cvar list -------------- _autosave : cmd : : Autosave _autosavedangerous : cmd : : AutoSaveDangerous _bugreporter_restart : cmd : : Restarts bug reporter .dll _cl_minimapzoom : 1 : , "a", "cl" : _fov : 0 : , "cl" : Automates fov command to server. _overview_mode : 1 : , "a", "cl" : Overview mode - 0=off, 1=inset, 2=full _record : cmd : : Record a demo incrementally. _restart : cmd : : Shutdown and restart the engine. achievement_debug : 0 : , "cheat", "rep", "cl" : Turn on achievement debug msgs. activategameui : cmd : : addip : cmd : : Add an IP address to the ban list. adsp_alley_min : 122 : : adsp_courtyard_min : 126 : : adsp_debug : 0 : , "a" : adsp_door_height : 112 : : adsp_duct_min : 106 : : adsp_hall_min : 110 : : adsp_low_ceiling : 108 : : adsp_opencourtyard_min : 126 : : adsp_openspace_min : 130 : : adsp_openstreet_min : 118 : : adsp_openwall_min : 130 : : adsp_room_min : 102 : : adsp_street_min : 118 : : adsp_tunnel_min : 114 : : adsp_wall_height : 128 : : ai_debug_shoot_positions : 0 : , "cheat", "rep", "cl" : ai_shot_bias_max : 1 : , "rep", "cl" : ai_shot_bias_min : -1 : , "rep", "cl" : alias : cmd : : Alias a command. -alt1 : cmd : : +alt1 : cmd : : -alt2 : cmd : : +alt2 : cmd : : anim_3wayblend : 1 : , "rep", "cl" : Toggle the 3-way animation blending code. anim_showmainactivity : 0 : , "cheat", "cl" : Show the idle, walk, run, and/or sprint activities. askconnect_accept : cmd : : Accept a redirect request by the server. asw_engine_finished_building_map : cmd : : Notify engine that we've finished building a map async_allow_held_files : 1 : : Allow AsyncBegin/EndRead() async_mode : 0 : : Set the async filesystem mode (0 = async, 1 = synchronous) async_resume : cmd : : async_serialize : 0 : : Force async reads to serialize for profiling async_simulate_delay : 0 : : Simulate a delay of up to a set msec per file operation async_suspend : cmd : : +attack : cmd : : -attack : cmd : : -attack2 : cmd : : +attack2 : cmd : : audit_save_in_memory : cmd : : Audit the memory usage and files in the save-to-memory system autosave : cmd : : Autosave autosavedangerous : cmd : : AutoSaveDangerous autosavedangerousissafe : cmd : : -back : cmd : : +back : cmd : : banid : cmd : : Add a user ID to the ban list. banip : cmd : : Add an IP address to the ban list. bench_end : cmd : : Ends gathering of info. bench_showstatsdialog : cmd : : Shows a dialog displaying the most recent benchmark results. bench_start : cmd : : Starts gathering of info. Arguments: filename to write results into bench_upload : cmd : : Uploads most recent benchmark stats to the Valve servers. benchframe : cmd : : Takes a snapshot of a particular frame in a time demo. bind : cmd : : Bind a key. BindToggle : cmd : : Performs a bind 'increment var 0 1 1' blackbox : 1 : : blackbox_dump : cmd : : Dump the contents of the blackbox blackbox_record : cmd : : Record an entry into the blackbox BlendBonesMode : 2 : , "rep", "cl" : blink_duration : 0 : , "cl" : How many seconds an eye blink will last. box : cmd : : Draw a debug box. -break : cmd : : +break : cmd : : budget : cmd : : budget budget_averages_window : 30 : , "a" : number of frames to look at when figuring out average frametimes budget_background_alpha : 128 : , "a" : how translucent the budget panel is budget_bargraph_background_alpha : 128 : , "a" : how translucent the budget panel is budget_bargraph_range_ms : 16 : , "a" : budget bargraph range in milliseconds budget_history_numsamplesvisible : 100 : , "a" : number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel budget_history_range_ms : 66 : , "a" : budget history range in milliseconds budget_panel_bottom_of_history_fraction : 0 : , "a" : number between 0 and 1 budget_panel_height : 384 : , "a" : height in pixels of the budget panel budget_panel_width : 512 : , "a" : width in pixels of the budget panel budget_panel_x : 0 : , "a" : number of pixels from the left side of the game screen to draw the budget panel budget_panel_y : 50 : , "a" : number of pixels from the top side of the game screen to draw the budget panel budget_peaks_window : 30 : , "a" : number of frames to look at when figuring out peak frametimes budget_show_averages : 0 : , "a" : enable/disable averages in the budget panel budget_show_history : 1 : , "a" : turn history graph off and on. . good to turn off on low end budget_show_peaks : 1 : , "a" : enable/disable peaks in the budget panel budget_toggle_group : cmd : : Turn a budget group on/off bug : cmd : : Show the bug reporting UI. bugreporter_console_bytes : 15000 : : Max # of console bytes to put into bug report body (full text still attached). bugreporter_includebsp : 1 : : Include .bsp for internal bug submissions. bugreporter_snapshot_delay : 0 : : Frames to delay before taking snapshot bugreporter_uploadasync : 0 : , "a" : Upload attachments asynchronously bugreporter_username : 0 : , "a" : Username to use for bugreporter buildcubemaps : cmd : : Rebuild cubemaps. building_cubemaps : 0 : : c_maxdistance : 200 : , "a", "cl" : c_maxpitch : 90 : , "a", "cl" : c_maxyaw : 135 : , "a", "cl" : c_mindistance : 30 : , "a", "cl" : c_minpitch : 0 : , "a", "cl" : c_minyaw : -135 : , "a", "cl" : c_orthoheight : 100 : , "a", "cl" : c_orthowidth : 100 : , "a", "cl" : c_thirdpersonshoulder : 0 : , "a", "cl" : c_thirdpersonshoulderaimdist : 120 : , "a", "cl" : c_thirdpersonshoulderdist : 40 : , "a", "cl" : c_thirdpersonshoulderheight : 5 : , "a", "cl" : c_thirdpersonshoulderoffset : 20 : , "a", "cl" : cache_print : cmd : : cache_print [section] Print out contents of cache memory. cache_print_lru : cmd : : cache_print_lru [section] Print out contents of cache memory. cache_print_summary : cmd : : cache_print_summary [section] Print out a summary contents of cache memory. cam_collision : 1 : , "a", "cl" : When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls. cam_command : cmd : : Tells camera to change modes cam_idealdelta : 4 : , "a", "cl" : Controls the speed when matching offset to ideal angles in thirdperson view cam_idealdist : 150 : , "a", "cl" : cam_ideallag : 4 : , "a", "cl" : Amount of lag used when matching offset to ideal angles in thirdperson view cam_idealpitch : 0 : , "a", "cl" : cam_idealyaw : 0 : , "a", "cl" : cam_showangles : 0 : , "cheat", "cl" : When in thirdperson, print viewangles/idealangles/cameraoffsets to the console. cam_snapto : 0 : , "a", "cl" : -camdistance : cmd : : +camdistance : cmd : : +cameragrip : cmd : : -cameragrip : cmd : : +camin : cmd : : -camin : cmd : : +cammousemove : cmd : : -cammousemove : cmd : : camortho : cmd : : Switch to orthographic camera. -camout : cmd : : +camout : cmd : : +campitchdown : cmd : : -campitchdown : cmd : : +campitchup : cmd : : -campitchup : cmd : : +camyawleft : cmd : : -camyawleft : cmd : : +camyawright : cmd : : -camyawright : cmd : : cancelselect : cmd : : cc_captiontrace : 1 : , "cl" : Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud) cc_emit : cmd : : Emits a closed caption cc_findsound : cmd : : Searches for soundname which emits specified text. cc_flush : cmd : : Flushes async'd captions. cc_lang : 0 : , "a", "cl" : Current close caption language (emtpy = use game UI language) cc_linger_time : 1 : , "a", "cl" : Close caption linger time. cc_minvisibleitems : 1 : , "cl" : Minimum number of caption items to show. cc_predisplay_time : 0 : , "a", "cl" : Close caption delay before showing caption. cc_random : cmd : : Emits a random caption cc_sentencecaptionnorepeat : 4 : , "cl" : How often a sentence can repeat. cc_showblocks : cmd : : Toggles showing which blocks are pending/loaded async. cc_showmissing : 0 : , "rep", "cl" : Show missing closecaption entries. cc_subtitles : 0 : , "a", "cl" : If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players). centerview : cmd : : changelevel : cmd : : Change server to the specified map changelevel2 : cmd : : Transition to the specified map in single player chat_channel_debug : cmd : : Print members of a chat channel chat_dump_channels : cmd : : chat_join : cmd : : Join a chat channel chat_leave : cmd : : Leave a chat channel chat_say : cmd : : Send a message to the specified channel circle_paintsplat_alpha_offset : 1 : , "cheat", "rep" : alpha offset from max radius of the splat circle, -1 = no offset circle_paintsplat_bias : 0 : , "cheat", "rep" : Change bias value for computing circle buffer circle_paintsplat_enabled : 1 : , "cheat", "rep" : circle_paintsplat_max_alpha_noise : 128 : , "cheat", "rep" : Max noise value of circle alpha circle_paintsplat_noise_enabled : 1 : , "cheat", "rep" : circle_paintsplat_radius : 4 : , "cheat", "rep" : Change the radius of circle in paintmap cl_aggregate_particles : 1 : , "cl" : cl_allowdownload : 1 : , "a" : Client downloads customization files cl_allowupload : 1 : , "a" : Client uploads customization files cl_ambient_light_disableentities : 0 : , "cl" : Disable map ambient light entities. cl_anglespeedkey : 0 : , "cl" : cl_animationinfo : cmd : : Hud element to examine. cl_backspeed : 450 : , "cheat", "cl" : cl_biofeedback_collection_window : 120 : , "cl" : Number of seconds of biofeedback data to use in human player excitement calculation. cl_blobulator_freezing_max_metaball_radius : 12 : , "cl" : Setting this can create more complex surfaces on large hitboxes at the cost of performance. cl_blurClearAlpha : 0 : , "cl" : 0-255, but 0 has errors at the moment cl_blurDebug : 0 : , "cl" : cl_blurPasses : 1 : , "cl" : cl_blurTapSize : 0 : , "cl" : cl_burninggibs : 0 : , "cl" : A burning player that gibs has burning gibs. cl_camera_follow_bone_index : -2 : , "cheat", "cl" : Index of the bone to follow. -2 == disabled. -1 == root bone. 0+ is bone index. cl_chat_active : 0 : , "cl" : cl_chatfilters : 31 : , "a", "cl" : Stores the chat filter settings cl_class : 0 : , "a", "user", "cl" : Default class when joining a game cl_clearhinthistory : cmd : : Clear memory of client side hints displayed to the player. cl_clock_correction : 1 : , "cheat" : Enable/disable clock correction on the client. cl_clock_correction_adjustment_max_amount : 200 : , "cheat" : Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount cl_clock_correction_adjustment_max_offset : 90 : , "cheat" : As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply cl_clock_correction_adjustment_min_offset : 10 : , "cheat" : If the clock offset is less than this amount (in milliseconds), then no clock correction is applied. cl_clock_correction_force_server_tick : 999 : , "cheat" : Force clock correction to match the server tick + this offset (-999 disables it). cl_clock_showdebuginfo : 0 : , "cheat" : Show debugging info about the clock drift. cl_clockdrift_max_ms : 150 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. cl_clockdrift_max_ms_threadmode : 0 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. cl_cmdrate : 40 : , "a", "user" : Max number of command packets sent to server per second cl_colorfastpath : 0 : , "cl" : cl_customsounds : 0 : , "cl" : Enable customized player sound playback cl_demoviewoverride : 0 : , "cl" : Override view during demo playback cl_detail_multiplier : 1 : , "cheat", "cl" : extra details to create cl_detaildist : 1024 : , "cl" : Distance at which detail props are no longer visible cl_detailfade : 400 : , "cl" : Distance across which detail props fade in cl_disable_ragdolls : 0 : , "cheat", "cl" : cl_disable_water_render_targets : 0 : , "cl" : cl_dota_showents : cmd : : Dump entity list to console. cl_downloadfilter : 0 : , "a" : Determines which files can be downloaded from the server (all, none, nosounds) cl_drawhud : 1 : , "cheat", "cl" : Enable the rendering of the hud cl_drawleaf : -1 : , "cheat", "cl" : cl_drawmaterial : 0 : , "cheat", "cl" : Draw a particular material over the frame cl_drawmonitors : 1 : , "cl" : cl_drawshadowtexture : 0 : , "cheat", "cl" : cl_dump_particle_stats : cmd : : dump particle profiling info to particle_profile.csv cl_dumpplayer : cmd : : Dumps info about a player cl_dumpsplithacks : cmd : : Dump split screen workarounds. cl_ejectbrass : 1 : , "cl" : cl_enable_remote_splitscreen : 0 : , "cl" : Allows viewing of nonlocal players in a split screen fashion cl_ent_absbox : cmd : : Displays the client's absbox for the entity under the crosshair. cl_ent_bbox : cmd : : Displays the client's bounding box for the entity under the crosshair. cl_ent_rbox : cmd : : Displays the client's render box for the entity under the crosshair. cl_entityreport : 0 : , "cheat" : For debugging, draw entity states to console cl_extrapolate : 0 : , "cheat", "cl" : Enable/disable extrapolation if interpolation history runs out. cl_extrapolate_amount : 0 : , "cheat", "cl" : Set how many seconds the client will extrapolate entities for. cl_fastdetailsprites : 1 : , "cheat", "cl" : whether to use new detail sprite system cl_fasttempentcollision : 5 : , "cl" : cl_find_ent : cmd : : Find and list all client entities with classnames that contain the specified substring. Format: cl_find_ent cl_find_ent_index : cmd : : Display data for clientside entity matching specified index. Format: cl_find_ent_index cl_flushentitypacket : 0 : , "cheat" : For debugging. Force the engine to flush an entity packet. cl_forcepreload : 0 : , "a" : Whether we should force preloading. cl_forwardspeed : 450 : , "cheat", "cl" : cl_foundry_ShowEntityHighlights : 1 : , "cl" : cl_fullupdate : cmd : : Forces the server to send a full update packet cl_globallight_debug : 0 : , "cl" : cl_globallight_depth_bias : -999 : , "cl" : cl_globallight_expansion : 200 : , "cl" : cl_globallight_freeze : 0 : , "cl" : cl_globallight_orig_calc_frustum : 1 : , "cl" : cl_globallight_shadow_mode : 2 : , "a", "cl" : cl_globallight_slope_scale_depth_bias : -999 : , "cl" : cl_globallight_use_alt_focus_region : 0 : , "cl" : cl_globallight_use_optimized_calc_frustum : 1 : , "cl" : cl_globallight_world_bottom_height : 0 : , "cl" : cl_globallight_world_top_height : 1060 : , "cl" : cl_heatmap_fancy : 1 : , "cl" : cl_heatmap_off : cmd : : Turn off heat map viz cl_heatmap_particle_rendering : cmd : : Turn on heat map for particle_rendering cl_heatmap_particle_simulation : cmd : : Turn on heat map for particle_simulation cl_heatmap_particle_sys : cmd : : Turn on heat map for particle_sys cl_heatmap_particles : cmd : : Turn on heat map for particles cl_heatmap_particles_in_mem : cmd : : Turn on heat map for particles_in_mem cl_heatmap_pause : 0 : , "cl" : cl_heatmap_scale : 1 : , "cl" : cl_idealpitchscale : 0 : , "a", "cl" : cl_ignorepackets : 0 : , "cheat" : Force client to ignore packets (for debugging). cl_interp : 0 : , "user", "cl" : Sets the interpolation amount (bounded on low side by server interp ratio settings). cl_interp_all : 0 : , "cl" : Disable interpolation list optimizations. cl_interp_npcs : 0 : , "cl" : Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater) cl_interp_ratio : 2 : , "user", "cl" : Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate). cl_interp_threadmodeticks : 0 : , "cl" : Additional interpolation ticks to use when interpolating with threaded engine mode set. cl_jiggle_bone_debug : 0 : , "cheat", "cl" : Display physics-based 'jiggle bone' debugging information cl_jiggle_bone_debug_pitch_constraints : 0 : , "cheat", "cl" : Display physics-based 'jiggle bone' debugging information cl_jiggle_bone_debug_yaw_constraints : 0 : , "cheat", "cl" : Display physics-based 'jiggle bone' debugging information cl_jiggle_bone_invert : 0 : , "cheat", "cl" : cl_jiggle_bone_sanity : 1 : , "cl" : Prevent jiggle bones from pointing directly away from their target in case of numerical instability. cl_lagcomp_errorcheck : 0 : , "cl" : Player index of other player to check for position errors. cl_lagcompensation : 1 : , "user", "cl" : Perform server side lag compensation of weapon firing events. cl_language : 0 : , "user" : Language (from Steam API) cl_leafsystemvis : 0 : , "cheat", "cl" : cl_leveloverview : 0 : , "cheat", "cl" : cl_leveloverviewmarker : 0 : , "cheat", "cl" : cl_localnetworkbackdoor : 0 : : Enable network optimizations for single player games. cl_logofile : 0 : , "a" : Spraypoint logo decal. cl_maxrenderable_dist : 3000 : , "cheat", "cl" : Max distance from the camera at which things will be rendered cl_modelfastpath : 1 : , "cl" : cl_mouseenable : 1 : , "cl" : cl_mouselook : 1 : , "a", "user", "cl", "ss" : Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server. cl_observercrosshair : 1 : , "a", "cl" : cl_overdraw_test : 0 : , "cheat", "numeric", "cl" : cl_panelanimation : cmd : : Shows panel animation variables: . cl_particle_batch_mode : 1 : , "cl" : cl_particle_fallback_base : 0 : , "cl" : Base for falling back to cheaper effects under load. cl_particle_fallback_multiplier : 0 : , "cl" : Multiplier for falling back to cheaper effects under load. cl_particle_retire_cost : 0 : , "cheat", "cl" : cl_particle_sim_fallback_base_multiplier : 5 : , "cl" : How aggressive the switch to fallbacks will be depending on how far over the cl_particle_sim_fallback_threshold_ms the sim time cl_particle_sim_fallback_threshold_ms : 6 : , "cl" : Amount of simulation time that can elapse before new systems start falling back to cheaper versions cl_particle_simulate : 1 : , "cheat", "cl" : Enables/Disables Particle Simulation cl_particles_dump_effects : cmd : : cl_particles_dumplist : cmd : : Dump all new particles, optional name substring. cl_particles_show_bbox : 0 : , "cheat", "cl" : cl_particles_show_controlpoints : 0 : , "cheat", "cl" : cl_pclass : 0 : , "cheat", "cl" : Dump entity by prediction classname. cl_pdump : -1 : , "cheat", "cl" : Dump info about this entity to screen. cl_phys_block_dist : 1 : , "cl" : cl_phys_block_fraction : 0 : , "cl" : cl_phys_maxticks : 2 : , "cl" : Sets the max number of physics ticks allowed for client-side physics (ragdolls) cl_phys_timescale : 1 : , "cheat", "cl" : Sets the scale of time for client-side physics (ragdolls) cl_pitchdown : 89 : , "cheat", "cl" : cl_pitchspeed : 225 : , "cl" : cl_pitchup : 89 : , "cheat", "cl" : cl_playback_screenshots : 0 : : Allows the client to playback screenshot and jpeg commands in demos. cl_playerspraydisable : 0 : , "a", "cl" : Disable player sprays. cl_precacheinfo : cmd : : Show precache info (client). cl_pred_doresetlatch : 1 : , "cl" : cl_pred_error_verbose : 0 : , "cl" : Show more field info when spewing prediction errors. cl_pred_optimize : 2 : , "cl" : Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2) cl_pred_track : cmd : : : Track changes to entity index entindex, for field fieldname. cl_predict : 0 : , "cheat", "user", "cl" : Perform client side prediction. cl_predictioncopy_describe : cmd : : Describe datamap_t for entindex cl_predictionlist : 0 : , "cheat", "cl" : Show which entities are predicting cl_predictweapons : 1 : , "user", "cl" : Perform client side prediction of weapon effects. cl_ragdoll_collide : 0 : , "cl" : cl_ragdoll_gravity : 386 : , "cheat", "cl" : Sets the gravity client-side ragdolls cl_removedecals : cmd : : Remove the decals from the entity under the crosshair. cl_report_soundpatch : cmd : : reports client-side sound patch count cl_resend : 6 : : Delay in seconds before the client will resend the 'connect' attempt cl_retire_low_priority_lights : 0 : : Low priority dlights are replaced by high priority ones cl_screenshotname : 0 : : Custom Screenshot name cl_SetupAllBones : 0 : , "cl" : cl_shadowtextureoverlaysize : 512 : , "cheat", "cl" : cl_shadowtextureoverlayx : 200 : , "cheat", "cl" : cl_shadowtextureoverlayy : 100 : , "cheat", "cl" : cl_show_bounds_errors : 0 : , "cl" : cl_show_splashes : 1 : , "cl" : cl_showanimstate_activities : 1 : , "cheat", "cl" : Show activities in the (client) animation state display. cl_showbackpackrarities : 0 : , "a", "cl" : Show item rarities within the backpack. cl_ShowBoneSetupEnts : 0 : , "cl" : Show which entities are having their bones setup each frame. cl_showdemooverlay : 0 : : How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always) cl_showents : cmd : : Dump entity list to console. cl_showerror : 0 : , "cl" : Show prediction errors, 2 for above plus detailed field deltas. cl_showevents : 0 : , "cheat" : Print event firing info in the console cl_showfps : 0 : , "cl" : Draw fps meter at top of screen (1 = fps, 2 = smooth fps, 3 = server MS, 4 = Show FPS and Log to file ) cl_showhelp : 1 : , "a", "user", "cl" : Set to 0 to not show on-screen help cl_showncustomtabhelp : 0 : , "a", "cl" : cl_showpausedimage : 1 : , "cl" : Show the 'Paused' image when game is paused. cl_showpluginmessages : 1 : , "a" : Allow plugins to display messages to you cl_showpos : 0 : , "cl" : Draw current position at top of screen cl_ShowSunVectors : 0 : , "cl" : cl_showtextmsg : 1 : , "cl" : Enable/disable text messages printing on the screen. cl_sidespeed : 450 : , "cheat", "cl" : cl_simdbones : 0 : , "rep", "cl" : Use SIMD bone setup. cl_skipfastpath : 0 : , "cheat", "cl" : Set to 1 to stop all models that go through the model fast path from rendering cl_skipslowpath : 0 : , "cheat" : Set to 1 to skip any models that don't go through the model fast path cl_smooth : 1 : , "cl" : Smooth view/eye origin after prediction errors cl_smoothtime : 0 : , "cl" : Smooth client's view after prediction error over this many seconds cl_soundemitter_flush : cmd : : Flushes the sounds.txt system (client only) cl_soundfile : 0 : , "a" : Jingle sound file. cl_soundscape_flush : cmd : : Flushes the client side soundscapes cl_soundscape_printdebuginfo : cmd : : print soundscapes cl_spec_mode : 1 : , "user", "server_can_execute", "cl" : spectator mode cl_spectator_cmdrate_factor : 0 : : Rate multiplier when connected via hltv cl_spectator_interp_ratio : 2 : , "cl" : When connected to hltv or playing a demo, adjust the interp time by this ratio. cl_sporeclipdistance : 512 : , "cheat", "cl" : cl_ss_origin : cmd : : print origin in script format cl_sun_decay_rate : 0 : , "cheat", "cl" : cl_sunlight_depthbias : 0 : , "cl" : cl_sunlight_ortho_size : 0 : , "cheat", "cl" : Set to values greater than 0 for ortho view render projections. cl_team : 0 : , "a", "user", "cl" : Default team when joining a game cl_threaded_bone_setup : 0 : , "cl" : Enable parallel processing of C_BaseAnimating::SetupBones() cl_threaded_init : 0 : , "cl" : cl_timeout : 30 : , "a" : After this many seconds without receiving a packet from the server, the client will disconnect itself cl_tlucfastpath : 1 : , "cl" : cl_tracer_whiz_distance : 72 : , "cl" : cl_tree_sway_dir : cmd : : sets tree sway wind direction and strength cl_updaterate : 40 : , "a", "user" : Number of packets per second of updates you are requesting from the server cl_updatevisibility : cmd : : Updates visibility bits. cl_upspeed : 320 : , "cheat", "cl" : cl_use_simd_bones : 1 : , "rep", "cl" : 1 use SIMD bones 0 use scalar bones. cl_view : cmd : : Set the view entity index. cl_voice_filter : 0 : : Filter voice by name substring cl_voice_team_filter : -1 : : Filter voice by team index cl_winddir : 0 : , "cheat", "cl" : Weather effects wind direction angle cl_windspeed : 0 : , "cheat", "cl" : Weather effects wind speed scalar cl_yawspeed : 210 : , "cl" : clear : cmd : : Clear all console output. clientport : 27005 : : Host game client port closecaption : 0 : , "a", "user" : Enable close captioning. cloth_debug : 0 : , "cl" : cloth_editor : cmd : : cloth_editor cloth_force : cmd : : creates a test force cloth_max_force : 5000 : , "cl" : cloth_reload : cmd : : reload cloth files cloth_simulate : 1 : , "cl" : cloth_static : cmd : : set cloth to a static pose cloth_test : 1 : , "cl" : cloth_update : 1 : , "cl" : cmd : cmd : : Forward command to server. cmd1 : cmd : : sets userinfo string for split screen player in slot 1 cmd2 : cmd : : sets userinfo string for split screen player in slot 2 cmd3 : cmd : : sets userinfo string for split screen player in slot 3 cmd4 : cmd : : sets userinfo string for split screen player in slot 4 colorcorrectionui : cmd : : Show/hide the color correction tools UI. combine_disp_images : cmd : : combine_disp_images +commandermousemove : cmd : : -commandermousemove : cmd : : commentary_firstrun : 0 : , "a", "cl" : commentary_showmodelviewer : cmd : : Display the commentary model viewer. Usage: commentary_showmodelviewer commentary_testfirstrun : cmd : : con_drawnotify : 1 : : Disables drawing of notification area (for taking screenshots). con_enable : 0 : , "a" : Allows the console to be activated. con_filter_enable : 0 : : Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than ot con_filter_text : 0 : : Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate. con_filter_text_out : 0 : : Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate. con_logfile : 0 : : Console output gets written to this file con_notifytime : 8 : : How long to display recent console text to the upper part of the game window con_nprint_bgalpha : 50 : : Con_NPrint background alpha. con_nprint_bgborder : 5 : : Con_NPrint border size. con_timestamp : 0 : : Prefix console.log entries with timestamps con_trace : 0 : : Print console text to low level printout. condump : cmd : : dump the text currently in the console to condumpXX.log connect : cmd : : Connect to specified server. contimes : 8 : : Number of console lines to overlay for debugging. coop : 0 : , "nf" : Cooperative play. cpu_level : 2 : : CPU Level - Default: High crash : cmd : : Cause the engine to crash (Debug!!) create_scaleform_dashboard : cmd : : Creates the test scaleform dashboard crosshair : 1 : , "a", "cl" : cvarlist : cmd : : Show the list of convars/concommands. das_max_z_trace_length : 72 : : Maximum height of player and still test for adsp das_process_overhang_spaces : 0 : : dashboard_page_scroll_time : 0 : , "cl" : dashboard_play_type_scroll_time : 0 : , "cl" : dashboard_section_scroll_time : 0 : , "cl" : datacachesize : 32 : : Size in MB. dbg_demofile : 0 : : deathmatch : 0 : , "nf" : Running a deathmatch server. debug_circle_splat : 0 : , "cheat", "rep" : debug_materialmodifycontrol_client : 0 : , "cl" : debug_paint_seam : 0 : , "cheat", "rep" : debugsystemui : cmd : : Show/hide the debug system UI. default_fov : 90 : , "cheat", "cl" : demo_avellimit : 2000 : : Angular velocity limit before eyes considered snapped for demo playback. demo_debug : 0 : : Demo debug info. demo_fastforwardfinalspeed : 20 : : Go this fast when starting to hold FF button. demo_fastforwardramptime : 5 : : How many seconds it takes to get to full FF speed. demo_fastforwardstartspeed : 2 : : Go this fast when starting to hold FF button. demo_gototick : cmd : : Skips to a tick in demo. demo_interplimit : 4000 : : How much origin velocity before it's considered to have 'teleported' causing interpolation to reset. demo_interpolateview : 1 : : Do view interpolation during dem playback. demo_legacy_rollback : 1 : : Use legacy view interpolation rollback amount in demo playback. demo_pause : cmd : : Pauses demo playback. demo_pauseatservertick : 0 : : Pauses demo playback at server tick demo_quitafterplayback : 0 : : Quits game after demo playback. demo_recordcommands : 1 : , "cheat" : Record commands typed at console into .dem files. demo_resume : cmd : : Resumes demo playback. demo_timescale : cmd : : Sets demo replay speed. demo_togglepause : cmd : : Toggles demo playback. demolist : cmd : : Print demo sequence list. demos : cmd : : Demo demo file sequence. demoui : cmd : : Show/hide the demo player UI. +demoui2 : cmd : : Bring the advanced demo player UI (demoui2) to foreground. -demoui2 : cmd : : Send the advanced demo player UI (demoui2) to background. demoui2 : cmd : : Show/hide the advanced demo player UI (demoui2). developer : 0 : : Set developer message level devshots_nextmap : cmd : : Used by the devshots system to go to the next map in the devshots maplist. devshots_screenshot : cmd : : Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead. differences : cmd : : Show all convars which are not at their default values. disable_static_prop_loading : 0 : , "cheat" : If non-zero when a map loads, static props won't be loaded disconnect : cmd : : Disconnect game from server. disp_dynamic : 0 : : display_elapsedtime : cmd : : Displays how much time has elapsed since the game started display_game_events : 0 : , "cheat" : dlight_debug : cmd : : Creates a dlight in front of the player dota_ability_autocast : cmd : : dota_ability_execute : cmd : : dota_ability_learn_mode : cmd : : Enter the mode where ability points can be spent dota_ability_quick_cast : 0 : , "a", "cl" : dota_achievement_showcase : cmd : : Select which achievements you want to show off dota_all_vision : 0 : , "cheat", "rep", "cl" : dota_allow_invalid_orders : 0 : , "cheat", "cl" : dota_always_show_player_names : 0 : , "a", "cl" : If set, always show player names dota_animation_force_modifier : 0 : , "rep", "cl" : dota_apm : cmd : : dota_auto_connect : 0 : , "cl" : Automatically connect to the specified server forever dota_auto_create_proxy : 0 : , "cl" : Automatically create a proxy dota_barndoors : 1 : , "cl" : dota_base_replay_url : 0 : , "cl" : dota_beta_debug : cmd : : Prints local dota beta participation object dota_bink_audio : 1 : , "cl" : Set to 0 to disable audio in bink movies dota_bio_debug : 0 : , "cl" : Show SCL value in UI dota_bot_client_debug : 0 : , "cl" : Draw some basic client-side debug info for each hero. dota_bot_mode : 0 : , "rep", "cl" : dota_broadcaster_language : -1 : , "cl" : Set to automatically follow a particular broadcast language. -1 = none, 0 = English, 1 = German, 6 = Chinese, 8= Russian dota_button_fade_in_time : 0 : , "cl" : dota_button_ready_fade_time : 0 : , "cl" : dota_button_ready_start_alpha : 100 : , "cl" : dota_button_unlearned_saturation : 0 : , "cl" : dota_camera_accelerate : 10 : , "a", "cl" : dota_camera_center : cmd : : dota_camera_disable_zoom : 0 : , "cl" : dota_camera_distance : 1134 : , "cheat", "rep", "cl" : dota_camera_drag_speed : 1 : , "cl" : dota_camera_edgemove : 1 : , "a", "cl" : -dota_camera_follow : cmd : : +dota_camera_follow : cmd : : dota_camera_follow_doublepress_time : 0 : , "cl" : dota_camera_getpos : cmd : : Gets the camera position dota_camera_heightmap : 1 : , "cl" : dota_camera_listening_offset : 700 : , "cl" : dota_camera_lock : 0 : , "cl" : dota_camera_lock_mouse_lead : 220 : , "cl" : dota_camera_lock_test : 0 : , "cl" : dota_camera_lock_view_helper : 1 : , "cl" : dota_camera_lock_view_helper_ratio : 0 : , "cl" : dota_camera_reverse : 0 : , "a", "cl" : dota_camera_setpos : cmd : : Sets the camera position dota_camera_sixense_grab_speed : 3 : , "a", "cl" : dota_camera_sixense_invert_grab : 0 : , "a", "cl" : dota_camera_sixense_invert_pan : 0 : , "a", "cl" : dota_camera_sixense_pan_expo : 1 : , "a", "cl" : dota_camera_sixense_pan_speed : 1 : , "a", "cl" : dota_camera_smooth_count : 8 : , "cl" : dota_camera_smooth_distance : 96 : , "cl" : dota_camera_smooth_enable : 1 : , "cl" : dota_camera_smooth_sample_timer : 0 : , "cl" : dota_camera_smooth_time : 0 : , "cl" : dota_camera_spectate_distance : 1600 : , "cheat", "rep", "cl" : dota_camera_speed : 3000 : , "a", "cl" : dota_chat_test : 0 : , "cl" : Print some text to the chat dota_cheap_water : 0 : , "a", "cl" : +dota_control_group : cmd : : -dota_control_group : cmd : : dota_cycle_selected : cmd : : dota_dashboard : 0 : , "cl" : Enable dota dashboard dota_dashboard_invalidate : cmd : : Invalidates layout and scheme on all dashboard UI panels dota_debug_global_light : 0 : , "cheat", "cl" : dota_debug_today_message_sorting : 0 : , "cl" : Print out unsorted and sorted today messages to the console dota_demo_mode : 0 : , "rep", "cl" : dota_demo_mode_time : 15 : , "cl" : dota_disable_bot_lane : 0 : , "rep", "cl" : dota_disable_mid_lane : 0 : , "rep", "cl" : dota_disable_range_finder : 1 : , "cl" : dota_disable_top_lane : 0 : , "rep", "cl" : dota_disable_unit_ring : 0 : , "cl" : dota_dump_bot_state : cmd : : dota_dump_inventory : cmd : : dota_dump_keybindings : 0 : , "cl" : dota_dump_keybindings_old : 0 : , "cl" : dota_easy_mode : 0 : , "rep", "cl" : dota_enemy_color_b : 0 : , "cl" : dota_enemy_color_g : 0 : , "cl" : dota_enemy_color_r : 1 : , "cl" : dota_find_source_tv_games : cmd : : Request game news from the GC dota_force_bad_team_logo : -1 : , "cl" : dota_force_cooldown : 0 : , "cl" : dota_force_end_scores : 0 : , "cheat", "cl" : dota_force_good_team_logo : -1 : , "cl" : dota_force_left_last_game : 0 : , "cl" : Set to show leaver message on play screen dota_force_pick_allow : 0 : , "rep", "cl" : dota_force_right_click_attack : 0 : , "cl" : dota_fow_grid_size : 64 : , "rep", "cl" : dota_free_ids : cmd : : Shows next free ID for items, abilities and heroes. dota_friendly_color_b : 0 : , "cl" : dota_friendly_color_g : 1 : , "cl" : dota_friendly_color_r : 0 : , "cl" : dota_game_account_debug : cmd : : Prints game account info dota_gamescom_althack : 0 : , "a", "cl" : QWE and ASD + Alt = inventory keys. dota_generalinfo_panel : cmd : : In game DOTA general information (HTML)panel. dota_get_news : cmd : : Request game news from the GC dota_glyph : cmd : : trigger the Glyph of Fortification for your team dota_health_hurt_decay_time_max : 0 : , "cl" : dota_health_hurt_decay_time_min : 0 : , "cl" : dota_health_hurt_delay : 0 : , "cl" : dota_health_hurt_threshold : 0 : , "cl" : dota_health_marker_major_alpha : 255 : , "cl" : dota_health_marker_minor_alpha : 128 : , "cl" : dota_health_per_vertical_marker : 250 : , "cl" : How much health between each vertical line in the health bars dota_height_fog_scale : 1 : , "cheat", "cl" : dota_hero_tooltip : 1 : , "cl" : Style of the hero tooltip. 0=Corner 1=Overhead 2=Inline overhead dota_hide_cursor : 0 : , "cl" : If set, mouse cursor is always hidden dota_hold : cmd : : dota_html_panel : 0 : , "cl" : enable dota html control in dashboard dota_hud_healthbars : 3 : , "cl" : Show unit health bars, etc. dota_hud_unit_info : 0 : , "cl" : Show health bars, etc. dota_intro_mode : 0 : , "rep", "cl" : dota_invite_debug : cmd : : Prints local invite objects dota_item_execute : cmd : : dota_item_fullprice_buyback_interval : 10 : , "cheat", "rep", "cl" : dota_joystick : 0 : , "cl" : dota_keybind_hero : 0 : , "cl" : dota_keybindings_cloud_disable : 0 : , "cl" : dota_keyboard_usetemplate : cmd : : dota_killcam_history_time : 20 : , "rep", "cl" : dota_killcam_show : 0 : , "cl" : dota_learn_stats : cmd : : Spend an ability point on hero stats dota_lobby_debug : cmd : : Prints local lobby objects dota_match_details : cmd : : Show match details for a specific matchID dota_matchgroups : 13 : , "a", "cl" : Bit masks of match groups to search in for matchmaking dota_minimap_draw_fow : 1 : , "cheat", "cl" : dota_minimap_filter_amount : 0 : , "cl" : dota_minimap_hero_scalar : 0 : , "cl" : dota_minimap_hero_scalar_distance : 12 : , "cl" : dota_minimap_hero_scalar_minimum : 500 : , "cl" : dota_minimap_hero_size : 600 : , "cl" : dota_minimap_hero_spread : 0 : , "cl" : dota_minimap_hero_spread_distance : 2 : , "cl" : dota_minimap_hide_background : 0 : , "a", "cl" : dota_minimap_misclick_time : 0 : , "a", "cl" : Minimum time after the mouse enters the minimap before we accept a move command. Used to prevent misclicks. dota_minimap_ping_duration : 3 : , "a", "cl" : dota_minimap_ping_tag_duration : 10 : , "cl" : dota_minimap_simple_colors : 0 : , "a", "cl" : dota_minimap_simple_filter : 1 : , "cl" : dota_minimap_tower_defend_distance : 500 : , "cl" : dota_minimap_use_dynamic_mesh : 1 : , "cl" : dota_modifier_debug : 0 : , "cheat", "rep", "cl" : dota_mouse_window_lock : 1 : , "a", "cl" : If enabled, mouse will be locked to the window when ingame dota_neutral_color_b : 1 : , "cl" : dota_neutral_color_g : 1 : , "cl" : dota_neutral_color_r : 1 : , "cl" : dota_no_minimap : 0 : , "cl" : dota_no_render : 0 : : dota_no_simulate : 0 : : dota_no_vgui : 0 : : dota_pain_debug : 0 : , "cl" : dota_pain_decay : 0 : , "cl" : dota_pain_factor : 3 : , "cl" : dota_pain_fade_rate : 3 : , "cl" : dota_pain_multiplier : 0 : , "cl" : dota_particle_camera_cull_distance : 3200 : , "cheat", "cl" : dota_particle_fow_debug : 0 : , "cheat", "cl" : dota_particle_fow_scale : 0 : , "cheat", "cl" : dota_particle_instantiate_dist_x : 1850 : , "cl" : dota_particle_instantiate_dist_y : 1300 : , "cl" : dota_particle_off_camera_render : 0 : , "cheat", "cl" : dota_particle_off_camera_simrate : 0 : , "cheat", "cl" : dota_particle_offset_x : 0 : , "cl" : dota_particle_offset_y : 300 : , "cl" : dota_particle_onscreen_dist_x : 1450 : , "cl" : dota_particle_onscreen_dist_y : 900 : , "cl" : dota_particle_uninstantiate_dist_x : 1950 : , "cl" : dota_particle_uninstantiate_dist_y : 1400 : , "cl" : dota_party_debug : cmd : : Prints local party objects dota_party_test : cmd : : Tests sending a party invite dota_pause : cmd : : Send a game pause request. dota_player_auto_purchase_items : 0 : , "a", "cl" : dota_player_multipler_orders : 0 : , "a", "cl" : By setting this to 1, you will issue an order to all controllable units by holding down the CTRL key when you click dota_player_units_auto_attack : 1 : , "a", "cl" : dota_portrait_animate : 1 : , "a", "cl" : dota_portrait_debug_draw_frustum : 1 : , "cheat", "cl" : dota_portrait_debug_mode : 0 : , "cheat", "cl" : Enables editing of portrait camera/lighting. 1 = HUD portrait, 2 = Full body hero picker dota_portrait_debug_mode_sensitivity : 0 : , "cheat", "cl" : dota_portrait_debug_preview_letterbox : 16 : , "cheat", "cl" : dota_portrait_model : cmd : : Sets the model used in the portrait editor dota_portrait_reload : cmd : : Reload portrait data dota_purchase_quickbuy : cmd : : Attempt to purchase an item out of the quickbuy. Priority is left to right, skips over items not purchasable due to secret shop dota_purchase_stickybuy : cmd : : Attempt to purchase an item out of the sticky slot. Skips over items not purchasable due to secret shop dota_query_inhibit_time : 0 : , "cl" : dota_range_display : 0 : , "cl" : Displays a ring around the hero at the specified radius dota_record_blend_scale : 1 : , "cl" : Scales rate of crossfade between 1st and 3rd idle cycles. A value of 10 means the 1st cycle is fully blended in by 1/10th of a dota_recorder_auto_advance : 1 : , "cheat", "cl" : Automatically start recording the next hero when the current ends dota_recorder_cycles : 3 : , "cheat", "cl" : How many cycles of the animation to record dota_recorder_mode : 1 : , "cheat", "cl" : 0 = avi of idle anim, 1 = tga sequence of idle anim, 2 = single tga from start of idle anim dota_recorder_use_portrait_position : 1 : , "cheat", "cl" : Use camera position/activity from the portrait setup dota_render_crop_height : 166 : , "cl" : dota_render_y_inset : 31 : , "cl" : dota_resend_so_cache : cmd : : Resend SO cache dota_roshan_spawn_timer : 600 : , "cheat", "rep", "cl" : Time after death that Roshan will respawn. dota_scale_unit : cmd : : Scales the unit to the target multiplier dota_select_all_others : cmd : : dota_select_courier : cmd : : attempt to select a courier dota_select_scale : 0 : , "rep", "cl" : dota_set_avatar : cmd : : Sets your dota avatar dota_set_lobby_details : cmd : : Set game/team names dota_settings : cmd : : Opens the settings panel dota_sf_force_ready_up_dialog : 0 : , "cl" : dota_sf_game_end_delay : 10 : , "rep", "cl" : Delay before the end game panel animation (XP + scoreboard) starts once a game is ended dota_sf_hud_actionpanel : 1 : , "cl" : dota_sf_hud_betting : 0 : , "cl" : dota_sf_hud_channelbar : 1 : , "cl" : dota_sf_hud_chat : 1 : , "cl" : dota_sf_hud_dmgarmor_tooltip : 1 : , "cl" : dota_sf_hud_error_msg : 1 : , "cl" : dota_sf_hud_force_captainsmode : 0 : , "cl" : dota_sf_hud_force_heroselection : 0 : , "cl" : dota_sf_hud_force_mm_ready : 0 : , "cl" : dota_sf_hud_force_spec : 0 : , "cl" : dota_sf_hud_force_teamname : 0 : , "cl" : dota_sf_hud_gameend : 1 : , "cl" : dota_sf_hud_gameend_level : 0 : , "cheat", "cl" : Simulate current level for the end game panel dota_sf_hud_gameend_xp : 0 : , "cheat", "cl" : Simulate current XP for the end game panel dota_sf_hud_heroselection : 1 : , "cl" : dota_sf_hud_heroselection_turntable_curve : 0 : , "cl" : dota_sf_hud_heroselection_version2 : 0 : , "cl" : dota_sf_hud_inventory : 1 : , "cl" : dota_sf_hud_loadgame : 1 : , "cl" : dota_sf_hud_overlay : 1 : , "cl" : dota_sf_hud_quickstats : 0 : , "cl" : dota_sf_hud_report_dialogue : 0 : , "cheat", "cl" : dota_sf_hud_shop : 1 : , "cl" : dota_sf_hud_top : 1 : , "cl" : dota_sf_hud_voicechat : 1 : , "cl" : dota_sf_hud_waitingforplayers : 1 : , "cl" : dota_sf_initial_skill : 0 : , "cl" : dota_sf_party_invite : 0 : , "cl" : dota_shop_force_hotkeys : 0 : , "a", "cl" : dota_shop_recommended_open : 1 : , "a", "cl" : dota_show_achievements : cmd : : Prints local player's achievement status dota_show_combatlog : cmd : : dota_show_loadgame : cmd : : Open the Load Game dialog dota_sixense_draw_grid : 1 : , "cl" : dota_sixense_draw_pan_control : 1 : , "cl" : dota_sixense_enabled : 0 : , "a", "cl" : dota_sixense_grab_filter : 0 : , "a", "cl" : dota_sixense_grab_wand_length : 600 : , "a", "cl" : dota_sixense_joystick_pan_enabled : 0 : , "a", "cl" : dota_spectator_auto_spectate_games : 0 : , "cl" : Automatically spectate available games dota_spectator_debug : 0 : , "cl" : dota_spectator_directed_bonusz : 500 : , "cl" : dota_spectator_directed_hero_timer : 2 : , "cl" : dota_spectator_directed_maxdistance : 820 : , "cl" : dota_spectator_directed_mouse_bias : 400 : , "cl" : dota_spectator_directed_mouse_control : 0 : , "cl" : dota_spectator_directed_spline_time : 1 : , "cl" : dota_spectator_fog_of_war : -1 : , "cl" : Set fog of war spectator mode. -1:All 2:Radiant 3:Dire dota_spectator_graph_print : cmd : : Prints spectator graph debug info dota_spectator_hero_index : 0 : , "cl" : dota_spectator_mode : 0 : , "cl" : Toggles the spectator mode: 0=Directed - 1=Free Cam - 2=PlayerView dota_spectator_shoulder_view : 0 : , "cl" : dota_spectator_shoulder_view_forward : -300 : , "cl" : dota_spectator_shoulder_view_override_angles_pitch : 25 : , "cl" : dota_spectator_shoulder_view_right : 0 : , "cl" : dota_spectator_shoulder_view_up : 75 : , "cl" : dota_spectator_stats_panel : 0 : , "cl" : Current spectator stats panel. 1 = scoreboard, 2 = gold+xp, 3 = items, 4 = graph dota_spectator_test_spectator_view : 0 : , "cl" : dota_speech_mute_time : 1 : , "rep", "cl" : dota_speech_test : cmd : : dota_speech_test_cycle : cmd : : dota_start_ai_game : 0 : , "rep", "cl" : dota_startup : 1 : , "cl" : dota_stop : cmd : : dota_test_buyback : cmd : : dota_test_glyph : cmd : : dota_testitem_recent : 0 : , "a", "cl" : dota_time_of_day_rate : 0 : , "cheat", "rep", "cl" : Rate at which time of day changes relative to game seconds dota_tod_slow_transition_speed : 0 : , "cheat", "cl" : dota_tod_transition_speed : 1 : , "cheat", "cl" : dota_toggle_combatlog : cmd : : dota_toggle_tree_visualization : cmd : : dota_tooltip_nohide : 0 : , "cl" : dota_tree_try_to_make_solid : cmd : : dota_tutorial_force_bot_defend : 0 : , "rep", "cl" : dota_tutorial_force_learn_ability : -1 : , "rep", "cl" : dota_tutorial_game : 0 : , "rep", "cl" : dota_tutorial_percent_bot_exp_decrease : 0 : , "rep", "cl" : dota_tutorial_percent_damage_decrease : 0 : , "rep", "cl" : Percentage decrease to apply on damage on the player character. dota_tutorial_prevent_exp_gain : 0 : , "rep", "cl" : dota_tutorial_prevent_start : 0 : , "rep", "cl" : dota_tutorial_shop_override : 0 : , "rep", "cl" : dota_tutorial_show_tower_damage : 0 : , "rep", "cl" : dota_tutorial_start : cmd : : dota_tutorial_start_lesson : 0 : , "rep", "cl" : dota_unit_draw_health_bar : 1 : , "cl" : dota_unit_fly_bonus_height : 150 : , "cl" : dota_unit_health_bar_offset : -1 : , "cl" : dota_unit_hero_glows : 0 : , "cl" : dota_unit_lean_angle : 90 : , "cl" : dota_unit_lean_enable : 1 : , "cl" : dota_unit_lean_rate : 3 : , "cl" : dota_unit_multiple_selection : 0 : , "cl" : dota_unit_show_missing_selection_boxes : 0 : , "cl" : dota_unit_show_selection_boxes : 0 : , "cheat", "cl" : Draws selection hitboxes. 0 = off, 1 = non-trees, 2 = trees, 3 = all entities. dota_unit_sink_delay : 4 : , "cl" : dota_unit_sink_speed : 50 : , "cl" : dota_unit_use_player_color : 0 : , "cl" : dota_unit_z_speed : 200 : , "cl" : dota_use_particle_fow : 1 : , "cl" : dota_vcon_edgeclamp : 1 : , "a", "cl" : dota_water_level : -12 : , "cheat", "cl" : dsp_automatic : 0 : , "demo" : dsp_db_min : 80 : , "demo" : dsp_db_mixdrop : 0 : , "demo" : dsp_dist_max : 1440 : , "cheat", "demo" : dsp_dist_min : 0 : , "cheat", "demo" : dsp_enhance_stereo : 0 : , "a" : dsp_facingaway : 0 : , "demo" : dsp_mix_max : 0 : , "demo" : dsp_mix_min : 0 : , "demo" : dsp_off : 0 : , "cheat" : dsp_player : 0 : , "demo", "server_can_execute" : dsp_reload : cmd : : dsp_room : 0 : , "demo" : dsp_slow_cpu : 0 : , "a", "demo" : dsp_spatial : 40 : , "demo" : dsp_speaker : 50 : , "demo" : dsp_vol_2ch : 1 : , "demo" : dsp_vol_4ch : 0 : , "demo" : dsp_vol_5ch : 0 : , "demo" : dsp_volume : 0 : , "a", "demo" : dsp_water : 14 : , "demo" : dt_ShowPartialChangeEnts : 0 : : (SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE). dt_UsePartialChangeEnts : 1 : : (SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization. dti_flush : cmd : : Write out the datatable instrumentation files (you must run with -dti for this to work). dtwarning : 0 : : Print data table warnings? dtwatchclass : 0 : : Watch all fields encoded with this table. dtwatchent : -1 : : Watch this entities data table encoding. dtwatchvar : 0 : : Watch the named variable. +duck : cmd : : -duck : cmd : : dump_particlemanifest : cmd : : Dump the list of particles loaded. dumpsavedir : cmd : : List the contents of the save directory in memory dumpstringtables : cmd : : Print string tables to console. echo : cmd : : Echo text to console. editdemo : cmd : : Edit a recorded demo file (.dem ). editor_toggle : cmd : : Disables the simulation and returns focus to the editor enable_debug_overlays : 1 : , "sv", "cheat" : Enable rendering of debug overlays enable_skeleton_draw : 0 : , "cheat", "cl" : Render skeletons in wireframe endmovie : cmd : : Stop recording movie frames. engine_generatedotamapheightfielddata : 0 : : Generate heightfield map data engine_no_focus_sleep : 50 : , "a" : engine_usedotamap_heightfield_data : 1 : : Set to 0 to disable using heightfields when tracing vertical rays (must reload map when changed) english : 1 : , "user", "cl" : If set to 1, running the english language set of assets. envmap : cmd : : er_colwidth : 100 : : er_graphwidthfrac : 0 : : er_maxname : 14 : : error_msg_test : cmd : : fire a fake hud error message escape : cmd : : Escape key pressed. exec : cmd : : Execute script file. execifexists : cmd : : Execute script file if file exists. exit : cmd : : Exit the engine. fast_fogvolume : 0 : : filesystem_buffer_size : 0 : : Size of per file buffers. 0 for none filesystem_max_stdio_read : 16 : : filesystem_native : 1 : : Use native FS or STDIO filesystem_report_buffered_io : 0 : : filesystem_unbuffered_io : 1 : : filesystem_use_overlapped_io : 1 : : find : cmd : : Find concommands with the specified string in their name/help text. findflags : cmd : : Find concommands by flags. firstperson : cmd : : Switch to firstperson camera. fish_debug : 0 : , "cheat", "cl" : Show debug info for fish flex_rules : 1 : , "cl" : Allow flex animation rules to run. flex_smooth : 1 : , "cl" : Applies smoothing/decay curve to flex animation controller changes. flush : cmd : : Flush unlocked cache memory. flush_locked : cmd : : Flush unlocked and locked cache memory. fog_color : -1 : , "cheat", "cl" : fog_colorskybox : -1 : , "cheat", "cl" : fog_editor : cmd : : fog_editor fog_enable : 1 : , "cheat", "cl" : fog_enable_water_fog : 1 : , "cheat" : fog_enableskybox : 1 : , "cheat", "cl" : fog_end : -1 : , "cheat", "cl" : fog_endskybox : -1 : , "cheat", "cl" : fog_hdrcolorscale : -1 : , "cheat", "cl" : fog_hdrcolorscaleskybox : -1 : , "cheat", "cl" : fog_maxdensity : -1 : , "cheat", "cl" : fog_maxdensityskybox : -1 : , "cheat", "cl" : fog_override : 0 : , "cheat", "cl" : Overrides the map's fog settings (-1 populates fog_ vars with map's values) fog_start : -1 : , "cheat", "cl" : fog_startskybox : -1 : , "cheat", "cl" : fogui : cmd : : Show/hide fog control UI. force_centerview : cmd : : force_vgui_priority_input : 0 : , "cl" : forcebind : cmd : : Bind a command to an available key. (forcebind command opt:suggestedKey) -forward : cmd : : +forward : cmd : : fow_client_nofiltering : 0 : , "cheat", "cl" : 0 = normal, 1 = off fow_client_show_stats : 0 : , "cheat", "cl" : fow_client_stats : cmd : : displays fog of war stats fow_client_visibility : 0 : , "cheat", "cl" : 0 = normal, 1 = off, 2 = never seen, 3 = seen fow_degree_fade_in_rate1 : 4 : , "cheat", "rep", "cl" : FoW area fade in rate #1 (greater than 1 is faster) fow_degree_fade_in_rate2 : 4 : , "cheat", "rep", "cl" : FoW area fade in rate #2 (greater than 1 is faster) fow_degree_fade_in_rate_midpoint : 0 : , "cheat", "rep", "cl" : FoW area fade out rate midpoint (0.0 - 1.0) fow_degree_fade_out_rate1 : 4 : , "cheat", "rep", "cl" : FoW area fade out rate #1 (greater than 1 is faster) fow_degree_fade_out_rate2 : 4 : , "cheat", "rep", "cl" : FoW area fade out rate #2 (greater than 1 is faster) fow_degree_fade_out_rate_midpoint : 0 : , "cheat", "rep", "cl" : FoW area fade out rate (0.0 - 1.0) fow_tile_update_time : 0 : , "cheat", "rep", "cl" : FoW tile update time. fow_viz : cmd : : FoW viz commands fps_max : 120 : : Frame rate limiter fps_max_splitscreen : 300 : : Frame rate limiter, splitscreen fs_clear_open_duplicate_times : cmd : : Clear the list of files that have been opened. fs_dump_open_duplicate_times : cmd : : Set fs_report_long_reads 1 before loading to use this. Prints a list of files that were opened more than once and ~how long was fs_monitor_read_from_pack : 0 : : 0:Off, 1:Any, 2:Sync only fs_printopenfiles : cmd : : Show all files currently opened by the engine. fs_report_long_reads : 0 : : 0:Off, 1:All (for tracking accumulated duplicate read times), >1:Microsecond threashold fs_report_sync_opens : 0 : : 0:Off, 1:Always, 2:Not during load fs_syncdvddevcache : cmd : : Force the 360 to get updated files that are in your p4 changelist(s) from the host PC when running with -dvddev. fs_warning_level : cmd : : Set the filesystem warning level. fs_warning_mode : 0 : : 0:Off, 1:Warn main thread, 2:Warn other threads func_break_max_pieces : 15 : , "a", "rep", "cl" : fx_glass_velocity_cap : 0 : , "cl" : Maximum downwards speed of shattered glass particles g15_dumpplayer : cmd : : Spew player data. g15_reload : cmd : : Reloads the Logitech G-15 Keyboard configs. g15_update_msec : 250 : , "a", "cl" : Logitech G-15 Keyboard update interval. g_debug_ragdoll_removal : 0 : , "cheat", "rep", "cl" : g_debug_ragdoll_visualize : 0 : , "cheat", "cl" : g_Language : 0 : , "rep", "cl" : g_ragdoll_fadespeed : 600 : , "cl" : g_ragdoll_important_maxcount : 2 : , "rep", "cl" : g_ragdoll_lvfadespeed : 100 : , "cl" : g_ragdoll_maxcount : 8 : , "rep", "cl" : gameinstructor_dump_open_lessons : cmd : : Gives a list of all currently open lessons. gameinstructor_enable : 1 : , "a", "cl" : Display in game lessons that teach new players. gameinstructor_find_errors : 0 : , "cheat", "cl" : Set to 1 and the game instructor will run EVERY scripted command to uncover errors. gameinstructor_reload_lessons : cmd : : Shuts down all open lessons and reloads them from the script file. gameinstructor_reset_counts : cmd : : Resets all display and success counts to zero. gameinstructor_start_sound_cooldown : 4 : , "cl" : Number of seconds forced between similar lesson start sounds. gameinstructor_verbose : 0 : , "cheat", "cl" : Set to 1 for standard debugging or 2 (in combo with gameinstructor_verbose_lesson) to show update actions. gameinstructor_verbose_lesson : 0 : , "cheat", "cl" : Display more verbose information for lessons have this name. gamemenucommand : cmd : : Issue game menu command. gameui_activate : cmd : : Shows the game UI gameui_allowescape : cmd : : Escape key allowed to hide game UI gameui_allowescapetoshow : cmd : : Escape key allowed to show game UI gameui_hide : cmd : : Hides the game UI gameui_preventescape : cmd : : Escape key doesn't hide game UI gameui_preventescapetoshow : cmd : : Escape key doesn't show game UI gameui_xbox : 0 : : getpos : cmd : : dump position and angles to the console getpos_exact : cmd : : dump origin and angles to the console gl_clear : 0 : , "cl" : gl_clear_randomcolor : 0 : , "cheat", "cl" : Clear the back buffer to random colors every frame. Helps spot open seams in geometry. glow_outline_effect_enable : 1 : , "cheat", "cl" : Enable entity outline glow effects. glow_outline_width : 6 : , "cheat", "cl" : Width of glow outline effect in screen space. gpu_level : 3 : : GPU Level - Default: High gpu_mem_level : 2 : : Memory Level - Default: High -graph : cmd : : +graph : cmd : : -grenade1 : cmd : : +grenade1 : cmd : : -grenade2 : cmd : : +grenade2 : cmd : : heartbeat : cmd : : Force heartbeat of master servers help : cmd : : Find help about a convar/concommand. hide_sf_shop : cmd : : hide scaleform shop hideconsole : cmd : : Hide the console. hidehud : 0 : , "cheat", "cl" : hidepanel : cmd : : Hides a viewport panel hl2_episodic : 0 : , "rep", "cl" : host_flush_threshold : 12 : : Memory threshold below which the host should flush caches between server instances host_framerate : 0 : : Set to lock per-frame time elapse. host_limitlocal : 0 : : Apply cl_cmdrate and cl_updaterate to loopback connection host_map : 0 : : Current map name. host_profile : 0 : : host_runofftime : cmd : : Run off some time without rendering/updating sounds host_showcachemiss : 0 : : Print a debug message when the client or server cache is missed. host_ShowIPCCallCount : 0 : : Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame. host_sleep : 0 : , "cheat" : Force the host to sleep a certain number of milliseconds each frame. host_speeds : 0 : : Show general system running times. host_threaded_sound : 0 : : Run the sound on a thread (independent of mix) host_timescale : 1 : , "cheat", "rep" : Prescale the clock by this amount. host_timescale_dec : cmd : : Decrement the timescale by one step host_timescale_inc : cmd : : Increment the timescale by one step host_writeconfig : cmd : : Store current settings to config.cfg (or specified .cfg file). host_writeconfig_ss : cmd : : Store current settings to config.cfg (or specified .cfg file) with first param as splitscreen index. hostip : 0 : : Host game server ip hostname : 0 : : Hostname for server. hostport : 27015 : : Host game server port http_file_exists : cmd : : Tests if a remote http file exists hud_autoreloadscript : 0 : , "cl" : Automatically reloads the animation script each time one is ran hud_drawhistory_time : 5 : , "cl" : hud_fastswitch : 0 : , "a", "cl" : hud_reloadscheme : cmd : : Reloads hud layout and animation scripts. hud_saytext_time : 12 : , "cl" : hud_scaleformperf : 0 : , "cl" : hud_sf_is_element_visible : cmd : : Prints visibility info about an SF HUD element. Can specify a child in the SWF as third argument for further info. hud_sf_reload : cmd : : reload scaleform hud element. usage: hud_sf_reload < substring of panel name > hud_sticky_item : 0 : , "a", "cl" : hud_takesshots : 0 : , "a", "cl" : Auto-save a scoreboard screenshot at the end of a map. hunk_print_allocations : cmd : : hunk_track_allocation_types : 0 : , "cheat" : impulse : cmd : : in_forceuser : 0 : , "cheat" : Force user input to this split screen player. in_lock_mouse_to_window : 1 : , "a" : If set, mouse will be locked inside the game window. in_usekeyboardsampletime : 1 : , "cl" : Use keyboard sample time smoothing. incrementvar : cmd : : Increment specified convar value. invnext : cmd : : invprev : cmd : : ip : 0 : : Overrides IP for multihomed hosts item_editor : cmd : : item_editor item_enable_dynamic_loading : 1 : , "cl" : Enable/disable dynamic streaming of econ content. itemtest : cmd : : Open the item testing panel. +jlook : cmd : : -jlook : cmd : : joy_accel_filter : 0 : , "cl" : joy_accelmax : 1 : , "a", "cl" : joy_accelscale : 0 : , "a", "cl" : joy_advanced : 0 : , "a", "cl" : joy_advaxisr : 0 : , "a", "cl" : joy_advaxisu : 0 : , "a", "cl" : joy_advaxisv : 0 : , "a", "cl" : joy_advaxisx : 0 : , "a", "cl" : joy_advaxisy : 0 : , "a", "cl" : joy_advaxisz : 0 : , "a", "cl" : joy_autoaimdampen : 0 : , "a", "user", "cl" : How much to scale user stick input when the gun is pointing at a valid target. joy_autoaimdampenrange : 0 : , "a", "cl" : The stick range where autoaim dampening is applied. 0 = off joy_autosprint : 0 : , "cl" : Automatically sprint when moving with an analog joystick joy_axisbutton_threshold : 0 : , "a" : Analog axis range before a button press is registered. joy_cfg_preset : 0 : , "cl", "ss" : joy_circle_correct : 1 : , "a", "cl" : joy_deadzone_mode : 0 : : 0 => Cross-shaped deadzone (default), 1 => Square deadzone. joy_diagonalpov : 0 : , "a", "cl" : POV manipulator operates on diagonal axes, too. joy_display_input : 0 : , "a", "cl" : joy_forwardsensitivity : -1 : , "a", "cl" : joy_forwardthreshold : 0 : , "a", "cl" : joy_inverty : 0 : , "a", "cl", "ss" : Whether to invert the Y axis of the joystick for looking. joy_lookspin_default : 0 : , "cl" : joy_lowend : 1 : , "a", "cl" : joy_lowmap : 1 : , "a", "cl" : joy_movement_stick : 0 : , "a", "cl", "ss" : Which stick controls movement (0 is left stick) joy_name : 0 : , "a", "cl" : joy_pegged : 0 : , "cl" : joy_pitchsensitivity : 1 : , "a", "cl", "ss" : joy_pitchsensitivity_default : -1 : , "cl" : joy_pitchthreshold : 0 : , "a", "cl" : joy_response_look : 0 : , "a", "cl" : 'Look' stick response mode: 0=Default, 1=Acceleration Promotion joy_response_move : 1 : , "a", "cl" : 'Movement' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=power function(i.e., pow(x,1/sensitivity joy_response_move_vehicle : 6 : , "cl" : joy_sensitive_step0 : 0 : , "a", "cl" : joy_sensitive_step1 : 0 : , "a", "cl" : joy_sensitive_step2 : 0 : , "a", "cl" : joy_sidesensitivity : 1 : , "a", "cl" : joy_sidethreshold : 0 : , "a", "cl" : joy_variable_frametime : 1 : , "cl" : joy_vehicle_turn_lowend : 0 : , "cl" : joy_vehicle_turn_lowmap : 0 : , "cl" : joy_virtual_peg : 0 : , "cl" : joy_wingmanwarrior_centerhack : 0 : , "a" : Wingman warrior centering hack. joy_wingmanwarrior_turnhack : 0 : , "a", "cl" : Wingman warrior hack related to turn axes. joy_xcontroller_cfg_loaded : 0 : , "cl" : If 0, the 360controller.cfg file will be executed on startup & option changes. joy_xcontroller_found : 0 : : Automatically set to 1 if an xcontroller has been detected. joy_yawsensitivity : -1 : , "a", "cl", "ss" : joy_yawsensitivity_default : -1 : , "cl" : joy_yawthreshold : 0 : , "a", "cl" : joyadvancedupdate : cmd : : joystick : 0 : , "a", "cl" : True if the joystick is enabled, false otherwise. jpeg : cmd : : Take a jpeg screenshot: jpeg . jpeg_quality : 90 : : jpeg screenshot quality. -jump : cmd : : +jump : cmd : : key_findbinding : cmd : : Find key bound to specified command string. key_listboundkeys : cmd : : List bound keys with bindings. key_updatelayout : cmd : : Updates game keyboard layout to current windows keyboard setting. kick : cmd : : Kick a player by name. kickid : cmd : : Kick a player by userid or uniqueid, with a message. killserver : cmd : : Shutdown the server. -klook : cmd : : +klook : cmd : : lastinv : cmd : : -left : cmd : : +left : cmd : : light_crosshair : cmd : : Show texture color at crosshair lightcache_maxmiss : 2 : , "cheat" : lightprobe : cmd : : Samples the lighting environment. Creates a cubemap and a file indicating the local lighting in a subdirectory called 'material linefile : cmd : : Parses map leak data from .lin file listdemo : cmd : : List demo file contents. listid : cmd : : Lists banned users. listip : cmd : : List IP addresses on the ban list. listmodels : cmd : : List loaded models. load : cmd : : Load a saved game. loadcommentary : cmd : : loader_defer_non_critical_jobs : 0 : : loader_dump_table : cmd : : loader_spew_info : 0 : : 0:Off, 1:Timing, 2:Completions, 3:Late Completions, 4:Creations/Purges, -1:All loader_throttle_io : 1 : : locator_background_border_color : 268435456.000 : , "cl" : The default color for the border. locator_background_border_thickness : 3 : , "cl" : How many pixels the background borders the left and right. locator_background_color : 100663296.000 : , "cl" : The default color for the background. locator_background_shift_x : 3 : , "cl" : How many pixels the background is shifted right. locator_background_shift_y : 1 : , "cl" : How many pixels the background is shifted down. locator_background_style : 0 : , "cl" : Setting this to 1 will show rectangle backgrounds behind the items word-bubble pointers. locator_background_thickness_x : 8 : , "cl" : How many pixels the background borders the left and right. locator_background_thickness_y : 0 : , "cl" : How many pixels the background borders the top and bottom. locator_fade_time : 0 : , "cl" : Number of seconds it takes for a lesson to fully fade in/out. locator_icon_max_size_non_ss : 1 : , "cl" : Maximum scale of the icon on the screen locator_icon_min_size_non_ss : 1 : , "cl" : Minimum scale of the icon on the screen locator_lerp_rest : 2 : , "cl" : Number of seconds before moving from the center. locator_lerp_speed : 5 : , "cl" : Speed that static lessons move along the Y axis. locator_lerp_time : 1 : , "cl" : Number of seconds to lerp before reaching final destination locator_pulse_time : 1 : , "cl" : Number of seconds to pulse after changing icon or position locator_split_len : 0 : , "cheat", "cl" : locator_split_maxwide_percent : 0 : , "cheat", "cl" : locator_start_at_crosshair : 0 : , "cl" : Start position at the crosshair instead of the top middle of the screen. locator_target_offset_x : 0 : , "cl" : How many pixels to offset the locator from the target position. locator_target_offset_y : 0 : , "cl" : How many pixels to offset the locator from the target position. locator_text_drop_shadow : 1 : , "cl" : If enabled, a drop shadow is drawn behind caption text. PC only. locator_text_glow : 0 : , "cl" : If enabled, a glow is drawn behind caption text locator_text_glow_color : -1 : , "cl" : Color of text glow locator_topdown_style : 0 : , "cl" : Topdown games set this to handle distance and offscreen location differently. log : cmd : : Enables logging to file, console, and udp < on | off >. log_color : cmd : : Set the color of a logging channel. log_dumpchannels : cmd : : Dumps information about all logging channels. log_flags : cmd : : Set the flags on a logging channel. log_level : cmd : : Set the spew level of a logging channel. logaddress_add : cmd : : Set address and port for remote host . logaddress_del : cmd : : Remove address and port for remote host . logaddress_delall : cmd : : Remove all udp addresses being logged to logaddress_list : cmd : : List all addresses currently being used by logaddress. -lookdown : cmd : : +lookdown : cmd : : -lookspin : cmd : : +lookspin : cmd : : lookspring : 0 : , "a", "cl" : lookstrafe : 0 : , "a", "cl" : +lookup : cmd : : -lookup : cmd : : m_customaccel : 0 : , "a", "cl" : Custom mouse acceleration (0 disable, 1 to enable, 2 enable with separate yaw/pitch rescale). Formula: mousesensitivity = ( raw m_customaccel_exponent : 1 : , "a", "cl" : Mouse move is raised to this power before being scaled by scale factor. m_customaccel_max : 0 : , "a", "cl" : Max mouse move scale factor, 0 for no limit m_customaccel_scale : 0 : , "a", "cl" : Custom mouse acceleration value. m_filter : 0 : , "a", "cl", "ss" : Mouse filtering (set this to 1 to average the mouse over 2 frames). m_forward : 1 : , "a", "cl" : Mouse forward factor. m_mouseaccel1 : 0 : , "a", "cl" : Windows mouse acceleration initial threshold (2x movement). m_mouseaccel2 : 0 : , "a", "cl" : Windows mouse acceleration secondary threshold (4x movement). m_mousespeed : 1 : , "a", "cl" : Windows mouse speed factor (range 1 to 20). m_pitch : 0 : , "a", "cl", "ss" : Mouse pitch factor. m_side : 0 : , "a", "cl" : Mouse side factor. m_yaw : 0 : , "a", "cl" : Mouse yaw factor. map : cmd : : Start playing on specified map. map_background : cmd : : Runs a map as the background to the main menu. map_commentary : cmd : : Start playing, with commentary, on a specified map. map_edit : cmd : : map_noareas : 0 : : Disable area to area connection testing. maps : cmd : : Displays list of maps. mat_aaquality : 0 : : mat_accelerate_adjust_exposure_down : 3 : , "cheat", "cl" : mat_ambient_light_b : 0 : , "cheat" : mat_ambient_light_b_forced : -1 : , "cl" : mat_ambient_light_g : 0 : , "cheat" : mat_ambient_light_g_forced : -1 : , "cl" : mat_ambient_light_r : 0 : , "cheat" : mat_ambient_light_r_forced : -1 : , "cl" : mat_antialias : 0 : : mat_autoexposure_max : 2 : , "cl" : mat_autoexposure_min : 0 : , "cl" : mat_bloom_scalefactor_scalar : 0 : , "cl" : mat_bloomamount_rate : 0 : , "cheat", "cl" : mat_bloomscale : 1 : , "cl" : mat_bufferprimitives : 1 : : mat_bumpbasis : 0 : , "cheat" : mat_bumpmap : 1 : : mat_camerarendertargetoverlaysize : 128 : , "cheat", "cl" : mat_clipz : 1 : , "cl" : mat_colcorrection_disableentities : 0 : : Disable map color-correction entities mat_colcorrection_editor : 0 : : mat_colcorrection_forceentitiesclientside : 0 : , "cheat", "cl" : Forces color correction entities to be updated on the client mat_color_projection : 0 : , "a" : mat_combined : 0 : : mat_compressedtextures : 1 : : mat_configcurrent : cmd : : show the current video control panel config for the material system mat_crosshair : cmd : : Display the name of the material under the crosshair mat_crosshair_edit : cmd : : open the material under the crosshair in the editor defined by mat_crosshair_edit_editor mat_crosshair_explorer : cmd : : open the material under the crosshair in explorer and highlight the vmt file mat_crosshair_printmaterial : cmd : : print the material under the crosshair mat_crosshair_reloadmaterial : cmd : : reload the material under the crosshair mat_debug : cmd : : Activates debugging spew for a specific material. mat_debug_bloom : 0 : , "cheat", "cl" : mat_debug_postprocessing_effects : 0 : , "cl" : 0 = off, 1 = show post-processing passes in quadrants of the screen, 2 = only apply post-processing to the centre of the screen mat_debugalttab : 0 : , "cheat" : mat_debugdepth : 0 : : mat_debugdepthmode : 0 : : mat_debugdepthval : 128 : : mat_debugdepthvalmax : 256 : : mat_defaultlightmap : 1 : : Default brightness for lightmaps where none have been created in the level. mat_depth_blur_focal_distance_override : -1 : : mat_depth_blur_strength_override : -1 : : mat_depthbias_shadowmap : 0 : : mat_diffuse : 1 : : mat_disable_bloom : 0 : , "cl" : mat_disable_fancy_blending : 0 : : mat_disable_lightwarp : 0 : : mat_displacementmap : 1 : , "cheat" : mat_do_not_shrink_dynamic_vb : 0 : : Do not shrink the size of dynamic vertex buffers during map load/unload to save memory. mat_dof_enabled : 1 : , "cl" : mat_dof_far_blur_depth : 1000 : , "cl" : mat_dof_far_blur_radius : 5 : , "cl" : mat_dof_far_focus_depth : 250 : , "cl" : mat_dof_max_blur_radius : 10 : : mat_dof_near_blur_depth : 20 : , "cl" : mat_dof_near_blur_radius : 10 : , "cl" : mat_dof_near_focus_depth : 100 : , "cl" : mat_dof_override : 0 : , "cl" : mat_dof_quality : 0 : : mat_drawflat : 0 : , "cheat" : mat_drawTexture : 0 : , "cl" : Enable debug view texture mat_drawTextureScale : 1 : , "cl" : Debug view texture scale mat_drawTitleSafe : 0 : : Enable title safe overlay mat_drawwater : 1 : , "cheat", "cl" : mat_dump_rts : 0 : , "cl" : mat_dynamic_tonemapping : 1 : , "cheat" : mat_dynamiclightmaps : 0 : , "cheat" : mat_edit : cmd : : Bring up the material under the crosshair in the editor mat_envmapsize : 128 : : mat_envmaptgasize : 32 : : mat_excludetextures : 0 : : mat_exposure_center_region_x : 0 : , "cheat", "cl" : mat_exposure_center_region_y : 0 : , "cheat", "cl" : mat_fastclip : 0 : , "cheat" : mat_fastnobump : 0 : , "cheat" : mat_fastspecular : 1 : : Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf. mat_fillrate : 0 : , "cheat" : mat_filterlightmaps : 1 : : mat_filtertextures : 1 : : mat_flushshaders_async : 0 : , "cheat" : Set to one to flush shaders next frame (will automatically be reset to zero). Will only work if dynamic shader compile is enabl mat_force_bloom : 0 : , "cheat", "cl" : mat_force_low_quality_shadows : 0 : : mat_force_tonemap_scale : 0 : , "cheat" : mat_forceaniso : 1 : : mat_forcedynamic : 0 : , "cheat" : mat_forcehardwaresync : 1 : : mat_frame_sync_enable : 1 : , "cheat" : mat_frame_sync_force_texture : 0 : , "cheat" : Force frame syncing to lock a managed texture. mat_framebuffercopyoverlaysize : 128 : , "cl" : mat_freeze_leafvis : 0 : : If set to 1, uses the last known leaf visibility data for visualization. If set to 0, updates every frame based on camera move mat_fullbright : 0 : , "cheat" : mat_grain_enable : 0 : , "cl" : mat_grain_scale_override : -1 : : mat_hdr_enabled : cmd : : Report if HDR is enabled for debugging mat_hdr_level : 2 : : Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps. mat_hdr_manual_tonemap_rate : 1 : , "cl" : mat_hdr_uncapexposure : 0 : , "cheat", "cl" : mat_hsv : 0 : , "cheat", "cl" : mat_info : cmd : : Shows material system info mat_leafvis : 0 : , "cheat" : Draw wireframe of current leaf mat_leafvis_draw_mask : -1 : : A bitfield which affects leaf visibility debug rendering. -1: show all, bit 0: render PVS-visible leafs, bit 1: render PVS- an mat_levelflush : 1 : : mat_lightmap_pfms : 0 : : Outputs .pfm files containing lightmap data for each lightmap page when a level exits. mat_loadtextures : 1 : , "cheat" : mat_local_contrast_edge_scale_override : -1000 : : mat_local_contrast_enable : 1 : , "cl" : mat_local_contrast_midtone_mask_override : -1 : : mat_local_contrast_scale_override : 0 : : mat_local_contrast_vignette_end_override : -1 : : mat_local_contrast_vignette_start_override : -1 : : mat_lpreview_mode : -1 : , "cheat", "cl" : mat_luxels : 0 : , "cheat" : mat_max_worldmesh_vertices : 65536 : : mat_maxframelatency : 1 : : mat_measurefillrate : 0 : , "cheat" : mat_mipmaptextures : 1 : : mat_monitorgamma : 2 : : monitor gamma (typically 2.2 for CRT and 1.7 for LCD) mat_monitorgamma_tv_enabled : 0 : , "a" : mat_monitorgamma_tv_exp : 2 : : mat_monitorgamma_tv_range_max : 255 : : mat_monitorgamma_tv_range_min : 16 : : mat_morphstats : 0 : , "cheat" : mat_motion_blur_enabled : 0 : : mat_motion_blur_falling_intensity : 1 : , "cl" : mat_motion_blur_falling_max : 20 : , "cl" : mat_motion_blur_falling_min : 10 : , "cl" : mat_motion_blur_forward_enabled : 1 : , "cl" : mat_motion_blur_percent_of_screen_max : 4 : : mat_motion_blur_rotation_intensity : 1 : , "cl" : mat_motion_blur_strength : 1 : , "cl" : mat_non_hdr_bloom_scalefactor : 0 : , "cl" : mat_norendering : 0 : , "cheat" : mat_normalmaps : 0 : , "cheat" : mat_normals : 0 : , "cheat" : mat_object_motion_blur_enable : 0 : , "cl" : mat_object_motion_blur_model_scale : 1 : , "cl" : mat_paint_enabled : 0 : : mat_parallaxmap : 1 : : mat_parallaxmapsamplesmax : 50 : : mat_parallaxmapsamplesmin : 12 : : mat_phong : 1 : : mat_picmip : 0 : : mat_postprocess_enable : 1 : , "cheat", "cl" : mat_postprocess_x : 4 : , "cl" : mat_postprocess_y : 1 : , "cl" : mat_processtoolvars : 1 : : mat_proxy : 0 : , "cheat" : mat_queue_mode : -1 : : The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 1=queued single thread, 2=queued mat_queue_priority : 1 : : mat_reducefillrate : 0 : : mat_reduceparticles : 0 : : mat_reloadallmaterials : cmd : : Reloads all materials mat_reloadmaterial : cmd : : Reloads a single material mat_reloadtextures : cmd : : Reloads all textures mat_remoteshadercompile : 0 : , "cheat" : mat_report_queue_status : 0 : : mat_reporthwmorphmemory : cmd : : Reports the amount of size in bytes taken up by hardware morph textures. mat_reversedepth : 0 : , "cheat" : mat_savechanges : cmd : : saves current video configuration to the registry mat_screen_blur_override : -1 : : mat_setvideomode : cmd : : sets the width, height, windowed state of the material system mat_shadercount : cmd : : display count of all shaders and reset that count mat_shadowstate : 1 : : mat_show_histogram : 0 : , "cl" : mat_show_texture_memory_usage : 0 : , "cheat", "numeric" : Display the texture memory usage on the HUD. mat_showcamerarendertarget : 0 : , "cheat", "cl" : mat_showenvmapmask : 0 : : mat_showframebuffertexture : 0 : , "cheat", "cl" : mat_showlightmappage : -1 : , "cl" : mat_showlowresimage : 0 : , "cheat" : mat_showmaterials : cmd : : Show materials. mat_showmaterialsverbose : cmd : : Show materials (verbose version). mat_showmiplevels : 0 : , "cheat" : color-code miplevels 2: normalmaps, 1: everything else mat_showtextures : cmd : : Show used textures. mat_showwatertextures : 0 : , "cheat", "cl" : mat_slopescaledepthbias_shadowmap : 7 : : mat_software_aa_blur_one_pixel_lines : 0 : , "cl" : How much software AA should blur one-pixel thick lines: (0.0 - none), (1.0 - lots) mat_software_aa_debug : 0 : , "cl" : Software AA debug mode: (0 - off), (1 - show number of 'unlike' samples: 0->black, 1->red, 2->green, 3->blue), (2 - show anti-a mat_software_aa_edge_threshold : 1 : , "cl" : Software AA - adjusts the sensitivity of the software AA shader's edge detection (default 1.0 - a lower value will soften more mat_software_aa_quality : 0 : , "cl" : Software AA quality mode: (0 - 5-tap filter), (1 - 9-tap filter) mat_software_aa_strength : -1 : , "cl" : Software AA - perform a software anti-aliasing post-process (an alternative/supplement to MSAA). This value sets the strength o mat_software_aa_strength_vgui : -1 : , "cl" : Same as mat_software_aa_strength, but forced to this value when called by the post vgui AA pass. mat_software_aa_tap_offset : 1 : , "cl" : Software AA - adjusts the displacement of the taps used by the software AA shader (default 1.0 - a lower value will make the im mat_softwarelighting : 0 : : mat_softwareskin : 0 : , "cheat" : mat_specular : 1 : : Enable/Disable specularity for perf testing. Will cause a material reload upon change. mat_spew_long_frames : 0 : : warn about frames that go over 66ms for CERT purposes. mat_spewalloc : 0 : , "a" : mat_spewvertexandpixelshaders : cmd : : Print all vertex and pixel shaders currently loaded to the console mat_stub : 0 : , "cheat", "cl" : mat_suppress : cmd : : Supress a material from drawing mat_surfaceid : 0 : , "cheat" : mat_surfacemat : 0 : , "cheat" : mat_tessellation_accgeometrytangents : 0 : , "cheat" : mat_tessellation_cornertangents : 1 : , "cheat" : mat_tessellation_update_buffers : 1 : , "cheat" : mat_tessellationlevel : 6 : , "cheat" : mat_texture_limit : -1 : , "numeric" : If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying +mat_texture_list : cmd : : mat_texture_list : 0 : : For debugging, show a list of used textures per frame -mat_texture_list : cmd : : mat_texture_list_all : 0 : , "numeric" : If this is nonzero, then the texture list panel will show all currently-loaded textures. mat_texture_list_all_frames : 2 : : How many frames to sample texture memory for all textures. mat_texture_list_content_path : 0 : , "a" : The content path to the materialsrc directory. If left unset, it'll assume your content directory is next to the currently runn mat_texture_list_exclude : cmd : : 'load' - loads the exclude list file, 'reset' - resets all loaded exclude information, 'save' - saves exclude list file mat_texture_list_exclude_editing : 0 : : mat_texture_list_txlod : cmd : : Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution mat_texture_list_txlod_sync : cmd : : 'reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files mat_texture_list_view : 1 : , "numeric" : If this is nonzero, then the texture list panel will render thumbnails of currently-loaded textures. mat_tonemap_algorithm : 1 : , "cheat", "cl" : 0 = Original Algorithm 1 = New Algorithm mat_tonemap_min_avglum : 3 : , "cheat", "cl" : mat_tonemap_percent_bright_pixels : 2 : , "cheat", "cl" : mat_tonemap_percent_target : 60 : , "cheat", "cl" : mat_tonemapping_occlusion_use_stencil : 0 : : mat_triplebuffered : 0 : : This means we want triple buffering if we are fullscreen and vsync'd mat_use_compressed_hdr_textures : 1 : : mat_viewportscale : 1 : , "cheat", "cl" : Scale down the main viewport (to reduce GPU impact on CPU profiling) mat_vignette_enable : 0 : , "cl" : mat_vsync : 1 : : Force sync to vertical retrace mat_wateroverlaysize : 128 : , "cl" : mat_wireframe : 0 : , "cheat" : mat_yuv : 0 : , "cheat", "cl" : maxplayers : cmd : : Change the maximum number of players allowed on this server. mem_compact : cmd : : mem_dump : cmd : : Dump memory stats to text file. mem_dumpstats : 0 : : Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output ) mem_dumpvballocs : cmd : : Dump VB memory allocation stats. mem_eat : cmd : : mem_force_flush : 0 : : Force cache flush of unlocked resources on every alloc mem_force_flush_section : 0 : : Cache section to restrict mem_force_flush mem_incremental_compact : cmd : : mem_incremental_compact_rate : 0 : , "cheat" : Rate at which to attempt internal heap compation mem_level : 2 : : Memory Level - Default: High mem_max_heapsize : 256 : : Maximum amount of memory to dedicate to engine hunk and datacache (in mb) mem_max_heapsize_dedicated : 64 : : Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb) mem_min_heapsize : 48 : : Minimum amount of memory to dedicate to engine hunk and datacache (in mb) mem_periodicdumps : 0 : : Write periodic memstats dumps every n seconds. mem_test : cmd : : mem_test_each_frame : 0 : : Run heap check at end of every frame mem_test_every_n_seconds : 0 : : Run heap check at a specified interval mem_test_quiet : 0 : : Don't print stats when memtesting mem_vcollide : cmd : : Dumps the memory used by vcollides mem_verify : cmd : : Verify the validity of the heap memory : cmd : : Print memory stats. miniprofiler_dump : 0 : : minisave : cmd : : Saves game (for current level only!) mm_heartbeat_seconds : 300 : : mm_heartbeat_seconds_xlsp : 60 : : mm_heartbeat_timeout : 10 : : mm_heartbeat_timeout_legacy : 15 : : mod_check_vcollide : 0 : : Check all vcollides on load mod_dont_load_vertices : 0 : : For the dedicated server, supress loading model vertex data mod_forcedata : 1 : : Forces all model file data into cache on model load. mod_forcetouchdata : 1 : : Forces all model file data into cache on model load. mod_load_anims_async : 0 : : mod_load_fakestall : 0 : : Forces all ANI file loading to stall for specified ms mod_load_mesh_async : 0 : : mod_load_showstall : 0 : : 1 - show hitches , 2 - show stalls mod_load_vcollide_async : 0 : : mod_lock_mdls_on_load : 1 : : mod_lock_meshes_on_load : 1 : : mod_test_mesh_not_available : 0 : : mod_test_not_available : 0 : : mod_test_verts_not_available : 0 : : mod_touchalldata : 1 : : Touch model data during level startup mod_trace_load : 0 : : model_list : cmd : : Dump model list to file morph_debug : 0 : : morph_path : 7 : : +movedown : cmd : : -movedown : cmd : : +moveleft : cmd : : -moveleft : cmd : : +moveright : cmd : : -moveright : cmd : : +moveup : cmd : : -moveup : cmd : : movie_fixwave : cmd : : Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc. mp_allowspectators : 1 : , "rep", "cl" : toggles whether the server allows spectator mode or not mp_chattime : 10 : , "rep", "cl" : amount of time players can chat after the game is over mp_fadetoblack : 0 : , "nf", "rep", "cl" : fade a player's screen to black when he dies mp_forcecamera : 1 : , "rep", "cl" : Restricts spectator modes for dead players mp_friendlyfire : 0 : , "nf", "rep", "cl" : Allows team members to injure other members of their team mp_timelimit : 0 : , "nf", "rep", "cl" : game time per map in minutes mp_tournament : 0 : , "nf", "rep", "cl" : mp_usehwmmodels : -1 : , "cl" : Enable the use of the hw morph models. (-1 = never, 1 = always, 0 = based upon GPU) mp_usehwmvcds : -1 : , "cl" : Enable the use of the hw morph vcd(s). (-1 = never, 1 = always, 0 = based upon GPU) multvar : cmd : : Multiply specified convar value. muzzleflash_light : 1 : , "a", "cl" : name : 0 : , "a", "user", "print", "server_can_execute", "ss" : Current user name nb_shadow_dist : 400 : , "cl" : net_blockmsg : 0 : , "cheat" : Discards incoming message: <0|1|name> net_channels : cmd : : Shows net channel info net_compressvoice : 0 : : Attempt to compress out of band voice payloads (360 only). net_droppackets : 0 : , "cheat" : Drops next n packets on client net_dumpeventstats : cmd : : Dumps out a report of game event network usage net_dumptest : 0 : : net_fakejitter : 0 : , "cheat" : Jitter fakelag packet time net_fakelag : 0 : : Lag all incoming network data (including loopback) by this many milliseconds. net_fakeloss : 0 : , "cheat" : Simulate packet loss as a percentage (negative means drop 1/n packets) net_graph : 0 : , "a", "cl" : Draw the network usage graph, = 2 draws data on payload, = 3 draws payload legend. net_graphheight : 64 : , "a", "cl" : Height of netgraph panel net_graphinsetbottom : 130 : , "a", "cl" : net_graph insert from bottom. net_graphinsetleft : 0 : , "a", "cl" : net_graph insert from left. net_graphinsetright : 0 : , "a", "cl" : net_graph insert from right. net_graphinsettop : 0 : , "a", "cl" : net_graph insert from top. net_graphmsecs : 400 : , "a", "cl" : The latency graph represents this many milliseconds. net_graphpos : 1 : , "a", "cl" : net_graphproportionalfont : 1 : , "a", "cl" : Determines whether netgraph font is proportional or not net_graphshowinterp : 1 : , "a", "cl" : Draw the interpolation graph. net_graphshowlatency : 1 : , "a", "cl" : Draw the ping/packet loss graph. net_graphsolid : 1 : , "a", "cl" : net_graphtext : 1 : , "a", "cl" : Draw text fields net_maxcleartime : 4 : : Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit). net_maxfilesize : 16 : : Maximum allowed file size for uploading in MB net_maxfragments : 1200 : : Max fragment bytes per packet net_maxroutable : 1200 : , "a", "user" : Requested max packet size before packets are 'split'. net_paranoid : 1 : : net_port_try : 150 : : If unable to bind to initial port, how many more to try binding. net_public_adr : 0 : : For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: ('x.x.x.x' net_queue_trace : 0 : : net_queued_packet_thread : 1 : : Use a high priority thread to send queued packets out instead of sending them each frame. net_scale : 5 : , "a", "cl" : net_showcompression : 0 : : Show compression results. net_showeventlisteners : 0 : : Show listening addition/removals net_showevents : 0 : : Dump game events to console (1=client only, 2=all). net_showfragments : 0 : : Show netchannel fragments net_showoob : 0 : : Show connectionless UDP traffic. net_showpeaks : 0 : : Show messages for large packets only: net_showreliablesounds : 0 : , "cheat" : net_showsplits : 0 : : Show info about packet splits net_showudp : 0 : : Dump UDP packets summary to console net_showudp_remoteonly : 0 : : Dump non-loopback udp only net_showusercmd : 0 : , "cl" : Show user command encoding net_splitrate : 1 : : Number of fragments for a splitpacket that can be sent per frame net_status : cmd : : Shows current network status net_steamcnx_status : cmd : : Print status of steam connection sockets. net_usesocketsforloopback : 1 : : Use network sockets layer even for listen server local player's packets (multiplayer only). next : 0 : , "cheat" : Set to 1 to advance to next frame ( when singlestep == 1 ) nextdemo : cmd : : Play next demo in sequence. old_radiusdamage : 0 : , "rep", "cl" : open_store : cmd : : Open the in-game store openshop_category : cmd : : opens shop from clicks on the world shop model, specific tab request option_duck_method : 1 : , "a", "rep", "cl" : overview_alpha : 1 : , "a", "clientcmd_can_execute", "cl" : Overview map translucency. overview_draw_map : 1 : , "cl" : overview_health : 1 : , "a", "clientcmd_can_execute", "cl" : Show player's health in map overview. overview_locked : 1 : , "a", "clientcmd_can_execute", "cl" : Locks map angle, doesn't follow view angle. overview_mode : cmd : : Sets overview map mode off,small,large: <0|1|2> overview_names : 1 : , "a", "clientcmd_can_execute", "cl" : Show player's names in map overview. overview_tracks : 1 : , "a", "clientcmd_can_execute", "cl" : Show player's tracks in map overview. overview_zoom : cmd : : Sets overview map zoom: [