[SystemSettings] StaticDecals=False DynamicDecals=False UnbatchedDecals=True DecalCullDistanceScale=0.250000 DynamicLights=False DynamicShadows=False LightEnvironmentShadows=False CompositeDynamicLights=False SHSecondaryLighting=False DirectionalLightmaps=False MotionBlur=False MotionBlurPause=True MotionBlurSkinning=0 DepthOfField=False AmbientOcclusion=False Bloom=False bAllowLightShafts=False Distortion=True FilteredDistortion=False DropParticleDistortion=True bAllowDownsampledTranslucency=False SpeedTreeLeaves=False SpeedTreeFronds=False LensFlares=False FogVolumes=True FloatingPointRenderTargets=True Trilinear=True OneFrameThreadLag=False UseVsync=False Fullscreen=False AllowD3D10=False AllowD3D11=False AllowRadialBlur=False AllowSubsurfaceScattering=False SkeletalMeshLODBias=0 ParticleLODBias=10 DetailMode=2 ShadowFilterQualityBias=0 MaxAnisotropy=16 MaxMultisamples=1 MinShadowResolution=32 MinPreShadowResolution=8 MaxShadowResolution=512 MaxWholeSceneDominantShadowResolution=512 ShadowFadeResolution=32 PreShadowFadeResolution=16 ShadowFadeExponent=0.250000 PlayerShadowFadeResolution=16 ResX=1280 ResY=800 SceneCaptureStreamingMultiplier=1.000000 ShadowTexelsPerPixel=1.273240 PreShadowResolutionFactor=0.500000 bAllowBetterModulatedShadows=False bAllowWholeSceneDominantShadows=False Borderless=True TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=256,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=128,MaxLODSize=256,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=512,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_ImageBasedReflection=(MinLODSize=128,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) m_TrShadowLODGroup=2 m_TrTextureLODGroup=2 [TribesGame.TrAudioSettings] m_nVolumeMaster=100 m_nVolumeEffects=70 m_nVolumeMusic=0 m_nVolumeVoice=100 [WinDrv.WindowsClient] DisplayGamma=2.2 DisplayBrightness=100.0 Brightness=100 [TribesGame.TrGameEngine] bSmoothFrameRate=True MaxSmoothedFrameRate=122.000000 AllowScreenDoorFade=False AllowNvidiaStereo3d=False PhysXLevel=3 bPhysXPatched=True PhysXEnhanced=True bDisablePhysXHardwareSupport=False [Engine.GameViewportClient] bUseHardwareCursorWhenWindowed=TRUE [TribesGame.TrDevice] m_bTinyWeaponsEnabled=True [Engine.ISVHacks] bInitializeShadersOnDemand=True DisableATITextureFilterOptimizationChecks=True UseMinimalNVIDIADriverShaderOptimization=True PumpWindowMessagesWhenRenderThreadStalled=False [TextureStreaming] PoolSize=512 MemoryMargin=20 MemoryLoss=0 HysteresisLimit=36 DropMipLevelsLimit=36 StopIncreasingLimit=18 StopStreamingLimit=9 MinEvictSize=10 MinFudgeFactor=0 FudgeFactorIncreaseRateOfChange=0.33 FudgeFactorDecreaseRateOfChange=-0.33 MinRequestedMipsToConsider=11 MinTimeToGuaranteeMinMipCount=0 MaxTimeToGuaranteeMinMipCount=0 UseTextureFileCache=TRUE LoadMapTimeLimit=0.33 LightmapStreamingFactor=0.33 ShadowmapStreamingFactor=0.33 MaxLightmapRadius=4000 AllowStreamingLightmaps=True TextureFileCacheBulkDataAlignment=1 UsePriorityStreaming=True bAllowSwitchingStreamingSystem=False UseDynamicStreaming=True bEnableAsyncDefrag=False bEnableAsyncReallocation=False MaxDefragRelocations=256 MaxDefragDownShift=128 MipFadeInSpeed0=0.3 MipFadeOutSpeed0=0.1 MipFadeInSpeed1=0.4 MipFadeOutSpeed1=0.2 MaxTrackedOcclusionIncrement=0.10 TrackedOcclusionStepSize=0.10 [XAudio2.XAudio2Device] MaxChannels=32 m_bEnableBassBoost=False [TribesGame.TrPlayerController] m_bEnableChatFilter=False m_bShowHUDObjectives=False m_bShowHUDNotifications=true m_bShowHUDFriendStateNotifications=True m_bEnableOverheadDamageIndicators=False m_bShowHUDReticule=True m_bShowHUDCredits=False m_bShowHUDAccolades=False m_bShowHUDBadges=False m_bShowHUDScores=true m_bShowHUDHealthBar=true m_bShowHUDVisor=False m_bShowHUDChat=true m_bShowHUDCombatLog=true m_bShowHUDKillbox=true m_bShowHUDDeathcam=False m_bShowHUDHeroText=true m_bShowHUDPromptPanel=true m_bShowHUDRespawnTimer=true m_bShowHUDSkiBars=true m_bShowHUDFriendColoring=true m_WhisperFilter=0 [TribesGame.TrEntryPlayerController] m_bEnableChatFilter=False m_bShowHUDObjectives=False m_bShowHUDNotifications=False m_bShowHUDFriendStateNotifications=true [Engine.Engine] bForceStaticTerrain=True