Asset(24): ^BBUTTON_MP_REFRESH^ view map Asset(24): ^BBUTTON_MP_REFRESH^ view gear Asset(24): You were kicked from the party. Asset(24): ^BBUTTON_FRIENDSLIST^ end game Asset(24): ^BBUTTON_EDIT^ edit Asset(24): ^BBUTTON_DELETE^ delete Asset(24): ^BBUTTON_CREATE^ create custom Asset(24): Are You Sure You Want To Delete? Asset(24): Hold ^3&&1^7 to call in artillery Asset(24): Hold ^3&&1^7 to select helicopter destination Asset(24): Hold ^3&&1^7 to call in UAV Asset(24): ^BBUTTON_MP_READY^ next map/gametype Asset(24): ^BBUTTON_EMBLEM_FORWARD_BACKWARD^ Page Up or Down Asset(24): ^BBUTTON_MP_PGUP^ Page up Asset(24): ^BBUTTON_MP_PGDOWN^ Page down Asset(24): ^BBUTTON_MP_REFRESH^ Top of List Asset(24): ^BBUTTON_SELECTCHOICE^ Continue Asset(24): start match ^BBUTTON_MP_READY^ Asset(24): ^BBUTTON_CANCEL^ Save / Back Asset(24): Press ^3[{+attack}]^7 to call in Stealth Chopper Asset(24): Press ^3[{+attack}]^7 to Target (&&1 remaining) Asset(24): Press ^3[{+attack}]^7 to call in Artillery Asset(24): Press ^3[{+attack}]^7 to call in Napalm Strike Asset(24): Press ^3[{+attack}]^7 to call in Rolling Thunder Asset(24): ^BBUTTON_FRIENDSLIST^ Change Filter Asset(24): Low Ammo Asset(24): ^3[{+reload}]^7 Reload Asset(24): Hold ^3[{+activate}]^7 Coward's way out Asset(24): Reset Options ^BBUTTON_FRIENDSLIST^ Asset(24): ^BBUTTON_INTERACT^ After Action Report Asset(24): Hold ^3&&1^7 to pick up Stopping Power Asset(24): Hold ^3&&1^7 to pick up Juggernaut Asset(24): Hold ^3&&1^7 to pick up Double Tap Asset(24): Hold ^3&&1^7 to pick up Second Chance Asset(24): Press ^3&&1^7 to pick up Martyrdom Asset(24): Press ^3&&1^7 to pick up Sleight of Hand Asset(24): Get Online to get Call of Duty news and updates Asset(24): Host has left the game Asset(24): Please reconnect controller(s): Asset(24): SELECT SAVE DEVICE Asset(24): Re-Select Save Device Asset(24): Unable to Write to Default Save Device Asset(24): Save Device Selected Asset(24): READING SAVE DEVICE Asset(24): SYSTEM LINK Asset(24): SYSTEM LINK GAMES Asset(24): Press ^BBUTTON_SELECTCHOICE^ to join Asset(24): ^BBUTTON_FRIENDSLIST^ Test Levels Asset(24): ^BBUTTON_FRIENDSLIST^ Production Levels Asset(24): Press ^BBUTTON_CANCEL^ to Back Out Asset(24): Press ^3ESCAPE^7 to Back Out Asset(24): ^BBUTTON_FRIENDSLIST^ Toggle Friendslist Asset(24): ^BBUTTON_FRIENDSLIST^ Friends Asset(24): Player Match Playlists Asset(24): ^BBUTTON_MP_REFRESH^ Rename Asset(24): Press ^3&&1^7 to mantle tank Asset(24): Press ^3&&1^7 to enter vehicle gunner position Asset(24): Press ^3&&1^7 to ride vehicle Asset(24): Press ^3&&1^7 to drive vehicle Asset(24): Unable to access save device. Please make sure that you have a valid User Profile (PC Online account. Use "Tools" in the PC Launcher). Asset(24): ONLINE Asset(24): You do not have this map. You can get this map by downloading map packs from the Steam Marketplace Asset(24): Steam Marketplace Asset(24): Vote to Skip ^BBUTTON_MP_REFRESH^ Asset(24): ^BBUTTON_INTERACT^ Search Preferences Asset(24): ^3[{+switchseat}]^7 Change Seat Asset(24): Saving content. Please don't turn off your computer. Asset(24): Reset To Default Asset(24): Congratulations! Asset(24): You have unlocked 'Zombies' for solo and co-op play. Survive an onslaught of the undead army, and compare your stats with friends in the leaderboards! Asset(24): ^3&&1^7 Coaxial MG Asset(24): ^3&&1^7 Cover Asset(24): In the war game mode, when you lose a flag you will lose all momentum. Asset(24): The PTRS-41 is an effective long range weapon to use against tanks. Asset(24): ^3&&1^7 Boost Asset(24): Error ^3&&1^7 when trying to listen for QoS queries for ^3&&2^7 Asset(24): Error ^3&&1^7 when creating session Asset(24): Error leaving session Asset(24): Specified session id does not exist Asset(24): The requester does not have permissions to perform this operation. Asset(24): The selected session was full or the join operation has failed. Asset(24): Invites have been disabled for this session Asset(24): Invalid flags passed to XSessionCreate Asset(24): The session owner has the GAME_TYPE context set to ranked, but the session is not arbitrated. Asset(24): The session is in the wrong state for the requested operation to be performed. Asset(24): Ran out of memory attempting to process search results. Asset(24): Could not perform arbitration registration because some logged on users have not joined the session. Asset(24): You must be logged into Steam to start this session. Asset(24): You have joined this session illegally. Asset(24): Key registration failed during session creation. Asset(24): Can not start the session if registration has not completed. Asset(24): Call to XGetOverlappedExtendedError returned E_INVALIDARG Asset(24): Error joining or creating session. Asset(24): Loading... Asset(24): Watch the Treyarch message of the day for important up-to-date information about Call of Duty: Black Ops II. Asset(24): If red reticles mean enemy and green reticles mean friendly, what could blue reticles mean...? Asset(24): Quick Revive in Solo Mode works a little different than Co-Op Mode. Asset(24): Pile in! Teleporters work for the whole team not just an individual. Asset(24): Fire Sale spawns all of the Mystery Boxes and slashes prices across the board! Asset(24): At the beginning of a new round players receive two grenades. Asset(24): Use all the tools at your disposal. Some attacks yield more points than shooting! Asset(24): After Pack-a-Punch, even the weakest weapons become something special. Asset(24): Is Insta-Kill on? Stab, don't shoot! Asset(24): Sometimes it is better to run than revive. Asset(24): Your explosives will not hurt other players, but can still hurt you! Asset(24): The Cymbal Monkey takes longer to arm than grenades. Asset(24): Someone down? Throw a Cymbal Monkey to buy some time! Asset(24): Reviving your teammate in Zombies takes more time than in Multiplayer. Don't let yourself get surrounded. Asset(24): Power up drops only last for a limited time. So get 'em while they're hot! Asset(24): Manhattan DOWN!!!! Asset(24): Don't text message while cooking a grenade, you'll regret it... Asset(24): Having trouble in Solo? Grab some friends and try the level in Co-Op. Asset(24): A Winter's Howl can give you time to revive a downed teammate. Asset(24): Careful when you kill a zombie crawler: they leave behind a noxious surprise. Asset(24): Not all traps are created equal: some might be missing a piece or two... Asset(24): When the Hounds are released, find a corner and dig in for the fight. Asset(24): Rule Number 1: Watch yo' back! Asset(24): To move up the Zombies leaderboards, you need to survive into the higher rounds. Asset(24): Which way we going? Up or down? Asset(24): I'm not buying that door! Asset(24): Now you see him. Now you don't! Asset(24): A zombie breach is nothing to get spooked about. Pros keep their windows boarded. Asset(24): Visit Treyarch.com to go behind-the-scenes with the developers of 'Call of Duty: Black Ops II'. Asset(24): The Ray Gun is one of the most powerful weapons to use against zombies. Asset(24): Hack the terminal to gain access to Dead Ops Arcade. Asset(24): Discovering the Room Of Fate in Dead Ops Arcade will greatly enhance your chances of defeating the Cosmic Silverback. Asset(24): In Dead Ops Arcade, chickens will make valuable companions. Asset(24): You can use explosive rounds to blow cows up in Dead Ops Arcade. Asset(24): Collecting treasure in Dead Ops Arcade increases your score multiplier. Asset(24): In Dead Ops Arcade, you are given an extra life every 200,000 points. Asset(24): Dead Ops Arcade supports up to 4 players. Asset(24): The Cosmic Silverback awaits your challenge in Dead Ops Arcade. Asset(24): Discovering The Armory in Dead Ops Arcade can equip your player with up to 5 chickens. Asset(24): In Dead Ops Arcade, being awarded the Fate Of Firepower will permanently upgrade your player's weapon. Asset(24): In Dead Ops Arcade, being awarded the Fate Of Friendship will give your player a permanent companion and chickens will last longer. Asset(24): In Dead Ops Arcade, being awarded the Fate Of Furious Feet will permanently give your player faster mobility and 3 speed boosts every round. Asset(24): In Dead Ops Arcade, being awarded the Fate Of Fortitude will make all pickups last longer and give your player a minimum 2x score bonus. Asset(24): The Cosmic Silverback has many brothers. Asset(24): In Dead Ops Arcade, gems are a rare find. The larger the gem, the bigger the increase to your score multiplier! Asset(24): Error modifying session. Asset(24): ^BBUTTON_INTERACT^ Invite Asset(24): ^BBUTTON_MP_REFRESH^ Remove File Asset(24): ^BBUTTON_INTERACT^ Join Asset(24): ^BBUTTON_INTERACT^ Compare Asset(24): ^BBUTTON_INTERACT^ Hide Comparison Asset(24): ^BBUTTON_INTERACT^ Compare Friend Asset(24): ^BBUTTON_CANCEL^ Cancel / Clear Asset(24): ^BBUTTON_INTERACT^ Toggle Friends/Clan Asset(24): ^BBUTTON_FRIENDSLIST^ Clear Perks Asset(24): ^BBUTTON_FRIENDSLIST^ Clear Killstreaks Asset(24): ^BBUTTON_INTERACT^ Flip To Show Clan Card Asset(24): ^BBUTTON_INTERACT^ Invite To Clan Asset(24): ^BBUTTON_MP_CANCELCOMMAND^ Invite To Game Asset(24): ^BBUTTON_INTERACT^ View Clan Card Asset(24): Press ^3&&1^7 to zoom Asset(24): Move Asset(24): Scale Asset(24): Rotate Asset(24): Layer Up/Down Asset(24): Layer Up Asset(24): Layer Down Asset(24): Reset Image Asset(24): ^BBUTTON_EMBLEM_MOVE^ Asset(24): ^BBUTTON_EMBLEM_SCALE^ Asset(24): ^BBUTTON_EMBLEM_ROTATE_LEFT^^BBUTTON_EMBLEM_ROTATE_RIGHT^ Asset(24): ^BBUTTON_EMBLEM_FORWARD_BACKWARD^ Asset(24): ^BBUTTON_EMBLEM_FORWARD^ Asset(24): ^BBUTTON_EMBLEM_BACKWARD^ Asset(24): ^BBUTTON_EMBLEM_RESET^ Asset(24): ^BBUTTON_EMBLEM_PALETTE_CYCLE^ Change Color Asset(24): ^BBUTTON_SELECTCHOICE^ Edit Asset(24): ^BBUTTON_INTERACT^ Flip To Show Player Card Asset(24): ^BBUTTON_FRIENDSLIST^ Clan Member List Asset(24): ^BBUTTON_MP_GAMERCARD^ Toggle Stats Asset(24): ^BBUTTON_EMBLEM_PALETTE_PREV^ Jump Back Asset(24): ^BBUTTON_EMBLEM_FORWARD^ Pause/Unpause Asset(24): ^BBUTTON_EMBLEM_PALETTE_NEXT^ Jump Forward Asset(24): ^BBUTTON_EMBLEM_BACKWARD^ Exit Demo Asset(24): ^BBUTTON_EMBLEM_ROTATE_LEFT^ Slo-mo Asset(24): ^BBUTTON_EMBLEM_ROTATE_RIGHT^ Fast-mo Asset(24): ^BBUTTON_EMBLEM_ROTATE_RIGHT^ + ^BBUTTON_EMBLEM_ROTATE_LEFT^ Reset Playspeed Asset(24): ^BBUTTON_MP_TOGGLEVIEW^ Steal their class! Asset(24): ^BBUTTON_CAC_PREV^ Asset(24): ^BBUTTON_CAC_NEXT^ Asset(24): ^BBUTTON_MP_GAMERCARD^ Uploaded Asset(24): ^BBUTTON_MP_GAMERCARD^ Online Asset(24): ^BBUTTON_MP_GAMERCARD^ Local Asset(24): ^BBUTTON_SELECTCHOICE^ Download & Play Film Asset(24): ^BBUTTON_SELECTCHOICE^ Play Film Asset(24): ^BBUTTON_SELECTCHOICE^ Upload Clip Asset(24): ^BBUTTON_SELECTCHOICE^ Upload Screenshot Asset(24): ^BBUTTON_RECORD_VIEW_PREV^ ^BBUTTON_RECORD_VIEW_NEXT^ Asset(24): ^BBUTTON_INTERACT^ Lobby Leaderboard Asset(24): ^BBUTTON_MP_GAMERCARD^ Render Clip Asset(24): Press ^BBUTTON_SELECTCHOICE^ To Sign In Asset(24): Press ^BBUTTON_SELECTCHOICE^ To Play Asset(24): Add Controller For Split Screen Asset(24): Press ^3[{+attack}]^7 to call in Napalm Asset(24): ^BBUTTON_SELECTCHOICE^ Download Package Asset(24): ^BBUTTON_INTERACT^ Asset(24): ^3M^7 Asset(24): ^3F^7 Asset(24): ^3R^7 Asset(24): ^BBUTTON_FRIENDSLIST^ Asset(24): ^3F3^7 Asset(24): ^BBUTTON_CANCEL^ Toggle HUD Asset(24): ^3F2^7 Toggle Hud Asset(24): ^BBUTTON_ADS^ Asset(24): ^BBUTTON_FIRE^ Asset(24): ^BBUTTON_EMBLEM_PALETTE_PREV^ Asset(24): ^BBUTTON_EMBLEM_PALETTE_NEXT^ Asset(24): ^BBUTTON_LOOK^ Rotate Asset(24): ^BBUTTON_FIRE^ Reset Camera Asset(24): ^BBUTTON_MP_REFRESH^ Sell Back Asset(24): ^BBUTTON_SELECTCHOICE^ Asset(24): ^3SPACE^7 Asset(24): ^BBUTTON_INTERACT^ Filter Asset(24): ^BBUTTON_SELECTCHOICE^ Apply Filter Asset(24): ^BBUTTON_SELECTCHOICE^ Download and Play Asset(24): ^BBUTTON_INTERACT^ Auto Join Asset(24): ^BBUTTON_INTERACT^ Auto Join Off Asset(24): ^BBUTTON_CREATE^ Create Server Asset(24): ^BBUTTON_SELECTCHOICE^ View Playercard Asset(24): ^BBUTTON_EMBLEM_FORWARD^ ^BBUTTON_EMBLEM_BACKWARD^ Change Transition Asset(24): ^BBUTTON_EMBLEM_PALETTE_PREV^ ^BBUTTON_EMBLEM_PALETTE_NEXT^ Move Segment Asset(24): ^BBUTTON_SELECTCHOICE^ Spectate ^3&&1^7 Asset(24): ^BBUTTON_FRIENDSLIST^ View Theater Party Asset(24): ^BBUTTON_FRIENDSLIST^ View Game Scorecard Asset(24): ^BBUTTON_INTERACT^ Playercard Asset(24): Hold ^3&&1^7 for Ammo OR Double Tap ^3[{+reload}]^7 to Try Again Asset(24): Hold ^3&&1^7 for Counter-UAV OR Double Tap ^3[{+reload}]^7 to Try Again Asset(24): Hold ^3&&1^7 for Death Machine OR Double Tap ^3[{+reload}]^7 to Try Again Asset(24): Hold ^3&&1^7 for Grim Reaper OR Double Tap ^3[{+reload}]^7 to Try Again Asset(24): Hold ^3&&1^7 for Valkyrie OR Double Tap ^3[{+reload}]^7 to Try Again Asset(24): Hold ^3&&1^7 for UAV OR Double Tap ^3[{+reload}]^7 to Try Again Asset(24): Hold ^3&&1^7 for RC-XD OR Double Tap ^3[{+reload}]^7 to Try Again Asset(24): Hold ^3&&1^7 for Rolling Thunder OR Double Tap ^3[{+reload}]^7 to Try Again Asset(24): Hold ^3&&1^7 for Lightning Strike OR Double Tap ^3[{+reload}]^7 to Try Again Asset(24): Hold ^3&&1^7 for Sentry Gun OR Double Tap ^3[{+reload}]^7 to Try Again Asset(24): Hold ^3&&1^7 for SAM Battery OR Double Tap ^3[{+reload}]^7 to Try Again Asset(24): Hold ^3&&1^7 for Napalm OR Double Tap ^3[{+reload}]^7 to Try Again Asset(24): Hold ^3&&1^7 for Orbital VSAT OR Double Tap ^3[{+reload}]^7 to Try Again Asset(24): Hold ^3&&1^7 for Stealth Chopper OR Double Tap ^3[{+reload}]^7 to Try Again Asset(24): Hold ^3&&1^7 for K9 Unit OR Double Tap ^3[{+reload}]^7 to Try Again Asset(24): Hold ^3&&1^7 for Gunship OR Double Tap ^3[{+reload}]^7 to Try Again Asset(24): Hold ^3&&1^7 for VTOL Warship OR Double Tap ^3[{+reload}]^7 to Try Again Asset(24): Hold ^3&&1^7 for Guardian OR Double Tap ^3[{+reload}]^7 to Try Again Asset(24): Hold ^3&&1^7 for Warthog OR Double Tap ^3[{+reload}]^7 to Try Again Asset(24): Hold ^3&&1^7 for Swarm OR Double Tap ^3[{+reload}]^7 to Try Again Asset(24): Hold ^3&&1^7 for Hellstorm Missile OR Double Tap ^3[{+reload}]^7 to Try Again Asset(24): Hold ^3&&1^7 for EMP Systems OR Double Tap ^3[{+reload}]^7 to Try Again Asset(24): Hold ^3&&1^7 for Lodestar OR Double Tap ^3[{+reload}]^7 to Try Again Asset(24): Hold ^3&&1^7 for Escort Drone OR Double Tap ^3[{+reload}]^7 to Try Again Asset(24): Hold ^3&&1^7 for Dragonfire OR Double Tap ^3[{+reload}]^7 to Try Again Asset(24): Hold ^BBUTTON_INTERACT^ Asset(24): Hold ^3R^7 Asset(24): ^BBUTTON_CANCEL^ Back Asset(24): ^BBUTTON_SELECTCHOICE^ NEXT Asset(24): ^BBUTTON_SELECTCHOICE^ AFTER ACTION REPORT Asset(24): Why not use this time to check out all the options available in Create a Class, view and purchase new Contracts or Killstreaks, create a new Emblem or view your Combat Record (^BBUTTON_INTERACT^ Playercard) or your friends (^BBUTTON_FRIENDSLIST^ Friends). Asset(24): ^BBUTTON_MP_CANCELCOMMAND^ Challenges Asset(24): ^BBUTTON_MP_CANCELCOMMAND^ Hide Challenges Asset(24): ^BBUTTON_EMBLEM_RESET^ Clear Layer Asset(24): Toggle Outline/Full Asset(24): ^BBUTTON_EMBLEM_FLIP^ Asset(24): ^BBUTTON_SELECTCHOICE^ BUY Asset(24): ^BBUTTON_SELECTCHOICE^ Rate Asset(24): ^BBUTTON_INTERACT^ Select a previous match Asset(24): ^BBUTTON_SELECTCHOICE^ Save or View Game Asset(24): A plastic explosive device that is detonated remotely by double-tapping ^3[{+activate}]^7. Asset(24): Double Tap ^3[{+activate}]^7 to Detonate Asset(24): ^BBUTTON_FRIENDSLIST^ View Playercard Asset(24): ^BBUTTON_SELECTCHOICE^ Close Asset(24): ^BBUTTON_INTERACT^ Rate Film Asset(24): ^BBUTTON_INTERACT^ Contracts Asset(24): ^BBUTTON_INTERACT^ Map Asset(24): Flip Asset(24): ^BBUTTON_EMBLEM_OUTLINE^ Asset(24): ^BBUTTON_INTERACT^ Preview Clip Asset(24): ^BBUTTON_FRIENDSLIST^ Clip Options Asset(24): ^BBUTTON_SELECTCHOICE^ Select Segment Asset(24): ^BBUTTON_SELECTCHOICE^ Place Segment Asset(24): ^BBUTTON_INTERACT^ Preview Segment Asset(24): ^BBUTTON_FRIENDSLIST^ Delete Segment Asset(24): Hold ^3&&1^7 to boost Asset(24): Hold ^3&&1^7 to detonate Asset(24): USE FRIEND GAMERTAGS Asset(24): Press ^3[{+gostand}]^7 to Cancel Tactical Insertion Asset(24): ^3&&1^7 Detonate Asset(24): ^3&&1^7 Handbrake Asset(24): ^BBUTTON_LOOK^ Steering Asset(24): ^BBUTTON_MOVE^ Forward/Reverse Asset(24): ^BBUTTON_FRIENDSLIST^ Copy Class Asset(24): ^BBUTTON_CAC_PREV^ PAGE ^3&&1^7 / ^3&&2^7 ^BBUTTON_CAC_NEXT^ Asset(24): ^BBUTTON_FIRE^ Zoom In Asset(24): ^BBUTTON_ADS^ Zoom Out Asset(24): ^BBUTTON_LOOKSTICK^ Pan Asset(24): Press ^3&&1^7 to Place Turret Asset(24): ^BBUTTON_MOVE^ Toggle Controls Asset(24): ^3F4^7 Toggle Controls Asset(24): ^BBUTTON_MP_CANCELCOMMAND^ Gun Stats Asset(24): ^BBUTTON_MP_CANCELCOMMAND^ Gun Attributes Asset(24): ^BBUTTON_LUI_DPAD_UD^ ADJUST VERTICAL Asset(24): ^BBUTTON_LUI_DPAD_RL^ ADJUST HORIZONTAL Asset(24): Free Cam Asset(24): ^BBUTTON_MP_REFRESH^ Upgrade to Pro Version Asset(24): ^BBUTTON_MP_CANCELCOMMAND^ Party Privacy / Search Preferences Asset(24): ^BBUTTON_MP_CANCELCOMMAND^ Party Privacy Asset(24): ^BBUTTON_SELECTCHOICE^ Select Asset(24): Done Asset(24): ^BBUTTON_FRIENDSLIST^ Clear Attachments Asset(24): ^BBUTTON_INTERACT^ Settings Asset(24): START Asset(24): ^BBUTTON_MP_REFRESH^ View Challenges for ^3&&1^7. Asset(24): [{primary}] to skip Asset(24): You can abort the rendering process by pressing the ^BBUTTON_CANCEL^ or ^BBUTTON_MP_CHANGESETTINGS^ button Asset(24): ^BBUTTON_INTERACT^ My File Share Asset(24): ^BBUTTON_INTERACT^ My Movie Asset(24): ^BBUTTON_INTERACT^ Rate Clip Asset(24): ^BBUTTON_INTERACT^ Learn More Asset(24): ^BBUTTON_EMBLEM_OUTLINE^ Duplicate Layer Asset(24): ^BBUTTON_INTERACT^ Preview Asset(24): ^BBUTTON_INTERACT^ Rate Screenshot Asset(24): ^BBUTTON_SELECTCHOICE^ Ok Asset(24): ^BBUTTON_CAC_PREV^ ROUNDS SURVIVED ^BBUTTON_CAC_NEXT^ Asset(24): ^BBUTTON_CAC_PREV^ HIGH SCORE ^BBUTTON_CAC_NEXT^ Asset(24): ^BBUTTON_INTERACT^ Earnings Report Asset(24): ^BBUTTON_INTERACT^ Place in My File Share Asset(24): ^BBUTTON_INTERACT^ View Your Rating Asset(24): Place equipment using the ^BBUTTON_MP_PGUP^. Asset(24): ^BBUTTON_INTERACT^ Sort Asset(24): ^BBUTTON_SELECTCHOICE^ Apply Sort Asset(24): ^BBUTTON_CAC_PREV^ ^3&&1^7 ^BBUTTON_CAC_NEXT^ Asset(24): Select a save device. Asset(24): ^BBUTTON_INTERACT^ Place Game in My File Share Asset(24): ^BBUTTON_SELECTCHOICE^ Done Asset(24): Remote camera view that is toggled on and off with the ^BBUTTON_MP_PGUP^. Unavailable in Split Screen play. Asset(24): Steam Party Chat is not allowed. Asset(24): ^BBUTTON_FIRE^ Zoom Asset(24): ^BBUTTON_MOVE^ Pan Asset(24): Move the arrows to adjust the safe area to fit your display. Asset(24): ^BBUTTON_MOVESTICK^ Asset(24): ^BBUTTON_LOOKSTICK^ Asset(24): STICK LAYOUT Asset(24): Adjust your stick layout. Asset(24): Stick Layout: Asset(24): Stick Default description Asset(24): OPTIONS/STICK LAYOUT Asset(24): Use ^3[{+movestick}]^7 to move Use ^3[{+lookstick}]^7 to aim Asset(24): Pull back ^3[{+movestick}]^7 to ready sling and release to fire Asset(24): ^3[{+movestick}]^7 to steer Asset(24): Pull back ^3[{+movestick}]^7 to lift off Asset(24): Use ^3[{+movestick}]^7 to control the camera Asset(24): Push forward on ^3[{+movestick}]^7 to get up Asset(24): Use ^3[{+movestick}]^7 to Control Freefall Asset(24): Use ^3[{+movestick}]^7 to move / strafe Asset(24): ^BBUTTON_MP_CANCELCOMMAND^ Revert Changes Asset(24): You cannot access user-created content because it is blocked by a profile's Privacy Settings. You can change these settings by editing the Member Content section of your profile. Asset(24): Use ^BBUTTON_MOVESTICK^ to move Asset(24): 3D Safety Precautions: Some people may experience discomfort (including eye strain, eye fatigue, or nausea) while playing Active / Passive 3D games on 3D televisions. If you experience such discomfort you should immediately discontinue viewing and gameplay until the discomfort subsides. Generally we recommend that you avoid prolonged gameplay and take 15 minute breaks during each hour of play or viewing. However, the length and frequency of necessary breaks may vary from person to person - please take breaks that are long enough to allow any feelings of discomfort to subside. If you experience serious discomfort or pain or if symptoms persist, stop gameplay immediately and consult your doctor. Always follow the safety precaution information and use instructions supplied with your 3D television and 3D glasses for proper usage. Asset(24): ^BBUTTON_INTERACT^ Rate Game Asset(24): ^BBUTTON_MP_CANCELCOMMAND^ System Info Asset(24): ^BBUTTON_MP_CANCELCOMMAND^ Invite Steam Party Asset(24): ^BBUTTON_FRIENDSLIST^ Steam Party Asset(24): Guest ^3&&1^7 cannot play without sponsor ^3&&2^7 Asset(24): The player has been muted from the Gamer Card and must be unmuted from there. Asset(24): ^BBUTTON_LOOK^ Insert Camera Marker Asset(24): ^3F^7 Insert Camera Marker Asset(24): ^BBUTTON_LOOK^ Edit Camera Marker Asset(24): ^3F^7 Edit Camera Marker Asset(24): The Mystery Box in Zombies is a gamble. You could get the most powerful weapon in the chest or end up with a spare pistol. Asset(24): ATTENTION: At this time, turn off 3D on your television. Asset(24): ATTENTION (3D Ready TV required): Please ensure your console is set to output through HDMI. At this time, turn on 3D [Side-by-Side] on your television. Asset(24): ^BBUTTON_LOOK^ Place Camera Marker Asset(24): ^3F^7 Place Camera Marker Asset(24): You don't have to look at a window to board it up. Asset(24): ! CAUTION ! Asset(24): The content you are trying to load is from an incorrect region. Please check that you have the correct downloadable content. Asset(24): Downloadable content has changed: &&1 Asset(24): ^3[{+speed_throw}]^7 Boost Asset(24): ^3[{+lookstick}]^7 Steer Asset(24): storage device has been removed Asset(24): Sign In To Steam To Play Asset(24): ^3&&1^7 Ascend Asset(24): ^3&&1^7 Descend Asset(24): Error ^3&&1^7 joining or creating session. Asset(24): Error starting QOS listen on server. Asset(24): Hold ^3&&1^7 for A.G.R. OR Double Tap ^3[{+reload}]^7 to Try Again Asset(24): Hold ^3&&1^7 for A.G.R OR Double Tap ^3[{+reload}]^7 to Try Again Asset(24): Hold ^3&&1^7 for War Machine OR Double Tap ^3[{+reload}]^7 to Try Again Asset(24): SHOW STEAM PROFILE Asset(24): Hold ^3&&1^7 for Hunter Killer OR Double Tap ^3[{+reload}]^7 to Try Again Asset(24): Hold ^3[{+gostand}]^7 to pick up or Hold ^3&&1^7 to use Asset(24): ^BBUTTON_LOOK^ Detach From Object Asset(24): ^3F^7 Detach From Object Asset(24): ^BBUTTON_LOOK^ Attach To Object Asset(24): ^3F^7 Attach To Object Asset(24): Hold ^3&&1^7 to ride Asset(24): Change Pages Asset(24): Player Name Indicator Asset(24): Toggle between multiple name configurations for friendlies and enemies. Asset(24): FULL NAME Asset(24): Show other players' rank icon, rank, Clan Tag and name when in game. Asset(24): Show only players' name. Asset(24): Show player's rank icon, rank, Clan Tag and name in color-blind friendly colors. Asset(24): Press [{primary}] to proceed Asset(24): Press ^3&&1^7 to exit Asset(24): The Call of Duty: Black Ops II server is not available at this time. Please try again later or visit http://www.callofduty.com/blackops2/status for updates. Asset(24): Hold ^3&&1^7 to exit Asset(24): AN-94 Hybrid Optic Asset(24): AK47 Asset(24): AK47 ACOG Asset(24): Fully automatic with high power. Effective at medium range. Asset(24): AK47 Multiple Attachments Asset(24): AK47 Fast Mag Asset(24): AK47 Red Dot Asset(24): AK47 Extended Mag Asset(24): AK47 Flamethrower Asset(24): AK47 Grenade Launcher Asset(24): AK47 Grip Asset(24): AK47 IR Asset(24): AK47 Masterkey Asset(24): AK47 Reflex Asset(24): AK47 Suppressor Asset(24): AK74u Asset(24): AK74u ACOG Asset(24): Fully automatic with high power. Effective at short to medium range. Asset(24): AK74u Multiple Attachments Asset(24): AK74u Fast Mag Asset(24): AK74u Red Dot Asset(24): AK74u Extended Mag Asset(24): AK74u Grenade Launcher Asset(24): AK74u Grip Asset(24): AK74u Reflex Asset(24): AK74u Rapid Fire Asset(24): AK74u Suppressor Asset(24): Claymore Asset(24): Directional anti-personnel mine that triggers a proximity-based explosion. Asset(24): Hold ^3&&1^7 to Pick Up Claymore Asset(24): Crossbow Asset(24): Crossbow ACOG Asset(24): Fires explosive bolts that detonate a short time after impact. Asset(24): Bow mounted on a stock that shoots explosive bolts. Effective at medium to long range. Asset(24): Crossbow Variable Zoom Asset(24): Dragunov Asset(24): Dragunov ACOG Asset(24): Semi-automatic sniper rifle. Effective at long range. Asset(24): Dragunov Multiple Attachments Asset(24): Dragunov Extended Mag Asset(24): Dragunov IR Asset(24): Dragunov Suppressor Asset(24): Dragunov Variable Zoom Asset(24): Flashbang Asset(24): Blinds enemies and impairs hearing. Asset(24): Python and Flashlight Asset(24): Tokarev and Flashlight Asset(24): Grenade Asset(24): Produces lethal radius damage upon detonation. Asset(24): Bouncing Betty Asset(24): Spring loaded fragmentation grenade that launches into the air before exploding. Asset(24): Galil Asset(24): Galil ACOG Asset(24): Fully automatic assault rifle. Effective at medium to long range. Asset(24): Galil Multiple Attachments Asset(24): Galil Fast Mag Asset(24): Galil Red Dot Asset(24): Galil Extended Mag Asset(24): Galil Flamethrower Asset(24): Galil Grenade Launcher Asset(24): Galil IR Asset(24): Galil Masterkey Asset(24): Galil Reflex Asset(24): Galil Suppressor Asset(24): Gas Mask Asset(24): Hold ^3&&1^7 to Pick Up Item Asset(24): Grenade Launcher Asset(24): Combat Axe Asset(24): Retrievable axe that causes instant death on impact. Asset(24): Press and Hold ^3&&1^7 to Pick Up Combat Axe Asset(24): Hands Asset(24): Knife Asset(24): Ballistic Knife Asset(24): Spring-action knife launcher. Increases melee speed and can fire the blade as a projectile. Asset(24): Karambit Knife Asset(24): Prison Knife Asset(24): SOG Knife Asset(24): KS-23 Asset(24): Listening Device Asset(24): LSAT Asset(24): M14 Asset(24): M14 ACOG Asset(24): Single-fire with high power. Effective at medium to long range. Asset(24): M14 Multiple Attachments Asset(24): M14 Red Dot Asset(24): M14 Extended Mag Asset(24): M14 Flamethrower Asset(24): M14 Grenade Launcher Asset(24): M14 Grip Asset(24): M14 IR Asset(24): M14 Masterkey Asset(24): M14 Reflex Asset(24): M14 Suppressor Asset(24): Colt M16A1 Asset(24): Colt M16A1 ACOG Asset(24): Colt M16A1 Multiple Attachments Asset(24): Colt M16A1 Fast Mag Asset(24): Colt M16A1 Red Dot Asset(24): Colt M16A1 Extended Mag Asset(24): Colt M16A1 Flamethrower Asset(24): Colt M16A1 Grenade Launcher Asset(24): Colt M16A1 IR Asset(24): Colt M16A1 Masterkey Asset(24): Colt M16A1 Reflex Asset(24): Colt M16A1 Suppressor Asset(24): M1911 Asset(24): Semi-automatic with medium capacity and power. Effective at close range. Asset(24): Colt M1911 Multiple Attachments Asset(24): Colt M1911 Dual Wield Asset(24): Colt Semi-automatic dual wielded M1911 pistols. Effective at close range. Asset(24): Colt M1911 Extended Mag Asset(24): Colt M1911 Suppressor Asset(24): Colt M1911 Upgraded Sights Asset(24): Flamethrower Asset(24): M60 Asset(24): M60 ACOG Asset(24): M60 Big Ammo Asset(24): Fully automatic with high power. Effective at medium to long range. Asset(24): M60 Multiple Attachments Asset(24): M60 Red Dot Asset(24): M60 Grip Asset(24): M60 IR Asset(24): M60 Reflex Asset(24): M72 LAW Asset(24): Rocket launcher. Asset(24): Makarov Asset(24): Makarov Multiple Attachments Asset(24): Makarov Dual Wield Asset(24): Semi-automatic dual wielded Makarov pistols. Effective at close range. Asset(24): Makarov Extended Mag Asset(24): Makarov Suppressor Asset(24): Makarov Upgraded Sights Asset(24): Death Machine Asset(24): Asset(24): MP5 Asset(24): MP5 ACOG Asset(24): Fully automatic with good accuracy. Effective at close to medium range. Asset(24): MP5 Multiple Attachments Asset(24): MP5 Dual Wield Asset(24): Fully automatic dual wielded MP5 guns. Effective at close range. Asset(24): MP5 Red Dot Asset(24): MP5 Extended Mag Asset(24): MP5 Reflex Asset(24): MP5 Rapid Fire Asset(24): MP5 Suppressor Asset(24): No Ammo Asset(24): No Equipment Available Asset(24): No grenades of this type remaining Asset(24): Lethals Empty Asset(24): No Smoke Grenades Remaining Asset(24): Tacticals Empty Asset(24): Not Enough Clearance Asset(24): Nightingale Asset(24): Distraction device that simulates enemy gunfire and radar indicators. Asset(24): Python Asset(24): Python ACOG Asset(24): High powered revolver. Effective at close range. Asset(24): Python Multiple Attachments Asset(24): Python Dual Wield Asset(24): Semi-automatic dual wielded Python pistols. Effective at close range. Asset(24): Python Speed Reloader Asset(24): Python Snub Nose Asset(24): Ray Gun Asset(24): Olympia Asset(24): Double-barrel over/under shotgun. Effective at medium to close range. Asset(24): RPG-7 Asset(24): C4 Asset(24): The desc that you're looking for is in platform.st. Asset(24): Press and Hold ^3&&1^7 to Pick Up C4 Asset(24): Jammer Asset(24): Electronic jamming device that disables nearby enemy radar and equipment. Asset(24): Sentry Gun Airdrop Marker Asset(24): Signal Flare Asset(24): Smoke Grenade Asset(24): SPAS-12 Asset(24): Dragon's Breath Asset(24): Semi-automatic combat shotgun. Effective at close range. Asset(24): SPAS-12 Multiple Attachments Asset(24): SPAS-12 Suppressor Asset(24): Semtex Asset(24): Grenade that sticks to surfaces before detonating. Asset(24): Concussion Asset(24): Disorients enemies and slows movement. Asset(24): Care Package Asset(24): Ammo Station Airdrop Marker Asset(24): Syrette Asset(24): Tactical Insertion Asset(24): Drop-zone beacon that allows you to place your next spawn point. Unavailable in Free-For-All game modes. Asset(24): Target too close Asset(24): The Undead Zapper Asset(24): Thompson Asset(24): Thundergun Asset(24): Tokarev Asset(24): SAM Battery Airdrop Marker Asset(24): Uzi Asset(24): Uzi ACOG Asset(24): Fully automatic with high rate of fire. Effective at close range. Asset(24): Uzi Multiple Attachments Asset(24): Uzi Dual Wield Asset(24): Fully automatic dual wielded Uzi guns. Effective at close range. Asset(24): Uzi Red Dot Asset(24): Uzi Extended Mag Asset(24): Uzi Grip Asset(24): Uzi Rapid Fire Asset(24): Uzi Reflex Asset(24): Uzi Suppressor Asset(24): Produces a smoke screen immediately upon impact. Asset(24): BRAAAINS... Asset(24): Select Equipment Asset(24): Cannot place turret at this location. Asset(24): Hold ^3&&1^7 to Pick Up Knife Asset(24): Get &&1 &&2 kills. Asset(24): Kill &&1 enemies with this equipment. Asset(24): Kill &&1 enemies within 5 seconds of spawning off a Tactical Insertion. Asset(24): Get &&1 kills with this weapon attachment. Asset(24): Get &&1 kills with this weapon attachment while in ADS. Asset(24): Get &&1 Multi-kills with this weapon class. Asset(24): Kill &&1 total enemy players or aircraft with this weapon class. Asset(24): Kill &&1 enemy players or aircraft with this weapon. Asset(24): Kill &&1 enemy aircraft with this weapon. Asset(24): Cannot Plant Here Asset(24): Cannot equip this weapon while prone. Asset(24): KSG Asset(24): SVU-AS Asset(24): Vector K10 Asset(24): MP7 Asset(24): Type 25 Asset(24): SCAR-H Asset(24): Mk 48 Asset(24): M8A1 Asset(24): MTAR Asset(24): DSR 50 Asset(24): Pump action slug shotgun. Fires a single slug for high damage at longer ranges. Asset(24): Semi-automatic sniper rifle. High fire rate with low recoil. Asset(24): Fully automatic submachine gun. Contains recoil mitigation technology. Asset(24): Fully automatic personal defense weapon. Versatile and strong overall. Asset(24): Fully automatic assault rifle. High rate of fire with moderate recoil. Asset(24): Fully automatic assault rifle. Increased damage and range. Asset(24): Fully automatic LMG. Increased damage and range. Asset(24): 4 round burst assault rifle. Bursts can be fired in quick succession. Asset(24): Fully automatic assault rifle. Versatile and strong overall. Asset(24): Bolt-action sniper rifle. Deadly from the waist up. Asset(24): Mk 48 Customized Asset(24): Vector K10 Customized Asset(24): Vector K10 Reflex Asset(24): Vector K10 Extended Clip Asset(24): Vector K10 Suppressor Asset(24): MP7 Customized Asset(24): MP7 Reflex Asset(24): MP7 Extended Clip Asset(24): MP7 Suppressor Asset(24): PDW-57 Asset(24): Fully automatic personal defense weapon. Increased range and largest ammo capacity in its class. Asset(24): PDW-57 Customized Asset(24): PDW-57 Reflex Asset(24): PDW-57 Suppressor Asset(24): SCAR-H Customized Asset(24): SCAR-H Reflex Asset(24): SCAR-H Suppressor Asset(24): SCAR-H Extended Clip Asset(24): SCAR-H ACOG Asset(24): MTAR Customized Asset(24): MTAR Reflex Asset(24): MTAR ACOG Asset(24): MTAR Extended Clip Asset(24): MTAR Suppressor Asset(24): Type25 Customized Asset(24): Type 25 Reflex Asset(24): Type 25 ACOG Asset(24): Type 25 Extended Mag Asset(24): Type 25 Suppressor Asset(24): M8A1 Customized Asset(24): M8A1 Reflex Asset(24): M8A1 ACOG Asset(24): M8A1 Extended Clip Asset(24): M8A1 Suppressor Asset(24): Mk 48 Reflex Asset(24): Mk 48 ACOG Asset(24): SVU-AS Customized Asset(24): SVU-AS ACOG Asset(24): SVU-AS Variable Zoom Asset(24): SVU-AS Suppressor Asset(24): DSR 50 Customized Asset(24): DSR 50 ACOG Asset(24): DSR 50 Suppressor Asset(24): DSR 50 Extended Clip Asset(24): Executioner Asset(24): Double-action revolver pistol. Fires 28 gauge shotgun shells. Asset(24): NS2000 Asset(24): KSG Reflex Asset(24): Assault Shield Asset(24): DSR 50 Variable Zoom Asset(24): Airburst Shotgun. Slug detonates at a fixed distance from point of fire. Useful at short range. Asset(24): Five-seven Dual Wield Asset(24): Dual Wielded Pistol with High ammo capacity Asset(24): EMP Grenade Asset(24): Disables nearby enemy electronic systems . Asset(24): SWAT-556 Asset(24): 3 round burst assault rifle. High damage output in each burst. Asset(24): SIG556 ACOG Asset(24): SIG556 Suppressor Asset(24): SIG556 Extended Clip Asset(24): SIG556 Reflex Asset(24): MP7 Fore Grip Asset(24): Chicom CQB Asset(24): Fully automatic submachine gun. High rate of fire with a large magazine. Asset(24): Chicom CQB Extended Clip Asset(24): Chicom CQB Reflex Asset(24): Chicom CQB Suppressor Asset(24): Five-seven Asset(24): Semi-automatic pistol. Versatile and strong overall with a large magazine. Asset(24): M1216 Asset(24): Fully automatic LMG. Versatile and strong overall. Asset(24): Shock Charge Asset(24): Proximity triggered mine that electrocutes and stuns nearby enemies. Asset(24): LSAT Bipod Asset(24): SVU-AS Lightweight Asset(24): M8A1 Fast Mag Asset(24): Type 25 Fast Mag Asset(24): SCAR-H Fast Mag Asset(24): MTAR Fast Mag Asset(24): Sig556 Fast Mag Asset(24): Chicom CQB Fore Grip Asset(24): PDW-57 Fore Grip Asset(24): Vector K10 Fore Grip Asset(24): KSG Grip Asset(24): Desert Tactical Asset(24): New text Asset(24): SWAT-556 Customized Asset(24): Chicom CQB Customized Asset(24): LSAT Customized Asset(24): LSAT Ammopack Asset(24): LSAT Reflex Asset(24): LSAT ACOG Asset(24): Desert Tactical Multiple Attachments Asset(24): KSG Customized Asset(24): MP7 Laser Sight Asset(24): MP7 Rapid Fire Asset(24): Vector K10 Laser Sight Asset(24): Chicom CQB Rapid Fire Asset(24): Chicom CQB Laser Sight Asset(24): Vector K10 Rapid Fire Asset(24): PDW-57 Laser Sight Asset(24): PDW-57 Rapid Fire Asset(24): Mk 48 Fore Grip Asset(24): LSAT Fore Grip Asset(24): KSG Laser Sight Asset(24): SMR Asset(24): Semi-automatic assault rifle. Highest damage per round in class. Asset(24): SMR Reflex Asset(24): SMR Customized Asset(24): SMR ACOG Asset(24): SMR Target Finder Asset(24): SMR Fast Mag Asset(24): SMR Extended Clip Asset(24): SMR Suppressor Asset(24): M61 Vulcan Asset(24): High Capacity, High Fire Rate Gattling gun. Asset(24): M27 Asset(24): AN-94 Asset(24): M4 Asset(24): Skorpion Evo Asset(24): S12 Asset(24): Remington 870 MCS Asset(24): Tac-45 Asset(24): KAP-40 Asset(24): MSMC Asset(24): PT638 PRO Asset(24): RPD Asset(24): Barrett M82A1 Asset(24): FAL Asset(24): Browning HP Asset(24): QBB LSW Asset(24): HAMR Asset(24): B23R Asset(24): Fully automatic pistol. Incorporates recoil-mitigation technology. Asset(24): Fully automatic shotgun with a rechamber every 4 rounds. Asset(24): MP7 MMS Asset(24): Vector K10 MMS Asset(24): MTAR MMS Asset(24): Type 25 MMS Asset(24): M1216 MMS Asset(24): M1216 Reflex Asset(24): M8A1 Ammo Vest Asset(24): M8A1 Target Finder Asset(24): M8A1 Quickdraw Handle Asset(24): M8A1 FMJ Asset(24): M8A1 MMS Asset(24): M8A1 Adjustable Stock Asset(24): SMR Laser Sight Asset(24): M8A1 Cheek Pad Asset(24): M8A1 Hybrid Optic Asset(24): M8A1 Holographic Sight Asset(24): MP7 Fast Mag Asset(24): Long Barrel Asset(24): EXTRAMAGS Asset(24): MP7 Quickdraw Handle Asset(24): MP7 FMJ Asset(24): Mk 48 Target Finder Asset(24): Mk 48 Cheek Pad Asset(24): Mk 48 Adjustable Stock Asset(24): Mk48 Laser Sight Asset(24): Mk 48 MMS Asset(24): Mk 48 FMJ Asset(24): Mk 48 Holographic Sight Asset(24): Mk 48 Hybrid Optic Asset(24): Mk 48 Quickdraw Handle Asset(24): DSR 50 Ballistics CPU Asset(24): DSR 50 Ammo Vest Asset(24): DSR 50 FMJ Asset(24): DSR 50 Fast Mag Asset(24): Mk 48 Long Barrel Asset(24): Ballistic-proof blunt shield weapon. Can be deployed on the ground as cover. Asset(24): SCAR-H Target Finder Asset(24): MTAR Target Finder Asset(24): SIG556 Target Finder Asset(24): AN-94 Reflex Asset(24): AN-94 ACOG Asset(24): AN-94 Target Finder Asset(24): AN-94 Suppressor Asset(24): AN-94 Extended Clip Asset(24): Storm PSR Asset(24): See enemies through walls, hold the trigger to queue bullets and release for extreme material penetration. Asset(24): Five-seven Tactical Knife Asset(24): Fully automatic submachine gun. Highest rate of fire in class. Asset(24): Fully automatic submachine gun. Increased range and reduced recoil. Asset(24): Fully automatic assault rifle. Reduced recoil provides higher accuracy. Asset(24): Semi-automatic shotgun. Deadly at short range. Asset(24): Pump action shotgun. Strong damage and range. Asset(24): Semi-Automatic High calbire Sniper Rifle. Effective at long range Asset(24): Semi-automatic pistol. High damage at close range. Asset(24): 3 round burst pistol. High rate of fire with moderate recoil. Asset(24): Fully automatic assault rifle. The first 2 rounds of each burst are fired at a faster rate. Asset(24): Fully automatic LMG. Reduces fire rate over time, becoming more accurate. Asset(24): Fully automatic LMG. Highest rate of fire in class. Asset(24): High capacity, multi-barreled Gatling gun with an extremely high rate of fire. Asset(24): Fully automatic with good power and quick fire rate. Effective at medium to long range. Asset(24): Semi-automatic, high caliber sniper rifle. Effective at long range. Asset(24): FIM-92 Stinger Asset(24): Free fire rocket launcher that can be detonated mid-flight with ^3[{+attack}]^7. Toggle lock-on mode with ^3[{+actionslot 3}]^7. Asset(24): Colt Peacemaker Asset(24): Single Action revolver. Effective at short range Asset(24): Fully automatic assault rifle with high damage. Effective at medium to long range Asset(24): SVU-AS Extended Clip Asset(24): SVU-AS Target Finder Asset(24): Type 25 Target Finder Asset(24): KSG Target Finder Asset(24): LSAT Target Finder Asset(24): Chicom CQB Fast Mag Asset(24): Vector K10 Fast Mag Asset(24): SCAR-H Laser Sight Asset(24): MTAR Laser Sight Asset(24): SIG556 Laser Sight Asset(24): AN-94 Laser Sight Asset(24): Type 25 Laser Sight Asset(24): RX4Storm Extended Stock Asset(24): M1216 Laser Sight Asset(24): HAMR Reflex Asset(24): HAMR ACOG Asset(24): HAMR Target Finder Asset(24): HAMR Ammopack Asset(24): HAMR Bipod Asset(24): HAMR Fore Grip Asset(24): Lock-on Required Asset(24): A.G.R. Marker Asset(24): AN-94 Customized Asset(24): AN-94 Fast Mag Asset(24): AN-94 MMS Asset(24): Skorpion EVO III Extended Clip Asset(24): Vector K10 Extra Mags Asset(24): Skorpion EVO III Reflex Asset(24): Skorpion EVO III Suppressor Asset(24): R-870 MCS Laser Sight Asset(24): Vector K10 FMJ Asset(24): MP7 Long Barrel Asset(24): MP7 Adjustable Stock Asset(24): Vector K10 Long Barrel Asset(24): Vector K10 Quickdraw Handle Asset(24): Vector K10 Adjustable Stock Asset(24): Skorpion Evo III Fast Mag Asset(24): Skorpion Evo III Fore Grip Asset(24): Skorpion Evo III Rapid Fire Asset(24): Skorpion Evo III MMS Asset(24): Skorpion Evo III Long Barrel Asset(24): Skorpion Evo III Extra Mags Asset(24): Skorpion Evo III Quickdraw Handle Asset(24): Skorpion Evo III FMJ Asset(24): Skorpion Evo III Laser Sight Asset(24): Skorpion Evo III Adjustable Stock Asset(24): Skorpion EVO Customized Asset(24): Chicom CQB MMS Asset(24): Chicom CQB Long Barrel Asset(24): Chicom CQB Extra Mags Asset(24): Chicom CQB Quickdraw Handle Asset(24): Chicom CQB FMJ Asset(24): Chicom CQB Adjustable Stock Asset(24): SCAR-H Long Barrel Asset(24): SCAR-H Extra Mags Asset(24): SCAR-H Quickdraw Handle Asset(24): SCAR-H FMJ Asset(24): SCAR-H Adjustable Stock Asset(24): SCAR-H Fore Grip Asset(24): AN-94 Long Barrel Asset(24): AN-94 Extra Mags Asset(24): AN-94 Quickdraw Handle Asset(24): AN-94 Adjustable Stock Asset(24): AN-94 Fore Grip Asset(24): SIG556 Long Barrel Asset(24): SIG556 Extra Mags Asset(24): SIG556 Quickdraw Handle Asset(24): SIG556 FMJ Asset(24): SIG556 Adjustable Stock Asset(24): SIG556 Fore Grip Asset(24): MTAR Long Barrel Asset(24): MTAR Extra Mags Asset(24): MTAR Quickdraw Handle Asset(24): MTAR FMJ Asset(24): MTAR Adjustable Stock Asset(24): MTAR Fore Grip Asset(24): Type 25 Quickdraw Handle Asset(24): Type 25 FMJ Asset(24): Type 25 Adjustable Stock Asset(24): Type 25 Fore Grip Asset(24): M8A1 Fore Grip Asset(24): SMR Long Barrel Asset(24): SMR Extra Mags Asset(24): SMR Quickdraw Handle Asset(24): SMR FMJ Asset(24): SMR Adjustable Stock Asset(24): SMR Fore Grip Asset(24): Mk 48 Rapid Fire Asset(24): LSAT Adjustable Stock Asset(24): LSAT Rapid Fire Asset(24): LSAT FMJ Asset(24): DSR-50 Dual Band Asset(24): SVU-AS Quickdraw Handle Asset(24): SVU-AS Extra Mags Asset(24): SVU-AS Dual Band Asset(24): SVU-AS FMJ Asset(24): SVU-AS Ballistics CPU Asset(24): R-870 MCS MMS Asset(24): LSAT Quickdraw Handle Asset(24): DSR50 Quickdraw Handle Asset(24): AN94 FMJ Asset(24): LSAT Long Barrel Asset(24): SVU-AS Fast Mag Asset(24): M8A1 Long Barrel Asset(24): M1216 Customized Asset(24): SIG556 MMS Asset(24): SCAR MMS Asset(24): KSG MMS Asset(24): SMR MMS Asset(24): Tac-45 Tactical Knife Asset(24): M27 ACOG Asset(24): M27 Fast Mag Asset(24): M27 Hybrid Optic Asset(24): M27 Long Barrel Asset(24): M27 Extended Clip Asset(24): M27 Quickdraw Handle Asset(24): M27 FMJ Asset(24): M27 Fore Grip Asset(24): M27 Holographic Sight Asset(24): M27 MMS Asset(24): M27 Target Finder Asset(24): M27 Reflex Asset(24): M27 Silencer Asset(24): M27 Adjustable Stock Asset(24): M27 Laser Sight Asset(24): R-870 MCS Adjustable Stock Asset(24): R-870 MCS Quickdraw Handle Asset(24): S12 Fast Mag Asset(24): S12 Extended Mag Asset(24): S12 Quickdraw Handle Asset(24): S12 Grip Asset(24): S12 MMS Asset(24): S12 Reflex Asset(24): S12 Adjustable Stock Asset(24): S12 Laser Sight Asset(24): HAMR Quickdraw Handle Asset(24): HAMR Long Barrel Asset(24): HAMR FMJ Asset(24): HAMR Holographic Sight Asset(24): HAMR MMS Asset(24): HAMR Rapid Fire Asset(24): HAMR Adjustable Stock Asset(24): HAMR Laser Sight Asset(24): R-870 MCS Customized Asset(24): HAMR Customized Asset(24): S12 Customized Asset(24): M27 Customized Asset(24): KSG Adjustable Stock Asset(24): M1216 Adjustable Stock Asset(24): MSMC Fast Mag Asset(24): MSMC Extended Barrel Asset(24): MSMC Extended Mag Asset(24): MSMC Pistol Grip Asset(24): MSMC Armor Piercing Asset(24): MSMC Fore Grip Asset(24): MSMC MMS Asset(24): MSMC Reflex Asset(24): MSMC Rapid Fire Asset(24): MSMC Suppressor Asset(24): MSMC Adjustable Stock Asset(24): MSMC Laser Sight Asset(24): MSMC Customized Asset(24): Scar Hybrid Optic Asset(24): SMR Hybrid Optic Asset(24): MTAR Hybrid Optic Asset(24): Type 25 Hybrid Optic Asset(24): LSAT Laser Sight Asset(24): M1216 Suppressor Asset(24): M1216 Long Barrel Asset(24): S12 Suppressor Asset(24): S12 Long Barrel Asset(24): KSG Suppressor Asset(24): KSG Long Barrel Asset(24): R-870 MCS Suppressor Asset(24): R-870 MCS Long Barrel Asset(24): QBB LSW ACOG Asset(24): QBB LSW Reflex Asset(24): QBB LSW Hybrid Optic Asset(24): QBB LSW Target Finder Asset(24): QBB LSW Holographic Sight Asset(24): QBB LSW Dual Band Asset(24): QBB LSW Ammo Pack Asset(24): QBB LSW FMJ Asset(24): QBB LSW Fore Grip Asset(24): QBB LSW Quickdraw Handle Asset(24): QBB LSW Adjustable Stock Asset(24): QBB LSW Laser Sight Asset(24): QBB LSW MMS Asset(24): HAMR Dual Band Asset(24): MK 48 Dual Band Asset(24): Five-seven Long Barrel Asset(24): Five-seven Suppressor Asset(24): Five-seven Extended Clip Asset(24): Five-seven FMJ Asset(24): Tac-45 Silencer Asset(24): Tac-45 Long Barrel Asset(24): Tac-45 Extended Clip Asset(24): Tac-45 FMJ Asset(24): Tac-45 Customized Asset(24): Executioner Silencer Asset(24): Executioner Long Barrel Asset(24): KAP-40 Silencer Asset(24): KAP-40 FMJ Asset(24): KAP-40 Long Barrel Asset(24): KAP-40 Extended Clip Asset(24): KAP-40 Customized Asset(24): XPR-50 Asset(24): Semi-automatic sniper rifle. Deadly from the chest up, with moderate recoil. Asset(24): XPR-50 ACOG Asset(24): XPR-50 Extended Clip Asset(24): XPR-50 Quickdraw Handle Asset(24): XPR-50 FMJ Asset(24): XPR-50 Dual Band Asset(24): XPR-50 Target Finder Asset(24): XPR-50 Suppressor Asset(24): XPR-50 Ballistics CPU Asset(24): XPR-50 Variable Zoom Asset(24): SMAW Asset(24): Free-fire shoulder mounted rocket launcher. Can lock-on to enemy vehicles and turrets. Asset(24): War Machine Asset(24): 6 round semi-automatic grenade launcher. Asset(24): Valkyrie Launcher Asset(24): Controllable Anti-tank missile. Asset(24): B23R Long Barrel Asset(24): B23R Extended Clip Asset(24): B23R FMJ Asset(24): B23R Suppressor Asset(24): LSAT Extended Clip Asset(24): Mk 48 Extended Clip Asset(24): Bomb Asset(24): QBB LSW Extended Clip Asset(24): HAMR Extended Clip Asset(24): SIG556 Hybrid Optic Asset(24): HAMR Hybrid Optic Asset(24): LSAT Hybrid Optic Asset(24): Ballista ACOG Asset(24): Ballista Asset(24): Bolt action sniper rifle. Deadly from the chest up, with faster handling speeds. Asset(24): Ballista Target Finder Asset(24): Ballista Variable Zoom Asset(24): Ballista Extended Clip Asset(24): Ballista FMJ Asset(24): Ballista Ballistics CPU Asset(24): Ballista Quickdraw Handle Asset(24): Ballista Suppressor Asset(24): Ballista Customized Asset(24): XPR-50 Customized Asset(24): TC/6 Mine Asset(24): RPG Asset(24): Free-fire shoulder mounted rocket launcher. Asset(24): Ballista Ironsights Asset(24): B23R Reflex Asset(24): B23R Tactical Knife Asset(24): KAP-40 Tactical Knife Asset(24): Executioner Tactical Knife Asset(24): KAP-40 Reflex Asset(24): Tac-45 Reflex Asset(24): Five-seven Reflex Asset(24): B23R Laser Sight Asset(24): B23R Customized Asset(24): Five-seven Customized Asset(24): QBB LSW Customized Asset(24): Executioner Customized Asset(24): KSG Quickdraw Handle Asset(24): KAP-40 Laser Sight Asset(24): Executioner Laser Sight Asset(24): Five-seven Laser Sight Asset(24): Tac-45 Laser Sight Asset(24): FAL OSW Asset(24): Semi-automatic assault rifle. Light recoil with strong damage output. Asset(24): FAL-OSW Reflex Asset(24): FAL-OSW ACOG Asset(24): FAL-OSW Hybrid Optic Asset(24): FAL-OSW Target Finder Asset(24): FAL-OSW MMS Asset(24): FAL-OSW Extended Clip Asset(24): FAL-OSW Fast Mag Asset(24): FAL-OSW FMJ Asset(24): FAL-OSW Quickdraw Handle Asset(24): FAL-OSW Adjustable Stock Asset(24): FAL-OSW Suppressor Asset(24): M8A1 Laser Sight Asset(24): FAL-OSW Customized Asset(24): FAL-OSW Fore Grip Asset(24): FAL-OSW Laser Sight Asset(24): M1216 Quickdraw Handle Asset(24): LSAT MMS Asset(24): Executioner Reflex Asset(24): M27 Select Fire Asset(24): SCAR-H Select Fire Asset(24): MTAR Select Fire Asset(24): SIG556 Select Fire Asset(24): AN-94 Select Fire Asset(24): Type 25 Select Fire Asset(24): M8A1 Select Fire Asset(24): SMR Select Fire Asset(24): R-870 MCS Reflex Asset(24): Vector K10 Target Finder Asset(24): Skorpion EVO III Target Finder Asset(24): MP7 Target Finder Asset(24): Chicom CQB Target Finder Asset(24): MSMC Target Finder Asset(24): .50 Beowulf Asset(24): PDW-57 Long Barrel Asset(24): PDW-57 Extended Clip Asset(24): PDW-57 Quickdraw Handle Asset(24): PDW-57 MMS Asset(24): PDW-57 Target Finder Asset(24): PDW-57 Adjustable Stock Asset(24): PDW-57 Fast Mag Asset(24): Ballista Laser Sight Asset(24): DSR-50 Laser Sight Asset(24): XPR-50 Laser Sight Asset(24): SVU-AS Laser Sight Asset(24): XM31 Grenade Asset(24): Wrist fired grenade that will detonate on target. Asset(24): DATA GLOVE PAIRED Asset(24): M27 Select Fire : Burst Asset(24): SIG556 Select Fire : Auto Asset(24): AN-94 Select Fire : Burst Asset(24): FAL-OSW Select Fire Asset(24): B23R Dual Wield Asset(24): Tac-45 Dual Wield Asset(24): KAP-40 Dual Wield Asset(24): M82A1 20x Variable Zoom Asset(24): FHJ-18 AA Asset(24): Guided shoulder-mounted rocket launcher that can lock-on to enemy vehicles and turrets. Asset(24): Combat Knife Asset(24): Titus-6 Asset(24): Multi-shot explosive flechette launcher. Press [{+actionslot 3}] to toggle double-burst shotgun fire. Asset(24): MM1 Grenade Launcher Asset(24): Drum loaded semi-automatic grenade launcher. Asset(24): M29 Mortar Asset(24): IR Beacon Asset(24): Titus-6 Buckshot Asset(24): Titus-6 Explosive Flechette Asset(24): Hold ^3&&1^7 to Pick Up Shock Charge Asset(24): MP7 Select Fire Asset(24): Skorpion EVO III Select Fire Asset(24): Chicom CQB Select Fire Asset(24): MSMC Select Fire Asset(24): K10 Vector Select Fire Asset(24): PDW-57 Select Fire Asset(24): M8A1 Grenade Launcher Asset(24): Type 25 Grenade Launcher Asset(24): M27 Grenade Launcher Asset(24): AN-94 Grenade Launcher Asset(24): SCAR-H Grenade Launcher Asset(24): SMR Grenade Launcher Asset(24): FAL-OSW Grenade Launcher Asset(24): MTAR Grenade Launcher Asset(24): SIG556 Grenade Launcher Asset(24): MP7 Holographic Sight Asset(24): Chicom CQB Holographic Sight Asset(24): Vector K10 Holographic Sight Asset(24): PDW-57 Holographic Sight Asset(24): Skorpion Evo III Holographic Sight Asset(24): MSMC Holographic Sight Asset(24): Mk 48 Suppressed Asset(24): Mk 48 Variable Zoom Asset(24): HAMR Variable Zoom Asset(24): HAMR Suppressed Asset(24): QBB LSW Suppressed Asset(24): QBB LSW Variable Zoom Asset(24): LSAT Dual Band Asset(24): LSAT Variable Zoom Asset(24): LSAT Suppressed Asset(24): M1216 Fast Mag Asset(24): M1216 Extended Clip Asset(24): KSG Extended Clip Asset(24): KSG Fast Mag Asset(24): R-870 MCS Extended Clip Asset(24): R-870 MCS Fast Mag Asset(24): XPR-50 Fast Mag Asset(24): Asset(24): Executioner Dual Wield Asset(24): Proximity mine that launches into the air before detonating. Can be avoided by crouching or going prone. Asset(24): Trophy System Asset(24): Destroys incoming enemy projectiles within 10 meters. Vehicle missiles have a chance to penetrate. Asset(24): Sensor Grenade Asset(24): Detects enemy soldiers within line of sight. Asset(24): PDW-57 FMJ Asset(24): Hunter Killer Asset(24): Animal Trap Asset(24): Combatant Suppression Knuckles Asset(24): Ballista Fast Mag Asset(24): XM9 Asset(24): Reflex Asset(24): Extended Clip Asset(24): FMJ Asset(24): Grip Asset(24): ACOG Asset(24): Suppressor Asset(24): Fast Mag Asset(24): Quickdraw Asset(24): ELBIT Asset(24): LPS Asset(24): Variable Zoom Asset(24): Dual Band Asset(24): Target Finder Asset(24): Hybrid Asset(24): Launcher Asset(24): MK Asset(24): Rapid Fire Asset(24): EOTech Asset(24): Tactical Knife Asset(24): MMS Asset(24): BIPOD Asset(24): FASTRELOAD Asset(24): Laser Asset(24): LONGBREATH Asset(24): Stock Asset(24): Ballistics CPU Asset(24): DW Asset(24): Black Hat Asset(24): Hack equipment and care packages, or disable enemy vehicles. Asset(24): Fully automatic assault rifle. Slow rate of fire with high damage output. Asset(24): 3 round burst submachine gun. High cyclic fire rate allows for fast consecutive bursts. Asset(24): Ballista Dual Band Asset(24): Molotov Cocktail Asset(24): Colt M16A1 Select Fire Asset(24): Colt M16A1 FMJ Asset(24): AK47 Select Fire Asset(24): AK47 FMJ Asset(24): Galil FMJ Asset(24): FAL Reflex Asset(24): FAL ACOG Asset(24): FAL Grenade Launcher Asset(24): FAL Select Fire Asset(24): FAL Silencer Asset(24): FAL Extended Clip Asset(24): FAL Fast Mag Asset(24): FAL FMJ Asset(24): MP5 Long Barrel Asset(24): MP5 Fast Mag Asset(24): MP5 FMJ Asset(24): AK74u Long Barrel Asset(24): AK74u FMJ Asset(24): Uzi Long Barrel Asset(24): Uzi Fast Mag Asset(24): Uzi FMJ Asset(24): M60 Silencer Asset(24): M60 Extended Clip Asset(24): M60 FMJ Asset(24): M60 Rapid Fire Asset(24): RPD Reflex Asset(24): RPD ACOG Asset(24): RPD Silencer Asset(24): RPD Extended Clip Asset(24): RPD FMJ Asset(24): RPD Rapid Fire Asset(24): RPD Grip Asset(24): SPAS-12 Reflex Asset(24): SPAS-12 Long Barrel Asset(24): SPAS-12 Extended Clip Asset(24): SPAS-12 Fast Mag Asset(24): Olympia Long Barrel Asset(24): Olympia Fast Mag Asset(24): Dragunov Fast Mag Asset(24): Dragunov FMJ Asset(24): M82A1 ACOG Asset(24): M82A1 Variable Zoom Asset(24): M82A1 Suppressor Asset(24): M82A1 Extended Clip Asset(24): M82A1 Fast Mag Asset(24): M82A1 FMJ Asset(24): Colt M1911 FMJ Asset(24): Browning HP Silencer Asset(24): Browning HP Extended Clip Asset(24): Browning HP FMJ Asset(24): Browning HP Dual Wield Asset(24): Makarov FMJ Asset(24): Executioner Fast Mag Asset(24): Tac-45 Fast Mag Asset(24): Five-Seven Fast Mag Asset(24): B23R Fast Mag Asset(24): KAP-40 Fast Mag Asset(24): Select Fire Asset(24): Iron sights Asset(24): Machete Asset(24): Stacked charge rifle. Fire from 1 to 5 bullets at a time based on how long you hold the trigger. Asset(24): Magnetic Blade Asset(24): Shoot out your blade at enemies, then pull it back with [{+attack}], killing enemies on the return path. Asset(24): Out of Return Range Asset(24): Browning HP Customized Asset(24): FAL Customized Asset(24): RPD Customized Asset(24): Fully automatic assault rifle. High damage with a low rate of fire. Asset(24): Tri-bolt Asset(24): Camouflage Suit Asset(24): Pump-action shotgun. High ammo capacity and strong damage output. Asset(24): Fully automatic assault rifle. Moderate recoil and power. Asset(24): Fully automatic LMG. Reduces recoil during sustained fire. Asset(24): Minigun Asset(24): Spring Knife Asset(24): Manual Crossbow Asset(24): autosave Asset(24): Begin Game Autosave Asset(24): No Name Specified Asset(24): drones: [&&1] Asset(24): allies: [&&1] Asset(24): axis: [&&1] Asset(24): total: [&&1] Asset(24): Position: Asset(24): In Pre-Game Lobby Asset(24): At the main menu Asset(24): In a party Asset(24): In a Theater Lobby Asset(24): In theater mode Asset(24): Solo Campaign: &&1 Asset(24): Strike Force: &&1 Asset(24): Not Playing Asset(24): Playing &&1 on &&2 Asset(24): Carrier Asset(24): Cargo Asset(24): Drone Asset(24): Express Asset(24): Hijacked Asset(24): Aftermath Asset(24): Meltdown Asset(24): Plaza Asset(24): Overflow Asset(24): Raid Asset(24): Slums Asset(24): Yemen Asset(24): Turbine Asset(24): Standoff Asset(24): Pyrrhic Victory Asset(24): Odysseus Asset(24): Judgment Day Asset(24): Karma Asset(24): Cordis Die Asset(24): Celerium Asset(24): Fallen Angel Asset(24): Suffer With Me Asset(24): Achilles' Veil Asset(24): Old Wounds Asset(24): I.E.D. Asset(24): Shipwreck Asset(24): FOB Spectre Asset(24): Dispatch Asset(24): Second Chance Asset(24): Credits Asset(24): TranZit Asset(24): Unknown Map Asset(24): Combat Training Asset(24): Free-For-All Asset(24): Domination Asset(24): Search & Destroy Asset(24): Sabotage Asset(24): Capture the Flag Asset(24): Headquarters Asset(24): Hardpoint Asset(24): War Asset(24): Demolition Asset(24): One in the Chamber Asset(24): Sticks and Stones Asset(24): Gun Game Asset(24): Sharpshooter Asset(24): Team Deathmatch Asset(24): Resistance Asset(24): Hacker Asset(24): &&1 Asset(24): Classic Asset(24): Survival Asset(24): Race Asset(24): Meat Asset(24): No Man's Land Asset(24): Turned Asset(24): Returned Asset(24): Grief Asset(24): Kill Confirmed Asset(24): Time and Fate Asset(24): Tutorial Asset(24): COD Asset(24): CLAN Asset(24): FRIENDS Asset(24): COUNTERS Asset(24): Visit www.CallOfDuty.com for news and updates! Asset(24): None Asset(24): &&1 has created a new Playercard Emblem. Asset(24): &&1 unlocked: &&2 Asset(24): &&1 is sharing a screenshot. Asset(24): GAMES PLAYED: &&1 total games. Asset(24): BLOODY PULP: &&1 headshots. Asset(24): TEAM PLAYERS: &&1 offensive and defensive medals. Asset(24): Number of people who tried to give us cash to get in the Beta: Classified Asset(24): CONTRACTS Asset(24): HELPING HAND: &&1 assists. Asset(24): GET SOME SUN: &&1 years spent playing. Asset(24): EXECUTIONS: &&1 players shot in the head while in Second Chance. Asset(24): FLAG DEPOSIT: &&1 flags have been captured. Asset(24): DENIED: &&1 flags were returned. Asset(24): BURN IT DOWN: &&1 Headquarters have been destroyed. Asset(24): SEIZED CONTROL: &&1 Headquarters have been captured. Asset(24): THE BLUE WIRE: &&1 bombs defused. Asset(24): SEARCH & DESTROY: &&1 bombs planted. Asset(24): CAPITALISM: Black Ops II have destroyed &&1 objectives in Sabotage. Asset(24): SOVIET AGGRESSION: The Communists have destroyed &&1 objectives in Sabotage. Asset(24): OBLITERATED: &&1 bomb sites destroyed in Demolition. Asset(24): RESISTANCE: &&1 bomb sites have been protected in Demolition. Asset(24): NO EXCUSES: &&1 Contracts have been failed. Asset(24): EASY MONEY: Contracts have paid out ^BCP^ &&1. Asset(24): CONTRACTS: &&1 Contracts have been passed. Asset(24): MILESTONES: &&1 Challenges have been completed. Asset(24): BASIC TRAINING: &&1 practice dummies have sacrificed their lives. Asset(24): FILLING GRAVEYARD: Black Ops II total kill count is &&1% of the world population. Asset(24): WAGER MATCH: &&1 players Humiliated. Asset(24): AROUND THE WORLD: Black Ops II players have collectively ran around the world &&1 times. Asset(24): LIKE A ROCK: Black Ops II players have collectively fallen the height of Mount Everest &&1 times. Asset(24): SUICIDES: &&1 mistakes were made. Asset(24): WAGER MATCH: ^BCP^ &&1 has been won. Asset(24): GOING FOR BROKE: ^BCP^ &&1 has been spent. Asset(24): GOING FOR BROKE: &&1% of the GDP of Ireland in USD has been spent. Asset(24): GOING FOR BROKE: &&1% of the GDP of Bulgaria in USD has been spent. Asset(24): GOING FOR BROKE: &&1% of the GDP of India in USD has been spent. Asset(24): GOING FOR BROKE: &&1% of the GDP of the United States has been spent. Asset(24): GOING FOR BROKE: &&1% of the world GDP in USD has been spent. Asset(24): COMBAT TRAINING: &&1 matches played. Asset(24): FRAGGED: &&1 metric tons of frag grenades thrown. Asset(24): PLASTIC EXPLOSIVES: &&1 metric tons of C4 thrown. Asset(24): AMMUNITION: &&1 billion shots fired. Asset(24): MEDIEVAL: Laid end to end &&1 miles of crossbow bolts have been fired. Asset(24): THE COST OF WAR: Players have blown up &&1 dollars worth of oil barrels. Asset(24): NEAR DEATH EXPERIENCES: &&1 players revived from Second Chance. Asset(24): AFTERLIFE: &&1 parting gifts. Asset(24): COMEBACK: &&1 dry spells broken. Asset(24): PAYBACK: &&1 revenge kills. Asset(24): ET TU BRUTE?: &&1 players stabbed in the back. Asset(24): BANK SHOT: &&1 "lucky shots" with the Tomahawk. Asset(24): TOTAL BUZZKILL: &&1 players have been stopped one short of a Killstreak. Asset(24): NOT JUST A KNIFE: &&1 players Skewered by the Ballistic Knife. Asset(24): INCOMING: &&1 Killstreaks called. Asset(24): DENIED OPERATIONS: &&1 Killstreaks destroyed. Asset(24): INTENDED CASUALTIES: &&1 deaths by Killstreak rewards. Asset(24): DESTRUCTION DERBY: &&1 cars destroyed. Asset(24): CLAN PRIDE: &&1 created. Asset(24): TRY AGAIN: &&1 invalid clan tags rejected. Asset(24): HOMEMADE: &&1 files uploaded by users. Asset(24): BRAGGING RIGHTS: &&1 videos rendered. Asset(24): THE GRIND: Players have Prestiged &&1 times. Asset(24): WAR PAINT: &&1 purchases of face paint. Asset(24): INSIGNIA: &&1 Emblems created. Asset(24): PATRON OF THE ARTS: &&1 gun camo's purchased. Asset(24): THIS IS MY GUN: &&1 gun personalizations purchased. Asset(24): STAMP COLLECTOR: &&1 Emblem images purchased. Asset(24): EMBLEMS: &&1 layers purchased. Asset(24): MY RULES: &&1 custom games created. Asset(24): ^5&&1^7 completed the &&2 Challenge. Asset(24): ^5&&1^7 now has Prestige Level &&2. Asset(24): ^5&&1^7 has been promoted to the rank of ^3&&2^7. Asset(24): ^5&&1^7 completed the level &&2 in Campaign. Asset(24): ^5&&1^7 is now a member of the ^3&&2^7 clan. Asset(24): ^5&&1^7 created the ^3&&2^7 clan. Asset(24): ^5&&1^7 disbanded the ^3&&2^7 clan. Asset(24): &&1 has Prestiged. Asset(24): &&1 reached level &&2. Asset(24): &&1 made a new Clip. Asset(24): &&1 uploaded a custom game mode. Asset(24): &&1 has completed the Challenge: &&2, &&3 &&4. Asset(24): &&1 has completed the Contract: &&2. Asset(24): GOING FOR BROKE: &&1 COD Points spent playing Black Ops II. Asset(24): LEARN TO SHARE: &&1 care packages shared. Asset(24): Go to Elite and create or join a clan Asset(24): Join Elite and see your clan members here Asset(24): Great Britain Asset(24): Switzerland Asset(24): Sweden Asset(24): Spain Asset(24): Russian Federation Asset(24): Portugal Asset(24): Poland Asset(24): Norway Asset(24): New Zealand Asset(24): Netherlands Asset(24): Mexico Asset(24): Italy Asset(24): Ireland Asset(24): Hungary Asset(24): Greece Asset(24): Germany Asset(24): France Asset(24): Finland Asset(24): Denmark Asset(24): Czech Republic Asset(24): Canada Asset(24): Brazil Asset(24): Belgium Asset(24): Austria Asset(24): Australia Asset(24): United States of America Asset(24): Elite Camo Asset(24): Collectors Camo Asset(24): Hide Controls Asset(24): Show Controls Asset(24): New Contracts will be available in Asset(24): Wins Vote Asset(24): No Attachment Asset(24): ACOG Sight Asset(24): Enhanced zoom sight. Asset(24): Bolt Action Asset(24): 3 Round Burst Asset(24): Free Fire or Aircraft Lock-On Asset(24): Damage Asset(24): Double Barrel Asset(24): Reload faster. Asset(24): Dual Wield Asset(24): Hip fire two weapons. Asset(24): More ammo in each clip. Asset(24): Fire Rate Asset(24): Switch to an under barrel grenade launcher with [{+actionslot 3}]. Asset(24): Gold Asset(24): Fore Grip Asset(24): Reduced recoil when aiming down the sights. Asset(24): Dual Band Scope Asset(24): Nightvision scope with interlaced thermal overlay. Asset(24): Aircraft Lock-On Only Asset(24): Low Power Scope Asset(24): Enhanced zoom low power scope. Asset(24): Masterkey Asset(24): Masterkeys Asset(24): Switch to burst or automatic fire with ^3[{+actionslot 3}]^7. Automatic fire will always have more recoil. Asset(24): Mobility Asset(24): Fires Unguided Rockets Asset(24): Pump Action Asset(24): Range Asset(24): Reflex Sight Asset(24): Precision red dot sight. Asset(24): Revolver Asset(24): Increased rate of fire. Asset(24): Semi-automatic Asset(24): Semi-automatic (Single Fire) Asset(24): Invisible from radar when firing, reduced muzzle flash, but less range. Asset(24): Single Shot Asset(24): Single Shot with Rechamber Asset(24): While scoped in, press [{+melee}] to adjust between 2 different zoom levels. Asset(24): Shotguns Asset(24): Projectiles Asset(24): BLACK MARKET Asset(24): SABOTAGE (CUSTOM) Asset(24): SETTINGS Asset(24): SEARCH & DESTROY (CUSTOM) Asset(24): Team Hardpoint Asset(24): Team Hardpoint (Custom) Asset(24): War (Custom) Asset(24): DOMINATION (CUSTOM) Asset(24): RESISTANCE (CUSTOM) Asset(24): Aquisition Asset(24): Squad Warfare Asset(24): Onslaught Asset(24): HARDCORE TEAM DEATHMATCH Asset(24): HARDCORE FREE-FOR-ALL Asset(24): Main Menu Asset(24): Team Asset(24): Weapon Asset(24): View Map Asset(24): CALL VOTE Asset(24): Auto-Assign Asset(24): American Asset(24): Spetsnaz Asset(24): SOG Asset(24): Opposition Asset(24): Spectate Asset(24): MP40 Asset(24): 1. American Asset(24): 2. American Asset(24): 1. Russian Asset(24): 2. Russian Asset(24): 1. Auto-Assign Asset(24): 2. Auto-Assign Asset(24): 3. Auto-Assign Asset(24): 2. Spectate Asset(24): 4. Spectate Asset(24): CHANGE MAP Asset(24): 3. Change Map Asset(24): Change Game Type/Map Asset(24): 4. Change Game Type/Map Asset(24): Change Game Type Asset(24): Kick Player Asset(24): 5. Kick Player Asset(24): Ok Asset(24): Accuracy: Damage: Mobility: Asset(24): The MP40 submachine gun is an effective room clearing weapon. It has a relatively minimal muzzle climb even when fired fully automatic in extended bursts. Asset(24): Temporary Ban Asset(24): Temporarily Ban Player Asset(24): Next Map Asset(24): 2. Next Map Asset(24): Change Gametype/Map Asset(24): On Asset(24): Off Asset(24): Reflect Asset(24): Enable Voting Asset(24): Reconnect Limit Asset(24): Restart Map Asset(24): 1. Restart Map Asset(24): Weapon while American Asset(24): Weapon while Russian Asset(24): Players Using: Asset(24): Click to Continue Asset(24): Press (A) to Continue Asset(24): PUNKBUSTER Asset(24): You must enable PunkBuster on the client to connect to a PunkBuster enabled server. Enable PunkBuster and connect? Asset(24): You must enable PunkBuster on the client before starting a non-dedicated server. Enable PunkBuster and start? Asset(24): PunkBuster: Asset(24): PunkBuster: Asset(24): 1. Change Weapon Asset(24): 2. Change Team Asset(24): 3. Mute Players Asset(24): 4. Call Vote Asset(24): 5. Leave Game Asset(24): Change Weapon Asset(24): Change Team Asset(24): LEAVE GAME Asset(24): Leave Game? Asset(24): Button Layout: Asset(24): Look Sensitivity: Asset(24): Look Inversion: Asset(24): Controller Vibration: Asset(24): END GAME Asset(24): End Game? Asset(24): Russian Weapons Asset(24): American Weapons Asset(24): Teams Asset(24): 1. Yes Asset(24): 2. No Asset(24): MUTE PLAYERS Asset(24): Enable Voice Chat Asset(24): Disable Voice Chat Asset(24): End Round Asset(24): Menu Asset(24): INVITE FRIENDS Asset(24): Squad Invite Asset(24): Party Invite Asset(24): Create Squad Asset(24): Create Party Asset(24): After Action Report Asset(24): &&1 XP Asset(24): RANK Asset(24): &&1/&&2 Asset(24): Sabotage (Hot Potato) Asset(24): Acquisition Asset(24): MATCH BONUS Asset(24): Challenge Completed Asset(24): TOTAL XP EARNED Asset(24): XP Required Asset(24): Next Rank Asset(24): Weapon: Asset(24): Perk: Asset(24): Challenge: Asset(24): Camo: Asset(24): XP Asset(24): Attachment: Asset(24): Feature: Asset(24): START MATCH Asset(24): GAME SETUP Asset(24): SCORE Asset(24): Level &&1 Asset(24): ASSISTS Asset(24): BEST STREAK Asset(24): DEATHS Asset(24): WINS Asset(24): Losses Asset(24): RATIO Asset(24): ACCURACY Asset(24): KILLS Asset(24): ELITE Asset(24): FINISHING MOVES Asset(24): Player Asset(24): TIME PLAYED Asset(24): LEVEL Asset(24): Misses Asset(24): Hits Asset(24): Score (Global) Asset(24): Score (Friends) Asset(24): Kills (Global) Asset(24): Kills (Friends) Asset(24): Accuracy (Global) Asset(24): Accuracy (Friends) Asset(24): Wins (Global) Asset(24): Wins (Friends) Asset(24): CLAN TAG Asset(24): PRESTIGE MODE Asset(24): Your Custom Classes Asset(24): Perk 1 Asset(24): Perk 2 Asset(24): Perk 3 Asset(24): Rename Asset(24): Primary Asset(24): Secondary Asset(24): PRIMARY WEAPONS Asset(24): SECONDARY WEAPONS Asset(24): Side Arm Asset(24): Offhand Grenade Asset(24): Time Limit: Asset(24): Round Length: Asset(24): Score Limit: Asset(24): Spectating: Asset(24): Allow Killcam: Asset(24): Force Respawn: Asset(24): Friendly Fire: Asset(24): Number of Lives: Asset(24): Respawn Delay: Asset(24): Max Health: Asset(24): Health Regeneration: Asset(24): Allow Sprint: Asset(24): Headshots Only: Asset(24): Allow Perks: Asset(24): Hardcore Mode: Asset(24): Bomb Timer: Asset(24): Bomb Plant Time: Asset(24): Bomb Defuse Time: Asset(24): Multi-Bomb Mode: Asset(24): Hot Potato Mode: Asset(24): Number of Rounds: Asset(24): Round Switch: Asset(24): Change Rules Asset(24): Message of the Day Asset(24): Player Options Asset(24): Yes Asset(24): No Asset(24): CHALLENGES Asset(24): Select a match type and join an online game. Asset(24): Only the party host can find games. Asset(24): Host a custom game where you can play with your friends. Asset(24): Only the squad leader can start a private match. Asset(24): Only the party host can start a private match. Asset(24): Unlocked at level 4. Asset(24): Customize your Weapons, Perks, Equipment, and more within a set of loadouts. Asset(24): Challenges, Clan Tag, Player Stats and Leaderboards. Asset(24): Invite friends to your squad. Asset(24): Invite friends to your party. Asset(24): Open player options menu. Asset(24): Start the match. Asset(24): Only the lobby host can start the match. Asset(24): Change map, game type and rules. Asset(24): Only the lobby host can change the game options. Asset(24): Choose a different map. Asset(24): Choose a different Game Mode. Asset(24): Edit the rules for this match. Asset(24): Invite friends to your game. Asset(24): Private Match Asset(24): PUBLIC MATCH Asset(24): Unlocked at level &&2. Asset(24): Maximum squad size of &&1 Asset(24): Maximum party size of &&1 Asset(24): Unable to initialize Punkbuster. Punkbuster is disabled. Asset(24): Prestige Asset(24): Vote Asset(24): Primary Weapon Asset(24): Spectator Asset(24): Choose Class Asset(24): CHANGE GAME MODE Asset(24): Join-in-progress: Allowed Asset(24): Join-in-progress: Not Allowed Asset(24): Death Streak Asset(24): Squad Perk Asset(24): Bronze Asset(24): Silver Asset(24): Remove Asset(24): Delete Me Asset(24): Golden Asset(24): Assault Rifles Asset(24): Submachine Guns Asset(24): Heavy Machine Guns Asset(24): Light Machine Guns Asset(24): Sniper Rifles Asset(24): Rename Class Asset(24): CHOOSE A TEAM Asset(24): Toggle to allow friends to join session in progress. Asset(24): Pistol Asset(24): Sniper Rifle Asset(24): Assault Rifle Asset(24): Submachine Gun Asset(24): Shotgun Asset(24): Light Machine Gun Asset(24): You have unlocked... Asset(24): New Challenges Asset(24): Compare your statistics to the rest of the world. Asset(24): Complete Challenges to gain XP rewards and weapon addons. Asset(24): Unlocked at level 5. Asset(24): Set your Clan Tag. Asset(24): Unlocked at level 11. Asset(24): Gain prestige... at a price. Asset(24): Unlocked once level 50 is completed. Asset(24): Compare your win/loss record to your friends and the world. Asset(24): See your total kills, deaths, k/d ratio, and best kill streak. Asset(24): Find out how well you're doing with your shot placement. Asset(24): End the session for all players? Asset(24): Custom Classes Asset(24): Default Classes Asset(24): Perks & Inventory Asset(24): Vote to Skip Asset(24): Vote to skip current selection. If passed, you can't vote to skip the next one. Asset(24): Vote Cast Asset(24): Second Chance! Asset(24): GAMEPLAY OPTIONS Asset(24): TEAM OPTIONS Asset(24): GAME RULES Asset(24): 2 LIVES Asset(24): 1 LIFE Asset(24): UNLIMITED Asset(24): NUMBER OF LIVES Asset(24): RESPAWN DELAY Asset(24): 5 SECONDS Asset(24): MAX HEALTH Asset(24): MINISCULE Asset(24): HALF Asset(24): NORMAL Asset(24): DOUBLE Asset(24): HEALTH REGENERATION Asset(24): ALLOW SPRINT Asset(24): SLOW Asset(24): SPECTATING Asset(24): 3 LIVES Asset(24): 5 LIVES Asset(24): 9 LIVES Asset(24): 10 SECONDS Asset(24): 15 SECONDS Asset(24): 30 SECONDS Asset(24): TEAM ONLY Asset(24): FREE Asset(24): PLAYERS ONLY Asset(24): RADAR ALWAYS ON Asset(24): ALLOW KILLCAM Asset(24): FORCE RESPAWN Asset(24): FRIENDLY FIRE Asset(24): SHARED Asset(24): HEADSHOTS ONLY Asset(24): ALLOW PERKS Asset(24): OLD SCHOOL MODE Asset(24): HARDCORE MODE Asset(24): ALLOW KILL STREAKS Asset(24): TIME LIMIT Asset(24): 5 MINUTES Asset(24): 10 MINUTES Asset(24): 15 MINUTES Asset(24): 20 MINUTES Asset(24): 30 MINUTES Asset(24): SCORE LIMIT Asset(24): CAPTURE LIMIT Asset(24): 1 FLAG Asset(24): 3 FLAGS Asset(24): 5 FLAGS Asset(24): 7 FLAGS Asset(24): 10 FLAGS Asset(24): 15 FLAGS Asset(24): 3 POINTS Asset(24): 5 POINTS Asset(24): 10 POINTS Asset(24): 15 POINTS Asset(24): 20 POINTS Asset(24): 30 POINTS Asset(24): 75 POINTS Asset(24): 100 POINTS Asset(24): 200 POINTS Asset(24): 250 POINTS Asset(24): 300 POINTS Asset(24): 500 POINTS Asset(24): 700 POINTS Asset(24): 1000 POINTS Asset(24): 50 POINTS Asset(24): 750 POINTS Asset(24): 3000 POINTS Asset(24): 7000 POINTS Asset(24): 1500 POINTS Asset(24): 2500 POINTS Asset(24): 5000 POINTS Asset(24): 7500 POINTS Asset(24): 10000 POINTS Asset(24): 15000 POINTS Asset(24): HQ LIFETIME Asset(24): 3 MINUTES Asset(24): 2 MINUTES Asset(24): 1.5 MINUTES Asset(24): 1 MINUTE Asset(24): HQ ACTIVATE DELAY Asset(24): INSTANT Asset(24): CLASSIC HQ MODE Asset(24): 45 SECONDS Asset(24): BOMB TIMER Asset(24): PLANT TIME Asset(24): 1 SECOND Asset(24): 2.5 SECONDS Asset(24): 7.5 SECONDS Asset(24): DEFUSE TIME Asset(24): HOT POTATO Asset(24): ROUND LIMIT Asset(24): 1 ROUND Asset(24): 2 ROUNDS Asset(24): 3 ROUNDS Asset(24): 4 ROUNDS Asset(24): 5 ROUNDS Asset(24): 6 ROUNDS Asset(24): 7 ROUNDS Asset(24): 8 ROUNDS Asset(24): 9 ROUNDS Asset(24): ROUND SWITCH Asset(24): NEVER Asset(24): EVERY ROUND Asset(24): EVERY 2 ROUNDS Asset(24): EVERY 3 ROUNDS Asset(24): EVERY 4 ROUNDS Asset(24): ROUND LENGTH Asset(24): 2.5 MINUTES Asset(24): 8 MINUTES Asset(24): MULTI BOMB Asset(24): 150 POINTS Asset(24): FAST Asset(24): Recommended Max Players: &&1 Asset(24): WAVE SPAWN DELAY Asset(24): 1 POINT Asset(24): 4 POINTS Asset(24): 8 POINTS Asset(24): 12 POINTS Asset(24): 24 POINTS Asset(24): SHARED BOMB TIMER Asset(24): Lobby is full. Asset(24): 2 POINTS Asset(24): Press START on second controller to sign-in and enable splitscreen Asset(24): Rifles Asset(24): You have been banned from this game type for team killing. Play more Free-for-all to unlock again. Asset(24): Aperture Sight Asset(24): Hardcore Survival Asset(24): ARCADE SCORING Asset(24): COMPETITIVE Asset(24): COOPERATIVE Asset(24): DIFFICULTY Asset(24): EASY Asset(24): HARD Asset(24): VETERAN Asset(24): PIN-UPS Asset(24): Telescopic Sight Asset(24): Only the party host can set the privacy. Asset(24): Set Party Privacy Asset(24): Set party privacy settings. Asset(24): Party join options are set here. Asset(24): OPEN Asset(24): FRIENDS ONLY Asset(24): CLOSED Asset(24): Seelow Asset(24): INVITE ONLY Asset(24): PRESTIGE LEADERBOARDS Asset(24): LEADERBOARDS Asset(24): Join Squad Asset(24): Leave Squad Asset(24): Create/Join Squad Asset(24): Placeholder Flag E Asset(24): Placeholder Flag D Asset(24): Placeholder Flag C Asset(24): Placeholder Flag B Asset(24): Placeholder Flag A Asset(24): Locked Asset(24): Player Squad Options Asset(24): Invite Received Asset(24): Perks Asset(24): Play online to earn Experience (XP). Asset(24): Leave with Party Asset(24): FLAG RETURN TIME Asset(24): 60 SECONDS Asset(24): 120 SECONDS Asset(24): FLAG RESPAWN TIME Asset(24): TOUCH RETURN Asset(24): DELAYED Asset(24): ENEMY CARRIER ON RADAR Asset(24): SEARCH PREFERENCES Asset(24): LOCALE Asset(24): LOCALE ONLY Asset(24): Already selected. Asset(24): K/D Spread Asset(24): &&1 called/&&2 kills Asset(24): &&1 called Asset(24): KILLED BY Asset(24): LOBBY LEADERBOARD Asset(24): View how you stack up against the other players in your lobby. Asset(24): PARTY PRIVACY Asset(24): Matchmaking will look for the best results regardless of location. Asset(24): Matchmaking will look for players in your location and nearby locations before expanding the search for a match. This may slow down search times. Asset(24): Matchmaking will only search for players in your location or nearby locations. This may slow down search times. Asset(24): LOCALE STATUS Asset(24): LOCALE ONLY STATUS Asset(24): Revives Asset(24): Times Down Asset(24): NEUTRAL_FLAG TIME Asset(24): FINAL FIGHT TIME LIMIT Asset(24): READY UP Asset(24): Vote to start the current selected map. If the required percentage of vote is passed, then the game countdown will begin Asset(24): CUSTOM MATCH Asset(24): Only the squad leader can start a custom match. Asset(24): Only the party host can start a custom match. Asset(24): WEB STATS Asset(24): Dogs Asset(24): Artillery Asset(24): Recon Plane Asset(24): NEMESIS Asset(24): Vehicles Asset(24): Medium Asset(24): Vehicle Map: No Asset(24): Vehicle Map: Yes Asset(24): Large Asset(24): Small Asset(24): Squads Asset(24): You are &&1 Squad Leader. Asset(24): You are in &&1 Squad. Asset(24): You are a Lone Wolf. Asset(24): Leader Asset(24): Prestige Classes Asset(24): Locked at &&1 (Lv&&2) Asset(24): &&1 on &&2 Asset(24): 20 SECONDS Asset(24): 40 SECONDS Asset(24): 50 SECONDS Asset(24): NORMAL CAPTURE TIME Asset(24): MOMENTUM Asset(24): 25 POINTS Asset(24): 70 POINTS Asset(24): 90 POINTS Asset(24): MOMENTUM POINTS Asset(24): BLITZKRIEG TIME Asset(24): Vehicle Perk Asset(24): READY Asset(24): XP NEEDED Asset(24): SERVICE REPORT Asset(24): &&1 TEAM DEATHMATCH &&2 Asset(24): &&1 FREE-FOR-ALL &&2 Asset(24): &&1 SABOTAGE &&2 Asset(24): &&1 SEARCH & DESTROY &&2 Asset(24): &&1 CAPTURE THE FLAG &&2 Asset(24): &&1 DOMINATION &&2 Asset(24): &&1 RESISTANCE &&2 Asset(24): &&1 DEMOLITION &&2 Asset(24): &&1 HEADQUARTERS &&2 Asset(24): &&1 HARDCORE TEAM DEATHMATCH &&2 Asset(24): &&1 HARDCORE FREE-FOR-ALL &&2 Asset(24): &&1 HARDCORE SABOTAGE &&2 Asset(24): &&1 HARDCORE SEARCH & DESTROY &&2 Asset(24): &&1 HARDCORE CAPTURE THE FLAG &&2 Asset(24): &&1 HARDCORE DOMINATION &&2 Asset(24): &&1 HARDCORE RESISTANCE &&2 Asset(24): &&1 HARDCORE DEMOLITION &&2 Asset(24): &&1 HARDCORE HEADQUARTERS &&2 Asset(24): &&1 ALL TIME &&2 Asset(24): &&1 MONTHLY &&2 Asset(24): &&1 WEEKLY &&2 Asset(24): EVERYONE Asset(24): LOBBY Asset(24): Unlocked for Collector's Edition owners. (Limited time only.) Asset(24): Link your game ID to an account on www.callofduty.com to join the Call of Duty community and compare stats with your friends. Asset(24): Here's how: - Create an account or sign in - Choose "Link Account" - Enter your unique VIP number Asset(24): Complete the solo campaign to unlock this playlist. Asset(24): Map Asset(24): DOWNLOADING... Asset(24): No Data Asset(24): Invite Friends To Squad Asset(24): Join &&1 Squad? Asset(24): CREATE A CLASS Asset(24): BARRACKS Asset(24): Name Asset(24): Imperial Army Asset(24): Wehrmacht Asset(24): Mission Loadout Asset(24): Kill Streaks : Asset(24): KILL STREAKS Asset(24): Death Streak : Asset(24): It appears as though the persistent rank data for '&&4' has been corrupted. Your rank has been restored to the most recently stored backup: &&1 Lvl &&2 Prestige &&3. Asset(24): It appears as though the persistent rank data for '&&4' has been corrupted. Your rank has been restored to the most recently stored backup: &&1 Lvl &&2. Asset(24): &&2 disabled! &&1 does not have the map pack. Asset(24): Array Asset(24): Launch Asset(24): Berlin Wall Asset(24): Havana Asset(24): Cracked Asset(24): Grid Asset(24): Icebreaker Asset(24): Jungle Asset(24): Landing Asset(24): Summit Asset(24): Cosmopocalypse Asset(24): Nuketown Asset(24): Munich Asset(24): Roof Tops Asset(24): WMD Asset(24): Sandstorm Asset(24): Shipyard Asset(24): Underwater Asset(24): Uranium Asset(24): Wasteland Asset(24): HAVANA (delete me) Asset(24): CREATE CLAN Asset(24): Enter Clan Details Asset(24): LEAVE CLAN Asset(24): DISBAND CLAN Asset(24): SET CLAN MOTD Asset(24): Do you really want to Disband Clan? Asset(24): Do you really want to Leave Clan? Asset(24): Do you really want to promote clan member? Asset(24): Do you really want to demote clan member? Asset(24): Do you really want to kick clan member? Asset(24): Leave without Party Asset(24): Disband Private Lobby Asset(24): Cancel Asset(24): CLAN MEMBERS ONLY Asset(24): Leave Asset(24): Are you sure you want to give ownership to sergeant? Asset(24): Crisis Asset(24): Hanoi Asset(24): Port Asset(24): Radiation Asset(24): Tech Demo Asset(24): Firing Range Asset(24): Black Ops Asset(24): NVA Asset(24): CLAN NAME Asset(24): CLAN DESCRIPTION Asset(24): Equipment Asset(24): &&1 Fire Main Gun Asset(24): &&1 Hand Brake Asset(24): &&1 Boost Asset(24): &&1 Fire Special Asset(24): CLAN EMBLEM Asset(24): MULTI EVENT Asset(24): Wager ^BCP^ over a single match. Asset(24): Wager ^BCP^ in a tournament for a change to win big! Asset(24): You do not have enough COD Points to play. (^BCP^ &&1 required) Asset(24): Total Prize Pool: &&1 ^BCP^ Asset(24): ^BCP^ Asset(24): Your Wagers Asset(24): WINNINGS Asset(24): Net Earnings Asset(24): Total ^BCP^ Asset(24): You advanced to tier &&1! Asset(24): You failed to advance. Asset(24): Last Met Asset(24): Days Asset(24): Hours Asset(24): Minutes Asset(24): Ago Asset(24): CLAN HEADQUARTERS Asset(24): START LOBBY Asset(24): JOIN ON PLAYER Asset(24): BULLETIN BOARD Asset(24): CLAN MANAGEMENT Asset(24): MEMBERSHIP Asset(24): ACTIVE Asset(24): QUIT FROM CLAN Asset(24): Edit the clan emblem to represent how your clan rolls. This will be displayed whenever your clan ID is displayed so make it good. Asset(24): By Invitation, or Open. If set to "Open", then players join without an invitation. Asset(24): On,Off. If advertised show in "Find Clan" browser. Asset(24): Set description of the clan. It is limited to 140 characters. Asset(24): Clan members can use this button to quit the current clan. Asset(24): Clan leader will use this option to disband the entire clan. Asset(24): This option is used to set the MOTD for the clan. It will be displayed under announcement. Asset(24): This option is used to enter name for the clan. Asset(24): * Only clan leader can edit emblem for the clan. Asset(24): * Only clan leader can edit it. Asset(24): * Clan leader and administrator can change it. Asset(24): * Only clan leader can set it. Asset(24): * Only clan leader will be able to disband the clan. Asset(24): * Anyone apart from clan leader can take this option for quitting clan. Asset(24): Emblem Editor Asset(24): Membership Type Asset(24): Advertise Status Asset(24): Quit Clan Asset(24): Set MOTD Asset(24): CLAN MATCH Asset(24): FIND A CLAN TO JOIN Asset(24): About Clan Match Asset(24): Clan Match is only available to player who are in a clan. Start a clan or go find one to join! Asset(24): PLAYER MATCH Asset(24): CLAN HQ Asset(24): COMBAT RECORD Asset(24): CAREER Asset(24): TOTAL XP Asset(24): Games Asset(24): KILL / DEATH (RATIO) Asset(24): NEXT LEVEL: Asset(24): Announcement: Asset(24): alive Asset(24): Buy In: Asset(24): Entry Fee Asset(24): Reward Pool Asset(24): 1st Place 2nd Place 3rd Place Asset(24): The winning team splits the reward pool. Asset(24): Earn ^BCP^ for each kill. Special kills give more COD Points. Asset(24): Multi Event: Tier &&1 of &&2 Asset(24): Single Event Asset(24): CLAN MATCH PLAYLISTS Asset(24): members online Asset(24): ERROR Asset(24): All party members do not belong to the same clan.Switching to Clan Match is not possible. Asset(24): Side Bet Asset(24): Who will be the last one standing? Asset(24): Bet: Asset(24): Insufficient Funds Asset(24): Bet Placed Asset(24): RC Car Race Asset(24): Assassins vs. Cowboys Asset(24): Assassins Asset(24): Cowboys Asset(24): Paranoid Asset(24): World Domination Asset(24): Player Killed Asset(24): Player Eliminated Asset(24): Give Ammo Asset(24): Give Score Asset(24): Points Asset(24): Bullets Asset(24): Play Sound Asset(24): Enable Spy Plane Asset(24): Set Header Asset(24): Set Sub-Header Asset(24): Killer Asset(24): Victim Asset(24): Players Remaining Asset(24): Create New Rule Asset(24): Rock, Paper, Scissors Asset(24): Oddball Asset(24): REGULAR MAP Asset(24): NEXT RANDOM MAP Asset(24): PREVIOUS MAP Asset(24): on Asset(24): You have &&1 ^BCP^ Asset(24): Play resuming in &&1... Asset(24): Specialties Asset(24): You may equip 2 specialties at a time. Asset(24): Vote for Next Asset(24): Vote for Previous Asset(24): Vote for Random Map Asset(24): Map voting in progress Asset(24): You may activate up to 3 killstreaks at a time. Asset(24): You may activate 1 Deathstreak at a time. Asset(24): Requirement Asset(24): UNLOCK Asset(24): COD Points Available Asset(24): Balance After Purchase Asset(24): Digital Asset(24): Desert Brown Asset(24): Army Green Asset(24): Red Tiger Asset(24): Blue Tiger Asset(24): Hour Asset(24): Minute Asset(24): Less Than A Minute Asset(24): Day Asset(24): Pistols Asset(24): Equip the Ghillie Suit with Camo Facepaint, a sniper rifle, and a pistol Asset(24): &&1 alive Asset(24): Contract Slots: Asset(24): SELECT A CONTRACT Asset(24): Available Contracts: Asset(24): This Contract is active. Asset(24): COMPLETE Asset(24): COMPLETED Asset(24): &&1 / &&2 (&&3%) Asset(24): All progress toward the selected Contract will be lost! Asset(24): BUY / REPLACE CONTRACT Asset(24): This Contract has expired. Asset(24): This Contract has been completed. Asset(24): EXPIRED Asset(24): Game time left Asset(24): THEATER Asset(24): Leave Film? Asset(24): End Film? Asset(24): START FILM Asset(24): Render Clip Asset(24): SELECT FILM Asset(24): Villa Asset(24): SELL Asset(24): CANCEL SALE Asset(24): Balance After Sale Asset(24): WEAPONS Asset(24): &&1 One In The Chamber &&2 Asset(24): &&1 Rock, Paper, Scissors &&2 Asset(24): &&1 Flag Rush &&2 Asset(24): &&1 Waypoint Flag Rush &&2 Asset(24): Cash Pot Asset(24): Create a Class. Asset(24): LIFETIME EARNINGS Asset(24): WAGER MATCH EARNINGS Asset(24): GAMES PLAYED Asset(24): IN THE MONEY Asset(24): MULTI EVENTS PLAYED Asset(24): MULTI EVENTS WON Asset(24): WAGERS (TOP 3) Asset(24): &&1 of &&2 Asset(24): MATCHES Asset(24): FAVORITE WEAPON Asset(24): Winners split all bets. Asset(24): &&1 Cash Pot &&2 Asset(24): HC FFA Asset(24): FFA Asset(24): FREE FOR ALL Asset(24): HARDCORE FREE FOR ALL Asset(24): HC TDM Asset(24): TDM Asset(24): HC SAB Asset(24): SAB Asset(24): HARDCORE SABOTAGE Asset(24): HC S&D Asset(24): S&D Asset(24): HARDCORE SEARCH & DESTROY Asset(24): HC CTF Asset(24): CTF Asset(24): HARDCORE CAPTURE THE FLAG Asset(24): HC DOM Asset(24): DOM Asset(24): HARDCORE DOMINATION Asset(24): HC RES Asset(24): RES Asset(24): HARDCORE RESISTANCE Asset(24): HC KOTH Asset(24): KOTH Asset(24): HARDCORE HARDPOINT Asset(24): HARDCORE DEMOLITION Asset(24): HC DEM Asset(24): DEM Asset(24): HARDCORE HEADQUARTERS Asset(24): TOTAL WINNINGS Asset(24): TOTAL BUY IN Asset(24): LAST 10 MATCHES Asset(24): KILL / DEATH RATIO (LAST 5 GAMES) Asset(24): RECENT PERFORMANCE Asset(24): SUMMARY Asset(24): HIT LOCATION HEATMAP Asset(24): TOTAL DEATHS USING Asset(24): TOTAL KILLS Asset(24): TIMES KILLED BY Asset(24): HEADSHOTS Asset(24): KILLED BY GRENADE AND EQUIPMENT Asset(24): GRENADE AND EQUIPMENT KILLS Asset(24): GRENADE AND EQUIPMENT USAGE Asset(24): CLASS PREFERENCES Asset(24): PREFERRED MATCH TYPES Asset(24): MATCH PERFORMANCE Asset(24): KILLS WITH Asset(24): FAVORITES Asset(24): KILLSTREAKS USED Asset(24): WAGER EARNINGS Asset(24): CONTRACTS/KILLSTREAKS Asset(24): PERSONAL BESTS Asset(24): BEST SCORE Asset(24): Longest Killstreak Asset(24): Longest Deathstreak Asset(24): ASSIST POINTS Asset(24): DOWNS Asset(24): Create a match to play with your friends. Save and share your own custom game rules. Asset(24): Gamble your COD Points (^BCP^) against other players in special game modes. Asset(24): Watch Films with your friends and create Movies to share with the community. Asset(24): Play with a friend on the same system. Asset(24): Play a custom game over the local network. Asset(24): Earnings Statement Asset(24): Total Pot: Asset(24): RETURN ON INVESTMENT Asset(24): CONTRACTS PURCHASED Asset(24): AMOUNT SPENT Asset(24): AMOUNT EARNED Asset(24): AWARD Asset(24): FAILED Asset(24): Total Wins Asset(24): TOTAL LOSSES Asset(24): COMBAT SUMMARY Asset(24): BEST KILL STREAK Asset(24): Arctic Black Ops Asset(24): Arctic Spetsnaz Asset(24): Urban Black Ops Asset(24): Urban Spetsnaz Asset(24): Custom Damage Settings Asset(24): Custom Health Settings Asset(24): Custom Movement Settings Asset(24): PLANTS Asset(24): DEFUSES Asset(24): PICKUPS Asset(24): DEFENDS Asset(24): CAPTURES Asset(24): RETURNS Asset(24): DESTRUCTIONS Asset(24): WAGER MATCH Asset(24): No Clan Tag Asset(24): No Emblem Asset(24): Emblem Asset(24): No Color Asset(24): Red Asset(24): Green Asset(24): Blue Asset(24): Yellow Asset(24): Pink Asset(24): Teal Asset(24): Black Asset(24): Gray Asset(24): Dot Asset(24): RETICLE DEFAULT Asset(24): Semi-Circles Asset(24): Lines With Dot Asset(24): Hollow Circle Asset(24): Smiley Face Asset(24): Arrows Horizontal Asset(24): Arrows Vertical Asset(24): Arrows With Dot Asset(24): Bones Asset(24): Burst Asset(24): Circle In A Circle Asset(24): Circle Asset(24): Circle Outline Asset(24): Circle Outline With Dot Asset(24): Circle With Crosshairs Asset(24): Circle With Inner Lines Asset(24): Circle With Arrows Asset(24): Circle With Triangles Asset(24): Outer Crosshairs Asset(24): Small Crosshairs Asset(24): Large Crosshairs Asset(24): Crosshairs Asset(24): Crosshairs With Dot Asset(24): Diamond Asset(24): Diamond Outline Asset(24): Heart Asset(24): Skull Asset(24): Square Asset(24): Square Outline Asset(24): Square With Crosshairs Asset(24): Star Asset(24): Three Dots Asset(24): Treyarch Asset(24): Triangle Asset(24): Outer Triangles Asset(24): X Asset(24): X With Dot Asset(24): Yin Yang Asset(24): Clear Lens Asset(24): DEFAULT LENS Asset(24): Red Lens Asset(24): Blue Lens Asset(24): Green Lens Asset(24): Orange Lens Asset(24): Yellow Lens Asset(24): Dusty Asset(24): Ice Asset(24): Olive Asset(24): Nevada Asset(24): Sahara Asset(24): ERDL Asset(24): ERDLN Asset(24): Tiger Asset(24): Berlin Asset(24): Warsaw Asset(24): Siberia Asset(24): Yukon Asset(24): Woodland Asset(24): Flora Asset(24): DEVGRU Asset(24): A-TACS AU Asset(24): Choco Asset(24): Bloodshot Asset(24): Ghostex: Delta 6 Asset(24): Kryptek: Typhon Asset(24): Massacre Asset(24): Carbon Fiber Asset(24): Cherry Blossom Asset(24): Art of War Asset(24): Ronin Asset(24): Skulls Asset(24): Default Asset(24): Plus Asset(24): Target Drop Asset(24): Valley Asset(24): Drop Shot Asset(24): Peak Asset(24): Steve Asset(24): Smile Asset(24): Predator Asset(24): Precision Asset(24): Ranger Asset(24): Target Range Drop Asset(24): Ranger Drop Asset(24): Trilux Asset(24): Pyramid Asset(24): Hall of Flame Asset(24): Scarecrow Asset(24): Spades Asset(24): 3ARC Asset(24): Udot Asset(24): Center Trilux 2 Asset(24): Hit Mark Asset(24): EO DOT Asset(24): Double Delta Asset(24): Spray Asset(24): Rocker Asset(24): Clubs Asset(24): EOTech Zombie Stopper Asset(24): Plus, Precision Asset(24): Dot, Ranger Asset(24): Target Ranger Drop Asset(24): Valley, Ranger Drop Asset(24): Drop Shot, Trilux Asset(24): Peak, Pyramid Asset(24): Steve, Hall of Flame Asset(24): Smile, Scarecrow Asset(24): Hearts Asset(24): Predator, 3ARC Asset(24): Player needs to complete at least two matches before stats are shown. Asset(24): HEAD TYPE Asset(24): GRENADES Asset(24): APPEARANCE Asset(24): LOADOUT Asset(24): Description Asset(24): Cost Asset(24): Your COD Points Asset(24): Progress Asset(24): Kills Required Asset(24): Choose a match type Asset(24): ALLOW PLAYER KILLSTREAKS Asset(24): DON'T ALLOW KILLSTREAKS Asset(24): CUSTOM KILLSTREAKS Asset(24): Killstreak Mode Asset(24): Custom Killstreak &&1: Asset(24): Custom Class Asset(24): Lethal Asset(24): Tactical Asset(24): ATTACHMENTS Asset(24): PERSONALIZE Asset(24): BUY 2ND ATTACH POINT Asset(24): LAUNCHERS Asset(24): SPECIALS Asset(24): Special Asset(24): SCORE PER Asset(24): Personalize your Playercard. Unlock and purchase new images and layers for more customization. Asset(24): &&1 has not unlocked Combat Record yet. Asset(24): View a breakdown of your online career. This includes Weapons, Killstreaks, Contracts, and more. Asset(24): View and manage your File Share slots. Asset(24): View your current progress across all categories of Challenges. Asset(24): Browse through the online games you played in the last 7 days. Asset(24): Customize the text and color of your four-letter Clan Tag. Asset(24): View the all-time, monthly, and weekly rankings. Compare your own rank against your friends or the world. Asset(24): View all time, monthly, and weekly rankings of the best players in the world. Asset(24): Entering Prestige Mode resets you to Rank 1 and costs you all your gear, but earns you respect and new unlocks. Asset(24): EARNINGS Asset(24): BUY-INS Asset(24): PRACTICE DUMMIES Asset(24): DISABLED Asset(24): 3 Asset(24): 5 Asset(24): 7 Asset(24): 9 Asset(24): 11 Asset(24): 13 Asset(24): 15 Asset(24): Adds practice dummies Asset(24): 17 Asset(24): Cooldown Asset(24): Inventory Asset(24): Reward Asset(24): ^3&&1 XP Asset(24): of time alive in game Asset(24): Expiration Asset(24): PREV Asset(24): RANDOM Asset(24): WAITING TO AUTO JOIN Asset(24): AWARDS Asset(24): UNLOCKS Asset(24): OTHER BONUSES Asset(24): &&1 NEEDED Asset(24): GOT Asset(24): NEED Asset(24): BEST Asset(24): NEW WEAPON UNLOCKED Asset(24): NEW FEATURE UNLOCKED Asset(24): UNLOCK AND EQUIP Asset(24): CHALLENGE(S) Asset(24): You did not beat any of your personal bests. Asset(24): You did not complete any Challenges. Asset(24): You do not have any active Contracts. Asset(24): You cannot complete Contracts in private maches. Asset(24): BUY DUAL WIELD Asset(24): &&1 thrown Asset(24): &&1 tossed Asset(24): &&1 poisoned Asset(24): &&1 flashed Asset(24): &&1 stunned Asset(24): &&1 used Asset(24): &&1 deployed Asset(24): &&1 spawns Asset(24): HEAT MAP Asset(24): Op 40 Asset(24): Tropas Asset(24): SELECT RECENTLY PLAYED MATCH Asset(24): I am rich and famous Asset(24): Just show me the Leaderboard already Asset(24): Cancel, I'll make it one day. Asset(24): Contracts complete! Asset(24): Challenges complete! Asset(24): 30000 POINTS Asset(24): NONE SELECTED Asset(24): No New Awards Asset(24): &&1 &&2 Asset(24): Contracts Completed Asset(24): Contract Completed Asset(24): New Personal Best Asset(24): New Personal Bests Asset(24): Challenges Completed Asset(24): Your Deaths Only Asset(24): Deaths Only Asset(24): No recent matches found. Asset(24): No heatmap data available for current match. Asset(24): Change your team, auto-assign, or be a CODcaster. Asset(24): Choose your team, auto-assign to a team, or watch the action as a CODcaster. Asset(24): &&1/&&2 PLAYERS Asset(24): Play versus the Practice Dummies either with or without your friends. It's good practice for playing competitively. Asset(24): FRIENDLY BOTS Asset(24): ENEMY BOTS Asset(24): 1 Asset(24): 2 Asset(24): 4 Asset(24): 6 Asset(24): 8 Asset(24): 10 Asset(24): Edit Clan Tag Asset(24): Red Clan Tag Asset(24): Add a red color to your Clan Tag. Asset(24): Green Clan Tag Asset(24): Add a green color to your Clan Tag. Asset(24): Blue Clan Tag Asset(24): Add a blue color to your Clan Tag. Asset(24): Cyan Clan Tag Asset(24): Add a cyan color to your Clan Tag. Asset(24): Magenta Clan Tag Asset(24): Add a magenta color to your Clan Tag. Asset(24): Animating 'o' Clan Tag Asset(24): Animating '+' Clan Tag Asset(24): Rotating Clan Tag (Left) Asset(24): Rotating Clan Tag (Right) Asset(24): Cylon Name Color Asset(24): Carousel Name Color Asset(24): Bouncing name Asset(24): Color Cycle Name Asset(24): Yellow Clan Tag Asset(24): Add a yellow color to your Clan Tag. Asset(24): IN PROGRESS (&&1 OF &&2) Asset(24): Doubled Down Asset(24): Double Down Asset(24): &&1 more needed to increase buy-ins to ^BCP^ &&2 Asset(24): Buy-ins have been increased to ^BCP^ &&1! Asset(24): CAMO Asset(24): RETICLE Asset(24): CODcaster Asset(24): LENS Asset(24): BUY CLAN TAG Asset(24): BUY EMBLEM Asset(24): BUY AND SELECT Asset(24): Leave Clip? Asset(24): End Clip? Asset(24): Combat Training is a way to simulate playing multiplayer with your friends. During Combat Training you will rank up, earn COD Points and unlock many (but not all) game features. However, whatever you unlock, complete, or purchase won't carry over when you go online against real players. Asset(24): &&1d Asset(24): &&1h Asset(24): &&1m Asset(24): Report Bad Spawn Asset(24): XP AWARD Asset(24): Change the game mode to a traditional or custom rule set. Asset(24): COD POINTS EARNED Asset(24): CAREER WINNINGS Asset(24): YOUR TOP WEAPON Asset(24): YOU PLACED &&1 Asset(24): 1ST Asset(24): 2ND Asset(24): 3RD Asset(24): 4TH Asset(24): 5TH Asset(24): 6TH Asset(24): BACKSTABS Asset(24): LONGSHOTS Asset(24): HUMILIATIONS Asset(24): x3 KILLS Asset(24): STICKS Asset(24): KILL STREAK Asset(24): SHARPSHOOTER KILLS Asset(24): Select a slot to copy &&1 to. Asset(24): Are you sure you want to overwrite &&1 with &&2 ? Asset(24): Snow covered landscape. Good for snipers and long range firefights. Asset(24): Streets of Vietnam. Close engagements in and out of war-torn buildings. Asset(24): Hidden missile facility in Cuba. Intense indoor and outdoor battles. Asset(24): Military practice facility. Hectic Domination games. Asset(24): Soviet intelligence station. Fantastic Headquarters matches. Asset(24): Fight in the infamous prison camp. Fierce Capture the Flag matches. Asset(24): Cuban city. An abundance of tactical street fights. Asset(24): Great vertical gameplay along a river valley in Vietnam. Asset(24): Battle at the launch pad of this cosmodrome. Perfect for any game mode. Asset(24): Nuclear testing grounds. Lots of fast paced action. Asset(24): Uranium processing plant. Excellent objective gameplay. Asset(24): Research facility on a snowy mountain. Fight from all angles. Asset(24): Cuban estate. Good corridors for long range firefights. Asset(24): Abandoned Soviet base. Perfect for team games. Asset(24): DURATION Asset(24): AUTHOR Asset(24): &&1s Asset(24): Map Size Asset(24): PREFERENCES Asset(24): MERCENARY CONTRACTS Asset(24): OPERATIONS CONTRACTS Asset(24): SPECIALIST CONTRACTS Asset(24): Not Yet Complete Asset(24): This Contract will be unlocked at level &&1. Asset(24): You may purchase this Contract again in Asset(24): Contracts for getting kills and Killstreaks. Asset(24): Contracts for specific game modes and playlists. Asset(24): Contracts for Headshots, secondary weapons, grenades, and special objectives. Asset(24): &&1 &&2 &&3 Asset(24): MATCH XP Asset(24): You are about to deselect Warlord and this will remove all of your attachments from your primary weapon. Are you sure? Asset(24): Pick a game mode and join a match online. Asset(24): Quickly move to another lobby. This includes your party, if you have one. Asset(24): Customize your Weapons, Perks, and Equipment within a set of loadouts. Asset(24): Purchase Contracts to earn more Experience (XP) and COD Points (^BCP^). Asset(24): Set up your rewards for earning multiple kills without dying. Asset(24): Edit your Playercard, manage your File Share, view Challenges and more. Asset(24): Begin the game. Asset(24): Select from a list of maps broken down by name, description, and size. Asset(24): Browse Films, Clips, Screenshots and Custom Game Modes. Asset(24): Score Per Minute Asset(24): MULTIPLAYER MENU Asset(24): Per Minute Asset(24): Destroys Asset(24): WEEKLY Asset(24): ALL TIME Asset(24): MONTHLY Asset(24): FILTER Asset(24): PLAYERS Asset(24): Filter set to Asset(24): and Asset(24): PRO Asset(24): SMG Asset(24): View selected player's info. Asset(24): COMBAT TRAINING SETTINGS Asset(24): Indicates the number of humans and practice dummies on your team. Asset(24): Indicates the number of humans and practice dummies playing against you. Asset(24): Sets the combat capabilities of the AI. Asset(24): If this option is enabled combat tips will be displayed in the kill cam. Asset(24): If this option is enabled the AI will be populated with names from your friends list. Asset(24): Are you sure you want to revert all your Combat Training settings? Asset(24): RETICLE COLOR Asset(24): Purple Asset(24): Orange Asset(24): You will lose all progress toward your current Contract. Asset(24): The selected weapon has no attachments. Asset(24): Equip a Red Dot Sight or Reflex Sight to customize the reticle. Asset(24): Equip a Red Dot Sight or Reflex Sight to customize the reticle color. Asset(24): Equip a Red Dot Sight or Reflex Sight to customize the lens. Asset(24): Increase the buy-ins from ^BCP^ &&1 to ^BCP^ &&2 Asset(24): CALL OF DUTY: BLACK OPS Asset(24): Email Entry Asset(24): Please enter the email address you would like associated with Call of Duty: Black Ops Multiplayer. Asset(24): Please ensure the highlighted fields are valid. Asset(24): face paint Asset(24): Find a match on your local network. Asset(24): CREATE MATCH Asset(24): Create a match that can be seen by other players over your local network. Asset(24): COMPLETE! Asset(24): START CLIP Asset(24): Play the Clip you have selected for playback. Asset(24): SAVE TO FILESHARE Asset(24): Save the current Film or Clip to your fileshare. Asset(24): Select Friend to Compare Asset(24): BEACHHEAD BETA Asset(24): This will exit the game and launch the Call of Duty Elite application. Are you sure? Asset(24): LAUNCH ELITE Asset(24): Download the free Call of Duty: Elite Application Asset(24): No Thanks Asset(24): CONNECT. COMPETE. IMPROVE. Asset(24): Email accepted. Asset(24): The email you have entered does not appear to be valid. Please check for errors and try again. Asset(24): FUNDS RETURNED Asset(24): You have been refunded ^BCP^ &&1 from previous wager matches that failed to complete. Asset(24): KILLSTREAKS Asset(24): EDIT GAME OPTIONS Asset(24): Customize the game rules and settings. Asset(24): Title Asset(24): Not enough data. Asset(24): You must complete a minimum of 5 games to show up in the Weekly Leaderboards, 25 games for the Monthly Leaderboards and 50 games to show up in the All-Time Leaderboards. Asset(24): PgUp Asset(24): PgDn Asset(24): Home Asset(24): BASIC Asset(24): ENEMIES HIT LAST 10 GAMES Asset(24): STABS Asset(24): HATCHETS Asset(24): Survived Asset(24): Axes Asset(24): Setbacks Asset(24): x2 Score Asset(24): &&1 SCORE ( LAST 10 MATCHES ) Asset(24): Comparing with: Asset(24): View Challenges for &&1. Asset(24): In order to be ranked on this Leaderboard you must play a minimum of &&1 ranked games. You have played &&2. Asset(24): CREATE CLAN TAG Asset(24): CLAN TAG COLOR Asset(24): Not applicable in Combat Training. Asset(24): MEDALS Asset(24): LIFETIME Asset(24): HOST MIGRATION Asset(24): Hardcore King of the Hill Asset(24): GRENADES & EQUIPMENT Asset(24): POSITION Asset(24): Last met &&1 day(s) ago Asset(24): Last met &&1 hour(s) ago Asset(24): Last met &&1 min(s) ago Asset(24): Last met less than a minute ago Asset(24): Feature Locked Asset(24): &&1 Players Online Asset(24): &&1 Dedicated Servers Asset(24): CUSTOM Asset(24): GUN Asset(24): SHRP Asset(24): Change the game mode. Asset(24): You don't have enough COD Points to double down. (^BCP^ &&1 required) Asset(24): Load Game Asset(24): No guests are allowed in this playlist. Asset(24): Not everyone in your party has enough COD Points to play. (^BCP^ &&1 required) Asset(24): You have too many local players to play in this playlist. Asset(24): PRO PERK UNLOCKED Asset(24): Connecting to new host Asset(24): CONTRACTS PAID Asset(24): CHALLENGES COMPLETE Asset(24): Zombies Asset(24): Discovery Asset(24): Airbase Asset(24): Trainwreck Asset(24): Cubatown Asset(24): Kowloon Asset(24): Stadium Asset(24): Unlock the mysteries of this abandoned German research station in Antarctica. Asset(24): Beware of no man's land as you battle over control of the Berlin Wall. Asset(24): Sniping spots and sneaky pathways on the stormy rooftops of Kowloon City. Asset(24): Frenzied combat in and around the hockey rink at Chance Stadium. Asset(24): Flamethrowers Asset(24): Grenade Launchers Asset(24): Explosive Asset(24): Explosives Asset(24): Vote for: Asset(24): Downloadable content must be purchased to use this playlist. Asset(24): Not everyone in your party has required content to play this map. Asset(24): Play the Film or Clip you have selected. Asset(24): Render a Film up to &&1 seconds long Video. Asset(24): GAME MODES Asset(24): Customize your own rules for the game mode. Asset(24): EARNINGS REPORT Asset(24): Downloadable content is damaged. Asset(24): SAS Asset(24): OIC Asset(24): FIND MATCH Asset(24): FIND GAME Asset(24): FIND CLAN MATCH Asset(24): SHARPSHOOTER KILLS Asset(24): Declassified after &&1 more &&2 purchases. Asset(24): Declassified after &&1 more &&2 purchase. Asset(24): Upgrade to Pro Version Asset(24): Circle With Outer Lines Asset(24): NO VOTE ALLOWED Asset(24): CALL OF DUTY: ELITE Asset(24): CONNECT Asset(24): Form groups & clans with your friends or meet new Call of Duty players. Asset(24): COMPETE Asset(24): Win prizes & glory in official leagues & events for players of all skill levels. Asset(24): IMPROVE Asset(24): Access intel & elevate your game - stats, heat maps, expert tips & more. Asset(24): * Track your stats from anywhere Asset(24): * Customize your soldiers in the field with mobile and web apps Asset(24): VISIT WWW.TOS.COM for terms of service. Asset(24): I'M NOT SURE Asset(24): READY TO ENLIST! Asset(24): * Double XP (with verification) Asset(24): Just register your e-mail address and you'll be eligible for: Asset(24): Signing up for Elite is the best way to kickstart your Call of Duty career! Asset(24): ENLIST WITH ELITE! Asset(24): JOIN UP. Asset(24): Enter a valid email address to get on the beta invite list. Asset(24): Email addresses are deleted weekly. Call of Duty ELITE is available only in English at this time. Asset(24): REGISTER FOR A FIRST LOOK AT CALL OF DUTY: ELITE Asset(24): CONTACT PREFERENCES Asset(24): CONFIRM PASSWORD: Asset(24): PASSWORD: Asset(24): EMAIL ADDRESS: Asset(24): LOGIN INFORMATION Asset(24): DATE OF BIRTH: Asset(24): ZIP CODE: Asset(24): COUNTRY / REGION: Asset(24): LAST NAME: Asset(24): FIRST NAME: Asset(24): PERSONAL INFORMATION Asset(24): CALL OF DUTY: ELITE REGISTRATION Asset(24): Submit Status Asset(24): Submit Asset(24): SUBMIT EMAIL Asset(24): Email Subscription: Asset(24): Confirm Password Asset(24): Enter Password Asset(24): Enter Zip Code Asset(24): Enter Country / Region Asset(24): Enter Last Name Asset(24): Enter First Name Asset(24): Enter Email Address Asset(24): MAPS Asset(24): DLC MAPS Asset(24): Thank you for joining Call of Duty: ELITE. You will receive instructions to complete your membership at the email address provided. For more information, visit CallofDuty.com/Elite. Asset(24): INVALID EMAIL Asset(24): Stockpile Asset(24): Fight over the tight interiors and long roads of a rural Soviet town. Asset(24): Hotel Asset(24): Battle to control the rooftop of a swanky Cuban hotel. Asset(24): Silo Asset(24): Conflict erupts at a missile launch facility. Lots of close engagements and flank routes. Asset(24): To compete in this Prestige Leaderboard you must have at least Prestiged once and have a cool ^BCP^ &&1 to spend. Asset(24): One or more members of your party do not have this map. Asset(24): Zoo Asset(24): Be ready for long-range firefights in this abandoned Soviet zoo. Asset(24): Convoy Asset(24): Intense combat in the aftermath of a Soviet ambush on American soil. Asset(24): Hangar 18 Asset(24): This map does not exist. Asset(24): Drive-In Asset(24): Close-quarter fights and powerful overwatches at an abandoned outdoor theatre. Asset(24): Firebase Asset(24): Rumble in a Firebase. Asset(24): Hazard Asset(24): Keep an eye out for snipers in this cliffside golf course. Asset(24): Salvage Asset(24): Two sides struggle for supremecy in a salvage yard. Asset(24): Snow Mine Asset(24): Winter combat in a deserted mine. Great for objective-based game modes. Asset(24): War Museum Asset(24): Battle for control of the museum. Intense interior firefights. Asset(24): Wind farm in the steep hills of Yemen. Fight across the different tiers and angles. Asset(24): Cruise Asset(24): Cruise. Asset(24): Floating resort in the middle of the Indian Ocean. Tight corners and angles throughout. Asset(24): Slots Available Asset(24): Urban streets of Yemen. Tight alleys and close quarters engagements. Asset(24): Port of Singapore. Good for close quarters engagements and verticality. Asset(24): LABC Asset(24): Tech demo map to show off new Art, Lighting and FX techniques. Asset(24): Downtown Los Angeles. Close engagements in and out of the fallout of Drone attacks. Asset(24): HARDCORE TDM Asset(24): 6.5 MINUTES Asset(24): MOMENTUM EARN RATE Asset(24): REWARDS Asset(24): Modify your weapon selection Asset(24): Edit Asset(24): Clear Asset(24): Complete My Class Asset(24): Choose your Grenades and Equipment Asset(24): Choose which Rewards are available to earn Asset(24): Choose how quickly you earn Rewards Asset(24): Choose your Perks Asset(24): Customize your appearance Asset(24): &&1 FREE Asset(24): &&1% Asset(24): Hub Test Asset(24): Zombies must die! Asset(24): Pass the meat Dear! Asset(24): Nacht Der Untoten Asset(24): Nacht Der Untoten (Containment) Asset(24): ALLOCATION Asset(24): Equip Asset(24): Change Quantity Asset(24): Unequip Asset(24): Edit Attachments Asset(24): Identifies enemies and notifies when an enemy is in the crosshair. Asset(24): Ammunition Pack Asset(24): Backpack with large quantity of ammo so you never have to reload. Asset(24): DER RIESE Asset(24): Meat on the Tarmac (Race) Asset(24): Moon Asset(24): Peshawar, Pakistan. Great urban engagements in the flooded streets. Asset(24): Meat on the Tarmac (Dead Pool) Asset(24): HOLD &&1 Asset(24): Chinese Supercarrier. Open engagements on the deck, with great close quarters fights in the passageways. Asset(24): PROTOTYPE WEAPONS TEST MAP Asset(24): WEAPONS TEST MAP Asset(24): SEALS Asset(24): Mercs Asset(24): Camo Unlocked Asset(24): DOWNTOWN LOS ANGELES, U.S.A. Asset(24): DYKHTAU MOUNTAINS, RUSSIA Asset(24): LOCATION CLASSIFIED Asset(24): HO CHI MINH CITY, VIETNAM Asset(24): PORT OF SINGAPORE Asset(24): LOS ANGELES, U.S.A. Asset(24): INDIAN OCEAN Asset(24): NEVADA, U.S.A. Asset(24): PESHAWAR, PAKISTAN Asset(24): URAL MOUNTAINS, RUSSIA Asset(24): MOUNT ELBRUS, RUSSIA Asset(24): SARAWAT STEPPES, YEMEN Asset(24): SOCOTRA ISLAND, REPUBLIC OF YEMEN Asset(24): BLACK OPS 2 Asset(24): WORLD AT WAR Asset(24): Millimeter Scanner Asset(24): Detects lingering heat signatures from stationary enemies through materials at up to 25 meters. Asset(24): Hybrid Optic Asset(24): ACOG with reflex optic attached on top. Press [{+breath_sprint}] while aiming down the sight to switch between optics. Asset(24): EOTech Sight Asset(24): HOLOGRAPHIC SIGHT Asset(24): Holographic sight. Provides a clearer view of the target than a reflex, but with less peripheral vision. Asset(24): Carry a tactical knife in your off hand for faster melee attacks. Asset(24): Full Metal Jacket Asset(24): Increased material penetration and damage against enemy scorestreaks. Asset(24): Full Loadout Asset(24): Increases range. Asset(24): Decreases weapon sway and recoil when in lower stances. Crouch is reduced, prone is heavily reduced. Asset(24): Laser Sight Asset(24): Increases hip fire accuracy. Asset(24): EXTRA MAGS Asset(24): Start with more ammunition. Asset(24): Steady aim for longer periods of time. Press ^BBUTTON_LOOK^ to steady your aim while aiming down the sight. Asset(24): Quickdraw Handle Asset(24): Ergonomic handle for faster aiming. Asset(24): Reduced weapon sway when aiming. Asset(24): Adjustable Stock Asset(24): Move faster when aiming. Asset(24): KILL(S) Asset(24): DEATH(S) Asset(24): K/D RATIO Asset(24): HEADSHOT(S) Asset(24): K/D LAST 5 GAMES Asset(24): &&1 Gun XP Required Asset(24): Token Required Asset(24): &&1 Unlock Tokens Available Asset(24): SPEND TOKEN Asset(24): Purchase Item Asset(24): ITEM UNLOCKED Asset(24): EDIT MODS Asset(24): 4 Round Burst Asset(24): Gun Mods Unlocked Asset(24): &&1 Unlock Token Available Asset(24): CLEAR CLASS Asset(24): EQUIPPED Asset(24): Feature Unavailable Asset(24): CUSTOM GAMES Asset(24): Team Defender Asset(24): TDEF Asset(24): CONF Asset(24): Freeze Tag Asset(24): TAG Asset(24): LOCAL GAMES Asset(24): Los Angeles bullet train station. Good long to medium engagements up and down the bullet train tracks. Asset(24): Pakistan nuclear power plant. Battle for control of the nuclear cooling tower and the surrounding facilities. Asset(24): BALOCHISTAN CLIFFS, PAKISTAN Asset(24): Hidden drone facility in the heart of the Myanmar jungles. Great long engagements down the center, fun close quarters fights inside the facility. Asset(24): DEEP JUNGLE, MYANMAR Asset(24): 65 POINTS Asset(24): 80 POINTS Asset(24): EXTRA TIME Asset(24): Fight through this hillside mansion in the Hollywood Hills. Hectic close quarters engagements. Asset(24): HOLLYWOOD HILLS, U.S.A. Asset(24): DPAD FULL Asset(24): CANCEL START Asset(24): VIEW GAME RULES Asset(24): PRIMARY ATTACHMENTS Asset(24): SECONDARY ATTACHMENTS Asset(24): Attachments not available Asset(24): Rail mounted tritium Iron Sights. Asset(24): Explosive Tips Asset(24): Bolts will explode shortly after impact. Asset(24): CODCASTING Asset(24): ALLOW SPECTATING Asset(24): ALLOW TEAM CHANGE Asset(24): AUTO TEAM BALANCE Asset(24): Weapon is more accurate when firing from the hip. Asset(24): ALLOW TEAM CHANGE IN GAME Asset(24): MMW Scanner Asset(24): EXT CLIP Asset(24): HOLO Asset(24): IN USE Asset(24): This is currently equipped in the slot you are editing. Asset(24): This is currently equipped. Asset(24): Selecting this will replace the &&1. Asset(24): Selecting this will replace the &&1 and &&2. Asset(24): Selecting this will replace the &&1, &&2 and &&3. Asset(24): NEXT Asset(24): TACTICALS Asset(24): LETHALS Asset(24): CHOOSE QUANTITY Asset(24): Default Search Asset(24): Locale Search Asset(24): Locale Only Search Asset(24): SECOND PRIMARY WEAPON Asset(24): TAC KNIFE Asset(24): VAR ZOOM Asset(24): Perk Asset(24): Scorestreak Asset(24): Perk Slot Asset(24): Border between China and Kyrgyzstan Asset(24): TEMP! Asset(24): INTERNATIONAL WATERS Asset(24): Luxurious super yacht. Frantic, yet controlled close quarters engagements. Asset(24): HQ LOCATION ORDER Asset(24): Purgatory Asset(24): PUR Asset(24): QUEUED RESPAWN Asset(24): TEAM ONLY WITH LIMITED SPLITSCREEN Asset(24): An error occured while reading leaderboard data. Asset(24): BOOKMARK GAME Asset(24): Hunted Asset(24): HUN Asset(24): 1.5 SECONDS Asset(24): 2 SECONDS Asset(24): 3 SECONDS Asset(24): 3.5 SECONDS Asset(24): 4 SECONDS Asset(24): 4.5 SECONDS Asset(24): CRATE CAPTURE TIME Asset(24): 25 SECONDS Asset(24): CRATE FREQUENCY Asset(24): 0.5 SECONDS Asset(24): Bot Wars Asset(24): BWARS Asset(24): MULTI TEAM Asset(24): 7 MINUTES Asset(24): FLAG CAPTURE TIME Asset(24): DRONE COUNT Asset(24): DRONE HACK TIME Asset(24): DRONE POWER-ON TIME Asset(24): DRONE STUN TIME Asset(24): 6 SECONDS Asset(24): 7 SECONDS Asset(24): 8 SECONDS Asset(24): 9 SECONDS Asset(24): Toggle HUD Asset(24): Highlight Asset(24): Listen In Toggle Asset(24): SWITCH PLAYER Asset(24): SECOND PRIMARY Asset(24): BORDER TOWN, KYRGYZSTAN Asset(24): Border town between China and Kyrgyzstan. Classic engagements and destinations to fight over. Asset(24): SDC Asset(24): Team: Asset(24): UNHACKED DRONES Asset(24): KEEP Asset(24): DESTROY Asset(24): DRONE WAYPOINTS Asset(24): SHOW MINE Asset(24): SHOW ENEMY Asset(24): SHOW BOTH Asset(24): EMP GRENADES UPON RESPAWN Asset(24): AGR Kills Asset(24): Hacks Asset(24): ROUND &&1 Asset(24): ROUND &&1 of &&2 Asset(24): &&1 POINTS TO WIN Asset(24): Browse Call of Duty exclusive media, films and movies. Asset(24): Edit your ID, manage your File Share, view Challenges and more. Asset(24): Find opponents at your skill level and battle for top position in your League ladder. Asset(24): Watch Films with your friends, and create Clips to share with the community. Asset(24): Edit your game, audio and display settings. Asset(24): Choose a league to compete in. Asset(24): Edit your team ID, manage your team file share, view team challenges and more. Asset(24): Create a montage of your best moments. Asset(24): No Time Limit Asset(24): STANDARD Asset(24): Choose from the base set of Black Ops II game modes. Asset(24): PARTY Asset(24): Choose from a wide variety of fun game modes. Best played with friends. Asset(24): Load any previously customized game mode. Asset(24): FBI Asset(24): &&1 SETTINGS Asset(24): GENERAL SETTINGS Asset(24): &&1 RULES Asset(24): EDIT GAME RULES Asset(24): STARTING EMP GRENADES Asset(24): Choose from the base set of Black Ops II maps. Asset(24): Choose from purchased Black Ops II downloadable content. Asset(24): Dev Maps, remove me before ship. Asset(24): DLC Asset(24): DEV Asset(24): SETUP GAME Asset(24): Change the map, game mode, or edit the game rules. Asset(24): Scoreboard Asset(24): 12 Asset(24): ISA Asset(24): Terrorists Asset(24): Toggle Toolbar Asset(24): Change Team or Role Asset(24): STS Asset(24): Received invite from Asset(24): DISPLAY Asset(24): Score Panel Asset(24): Choose whether or not to display the CODcasting score panel for Team Score. Asset(24): Name Plate Asset(24): Choose whether or not to display the name and team of the player you are currently spectating. Asset(24): Choose whether to show the player's Perks on spawn, never, or all the time. Asset(24): Choose whether or not you see the player's currently equipped weapon, ammo, and grenade inventory. Asset(24): Scorestreaks Asset(24): Choose whether or not you can see the player's currently equipped Scorestreaks. Asset(24): Scorestreak Notifications Asset(24): Choose whether or not the notification message appears when a player earns a Scorestreak. Asset(24): Mini-Map Asset(24): Choose whether or not to display the mini-map. Asset(24): Killfeed Asset(24): Choose whether or not to display the killfeed that displays player deaths and cause of death. Asset(24): Callout Cards Asset(24): Choose whether or not to show identity cards that call out team actions and who the player killed. Asset(24): Team Score Asset(24): Choose whether or not to show the standard team score display in the game HUD. Asset(24): Player Notifications Asset(24): Choose whether or not to show Medals, Level Ups, and similar player notifications. Asset(24): HUD Asset(24): Always On Asset(24): Select Option Asset(24): Change Setting Asset(24): RANDOM AFTER FIRST LOCATION Asset(24): RECAPTURE Asset(24): CAPTURE TIME Asset(24): Selected Scorestreaks Asset(24): HQ Asset(24): LINEAR Asset(24): PANAMA CITY, REPUBLIC OF PANAMA Asset(24): Run down section of Panama. Great close quarters engagements and tough chokes to fight over. Asset(24): OBJECTIVE HELD RESPAWN DELAY Asset(24): HARDPOINT LIFETIME Asset(24): HARDPOINT ACTIVATE DELAY Asset(24): HARDPOINT LOCATION ORDER Asset(24): Militia Asset(24): SCORING Asset(24): CONSTANT Asset(24): PER PLAYER Asset(24): TOKEN Asset(24): 3rd Person Asset(24): 1st Person Asset(24): Options Asset(24): TH Asset(24): ND Asset(24): RD Asset(24): ST Asset(24): Voice Icon Asset(24): Choose if you want to show your name, and the names of any other CODcasters, when speaking. Asset(24): UNLOCK CONFIRMATION Asset(24): Use one unlock token to unlock &&1? Asset(24): &&1 Players Asset(24): Map Icon Colors Asset(24): Choose if the map icons appear as green for the team you are spectating and red for enemies or every team has a unique color. Asset(24): Green/Red Asset(24): Team Colors Asset(24): Cannot perform upload operation when a game film download is in progress. You have downloaded &&1% of the game film. Please try again later. Asset(24): Downloading: &&1 % Asset(24): CREATE HIGHLIGHT REEL Asset(24): CODCAST FILM Asset(24): YOU HAVE EARNED Asset(24): Watch the film in CODcaster mode. Asset(24): SCORESTREAK LIMIT REACHED Asset(24): You have the maximum of 3 selected. Choose a Scorestreak to replace. Asset(24): Replace Asset(24): Switch to burst or automatic fire with [{+actionslot 3}]. Automatic fire will always have more recoil. Asset(24): Iron Sight Asset(24): SECOND TACTICAL Asset(24): SCREENSHOT Asset(24): Downloading &&1 % Asset(24): Zoom Asset(24): Pan Asset(24): Requires Weapon Level &&1 Asset(24): Weapon Level Asset(24): MAX LEVEL Asset(24): Green Run Asset(24): Bus Depot Asset(24): Town Asset(24): Farm Asset(24): Colt Grenade Launcher Asset(24): Tank Asset(24): Weapon Level &&1 Asset(24): Weapon Level Progress Asset(24): Prestige &&1 Asset(24): Personalize Weapon Asset(24): Personalize &&1 Asset(24): EMBLEM AND TAG Asset(24): CONFIRMS Asset(24): DENIES Asset(24): Preview Asset(24): Requires &&2 camo to be unlocked. Asset(24): Requires &&2 reticle to be unlocked. Asset(24): &&1 Lives Left Asset(24): Join ELITE to get this. Asset(24): Increased material penetration. Asset(24): Fire a bundle of 3 bolts at a time. Asset(24): 1 Prestige Token Available Asset(24): PERMANENTLY UNLOCK Asset(24): &&1 hacked your drone! Asset(24): You hacked &&1's drone! Asset(24): Medal Showcase Asset(24): 1st Person View Asset(24): 3rd Person View Asset(24): RESET STATS Asset(24): EXTRA CAC SLOT Asset(24): REFUND Asset(24): Russia Asset(24): Flecktarn Asset(24): Carbon Asset(24): SCORESTREAK REQUIREMENT CONFLICT Asset(24): You already have a Scorestreak at this requirement level. Replace it? Asset(24): Best League Asset(24): An error occurred while trying to find a session, please try again. Asset(24): Start an Xbox LIVE Party Asset(24): You have no friends Asset(24): No recently met players Asset(24): 3rd Person Spectating Asset(24): Disables the ability of a player to switch to the 3rd person view when they are spectating another player while waiting to respawn. Asset(24): The ability to earn scorestreaks. Asset(24): GENERAL Asset(24): GAMEPLAY Asset(24): LEAGUES Asset(24): &&1 Mastery Asset(24): View unlocks for the &&1. Asset(24): Available at Level &&1 Asset(24): You have not unlocked this weapon. Visit Create a Class to unlock this weapon. Asset(24): PRIMARY WEAPON UNLOCKS Asset(24): SECONDARY WEAPON UNLOCKS Asset(24): &&1 UNLOCKS Asset(24): Optics Asset(24): Assignments Asset(24): GLOBAL Asset(24): CO-OP Asset(24): Versus Asset(24): GAME MODE Asset(24): GAME MODE HARDCORE Asset(24): Avg Kills Asset(24): Avg Score Asset(24): Bullets Fired Asset(24): Bullets Hit Asset(24): Combined Rank Asset(24): Traveled Miles Asset(24): Doors Asset(24): Gibs Asset(24): Grenade Kills Asset(24): Taints Asset(24): Perks Drank Asset(24): Rank Icon Asset(24): Rounds Asset(24): Score Per Minute Asset(24): Win Streak Asset(24): Win/Loss Ratio Asset(24): All Asset(24): Playlist Style Asset(24): Core Asset(24): Hardcore Asset(24): View Playercard Asset(24): Page Up/Down Asset(24): Change Filter Asset(24): Apply Filter Asset(24): Top of List Asset(24): Showing &&1 of &&2 Asset(24): Friend Asset(24): The Career leaderboard includes results from all game modes in public match. Asset(24): Public Match leaderboard for Free for All Asset(24): Public Match leaderboard for Team Deathmatch, including multi-team Asset(24): Public Match leaderboard for Kill Confirmed Asset(24): Public Match leaderboard for Domination Asset(24): Public Match leaderboard for Search & Destroy Asset(24): Public Match leaderboard for Capture the Flag Asset(24): Public Match leaderboard for Demolition Asset(24): Public Match leaderboard for Headquarters Asset(24): Public Match leaderboard for Hardpoint Asset(24): Guest accounts are restricted from accessing this content. Asset(24): Controls Asset(24): Choose Swatch Asset(24): Change Opacity Asset(24): Confirm Color Asset(24): COLOR SWATCHES Asset(24): RGB Asset(24): Change Value Asset(24): Select Color Swatch Asset(24): HSB Asset(24): RECENT COLORS Asset(24): Choose a Color Swatch. Asset(24): Edit color by Red, Green and Blue values. Asset(24): Edit color by Hue, Saturation and Brightness. Asset(24): Edit color by choosing a recently used color. Asset(24): Color Asset(24): Reset To Last Saved Color Asset(24): EMBLEMS Asset(24): GEAR Asset(24): RANKS Asset(24): TYPE Asset(24): TOOLS Asset(24): Barbed Wire Asset(24): SELECT &&1 CAMO Asset(24): SELECT ATTACHMENTS Asset(24): Retrieve Care Package to upgrade your loadout and increase your odds of winning. Asset(24): The rendered clip will be lost if you cancel this operation. Are you sure you want to continue? Asset(24): Recommendation request already sent Asset(24): No capable game host found. Please try again. Asset(24): Until Match Begins Asset(24): Highest Difficulty Completed : Asset(24): MISSION OBJECTIVES Asset(24): A neutral bomb is in the center of the level and teams fight to destroy the enemy team's objective. First team to successfully bomb the enemy objective wins. Asset(24): Using Multiple Video Cards Asset(24): MULTIPLAYER Asset(24): Quit Asset(24): COLLECTIBLES Asset(24): Save/Load Game Asset(24): NEW STORY Asset(24): Training Asset(24): Back To Game Asset(24): You are currently in a game Asset(24): Do you wish to continue? Asset(24): Choose Your Skill Level Asset(24): Bookmark Game Film Asset(24): RECRUIT Asset(24): REGULAR Asset(24): HARDENED Asset(24): Back Asset(24): Start training? Asset(24): Switch to Multiplayer? Asset(24): Save Game List Asset(24): Show Auto Saves Asset(24): Show Manual Saves Asset(24): Scorestreaks are not available in this league. Asset(24): Date Asset(24): Save As: Asset(24): Delete Asset(24): Load Asset(24): LOADED Asset(24): Save Asset(24): Delete selected save game? Asset(24): View League Rules Asset(24): Overwrite existing file? Asset(24): You must specify a filename! Asset(24): Are you sure you want to quit? Asset(24): LOOK Asset(24): Shoot Asset(24): Save/Interact Asset(24): Control Defaults Asset(24): System Asset(24): GRAPHICS Asset(24): SOUND Asset(24): Performance Asset(24): Driver Info Asset(24): OPTIMAL SYSTEM SETTINGS Asset(24): Each setting will be restored Asset(24): to its default value. Asset(24): Are you sure? Asset(24): Your controls are now set Asset(24): to their original default values. Asset(24): Close Asset(24): Options - System Asset(24): Set Recommended Asset(24): Quality Asset(24): Quality: Recommended Asset(24): Video Mode Asset(24): Color Depth Asset(24): Full Screen Asset(24): Geometric Detail Asset(24): Character Textures Asset(24): General Textures Asset(24): Texture Filter Asset(24): Texture Quality Asset(24): Nvidia Distance Fog Asset(24): BRIGHTNESS Asset(24): INSTALL Asset(24): Textures have already been installed to your HDD. Asset(24): Language Asset(24): Apply Language Change Asset(24): Apply Asset(24): Your settings are now set Asset(24): Look Up Asset(24): Look Down Asset(24): Mouse Look Asset(24): Center View Asset(24): Free Look Asset(24): Invert Mouse Asset(24): Smooth Mouse Asset(24): Mouse Sensitivity Asset(24): Show Objectives/Scores Asset(24): Use Asset(24): Quick Save Asset(24): Quick Load Asset(24): Forward Asset(24): Backpedal Asset(24): Move Left Asset(24): Move Right Asset(24): Lean Left Asset(24): Lean Right Asset(24): Stand Asset(24): Crouch Asset(24): Prone Asset(24): Jump/Stance Up Asset(24): Stance Down Asset(24): Stance Up Asset(24): Toggle Crouch Asset(24): Toggle Prone Asset(24): Hold Down Crouch Asset(24): Hold Down Prone Asset(24): Turn Left Asset(24): Turn Right Asset(24): Strafe Asset(24): Wall Marks Asset(24): Ejecting Brass Asset(24): Dynamic Lights Asset(24): Low Quality Sky Asset(24): Sync Every Frame Asset(24): Nvidia fog type Asset(24): Attack Asset(24): Toggle ADS Asset(24): ADS Asset(24): Melee Attack Asset(24): Reload Weapon Asset(24): Use / Sprint / Lock Camera Asset(24): Toggle Semi-Automatic Asset(24): Select First Weapon Asset(24): Select Second Weapon Asset(24): Select Pistol Asset(24): Select Grenade Asset(24): Next Weapon Asset(24): Previous Weapon Asset(24): Last Weapon Used Asset(24): Effects Volume Asset(24): Sound Quality Asset(24): Sound Provider Asset(24): This will apply sound Asset(24): settings and return Asset(24): to the Main Menu. Asset(24): Notice Asset(24): Exit Asset(24): This will apply video Asset(24): RESTART FROM CHECKPOINT Asset(24): RESTART LEVEL Asset(24): Load Last Save Asset(24): Click to Start the Mission Asset(24): CLICK ON 'START MATCH' TO BEGIN THE MISSION Asset(24): Next Level Asset(24): This will set Asset(24): recommended video settings Asset(24): and return to the Solo/Co-op Asset(24): and return to the Main Menu. Asset(24): Join an Internet Game Asset(24): Join a LAN Game Asset(24): Disconnect Asset(24): Start New Server Asset(24): MULTIPLAYER OPTIONS Asset(24): Mods Asset(24): Mods: Asset(24): CAMPAIGN Asset(24): Click for Auto-Update Asset(24): Switch to Solo/Co-op? Asset(24): Switch to Main Menu? Asset(24): Switch to Campaign? Asset(24): Download Auto-Update Patch? Asset(24): Version Installed: Asset(24): Version Available: Asset(24): CD KEY Asset(24): Enter your encryption key in the field below. Asset(24): Key: Asset(24): Verify Asset(24): New Favorite Asset(24): Name: Asset(24): IP Address: Asset(24): FILTERS Asset(24): View Empty: Asset(24): View Full: Asset(24): Friendly Fire: Asset(24): Show Max Lives: Asset(24): Show Tourney: Asset(24): Type: Asset(24): Server Name Asset(24): Friend Name Asset(24): PING Asset(24): Get New List Asset(24): REFRESH Asset(24): PASSWORD Asset(24): Add To Favorites Asset(24): Del. Favorite Asset(24): Server Info Asset(24): Find Friend Asset(24): Refuse Asset(24): Accept Asset(24): Connection Type: Asset(24): Select MOD name to Launch Asset(24): Join Asset(24): Create Server Asset(24): Enter CD-Key Asset(24): Show Scores: Asset(24): Chat Asset(24): Team Chat Asset(24): Quick Chat Asset(24): Show Compass: Asset(24): Team Overlay: Asset(24): Chat Icon Time: Asset(24): Net Data Rate: Asset(24): Player Name Asset(24): Continue Asset(24): High Quality Asset(24): Fastest Asset(24): INTERACT Asset(24): SET DEFAULT CONTROLS Asset(24): Stand/Jump Asset(24): Go to Crouch Asset(24): Go to Prone Asset(24): Load selected game? Asset(24): Delete selected favorite from list? Asset(24): Vote Yes Asset(24): Vote No Asset(24): Change Rate of Fire Asset(24): Draw HUD Asset(24): DRAW CROSSHAIR Asset(24): Quick Refresh Asset(24): World Dynamic Light Quality Asset(24): Show Blood Asset(24): This will apply the Asset(24): language change and return Asset(24): 640*480 Asset(24): 800*600 Asset(24): 1024*768 Asset(24): 1152*864 Asset(24): 1280*1024 Asset(24): 1600*1200 Asset(24): 2048*1536 Asset(24): LOW Asset(24): HIGH Asset(24): Extra Asset(24): Bilinear Asset(24): Trilinear Asset(24): Anisotropic Asset(24): 16 bit Asset(24): 32 bit Asset(24): English Asset(24): French Asset(24): German Asset(24): Italian Asset(24): Spanish Asset(24): British Asset(24): Russian Asset(24): Japanese Asset(24): Everything Asset(24): Models Only Asset(24): Nicest Asset(24): NV Radial Asset(24): NV Plane Asset(24): 11khz (Low Quality, Least Memory) Asset(24): 22khz (Normal Quality, Medium Memory) Asset(24): 44khz (High Quality, Most Memory) Asset(24): Windows Default Asset(24): Mono Asset(24): STEREO SPEAKERS Asset(24): Stereo Headphones Asset(24): 4 Speakers Asset(24): 5.1 SPEAKERS Asset(24): 7.1 SPEAKERS Asset(24): Creative Labs EAX 3 (TM) Asset(24): Creative Labs EAX 2 (TM) Asset(24): Creative Labs EAX (TM) Asset(24): Miles Fast 2D Positional Audio Asset(24): Game Type Settings Asset(24): Server Settings Asset(24): Game Type: Asset(24): Server Name: Asset(24): Dedicated: Asset(24): Pure: Asset(24): Maximum Players: Asset(24): Minimum Ping: Asset(24): Maximum Ping: Asset(24): Maximum Rate: Asset(24): Password: Asset(24): Both Asset(24): <=28.8k Asset(24): 33.6k Asset(24): 56k Asset(24): ISDN Asset(24): LAN/Cable/DSL Asset(24): Score Limit (player points): Asset(24): Score Limit (team points): Asset(24): Time Limit (minutes): Asset(24): Force Respawning: Asset(24): Friendly Indicators: Asset(24): Carrier Indicator: Asset(24): Grace Period (seconds): Asset(24): Round Length (minutes): Asset(24): NUMBER OF ROUNDS Asset(24): Go to Campaign Call of Duty? Asset(24): to the game. Asset(24): Number of Corpses Asset(24): Tiny Asset(24): Insane Asset(24): Settings will be applied Asset(24): next time the game Asset(24): is started. Asset(24): All current progress will be lost. Asset(24): Play Demo Level Asset(24): Enable Console Asset(24): SUBTITLES Asset(24): LOD: Asset(24): Aggressive Asset(24): Join a Game Asset(24): RESUME GAME? Asset(24): Connection Asset(24): Reset to Asset(24): to its optimal value. Asset(24): Restart Level? Asset(24): LAN Asset(24): Internet Asset(24): Level of Detail: Asset(24): Add selected server to favorites? Asset(24): Killcam: Asset(24): Allow Voting: Asset(24): Auto-Update Asset(24): Allow Sniper Rifles: Asset(24): Allow Panzerfausts: Asset(24): Allow FG42s: Asset(24): With Password: Asset(24): Without Password: Asset(24): Pure Servers only: Asset(24): Killcam: Asset(24): Model Detail Asset(24): Minimum Asset(24): Maximum Asset(24): Polish Asset(24): Safe Asset(24): Safe Mode Asset(24): Dedicated Only: Asset(24): Auto-Balance Teams: Asset(24): Allow Enemy Spectating: Asset(24): Allow Free Spectating: Asset(24): Allow Downloading Asset(24): Press START Asset(24): Play Toujane Asset(24): SPLIT SCREEN Asset(24): Start Game Asset(24): JOIN GAME Asset(24): Cycle Items: Asset(24): Use Item: Asset(24): Hold Breath Asset(24): Melee/Hold Breath Asset(24): VOICE CHAT Asset(24): Record Level Asset(24): Level Adjust Asset(24): Level Indicator Asset(24): Voice Asset(24): LOOK SENSITIVITY Asset(24): Very High Asset(24): LOOK INVERSION Asset(24): ENABLED Asset(24): Enabled (Default) Asset(24): Disabled (Default) Asset(24): CONTROLLER VIBRATION Asset(24): LEFTY Asset(24): SOUTHPAW Asset(24): LEGACY Asset(24): LEGACY SOUTHPAW Asset(24): CREATE GAME Asset(24): Select Next Mission Asset(24): LATEST Asset(24): Reset Asset(24): Load Mission? Asset(24): Status: Asset(24): Not Started Asset(24): In Progress Asset(24): Completed Greenhorn Asset(24): Completed Regular Asset(24): Completed Hardened Asset(24): Completed Veteran Asset(24): Aspect Ratio Asset(24): Texture Resolution Asset(24): Normal Map Resolution Asset(24): Specular Map Resolution Asset(24): Very Low Asset(24): Auto Asset(24): Standard 4:3 Asset(24): Wide 16:9 Asset(24): Wide 16:10 Asset(24): Menu couldn't be found! Asset(24): Stance Up/Jump Asset(24): Use/Reload Asset(24): Switch Weapon Asset(24): Throw Grenade Asset(24): Change Grenade Type Asset(24): Fire Weapon Asset(24): Objectives/Menu Asset(24): Change Difficulty Asset(24): Right Asset(24): Move Forward Asset(24): Rotate Left/Right Asset(24): Move Back Asset(24): Strafe Left/Right Asset(24): WAITING FOR &&1 MORE PLAYERS Asset(24): Waiting for more players. Asset(24): Match beginning in: Asset(24): Quick Match: Standard Asset(24): Play a Quick Match which will not affect your Rank Asset(24): Quick Match: Ranked Asset(24): Play a Quick Match which will affect your Rank Asset(24): Custom Match: Standard Asset(24): Play a Custom Match which will not affect your Rank Asset(24): Custom Match: Ranked Asset(24): Play a Custom Match which will affect your Rank Asset(24): 4 Minutes Asset(24): 4 Minutes (Default) Asset(24): 15 Minutes (Default) Asset(24): 30 Minutes (Default) Asset(24): 45 Minutes Asset(24): 1 Hour Asset(24): 5 Points (Default) Asset(24): 10 Points (Default) Asset(24): 25 Points (Default) Asset(24): 50 Points (Default) Asset(24): 100 Points (Default) Asset(24): 300 Points (Default) Asset(24): 400 Points Asset(24): 400 Points (Default) Asset(24): 450 Points Asset(24): 450 Points (Default) Asset(24): 600 Points Asset(24): 600 Points (Default) Asset(24): 800 Points Asset(24): Sign In Asset(24): Quick Options Asset(24): 10 Rounds Asset(24): 15 Rounds Asset(24): 20 Rounds Asset(24): Modifiers Asset(24): Game Types Asset(24): A game type will be selected at random. Asset(24): Deathmatch Asset(24): You are all alone. Eliminate everyone else. Asset(24): Axis vs. Allies. Eliminate the enemy team. Asset(24): Get the enemy flag and return it to yours to capture it. Asset(24): Teams race to set up a radio and defend it for points. If the enemy team sets up a radio, you must destroy it. Asset(24): The Allies try to destroy Axis held objectives by planting explosives. Axis must defuse the explosives if they are planted. Asset(24): Start Game Lobby Asset(24): Location: Asset(24): Apply Settings? Asset(24): Settings will be applied next time Asset(24): the game is started. Asset(24): Voice chat will be disabled because Asset(24): your network settings Asset(24): are too low to support voice chat. Asset(24): Apply Language Settings? Asset(24): Binoculars Asset(24): Skilled Asset(24): For players who are new to first-person action games. Asset(24): Your abilities in combat will be tested. Asset(24): Your skills will be strained. Asset(24): You will not survive. Asset(24): Autoaim when Aiming Down the Sight Asset(24): Difficulty: Regular Asset(24): Difficulty: Skilled Asset(24): Difficulty: Hardened Asset(24): Difficulty: Veteran Asset(24): Completed Skilled Asset(24): REPLAY MISSION Asset(24): Weapon Menu Asset(24): Number of Dynamic Lights Asset(24): Enable Crosshair Asset(24): Crosshair Color Asset(24): Force DirectX® 7 Mode Asset(24): Automatic Asset(24): Manual Asset(24): Mission Select Menu Asset(24): NEXT MISSION Asset(24): Continue Mission Asset(24): You are not signed in to a current profile. If you do not sign in you will be unable to save your progress. Do you wish to continue? Asset(24): Warning Asset(24): Continue restart? Asset(24): If you restart now, you will lose Asset(24): any progress that you have made Asset(24): in this mission. Asset(24): Continue saving? Asset(24): If you save now, Asset(24): you will lose any progress Asset(24): since your last checkpoint. Asset(24): If you have changed storage devices Asset(24): since your last checkpoint, data Asset(24): may be lost. Asset(24): Crosshair Asset(24): Round Limit: Asset(24): Reflected Damage Asset(24): Shared Damage Asset(24): Server Information Asset(24): This game saves data automatically at certain points. Do not switch off the power when the HDD access indicator is flashing. Asset(24): This game saves data automatically at certain points. Any existing data will be overwritten. Asset(24): Unable to write to default save device. Asset(24): Extra Low Asset(24): RETRY SAVE Asset(24): QUIT WITHOUT SAVING Asset(24): Resume without saving Asset(24): Difficulty: Easy Asset(24): Completed Easy Asset(24): Cheat Unlocked Asset(24): Host Asset(24): NEED &&1 PLAYERS TO BE READY Asset(24): NEED 1 MORE PLAYER TO BE READY Asset(24): THE MATCH IS ABOUT TO BEGIN Asset(24): JOINING GAME LOBBY&&1 Asset(24): Soften Smoke Edges Asset(24): World Only Asset(24): TM Asset(24): ® Asset(24): Player Select Asset(24): New Asset(24): New Player Name Asset(24): Delete selected profile? Asset(24): A profile with the same name already exists Asset(24): There are no free profile slots. Remove an old profile first. Asset(24): Profile creation failed. Make sure the disk isn't full and that you have file write priviledges. Asset(24): Profile deletion failed. There may be some read-only files, or you may not have file write priviledges. Asset(24): Throw Smoke Grenade Asset(24): Throw Lethals Asset(24): Connection: Asset(24): Ranking: Asset(24): If you quit now, you will lose Asset(24): Quit Game? Asset(24): Return to game Asset(24): Find Ranked Game Asset(24): Find Standard Game Asset(24): Find an unranked match in which you can invite friends. Asset(24): Find a ranked match for competitive play. Friends can not be invited to ranked matches. Asset(24): Select the game type to play. Asset(24): Special Features Asset(24): Melee/Steady Sniper Rifle Asset(24): Steady Sniper Rifle Asset(24): GAME OPTIONS Asset(24): Create Player Profile Asset(24): Anti-aliasing Asset(24): 2x Asset(24): 4x Asset(24): Optimize for SLI Asset(24): You need a player profile to play Call of Duty®: Black Ops II. Asset(24): Select Profile Asset(24): Key Code Asset(24): Enter Key Code Asset(24): Enter your key code in the field below. Asset(24): 11KHZ (Low Quality) Asset(24): 22KHZ (Medium Quality) Asset(24): 44KHZ (High Quality) Asset(24): Cannot switch player profiles while in game. Asset(24): Quit Current Game? Asset(24): Can't change settings while dead Asset(24): Loading a level will cause you to lose your progress in a level you have not yet completed. Asset(24): Congratulations Asset(24): Find Standard Match Asset(24): Find Ranked Match Asset(24): Can not change settings Asset(24): while running a server. Asset(24): Shadows Asset(24): Screen Refresh Rate Asset(24): Extras Asset(24): Crouch/Prone Asset(24): Jump Asset(24): Rendering Method Preference Asset(24): DirectX® 7 Asset(24): DirectX® 9 Asset(24): We recommend using "Optimal System Settings." Manually changing settings could result in poor performance. Asset(24): Changing difficulty will restart the current level. Asset(24): Play for fun with people who share similar profiles. Asset(24): Play competitive matches to improve your TrueSkill™ rankings. Asset(24): Get into a game quickly. Game settings are chosen randomly. Asset(24): Find a session with the game settings you specify. Asset(24): Select Game Type Asset(24): Select Match Type Asset(24): Ranked Match Asset(24): Quick Match Asset(24): Spectator Mode Asset(24): Game experience may change during online play. Asset(24): Set Location Preferences Asset(24): Set your preferences for what locations you like to play Asset(24): TEXTURE SETTINGS Asset(24): Arsenal Asset(24): Stats Asset(24): WAITING FOR 1 MORE PLAYER. Asset(24): Auto-aim Asset(24): Save Device Asset(24): 1st pass Asset(24): Initial geo in progress Asset(24): Sprint Asset(24): Online Stats Asset(24): Experimental Asset(24): Name your custom game mode Asset(24): Game Type Asset(24): Create-a-Mode Asset(24): PLACEHOLDER Asset(24): Squad Asset(24): Reconnecting to party... Asset(24): Kill/Death Asset(24): Streak Asset(24): Win/Loss Asset(24): Experience Asset(24): &&1 player(s) in &&2's squad. Asset(24): &&1 player(s) in party. Asset(24): AIM ASSIST Asset(24): TRYING TO JOIN &&1 POTENTIAL MATCHES Asset(24): Text prohibited due to profanity. Asset(24): ??? Asset(24): Press Button or Perform Gesture Asset(24): Twist + Asset(24): Applying Changes... Asset(24): MAKING BALANCED TEAMS Asset(24): NEED MORE PLAYERS TO BALANCE TEAMS Asset(24): Intermission Asset(24): Clan name denied due to prohibited text Asset(24): Text is blank or contains illegal characters. Asset(24): &&1 vote - &&2 needed Asset(24): Vote to skip? Asset(24): ^1Vote passed!^1 Asset(24): &&1 votes - &&2 needed Asset(24): Saving... Asset(24): Sprint/Hold Breath Asset(24): COMBAT Asset(24): Combat... Asset(24): Attachments/Special Ammo Asset(24): My Assault Asset(24): My Spec Ops Asset(24): My Heavy Gunner Asset(24): My Demolitions Asset(24): My Sniper Asset(24): Texture Filtering Asset(24): Anisotropic Filtering Asset(24): MULTIPLAYER CONTROLS Asset(24): Multiplayer Controls... Asset(24): If you accept this invite, you will quit your current game lobby. Accept invitation? Asset(24): If you join another session, you will disband your party. Disband party? Asset(24): Leave Party? Asset(24): If you join another session, you will leave your party. Leave party? Asset(24): Leave Party Asset(24): SPLIT SCREEN SIGN IN Asset(24): Player 1 Asset(24): Player 2 Asset(24): Player 3 Asset(24): Player 4 Asset(24): Specular Map Asset(24): Throw Tacticals Asset(24): Change Stance Asset(24): Stay In This Squad Asset(24): Stay In This Party Asset(24): Progress through the campaign maps alongside a friend taking on AI & enemy players alike. Asset(24): Voice Chat: Asset(24): Cheats Asset(24): Not Used Asset(24): You have collected &&1 piece(s) of enemy intel. Asset(24): No save device selected; you will not be able to save your game progress. Asset(24): You are now able to save your game progress. Asset(24): FACEBOOK Asset(24): Primary Weapon Attributes Asset(24): Straight up Team Deathmatch on all maps. Use teamwork to kill enemy players and reach the score limit. Asset(24): Work with your partner to kill players to score points. Kill your partner at the right time to earn a bonus. Asset(24): Teams alternate in attacking and defending two bomb sites. The attacking team must destroy both bomb sites to win. Asset(24): Teams alternate in attacking and defending flags, all of which must be captured by the attacking team to win. Asset(24): Defend and destroy the objective. No respawning. Asset(24): 3 flags in the level must be captured. Your team gets points for having control of a flag. The more flags your team holds, the more points you gain. Asset(24): A neutral hardpoint to capture is marked in the level. Capture and hold it to gain points. Asset(24): Check how your score stacks up against your friends and the world. Asset(24): Brightness... Asset(24): XP Reward: Asset(24): LOWER DIFFICULTY Asset(24): Your current difficulty is Regular. Are you sure you want to lower the difficulty to Recruit? Asset(24): Your current difficulty is Hardened. Are you sure you want to lower the difficulty to Regular? Asset(24): Your current difficulty is Veteran. Are you sure you want to lower the difficulty to Hardened? Asset(24): Dev. only Asset(24): Unable to resume current level because save data is corrupted. Please restart the level from "Mission Select". Asset(24): Save corrupted and cannot be used. Please start a new game. Previous data will be overwritten. Asset(24): This will overwrite your current mission's progress. Do you wish to continue? Asset(24): If you continue, your current mission's progress will be overwritten. Asset(24): RECONNECTING TO SQUAD Asset(24): RECONNECTING TO PARTY Asset(24): Trade all of your accomplishments for a bit of prestige. Other players will see your new Prestige rank icon in the lobby, Leaderboards, and game. Asset(24): Do it all again? Asset(24): More Info Asset(24): Enter Prestige Asset(24): Prestige has a price: You'll restart at level 1 and EVERYTHING will be reset. Only your Playercard, Leaderboard rankings, Clan Tag, and playlists will be unaffected. Asset(24): There's no going back. Asset(24): Last Chance... Asset(24): Move the slider to adjust the brightness of your screen. Only the text in the two lower boxes should be visible. Asset(24): Not Visible Asset(24): Barely Visible Asset(24): Easily Visible Asset(24): OPTIONS/BRIGHTNESS Asset(24): BUTTON LAYOUT Asset(24): L1/L2 Buttons and R1/R2 Buttons Asset(24): FLIPPED Asset(24): OPTIONS/BUTTON LAYOUT Asset(24): OPTIONS/THEATER BUTTON LAYOUT Asset(24): INTEL Asset(24): Leave game and squad? Asset(24): Leave game and party? Asset(24): Tied &&1 - &&2 Asset(24): Losing &&1 - &&2 Asset(24): Winning &&1 - &&2 Asset(24): This will override your current settings for this class. Would you like to proceed? Asset(24): Paused Asset(24): Public Playlists Asset(24): RANK & CHALLENGES Asset(24): CHOOSE MAP Asset(24): Resume Credits Asset(24): Press START button to skip Asset(24): DEFAULT FLIPPED Asset(24): >>> Asset(24): Look Sensitivity / Custom Asset(24): Custom (&&1) Asset(24): (VERY LOW) 1 Asset(24): (LOW) 2 Asset(24): (MEDIUM) 4 Asset(24): (HIGH) 8 Asset(24): (VERY HIGH) 11 Asset(24): (INSANE) 14 Asset(24): Cheat Enabled Forward/Back Up/Down Asset(24): The difficulty you have selected is not recommended. Do you wish to continue? Asset(24): Select Difficulty Asset(24): You have found &&1 of &&2 enemy intel items in this mission. Asset(24): Try Again Asset(24): ABBREVIATED Asset(24): Vertical Split Screen Asset(24): Capture battlefield command points. Secure and hold all positions to achieve victory. Asset(24): GRAPHIC CONTENT Asset(24): A vehicle will spawn randomly on the map, once it spawns take the vehicle to the safe zone to gain points. Asset(24): Restart From Last Checkpoint? Asset(24): since your last saved checkpoint. Asset(24): Public Asset(24): Private Asset(24): Gas Asset(24): Reverse Asset(24): Handbreak Asset(24): Vehicle... Asset(24): Your stats from this session will not be saved for this session. Asset(24): LSP Error Asset(24): You need at least two players in the lobby to start the match. Asset(24): Kill players and vehicles on the opposing team. The first team to reach the score limit wins! Asset(24): Difficulty: Asset(24): Hardcore Mode: Asset(24): Playlist Setting Asset(24): TARGET ASSIST Asset(24): Infantry Asset(24): Capture battlefield command points using tanks and other combat vehicles. Secure and hold all positions to achieve victory. Asset(24): Party Privacy: Clan Members Only Asset(24): We are capturing &&1 Asset(24): We're lowering the flag Asset(24): &&1 Is Contested Asset(24): The enemy is raising the flag Asset(24): The enemy is lowering our flag Asset(24): Winning with &&1 of &&2 points Asset(24): Losing with &&1 of &&2 points Asset(24): Tied with &&1 of &&2 points Asset(24): Please enter a gamer profile name between 4 and 20 characters long. Asset(24): &&1 are capturing &&2 Asset(24): The &&1 Have Taken &&2 Asset(24): Waiting for the flag to unlock Asset(24): Fight for the survival of your team against the horde of the undead. Asset(24): Nazi Zombies Asset(24): OPTIONS & CONTROLS Asset(24): Options/Controls Asset(24): Controls/Options Asset(24): This level needs to be completed in Campaign before you can play in splitscreen. Asset(24): Connecting to Game Lobby Asset(24): No storage device selected or found. If no storage device is available, progress will not be saved. Asset(24): CONTINUE WITHOUT SAVING Asset(24): Press START to continue Asset(24): Competitive Scoring Asset(24): Status Asset(24): Send Request... Asset(24): Delete Friend Asset(24): Ground Support Asset(24): TBD Asset(24): HOST IS CHANGING THE GAME SETTINGS Asset(24): Host LAN Asset(24): HOST ONLINE Asset(24): Incoming Requests Asset(24): Accept all Asset(24): Decline Asset(24): Decline all Asset(24): You have exceeded the limit of 100 friends. You must remove some existing friends in order to add more. Asset(24): MANAGE FRIENDS Asset(24): GAME INVITES Asset(24): Send Invite Asset(24): Accept Game Invite Asset(24): INVITE FRIEND Asset(24): Invitation to join a game was sent to friend. Asset(24): Invitation to join a game was accepted. Asset(24): Friend is not online. Asset(24): Are you sure you want to reduce graphic content? Note: Graphic content will not be reduced during online play. Asset(24): Competitive Campaign Asset(24): SOLO Asset(24): RANK_PLAYER_WAS_PROMOTED_N Asset(24): RANK_PLAYER_WAS_PROMOTED Asset(24): RANK_PROMOTED Asset(24): MIGRATING HOSTS Asset(24): ICON ONLY Asset(24): You have already invited this person to be your friend. Asset(24): Connecting to Online Service Asset(24): Online Service Error Asset(24): Can not connect to Online Service. Asset(24): Person with the entered ID does not exist. Asset(24): Starting to host ... Asset(24): UNRESTRICTED Asset(24): REDUCED Asset(24): Found in Mission: Asset(24): Vehicles: Asset(24): MISSION SUCCESS Asset(24): Friends and Recent Players may join your party. Asset(24): Only your Clan Members can join your party. Asset(24): Friends of any player in the lobby may join your party. Asset(24): Players must be invited to join your party. Asset(24): No one may join your party. Asset(24): This person is not a friend yet. You cannot invite him/her to a game. Asset(24): SELECT ONLINE PROFILE Asset(24): Creating Profile Asset(24): Deleting Profile Asset(24): Profile could not be created. Asset(24): Profile could not be deleted. Asset(24): CINEMATICS VOLUME Asset(24): Account could not be created. The name you have entered is not available. Asset(24): Search Preferences: Any Locale Asset(24): Search Preferences: Locale Preferred Asset(24): Search Preferences: Locale Only Asset(24): Difficulty: Recruit Asset(24): SAVE AND QUIT Asset(24): If you save now, you will lose any progress since your last checkpoint. If you have changed storage devices since your last checkpoint, any existing data on the new device will be overwritten. Asset(24): If you save now, you will lose any progress since your last checkpoint. Asset(24): If you restart now, you will lose any progress that you have made in this mission. Asset(24): If you restart now, you will lose any progress that you have made since your last saved checkpoint. Asset(24): Copyright 2012 Activision Publishing, Inc. All rights reserved. Asset(24): Are you sure you want to leave this game? Asset(24): If you quit, you will leave your party. Are you sure you want to quit? Asset(24): If you quit, you will end the game for all players. Are you sure you want to quit? Asset(24): If you quit, you will lose all progress. Are you sure you want to quit? Asset(24): Signed In Asset(24): Rounds Survived Asset(24): Last Round Time Asset(24): High Score Asset(24): Points Earned Asset(24): RESUME CARNAGE Asset(24): Select Cheats Asset(24): Choose which Death Card cheats to activate for this game. Asset(24): Complete the solo campaign to unlock this game mode. Asset(24): Resume Game Asset(24): VoIP VOLUME Asset(24): SESSION REJOIN Asset(24): Call of Duty®: Black Ops II contains graphic content and historical footage which some players may find disturbing. Player discretion is advised. Asset(24): Retrieving server information Asset(24): Retrieving accounts information Asset(24): Authorizing account Asset(24): Downloading account data Asset(24): Ocean Simulation Asset(24): Sound Occlusion Asset(24): Cooperative Controls... Asset(24): Send Asset(24): Lobby Chat Asset(24): Talk: Asset(24): Dynamic Foliage Asset(24): Bullet Impacts Asset(24): Can not send requests to yourself. Asset(24): Create Online Profile Asset(24): You need an online profile to play in Cooperative and Multiplayer modes. Do you want to create online profile now? Asset(24): Quit to Xbox Dashboard? Asset(24): Your custom classes have been reset. Asset(24): NOM4D Asset(24): ALT COLOR SCHEME Asset(24): Save game data is incompatible with the current version of the game. You may continue from the beginning of your most recent mission or exit to the menus. Asset(24): All users must have the same game version to play System Link games. Please sign into Xbox LIVE to ensure that you have the latest update to the game. Asset(24): DOWNLOAD MAPS Asset(24): Offline Asset(24): FILMS - DEBUG Asset(24): Invite Asset(24): View Gamercard Asset(24): Join Session in Progress Asset(24): Downloading File Asset(24): Uploading File Asset(24): RECENT PLAYERS Asset(24): ^BCP^ &&1 Asset(24): MUTE Asset(24): UNMUTE Asset(24): Invite to Game Asset(24): INVITE TO CLAN Asset(24): KICK Asset(24): PROMOTE Asset(24): DEMOTE Asset(24): LOCAL Asset(24): SQUAD MATCH Asset(24): TOURNAMENT MATCH Asset(24): Membership Change Asset(24): Recommendation Status Asset(24): Clan recommendation request sent successfully Asset(24): Clan Name Already Exists Asset(24): Clan name not Permissible Asset(24): Player already owns a clan Asset(24): Player is already part of a clan Asset(24): You have become a member of a new clan. Asset(24): Do you want to disband current clan and join new clan? Asset(24): REMOVE RECOMMENDATION Asset(24): I AM FEELING LUCKY Asset(24): Couldn't Find Any Session. Try Again... Asset(24): RECOMMEND TO CLAN Asset(24): VIEW FILE SHARE Asset(24): SEND CLAN MESSAGE Asset(24): SEND FRIEND REQUEST Asset(24): Already part of the same clan. Asset(24): Clan has been disbanded. Asset(24): Do you want to leave current clan and join new clan? Asset(24): Text Error Asset(24): Invalid string entered. Asset(24): PLAY DEMO Asset(24): SWITCH LOBBIES Asset(24): Recommendation Removed Successfully. Asset(24): Player has not played any matches and can't be compared. Asset(24): Cannot compare stats Asset(24): Fetching Stats Asset(24): Downloading stats Asset(24): Clan invitation sent. Asset(24): Clan Recommendations Asset(24): Failed to fetch DW file Asset(24): Select a Zombies level to play in Solo mode. Asset(24): Incoming Clan Requests Asset(24): Clan Invitation Sender Asset(24): View Clan Recommendation Asset(24): View Clan Invitation Asset(24): Recommender Asset(24): Recommendee Asset(24): Clan Member Asset(24): Clan Job Asset(24): Membership Proposal Status Asset(24): REJECT CLAN INVITATION Asset(24): Clan membership rejected successfully. Asset(24): ACCEPT CLAN INVITATION Asset(24): Sent Asset(24): SENDING INVITE Asset(24): GETTING CLAN INFO Asset(24): Player is not part of a clan. Asset(24): Clan Invite Sent. Asset(24): Special Operations Asset(24): Play through special operations with a friend. Asset(24): LOCKING IN BETS! Asset(24): CHECKING FOR INSUFFICIENT FUNDS Asset(24): END OF GAME Asset(24): Clan invitation received. Asset(24): SAFE AREA Asset(24): SKILL TREE Asset(24): Are you sure that you want to purchase &&1? Cost &&2CP - you have &&3CP. Asset(24): CONFIRM PURCHASE Asset(24): Class Bonus Asset(24): Armor Asset(24): TIME REMAINING Asset(24): Play / Pause Asset(24): Record / (Hold) Screenshot Asset(24): Switch Camera Asset(24): Next Player Asset(24): Previous Player Asset(24): Playback Speed (Pressure Sensitive) Asset(24): Speed + 0.1x Asset(24): Speed - 0.1x Asset(24): Pause / Menu Asset(24): Jump Back Asset(24): FILMS Asset(24): Record Film: Asset(24): End Film Asset(24): &&1 Mods Asset(24): Contracts & Killstreaks Asset(24): Deathstreaks Asset(24): Map vote locked in Asset(24): Game starting in &&1 Asset(24): Select Muzzle Kit Asset(24): Select Sights Asset(24): Select Under Barrel Asset(24): Select Clip Asset(24): Select Camo Asset(24): Author: &&1 Asset(24): Duration: &&1 Asset(24): Uploaded Films Asset(24): Recently Played Games Asset(24): Film Details Asset(24): Uploaded By Asset(24): Content Server Down Asset(24): My Library Asset(24): Mods: &&1 Asset(24): Film List Asset(24): VIEW FILM LIST Asset(24): Could not unmute player Asset(24): Your current preferences allow you to talk to friends only. Asset(24): Your current preferences do not allow you to talk to anybody. Asset(24): The player has been muted from the Gamercard, and must be unmuted from there. Asset(24): Sights Asset(24): Under Barrel Asset(24): Clip Asset(24): Muzzle Kit Asset(24): CONFIRM SALE Asset(24): Are you sure that you want to sell &&1? Sell price &&2CP. Asset(24): MUTATORS Asset(24): PLAYER ABILITIES Asset(24): AWARDS AND TITLES Asset(24): Reward: Asset(24): Purchase Top Attach Point Asset(24): Purchase Bottom Attach Point Asset(24): Purchase Clip Attach Point Asset(24): Purchase Muzzle Attach Point Asset(24): Top Attach Point Asset(24): Bottom Attach Point Asset(24): Clip Attach Point Asset(24): Muzzle Attach Point Asset(24): This is the attach point on the top of the weapon. Asset(24): This is the attach point under the barrel of the weapon. Asset(24): This is the attach point on the clip of the weapon. Asset(24): This is the attach point on the muzzle of the weapon. Asset(24): KINO DER TOTEN Asset(24): No Perks Asset(24): No Traps Asset(24): No Magic Box Asset(24): No Revive Asset(24): No Powerups Asset(24): No Reloads Asset(24): No Boards Asset(24): Fog Match Asset(24): Quick Start Asset(24): No Dogs Asset(24): Dogs Only Asset(24): Double Money Asset(24): Susceptible Asset(24): Power Shot Asset(24): Insufficient funds. You do not have enough ^BCP^ to play a wager match game. Asset(24): WINNING Asset(24): LOSING Asset(24): TIED Asset(24): Mini Map[Easy Mode] Asset(24): BLACK OPS II Asset(24): ENTER STORE Asset(24): STORE Asset(24): GETTING STORE DATA Asset(24): Save and Continue Asset(24): Autoname and Save Clip Asset(24): Discard Asset(24): Keep Clip Asset(24): Pending Friend Request Asset(24): Received Friend Request Asset(24): Preview Clip Asset(24): Select Layer Asset(24): Jump Forward Asset(24): Slow Motion Asset(24): Fast Forward Asset(24): Badbot Asset(24): Jump To Start Asset(24): Theater Button Layout Asset(24): File Transfer Complete Asset(24): LENGTH Asset(24): Author: Asset(24): RECENT GAMES Asset(24): Highest Rated Asset(24): Most Watched Asset(24): FILM Asset(24): Headshot Asset(24): Fail Asset(24): Sort Asset(24): Show Clan Tag Asset(24): Show Emblem Asset(24): Facepaint Pattern Asset(24): Facepaint Color Asset(24): Select Reticle Asset(24): Select Lens Asset(24): COMBAT RECORD LOCKED Asset(24): Camo Locked Asset(24): Reticles Locked Asset(24): Lenses Locked Asset(24): Gun Tag Locked Asset(24): Gun Emblem Locked Asset(24): Timeline Editor Asset(24): Cut Asset(24): Fade Asset(24): Upload Edited Film ( &&1 Clips ) Asset(24): Transition: Asset(24): What would you like to do with this Clip? Asset(24): USER CREATED CONTENT Asset(24): Files (Films and Screenshots) the player has stored for posterity. Asset(24): Go to Theater Asset(24): Download Asset(24): MY PLAYERCARD Asset(24): &&1's PLAYERCARD Asset(24): PLAYERCARD Asset(24): Save Screenshot Asset(24): You have reached the maximum number of clips you can record in your film. Please delete or merge clips through the Timeline Editor section in your ingame pause menu if you want to record further clips. Asset(24): You have an unsaved edited film. Asset(24): My Recent Games Asset(24): Joining session in progress Asset(24): Cannot upload the film. The total duration of the film should be at least 1 second long. Asset(24): RENDER VIDEO Asset(24): CANCEL DOWNLOAD Asset(24): Downloading Asset(24): Select package to purchase and download. Asset(24): REPORT PLAYER Asset(24): OFFENSIVE LANGUAGE Asset(24): Player used offensive language. Asset(24): OFFENSIVE EMBLEM Asset(24): Player has an offensive emblem. Asset(24): CHEATING Asset(24): Player cheated. Asset(24): BOOSTER Asset(24): Report a player you suspect is boosting. Asset(24): What would you like to do with this file? Asset(24): Select for Playback Asset(24): View Asset(24): Copy to File Share Asset(24): EMPTY LAYER Asset(24): SELECT IMAGE Asset(24): PURCHASE LAYER Asset(24): PURCHASE Asset(24): LAYER &&1 Asset(24): SELECT Asset(24): Loading.. Asset(24): Average Rating Asset(24): Time Asset(24): An error occurred while downloading the file. Asset(24): An error occurred while uploading the file. Asset(24): A network error occurred while transferring. Asset(24): Discard Clip Asset(24): Name and Save Clip Asset(24): RANKED Asset(24): UNRANKED Asset(24): RECENT Asset(24): WAGER Asset(24): SERVER BROWSER Asset(24): REGION Asset(24): MODE Asset(24): SERVERS Asset(24): Save Information Asset(24): Your film was successfully uploaded. Asset(24): Your film upload has failed. Asset(24): Your film has reached its maximum size. Please delete any clips through the Timeline Editor section in your ingame pause menu if you want to record further clips. Asset(24): Choose Filter Asset(24): Rate Film Asset(24): Preparing Asset(24): Save Edited Film Asset(24): End Film without Saving Asset(24): EDIT PLAYERCARD Asset(24): EDIT PLAYERCARD / EMBLEM / &&1 Asset(24): SAVE PLAYERCARD CHANGES? Asset(24): SAVE AND EXIT Asset(24): DO NOT SAVE Asset(24): Edit the placement and color of the layer &&1. Asset(24): Select a unique Background for your Playercard. Asset(24): Select an image for layer &&1. Asset(24): Purchase layer &&1. Asset(24): Speed Boost Asset(24): Tactical Bomb Asset(24): Fire Asset(24): Clip &&1: Asset(24): Empty Asset(24): Are you sure you want to delete this clip? Asset(24): Are you sure you want to delete all the clips? Asset(24): ALPHA Asset(24): BRAVO Asset(24): CHARLIE Asset(24): DELTA Asset(24): ECHO Asset(24): FOXTROT Asset(24): ROMEO Asset(24): SIERRA Asset(24): TANGO Asset(24): UNIFORM Asset(24): VICTOR Asset(24): WHISKEY Asset(24): ZERO Asset(24): We could not find any results matching that criteria. Asset(24): Edit Information Asset(24): File Information Updated Asset(24): The file has been uploaded successfully. Asset(24): NO SALE Asset(24): You cannot sell your &&1 because it is still equipped. Asset(24): Found in: Asset(24): Cannot Access File Share Asset(24): Cannot Access Community Asset(24): Your screenshot upload has failed. Asset(24): Your screenshot was successfully uploaded. Asset(24): VERSUS CO-OP Asset(24): FREE CAMERA Asset(24): RECORD Asset(24): Uploading Rendered Movie Asset(24): &&1d &&2h &&3m &&4s Asset(24): &&1h &&2m &&3s Asset(24): &&1m &&2s Asset(24): How would you like to view your Challenges? Asset(24): Highest Reward Asset(24): Percentage Complete Asset(24): EXPERT/MARKSMAN Asset(24): Nearest to Completion Asset(24): Unlocked Asset(24): Purchased Asset(24): Affordable Asset(24): FILTER EMBLEM IMAGES Asset(24): No Images Match Filter Asset(24): Background Asset(24): EDIT PLAYERCARD / BACKGROUND Asset(24): EDIT PLAYERCARD / SELECT IMAGE Asset(24): &&1 Image(s) Found Asset(24): Files I am included in Asset(24): Filter by type Asset(24): Filter by availability Asset(24): BOT DIFFICULTY Asset(24): Game Invite Asset(24): &&1 invites you to play Call of Duty®: Black Ops II. Asset(24): COMBAT TIPS Asset(24): Welcome to Call of Duty®: Black Ops II Asset(24): Please configure your system for the optimal experience. These settings can be changed at any time from the OPTIONS menu. Asset(24): Change your graphic content settings. Asset(24): Call of Duty®: Black Ops II contains graphic content, historical footage and language which some players may find disturbing. Player discretion is advised. Would you like to enable graphic content? Asset(24): Follow these steps to configure the game for optimal viewing. You can change these settings at any time through the OPTIONS menu. Asset(24): Rate Movie Asset(24): Edit game mode. Asset(24): Create Name Asset(24): Edit server settings. Asset(24): Sort By Asset(24): Most Recent Asset(24): &&1 has not selected a Film. Asset(24): &&1 CHALLENGES Asset(24): Total Votes Asset(24): Pre-Match Asset(24): Pre-Match Minplayers Asset(24): LOWER TO RECRUIT Asset(24): LOWER TO REGULAR Asset(24): LOWER TO HARDENED Asset(24): Toggle inversion of your view pitch. Asset(24): Enable or disable your controller vibration. Asset(24): Adjust your button layout. Asset(24): Adjust your theater button layout. Asset(24): Toggle target assist when aiming at enemies. Asset(24): Adjust the sensitivity of your controller's sticks. Asset(24): Adjust the margins of the in-game HUD both vertically and horizontally. Asset(24): Adjust the volume of in-game voice, sound effects and music. Asset(24): Adjust the safe area, brightness and 3D settings. Asset(24): Adjust the brightness of your screen. Asset(24): Install textures to HDD. Asset(24): Textures will be installed to HDD. This will require Asset(24): of free space. Continue? Asset(24): Installing textures to HDD. Do not quit the game or power off the system. Asset(24): There is not enough available space in the HDD. To create data, at least &&1 MB more space is required. Exit the game and obtain the necessary space. Asset(24): Install successful. Asset(24): Install failed. Please exit the game and delete this game data. Asset(24): The installed game data is incomplete and will not be used. Please exit the game and delete this game data. Asset(24): AUDIO SETTINGS Asset(24): GRAPHICS SETTINGS Asset(24): AUDIO SPEAKER SETUP Asset(24): Adjust the controller settings. Asset(24): VOICE VOLUME Asset(24): MUSIC VOLUME Asset(24): SFX VOLUME Asset(24): MASTER VOLUME Asset(24): CINEMATIC MODE Asset(24): PRESETS Asset(24): TREYARCH MIX Asset(24): BASS BOOST Asset(24): HIGH BOOST Asset(24): SUPERCRUNCH Asset(24): Our intended mix. Asset(24): Boosts low frequencies. Asset(24): Boosts high frequencies. Asset(24): Speaker Overdrive. This one is LOUD. See? You can tell already. Asset(24): Adjust your speaker setup and Speaker Trim. This option is disabled ingame. Asset(24): Adjust your speaker setup and Speaker Trim. Please go to the options menu to modify this setting. Asset(24): Adjusts the volume of voices in the game. Asset(24): Adjusts the volume of the music in the game. Asset(24): Adjusts the volume of the sound effects in the game. Asset(24): Adjusts the overall volume of the game. Asset(24): Adjusts the Codcaster game volume. Asset(24): Adjusts the Codcaster voice volume. Asset(24): Adjusts the Cinematics Volume of the game. Asset(24): Adjusts the volume of the VoIP in the game. Asset(24): Select your speaker output mode. Asset(24): LEFT FRONT Asset(24): LEFT Asset(24): CENTER Asset(24): RIGHT FRONT Asset(24): LEFT SURROUND Asset(24): LEFT SURROUND BACK Asset(24): RIGHT SURROUND Asset(24): RIGHT SURROUND BACK Asset(24): LFE Asset(24): SYSTEM TEST Asset(24): Adjust Speaker Trim for the Left Front Speaker. Asset(24): Adjust Speaker Trim for the Left Speaker. Asset(24): Adjust Speaker Trim for the Center Speaker. Asset(24): Adjust Speaker Trim for the Right Front Speaker. Asset(24): Adjust Speaker Trim for the Right Speaker. Asset(24): Adjust Speaker Trim for the Left Surround Speaker. Asset(24): Adjust Speaker Trim for the Left Surround Back Speaker. Asset(24): Adjust Speaker Trim for the Right Surround Speaker. Asset(24): Adjust Speaker Trim for the Center Surround Speaker. Asset(24): Adjust Speaker Trim for the LFE. Asset(24): Plays a sound to test your current sound setup. Asset(24): Rejoin a previously played session on game start. Asset(24): Theater Party Asset(24): Getting Playercard Asset(24): View CoD Playercard Asset(24): Your Rating Asset(24): ACTIVE / PASSIVE 3D Asset(24): Toggle Crosshair Asset(24): Select to turn on/off Active / Passive 3D. Asset(24): Enable or disable the subtitles for the game. Asset(24): Enable or disable aim assist for targeting enemies. Asset(24): View Credits. Asset(24): Warning: Leaving the game early will forfeit your buy-in. Asset(24): Sort order set to Asset(24): Change the graphical content of the game. Asset(24): The file you are looking for might have been removed, modified, or is temporarily unavailable. Asset(24): Find Ranked, Unranked, Wager matches, and more in the Server Browser. Asset(24): Join a Ranked Match. Asset(24): OPERATIONS Asset(24): PLAY Asset(24): NUMBER OF TIMES RATED Asset(24): Select file for playback, removal or info editing. Asset(24): Select this match for playback in the Theater or save it to your File Share. Asset(24): DRAW Asset(24): VICTORY Asset(24): DEFEAT Asset(24): Wager Match Disconnection Asset(24): If the remaining players do not successfully complete the Wager Match, your buy-in will be refunded shortly. Asset(24): Classified Asset(24): NUMBER OF VOTES Asset(24): You are not part of an Xbox LIVE Party. Asset(24): XBOX LIVE PARTY Asset(24): Declassified after 1 more image purchase. Asset(24): Declassified after 1 more background purchase. Asset(24): UPDATED Asset(24): TRANSFER COMPLETE Asset(24): SAVED Asset(24): Searching... Asset(24): LOAD BY DEFAULT Asset(24): Toggle starting the game in Campaign, Multiplayer, or Zombies. Asset(24): Everyone in your party has joined the game. Asset(24): You need at least one non local player in the lobby to start the match. Asset(24): &&1 Reticles Asset(24): Screenshot processing failed. Asset(24): of Asset(24): 8X Asset(24): 16X Asset(24): Show only players' names. Asset(24): Show only players' rank icon and rank. Asset(24): You must purchase layer &&1 first. Asset(24): Toggle crosshairs on or off (3D only). Asset(24): ACTIVE / PASSIVE 3D SETTINGS Asset(24): Active / Passive 3D. 3D TV Required. Asset(24): You have too many players in your party to enter the Theater. Asset(24): Rate Game Asset(24): Playing Call of Duty®: Black Ops II Asset(24): Dota War Asset(24): Work with your team to destroy the enemy Headquarters in this new prototype game mode Asset(24): RF_T6 Asset(24): Fight the Zombies, survive as long as you can! Asset(24): Challenge BloodBath Asset(24): Uploading Game Recording Asset(24): Legal Notice Asset(24): The recording of your game will be lost if you cancel this operation. Are you sure you want to continue? Asset(24): System Info Asset(24): INFO CURRENTLY NOT AVAILABLE Asset(24): VERSION NUMBER: &&1 Asset(24): CONNECTIVITY INFORMATION: &&1 Asset(24): NAT TYPE: &&1 Asset(24): MODERATE Asset(24): STRICT Asset(24): NAT: &&1 Asset(24): CUSTOMER SUPPORT LINK: &&1 Asset(24): BANDWIDTH: &&1 Asset(24): IP ADDRESS: &&1 Asset(24): EXTERNAL: Asset(24): INTERNAL: Asset(24): GEOGRAPHICAL REGION: &&1 Asset(24): http://support.activision.com/blackops2 Asset(24): Q: &&1 Asset(24): CONSOLE ID: &&1 Asset(24): MAC ADDRESS: &&1 Asset(24): YOURS Asset(24): There are no items in the store at this time. Asset(24): Connecting... Asset(24): Testing matches: &&1.&&2% - &&3/&&4 good games Asset(24): Trying to join &&1 potential matches... Asset(24): Migrating hosts. Asset(24): Post Game Countdown Asset(24): PRO TIP: Stay through the Post Game Countdown if you'd like to keep playing with the solo players on your team. Asset(24): Host is changing the game settings... Asset(24): Finding new competition in Asset(24): Need &&1 players to be ready... Asset(24): Need 1 more player to be ready... Asset(24): The match is about to begin... Asset(24): Waiting for &&1 more players. Asset(24): Need more players to balance teams... Asset(24): Making balanced teams... Asset(24): Specialized Optics Asset(24): Combat Efficiency Asset(24): Wildcards Asset(24): Checking for insufficient funds... Asset(24): Waiting for the host. Asset(24): Your video has been successfully uploaded! Visit &&1 to watch your video and view others from the Call of Duty community. Asset(24): Your previously rendered video will be overwritten. Are you sure you want to continue? Asset(24): Load a Film to get started. Asset(24): Straight up Deathmatch. Every man for himself. Kill everyone. Asset(24): Downloading Game Settings Asset(24): Select to purchase and download. Asset(24): You have not met any players recently. Asset(24): You have no friends. Asset(24): You have reached the maximum number of markers allowed. Asset(24): You cannot place two or more markers at the same point in the timeline. Asset(24): Free Roam Mode Asset(24): Edit Camera Mode Asset(24): Dolly Camera Asset(24): Package is bought and downloaded. Asset(24): Purchased, select to download. Asset(24): ASCENSION Asset(24): The risen dead have overtaken a Soviet cosmodrome and all Hell has broken loose. The countdown to the zombie apocalypse has begun. Asset(24): Voice Chat: Asset(24): Field Specialist Asset(24): Humiliation Asset(24): Boot Camp Asset(24): Warning: Leaving the game early will count as a loss and you will lose Rank Points. Leaving often will put you in probation. Asset(24): Warning: Leaving the game early will forfeit your match bonus and will count as a loss. Leaving often will put you in probation. Asset(24): +&&1 XP MATCH BONUS Asset(24): Rate Screenshot Asset(24): Cannot Access Recent Games Asset(24): Declassified after &&1 more image purchases. Asset(24): Declassified affer &&1 more background purchases. Asset(24): "FIVE" Asset(24): Name your class Asset(24): FOUND &&1 MATCHES. GETTING MATCH QUALITY Asset(24): Edit Dolly Camera Marker # &&1 Asset(24): Speed Settings Asset(24): Remove Marker Asset(24): Remove All Markers Asset(24): Are you sure you want to remove all the camera markers? Asset(24): You have switched to the Dolly Camera, but you have not placed any markers. Make sure you place markers in the Edit Camera Mode. Asset(24): Play as guest Asset(24): PlayStation®Store Asset(24): MAP PACKS Asset(24): AVATARS Asset(24): THEMES Asset(24): PURCHASE CONFIRMATION Asset(24): Reposition Camera Asset(24): Camera Marker # &&1 Asset(24): Speed Mode Asset(24): Fixed Asset(24): Speed - &&1x Asset(24): PREVIEW CAMERA &&1 Asset(24): CAMERA &&1 Asset(24): One or more members of your party has a strict or moderate NAT which may impact matchmaking. Asset(24): Fetching... Asset(24): First Strike Pack Asset(24): Escalation Pack Asset(24): DLC4 Pack Asset(24): DLC5 Pack Asset(24): Team Deathmatch with limited HUD, extra bullet damage, friendly fire enabled. Asset(24): Every man for himself. Limited HUD. Extra bullet damage. No health regen. No Tactical Insertions. Asset(24): You get a Crossbow, a Ballistic Knife, and a Combat Axe. Kill players to score points. Combat Axe kills will reset enemy scores to zero. Good luck. Asset(24): One bullet in the chamber, a knife, three lives, and instant kills. Players receive a bullet after each kill. Asset(24): Kill players with your weapon to advance to the next weapon. First to get a kill with each weapon wins. Asset(24): Weapons cycle every 45 seconds. Kill players to score points. Gain Perks for getting muiltiple kills in a row without dying. Asset(24): COMPLETION TIME Asset(24): LEVEL STATS Asset(24): CAREER STATS Asset(24): Alex Mason steps out of retirement to rescue his old friend Sgt. Frank Woods, held captive in Angola by narco terrorist Raul Menendez Asset(24): Mason's son David leads JSOC's elite counter terrorist force investigating Menendez' links to a revolutionary new microchip made from Rare Earth Element Celerium Asset(24): Mason re-enlists with the CIA and joins Woods in Afghanistan, supplying weapons to the Mujahideen in exchange for vital intel on Menendez' whereabouts Asset(24): The President of Panama (Manuel Noriega) lends his PDF armed forces to help the CIA capture Menendez at his drug cartel compound in Nicaragua Asset(24): David Mason's team heads to Pakistan to spy on Menendez, who has co-opted rogue ISI leaders to reverse engineer a downed US drone Asset(24): JSOC learns from the surveillance gathered in Pakistan that Menendez has hidden a Celerium based cyber weapon called "Karma" on the floating city COLOSSUS Asset(24): Mason and Woods join US Navy Seals in the invasion of Panama, on a mission to capture Manuel Noriega Asset(24): Deep cover CIA operative Farid has penetrated Menendez' inner circle and is poised to capture him during a JSOC assault on Menendez' HQ in Yemen Asset(24): Menendez, successfully captured during the Yemen assault, is brought on board the USS Barack Obama for immediate interrogation Asset(24): Marine One is shot down over Los Angeles, and David Mason must escort President Bosworth to safety as US drones under Menendez' control destroy the city Asset(24): JSOC launch a massive assault against the Haitian facility broadcasting the signal controlling the US drone fleet Asset(24): STRIKE FORCE: SINGAPORE Asset(24): STRIKE FORCE: SOCOTRA Asset(24): BRUTE FORCE Asset(24): TRESPASSER Asset(24): LOCK BREAKER Asset(24): Brute Force description. Asset(24): Lock Breaker description. Asset(24): Intruder description. Asset(24): Your online stats have been reset. Asset(24): MELEE KILLS Asset(24): EXPLOSIVE KILLS Asset(24): ROBOT/VEHICLE Asset(24): CHALLENGES BONUS Asset(24): CHALLENGES SCORE Asset(24): DIFFICULTY SCORE Asset(24): Unlock Now Asset(24): x&&1 Asset(24): TOTAL SCORE Asset(24): PARTY GAMES Asset(24): Editing Classes Asset(24): Editing Scorestreaks Asset(24): Viewing Barracks Asset(24): Browsing Playlists Asset(24): HEARING IMPAIRED Asset(24): Turning this on will make voice more audible. Asset(24): HEADPHONES Asset(24): Boosts both the low and high end. Asset(24): MY LOBBY Asset(24): SWAP Asset(24): FACEBOOK USERNAME Asset(24): COPY Asset(24): FACEBOOK PASSWORD Asset(24): CLASS OPTIONS Asset(24): Text is not a valid email address. Asset(24): FRIENDS OPTIONS Asset(24): LINK FACEBOOK Asset(24): USERNAME Asset(24): JOINABLE Asset(24): NOT JOINABLE Asset(24): SIGN OUT OF FACEBOOK Asset(24): CAREER STATS VS Asset(24): YOU Asset(24): FAVORITE GUN Asset(24): AVG Asset(24): VIEW STATS Asset(24): VIEW FILESHARE Asset(24): FACEBOOK FRIENDS Asset(24): ELITE FRIENDS AND GROUPS Asset(24): COMMS Asset(24): OFFLINE PLAYERS Asset(24): SORT FRIENDS LIST BY Asset(24): LINK TWITTER Asset(24): SIGN OUT OF TWITTER Asset(24): START LEVEL Asset(24): STAT SUMMARY Asset(24): SHOW Asset(24): HIDE Asset(24): SLIDE Asset(24): CUSTOMIZE Asset(24): COMBAT LOAD Asset(24): LOADOUTS Asset(24): CLEAR LOADOUT Asset(24): LOADOUT OPTIONS Asset(24): RENAME LOADOUT Asset(24): Film Options Asset(24): Merge All Clips Asset(24): Delete All Clips Asset(24): Are you sure you want to merge all the clips? Asset(24): Merged Clip Asset(24): PRIVATE GAME Asset(24): SPLITSCREEN GAME Asset(24): LOADOUT OVERVIEW Asset(24): Signing out of the guest account will clear all progress for the guest including custom loadouts. The primary account is not affected. Are you sure you want to continue? Asset(24): Are you sure you want to sign out of this sub account? Asset(24): d Asset(24): m Asset(24): s Asset(24): h Asset(24): Grab and hold the flag. The team with the flag earns bonus points for every kill. Asset(24): Team Deathmatch with a twist. Collect enemy dogtags to score for your team. Asset(24): CYCLE TEAM Asset(24): COST &&1 OF SCORE Asset(24): Editing Game Rules Asset(24): LEAGUE PLAY Asset(24): COMMUNITY Asset(24): Choosing a Map Asset(24): Choosing a game mode Asset(24): TACTICAL SUPPORT Asset(24): Last Game Result: Asset(24): OVERVIEW Asset(24): PERK SLOTS Asset(24): NOT COMPLETED Asset(24): CHOOSE LEAGUE Asset(24): TEAM BARRACKS Asset(24): You are about to begin a new campaign which will overwrite your previous campaign. Are you sure you would like to continue? Asset(24): You are about to leave the campaign. Are you sure you wish to continue? Asset(24): Missions performed through the "Replay Mission" option will not be saved. Asset(24): You are not connected to a save device and will not be able to save campaign progress. You may select a save device through the Options menu. Would you like to continue? Asset(24): You are currently not signed to a profile and will not be able to save campaign progress. Asset(24): Turn On HUD Asset(24): TURN OFF HUD Asset(24): COULD NOT RETRIEVE LEADERBOARDS Asset(24): REJOIN Asset(24): Muting Asset(24): MUTE ALL EXCEPT PARTY Asset(24): UNMUTE ALL Asset(24): Mute everyone in the current lobby except for players who are in your party. Asset(24): Unmute all players. Asset(24): TOO MANY ITEMS Asset(24): ALLOW HIT MARKERS Asset(24): Return Fire Asset(24): Support Asset(24): Ground Assault Asset(24): Air Assault Asset(24): ALLOW HEALTH REGENERATION Asset(24): DISALLOW PRONE Asset(24): DISALLOW TARGET ASSIST Asset(24): ROUND SCORE CARRY Asset(24): TEAM KILL PUNISH COUNT Asset(24): 1 Team Kill Asset(24): 2 Team Kills Asset(24): 3 Team Kills Asset(24): 4 Team Kills Asset(24): League Ladder Asset(24): IDLE KICK TIME Asset(24): Killed Asset(24): 90 Seconds Asset(24): NO TACTICAL Asset(24): You have the maximum number of items. Choose an item to replace. Asset(24): HARDCORE HUD Asset(24): PLAYER LIMIT Asset(24): Subdivision Asset(24): Division Asset(24): Your team has been moved to a new division. Asset(24): Congratulations, your team has been promoted! Asset(24): Placement Complete Asset(24): Division Transfer Asset(24): Division Promotion Asset(24): Maximum players that are allowed in your party or in a Custom Match. Asset(24): Attached to &&1 Asset(24): Buffering Asset(24): Preview Film Asset(24): Take a 3rd attachment for your primary weapon. Asset(24): Take a 2nd attachment for your second weapon. Asset(24): Take a primary weapon as your second weapon. Asset(24): Take a second Lethal. Asset(24): Take a second Perk 1. Asset(24): Take a second Perk 2. Asset(24): Take a second Perk 3. Asset(24): RATE, SHARE, SAVE Asset(24): MATCH Asset(24): INITALIZING Asset(24): SAVING Asset(24): SCANNING Asset(24): QUERYING IDENTIFICATION DATA Asset(24): CUSTOMIZE LOADOUT Asset(24): MISSION BRIEFING Asset(24): Game Settings Have Changed Asset(24): The Game Settings have changed. Updating to the latest game settings will put you back to the main menu. Asset(24): Scorestreak Requirement Asset(24): SELECT PERKS Asset(24): SELECT GRENADES Asset(24): CHOOSE WEAPON Asset(24): COD ELITE Asset(24): COD Elite classes are available. Do you want to integrate? Asset(24): CHOOSE ATTACHMENT Asset(24): SYNCING Asset(24): WELCOME, DAVID MASON Asset(24): Initializing PIP subsystem... Establishing uplink... Trading encryption keys... Uplink established. Asset(24): Initializing storage subsystem... Syncing local FS with cloud DB... Filesystem is fully redundant. Replication active. Asset(24): Self test... OK New user detected. Scanning retina... OK Syncing markers... OK \\\ MATCH FOUND \\\ Logging in... Asset(24): Use teamwork to kill enemy players and eliminate the entire team. Each time you kill an enemy player a player on your team will respawn. Asset(24): RESTART MISSION Asset(24): Customize Highlight Reel Asset(24): The highlight reel system couldnt find any events that would match your filter criteria. Try changing the filter parameters and regenerate highlight reel . Asset(24): Highlight Reel Settings Asset(24): Last 5 Matches Asset(24): Transition Type Asset(24): Myself Asset(24): Friendly Asset(24): Enemy Asset(24): Searching for player Asset(24): Best Moments Asset(24): Explosives & Projectile Kills Asset(24): Vehicle Kills Asset(24): Dog Kills Asset(24): Gun and Melee Kills Asset(24): Gun, Melee & Game Mode Scoring Asset(24): Would you like to try and rejoin your previously played session? Asset(24): PLAYLISTS Asset(24): SELECT LEAGUE Asset(24): Capture and control map objectives with bot allies in this free-for-all party game. Asset(24): Hack enemy A.G.Rs for massive score! Asset(24): Wildcard not available when attachments are not available for secondary weapon. Asset(24): Wildcard not available when attachments are not available for primary weapon. Asset(24): BONUS CARDS Asset(24): MATCHING Asset(24): SELECT WEAPON Asset(24): WILDCARD Asset(24): Match Locked In! Asset(24): ADVANCED Asset(24): DEACTIVATED Asset(24): REMOVED Asset(24): Earned XP towards your Public Match level for completing the match. Asset(24): ACTIVATED Asset(24): GAME Asset(24): Party Leader: Asset(24): Browsing CODTV Asset(24): Countdown cancelled Asset(24): Playing Asset(24): Toggle Live Streaming. Asset(24): LIVE STREAMING Asset(24): Ninja Star Asset(24): Dragon Asset(24): Skull Fruit Asset(24): Two Guns Asset(24): Holy Hand Grenade Asset(24): Spider Asset(24): Hatchet Job Asset(24): Unicorns and Fairy Dust Asset(24): Let's Jet Asset(24): Backstabber Asset(24): &&1 MAX Asset(24): PLAYER EMBLEM Asset(24): Select a unique player emblem. Asset(24): The number of points needed to win the round. Asset(24): The amount of time a round will last before it ends. Asset(24): The number of teams that will play the game. Asset(24): The number of rounds that will be played. This is used when Round Score Carry is enabled. Asset(24): The number of rounds a team needs to win before the game ends. Asset(24): When enabled, score will carry across rounds. Asset(24): Bots that will fight on the party leader's starting team. Asset(24): Bots that will fight for the enemy team. Asset(24): Clear All Asset(24): Determines how difficult the bots are to fight against. Asset(24): The number of points necessary to end the round. Asset(24): You have not placed in any Leagues. Your Solo Ladders and League Teams will appear here after you have placed in a League. Asset(24): The number of Automated Ground Robots in the game. Asset(24): The amount of time necessary to hack an Automated Ground Robot. Asset(24): The amount of time at the beginning of the game before the Automated Ground Robots come online. Asset(24): The amount of time the Automated Ground Robot is stunned by an EMP grenade. Asset(24): RANK VS. FRIENDS Asset(24): CAREER TOTAL Asset(24): LEVEL NAME Asset(24): UNAVAILABLE Asset(24): CAREER OVERVIEW Asset(24): Accept invite from Asset(24): STUN KILLS Asset(24): View Team Ladders for ranks, edit your identity and more. Asset(24): &&1 Win Streak Asset(24): Find a match against similarly skilled opponents. Asset(24): Choose a Team Name. Your party must have &&1 players to play as a team. Asset(24): Choose a Team Name. Your party must meet the League Team size to play as a team. Asset(24): Choose team emblem and name Asset(24): Choose a name for your team. You may change it any time during a season. Asset(24): Choose an emblem for your team. You may change it at any time. Asset(24): Enter Team Name Asset(24): Team Name Asset(24): Team Emblem Asset(24): Team Identity Asset(24): CODCASTER GAME VOLUME Asset(24): CODCASTER VOICE VOLUME Asset(24): Maximum Clips Asset(24): Searching For Highlights Asset(24): Recording Highlight Asset(24): RECORDING Asset(24): PREVIEWING Asset(24): Clip #: &&1 Asset(24): Player: &&1 Asset(24): Score: &&1 Asset(24): Deadliest Weapon Asset(24): Rating: Asset(24): Found Highlight Asset(24): KILL BONUS Asset(24): OTHER BONUS Asset(24): Select For CODcasting Asset(24): STUN Asset(24): CAREER RECORD Asset(24): LATEST SCORE Asset(24): Placement Matches Asset(24): Matches remaining until you are placed in a Division Asset(24): Matches until your team is placed in a Division Asset(24): Available Clips: &&1 Asset(24): Rank Points Asset(24): You need to create a Team. Asset(24): TEAM &&1 Asset(24): PRESET CLASSES Asset(24): CUSTOMIZED Asset(24): Awaiting Placement Asset(24): CUSTOMIZATION Asset(24): PER-TEAM Asset(24): Which default class would you like to use? Asset(24): STRIKE FORCE: AFGHANISTAN Asset(24): STRIKE FORCE: PAKISTAN Asset(24): Set Default Asset(24): MELEE Asset(24): Stars Asset(24): 1 And Above Asset(24): Last Played: &&1 Asset(24): 2 and Above Asset(24): 3 and Above Asset(24): 4 and Above Asset(24): 5 Stars Only Asset(24): Place Clip Asset(24): Clip Options Asset(24): Delete Clip Asset(24): Change Transition Asset(24): Update Asset(24): SELECTIONS ALLOWED Asset(24): RESTRICT PRIMARY WEAPONS Asset(24): RESTRICT SECONDARY WEAPONS Asset(24): RESTRICT SUBMACHINE GUNS Asset(24): RESTRICT ASSAULT RIFLES Asset(24): RESTRICT SHOTGUNS Asset(24): RESTRICT LIGHT MACHINE GUNS Asset(24): RESTRICT SNIPER RIFLES Asset(24): RESTRICT SPECIALS Asset(24): RESTRICT PERKS Asset(24): RESTRICT LETHALS Asset(24): RESTRICT TACTICALS Asset(24): RESTRICT PISTOLS Asset(24): RESTRICT LAUNCHERS Asset(24): RESTRICT ATTACHMENTS Asset(24): RESTRICT WILDCARDS Asset(24): &&1 NEW ATTACHMENTS Asset(24): Total Mastery Asset(24): Dynamic Map Elements Asset(24): Searching for lobbies (&&1 matches). Asset(24): Search stage &&1 of &&2 (&&3 matches). Asset(24): Checking quality for match &&1 of &&2. Asset(24): Analyzing match &&1 of &&2. Asset(24): Myself & Friends Asset(24): Select Slot Asset(24): Previous Song Asset(24): Next Song Asset(24): GAMERTAG Asset(24): Sweeping Asset(24): Not Allowed Asset(24): Allowed Asset(24): Daily Bonus: You gained &&1 ladder points for this victory. Asset(24): Daily Bonus Asset(24): Post Game Lobby Asset(24): Control if the Mini-map (sometimes called Radar) is always on, sweeping in waves, or uses the normal game rules. Asset(24): Headshots will be required to do damage with bullet weapons. Damage from explosives, melee weapons, or Scorestreaks work normally. Asset(24): The amount of health a player has. Asset(24): The rate at which players regenerate health. Asset(24): Players will automatically spawn. This is always on if a Wave Spawn Delay is set. Turn this off to let players choose when they spawn after dying. Asset(24): The first player to die will activate the wave spawn. All players who died will spawn together. If Respawn Delay is also set, the player must wait at least as long as the respawn delay before spawning on the next wave. Asset(24): &&1 % Asset(24): Teammates can damage each other. If lives are limited, teamkills won't subtract lives. If set to Reflect, damage done to a teammate is applied back to you. If set to Shared, damage done to a teammate is split between you and that teammate. Asset(24): Teamkill Kick Limit Asset(24): The number of times a player can kill a teammate before being kicked from the game. Asset(24): Let players CODcast this game. Asset(24): Pre-Match Timer Asset(24): The amount of time before the match will start. Asset(24): 1 Kill Asset(24): 2 Kills Asset(24): 3 Kills Asset(24): 4 Kills Asset(24): When on, the map will change with dynamic or random elements. Not all maps have dynamic map elements. Asset(24): New Perk Asset(24): New Reticle Asset(24): New Tactical Asset(24): New Lethal Asset(24): New Scorestreak Asset(24): New Wildcard Asset(24): New Secondary Weapon Asset(24): New Primary Weapon Asset(24): New Emblem Asset(24): New Background Asset(24): New Camouflage Asset(24): &&1 : &&2 Asset(24): Revenge Voice Asset(24): Players can briefly hear their victim in their headset after a kill. Asset(24): Battlechatter Asset(24): Ambient player dialogue. Asset(24): Announcer Asset(24): Killcam Asset(24): Shows the player an instant replay of how they were killed. Asset(24): Automatically assign players to teams. If off, players decide which teams they are on before the game starts in the pre-game lobby. Asset(24): Team Change In-Game Asset(24): Players can change teams during the game. Asset(24): Players can lie prone on the ground. Asset(24): Hit Indicator Asset(24): Display indicators on the crosshair when an opponent is damaged. Asset(24): Not For Tacticals Asset(24): HEALTH AND DAMAGE SETTINGS Asset(24): SPAWN SETTINGS Asset(24): Announce enemy team actions. Asset(24): The amount of time a player has to wait before respawning. Asset(24): &&1 Lives Asset(24): &&1 Seconds Asset(24): &&1 Points Asset(24): &&1 Kills Asset(24): &&1 Minutes Asset(24): The number of times each player can die before they are no longer allowed to respawn. Asset(24): Next Level: &&1 XP Asset(24): Current: &&1 XP Asset(24): The amount of time it takes to plant the bomb. Asset(24): The amount of time it takes to defuse the bomb. Asset(24): Every attacking player gets a bomb. Asset(24): Switch Sides Asset(24): The number of rounds to play before teams switch sides. Asset(24): Every &&1 Rounds Asset(24): The amount of time it takes to capture an objective. Asset(24): The number of rounds that will be played before the game ends. Asset(24): &&1 Rounds Asset(24): The amount of time an objective is active. Asset(24): Activation Delay Time Asset(24): The amount of time before the next objective becomes active. Asset(24): Locations Asset(24): The order in which the objectives will appear. Asset(24): Random After First Asset(24): The amount of time added on to the current time when a bomb site is destroyed. Asset(24): Round Win Limit Asset(24): The amount of time each round will last before it ends. Asset(24): Round Time Limit Asset(24): Win Condition Asset(24): Determines how the game is scored. If this option is set to Round Wins, the first team to reach the Round Win Limit wins. Each round is won by the team who reaches the Round Capture Limit first. If this option is set to Total Flag Captures, the first team to reach the Score Limit or the team with the most flags when time expires wins. Flags captured carry over to the next round. Asset(24): Total Flag Captures Asset(24): League Teams Asset(24): Ladder Results Asset(24): Round Wins Asset(24): The number of flags needed to win the game. Asset(24): Round Capture Limit Asset(24): The number of flags needed to win the round. Asset(24): &&1 Flags Asset(24): SETUP BOTS Asset(24): Set the number of bots you want to play with and their difficulty. Asset(24): The first player to reach the score limit will win the game. Asset(24): The total points needed to win the game. Asset(24): The length of the game. The player with the most points at the end of the time limit will win. Asset(24): The amount of time before the bomb detonates. Asset(24): Destroy Time Asset(24): The amount of time it takes to destroy an objective. Asset(24): Linear Order Asset(24): INCOMPLETE Asset(24): Determines if the team gets score at a constant rate or if more points are awarded when more players occupy the hardpoint. Asset(24): Additive Asset(24): How and if the enemy appears on the minimap. Asset(24): Enemy Carrier Asset(24): Return Time Asset(24): The time before a flag is automatically returned to base. Asset(24): Auto Return Time Asset(24): How long it takes to return a flag. Asset(24): Off for Tacticals Asset(24): On Spawn Asset(24): A neutral base to capture is marked in the level. Capture and hold it to gain points. The team that holds the HQ doesn't respawn. Asset(24): challenges to unlock Asset(24): Clear Layer Asset(24): Edit Layer Asset(24): Layers Used: &&1/&&2 Asset(24): Choose an emblem to edit. Asset(24): SAVE CHANGES Asset(24): DO NOT SAVE CHANGES Asset(24): Delete Emblem? Asset(24): Are you sure you want to delete this emblem? Asset(24): EDIT TITLE Asset(24): Layer Asset(24): Layer &&1 of &&2 Asset(24): Choose Emblem Asset(24): Change Emblem Asset(24): Advanced Editor Asset(24): EDIT EMBLEM Asset(24): NEW LAYER Asset(24): Layer Options Asset(24): Paste Asset(24): No Teams Asset(24): Rotation Asset(24): Team Homepage Asset(24): Clipboard Asset(24): Commit Changes Asset(24): Cancel Layer Changes? Asset(24): Unlock Token Earned Asset(24): Unlock Tokens Earned Asset(24): Layer Edit Controls Asset(24): Toggle to Color Swatches Asset(24): Toggle to Color Mixer Asset(24): Change Color Asset(24): Basic Editor Asset(24): Confirm Asset(24): Reset To Last Saved Asset(24): Edit Color and Opacity Asset(24): ^BBUTTON_EMBLEM_ROTATE_LEFT^^BBUTTON_EMBLEM_ROTATE_RIGHT^ Rotate Asset(24): Scale Horizontally/Vertically Asset(24): ^BBUTTON_LUI_DPAD_D^ + ^BRemote_LStick^ Asset(24): Edit the scale, position and rotation of this layer. Asset(24): Backgrounds Asset(24): CROPPING EDITOR Asset(24): Clan Tags KILLS Asset(24): View Screenshot Asset(24): Game Bookmarked Asset(24): STRIKE FORCE: CARRIER Asset(24): Unlock Classified Asset(24): CAMERA STATUS Asset(24): NETLINK Asset(24): This League Ladder is not available until you are placed in a Division. Asset(24): Ladder for the current league. Asset(24): INFRARED Asset(24): MILLIBAR Asset(24): View the rules for the current league. Asset(24): COMPLETE LEVEL Asset(24): Invite &&1 Players to Create a Team Asset(24): STRIKE FORCE Asset(24): CHANGE LEAGUE Asset(24): &&1 Online Asset(24): &&1/&&2 in Category Asset(24): &&1/&&2 in Playlist Asset(24): MISSION RETRIES: Asset(24): Monday Asset(24): Tuesday Asset(24): Wednesday Asset(24): Thursday Asset(24): Friday Asset(24): Saturday Asset(24): Sunday Asset(24): January Asset(24): February Asset(24): March Asset(24): April Asset(24): May Asset(24): June Asset(24): July Asset(24): August Asset(24): September Asset(24): October Asset(24): November Asset(24): December Asset(24): Find next match Asset(24): You are not allowed to play in this league. Asset(24): Solo competitors are not allowed to play in this league. Asset(24): Teams are not allowed to play in this league. Asset(24): Solo players are not allowed to play in this league. Asset(24): Your team size is not valid for this league. Asset(24): SAFE AREA ADJUSTMENT Asset(24): Previous Asset(24): AM Asset(24): PM Asset(24): New Content Asset(24): Twitch Login Asset(24): LOGIN Asset(24): Connecting to Twitch Asset(24): Twitch Username Asset(24): Twitch Password Asset(24): Error occurred while trying to log into Twitch. Asset(24): Match Outcome Asset(24): 1 Unlock Token Available Asset(24): Final Result Asset(24): With Kills/Events Asset(24): All Rounds Asset(24): Promotion Asset(24): Select a film for playback in the Theater. Asset(24): New Features Asset(24): VIEW STRIKE FORCE CONTROLS Asset(24): RETRY MISSION Asset(24): Mission Failed Asset(24): Take a tactical grenade in place of your lethal grenade. Asset(24): Selecting this will replace Danger Close. Asset(24): Selecting this will replace Tactician. Asset(24): Do you want to go to Theater? Asset(24): Scorestreak Selection Asset(24): Use Scorestreak Asset(24): Access Equipment Inventory Asset(24): Equip Claymores Asset(24): Speed - 1.0x Asset(24): Speed +.1.0x Asset(24): Toggle Controls Asset(24): Cannot load this file in Theater since you are not the host of this lobby. Asset(24): Views: Asset(24): Top &&1 Asset(24): Available at &&1 (Level &&2) Asset(24): Live streaming is disabled for the host. Asset(24): MODE CLASSIFIED Asset(24): MAP CLASSIFIED Asset(24): ANAGLYPH 3D Asset(24): Toggle Anaglyph 3D on or off. Red/Cyan anaglyph glasses required. Asset(24): Videos Asset(24): FILE MANAGER Asset(24): Likes: Asset(24): Dislikes: Asset(24): File Manager Breakdown Asset(24): FULL Asset(24): STORY Asset(24): OUTCOME Asset(24): Big Spender Asset(24): Savior and Sinner Asset(24): Team Player Asset(24): Rampager Asset(24): Handyman Please take off your anaglyph glasses now. Please put on your anaglyph glasses now. Asset(24): Add Friend Asset(24): Are you sure you want to delete this file? Asset(24): Please wait while the file is being deleted. Asset(24): An error occured while deleting the file. Asset(24): The file was deleted successfully . Asset(24): Please wait while the file is being uploaded. Asset(24): Screenshots Asset(24): Upload File Asset(24): You have already used the maximum number of slots for this category. You may remove files from the File Manager to make space. Asset(24): Overtime Time Limit Asset(24): The amount of time the Overtime round will last before it ends. Asset(24): CANCEL UNLOCK Asset(24): &&1 Players (&&2 Max) Asset(24): &&1 Player (&&2 Max) Asset(24): An error occured while accessing the File Manager. Asset(24): Subdivision: &&1 Asset(24): ESCORT a convoy of Afghan and Russian VIPs and destroy any landmines blocking its path. Asset(24): DEFEND Forward Operating Base "Spectre", and prevent SDC troops from detonating an Electromagnetic Pulse bomb inside the facility. Asset(24): ASSASSINATE SDC Chairman Tian Zhao. Asset(24): DESTROY the SDC freighter and its cargo of hypersonic cruise missiles. Asset(24): RESCUE the Celerium scientist held captive by Yemeni terrorists. Asset(24): challenges to unlock the Asset(24): Like/Dislike Asset(24): This vote has already been submitted. Asset(24): Like Asset(24): Dislike Asset(24): Points per Death Asset(24): The number of points your team loses for each death. Points can never be lower than zero. Asset(24): Headshot Bonus Points Asset(24): Extra points awarded if the kill is a headshot in addition to the points per kill. Asset(24): Points per Kill Asset(24): The number of points for each kill. Asset(24): Points per Kills Confirmed Asset(24): The number of points for each kill confirmed. Asset(24): Points per Kill Denied Asset(24): The number of points for each kill denied. Asset(24): Please wait while the vote is saved. Asset(24): There was an error while submitting your vote. Asset(24): Your vote has been submitted. Asset(24): RESUME STORY? Asset(24): RESUME STORY Asset(24): If you quit, you will have one less Strike Force Team available for future missions Asset(24): If you retry, you will have one less Strike Force Team available for future missions. Asset(24): Continue retry? Asset(24): Explosive Delay Asset(24): Scorestreak Delay Asset(24): Delay explosive weapon use at the start of the round. Asset(24): Delay attacking Scorestreaks at the start of the round. Asset(24): Pickup Time Asset(24): The amount of time it takes to pickup the enemy flag. Asset(24): REC Asset(24): INTERFERENCE Asset(24): MATCH FOUND Asset(24): MATCH NOT FOUND Asset(24): Use the ^BBUTTON_EMBLEM_MOVE^ to cycle between available Story and Strike Force missions Asset(24): Use the ^3ARROWS^7 to cycle between available Story and Strike Force missions Asset(24): A new Strike Force Mission is available. Asset(24): The mission '&&1' will only be available for &&2 campaign level(s). Asset(24): The mission '&&1' will not be available after completing the next campagin level. Asset(24): How much weapon progression a player loses when knifed. Asset(24): &&1 Weapon Asset(24): &&1 Weapons Asset(24): Ladder Asset(24): Determines which set of weapons the game uses. Normal: Standard ladder. Close Quarters: Shotguns, SMGs and Launchers. Marksman: Assault Rifles, LMGs and Sniper Rifles. Crazytown: Pistols and Specials. Random: Selects randomly from all ladders Asset(24): Close Quarters Asset(24): Gunslinger Asset(24): Marksman Asset(24): Crazytown Asset(24): Rewind Story allows you to replay the game from this point forward and make different choices to change your story. This action will reset your story progress to this mission and overwrite your save game. This cannot be undone. Are you sure? Asset(24): REWIND STORY Asset(24): STRIKEFORCE TUTORIAL Asset(24): MENENDEZ, RAUL Asset(24): DEFALCO Asset(24): DUAL PLAY Asset(24): Toggle to turn on/off Dual Play. Asset(24): Speed ( &&1x ) Asset(24): Upload Complete Asset(24): Upload Failed Asset(24): File Uploading Asset(24): Slots Used Asset(24): Deleting File Asset(24): File Deleted Asset(24): The Call of Duty server is not available at this time. Please try again later. Asset(24): HELP Asset(24): SKIP TUTORIAL Asset(24): Highlight Reel Asset(24): Automatically creates an edited film from the best moments in the game. Customize your Highlight Reel to increase the available Clips that will automatically be included. Asset(24): Start Highlight Reel Asset(24): Fine tune the settings and filters used to create your Highlight Reel. You must have at least 1 available clip to start the Highlight Reel creation. Asset(24): Select the players you want to include in the Highlight Reel. Asset(24): Select the transition type you want to use between the clips in the Highlight Reel. Asset(24): Set the type of events you want to include in the Highlight Reel. Asset(24): Change the number of clips you want to have in the Highlight Reel. Asset(24): Events in a Film's timeline are given a rating. You can use the Stars to filter the best events in the game. Asset(24): Choose whether to include to match outcome in the Highlight Reel. Asset(24): Buy Now Asset(24): Roger That Asset(24): No HUD. Limited health. Friendly fire enabled. Asset(24): How many points a player loses when killed with the Setback weapon. If no weapon is set, then this won't have any impact on the game. A player's score can never be lower than zero. Asset(24): All Points Asset(24): Setback Weapon Asset(24): The weapon that will set players back in points. Asset(24): Crossbow Kills Asset(24): Ballistic Knife Kills Asset(24): Combat Axe Kills Asset(24): The number of points received for each kill with the Crossbow. Asset(24): The number of points received for each kill with the Ballistic Knife. Asset(24): The number of points received for each kill with the Combat Axe. Asset(24): Continue skipping the tutorial? Asset(24): Spectate &&1 Asset(24): View Theater Party Asset(24): View Game Scoreboard Asset(24): View CODcasters Asset(24): Moving &&1. Select a new spot in the timeline to place the clip. Asset(24): Place &&1 at timeline marker &&2. Asset(24): Can not place &&1 at this spot in the timeline. Asset(24): Move Clip Asset(24): What do you want to do with this clip? Asset(24): AVAILABLE FOR '&&1' MORE CAMPAIGN LEVELS Asset(24): AVAILABLE FOR '1' MORE CAMPAIGN LEVEL Asset(24): Weapon Kills Asset(24): The number of points received for each kill with Weapons. Asset(24): Weapon Change Timer Asset(24): The amount of time between weapon changes. Asset(24): Number of Weapons Asset(24): The number of weapons the game will cycle through. Asset(24): Learn the basic controls for the Strike Force levels. Asset(24): Survivor Bonus Asset(24): The amount of points received when another player is eliminated. Asset(24): The number of points received for each kill with the Knife Asset(24): &&1 more... Asset(24): Friends playing Black Ops 2 Asset(24): Throw Primary Asset(24): Throw Secondary Asset(24): Angola Asset(24): Monsoon Asset(24): Afghanistan Asset(24): Nicaragua Asset(24): Pakistan Asset(24): Panama Asset(24): Blackout Asset(24): LA Asset(24): Haiti Asset(24): COLOR BLIND ASSIST Asset(24): Show the minimap and player indicator in color-blind friendly colors. Asset(24): Bots are not supported in Search & Destroy. Asset(24): Bots are not supported in Hacker. Asset(24): Bots are not supported in Gun Game. Asset(24): Bots are not supported in One in the Chamber. Asset(24): Bots are not supported in Sharpshooter. Asset(24): Bots are not supported in Sticks and Stones. Asset(24): You have no more STRIKE FORCE TEAMS available. Completing Story levels will unlock additional TEAMS. Asset(24): One will appear prior to each mission identifying the key objective. You can also customize your loadout for this mission by pressing ^BBUTTON_LUI_ALT2^ or simply enter the level with the default loadout. You may also press ^BBUTTON_LUI_ALT1^ to check your career record. Asset(24): One will appear prior to each mission identifying the key objective. You can also customize your loadout for this mission by pressing ^3C^7 or simply enter the level with the default loudout. You may also check your career record by pressing ^3R^7. Asset(24): Mission Briefing Screen Asset(24): Turret Kills Asset(24): Type: &&1 Asset(24): PANEL Asset(24): Recently Shared Asset(24): Activity Feed Asset(24): My Channel Asset(24): RECENT VICTORIES Asset(24): BOOKMARKED FILMS Asset(24): SAVED FILMS Asset(24): SAVED EDITED FILMS Asset(24): CHANNELS Asset(24): EDITED FILMS Asset(24): PLAYER CHANNEL Asset(24): Invite &&1 Player to Create a Team Asset(24): Unable to merge clips since your film has reached its maximum size. Asset(24): EDITED FILM Asset(24): The Strike Force tutorial can be replayed any time through Replay Mission. Asset(24): MODE: Highlight Reel Asset(24): MODE: CODcaster Asset(24): MODE: Film Playback Asset(24): Previewing Clip Asset(24): Previewing Clip #&&1 Asset(24): MODE: Theater Party Asset(24): MODE: Film Editor Asset(24): Silent Plant Asset(24): Players can hear the bomb being planted. Asset(24): Leave Lobby and Party Asset(24): Leave Lobby Asset(24): Leave Lobby and Disband Party Asset(24): Deselect Asset(24): You MUST successfully complete the mission '&&1' now in order to beat the SDC and win Strike Force. If you complete the next campaign level, Strike Force missions will no longer be available. Asset(24): Continue Restoring Defaults? Asset(24): You will lose the current layout if you restore to defaults. Asset(24): ELITE CLAN Asset(24): Create or edit your emblem. Asset(24): Choose a custom background for your identity. Asset(24): Choose a tag that will be displayed by your name in Lobbies. Asset(24): Edit your emblem to create a cropped version for small display. Asset(24): View Public Match challenges for Primary Weapons. Asset(24): View Public Match challenges for Secondary Weapons. Asset(24): View Public Match challenges for Optics. Asset(24): A collection of Public Match challenges that test your skills and endurance. Asset(24): You've Prestiged. Now it is time to prove your skills with equipment, perks and wildcards in Public Match. Asset(24): A collection of Public Match challenges for Game Modes. Asset(24): Prove your skills with equipment. Earn XP, Backgrounds and Emblems. Asset(24): Challenges that recognize career accomplishments across your Public Match career. Asset(24): A collection of Public match challenges for Scorestreaks. Asset(24): Unlocked after completing Level 55. Asset(24): Enter Prestige Level &&1 to continue your progress in Public Match. Asset(24): View weapon level progress and rewards for &&1. Asset(24): View challenges that unlock camo for &&1. Asset(24): View challenges that unlock backgrounds and emblems for the &&1. Asset(24): Complete the basics to unlock XP, Backgrounds and Emblems. Asset(24): Earn the best multi-kills and killstreaks to unlock XP, Backgrounds and Emblems. Asset(24): Make the enemy pay. Earn XP, Backgrounds and Emblems. Asset(24): Kills with Skills. Earn XP, Backgrounds and Emblems. Asset(24): Get kills while aiming down sights with theses specialized optics. Earn XP and Backgrounds. Asset(24): Complete challenges for weapon attachments. Earn XP and Backgrounds. Asset(24): Complete challenges for Lethals and Tacticals. Earn XP and Backgrounds. Asset(24): Complete challenges for Perks. Earn XP and Backgrounds. Asset(24): Complete challenges for Wildcards. Earn XP and Backgrounds. Asset(24): View challenges that unlock reticles for the &&1. Complete them all for a background. Asset(24): Complete challenges for &&1. Earn XP, Backgrounds and Emblems. Asset(24): Achieve mastery. Earn XP, Backgrounds and an emblem. Asset(24): Achieve career victories and top performance across game modes. Earn XP and Backgrounds. Asset(24): Prove your combat efficiency across score streaks and weapons. Earn XP and Backgrounds. Asset(24): Complete death dealing challenges for Airborne Scorestreaks. Earn XP, Backgrounds and Emblems. Asset(24): Complete death dealing challenges for Ground based Scorestreaks. Earn XP, Backgrounds and Emblems. Asset(24): Help yourself, help your team. Earn XP, Backgrounds and Emblems. Asset(24): Deny the enemy satisfaction by taking down their streaks. Earn XP, Backgrounds and Emblems. Asset(24): Disband Party? Asset(24): This will cause you to leave the lobby and disband your party. Asset(24): Leave and Disband Party Asset(24): Leave Lobby? Asset(24): Decide whether to leave alone or bring your party with you. Asset(24): Bring Party Asset(24): Leaving the lobby will also cause you to leave your party. Asset(24): RESTRICT PERK 1 Asset(24): RESTRICT PERK 2 Asset(24): RESTRICT PERK 3 Asset(24): This determines whether or not players can choose from their own custom classes. If not allowed, players may only choose from the preset classes. Asset(24): This is the maximum number of items players will be able to equip in Create a Class. Asset(24): This determines whether the preset classes that players have to choose from are customized per-team. Asset(24): You have no game invites. Asset(24): Resets all of your stats and starts you at level 1. This can be done once per Prestige. Asset(24): Reset stats allows you to completely start over at level 1. This will erase everything, including all progression and unlocks. Be absolutely sure you want to do this. There is no going back. Asset(24): Provides an extra Create a Class slot. This can be done once per Prestige. Asset(24): Turns the first available default class slot in Create a Class into one you can customize. Asset(24): Refunds all Unlock Tokens earned so far this Prestige. This can be done once per Prestige. Asset(24): Refund reimburses all the Unlock Tokens you have used this Prestige level and relocks any content you used a token on. Use Refund to try out different types of weapons and gear. Asset(24): You'll start over at level 1 having gained a bit of prestige. You keep all your weapon level and Challenge progress and earn Prestige Tokens which allow you to unlock something in Create a Class permanently. Asset(24): Searching for lobbies (1 match). Asset(24): Search stage &&1 of &&2 (1 match). Asset(24): You have been disconnected from the Call of Duty®: Black Ops II servers. Asset(24): You must be online and connected to Steam to access Friends. Asset(24): STEAM ONLINE Asset(24): You must be signed into Steam and have a valid connection to the Internet to view Leaderboards. Asset(24): Clan Settings Asset(24): Sign In to Steam Asset(24): Sign Out of Steam Asset(24): You were logged out of Steam Asset(24): This server only allows players from certain clans to play here. Asset(24): Clan Info Asset(24): Edit Clan Info Asset(24): End of match Asset(24): You must sign in before you can play Call of Duty. Asset(24): The user &&1 does not have proper permissions for that operation Asset(24): You must not sign in to Steam during a System Link game. Asset(24): You must be signed in to Steam to play LIVE matches. Asset(24): ^BBUTTON_MP_LOBBY_GAMERCARD^ View Player's Steam Profile Asset(24): ^BBUTTON_MP_READY^ view gamer Asset(24): ^BBUTTON_MP_GAMERCARD^ Steam Profile Asset(24): ^BBUTTON_MP_GAMERREVIEW^ Submit Review Asset(24): Players signed into Steam, will only see servers run by other Steam players. Players who are signed in locally will only see servers run by other players who are signed in locally. Asset(24): Unable to join game session Asset(24): The party is no longer active Asset(24): ^BBUTTON_MP_JOINGAME^ Join Game Asset(24): ^BBUTTON_MP_LEAVEGAME^ Leave Game Asset(24): ^BBUTTON_MP_SIGNIN^ Change Users Asset(24): ^BBUTTON_MP_SIGNIN^ Change Profile Asset(24): ^BBUTTON_MP_STARTGAME^ Click to Continue Asset(24): Not signed in to a profile Asset(24): Signed in as: &&1 Asset(24): ^BBUTTON_MP_LOBBY_GAMERCARD^ Find Game Lobby Asset(24): ^BBUTTON_MP_LOBBY_GAMERCARD^ find game Asset(24): Your playlist data is older than the host's. You must restart the game or reconnect to Steam in order to get the new playlist data. Asset(24): Your playlist data is newer than the host's. You will be unable to play with them until they restart to get the new playlists. Asset(24): Game lobby closed Asset(24): Leave lobby and party? Asset(24): ^BBUTTON_MP_KICKPLAYER^ Kick Player Asset(24): Kick &&1? Asset(24): Error while registering local client with online arbitration system. Asset(24): ^BBUTTON_FRIENDSLIST^ Leave Party Asset(24): End Party? Asset(24): ^BBUTTON_MP_READY^ party details Asset(24): ^BBUTTON_MP_READY^ friends Asset(24): ^BBUTTON_FRIENDSLIST^ invite friends Asset(24): ^BBUTTON_MP_READY^ KICK PLAYER Asset(24): VIEW STEAM PROFILE Asset(24): Please make sure you have the June 2007 XDK installed. Asset(24): No network connection detected. You must have an active network connection to play online or over a local network. Asset(24): You must sign-in as a guest of &&1 to play a splitscreen game. Open the Steam Client to sign-in? Asset(24): Guest accounts are not allowed to use this functionality. Asset(24): Sign-in status changed. Asset(24): Lobby is by Invitation Only Asset(24): Not signed in to a live Steam profile Asset(24): Unable to join game session in progress Asset(24): You must be signed into a Steam profile to play multiplayer games Asset(24): Unable to connect to Authentication Service (Error &&1) Asset(24): Unable to connect to Activision Matchmaking (Error &&1) Asset(24): The game versions are incompatible for online play in this mode. Asset(24): Incompatible network version. Asset(24): Could not join party since the party host wants only his clan members to join his party. Asset(24): Clan members who have played online matches Asset(24): ^BBUTTON_MP_GAMERCARD^ Playercard Asset(24): Clan leader disbanded the clan. Asset(24): Cannot join session in progress as the member is not part of a clan. Asset(24): Join session in progress is not allowed when same clan members try to join the match in the clan game lobby. Asset(24): Clan member has been kicked. Asset(24): ONLINE (TOP 3) Asset(24): There must be at least one non-guest account in the party. Asset(24): All players must sign in before playing Call of Duty Asset(24): You must be signed into Steam to buy new content. Asset(24): The current profile is not allowed to play online. Asset(24): ^BBUTTON_MP_SIGNIN^ Sign In To Profile Asset(24): ^BBUTTON_MP_SIGNIN^ Sign In Profile Asset(24): A profile was signed out Asset(24): Your profile was signed out Asset(24): One of the signed in profiles is not allowed to play online. Asset(24): You must be signed in to Steam to access the Store. Asset(24): You must have an active network connection to access the Store. Asset(24): STEAM FRIENDS Asset(24): FRIENDS (&&1 ONLINE) Asset(24): Too many users are signed in to the console to use this feature. Asset(24): You must be signed in to Steam Online to play online matches. ERROR # &&1 Asset(24): You must have an active network connection to play matches with other people. Asset(24): Error &&1 joining game session Asset(9): zmb_code_post_gfx.english Asset(4): pt_prone_flinch_left Asset(4): pt_prone_flinch_right Asset(4): pt_prone_flinch_pistol_left Asset(4): pt_prone_flinch_pistol_forward Asset(4): pt_prone_flinch_pistol_back Asset(4): pt_prone_flinch_pistol_right Asset(4): pt_hold_prone_flinch_right Asset(4): pt_hold_prone_flinch_left Asset(4): pt_hold_prone_flinch_forward Asset(4): pt_rifle_stand_reload_rearclip Asset(4): pt_reload_stand_rifle Asset(4): pt_reload_crouch_rifle Asset(4): pt_reload_prone_auto Asset(4): pt_knife_prone_raise Asset(4): pt_knife_crouch_raise Asset(4): pt_knife_stand_raise Asset(4): pt_riotshield_crouch_raise Asset(4): pt_riotshield_stand_raise Asset(4): pt_radio_prone_raise Asset(8): ´Ì~c Asset(6): mc/mtl_t6_attach_optic_holo_reticle_zm_03 Asset(41): ui/t6/switchlobbies.lua Asset(7): mc_sw4_3d_reticle_dynamic_9820jqfj Asset(6): mtl_weapon_acog_lens_yellow Asset(4): pb_stand_ads Asset(4): pb_stand_alert_pistol Asset(4): pb_riotshield_run_left Asset(6): streaming_temp_image_15 Asset(4): pb_minigun_stand_run2idle Asset(4): pb_crouch_death_falltohands Asset(4): pb_minigun_crouch_run_back Asset(4): pt_minigun_stand_putaway Asset(6): zm_hud_icon_jetgun_engine Asset(4): pb_standjump_land_satchel Asset(4): pt_rpg_prone_raise Asset(4): pb_dw_prone2crouchrun Asset(6): streaming_temp_image_9 Asset(4): pt_stand_flinch_grenade_back Asset(4): pb_laststand_crawl_left Asset(4): pt_shot_stand_reload Asset(4): pb_rpg_prone_turn90r Asset(6): zm_hud_icon_mannequin Asset(4): pt_dw_stand_melee_swipe Asset(4): pb_death_run_onfront Asset(4): p_knife_prone_rifle Asset(4): pt_reload_prone_pistol Asset(4): pb_rpg_crouch2prone Asset(4): pb_crouch_death_clutchchest Asset(4): mp_mantle_up_51 Asset(4): pb_crouch_death_shotgun_right Asset(6): mc/mtl_t6_attach_optic_holo_reticle_zm_18 Asset(41): zm/playeranim.script Asset(4): pb_knife_crouch_idle Asset(4): pb_crouch2prone_pistol Asset(6): mc/mtl_t6_attach_optic_holo_reticle_zm_17 Asset(4): pb_death_armslegsforward Asset(4): pb_runjump_takeoff_pistol Asset(4): pb_rpg_standjump_takeoff Asset(4): pb_stand_shellshock_hold Asset(4): pb_stand_shoot_walk_right Asset(4): pb_prone_crawl_pistol Asset(4): pt_riotshield_stand_putaway Asset(6): streaming_temp_image_13 Asset(6): mc/mtl_t6_attach_optic_holo_reticle_zm_05 Asset(4): pt_crouch_dw_raise Asset(4): pt_rifle_crouch_reload_gl Asset(4): pb_b_knife_crouch_run_left Asset(4): pt_reload_stand_auto Asset(4): pt_rifle_fire_prone Asset(4): pb_grenade_crouchturn_90left Asset(4): pb_minigun_stand_run_back Asset(4): pt_hold_crouch_flinch_right Asset(4): pb_hold_crouch2stand Asset(4): pt_radio_stand_raise Asset(4): pb_riotshield_stand_idle Asset(4): pt_crouch_flinch_pistol_back Asset(4): pb_runjump_land_pistol Asset(4): pb_grenade_turn_90left Asset(4): pb_death_run_right Asset(4): pb_knife_runjump_land Asset(4): pb_laststand_suicide_death Asset(4): pb_crouch_run_back_grenade Asset(4): pt_grenade_stand_throw Asset(4): pb_stumble_grenade_forward Asset(4): pt_prone_shoot_pistol Asset(4): pb_dw_sprint Asset(4): pb_stumble_right Asset(4): pb_rifle_stand_shuffle_l Asset(4): pb_rifle_stand_shuffle_b Asset(4): pb_rifle_stand_shuffle_f Asset(4): pb_dw_stumble_back Asset(4): pb_dw_stumble_forward Asset(5): collision_clip_wall_64x64x10 Asset(5): collision_clip_128x128x128 Asset(5): collision_physics_64x64x64 Asset(48): maps/mp/_serverfaceanim_mp.gsc Asset(5): collision_clip_32x32x10 Asset(5): collision_clip_wall_256x256x10 Asset(5): collision_clip_ramp Asset(5): collision_clip_64x64x64 Asset(8): Asset(5): collision_clip_32x32x128 Asset(33): bio/player/fx_player_dust_inair Asset(48): clientscripts/mp/_face_utility_mp.csc Asset(5): collision_clip_64x64x128 Asset(5): collision_clip_wall_512x512x10 Asset(5): collision_clip_64x64x256 Asset(5): collision_physics_64x64x128 Asset(5): collision_clip_64x64x10 Asset(5): collision_physics_32x32x32 Asset(6): gfx_fxt_debris_clump Asset(4): pf_alert_idle Asset(4): pf_pain Asset(5): collision_physics_64x64x256 Asset(5): collision_physics_32x32x10 Asset(4): pf_firing Asset(5): collision_clip_256x256x256 Asset(5): collision_clip_sphere_64 Asset(5): collision_clip_sphere_32 Asset(5): collision_physics_32x32x128 Asset(5): collision_clip_512x512x512 Asset(5): collision_clip_512x512x10 Asset(5): collision_clip_32x32x32 Asset(33): system_elements/fx_snow_sm_em Asset(5): collision_clip_256x256x10 Asset(5): collision_physics_64x64x10 Asset(5): collision_clip_wall_32x32x10 Asset(5): collision_clip_cylinder_32x128 Asset(5): collision_clip_128x128x10 Asset(48): clientscripts/mp/zombies/_clientfaceanim_zm.csc Asset(4): pf_death Asset(5): collision_physics_128x128x10 Asset(5): collision_clip_wall_128x128x10 Asset(6): mc/global_invisible Asset(6): lagometer Asset(4): pb_prone_dw_idle_v1 Asset(4): o_riot_stand_deploy Asset(33): env/fire/fx_fire_zombie_md Asset(4): pb_minigun_crouch_run_right Asset(4): pb_knife_walk_right Asset(4): pb_rpg_prone2crouch Asset(4): pt_stand_shoot_ads_pistol Asset(4): pb_dw_stand_run_slopeup Asset(6): specialty_doublepoints_zombies Asset(4): pb_dw_walk_left Asset(4): pb_crouch_hold_run_right Asset(4): pb_minigun_stand_run_right Asset(4): pb_crouch_walk_forward_unarmed Asset(6): zm_hud_icon_lever Asset(4): pb_riotshield_runjump_takeoff Asset(4): pb_hold_run_left Asset(4): pt_prone_grenade_throw Asset(4): pb_riotshield_crouch_walk_b Asset(4): pb_crouch_alert_pistol Asset(4): pb_crouch_run_left_pistol Asset(4): pb_crouch_death_melee_left Asset(4): pf_casual_idle Asset(4): pt_melee_left2right Asset(4): pb_prone2crouch_pistol Asset(4): pt_melee_crouch_left2left Asset(4): pb_hold_prone2crouchrun Asset(4): pt_melee_crouch_left2right Asset(4): pb_hold_prone2crouch Asset(4): pt_dw_stand_flinch_forward Asset(4): pb_knife_run_back Asset(4): pb_hold_stumble_walk_right Asset(4): pb_death_faceplant Asset(4): pt_prone_dw_botharms_reload Asset(4): pt_minigun_stand_raise Asset(4): pb_riot_stand_run2idle Asset(4): pt_melee_left2left_1 Asset(4): pb_riotshield_crouch_shellshock Asset(4): pb_stumble_pistol_forward Asset(4): pb_combatwalk_back_loop_pistol Asset(4): pt_rifle_stand_reload_handleclip Asset(4): p_knife_stand_pistol_swipe Asset(6): streaming_temp_image_5 Asset(4): pt_melee_pistol_2 Asset(4): pb_hold_stand_flare_loop Asset(4): pb_prone2crouchrun_pistol Asset(4): pt_melee_right2right_1 Asset(1): brick Asset(4): pb_crouch_death_shotgun_back Asset(4): pb_minigun_standjump_land Asset(4): pb_prone_turn_90left Asset(4): pb_riotshield_stand_turn_90l Asset(4): pb_stand_shoot_walk_left Asset(4): pb_climbdown Asset(4): p_knife_prone_bazooka_swipe Asset(4): pb_rifle_crouch_flare_loop Asset(4): p_knife_crouch_pistol Asset(6): zm_hud_icon_papbody Asset(4): pt_reload_stand_pistol Asset(4): pt_crouch_flinch_left Asset(6): specialty_extraprimaryweapon_zombies Asset(4): pt_rifle_prone_reload_gl Asset(4): pb_sprint Asset(4): pb_rifle_stand2crouch Asset(6): streaming_temp_image_1 Asset(4): pb_dw_run_right Asset(4): pb_death_legsout_right Asset(4): pb_riotshield_crouch_idle Asset(4): pf_melee Asset(4): pb_hold_crouchturn_90right Asset(4): pt_rifle_stand_reload_gl Asset(6): debug_sphere_interior Asset(4): pt_b_knife_prone_fire Asset(4): pb_death_shotgun_left Asset(4): pb_pistol_turn_90right Asset(4): mp_mantle_up_39 Asset(4): pb_stand_martyrdom_death Asset(4): pb_crouch_shoot_run_left Asset(4): pb_death_flyback Asset(4): pb_hold_run Asset(6): mc/mtl_t6_attach_optic_holo_reticle_zm_16 Asset(4): pt_grenade_crouch_prime Asset(4): pb_knife_run_right Asset(4): pb_crouch_run_right Asset(4): pb_crouch_hold_run_back Asset(4): pb_stumble_walk_back Asset(4): pb_knife_stand_turn_90left Asset(4): pb_riotshield_sprint Asset(4): pb_prone2crouchrun_left Asset(4): pb_combatrun_back_rpg Asset(4): pt_grenade_stand_prime Asset(4): pb_stumble_pistol_left Asset(4): pb_grenade_stand_run_l_2_idle Asset(4): pb_knife_crouch_run_left Asset(4): pb_stand_alert Asset(4): pb_knife_stand_run2idle Asset(4): pb_dw_prone2stand Asset(4): pt_putaway2shield_raise Asset(4): pt_melee_hold_2 Asset(4): pt_lmg_prone_reload Asset(4): pb_dw_stand_run2idle Asset(4): pt_crouch_flinch_pistol_left Asset(4): pb_rpg_runjump_land Asset(4): pb_crouch_death_shotgun_left Asset(4): pb_knife_prone_turn_90left Asset(4): pb_laststand_turn_r90 Asset(4): pt_stand_shoot_shotgun Asset(4): pt_b_knife_stand_melee Asset(4): mp_mantle_up_57 Asset(4): pb_prone_grenade_crawl_back Asset(4): pt_judge_prone_reload Asset(4): pb_death_melee_back_v2 Asset(4): pb_hold_stand_run2idle Asset(4): pb_prone_crawl_back_hold Asset(4): pb_riot_stand_run_b_2_idle Asset(5): fx_debris_stone_01 Asset(6): zm_hud_icon_sq_tranceiver Asset(6): mc/mtl_t6_attach_optic_holo_reticle_zm_19 Asset(4): pb_prone2laststand Asset(4): pb_hold_stumble_walk_forward Asset(4): pb_prone_grenade_crawl_right Asset(4): pt_rifle_fire_ads Asset(4): pt_crouch_shoot_pistol Asset(6): zm_hud_icon_tvtube Asset(4): p_knife_crouch_pistol_swipe Asset(4): pt_knife_stand_melee_swipe Asset(4): pb_stand_shellshock Asset(4): pt_knife_prone_melee_swipe Asset(4): pb_crouch_death_melee_front Asset(4): pt_knife_crouch_putaway Asset(4): pb_combatrun_left_loop Asset(4): pb_knife_walk_back Asset(4): pb_prone2sprint Asset(4): pb_grenade_crouch2prone Asset(6): streaming_temp_image_8 Asset(4): pt_dw_prone_flinch_back Asset(6): specialty_instakill_zombies Asset(4): o_riot_stand_shot Asset(4): pb_crouch_run_left Asset(4): pb_crouch_shoot_run_forward Asset(4): pb_rpg_stand_run_l_2_idle Asset(4): pt_prone_flinch_grenade_right Asset(4): p_handheldradio_idle Asset(4): pt_prone_ads_shoot_auto Asset(4): pt_crouch_shoot_auto Asset(4): pb_prone_aim_ads_pistol Asset(4): pt_crouch_grenade_throw Asset(6): streaming_temp_image_24 Asset(4): pb_death_shotgun_back Asset(4): pb_dw_stumble_walk_left Asset(4): pb_hold_dive_prone_land Asset(4): pb_combatwalk_forward_loop_pistol Asset(6): streaming_temp_image_23 Asset(6): streaming_temp_image_22 Asset(6): streaming_temp_image_21 Asset(6): streaming_temp_image_20 Asset(4): pt_grenade_stand_melee_swipe Asset(4): pb_rifle_stand_screecher_struggle Asset(6): specialty_fastreload_zombies Asset(6): specialty_quickrevive_zombies Asset(4): pb_prone_pistol_crawl_right Asset(4): pb_rpg_prone_crawl_right Asset(4): pb_pistol_crouchturn_90right Asset(4): pb_dw_crouchturn_90left Asset(4): pt_pistol_stand_raise Asset(4): pt_rifle_prone_raise Asset(4): pt_judge_crouch_reload Asset(4): pb_terrain_slide Asset(4): pb_knife_dive_prone Asset(4): pb_dw_dive_prone Asset(4): pt_dw_prone_melee Asset(4): pb_b_knife_walk_back Asset(4): pb_minigun_stand_run_b_2_idle Asset(4): pb_rpg_prone_crawl_left Asset(6): specialty_marathon_zombies Asset(4): p_knife_stand_pistol Asset(4): pt_minigun_crouch_raise Asset(4): pb_hold_stumble_forward Asset(6): mc/mtl_fx_dest_atlas Asset(4): pb_crouch_hold_run Asset(4): pb_hold_crouch2prone Asset(4): p_knife_prone_bazooka Asset(6): mtl_weapon_acog_lens_red Asset(4): pt_stand_shoot_auto_ads Asset(6): hud_dpad_xenon Asset(6): hud_chalk_5 Asset(4): pb_grenade_stand_idle Asset(4): pb_prone_aim_ads Asset(4): pt_dw_prone_flinch_left Asset(4): pt_riotshield_crouch_deploy_fire Asset(4): pb_dw_walk_back Asset(4): pb_riotshield_stand_deploy_idle Asset(6): streaming_temp_image_0 Asset(6): lui_leftshadow Asset(4): pb_death_forwardtoface Asset(4): pb_prone_aim_pistol Asset(4): pb_dw_stand_run_r_2_idle Asset(4): pt_satchel_stand_putaway Asset(6): zm_hud_icon_sq_keycard Asset(4): pb_death_jackiespin_left Asset(4): pb_prone_death_quickdeath Asset(4): pt_grenade_prone_melee_swipe Asset(6): mtl_weapon_camo_packapunch_specular Asset(6): mc/mtl_predator Asset(4): pt_stand_flinch_back Asset(4): pb_climbup Asset(4): pb_riotshield_crouch_walk_f Asset(4): pt_crouch_flinch_grenade_right Asset(6): streaming_temp_image_10 Asset(4): pb_knife_stand_run_l_2_idle Asset(4): pb_knife_prone_crawl_left Asset(6): debug_sphere_exterior Asset(4): pb_laststand_suicide Asset(4): pb_b_knife_walk_forward Asset(4): pb_death_armslegsforward_b Asset(4): pb_stand_alert_rpg Asset(6): mc/mtl_t6_attach_optic_holo_reticle_zm_10 Asset(4): pt_dw_botharms_fire Asset(4): pb_minigun_stand_walk_right Asset(4): pb_laststand_turn_l90 Asset(6): $floatz_donotremove Asset(4): pb_stumble_grenade_back Asset(4): pb_hold_run_back Asset(4): pb_runjump_land Asset(4): pb_crouch_ads Asset(4): pt_prone_ads_shoot_pistol Asset(6): streaming_temp_image_6 Asset(4): pb_riotshield_run_forward Asset(4): p_prone_revive_reviving Asset(4): pb_riotshield_crouch_turn_90l Asset(6): mc/mtl_t6_attach_optic_holo_reticle_zm_21 Asset(4): pb_knife_standjump_land Asset(4): pb_hold_idle Asset(4): pt_dw_stand_flinch_back Asset(4): pb_dw_stand_run_b_2_idle Asset(6): specialty_firesale_zombies Asset(4): pt_stand_flinch_forward Asset(4): pb_knife_prone2crouch Asset(4): pb_rifle_stand_run_slopedown Asset(4): pt_crouch_flinch_grenade_back Asset(4): pb_crouch_run_back Asset(4): pt_crouch_flinch_back Asset(4): pb_dive_prone_pistol Asset(33): env/fire/fx_fire_zombie_torso_os Asset(4): pt_stand_shoot_rpg Asset(41): animtrees/mp_microwaveturret.atr Asset(6): zm_hud_icon_panel Asset(4): pb_stand_ads_pistol Asset(6): streaming_temp_image_18 Asset(4): pt_pistol_crouch_raise Asset(4): pb_death_flyback_far Asset(4): pb_laststand_crawl_forward Asset(4): pt_b_knife_stand_reload Asset(4): pb_combatrun_right_loop_pistol Asset(4): pb_turn_90left Asset(4): pt_stand_shoot_ads Asset(4): pb_riotshield_walk_left Asset(4): pb_riotshield_walk_right Asset(4): pb_grenade_stand_run2idle Asset(4): pb_dw_stand_run_slopedown Asset(6): mc/mtl_t6_attach_optic_holo_reticle_zm_20 Asset(4): pb_dw_crouchturn_90right Asset(6): gfx_fxt_fx_distortion_heat Asset(4): pb_crouch_run_right_grenade Asset(4): pb_dw_dive_prone_land Asset(4): p_knife_crouch_bazooka Asset(4): pt_prone_flinch_grenade_forward Asset(4): pt_hold_melee_prone Asset(41): animtrees/fxanim_props.atr Asset(4): pb_hold_dive_prone Asset(6): mtl_weapon_acog_lens_green Asset(4): pt_rifle_prone_putaway Asset(4): pb_dw_stand_flare_loop Asset(7): trivial_9z33feqw Asset(4): pb_prone_crawl_right Asset(6): specialty_ads_zombies Asset(4): pb_minigun_stand_turn_90right Asset(4): pt_dw_crouch_flinch_right Asset(4): pb_combatrun_forward_rpg Asset(6): mc/mtl_t6_attach_optic_combo_reticle_up_zm Asset(6): streaming_temp_image_26 Asset(4): pt_pistol_prone_raise Asset(4): pb_prone_crawl_left_hold Asset(4): pb_combatwalk_left_loop_pistol Asset(4): pb_stand_death_nervedeath Asset(4): pt_stand_shoot_auto Asset(4): pb_knife_crouch_turn_90left Asset(6): hud_lui_arrow_global Asset(4): pb_knife_stand_idle Asset(4): pb_crouch_death_melee_right Asset(4): pb_knife_stand_run_b_2_idle Asset(4): pt_dw_crouch_flinch_left Asset(4): pb_rifle_stand_flare_loop Asset(4): pb_stumble_walk_forward Asset(4): pb_riotshield_crouch_walk_r Asset(4): pt_dw_botharms_reload Asset(4): pb_crouch_walk_back_pistol Asset(4): pb_knife_standjump_takeoff Asset(4): pb_crouch_death_headshot_front Asset(4): pb_knife_sprint Asset(4): pb_rpg_prone_crawl_backward Asset(4): pb_pistol_run_fast Asset(4): pb_knife_prone_crawl_forward Asset(4): pb_crouchturn_90right Asset(4): pb_dw_stumble_walk_right Asset(4): pb_laststand_crawl_right Asset(4): pt_pistol_crouch_putaway Asset(4): pt_crouch_shoot_ads_pistol Asset(4): pt_hold_crouch_flinch_left Asset(4): pt_prone_shoot Asset(4): pb_rpg_stand_run_b_2_idle Asset(4): pb_rifle_crouch_screecher_struggle Asset(4): pt_satchel_prone_putaway Asset(4): pt_minigun_crouch_fire Asset(4): pb_rpg_stand_run2idle Asset(4): pb_rifle_prone_screecher_struggle Asset(4): pb_hold_stand_run_b_2_idle Asset(4): pb_minigun_stand_walk_back Asset(4): pb_stand_shoot_walk_forward_unarmed Asset(4): pt_m1216_crouch_reload Asset(4): pb_prone2crouch Asset(4): pt_g11_crouch_reload Asset(4): pt_dw_prone_flinch_forward Asset(4): pt_crouch_dw_putaway Asset(4): pb_laststand2prone Asset(4): pb_b_knife_run_forward Asset(4): pb_dw_stand2crouch Asset(4): pb_dw_stumble_left Asset(4): pb_grenade_prone2sprint Asset(4): pb_pistol_turn_90left Asset(33): bio/player/fx_player_arm_dust_slide_rk Asset(4): pb_prone_dw_crawl_right Asset(4): pt_hold_prone_throw Asset(4): pb_stumble_walk_right Asset(4): pb_minigun_stand_run_left Asset(4): pb_minigun_stand_turn_90left Asset(4): pb_death_shotgun_right Asset(4): pb_hold_crouch_flare_loop Asset(4): pb_laststand2crouch Asset(4): pb_rpg_prone_turn90l Asset(6): mc/mtl_t6_attach_optic_holo_reticle_zm_12 Asset(4): pb_prone_grenade_crawl_left Asset(41): animtrees/mp_riotshield.atr Asset(4): pt_g11_prone_reload Asset(4): pb_grenade_prone2crouch Asset(6): gfx_fxt_fire_anim_lick_add_z3 Asset(4): pb_crouch_walk_forward_rpg Asset(4): pb_hold_stumble_right Asset(4): pb_hold_stumble_back Asset(5): collision_geo_32x32x128_standard Asset(5): collision_physics_128x128x128 Asset(5): collision_physics_wall_512x512x10 Asset(5): collision_physics_256x256x256 Asset(4): pb_hold_stand2crouch Asset(6): zm_hud_icon_dolly Asset(4): pb_rpg_crouch_turn90r Asset(4): pb_riotshield_shellshock Asset(6): hud_chalk_3 Asset(4): pb_grenade_stand_run_b_2_idle Asset(4): pb_crouch_walk_back_rpg Asset(4): pb_dw_run_back Asset(6): lui_topshadow Asset(41): animtrees/mp_vehicles.atr Asset(6): streaming_temp_image_19 Asset(4): pt_stand_shoot_pistol Asset(4): o_riot_stand_melee_front Asset(4): pb_grenade_prone_idle Asset(4): pb_b_knife_walk_left Asset(4): pt_prone_flinch_grenade_back Asset(4): pt_dw_crouch_flinch_forward Asset(4): pt_b_knife_crouch_reload Asset(4): pb_riotshield_prone2crouch Asset(4): pb_b_knife_crouch_run_right Asset(4): pb_knife_crouch_run_back Asset(4): pb_knife_walk_left Asset(4): pb_rpg_crouch_turn90l Asset(4): pt_melee_right2right_2 Asset(6): zm_hud_icon_spool Asset(4): pb_combatrun_back_loop_pistol Asset(4): pb_minigun_stand_walk_left Asset(4): pt_reload_crouch_pistol Asset(4): pb_riotshield_crouch_deploy_idle Asset(4): p_knife_prone_pistol Asset(6): specialty_tombstone_zombies Asset(6): mc/mtl_t6_attach_optic_combo_reticle_down_zm Asset(4): pb_crouch_ads_pistol Asset(4): pt_knife_crouch_melee_thrust Asset(4): pb_dw_stand_run_l_2_idle Asset(4): mp_mantle_up_45 Asset(6): specialty_juggernaut_zombies Asset(4): pb_crouch_death_melee_back Asset(4): pb_stand2laststand Asset(6): streaming_temp_image_16 Asset(6): mc/rope Asset(4): pt_hold_crouch_flinch_back Asset(7): effect_910219f6 Asset(4): pb_pistol_prone_turn_90right Asset(4): pt_prone_flinch_forward Asset(4): pb_prone_martyrdom_death Asset(4): pb_prone_crawl_pistol_back Asset(4): pt_rifle_crouch_raise Asset(4): pb_rifle_stand_run_slopeup Asset(4): pt_riotshield_crouch_putaway Asset(4): pb_riotshield_crouch_walk_l Asset(4): pb_rpg_stand_turn90l Asset(4): pb_combatrun_forward_loop Asset(4): pb_walk_right_rpg_ads Asset(4): p_knife_stand_rifle_swipe Asset(7): sw4_2d_default_add_70010981 Asset(6): streaming_temp_image_28 Asset(4): pb_death_melee_front Asset(4): pt_crossbow_prone_reload Asset(4): pb_rifle_stand_run_b_2_idle Asset(4): pt_b_knife_crouch_fire Asset(6): zm_hud_icon_ammobox Asset(4): pb_combatrun_back_loop_grenade Asset(6): mc/mtl_t6_attach_optic_holo_reticle_zm_14 Asset(4): pb_grenade_crouch_idle Asset(4): pt_knife_crouch_melee_swipe Asset(4): pb_knife_prone_turn_90right Asset(4): pb_hold_stumble_left Asset(6): gfx_fxt_debris_clump_dirt_ds32 Asset(4): pt_prone_dw_putaway Asset(4): pt_b_knife_stand_fire Asset(4): pb_crouch_walk_left_pistol Asset(4): p_knife_crouch_rifle_swipe Asset(6): streaming_temp_image_4 Asset(4): pb_walk_back_rpg_ads Asset(33): env/fire/fx_fire_zombie_torso Asset(4): pt_m1216_stand_reload Asset(4): o_riot_stand_shot_back Asset(4): pt_hold_prone_flinch_back Asset(4): pt_prone_shoot_rpg Asset(4): pt_crouch_flinch_grenade_forward Asset(4): pb_prone2sprint_pistol Asset(4): pb_stumble_grenade_left Asset(4): pb_laststand_idle Asset(4): pb_stumble_forward Asset(4): pt_melee_right2left Asset(4): pb_hold_crouchturn_90left Asset(6): streaming_temp_image_14 Asset(4): pb_knife_prone2stand Asset(4): pb_rifle_stand_run_l_2_idle Asset(4): pb_laststand2stand Asset(4): pb_death_run_stumble Asset(4): pt_melee_hold_1 Asset(4): pb_combatrun_left_loop_pistol Asset(6): mtl_weapon_camo_packapunch_diffuse Asset(4): mp_mantle_up_21 Asset(4): pb_pistol_stand_run_l_2_idle Asset(4): pb_rpg_stand_turn90r Asset(4): pb_rifle_prone_flare_loop Asset(4): pt_minigun_stand_reload Asset(4): pb_riotshield_run_right Asset(4): pt_reload_crouchwalk Asset(4): pt_reload_stand_auto_mp40 Asset(6): lui_rightshadow Asset(6): zom_icon_bonfire Asset(41): animtrees/mp_missile_drone.atr Asset(4): pt_lmg_crouch_reload Asset(4): pt_dw_stand_flinch_right Asset(4): pb_rpg_stand_run_r_2_idle Asset(4): pb_knife_stand_run_r_2_idle Asset(6): mtl_weapon_camo_packapunch_env Asset(4): pb_hold_stand_run_l_2_idle Asset(4): pb_b_knife_run_right Asset(4): p_revive_down_melee_swipe Asset(4): pb_hold_prone2sprint Asset(4): pb_rpg_standjump_land Asset(4): mp_mantle_up_27 Asset(4): pt_rifle_fire Asset(4): pb_combatrun_left_loop_grenade Asset(4): pt_prone_flinch_grenade_left Asset(4): pt_riotshield_stand_deploy_fire Asset(6): mtl_t6_attach_optic_rangefinder_ui3d_background Asset(4): pb_crouch_run_right_pistol Asset(4): pt_prone_shoot_auto Asset(4): pb_stumble_grenade_right Asset(4): pb_minigun_stand_run_l_2_idle Asset(4): pb_stand_ads_rpg Asset(4): pb_chicken_dance_crouch Asset(4): pb_hold_stumble_walk_left Asset(4): pb_stand_death_neckdeath Asset(4): mp_mantle_up_33 Asset(4): pb_death_run_left Asset(4): pb_b_knife_crouch_run_back Asset(4): pt_reload_stand_rpg Asset(6): streaming_temp_image_12 Asset(4): pb_rpg_prone_crawl_forward Asset(4): pb_b_knife_run_back Asset(6): zm_hud_icon_chairleg Asset(4): pb_riotshield_walk_back Asset(4): pb_crouch_shellshock Asset(4): pb_death_headshot_right Asset(6): zm_hud_icon_sq_meteor Asset(6): zm_hud_icon_plow Asset(4): pb_minigun_crouch_turn_90left Asset(4): pb_laststand_death Asset(4): pb_prone_hold Asset(4): pb_pistol_stand_run_slopeup Asset(6): gfx_fxt_debris_fine_clump_ds64 Asset(4): mp_mantle_over_low Asset(4): pb_sprint_hold Asset(4): pt_stand_flinch_grenade_right Asset(6): zm_hud_icon_hatch Asset(4): pb_death_flatonback Asset(4): pb_riotshield_run_back Asset(4): pb_hold_prone_flare_loop Asset(4): pb_crouch_alert Asset(4): pb_pistol_stand2crouch Asset(4): pt_rifle_prone_reload_rearclip Asset(4): pb_stumble_pistol_back Asset(4): pb_riotshield_crouch_turn_90r Asset(4): pb_death_jackiespin_inplace Asset(6): zm_hud_icon_arm Asset(6): streaming_temp_image_7 Asset(4): pb_combatwalk_right_loop_pistol Asset(33): system_elements/fx_dust_sm_brown_em Asset(4): pt_pistol_prone_putaway Asset(6): streaming_temp_image_30 Asset(6): mtl_weapon_acog_lens_orange Asset(6): hud_chalk_4 Asset(4): pt_stand_shoot Asset(4): pb_stand_death_frontspin Asset(4): pb_dw_stand_shellshock Asset(4): pt_melee_pistol_4 Asset(4): pb_dw_prone2crouch Asset(4): pb_combatrun_right_loop Asset(4): pb_death_run_forward_crumple Asset(4): pb_hold_prone_shellshock Asset(4): pt_knife_stand_melee_thrust Asset(5): collision_physics_wall_256x256x10 Asset(5): collision_physics_wall_128x128x10 Asset(4): pt_rpg_stand_raise Asset(4): pb_crouch2laststand Asset(4): pb_death_jackiespin_vertical Asset(4): pt_knife_stand_putaway Asset(5): collision_physics_256x256x10 Asset(5): collision_physics_wall_32x32x10 Asset(4): pt_crouch_shoot_auto_ads Asset(4): pb_prone_crawl_right_hold Asset(5): collision_geo_64x64x10_standard Asset(5): collision_physics_wall_64x64x10 Asset(4): pt_rifle_crouch_reload_rearclip Asset(6): zm_hud_icon_jetgun_gauges Asset(4): pb_stand_death_headchest_topple Asset(4): pb_grenade_standjump_land Asset(4): pb_stumble_back Asset(4): pb_death_legsout_left Asset(4): pb_knife_crouch_run_right Asset(4): pb_minigun_crouch_run_forward Asset(4): pb_stumble_pistol_walk_left Asset(7): effect_50567j38 Asset(6): specialty_doubletap_zombies Asset(6): zm_hud_icon_fan Asset(4): pb_dw_crouch_shellshock Asset(4): pt_rifle_stand_putaway Asset(4): pt_shot_prone_reload Asset(4): p_knife_stand_bazooka_swipe Asset(4): pb_grenade_turn_90right Asset(4): pt_dw_stand_melee_stick Asset(4): pb_grenade_prone2stand Asset(41): animtrees/zombie_player.atr Asset(4): pt_m1216_stand_fire Asset(4): pb_death_run_back Asset(6): zm_hud_icon_battery Asset(4): pb_dw_stumble_walk_forward Asset(4): pt_knife_prone_melee_thrust Asset(4): pt_hold_throw Asset(6): hud_chalk_2 Asset(4): pb_stand_death_head_collapse Asset(4): pt_minigun_crouch_putaway Asset(6): $processed_floatz_donotremove Asset(41): mp/playeranimtypes.txt Asset(4): pb_stumble_pistol_right Asset(6): specialty_divetonuke_zombies Asset(4): pb_dw_prone_turn_90right Asset(6): zm_hud_icon_jetgun_wires Asset(4): pb_crouch_shellshock_hold Asset(5): collision_geo_32x32x10_standard Asset(5): collision_physics_512x512x10 Asset(4): pb_crouch_run_forward_pistol Asset(4): pb_standjump_takeoff_pistol Asset(4): pt_minigun_stand_fire Asset(6): mc/mtl_t6_attach_optic_holo_reticle_zm_11 Asset(4): pb_stand_shoot_walk_back Asset(4): pt_prone_ads_shoot Asset(7): effect_w77q49e8 Asset(4): pb_dw_walk_forward Asset(4): pb_hold_run_right Asset(4): pb_minigun_stand_idle Asset(4): pt_rifle_stand_raise Asset(4): pb_hold_turn_90left Asset(4): pb_crouch_run_forward_grenade Asset(4): pb_dw_standjump_land Asset(4): pb_stumble_pistol_walk_forward Asset(4): pb_riotshield_runjump_land Asset(4): pb_knife_stand_turn_90right Asset(4): pb_knife_crouch_run_forward Asset(4): pb_crouch_dw_run_left Asset(4): pb_knife_run_forward Asset(6): bloom_apply_thermal Asset(6): hud_lui_dpad_circle Asset(4): pb_knife_crouch2prone Asset(6): zm_hud_icon_rudder Asset(6): hud_chalk_1 Asset(4): pt_radio_crouch_raise Asset(4): pb_crouch_dw_run_forward Asset(4): pb_b_knife_walk_right Asset(4): pb_pistol_crouchturn_90left Asset(4): pb_sprint_rpg Asset(4): pb_b_knife_stand_idle Asset(4): pb_pistol_stand_run_r_2_idle Asset(4): pb_prone_aim Asset(4): pt_crouch_flinch_pistol_forward Asset(4): pt_reload_crouchwalk_pistol Asset(4): pb_hold_prone_turn_90left Asset(4): pb_knife_run_left Asset(4): pb_standjump_land_pistol Asset(4): pb_stumble_pistol_walk_back Asset(4): pb_stumble_left Asset(4): pb_minigun_crouch_turn_90right Asset(4): pb_pistol_dive_prone_land Asset(6): mc/mtl_t6_attach_optic_holo_reticle_zm_07 Asset(4): pt_satchel_prone_raise Asset(4): pt_melee_pistol_1 Asset(4): pb_knife_prone_idle Asset(4): pt_crouch_shoot Asset(4): pb_pistol_prone_turn_90left Asset(6): gfx_fxt_debris_plume_smoke Asset(6): gfx_fxt_fire_anim_lick_add_eo Asset(4): pb_prone_crawl_hold Asset(6): zm_hud_icon_sq_powerbox Asset(4): pt_stand_flinch_grenade_left Asset(4): pb_hold_prone2stand Asset(4): pt_laststand_fire Asset(6): streaming_temp_image_2 Asset(4): pt_melee_prone Asset(4): pb_dw_prone2sprint Asset(6): $ps3_reload_zcull_donotremove Asset(4): pb_crouch_death_fetal Asset(4): pb_crouch_walk_forward_pistol Asset(4): pb_prone2stand_pistol Asset(4): pb_stand_shoot_walk_forward Asset(7): effect_wj9j7075 Asset(4): pb_rifle_stand_rightjump_land Asset(4): pb_dw_crouch2stand Asset(6): gfx_fxt_smk_gen_z3 Asset(4): pb_laststand_crawl_back Asset(4): pt_laststand_reload Asset(4): pb_dw_run_forward Asset(4): pb_grenade_prone2crouchrun Asset(6): streaming_temp_image_25 Asset(4): pt_stand_flinch_grenade_forward Asset(4): pb_combatrun_left_rpg Asset(4): pb_prone2crouchrun Asset(7): distortion_81587199 Asset(4): pb_rpg_dive_prone Asset(4): pb_riot_stand_run_l_2_idle Asset(4): pb_crouch_walk_left_rpg Asset(4): pt_dw_full_putaway Asset(4): pb_prone_dw_crawl_back Asset(4): pb_knife_prone2sprint Asset(4): pb_grenade_crouchturn_90right Asset(4): pb_rifle_prone_shellshock Asset(4): pb_death_shotgun_front Asset(4): pb_crouch_walk_right_pistol Asset(6): streaming_temp_image_29 Asset(4): pt_rpg_prone_putaway Asset(6): $ps3_aadownsample_donotremove Asset(4): pb_hold_stand_run_r_2_idle Asset(4): pb_riotshield_pullpin_grenade Asset(4): pb_minigun_stand_walk Asset(4): pb_crouch_run_forward Asset(6): zm_hud_icon_sq_scafold Asset(4): pt_melee_pistol_3 Asset(4): pt_b_knife_crouch_melee Asset(6): hud_dpad_blood Asset(4): pb_knife_dive_prone_land Asset(6): gfx_flamethrower_smoke_z3 Asset(4): pb_rifle_stand_shuffle_r Asset(4): p_knife_crouch_rifle Asset(4): pb_standjump_land Asset(4): pb_dw_prone_shellshock Asset(4): pb_b_knife_prone_idle Asset(4): pb_hold_turn_90right Asset(4): pb_crouch_death_flip Asset(4): pb_prone_pistol_crawl_left Asset(4): pb_knife_crouch_turn_90right Asset(4): pt_lmg_stand_reload Asset(4): pt_riotshield_melee Asset(4): pb_prone_turn_90right Asset(4): p_revive_reviving Asset(4): pb_death_upontoback Asset(4): pb_dw_turn_90right Asset(4): pb_rpg_runjump_takeoff Asset(4): pt_grenade_prone_prime Asset(4): pb_dw_walk_right Asset(4): pb_crouch_walk_right_rpg Asset(6): lui_bottomshadow Asset(4): pb_riotshield_standjump_land Asset(4): pt_dw_crouch_flinch_back Asset(4): pb_hold_prone_turn_90right Asset(4): pb_crouch_death_shotgun_front Asset(4): mp_mantle_over_mid Asset(4): pt_rifle_crouch_putaway Asset(4): pb_grenade_sprint Asset(4): pt_rifle_prone_reload_handleclip Asset(4): pb_dw_prone_flare_loop Asset(4): pb_riotshield_standjump_takeoff Asset(4): pb_crouch_hold_run_left Asset(4): pb_minigun_runjump_land Asset(6): mc/mtl_t6_attach_optic_holo_reticle_10 Asset(4): pb_b_knife_run_left Asset(4): pb_grenade_stand_run_r_2_idle Asset(4): pt_judge_stand_reload Asset(4): pb_grenade_runjump_land Asset(4): pb_minigun_standjump_takeoff Asset(4): pb_rpg_dive_prone_land Asset(4): pb_stand_death_neckdeath_thrash Asset(4): pb_dw_prone_turn_90left Asset(4): pb_dw_turn_90left Asset(6): streaming_temp_image_31 Asset(4): pb_minigun_stand_run_r_2_idle Asset(4): pb_dw_stumble_walk_back Asset(4): pb_crouch_run_right_rpg Asset(4): pt_crouch_dw_botharms_reload Asset(4): pb_prone2crouchrun_back Asset(4): pt_crouch_flinch_right Asset(4): pb_death_melee_back Asset(4): pt_stand_flinch_left Asset(4): pb_death_melee_left Asset(4): pt_stand_flinch_right Asset(4): pb_death_melee_right Asset(4): pt_stand_flinch_pistol_left Asset(4): pb_crouch_death_headshot_back Asset(4): pt_stand_flinch_pistol_forward Asset(4): pb_crouch_death_headshot_left Asset(4): pt_stand_flinch_pistol_back Asset(4): pb_crouch_death_headshot_right Asset(4): pt_stand_flinch_pistol_right Asset(4): pb_death_headshot_front Asset(4): pt_hold_stand_flinch_right Asset(4): pb_death_headshot_back Asset(4): pt_hold_stand_flinch_left Asset(4): pb_death_headshot_left Asset(4): pt_hold_stand_flinch_forward Asset(4): pb_minigun_runjump_takeoff Asset(4): pb_b_knife_crouch_idle Asset(4): pb_dw_standjump_takeoff Asset(4): pb_minigun_crouch_idle Asset(4): pb_standjump_takeoff_satchel Asset(4): p_handheldradio_crouch_idle Asset(4): pb_runjump_takeoff Asset(4): pb_crouch_alert_rpg Asset(4): pb_rifle_stand_rightjump_takeoff Asset(4): pb_crouch_ads_rpg Asset(4): pb_rifle_stand_leftjump_takeoff Asset(4): pb_crouch_hold_idle Asset(4): pb_standjump_takeoff Asset(4): p_crouch_revive_reviving Asset(4): pb_grenade_runjump_takeoff Asset(4): pb_crouch_dw_idle_v1 Asset(4): p_knife_prone_rifle_swipe Asset(4): pt_melee_crouch_right2left Asset(6): mc/mtl_t6_attach_optic_holo_reticle_zm_13 Asset(4): pt_prone_dw_botharms_fire Asset(6): gfx_fxt_light_flare_phosphorous_eo20 Asset(4): pb_crouchturn_90left Asset(4): pb_dw_run_left Asset(4): pt_shot_crouch_reload Asset(4): pt_g11_stand_reload Asset(4): pb_smg_sprint Asset(6): streaming_temp_image_17 Asset(4): pb_stumble_pistol_walk_right Asset(4): pb_rifle_stand_leftjump_land Asset(4): pb_prone_crawl_back Asset(4): pb_crouchrun_death_drop Asset(4): p_knife_prone_pistol_swipe Asset(4): pb_combatrun_back_loop Asset(4): pb_crouchrun_death_crumple Asset(4): pb_rifle_stand_run2idle Asset(4): pb_death_jackiespin_right Asset(4): pb_combatrun_right_loop_grenade Asset(4): pt_dw_prone_flinch_right Asset(4): pt_minigun_crouch_reload Asset(4): pb_knife_prone_crawl_back Asset(4): pt_knife_prone_putaway Asset(4): pb_dw_crouch_flare_loop Asset(4): pb_knife_prone2crouchrun Asset(4): pb_pistol_crouch2stand Asset(4): pb_lmg_sprint Asset(4): pt_crouch_shoot_ads Asset(6): zm_hud_icon_lawnmower Asset(4): pb_dw_botharms_idle_v1 Asset(4): pt_b_knife_prone_melee Asset(4): pt_crouch_flinch_forward Asset(4): pb_dive_prone Asset(4): pb_knife_prone_crawl_right Asset(4): pb_dive_prone_land Asset(4): pb_sprint_pistol Asset(4): pt_b_knife_prone_reload Asset(6): streaming_temp_image_27 Asset(4): pb_riotshield_stand_turn_90r Asset(4): pb_turn_90right Asset(4): pt_m1216_prone_reload Asset(4): pb_prone_dw_crawl_forward Asset(4): pt_reload_prone_rpg Asset(4): pb_prone2stand Asset(4): pb_knife_runjump_takeoff Asset(4): p_knife_stand_rifle Asset(4): pb_prone2crouchrun_right Asset(6): zm_hud_icon_ladder Asset(5): collision_geo_128x128x10_standard Asset(6): zom_icon_minigun Asset(5): collision_geo_64x64x256_standard Asset(33): bio/player/fx_player_arm_dust_slide Asset(5): collision_geo_64x64x128_standard Asset(4): pt_crossbow_stand_reload Asset(5): collision_geo_64x64x64_standard Asset(4): pb_prone_dw_crawl_left Asset(4): pt_rifle_crouch_reload_handleclip Asset(4): pb_rifle_stand_run_r_2_idle Asset(4): pb_crouch_dw_run_back Asset(4): pt_satchel_stand_raise Asset(4): pb_pistol_stand_run2idle Asset(4): o_riot_stand_melee_back Asset(4): pb_minigun_stand_run Asset(4): pt_grenade_crouch_melee_swipe Asset(4): pb_hold_stumble_walk_back Asset(4): mp_mantle_over_high Asset(4): pb_grenade_prone_turn_90right Asset(4): pb_prone_crawl_left Asset(4): pb_rifle_crouch2stand Asset(4): p_knife_stand_bazooka Asset(4): pt_crouch_dw_botharms_fire Asset(4): p_knife_crouch_bazooka_swipe Asset(4): pb_combatrun_forward_loop_stickgrenade Asset(4): pb_b_knife_crouch_run_forward Asset(4): pb_crouch_run_left_grenade Asset(4): pb_riotshield_walk_forward Asset(4): pt_dw_stand_flinch_left Asset(4): o_riot_stand_destroyed Asset(4): pt_hold_crouch_flinch_forward Asset(6): zm_hud_icon_jetgun_handles Asset(4): pb_grenade_standjump_takeoff Asset(4): pb_walk_left_rpg_ads Asset(4): pt_rpg_stand_putaway Asset(4): pb_walk_forward_rpg_ads Asset(4): pt_pistol_stand_putaway Asset(4): pb_prone_crawl Asset(4): pt_melee_prone_pistol Asset(4): pb_crouch_run_forward_rpg Asset(4): pb_crouch_dw_run_right Asset(4): pb_combatrun_right_rpg Asset(4): pb_crouch_martyrdom_death Asset(4): pt_crouch_flinch_grenade_left Asset(4): pb_crouch2prone Asset(4): pb_crouch_run_back_pistol Asset(4): pt_crossbow_crouch_reload Asset(4): pt_crouch_flinch_pistol_right Asset(4): pb_dw_crouch2prone Asset(6): zm_hud_icon_cardoor Asset(4): pb_stumble_walk_left Asset(6): gfx_fxt_fire_anim_fuel_add_z3 Asset(6): streaming_temp_image_11 Asset(4): pb_prone_grenade_crawl Asset(6): gfx_fxt_smk_gen Asset(4): pt_prone_dw_raise Asset(4): pb_stand_death_legs Asset(4): pb_prone_aim_rpg Asset(4): pb_stand_death_lowerback Asset(6): mc/mtl_t6_attach_optic_holo_reticle_zm_06 Asset(6): zm_hud_icon_turrethead Asset(4): pb_dw_stumble_right Asset(4): pb_pistol_stand_run_slopedown Asset(6): zm_hud_icon_coil Asset(4): pb_crouch_shoot_run_right Asset(4): pt_dw_full_pullout Asset(4): pb_minigun_crouch_run_left Asset(4): pb_crouch_run_left_rpg Asset(4): pb_grenade_prone_turn_90left Asset(4): pt_hold_stand_flinch_back Asset(4): pb_riot_stand_run_r_2_idle Asset(4): pb_pistol_stand_run_b_2_idle Asset(6): streaming_temp_image_3 Asset(4): pb_crouch_shoot_run_back Asset(4): pb_knife_walk_forward Asset(5): collision_physics_512x512x512 Asset(5): collision_geo_32x32x32_standard Asset(5): collision_geo_128x128x128_standard Asset(5): collision_geo_256x256x10_standard Asset(5): collision_geo_256x256x256_standard Asset(5): collision_geo_512x512x10_standard Asset(5): collision_geo_512x512x512_standard Asset(5): collision_geo_cylinder_32x128_standard Asset(5): collision_geo_sphere_32_standard Asset(5): collision_geo_sphere_64_standard Asset(5): collision_geo_ramp_standard Asset(5): collision_wall_32x32x10_standard Asset(5): collision_wall_64x64x10_standard Asset(5): collision_wall_128x128x10_standard Asset(5): collision_wall_256x256x10_standard Asset(5): collision_wall_512x512x10_standard Asset(7): mc_unlit_blend_588ewzff Asset(6): mc/missing_fx Asset(5): fx Asset(5): tag_origin Asset(7): effect_32z8zqf9 Asset(7): mc_lit_sm_b0c0n0s0_91j5z9q9 Asset(7): wc_lit_sm_b0c0n0s0_w16w6e35 Asset(6): mc/gfx_impact_blood_spatter01 Asset(6): wc/gfx_impact_blood_spatter01 Asset(6): mc/gfx_impact_blood_spatter02 Asset(6): wc/gfx_impact_blood_spatter02 Asset(6): mc/gfx_impact_blood_spatter03 Asset(6): wc/gfx_impact_blood_spatter03 Asset(33): impacts/fx_flesh_hit_splat Asset(7): effect_5f6f0490 Asset(6): gfx_fxt_debris_clump_dirt_ds64 Asset(6): gfx_fxt_env_water_mist_ds128 Asset(6): gfx_fxt_env_water_splash_ds64 Asset(6): gfx_fxt_debris_fine_clump_ds128 Asset(6): gfx_fxt_bio_bloodburst_b_ds64 Asset(6): gfx_fxt_bio_bloodburst_c_ds64 Asset(6): gfx_fxt_env_water_splash2_ds64 Asset(33): impacts/fx_deathfx_dogbite Asset(7): effect_842ee834 Asset(7): mc_lit_sm_t0c0d0n0s0_68eww765 Asset(6): mc/mtl_fx_char_gib_chunks Asset(5): fx_char_gib_chunk_bone03 Asset(5): fx_char_gib_chunk_flesh03 Asset(5): fx_char_gib_chunk_fat Asset(6): gfx_fxt_bio_blooddrops_ds64 Asset(6): gfx_fxt_bio_blooddrops Asset(6): gfx_fxt_bio_bloodgush_ds64 Asset(6): gfx_fxt_smk_puff_z5 Asset(33): weapon/bullet/fx_flesh_gib_fatal_01 Asset(7): effect_7104842q Asset(33): system_elements/fx_blood_drops_decal_emit Asset(6): gfx_fxt_bio_bloodtrail_ds64 Asset(6): gfx_fxt_env_water_mist_ds64 Asset(33): trail/fx_trail_blood_streak Asset(6): gfx_fxt_smk_gen_z10 Asset(6): gfx_fxt_debris_plume_water_z5 Asset(33): misc/fx_zombie_bloodspurt Asset(7): particlecloud_9337w7f6 Asset(6): gfx_fxt_smk_scattered_add Asset(6): gfx_fxt_debris_clump_ds128_z10 Asset(6): gfx_fxt_bio_bloodburst_b Asset(6): gfx_fxt_smk_scattered_z10_ds255 Asset(6): gfx_fxt_smk_light_ds255_z120 Asset(6): gfx_fxt_env_dust_mote_pcloud_4_blend Asset(33): maps/zombie/fx_zmb_tranzit_torso_explo_os Asset(33): maps/zombie/fx_zmb_tranzit_torso_explo Asset(7): effect_8e1qf0qq Asset(6): gfx_fxt_env_lightning_bolt_air_add Asset(6): gfx_fxt_env_cloud_exp_add Asset(6): gfx_fxt_env_dust_mote_pcloud_add Asset(33): misc/fx_zombie_couch_effect Asset(7): effect_q01e8072 Asset(6): gfx_fxt_smk_spiral_detail Asset(33): maps/zombie/fx_fog_zombie_amb Asset(6): gfx_fxt_smk_light Asset(33): vehicle/treadfx/fx_treadfx_dust Asset(7): effect_8f63534j Asset(6): gfx_fxt_lensflare_stripe_white_dtle Asset(33): weapon/claymore/fx_claymore_laser Asset(7): effect_z0z25860 Asset(6): gfx_fxt_sparks_rndhit Asset(6): gfx_fxt_light_glow Asset(33): env/electrical/fx_elec_sparking_oneshot Asset(7): mc_lit_sm_b0c0_fw0jf955 Asset(7): wc_lit_sm_b0c0_jj25624z Asset(7): effect_60e2624u Asset(6): gfx_fxt_spark_anim_blink Asset(6): gfx_fxt_light_flare_halogen_z10 Asset(6): gfx_fxt_env_electric_arc1_add_eo2 Asset(6): gfx_fxt_env_electric_arc2_add Asset(6): gfx_fxt_spark_single Asset(6): gfx_fxt_light_flare_phosphorous Asset(6): gfx_fxt_exp_fire Asset(6): gfx_fxt_smk_puff Asset(6): gfx_fxt_debris_gib_metal_ds16 Asset(6): mc/gfx_crater_blacktop Asset(6): wc/gfx_crater_blacktop Asset(33): weapon/emp/fx_emp_explosion_equip Asset(7): effect_8wjj7fj0 Asset(7): particlecloud_w7046j83 Asset(7): effect_3z0w0424 Asset(6): gfx_fxt_light_flare_phosphorous_eo300 Asset(6): gfx_fxt_smk_light_z120 Asset(6): gfx_fxt_smk_def_2 Asset(6): gfx_fxt_smk_gen_z120 Asset(6): gfx_fxt_exp_glow_z60 Asset(6): gfx_fxt_light_flare_phosphorous_z120 Asset(6): gfx_fxt_smk_def_4 Asset(6): gfx_fxt_smk_def_3_z40 Asset(6): gfx_fxt_smk_scattered Asset(6): gfx_fxt_smk_puff_z120 Asset(6): gfx_fxt_smk_scattered_z120 Asset(6): gfx_fxt_distortion_ring_thin Asset(6): gfx_fxt_exp_glow Asset(6): gfx_fxt_smk_light_z200 Asset(6): gfx_fxt_spark_pcloud_01 Asset(6): gfx_fxt_env_dust_mote_pcloud_blend Asset(6): gfx_fxt_smk_def_3_z80_gr Asset(6): gfx_fxt_exp_fire_z200 Asset(6): gfx_fxt_spark_pcloud_02 Asset(33): explosions/fx_default_explosion Asset(7): particlecloud_ew972295 Asset(6): gfx_fxt_env_water_drip_pcloud_01 Asset(6): gfx_fxt_env_water_drip_pcloud_02 Asset(6): gfx_fxt_debris_wind_ash_z10 Asset(33): impacts/fx_flesh_hit_noblood Asset(6): mc/mtl_fx_axis_createfx Asset(5): fx_axis_createfx Asset(33): impacts/fx_flesh_hit_knife_mp Asset(6): gfx_fxt_smk_light_old Asset(33): impacts/fx_flesh_hit_knife_noblood Asset(7): mc_projecteddecal_27zq5445 Asset(6): mc/mtl_fx_decal_character_blood Asset(5): fx_decal_character_blood Asset(6): gfx_fxt_smk_gen_z40_gr Asset(6): gfx_fxt_debris_gib_dirt_pcloud_1 Asset(33): impacts/fx_flesh_hit Asset(33): impacts/fx_flesh_hit_splat_mp Asset(6): gfx_fxt_smk_trail_thick Asset(33): weapon/grenade/fx_trail_grenade Asset(33): weapon/bullet/fx_flesh_gib_fatal_01_mp Asset(33): trail/fx_trail_blood_streak_mp Asset(6): gfx_fxt_env_water_splash2_ds64_z10 Asset(33): bio/player/fx_footstep_mud Asset(6): gfx_fxt_smk_light_z10 Asset(33): bio/player/fx_footstep_sand Asset(33): bio/player/fx_footstep_dust Asset(6): gfx_fxt_env_water_splash_z3 Asset(33): bio/player/fx_footstep_water Asset(7): mc_lit_sm_r0c0n0s0o0_909j993q Asset(6): mc/mtl_t5_weapon_camera_spike Asset(5): t5_weapon_camera_head_world Asset(33): misc/fx_theater_mode_camera_head Asset(6): gfx_fxt_ui_tickring Asset(33): misc/fx_theater_mode_camera_head_select Asset(7): effect_5e098749 Asset(6): gfx_fxt_light_ray_spread_no_gr Asset(6): gfx_fxt_light_ray_search Asset(6): gfx_fxt_light_hot_add_z0 Asset(33): misc/fx_theater_mode_camera_head_glow_grn Asset(33): misc/fx_theater_mode_camera_head_glow_red Asset(33): misc/fx_theater_mode_camera_head_glow_white Asset(33): misc/fx_theater_mode_camera_head_glow_yllw Asset(7): effect_775wj8ww Asset(6): gfx_fxt_gas_flash_eo2_z2 Asset(6): gfx_fxt_debris_clump_dirt_ds128_z0 Asset(6): gfx_fxt_smk_gen_ds255_z10 Asset(33): impacts/fx_large_impact_core Asset(6): mc/gfx_impact_black01 Asset(6): wc/gfx_impact_black01 Asset(6): mc/gfx_impact_black02 Asset(6): wc/gfx_impact_black02 Asset(6): gfx_fxt_smk_puff_z20 Asset(33): impacts/fx_default_hit Asset(6): mc/mtl_fx_wood_splinter Asset(5): fx_wood_splinter01 Asset(5): fx_wood_splinter02 Asset(7): mc_lit_sm_b0c0n0_67fqj7jf Asset(7): wc_lit_sm_b0c0n0_73wq744q Asset(6): gfx_fxt_debris_gib_wood Asset(6): mc/gfx_impact_wood01 Asset(6): wc/gfx_impact_wood01 Asset(6): mc/gfx_impact_wood02 Asset(6): wc/gfx_impact_wood02 Asset(6): mc/gfx_impact_wood03 Asset(6): wc/gfx_impact_wood03 Asset(33): impacts/fx_large_woodhit Asset(33): impacts/fx_small_impact_core Asset(6): mc/gfx_impact_plaster01 Asset(6): wc/gfx_impact_plaster01 Asset(6): mc/gfx_impact_plaster02 Asset(6): wc/gfx_impact_plaster02 Asset(6): gfx_fxt_debris_conc Asset(6): gfx_fxt_debris_wind_ash Asset(33): impacts/fx_small_brick Asset(6): mc/gfx_impact_fabric Asset(6): wc/gfx_impact_fabric Asset(33): impacts/fx_cloth_hit Asset(6): mc/gfx_impact_concrete01 Asset(6): wc/gfx_impact_concrete01 Asset(6): mc/gfx_impact_concrete02 Asset(6): wc/gfx_impact_concrete02 Asset(6): mc/gfx_impact_concrete03 Asset(6): wc/gfx_impact_concrete03 Asset(6): gfx_fxt_gas_flash_z0 Asset(33): impacts/fx_small_concrete Asset(6): gfx_fxt_smk_light_old_z20 Asset(6): mc/gfx_crater_dirt Asset(6): wc/gfx_crater_dirt Asset(6): gfx_fxt_debris_gib_rock Asset(6): gfx_fxt_debris_plume_dirt_z5 Asset(6): gfx_fxt_debris_plume_dirt Asset(33): impacts/fx_small_dirt Asset(33): impacts/fx_flesh_hit_body_nonfatal Asset(6): gfx_fxt_smk_scattered_z120_ds255 Asset(6): gfx_fxt_env_leaves_gib_ds128 Asset(33): impacts/fx_small_foliage Asset(6): mc/com_glass_shattered_outside Asset(5): fx_glass_piece01 Asset(5): fx_glass_piece02 Asset(7): mc_lit_sm_b0c0s0_805w75j2 Asset(7): wc_lit_sm_b0c0s0_12947e33 Asset(7): effect_86w8qf66 Asset(6): gfx_fxt_smk_gen_add_z5 Asset(6): gfx_fxt_debris_clump_dirt_ds128_z0_add Asset(33): impacts/fx_small_impact_core_glass Asset(6): gfx_fxt_smk_light_add_z5 Asset(6): gfx_fxt_debris_gib_glass2_add Asset(6): mc/gfx_impact_glass01 Asset(6): wc/gfx_impact_glass01 Asset(6): mc/gfx_impact_glass02 Asset(6): wc/gfx_impact_glass02 Asset(6): gfx_fxt_debris_gib_glass_cloud_03 Asset(6): gfx_fxt_debris_gib_glass_cloud_04 Asset(33): impacts/fx_small_glass Asset(6): gfx_fxt_debris_clump_dirt Asset(6): gfx_fxt_gas_flash Asset(33): impacts/fx_distant_grain Asset(6): gfx_fxt_debris_gib_grass_sngl Asset(33): impacts/fx_small_grass Asset(33): impacts/fx_small_gravel Asset(33): impacts/fx_missing_impact Asset(6): mc/gfx_impact_metal01 Asset(6): wc/gfx_impact_metal01 Asset(6): mc/gfx_impact_metal02 Asset(6): wc/gfx_impact_metal02 Asset(6): mc/gfx_impact_metal03 Asset(6): wc/gfx_impact_metal03 Asset(6): gfx_fxt_light_flare_phosphorous_z5 Asset(6): gfx_fxt_spark_grind Asset(6): gfx_fxt_sparks_rndhit_eo15 Asset(6): gfx_fxt_light_incandescent_eo5_z3 Asset(6): gfx_fxt_light_incandescent_eo20_z20 Asset(33): impacts/fx_small_metalhit Asset(6): gfx_fxt_debris_gib_dirt_pcloud_2 Asset(6): gfx_fxt_debris_gib_dirt_pcloud_3 Asset(6): gfx_fxt_debris_gib_dirt_pcloud_4 Asset(6): gfx_fxt_env_water_foam_light_ds128 Asset(6): gfx_fxt_debris_spike_ds255 Asset(6): gfx_fxt_env_water_splash_ds128 Asset(33): impacts/fx_small_mud Asset(6): gfx_fxt_smk_scattered_z10 Asset(33): impacts/fx_small_plaster Asset(33): impacts/fx_small_rock Asset(6): mc/gfx_impact_asphalt01 Asset(6): wc/gfx_impact_asphalt01 Asset(6): mc/gfx_impact_asphalt02 Asset(6): wc/gfx_impact_asphalt02 Asset(33): impacts/fx_small_asphalt Asset(6): gfx_fxt_debris_cottonpuff Asset(33): impacts/fx_cushion_hit Asset(6): mc/gfx_impact_glass01_riotshield Asset(6): wc/gfx_impact_glass01_riotshield Asset(33): impacts/fx_riotshield_large Asset(33): impacts/fx_flesh_hit_body_fatal_exit Asset(5): fx_char_gib_chunk_meat01 Asset(5): fx_char_gib_chunk_meat02 Asset(33): impacts/fx_flesh_hit_head_fatal_exit Asset(33): impacts/fx_large_brick Asset(33): impacts/fx_large_concrete Asset(33): impacts/fx_large_dirt Asset(33): impacts/fx_large_impact_core_glass Asset(33): impacts/fx_large_glass Asset(33): impacts/fx_large_gravel Asset(33): impacts/fx_large_metalhit Asset(33): impacts/fx_large_mud Asset(33): impacts/fx_large_plaster Asset(33): impacts/fx_large_rock Asset(33): impacts/fx_large_asphalt Asset(33): impacts/fx_20mm_metalhit Asset(6): gfx_fxt_smk_def_1 Asset(33): impacts/fx_20mm_wood_hit Asset(6): gfx_fxt_exp_fire_e20 Asset(6): gfx_fxt_smk_tendril Asset(6): gfx_fxt_smk_def_1_z10 Asset(33): impacts/fx_20mil_concrete Asset(6): mc/gfx_bullethit_sand Asset(6): wc/gfx_bullethit_sand Asset(33): impacts/fx_20mil_dirthit_libya Asset(6): gfx_fxt_env_leaves_gib Asset(33): impacts/fx_20mm_foliage_hit Asset(6): gfx_fxt_lensflare_diamond Asset(6): gfx_fxt_debris_gib_glass_cloud_01 Asset(33): impacts/fx_20mm_glass_hit Asset(6): gfx_fxt_smk_scattered_z3 Asset(33): impacts/fx_20mm_cushion_hit Asset(6): gfx_fxt_exp_ember_omni_add Asset(6): gfx_fxt_light_flare_phosphorous_e10_z10 Asset(6): gfx_fxt_smk_def_1_z80_gr Asset(6): gfx_fxt_smk_def_2_z120 Asset(33): explosions/fx_grenade_flash Asset(6): gfx_fxt_fx_distortion_ring_heavy Asset(6): gfx_fxt_smk_scattered_z80 Asset(33): explosions/fx_grenadeexp_default Asset(6): gfx_fxt_smk_whisp Asset(33): env/smoke/fx_grenade_smk_ling_w Asset(33): explosions/fx_grenadeexp_wood Asset(6): gfx_fxt_debris_spike_z3 Asset(6): gfx_fxt_light_flare_halogen_z200 Asset(33): explosions/fx_grenadeexp_concrete Asset(33): explosions/fx_grenadeexp_dirt Asset(33): explosions/fx_grenadeexp_metal Asset(6): gfx_fxt_debris_spike Asset(6): gfx_fxt_env_water_splash_z10 Asset(6): gfx_fxt_env_water_foam_light_z10 Asset(33): explosions/fx_grenadeexp_mud Asset(34): Asset(41): vision/zombie.vision Asset(41): vision/zombie_last_stand.vision Asset(41): vision/zombie_death.vision Asset(41): vision/zombie_turned.vision Asset(41): vision/default.vision Asset(41): vision/flare.vision Asset(41): shock/zombie_death.shock Asset(41): animtrees/zombie_cymbal_monkey.atr Asset(41): animtrees/zombie_meat.atr Asset(41): animtrees/zombie_turbine.atr Asset(29): defaultattachment Asset(48): maps/mp/zombies/_zm_weap_thundergun.gsc Asset(48): clientscripts/mp/zombies/_zm_weap_thundergun.csc Asset(48): maps/mp/zombies/_zm_weap_cymbal_monkey.gsc Asset(48): clientscripts/mp/zombies/_zm_weap_cymbal_monkey.csc Asset(41): ui/t6/serverlistbutton.lua Asset(41): ui/t6/serverlist.lua Asset(41): ui/t6/playlistbutton.lua Asset(41): ui/t6/playermatchpartylobby.lua Asset(41): ui/t6/partylobby.lua Asset(6): scorebar_zom_1 Asset(6): damage_feedback Asset(6): directional_damage_feedback Asset(6): overlay_low_health Asset(6): waypoint_revive_zm Asset(6): black Asset(6): demo_timeline_faded Asset(6): demo_timeline_solid Asset(6): demo_timeline_arrow Asset(6): demo_timeline_bookmark Asset(6): demo_stop Asset(6): demo_forward_fast Asset(6): demo_forward_slow Asset(6): demo_button_outline Asset(6): codtv_recording Asset(6): menu_mp_star_rating_empty Asset(6): menu_mp_star_rating_half Asset(6): demo_backing Asset(6): spectator_box_end Asset(6): spectator_box_middle Asset(7): trivial_laser_597f259u Asset(6): gfx_laser Asset(7): sw4_3d_laser_w0z117q3 Asset(6): gfx_laser_viewmodel Asset(7): trivial_post_light_q0e2f1f1 Asset(6): gfx_laser_light Asset(7): effect_ej431eje Asset(6): gfx_red_tracer Asset(6): gfx_green_tracer Asset(6): gfx_bullet Asset(6): gradient_center Asset(6): gradient_fadein Asset(6): hit_direction_zm Asset(6): hud_grenadeicon Asset(6): hud_grenadepointer Asset(6): hud_grenadethrowback Asset(6): hud_offscreenobjectivepointer Asset(6): hud_status_connecting Asset(6): hud_status_dead Asset(6): line_vertical Asset(6): hud_spectating_change_tab_zm Asset(6): hud_spectating_viewing_box_dead_zm Asset(41): ui/t6/mainlobby.lua Asset(41): ui/t6/livenotification.lua Asset(41): ui/t6/lobbyplayerlists.lua Asset(7): sw4_2d_anim_icon_803093q5 Asset(6): net_new_animation Asset(6): ping_bar_01 Asset(6): ping_bar_02 Asset(6): ping_bar_03 Asset(6): ping_bar_04 Asset(7): sw4_2d_hud_outline_w61ez969 Asset(6): generic_filter_hud_outline Asset(7): sw4_2d_zm_turned_6w16136w Asset(6): generic_filter_zm_turned Asset(41): ui/t6/lobbypanes.lua Asset(6): progress_bar_bg Asset(6): progress_bar_fg Asset(6): progress_bar_fill Asset(7): sw4_2d_extracam_3560qj4j Asset(6): dollycam2d Asset(6): gfx_dollycam_tracer Asset(42): mp/zombiemode.csv Asset(33): system_elements/fx_elec_spark_emit Asset(6): gfx_fxt_light_flare_halogen Asset(33): env/electrical/fx_elec_wire_spark_burst Asset(7): effect_737e1je4 Asset(6): gfx_fxt_light_glow_z0 Asset(6): gfx_fxt_light_ray_search_z3 Asset(6): gfx_fxt_light_ray_spread_z3 Asset(6): gfx_fxt_light_flare2_eo2 Asset(33): misc/fx_zombie_eye_single Asset(7): mc_unlit_replace_3j970129 Asset(6): mc/mtl_char_ger_nazizombie_eyes Asset(5): char_ger_zombieeye Asset(7): effect_530q2459 Asset(6): gfx_fxt_zmb_wep_wallbuy_01 Asset(6): gfx_fxt_light_flare_halogen_z0 Asset(33): maps/zombie/fx_zmb_wall_buy_m14 Asset(33): maps/zombie/fx_zmb_wall_buy_m16 Asset(6): gfx_fxt_zmb_wep_wallbuy_02 Asset(33): maps/zombie/fx_zmb_wall_buy_ak74u Asset(33): maps/zombie/fx_zmb_wall_buy_berreta93r Asset(33): maps/zombie/fx_zmb_wall_buy_870mcs Asset(33): maps/zombie/fx_zmb_wall_buy_bowie Asset(6): gfx_fxt_zmb_wep_wallbuy_03 Asset(33): maps/zombie/fx_zmb_wall_buy_claymore Asset(6): gfx_fxt_zmb_wep_wallbuy_04 Asset(33): maps/zombie/fx_zmb_wall_buy_mp5k Asset(33): maps/zombie/fx_zmb_wall_buy_olympia Asset(33): maps/zombie/fx_zmb_wall_buy_semtex Asset(33): maps/zombie/fx_zmb_wall_buy_taseknuck Asset(6): gfx_fxt_bio_bloodburst Asset(33): misc/fx_zombie_bloodsplat Asset(33): impacts/fx_flesh_hit_knife Asset(6): gfx_fxt_smk_gen_add Asset(33): misc/fx_zombie_powerup_grab Asset(6): gfx_fxt_fx_distortion_ring_light Asset(33): misc/fx_zombie_powerup_wave Asset(6): gfx_fxt_muz_vert_gen Asset(33): misc/fx_zombie_powerup_on Asset(33): misc/fx_zombie_powerup_off Asset(33): misc/fx_zombie_powerup_solo_on Asset(33): misc/fx_zombie_powerup_solo_grab Asset(33): misc/fx_zombie_powerup_solo_wave Asset(33): misc/fx_zombie_powerup_caution_on Asset(33): misc/fx_zombie_powerup_caution_grab Asset(33): misc/fx_zombie_powerup_caution_wave Asset(6): mc/mtl_x2icon_gold Asset(5): zombie_bomb Asset(6): gfx_fxt_smk_def_3 Asset(6): gfx_flamethrower_smoke Asset(6): gfx_fxt_light_ray_solid Asset(33): misc/fx_zombie_mini_nuke_hotness Asset(5): zombie_skull Asset(41): ui/t6/lobbylist.lua Asset(5): zombie_x2_icon Asset(41): ui/t6/lobby.lua Asset(50): defaultvehicle_mp Asset(4): veh_car_destroy Asset(25): none Asset(48): codescripts/character.gsc Asset(48): codescripts/delete.gsc Asset(48): codescripts/struct.gsc Asset(41): radiant/keys.txt Asset(41): shock/default.shock Asset(41): shock/hold_breath.shock Asset(41): shock/hold_breath_mp.shock Asset(41): shock/pain.shock Asset(41): shock/flashbang.shock Asset(41): shock/damage_mp.shock Asset(20): fonts/bigDevFont Asset(6): $raw Asset(6): code_warning_serverfps Asset(6): code_warning_maxeffects Asset(6): code_warning_models Asset(6): code_warning_snapshotents Asset(6): code_warning_soundcpu Asset(6): code_warning_collision Asset(7): trivial_glow_setup_52w6413j Asset(6): glow_setup Asset(4): player_mantle_over_high Asset(4): player_mantle_over_low Asset(4): player_mantle_over_mid Asset(4): player_mantle_up_21 Asset(4): player_mantle_up_27 Asset(4): player_mantle_up_33 Asset(4): player_mantle_up_39 Asset(4): player_mantle_up_45 Asset(4): player_mantle_up_51 Asset(4): player_mantle_up_57 Asset(41): aim_assist/view_input_0.graph Asset(41): aim_assist/view_input_1.graph Asset(41): aim_assist/view_input_2.graph Asset(41): aim_assist/view_input_3.graph Asset(5): test_sphere_silver Asset(6): mc/187_grey Asset(5): test_sphere_lambert Asset(6): mc/mtl_macbeth_chart Asset(5): test_macbeth_chart Asset(6): mc/mtl_macbeth_chart_unlit Asset(5): test_macbeth_chart_unlit Asset(5): zm_collision_perks1 Asset(41): scrubbingrules.csv Asset(41): shock/grief_stab_zm.shock Asset(41): shock/frag_grenade_mp.shock Asset(41): shock/explosion.shock Asset(42): mp/gridpointstable.csv Asset(6): gfx_fxt_smk_gen_z20 Asset(33): maps/zombie/fx_mp_zombie_hand_dirt_burst Asset(7): mc_unlitdecalblend_68ez089u Asset(7): wc_unlitdecalblend_q97z219e Asset(6): gfx_fxt_debris_plume_water Asset(6): mc/gfx_crater_blacktop_zombies Asset(6): wc/gfx_crater_blacktop_zombies Asset(33): maps/zombie/fx_mp_zombie_body_dirt_billowing Asset(33): env/dirt/fx_dust_impact_plume_small Asset(33): maps/zombie/fx_mp_zombie_body_dust_falling Asset(9): zmb_common.all Asset(6): menu_zm_rank_1 Asset(6): menu_zm_rank_2 Asset(6): menu_zm_rank_3 Asset(6): menu_zm_rank_4 Asset(6): menu_zm_rank_5 Asset(6): menu_zm_rank_3_ded Asset(6): menu_zm_rank_4_ded Asset(6): menu_zm_rank_5_ded Asset(6): hud_chalk_0 Asset(6): menu_zm_gamertag Asset(41): common_zm Asset(9): zmb_common.english Asset(41): ui/t6/menus/kickplayerpopup.lua Asset(41): ui/t6/menus/mutepopup.lua Asset(41): ui/t6/menus/partyprivacypopup.lua Asset(41): ui/t6/menus/privategamelobby.lua Asset(41): ui/t6/menus/privatelocalgamelobby.lua Asset(41): ui/t6/menus/privateonlinegamelobby.lua Asset(41): ui/t6/menus/searchpreferencespopup.lua Asset(41): ui/t6/menus/serverbrowserpopup.lua Asset(41): ui/t6/menus/stereoscopic3dconfirmationpopup.lua Asset(41): ui_mp/t6/menus/barracks.lua Asset(41): ui_mp/t6/menus/codtv.lua Asset(41): ui_mp/t6/menus/eliteregistrationpopup.lua Asset(41): ui_mp/t6/menus/filesharemanager.lua Asset(41): ui_mp/t6/menus/filesharevote.lua Asset(41): ui_mp/t6/menus/playlistselectionpopup.lua Asset(41): ui_mp/t6/menus/privategamelobby_project.lua Asset(41): ui_mp/t6/menus/publicgamelobby.lua Asset(41): ui_mp/t6/menus/rejoinsessionpopup.lua Asset(41): ui_mp/t6/menus/restrictitems.lua Asset(41): ui_mp/t6/menus/restrictweapons.lua Asset(41): ui_mp/t6/menus/theaterlobby.lua Asset(41): ui_mp/t6/zombie/basezombie.lua Asset(41): ui_mp/t6/zombie/leaderboardzombie.lua Asset(41): ui_mp/t6/zombie/leaderboardcarouselzombie.lua Asset(41): ui_mp/t6/zombie/selectdifficultylevelpopupzombie.lua Asset(41): ui_mp/t6/zombie/selectmapzombie.lua Asset(41): ui_mp/t6/zombie/selectstartloczombie.lua Asset(41): ui_mp/t6/zombie/gameglobezombie.lua Asset(41): ui_mp/t6/zombie/gamemapzombie.lua Asset(41): ui_mp/t6/zombie/gamemoonzombie.lua Asset(41): ui_mp/t6/zombie/gamerockzombie.lua Asset(6): menu_zm_nuked_zsurvival_nuked Asset(6): menu_codtv_icon_feed Asset(6): menu_codtv_icon_mychannel Asset(6): menu_codtv_icon_rated Asset(6): menu_codtv_icon_shared Asset(6): menu_codtv_icon_staff Asset(6): menu_codtv_icon_trending Asset(6): menu_codtv_logo Asset(6): menu_mp_lobby_icon_class_set Asset(6): menu_mp_lobby_icon_emblem Asset(6): playstation_store_ingame_logo Asset(7): sw4_2d_yuv420_to_rgb_e53w16ww Asset(6): webm_720p_7 Asset(6): webm_720p_8 Asset(6): webm_720p_9 Asset(6): webm_720p_10 Asset(6): menu_next_prev_arrow Asset(6): menu_next_prev_arrow_black Asset(6): menu_codtv_icon_fileshare Asset(6): menu_zm_lobby_lb_icons_accuracy Asset(6): menu_zm_lobby_lb_icons_bulletsfired Asset(6): menu_zm_lobby_lb_icons_deaths Asset(6): menu_zm_lobby_lb_icons_distancetraveled Asset(6): menu_zm_lobby_lb_icons_doorspurchased Asset(6): menu_zm_lobby_lb_icons_downs Asset(6): menu_zm_lobby_lb_icons_gibs Asset(6): menu_zm_lobby_lb_icons_grenadekills Asset(6): menu_zm_lobby_lb_icons_headshots Asset(6): menu_zm_lobby_lb_icons_kills Asset(6): menu_zm_lobby_lb_icons_perksdrank Asset(6): menu_zm_lobby_lb_icons_revives Asset(6): menu_mp_weapons_lsat_big Asset(6): menu_mp_weapons_hk416_big Asset(6): menu_mp_weapons_dual57s_big Asset(6): menu_zm_map_frame Asset(41): patch_ui_zm Asset(24): You must have at least one Ops and one Communist class Asset(24): RATE OF FIRE Asset(24): The multiplier for the speed at which the players gun fires. Asset(24): Adjust player weapons rate of fire. Asset(24): MODIFY DOUBLE TAP PERK Asset(24): MODIFY SLEIGHT OF HAND PERK Asset(24): MODIFY SLEIGHT OF HAND PRO PERK Asset(24): RELOAD TIME Asset(24): The multiplier for how fast the player reloads a weapon. Asset(24): MODIFY SCOUT PERK Asset(24): MODIFY SCOUT PRO PERK Asset(24): EXTRA BREATH TIME Asset(24): The amount of extra seconds added to the base time that the player can hold his breath for. Asset(24): Select this mode to play with all of its custom settings. Asset(24): Only saved custom game modes can be selected. Asset(24): Save To Fileshare Complete Asset(24): Loaded Custom Mode Asset(24): MODIFY MARATHON PERK Asset(24): SPRINT MULTIPLIER Asset(24): The multiplier for the base seconds that the player can sprint for. Asset(24): MODIFY SECOND CHANCE PERK Asset(24): MODIFY SECOND CHANCE PRO PERK Asset(24): BLEEDOUT TIME Asset(24): The number of seconds the player takes to bleed out when downed before respawning. Asset(24): REVIVE TIME Asset(24): The amount of time in seconds it takes to revive a downed player. Asset(24): MODIFY STEADY AIM PERK Asset(24): MODIFY STEADY AIM PRO PERK Asset(24): WEAPON SPREAD Asset(24): The percentage of the base weapon spread to use. (Lower percent is less spread) Asset(24): KILLSTREAK REDUCTION Asset(24): The number of kills to reduce every killstreak by. Asset(24): MODIFY HARDENED PERK Asset(24): MODIFY HARDENED PRO PERK Asset(24): BULLET PENETRATION Asset(24): The multiplier for how deep a bullet will penetrate through a surface. Asset(24): ARMOR PIERCING DAMAGE Asset(24): The additional damage percentage against aircrafts and turrets. Asset(24): MODIFY HIGH ALERT PERK Asset(24): Adjust the speed multiplier for aim down sights. Asset(24): MODIFY LIGHTWEIGHT PERK Asset(24): MODIFY LIGHTWEIGHT PRO PERK Asset(24): MOVE SPEED MULTIPLIER Asset(24): The multiplier for how fast the player moves. Asset(24): MODIFY FLAK JACKET PERK Asset(24): MODIFY FLAK JACKET PRO PERK Asset(24): EXPLOSIVE DAMAGE Asset(24): The percentage of explosive damage to apply to the player. Asset(24): FIRE DAMAGE Asset(24): The percentage of fire damage to apply to the player. Asset(24): MODIFY THE HARDLINE PERK Asset(24): MODIFY THE HARDLINE PRO PERK Asset(24): ADS SPEED Asset(24): The multiplier for the speed at which the player can aim down sights. Asset(24): MODIFY QUICK SWAP PERK Asset(24): Adjust the speed multipliers for weapon switching. Asset(24): WEAPON SWITCH SPEED Asset(24): The multiplier for the speed it takes to swap weapons. Asset(24): MANTLE SPEED Asset(24): The multiplier for the speed at which the player mantles over objects. Asset(24): Adjust the speed multiplier for knife lunge. Asset(24): KNIFE LUNGE RECOVERY Asset(24): The multiplier for the speed at which the player recovers from a knife lunge. Asset(24): MODIFY HACKER PRO PERK Asset(24): INTERACT SPEED Asset(24): The multiplier for the time it takes the player to interact. Asset(24): HEALTH REGEN SPEED Asset(24): The multiplier for the speed at which the player regens health. Asset(24): DAMAGE KICK REDUCTION Asset(24): The percentage of the original damage kick to apply. Asset(24): SHELL SHOCK REDUCTION Asset(24): The percentage of the original shell shock to apply. Asset(24): FALL DAMAGE Asset(24): How high the player can fall before the player starts taking damage. Asset(24): Your changes will affect all perks globally for your custom game. Asset(24): Customize perks that are associated with this slot. Asset(24): Customize pro perks that are associated with this slot. Asset(24): There are no values available to edit for this perk. Asset(24): 0.15 SECONDS Asset(24): 0.35 SECONDS Asset(24): 0.65 SECONDS Asset(24): 0.85 SECONDS Asset(24): 1.15 SECONDS Asset(24): 1.35 SECONDS Asset(24): 1.65 SECONDS Asset(24): 1.85 SECONDS Asset(24): 35 SECONDS Asset(24): 55 SECONDS Asset(24): 100% (DEFAULT) Asset(24): REVERT TO DEFAULT Asset(24): The number of minutes the round lasts before ending. Asset(24): The number of points to score before the round ends. Asset(24): GAME MODE OPTIONS Asset(24): GENERAL OPTIONS Asset(24): CLASS EDITOR Asset(24): KILLSTREAK EDITOR Asset(24): PERK EDITOR Asset(24): SAVE TO FILE SHARE Asset(24): REVERT CHANGES Asset(24): Save game mode changes? Asset(24): 2 FLAGS Asset(24): 4 FLAGS Asset(24): 6 FLAGS Asset(24): 8 FLAGS Asset(24): Toggle Hardcore Mode on and off. Hardcore: limited HUD, deadlier weapons and friendly fire enabled. Asset(24): Turn the killcam on and off. Asset(24): When enabled, headshots from all bullet weapons will be required to do damage. Damage from sources such as the knife, killstreaks, and explosions will still work normally. Asset(24): Toggle the ability for players to sprint. Asset(24): Pick how players spectate each other once they can't respawn. Asset(24): RESPAWN OPTIONS Asset(24): Tweak the respawn options for the game mode. Asset(24): LIVES & HEALTH OPTIONS Asset(24): Tweak player lives and health options. Asset(24): Tweak team options for this game mode. Asset(24): SPECTATE OPTIONS Asset(24): Tweak spectator options for this game mode. Asset(24): Set the amount of time in seconds a player has to wait before respawning. Asset(24): When enabled, the player will automatically respawn after death instead of needing to activate the respawn. Always enabled when a wave spawn delay is set. Asset(24): Force respawn is always enabled when a wave spawn delay is set. Asset(24): Players will wait to spawn in on the wave. If respawn delay is also set, the player must wait at least as long as the respawn delay before spawning on the next wave. Asset(24): Number of lives player has available before he can't respawn anymore. Asset(24): The amount of health each player has. Enabling custom classes will disable this setting. Asset(24): HEALTH REGEN Asset(24): The rate at which each player regens health when damaged. Asset(24): The rate at which each player regens health when damaged. Enabling custom classes will disable this setting. Asset(24): Global max health can not be set when custom classes are being used. Asset(24): Global health regen can not be set when custom classes are being used. Asset(24): Whether or not teammates can do damage to members of their team. If enabled and a number of lives is set, deaths from your own team will not subtract any lives. Asset(24): The time in seconds a flag can be idle before it will be returned to base. If set to unlimited, touch return will always be enabled. Asset(24): Specifies whether or not to give away the enemies position while carrying the flag. Set to delayed to only update the enemies position every so often. Asset(24): If enabled, causes a dropped flag to return to base when touched by the owning team. Asset(24): Touch return is always enabled with a flag return time of unlimited. Asset(24): The number of rounds to play before the game ends. Asset(24): The number of flags a team has to capture before the round ends. Asset(24): The amount of time before the bomb explodes. Asset(24): The amount of time it takes to defuse the bomb once it's been planted. Asset(24): The amount of time that an HQ stays alive for. Asset(24): The amount of time to wait before selecting a new HQ. Asset(24): The headquarters cannot be destroyed after being captured and will remain at each new location for the duration of its set lifetime as both teams fight for control. Asset(24): If yes, the bomb timer will carry over after being defused. Asset(24): Enable for multiple bomb action! Asset(24): ALLOW PLAYER CLASSES Asset(24): ALLIES Asset(24): HEALTH Asset(24): EDIT CLASS LOADOUT Asset(24): VAMPIRISM Asset(24): VERY SLOW Asset(24): VERY FAST Asset(24): MOVEMENT SPEED Asset(24): SPRINT SPEED Asset(24): INCREASED Asset(24): Toggle Pro Perks Asset(24): PRO PERKS Asset(24): BASIC PERKS Asset(24): EDIT PERKS FROM SLOT &&1 Asset(24): EDIT PRO PERKS FROM SLOT &&1 Asset(24): PERK &&1 Asset(24): PRO PERK &&1 Asset(24): Error encounted while trying to load the custom game mode. Asset(24): Tweak game mode specific options for your custom game mode. Asset(24): Customize General Options. Asset(24): Create custom classes for your mode. Asset(24): Edit what killstreaks players get. Asset(24): Turn perks on/off and tweak variables for each perk. Asset(24): CUSTOM GAME MODE EDITOR Asset(24): DON'T ALLOW PERKS Asset(24): SPRINT RECOVERY Asset(24): The percentage of the base time it takes the player to recover after sprinting. Asset(24): DISARM TIME Asset(24): The time it takes to disarm equipment and turrets. Asset(24): The amount of time added onto the current time when a bomb site is destroyed. Extra time is disabled when an unlimited time limit is set. Asset(24): You can not set the extra time with an unlimited time limit. Asset(24): OPS Asset(24): COMMUNISTS Asset(24): ^BBUTTON_INTERACT^ Save to File Share Asset(24): KILL SCORE Asset(24): The number of points awarded for a kill. Asset(24): ASSIST SCORE Asset(24): The number of points awarded for an assist. Set this to default to use the normal assist scoring. Asset(24): DEATH SCORE Asset(24): The number of points subtracted for a death. Asset(24): SUICIDE SCORE Asset(24): The number of points subtracted for a suicide. Asset(24): LEADER BONUS Asset(24): Point bonus for a kill to the leading player. Asset(24): HEADSHOT BONUS Asset(24): Point bonus for getting a headshot. Asset(24): SELECT A KILLSTREAK Asset(24): Select a custom game mode from your file share to use. Asset(24): PLAY MODE WITHOUT SAVING Asset(24): Revert all the custom game mode changes made to the default settings. Asset(24): Are you sure you want to revert all your custom game mode changes? Asset(24): SELECT GAME MODE Asset(24): Select a custom game mode to use from your file share. Asset(24): The amount of time it takes to capture a flag. Asset(24): CUSTOM GAME MODE Asset(24): Extremely long games may not be recorded in their entirety. Asset(24): Specify the number of kills that a player has to achieve in a row before this killstreak is activated. Asset(24): Select the Killstreak to award players for getting a certain number of kills in a row. Asset(24): Set the amount of health given back to the player as a percentage of damage done. Asset(24): The speed at which the class moves. Asset(24): How much faster the class moves when sprinting. Asset(24): Modifies the damage done by the class from guns and non-explosive weapons. Asset(24): Modifies the damage done by the class with explosive weapons. Asset(24): This is the name of the custom class. Asset(24): Change the weapons, equipment, and perks for the class. Asset(24): The maximum amount of health the class has. Asset(24): NO KILLSTREAK Asset(24): RC-XD AUTO-DESTRUCT TIMER Asset(24): Enable or disable the RC-XD Auto-Destruct timer. Asset(24): Edit a custom class's attributes, weapons, and perks. Asset(24): This class is disabled and cannot be edited. Asset(24): Create custom classes for your mode. You can select the class editor when "Custom Classes" is set. Asset(24): Edit what killstreaks players get. You can select the Killstreak editor when "Custom Killstreaks" is set. Asset(24): Turn perks on/off and tweak variables for each perk. You can select the perk editor when "Allow Perks" is set. Asset(24): You must select a Killstreak before setting the kills required to earn it. Asset(24): Another Killstreak is set to use this number of kills. Asset(24): CUSTOM RC-XD OPTIONS Asset(24): This Killstreak is set for this number of kills Asset(24): GAME RECORDING Asset(24): Turn on/off the recording of your game. Asset(24): Enemies always show up on the radar. Asset(24): PRE MATCH TIMER Asset(24): Change the amount of time before the game starts. Asset(41): ui/options_graphics.cfg Asset(41): ui/options_graphics_set.cfg Asset(49): ui_zm Asset(23): main Asset(6): menu_mp_background_main2 Asset(6): menu_mp_background_glow Asset(6): animbg_fogscrollthin Asset(6): menu_mp_background_logo Asset(23): main_text Asset(23): live_flyout Asset(6): menu_mp_lobby_locked Asset(23): operations_flyout Asset(23): customclassesreset Asset(23): statsreset Asset(23): boosterstatreset Asset(23): systemlink_warning_popup_mp Asset(23): systemlink_warning_mp Asset(23): error_guest_popmenu Asset(23): systemlink_warning_popup Asset(23): error_netconnect_popmenu_mp Asset(23): error_netconnect_popmenu_store Asset(23): popup_mp_beta_quit Asset(23): email_entry Asset(23): email_accepted Asset(23): email_rejected Asset(23): ui_escrow_popup Asset(23): error_netconnect_popmenu Asset(23): single_popmenu Asset(23): uiblur Asset(6): menu_white_line_faded Asset(6): menu_button_backing Asset(6): menu_button_backing_highlight Asset(23): menu_challenges Asset(23): popup_tier Asset(6): menu_mp_lobby_frame_outer_ingame Asset(6): menu_mp_lobby_frame_inner_ingame Asset(6): menu_mp_lobby_frame_outer Asset(6): menu_mp_lobby_frame_inner Asset(23): menu_game_mode_upload Asset(23): custom_select_from_fileshare Asset(23): select_game_mode Asset(6): menu_mp_tab_frame_inner Asset(23): select_map Asset(23): menu_game_mode_upload_confirm Asset(23): menu_game_mode_upload_save Asset(23): menu_aar_summary Asset(23): menu_aar_awards_personal_bests Asset(23): menu_aar_awards_stats_milestones Asset(23): menu_aar_awards_contracts Asset(23): menu_aar_scoreboard Asset(23): menu_aar_wager_scoreboard Asset(23): menu_wager_aar_summary Asset(23): menu_fileshare_aar_loading Asset(23): menu_fileshare_aar_wager_loading Asset(23): menu_fileshare_aar_transfer Asset(23): menu_fileshare_aar_wager_transfer Asset(23): menu_fileshare_aar_transfer_confirm Asset(23): menu_fileshare_aar_wager_transfer_confirm Asset(23): menu_fileshare_aar_transfer_error Asset(23): menu_fileshare_aar_transfer_save Asset(23): menu_fileshare_aar_wager_transfer_save Asset(23): menu_aar_unlocks_weapons Asset(23): menu_aar_unlocks_features Asset(6): menu_black_line Asset(6): menu_white_line_faded_big Asset(23): settings_quick_ctf Asset(23): settings_quick_dem Asset(23): settings_quick_dm Asset(23): settings_quick_dom Asset(23): settings_quick_koth Asset(23): settings_quick_sab Asset(23): settings_quick_sd Asset(23): settings_quick_tdm Asset(23): custom_settings_ctf Asset(23): custom_settings_dem Asset(23): custom_settings_dm Asset(23): custom_settings_dom Asset(23): custom_settings_koth Asset(23): custom_settings_sab Asset(23): custom_settings_sd Asset(23): custom_settings_tdm Asset(23): menu_lb_filter Asset(23): menu_leaderboard_ctf Asset(23): menu_leaderboard_dem Asset(23): menu_leaderboard_dm Asset(23): menu_leaderboard_dom Asset(23): menu_leaderboard_koth Asset(23): menu_leaderboard_sab Asset(23): menu_leaderboard_sd Asset(23): menu_leaderboard_tdm Asset(23): popup_gettinglb Asset(23): popup_summary Asset(23): popup_summary_body Asset(23): popup_summary_bests Asset(23): popup_summary_heatmap Asset(23): popup_unlock Asset(23): popup_unlock_page1 Asset(23): popup_unlock_page2 Asset(23): wager_summary Asset(23): wager_summary_body Asset(23): emblem_edit Asset(23): emblem_icon_select Asset(6): emblem_bg_blank Asset(6): emblem_bg_classified_lobby Asset(23): emblem_bg_select Asset(23): emblem_confirm Asset(23): menu_fileshare_community Asset(23): vid_restart_popmenu Asset(23): vid_restart_popmenu_listen Asset(23): vid_restart_popmenu_dead Asset(23): snd_restart_popmenu Asset(23): options_new_pc Asset(23): options_controls_new_pc Asset(23): options_voice Asset(23): options_multi Asset(23): controls_multi Asset(23): options_look Asset(23): options_move Asset(23): options_shoot Asset(23): options_misc Asset(23): options_gamepad Asset(23): options_graphics Asset(23): options_graphics_texture Asset(23): apply_picmip_popmenu Asset(23): options_game Asset(23): mature_content_pc_disable_warning Asset(23): options_sound Asset(23): options_coop Asset(23): options_control_defaults Asset(23): reset_controls_popmenu Asset(23): options_graphics_defaults Asset(23): reset_graphics_popmenu Asset(6): menu_mp_background_main Asset(6): menu_zm_background_main Asset(23): menu_xboxlive_privatelobby Asset(23): menu_xboxlive_basictraining Asset(23): basictraining_difficulty Asset(23): basictraining_msg Asset(23): server_settings Asset(23): server_browser_main Asset(6): hud_server_locked Asset(23): server_browser_ranked Asset(23): server_browser_unranked Asset(23): server_browser_wager Asset(23): server_browser_friends Asset(23): server_browser_favorites Asset(23): server_browser_history Asset(23): filter_window Asset(23): password_popmenu Asset(23): createfavorite_popmenu Asset(23): fav_message_popmenu Asset(23): del_fav_popmenu Asset(23): filter_popmenu Asset(23): auconfirm Asset(23): quit_popmenu Asset(22): ui_mp/menus.txt Asset(22): ui_mp/gamesetup_systemlink Asset(23): menu_gamesetup_systemlink Asset(22): ui_mp/gamesetup_systemlink.menu Asset(6): party_notready Asset(6): party_ready Asset(6): gradient_left Asset(6): menu_mp_cac_grad_stretch Asset(6): menu_lobby_icon_facebook Asset(6): menu_lobby_icon_elite Asset(6): menu_lobby_icon_blackops Asset(6): menu_lobby_icon_twitter Asset(6): menu_lobby_icon_xboxlive Asset(6): menu_mp_party_ease_icon Asset(6): menu_mp_fileshare Asset(6): lui_bkg_zm Asset(6): lui_menu_tab_bkg Asset(6): lui_glow_point Asset(6): lui_playercard Asset(6): lui_grid Asset(6): lui_galil Asset(6): lui_ratecurve Asset(6): lui_ratecurve_arrow Asset(6): menu_lobby_name_highlight Asset(6): menu_lobby_strip_whole Asset(6): menu_lobby_title_back Asset(6): menu_lobby_title_strip Asset(6): menu_mp_heatmap_figure Asset(6): menu_mp_lobby_cac_highlight Asset(6): menu_mp_lobby_circle Asset(6): menu_mp_lobby_frame_line Asset(6): menu_mp_lobby_heat_indicator_circle Asset(6): menu_mp_playlist_map Asset(6): menu_mp_theater_question Asset(6): menu_zm_title_screen Asset(6): menu_zm_toomany_backing Asset(6): lui_bkg_zm_rocks_back Asset(6): lui_bkg_zm_rocks_front Asset(6): lui_bkg_zm_rocks_front_forward Asset(6): lui_bkg_zm_meteor Asset(6): lui_bkg_zm_flare Asset(6): lui_bkg_zm_flare_left Asset(6): lui_bkg_zm_sun Asset(6): menu_select_highlight Asset(6): menu_popup_back Asset(6): menu_white_backing_faded Asset(6): menu_white_line Asset(7): sw4_2d_globe_game_controlled_j5q69e7z Asset(6): ui_globe_zm Asset(6): faction_cdc Asset(6): faction_cia Asset(6): codtv_camera Asset(6): codtv_frame Asset(6): codtv_comment Asset(6): codtv_like Asset(6): codtv_dislike Asset(6): codtv_add Asset(6): codtv_info Asset(6): menu_theater_arrow Asset(6): menu_theater_nodata Asset(6): menu_mp_bar_shadow Asset(6): menu_mp_combatrecord_bar Asset(6): menu_mp_lobby_frame_fade Asset(6): menu_mp_lobby_bar_name Asset(6): thumbsup Asset(6): menu_mp_killstreak_select Asset(6): menu_mp_lobby_frame_tab Asset(6): menu_mp_lobby_frame_tab_center Asset(6): menu_zm_lobby_aar_icons_perksdrank Asset(6): menu_zm_lobby_aar_icons_grenadekills Asset(6): menu_zm_lobby_aar_icons_downs Asset(6): menu_zm_lobby_aar_icons_revives Asset(6): menu_zm_lobby_aar_icons_accuracy Asset(6): menu_zm_lobby_aar_icons_kills Asset(6): menu_zm_lobby_aar_icons_gibs Asset(6): menu_zm_lobby_aar_icons_headshots Asset(6): menu_zm_lobby_aar_icons_doorspurchased Asset(6): menu_zm_lobby_aar_icons_bulletsfired Asset(6): menu_zm_lobby_aar_icons_dealths Asset(6): menu_zm_lobby_aar_icons_distancetraveled Asset(6): menu_zm_transit_map_select_final Asset(6): menu_zm_transit_zclassic_transit Asset(6): menu_zm_transit_zsurvival_transit Asset(6): menu_zm_transit_zencounter_transit Asset(6): menu_zm_transit_zsurvival_farm Asset(6): menu_zm_transit_zencounter_farm Asset(6): menu_zm_transit_zsurvival_town Asset(6): menu_zm_transit_zencounter_town Asset(6): menu_zm_transit_map Asset(6): menu_zm_transit_map_blur Asset(6): menu_zm_start_loc_default Asset(6): menu_zm_start_loc_selected Asset(6): menu_zm_map_transit_blit_transit Asset(6): menu_zm_map_transit_blit_diner Asset(6): menu_zm_map_transit_blit_farm Asset(6): menu_zm_map_transit_blit_power Asset(6): menu_zm_map_transit_blit_town Asset(6): menu_zm_map_signpost Asset(6): menu_zm_map_signpost_transit Asset(6): menu_zm_map_signpost_nuketown Asset(6): menu_lobby_ready Asset(6): menu_lobby_not_ready Asset(6): menu_zm_map_fog Asset(6): kd_chart_red Asset(6): kd_chart_green Asset(6): kd_chart_minus Asset(6): kd_chart_plus Asset(6): menu_scroll_arrow Asset(7): sw4_2d_piechart_142j587q Asset(6): piechart Asset(6): menu_mp_cr_bkg Asset(6): menu_mp_heatmap_1 Asset(6): menu_mp_heatmap_2 Asset(6): menu_mp_heatmap_3 Asset(6): menu_mp_heatmap_4 Asset(6): menu_mp_heatmap_5 Asset(6): menu_mp_heatmap_6 Asset(6): menu_mp_heatmap_7 Asset(6): menu_mp_heatmap_8 Asset(6): menu_mp_heatmap_9 Asset(6): menu_mp_heatmap_10 Asset(6): menu_mp_heatmap_11 Asset(6): menu_mp_heatmap_12 Asset(6): menu_mp_heatmap_13 Asset(6): menu_mp_heatmap_14 Asset(6): menu_mp_heatmap_15 Asset(6): menu_mp_heatmap_16 Asset(6): menu_mp_heatmap_17 Asset(6): menu_mp_circle_shadow Asset(6): menu_mp_lobby_bar_nem Asset(6): menu_mp_lobby_bar_party Asset(6): heatmap_default Asset(7): sw4_2d_heatmap_7f89jf5w Asset(6): ui_heatmap Asset(6): flag_australia Asset(6): flag_austria Asset(6): flag_brazil Asset(6): flag_brit Asset(6): flag_canada Asset(6): flag_denmark Asset(6): flag_germany Asset(6): flag_japan Asset(6): flag_korea Asset(6): flag_neth Asset(6): flag_poland Asset(6): flag_russia Asset(6): flag_usa Asset(6): lock Asset(6): ors Asset(6): os Asset(6): vac Asset(6): hud_arrow_right Asset(6): hud_arrow_down Asset(6): lui_arrow Asset(6): lui_bracket Asset(21063272): 02Y Asset(21061912): À1Y Asset(21061944): `Y Asset(21061976): ÐY Asset(6): menu_mp_lobby_locked_big Asset(6): menu_mp_cac_grad_stretch_add Asset(6): menu_mp_cac_grad_stretch_add_v2 Asset(6): cac_hex_carousel Asset(6): menu_sp_cac_single_dip Asset(6): menu_vis_carousel_pip_fill Asset(6): menu_vis_carousel_pip Asset(6): menu_mp_weapons_rpg_big Asset(6): menu_mp_weapons_dsr1_big Asset(6): menu_mp_weapons_tar21_big Asset(6): menu_mp_weapons_type95_big Asset(6): menu_mp_weapons_xm8_big Asset(6): menu_mp_weapons_five_seven_big Asset(6): menu_mp_weapons_qcw_big Asset(6): menu_mp_weapons_judge_big Asset(6): menu_mp_weapons_saritch_big Asset(6): menu_mp_weapons_kard_big Asset(6): menu_mp_weapons_srm_big Asset(6): menu_mp_weapons_870mcs_big Asset(6): menu_mp_weapons_hamr_big Asset(6): menu_mp_weapons_saiga12_big Asset(6): menu_mp_weapons_baretta_big Asset(6): menu_mp_weapons_1911_big Asset(6): menu_mp_weapons_ak74u_big Asset(6): menu_mp_weapons_fal_big Asset(6): menu_mp_weapons_m16_big Asset(6): menu_mp_weapons_galil_big Asset(6): menu_mp_weapons_rpd_big Asset(6): menu_mp_weapons_rottweil72_big Asset(6): menu_mp_weapons_ballistic_80_big Asset(6): menu_mp_weapons_mp5_big Asset(6): menu_mp_weapons_m32gl_big Asset(6): menu_mp_weapons_m82a_big Asset(6): menu_mp_weapons_python_big Asset(6): menu_mp_weapons_m14_big Asset(6): menu_zm_weapons_jetgun_big Asset(6): menu_zm_weapons_raygun_big Asset(6): menu_zm_weapons_shield_big Asset(41): ui_zm