** Executing... ** Command: "c:\program files (x86)\steam\steamapps\radawn\sourcesdk\bin\orangebox\bin\vbsp.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\radawn\half-life 2 episode two\ep2" "c:\program files (x86)\steam\steamapps\radawn\garrysmod\garrysmod\maps\aura_004" Valve Software - vbsp.exe (May 7 2010) 4 threads materialPath: C:\Program Files (x86)\Steam\steamapps\radawn\half-life 2 episode two\ep2\materials Loading c:\program files (x86)\steam\steamapps\radawn\garrysmod\garrysmod\maps\aura_004.vmf Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\radawn\half-life 2 episode two\ep2\gameinfo.txt Patching WVT material: maps/aura_004/dev/dev_blendmeasure_wvt_patch fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing c:\program files (x86)\steam\steamapps\radawn\garrysmod\garrysmod\maps\aura_004.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/militia_hdr*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/militia_hdr*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (10241 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 16 texinfos to 6 Reduced 8 texdatas to 6 (231 bytes to 138) Writing c:\program files (x86)\steam\steamapps\radawn\garrysmod\garrysmod\maps\aura_004.bsp 7 seconds elapsed ** Executing... ** Command: "c:\program files (x86)\steam\steamapps\radawn\sourcesdk\bin\orangebox\bin\vvis.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\radawn\half-life 2 episode two\ep2" "c:\program files (x86)\steam\steamapps\radawn\garrysmod\garrysmod\maps\aura_004" -low Valve Software - vvis.exe (May 7 2010) Command line: "c:\program files (x86)\steam\steamapps\radawn\sourcesdk\bin\orangebox\bin\vvis.exe" "-game" "C:\Program Files (x86)\Steam\steamapps\radawn\half-life 2 episode two\ep2" "c:\program files (x86)\steam\steamapps\radawn\garrysmod\garrysmod\maps\aura_004" "-low" usage : vvis [options...] bspfile example: vvis -fast c:\hl2\hl2\maps\test Common options: -v (or -verbose): Turn on verbose output (also shows more command -fast : Only do first quick pass on vis calculations. -mpi : Use VMPI to distribute computations. -low : Run as an idle-priority process. env_fog_controller specifies one. -vproject : Override the VPROJECT environment variable. -game : Same as -vproject. Other options: -novconfig : Don't bring up graphical UI on vproject errors. -radius_override: Force a vis radius, regardless of whether an -mpi_pw : Use a password to choose a specific set of VMPI workers. -threads : Control the number of threads vbsp uses (defaults to the # or processors on your machine). -nosort : Don't sort portals (sorting is an optimization). -tmpin : Make portals come from \tmp\. -tmpout : Make portals come from \tmp\. -trace : Writes a linefile that traces the vis from one cluster to another for debugging map vis. -FullMinidumps : Write large minidumps on crash. -x360 : Generate Xbox360 version of vsp -nox360 : Disable generation Xbox360 version of vsp (default) ** Executing... ** Command: "c:\program files (x86)\steam\steamapps\radawn\sourcesdk\bin\orangebox\bin\vrad.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\radawn\half-life 2 episode two\ep2" "c:\program files (x86)\steam\steamapps\radawn\garrysmod\garrysmod\maps\aura_004" Valve Software - vrad.exe SSE (May 7 2010) Valve Radiosity Simulator 4 threads [Reading texlights from 'lights.rad'] [48 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\radawn\garrysmod\garrysmod\maps\aura_004.bsp No vis information, direct lighting only. Setting up ray-trace acceleration structure... Done (4.75 seconds) 5933 faces 16252913 square feet [2340419584.00 square inches] 864 Displacements 1663872 Square Feet [239597632.00 Square Inches] 0 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (2) Build Patch/Sample Hash Table(s).....Done<0.4167 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (9) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (42) Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 28/8192 336/98304 ( 0.3%) brushsides 178/65536 1424/524288 ( 0.3%) planes 206/65536 4120/1310720 ( 0.3%) vertexes 5859/65536 70308/786432 ( 8.9%) nodes 2615/65536 83680/2097152 ( 4.0%) texinfos 6/12288 432/884736 ( 0.0%) texdata 6/2048 192/65536 ( 0.3%) dispinfos 864/0 152064/0 ( 0.0%) disp_verts 69984/0 1399680/0 ( 0.0%) disp_tris 110592/0 221184/0 ( 0.0%) disp_lmsamples 3995136/0 3995136/0 ( 0.0%) faces 5933/65536 332248/3670016 ( 9.1%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 892/65536 49952/3670016 ( 1.4%) leaves 2617/65536 83744/2097152 ( 4.0%) leaffaces 5147/65536 10294/131072 ( 7.9%) leafbrushes 2166/65536 4332/131072 ( 3.3%) areas 2/256 16/2048 ( 0.8%) surfedges 27661/512000 110644/2048000 ( 5.4%) edges 14120/256000 56480/1024000 ( 5.5%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 1/32768 12/393216 ( 0.0%) waterstrips 65/32768 650/327680 ( 0.2%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1473/65536 2946/131072 ( 2.2%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 10822024/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 447/393216 ( 0.1%) LDR ambient table 2617/65536 10468/262144 ( 4.0%) HDR ambient table 2617/65536 10468/262144 ( 4.0%) LDR leaf ambient 1373/65536 38444/1835008 ( 2.1%) HDR leaf ambient 2617/65536 73276/1835008 ( 4.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 87384/0 ( 0.0%) physics [variable] 10241/4194304 ( 0.2%) physics terrain [variable] 146846/1048576 (14.0%) Level flags = 0 Total triangle count: 12227 Writing c:\program files (x86)\steam\steamapps\radawn\garrysmod\garrysmod\maps\aura_004.bsp 59 seconds elapsed ** Executing... ** Command: Copy File ** Parameters: "c:\program files (x86)\steam\steamapps\radawn\garrysmod\garrysmod\maps\aura_004.bsp" "C:\Program Files (x86)\Steam\steamapps\radawn\half-life 2 episode two\ep2\maps\aura_004.bsp" ** Executing... ** Command: "c:\program files (x86)\steam\steamapps\radawn\Source SDK Base\hl2.exe" ** Parameters: -dev -console -allowdebug -game "C:\Program Files (x86)\Steam\steamapps\radawn\half-life 2 episode two\ep2" +map "aura_004"