FIRE_ENTITY={ physical = false, timer=0, textures = {"gunmod_bullet1_back.png"}, lastpos={}, collisionbox = {-17,-17,-17,17,17,17}, } FIRE_ENTITY.on_step = function(self, dtime) print(dump(self.object:getpos())) local pos = self.object:getpos() for _,obj in ipairs(minetest.env:get_objects_inside_radius(pos, 1)) do if obj:is_player() then self.object:set_attach(obj, "", {x=0,y=0,z=0}, {x=0,y=0,z=0}) end end end minetest.register_entity("fire_flow:fire", FIRE_ENTITY)