Stack: [0x03d40000,0x03d90000],  sp=0x03d8f510,  free space=317k Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code) C  [gdx.dll+0x260ce]  Java_com_badlogic_gdx_graphics_g2d_Gdx2DPixmap_load+0xde Java frames: (J=compiled Java code, j=interpreted, Vv=VM code) j  com.badlogic.gdx.graphics.g2d.Gdx2DPixmap.load([J[BIII)Ljava/nio/ByteBuffer;+0 j  com.badlogic.gdx.graphics.g2d.Gdx2DPixmap.([BIII)V+21 j  com.badlogic.gdx.graphics.Pixmap.(Lcom/badlogic/gdx/files/FileHandle;)V+24 j  com.badlogic.gdx.graphics.glutils.FileTextureData.prepare()V+63 j  com.badlogic.gdx.graphics.Texture.load(Lcom/badlogic/gdx/graphics/TextureData;)V+50 j  com.badlogic.gdx.graphics.Texture.(Lcom/badlogic/gdx/graphics/TextureData;)V+12 j  com.badlogic.gdx.graphics.Texture.(Lcom/badlogic/gdx/files/FileHandle;Lcom/badlogic/gdx/graphics/Pixmap$Format;Z)V+7 j  com.badlogic.gdx.graphics.Texture.(Lcom/badlogic/gdx/files/FileHandle;Z)V+4 j  com.badlogic.gdx.graphics.g2d.BitmapFont.(Lcom/badlogic/gdx/files/FileHandle;Lcom/badlogic/gdx/files/FileHandle;ZZ)V+20 j  com.badlogic.gdx.graphics.g2d.BitmapFont.()V+23 j  com.clashtune.engine.rendering.Renderer.()V+4 v  ~StubRoutines::call_stub j  com.clashtune.engine.Director.()V+35 j  com.clashtune.engine.Director.instance()Lcom/clashtune/engine/Director;+10 j  com.clashtune.ClashTune.create()V+43 j  com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop()V+29 j  com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run()V+27 v  ~StubRoutines::call_stub