// set entity as farmer - primary production unit // produces food for transport to market (in theory) // init vars _farmer = _this select 0; _loadbay = _this select 1; _deliverbay = _this select 2; _prodRate = 1; _produceType = ["Land_Misc_Cargo1E_EP1", "CargoCont_Net1_H", "Fort_Crate_wood"]; _useType = _produceType select 0; _acceptsType = ["Land_Misc_Cargo1E_EP1", "CargoCont_Net1_H", "Fort_Crate_wood"]; // detect drop offs [_farmer, _deliverbay, _acceptsType] execVM "scripts\tot\startDelivery.sqf"; //start production option added to npc _x = _farmer addAction ["Start Production", "scripts\tot\startProduction.sqf", [_farmer, _loadbay, _deliverbay, _useType, _prodRate]]; //more stuff to happen later re: production rate & inbound goods..