////////////// //crosshairs// ////////////// ////////////////////////////////////////////////////////// // (cl_crosshair_file = type cl_crosshair_scale = size) // ////////////////////////////////////////////////////////// //xhair TYPE toggle--switches crosshair type when shooting; good for preventing Amby xhair from expanding too large (uses my settings as an example). NOTE: Must be manually integrated with viewmodel scripts to work in conjunction. //========================================================= alias dotxhairtype "dotxhairtypeb" alias dotxhairtypeb "cl_crosshair_file crosshair5;cl_crosshair_scale 14;alias dotxhairtype dotxhairtyper" // tweak crosshair_scale values to your liking alias dotxhairtyper "cl_crosshair_file crosshair2;cl_crosshair_scale 22;alias dotxhairtype dotxhairtypeb" alias dotxhairtypev "cl_crosshair_file crosshair5;cl_crosshair_scale 14;alias dotxhairtype dotxhairtypeq" alias dotxhairtypeq "cl_crosshair_file crosshair1;cl_crosshair_scale 22;alias dotxhairtype dotxhairtypeb" bind mouse1 +crosshairfire alias +crosshairfire "+attack; dotxhairtype; spec_next; sensitivity 5.0" alias -crosshairfire "-attack; dotxhairtype" bind "mouse2" "+m2; fov_desired 90; sensitivity 5.0; r_drawviewmodel 1" alias "+m2" "+attack2; spec_prev;ba;dotxhairtypev" alias "-m2" "-attack2;dotxhairtype" alias "ba" "fov_desired 90; sensitivity 5.0; r_drawviewmodel 1" //========================================================= //////////////////////// // xhair COLOR toggle // //////////////////////// //========================================================= alias dotxhaircolor "dotxhaircolorb" alias dotxhaircolorb "cl_crosshair_blue 0; cl_crosshair_green 255; cl_crosshair_red 0;alias dotxhaircolor dotxhaircolorc" //green alias dotxhaircolorc "cl_crosshair_blue 255; cl_crosshair_green 0; cl_crosshair_red 255;alias dotxhaircolor dotxhaircolord" alias dotxhaircolord "cl_crosshair_blue 240; cl_crosshair_green 255; cl_crosshair_red 0;alias dotxhaircolor dotxhaircolore" alias dotxhaircolore "cl_crosshair_blue 0; cl_crosshair_green 255; cl_crosshair_red 255;alias dotxhaircolor dotxhaircolorf" //yellow alias dotxhaircolorf "cl_crosshair_blue 0; cl_crosshair_green 0; cl_crosshair_red 0; alias dotxhaircolor dotxhaircolorg" //black alias dotxhaircolorg "cl_crosshair_blue 112; cl_crosshair_green 25; cl_crosshair_red 25; alias dotxhaircolor dotxhaircolorh" //midnight blue alias dotxhaircolorh "cl_crosshair_blue 0; cl_crosshair_green 69; cl_crosshair_red 255; alias dotxhaircolor dotxhaircolori" //orange alias dotxhaircolori "cl_crosshair_blue 180; cl_crosshair_green 105; cl_crosshair_red 255; alias dotxhaircolor dotxhaircolorj" //hot pink alias dotxhaircolorj "cl_crosshair_blue 0; cl_crosshair_green 0; cl_crosshair_red 255; alias dotxhaircolor dotxhaircolork" //red alias dotxhaircolork "cl_crosshair_blue 137; cl_crosshair_green 137; cl_crosshair_red 139; alias dotxhaircolor dotxhaircolorl" //grey alias dotxhaircolorl "cl_crosshair_blue 173; cl_crosshair_green 222; cl_crosshair_red 255; alias dotxhaircolor dotxhaircolorm" //tan alias dotxhaircolorm "cl_crosshair_blue 255; cl_crosshair_green 255; cl_crosshair_red 0; alias dotxhaircolor dotxhaircolorn" //cyan alias dotxhaircolorn "cl_crosshair_blue 19; cl_crosshair_green 69; cl_crosshair_red 139; alias dotxhaircolor dotxhaircoloro" //brown alias dotxhaircoloro "cl_crosshair_blue 11; cl_crosshair_green 134; cl_crosshair_red 184; alias dotxhaircolor dotxhaircolorb" //gold //========================================================= // // // // // // // // // // // // // // // // // // movement color toggle/flashing xhair example // // // // // // // // // // // // // // // // // // bind "uparrow" +fw alias +fw "+forward;dotxhaircolor" alias -fw "-forward;dotxhaircolor" bind "downarrow" +bw alias +bw "+back;dotxhaircolor" alias -bw "-back;dotxhaircolor" bind "rightarrow" +mr alias +mr "+moveright;dotxhaircolor" alias -mr "-moveright;dotxhaircolor" bind "leftarrow" +ml alias +ml "+moveleft;dotxhaircolor" alias -ml "-moveleft;dotxhaircolor" //end /////////////// // Amby zoom // /////////////// alias "+zoom" "zoomin" alias "-zoom" "zoomout" alias zoomin "r_drawviewmodel 0; fov_desired 74" alias "zoomout" "r_drawviewmodel 1; fov_desired 90" unbind u bind "u" "+zoom" //end ////////////// // disguise // ////////////// bind "6" "disguise 7 -2; voicemenu 2 2"; disguises as friendly Pyro bind "7" "disguise 9 -1; voicemenu 0 6"; disguises as enemy Engineer bind "8" "disguise 7 -1; voicemenu 0 6"; disguises as enemy Pyro bind "9" "disguise 8 -1; voicemenu 0 6"; disguises as enemy Spy //end ///////////////////////////////// // "sapping" and reload script // ///////////////////////////////// bind "R" "+spoo; +reload" // reload; sapping alias "+spoo" "bind mouse1 crawshairfiar" alias "-spoo" "bind mouse1 +crosshairfire" alias crawshairfiar "+attack; dotxhairtype; spec_next; fov_desired 75; sensitivity 2.0; r_drawviewmodel 0; say_team I'M SAPPIN' Y'ALL" //end