#include //namespaces //check for windows pragma (developed on linux) int main() { //create device IAnimatedMesh* mesh = smgr->getMesh("./test.b3d");//smgr is the scene manager if(!mesh) { device->drop(); return 1; } node = smgr->addAnimatedMeshSceneNode(mesh); if(node) { node->setFrameLoop(0,45); node->setCurrentFrame(0.f); node->setAnimationSpeed(90.0f); node->setMaterialFlag(EMF_LIGHTING, false); node->setJointMode(EJUOR_CONTROL); } //make camera... while(device->run()) { driver->beginScene(true,true,SColor(255,100,101,140)); node->animateJoints(); smgr->drawAll(); guienv->drawAll();//gui driver->endScene(); } device->drop(); return 0; }