Changelog for v. Angry Koala 23/12/2013 A ton of new content in this update. We've added a bunch of new features to world generation, which might require you to start on a new universe. To make sure you get access to all the new crafting items you either need to unlock sectors again or create a new character. Also.. - Added skyrails based on Apjjms mod! - Added a brand new weather system, moddable weather/new environment effects - Hydrophobic objects are destroyed by all liquids - Trees can now be planted - Critical items stay on the ground longer - Some new monster behaviours - You must now be orbiting a planet to set it as your home - Free teleportation to home planet from ships teleporter - add acid rain, meteor showers, water collecting during storms and more - made species mods easier to combine with one another - add support for keysignature and keysignature changes for the abc system - Disable speedlimit for default projectiles to fix inaccurate bullets - New craftable turrets based on healthire's mod - You can now land on asteroid fields, based on hints mod - Tech now has descriptive instructions - Tons of Christmas stuff!! - Pos no longer 1 hit kill you - You can no longer breath on moons or asteroid fields without the proper equipment - Better fix fall damage - New barren planets perfect for building - Gravity now varies from planet to planet - Some planet backgrounds improved - Existing biomes can appear with different liquid types - You can now craft racial flags, to show you've been to a planet - NPCs will now switch to melee weapons up close - More random encounters - Pos can now be captured - Wiring station can now be built to access to a ton of different wiring tools - fixed mech legs - tons of server improvements - more