Tekken 6 BR Lei Wulong: N = 2 frames input 10 frame moves or lower: 1 to 1(All), 1 to 2(All), 1 to 3(Hit&CH), 1 to 4(Hit&CH), 1 to 1+2(Hit&CH), 1 to f+3(Hit&CH), 1 to f+1+2(Hit&CH), 1 to d/f+1(Hit&CH), 1 to d/f+2(Hit&CH), 1 to d/f+1+2(hit&CH), 1 to d+4(Hit&CH), 1 to u/f+1(Hit&CH), 1 to u/f+3(Hit&cH), 1 to fN+1(Hit&CH), 1 to fN+2(Hit&CH), 1 to fN+4(Hit&CH), 1 to 4~4(Hit&CH), 1 to u/b+4(Hit&CH), 1 to fN+3(Hit&CH), 1 to f,f+3(Hit&CH), 1 to f,f+4(Hit&CH) (2 same as 1) 1,1 to 1(Hit&CH), 1,1 to 2(Hit&CH), 1,1 to d/f+1(Hit&CH), 1,1 to fN+4(Hit&CH), 1,1 to 4(Hit&CH) (2,1 same as 1,1) 1,2 to 1(Hit&CH), 1,2 to 2(Hit&CH), 1,2 to 3(Hit&CH), 1,2 to 4(Hit&CH), 1,2 to 1+2(Hit&CH), 1,2 to f+3(Hit&CH), 1,2 to f+1+2(Hit&CH), 1,2 to d/f+1(Hit&CH), 1,2 to d/f+1+2(Hit&CH), 1,2 to d+4(Hit&CH), 1,2 u/f+1(Hit&CH), 1,2 to u/f+3(Hit&CH), 1,2 to fN+1(Hit&CH), 1,2 to fN+2(Hit&CH), 1,2 to fN+4(Hit&CH), 1,2 to u/b+4(Hit&CH) (d/f+1 same as 1,2 on Hit&CH) d/f+1,1 to 1(Hit&CH), d/f+1,1 to 2(Hit&CH) SNK 1,2,1~f to PAN 2(Hit&CH), SNK 1 to d/f+1(Hit&CH) 11 frame moves: 1,1 to 3(Hit&CH), 1,1 to 1+2(Hit&CH), 1,1 to fN+1(Hit&CH), 1,1 to fN+2(Hit&CH) 2,1 to 3(Hit&CH), 2,1 to 1+2(Hit&CH), 2,1 to fn+1(Hit&CH), 2,1 to fn+2(Hit&CH) DRG 2 to u/f+1(Block), DRG 2 to u/b+4(Block) WS+2 to u/f+1(Hit&CH), WS+2 to u/b+4(Hit&CH) fn4,1 to u/f+1(Hit&CH), fn4,1 to u/b+4(Hit&CH) b+4 to d/f+1(Hit) d/f+1+2~f to TGR 1+2(CH) TGR 2 to f+3(Hit), TGR 2 to u/f+3(Hit) SNK 1 to u/f+3(Hit&CH), SNK 1 to f+3(Hit&CH), SNK 1 to f+1+2(Hit&CH) 12 frame moves: 3 to1(CH), 3 to 2(CH) 1 to d/f+1(Block), 2 to d/f+1(Block) 1,1 to u/b+4(Hit&CH), 1,1 to u/f+1(Hit&CH) 2,1 to u/f+1(Hit&CH), 2,1 to u/b+4(Hit&CH) f+1+2 to d/f+1+2(Block), f+1+2 to f,f+3(Block), f+1+2 to f,f+4(Block), f+1+2 to fn3(Block), f+1+2~d to PAN 1(Hit) PAN 1 to WS+2 fn1 to 1(Block), fn1 to 2(Block) fn1,2 to d/f+1(Hit&CH), fn1,2,1 to d/f+1(Hit&CH), fn1,2,1,2 to d/f+1(Hit) fn2 to 3(Block), fn2 to 1+2(Block), fn2 to fn1(Block), fn2 to fn2(Block), fn2,1 to fn4(Block), fn2,1 to d+4(Block) fn4,1 to u/f+3(Hit&CH), fn4,1 to f+1+2(Hit&CH) fn4,1,2,3 to 1+2(Block), fn4,1,2,3 to fn1(Block), fn4,1,2,3 to fn2(Block), fn4,1,2,3 to 3(Block), fn4,1,2,3_4 to u/f+3(Block), fn4,1,2,3_4 to fn4(Block), fn4,1,2,3_4 to f+3(Block) WR+2 to f+3(Hit&CH), WR+2 to f+1+2(Hit&CH), WS+2 to u/f+3(Hit&CH), WS+2,1 to d+4(Hit), WS+2,1 to fn4(Hit) b+4 to 3(Hit), b+4 to 1+2(Hit), b+4 to fn1(Hit), b+4 to fn2(Hit) d+4 to d+4(Hit&CH), d+4~d to SNK 1(Hit) 1+2 to BT 1(Hit) d/f+1,1 to d/f+1(Hit&CH) d/b+4~f to DRU 2(Clean Hit) DRU 3 to d/f+1(Hit&CH) SNK 1 to fn3(Hit&CH), SNK 1 to f,f+3(Hit&CH), SNK 1 to f,f+4(Hit&CH), SNK 1 to d/f+1+2(Hit&CH) DRG 2 to f+3(Block), DRG 2 to f+1+2(Block), DRG 2 to u/f+3(Block) DRG 4,1 to fn3(Hit&CH), DRG 4,1 to d/f+1+2(Block), DRG 4,1 to f,f+3(Hit&CH), DRG 2 to f,f+4(Hit&CH) DRG 3 to WS+2(Hit&CH) TGR 2 to fn3(Hit), TGR 2 to d/f+1+2(Hit), TGR 2 to f,f+3(Hit), TGR 2 to f,f+4(Hit) PHX 3 to 1(CH), PHX 3 to 2(CH) d/f+1+2~f to TGR 4(All) 13 frame moves: 1 to 3(Block), 1 to fn2(Block), 1 to fn1(Block), 1 to 1+2(Block) 2 to 3(Block), 2 to 1+2(Block), 2 to fn2(Block), 2 to fn1(Block) 1,1 to f+3(Hit&CH), 1,1 to f+1+2(Hit&CH), 1,1 to u/f+3(Hit&CH) 2,1 to f+1+2(Hit&CH), 2,1 to f+3(Hit&CH), 2,1 to u/f+3(Hit&CH) fn1,2 to 3(Hit&CH), fn1,2,1 to 3(Hit&CH), fn1,2,1,2 to 3(Hit), fn1,2,1,2,3 to 1(Hit), fn1,2,1,2,3 to 2(Hit) fn4,1,2,3 to u/f+1(Block), fn4,1,2,3 to u/b+4(Block), fn4,1,2,3_4 to f,f+3(Block), fn4,1,2,3_4 to f,f+4(Block), fn4,1,2,3_4 to fn3(Block) f+4,2,1,2,3 to 1(Hit), f+4,2,1,2,3 to 2(Hit), PAN 4,2,1,2,3 to 1(Hit), PAN 4,2,1,2,3 to 2(Hit) d/f+1,1 to 3(Hit&CH) d/f+1+2~f to TGR 4(Block) b+4 to u/f+1 WS+2,1 to d/f+1 fn2 to u/f+1(Block), fn2,1 to d/f+1(Block) fn4,1 to fn3(Hit&CH) f,f+4,3+4 to 1(Block), f,f+4,3+4 to 2(Block) DRU 3 to 1+2(Hit&CH), DRU 3 to fn2(Hit&CH), DRU 3 to fn1(Hit&CH), DRU 3 to 3(Hit&CH) SNK 4 to SNK 1(Hit&CH), SNK 1,2,1~f to PAN 3(Hit&CH) 14 frame moves: 1 to u/f+1(Block), 1 to d/f+3(Hit&CH), 1 to u/b+4(Block) 2 to u/f+1(Block), 2 to d/f+3(Hit&CH), 2 to u/b+4(Block) 1,2 to d/b+4(Hit&CH), 1,2 to d/f+1(Block) 2,1 to d/f+1+2(Hit&CH) 1+2,1 to BT d+4(Hit&CH) u/f+1 to d/b+4(Hit&CH) fn2 to f+3(Block), fn2 to u/f+3(Hit), fn2,1 to 3(Block), fn2,1 to 1+2 fn1 to fn4(Block), fn1,2 to u/f+1(Hit&CH), fn1,2,1 to u/f+1(Hit&CH), fn1,2,1,2 to u/f+1(Hit) d/f+1,1 to u/f+1(Hit) 3 to fn4(CH) b+4 to f+3(Hit), b+4 to u/f+3(Hit) fn3 to d/f+1(Block), fn3_4 to f+3(Block), fn3_4 to u/f+3(Block), fn3_4 to fn1(Block), fn3_4 to fn2(Block) fn4,1 to d/f+1(Block), DRG 4,1 to d/f+1(Block) fn4,1,2,3 to f+3(Block), fn4,1,2,3 to u/f+3(Block), DRG 4,1,2 to u/f+1(Hit&CH), DRG 4,1,2,3 to u/f+3(Block), DRG 4,1,2,3 to f+3(Block) fn4,1,2,3 to fn1(Block), fn4,1,2,3 to fn2(Block), fn4,1,2,2 to d/f+1(Hit&CH) WS+2,1 to 3(Hit), WS+2,1 to 1+2(Hit) d+4 to 3(Hit&CH), d+4 to 1+2(Hit&CH) SNK 1 to f,f+2(Hit&CH) SNK 2 to u/f+1(Hit), SNK 2,2 to d/f+1(All) DRU 3 to u/f+1(Hit&CH), DRU 3 to u/b+4(Hit&CH) f,f+4 to u/f+1(Hit) 3~4 to BT d+4(Block) PAN 4,2,1,2 to d/f+1(Hit) CRN 3 to d/b+4(Hit&CH) CRN 3,1 to d/f+1(Hit&CH) WS+2 to f,f+2(Hit&CH) fn4,1 to f,f+2(Hit&CH) fn4,1,2,3_4 to f,f+2(Block) d/f+1+2~f to TGR 1(All) 15 frames moves: 1 to u/f+3(Block), 1 to f+1+2(Block), 1 to b+4(Hit&CH) 2 to u/f+3(Block), 2 to f+1+2(Block), 2 to b+4(Hit&CH) d/f+1,1 to u/f+3(Hit), d/f+1,1 to f+1+2(Hit) fn4,1,2,2 to 1+2(Hit&CH), fn4,1,2,2 to 3(Hit&CH) fn2 to f,f+3(Block), fn2 to f,f+4(Block) fn2,1 to u/f+1(Block) DRU 3 to u/f+3(Hit&CH), DRU 3 to f+1+2(Hit&CH) d/f+1+2~f to TGR 3(All) SNK 1 to d/b+4(Hit&CH)