[SystemSettings] StaticDecals=False DynamicDecals=False UnbatchedDecals=False DecalCullDistanceScale=1.000000 DynamicLights=False DynamicShadows=False LightEnvironmentShadows=False CompositeDynamicLights=False SHSecondaryLighting=False DirectionalLightmaps=True MotionBlur=False MotionBlurPause=False MotionBlurSkinning=1 DepthOfField=False AmbientOcclusion=False Bloom=False bAllowLightShafts=False Distortion=False FilteredDistortion=False DropParticleDistortion=False bAllowDownsampledTranslucency=False SpeedTreeLeaves=False SpeedTreeFronds=False OnlyStreamInTextures=False LensFlares=False FogVolumes=False FloatingPointRenderTargets=False OneFrameThreadLag=True UseVsync=False UpscaleScreenPercentage=True Fullscreen=True Borderless=False AllowOpenGL=False AllowRadialBlur=False AllowSubsurfaceScattering=False AllowImageReflections=False AllowImageReflectionShadowing=False bAllowSeparateTranslucency=False bAllowPostprocessMLAA=False bAllowHighQualityMaterials=False MaxFilterBlurSampleCount=16 SkeletalMeshLODBias=8 ParticleLODBias=8 FoliageLODBias=8 SSAOQuality=1 DetailMode=0 MaxDrawDistanceScale=1.000000 ShadowFilterQualityBias=-1 MaxAnisotropy=0 MaxMultiSamples=1 bAllowD3D9MSAA=False bAllowTemporalAA=False TemporalAA_MinDepth=500.000000 TemporalAA_StartDepthVelocityScale=100.000000 MinShadowResolution=32 MinPreShadowResolution=8 MaxShadowResolution=8 MobileShadowTextureResolution=1120 MaxWholeSceneDominantShadowResolution=8 ShadowFadeResolution=128 PreShadowFadeResolution=16 ShadowFadeExponent=0.250000 ResX=800 ResY=600 ScreenPercentage=100.000000 SceneCaptureStreamingMultiplier=1.000000 ShadowTexelsPerPixel=0.100000 PreShadowResolutionFactor=0.100000 bEnableBranchingPCFShadows=False bAllowHardwareShadowFiltering=False TessellationAdaptivePixelsPerTriangle=800.000000 bEnableForegroundShadowsOnWorld=False bEnableForegroundSelfShadowing=False bAllowWholeSceneDominantShadows=False bUseConservativeShadowBounds=False ShadowFilterRadius=2.000000 ShadowDepthBias=0.012000 PerObjectShadowTransition=60.000000 PerSceneShadowTransition=600.000000 CSMSplitPenumbraScale=0.500000 CSMSplitSoftTransitionDistanceScale=4.000000 CSMSplitDepthBiasScale=0.500000 CSMMinimumFOV=40.000000 CSMFOVRoundFactor=4.000000 UnbuiltWholeSceneDynamicShadowRadius=20000.000000 UnbuiltNumWholeSceneDynamicShadowCascades=3 WholeSceneShadowUnbuiltInteractionThreshold=50 bAllowFracturedDamage=False NumFracturedPartsScale=1.000000 FractureDirectSpawnChanceScale=1.000000 FractureRadialSpawnChanceScale=1.000000 FractureCullDistanceScale=1.000000 bForceCPUAccessToGPUSkinVerts=false bDisableSkeletalInstanceWeights=false HighPrecisionGBuffers=False AllowSecondaryDisplays=False SecondaryDisplayMaximumWidth=1280 SecondaryDisplayMaximumHeight=720 MobileFeatureLevel=0 MobileFog=False MobileHeightFog=False MobileSpecular=False MobileBumpOffset=False MobileNormalMapping=False MobileEnvMapping=False MobileRimLighting=False MobileColorBlending=False MobileColorGrading=False MobileVertexMovement=False MobileOcclusionQueries=False MobileGlobalGammaCorrection=False MobileAllowGammaCorrectionWorldOverride=True MobileLODBias=-0.5 MobileBoneCount=75 MobileBoneWeightCount=2 MobileUsePreprocessedShaders=False MobileFlashRedForUncachedShaders=False MobileWarmUpPreprocessedShaders=False MobileCachePreprocessedShaders=False MobileProfilePreprocessedShaders=False MobileUseCPreprocessorOnShaders=False MobileLoadCPreprocessedShaders=False MobileSharePixelShaders=False MobileShareVertexShaders=False MobileShareShaderPrograms=False MobileEnableMSAA=False MobileContentScaleFactor=1.0 MobileVertexScratchBufferSize=150 MobileIndexScratchBufferSize=10 MobileLightShaftScale=2.0 MobileLightShaftFirstPass=0.5 MobileLightShaftSecondPass=1.0 MobileModShadows=False MobileTiltShift=False MobileMaxMemory=300 MobilePostProcessBlurAmount=8.0 MobileTiltShiftPosition=0.5 MobileTiltShiftFocusWidth=0.3 MobileTiltShiftTransitionWidth=0.5 MobileMaxShadowRange=500.0 MobileBloomTint=(R=1.0,G=0.75,B=0.0,A=1.0) MobileClearDepthBetweenDPG=False MobileSceneDepthResolveForShadows=FALSE ApexLODResourceBudget=1000000020040877300000.000000 ApexDestructionMaxChunkIslandCount=2500 ApexDestructionMaxShapeCount=0 ApexDestructionMaxChunkSeparationLOD=1.000000 ApexDestructionMaxActorCreatesPerFrame=-1 ApexDestructionMaxFracturesProcessedPerFrame=-1 ApexDestructionSortByBenefit=True ApexGRBEnable=false ApexGRBGPUMemSceneSize=128 ApexGRBGPUMemTempDataSize=128 ApexGRBMeshCellSize=7.500000 ApexGRBNonPenSolverPosIterCount=9 ApexGRBFrictionSolverPosIterCount=3 ApexGRBFrictionSolverVelIterCount=3 ApexGRBSkinWidth=0.025000 ApexGRBMaxLinearAcceleration=1000000.000000 bEnableParallelAPEXClothingFetch=False ApexClothingAvgSimFrequencyWindow=60 ApexClothingAllowAsyncCooking=True ApexClothingAllowApexWorkBetweenSubsteps=FALSE TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Weapon=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_WeaponNormalMap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_WeaponSpecular=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Effects=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5) TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage) PerformedBucketing=True OriginalBucket=5 SoundMinCompressed=3 TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) [SystemSettingsBucket1] BasedOn=SystemSettings SoundMinCompressed=1 StaticDecals=False DynamicDecals=False ResX=800 ResY=600 UnbatchedDecals=False DecalCullDistanceScale=0.4 DynamicLights=False DynamicShadows=False LightEnvironmentShadows=False MotionBlur=False DepthOfField=False AmbientOcclusion=False Bloom=False bAllowLightShafts=False Distortion=False DropParticleDistortion=False LensFlares=False AllowRadialBlur=False bAllowSeparateTranslucency=False bAllowPostprocessMLAA=False bAllowHighQualityMaterials=False SkeletalMeshLODBias=1 DetailMode=0 MaxDrawDistanceScale=0.8 MaxAnisotropy=0 MaxShadowResolution=32 MaxWholeSceneDominantShadowResolution=8 ScreenPercentage=100.000000 ShadowTexelsPerPixel=0.1 bAllowWholeSceneDominantShadows=False bUseConservativeShadowBounds=True bAllowFracturedDamage=False FractureCullDistanceScale=0.25 TEXTUREGROUP_Character=(MinLODSize=128,MaxLODSize=256,LODBias=0) TEXTUREGROUP_CharacterNormalMap=(MinLODSize=128,MaxLODSize=256,LODBias=0) TEXTUREGROUP_CharacterSpecular=(MinLODSize=128,MaxLODSize=256,LODBias=0) TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=256,LODBias=1) TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,NumStreamedMips=3) TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=1024,LODBias=0) TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=1) TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=1024,LODBias=0) TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0) TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0) TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=512,LODBias=0) TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=512,LODBias=0) TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=512,LODBias=0) TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=256,LODBias=1) TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=256,LODBias=1) TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=256,LODBias=1) TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0) [SystemSettingsBucket2] BasedOn=SystemSettings SoundMinCompressed=1 StaticDecals=False DynamicDecals=False ResX=800 ResY=600 UnbatchedDecals=False DecalCullDistanceScale=0.5 DynamicShadows=False LightEnvironmentShadows=False MotionBlur=False DepthOfField=False AmbientOcclusion=False Bloom=False bAllowLightShafts=False Distortion=False DropParticleDistortion=False LensFlares=False AllowRadialBlur=False bAllowSeparateTranslucency=False bAllowPostprocessMLAA=False bAllowHighQualityMaterials=False SkeletalMeshLODBias=8 DetailMode=0 MaxDrawDistanceScale=0.9 MaxAnisotropy=0 MaxShadowResolution=32 MaxWholeSceneDominantShadowResolution=8 ScreenPercentage=100.000000 ShadowTexelsPerPixel=0.1 bAllowWholeSceneDominantShadows=False bUseConservativeShadowBounds=True bAllowFracturedDamage=False FractureCullDistanceScale=0.5 TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=512,LODBias=0) TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=512,LODBias=0) TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=512,LODBias=0) TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=512,LODBias=1) TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,NumStreamedMips=3) TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=0) TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=1) TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=1024,LODBias=0) TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0) TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0) TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=512,LODBias=0) TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=512,LODBias=0) TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=512,LODBias=0) TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=512,LODBias=1) TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=512,LODBias=1) TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=512,LODBias=1) TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0) [SystemSettingsBucket3] BasedOn=SystemSettings SoundMinCompressed=1 StaticDecals=False DynamicDecals=False ResX=800 ResY=600 UnbatchedDecals=False DecalCullDistanceScale=0.6 DynamicShadows=False LightEnvironmentShadows=False MotionBlur=False DepthOfField=False AmbientOcclusion=False Bloom=False bAllowLightShafts=False Distortion=False DropParticleDistortion=False LensFlares=False AllowRadialBlur=False bAllowSeparateTranslucency=False bAllowPostprocessMLAA=False bAllowHighQualityMaterials=False SkeletalMeshLODBias=8 DetailMode=0 MaxDrawDistanceScale=0.9 MaxAnisotropy=0 MaxShadowResolution=32 MaxWholeSceneDominantShadowResolution=8 ScreenPercentage=100.000000 ShadowTexelsPerPixel=0.1 bAllowWholeSceneDominantShadows=False bUseConservativeShadowBounds=False bAllowFracturedDamage=False FractureCullDistanceScale=1.0 TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=1024,LODBias=0) TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0) TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0) TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=512,LODBias=1) TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,NumStreamedMips=3) TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=0) TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=1) TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=1024,LODBias=0) TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0) TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0) TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=1024,LODBias=0) TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0) TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0) TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=1024,LODBias=1) TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=1) TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=1) TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0) [SystemSettingsBucket4] BasedOn=SystemSettings SoundMinCompressed=1 StaticDecals=False DynamicDecals=False UnbatchedDecals=False ResX=800 ResY=600 DecalCullDistanceScale=0.8 DynamicShadows=False LightEnvironmentShadows=False MotionBlur=False DepthOfField=False AmbientOcclusion=False Bloom=False bAllowLightShafts=False Distortion=False DropParticleDistortion=False LensFlares=False AllowRadialBlur=False bAllowSeparateTranslucency=False bAllowPostprocessMLAA=False bAllowHighQualityMaterials=False SkeletalMeshLODBias=8 DetailMode=0 MaxDrawDistanceScale=0.9 MaxAnisotropy=0 MaxShadowResolution=32 MaxWholeSceneDominantShadowResolution=8 ScreenPercentage=100.000000 ShadowTexelsPerPixel=0.1 bAllowWholeSceneDominantShadows=False bUseConservativeShadowBounds=False bAllowFracturedDamage=False FractureCullDistanceScale=1.5 TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=2048,LODBias=0) TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0) TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0) TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=1024,LODBias=1) TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,NumStreamedMips=3) TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=1) TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=1024,LODBias=0) TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0) TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0) TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=2048,LODBias=0) TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0) TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0) TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=2048,LODBias=1) TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=1) TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=1) TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0) [SystemSettingsBucket5] BasedOn=SystemSettings SoundMinCompressed=1 ResX=800 ResY=600 StaticDecals=False DynamicDecals=False UnbatchedDecals=False DecalCullDistanceScale=1.0 DynamicShadows=False LightEnvironmentShadows=False MotionBlur=False DepthOfField=False AmbientOcclusion=False Bloom=False bAllowLightShafts=False Distortion=False DropParticleDistortion=False LensFlares=False AllowRadialBlur=False bAllowSeparateTranslucency=False bAllowPostprocessMLAA=False bAllowHighQualityMaterials=False SkeletalMeshLODBias=8 DetailMode=0 MaxDrawDistanceScale=1.0 MaxAnisotropy=0 MaxShadowResolution=32 MaxWholeSceneDominantShadowResolution=8 ScreenPercentage=100.000000 ShadowTexelsPerPixel=0.1 bAllowWholeSceneDominantShadows=False bUseConservativeShadowBounds=False bAllowFracturedDamage=False FractureCullDistanceScale=2.0 TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_Effects=(MinLODSize=512,MaxLODSize=2048,LODBias=0) TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,NumStreamedMips=3) TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=0) TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=1024,LODBias=0) TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0) TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0) TEXTUREGROUP_Weapon=(MinLODSize=512,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_WeaponNormalMap=(MinLODSize=512,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_WeaponSpecular=(MinLODSize=512,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=2048,LODBias=0) TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0) TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0) TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0) [SystemSettingsScreenshot] BasedOn=SystemSettings MaxAnisotropy=0 ShadowFilterQualityBias=1 MinShadowResolution=8 ShadowFadeResolution=1 MinPreShadowResolution=8 PreShadowFadeResolution=1 ShadowTexelsPerPixel=0.1f PreShadowResolutionFactor=1.0 MaxShadowResolution=32 MaxWholeSceneDominantShadowResolution=8 CompositeDynamicLights=FALSE TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=linear,MipFilter=linear) TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) [SystemSettingsEditor] BasedOn=SystemSettings [SystemSettingsSplitScreen2] BasedOn=SystemSettings bAllowWholeSceneDominantShadows=False bAllowLightShafts=False DetailMode=1 [SystemSettingsMobile] BasedOn=SystemSettings Fullscreen=True DirectionalLightmaps=False DynamicLights=False SHSecondaryLighting=False StaticDecals=False DynamicDecals=False UnbatchedDecals=False MotionBlur=FALSE MotionBlurPause=FALSE DepthOfField=FALSE AmbientOcclusion=FALSE Bloom=FALSE Distortion=FALSE FilteredDistortion=FALSE DropParticleDistortion=TRUE FloatingPointRenderTargets=FALSE MaxAnisotropy=0 bAllowLightShafts=FALSE MobileModShadows=False MobileClearDepthBetweenDPG=False MaxFilterBlurSampleCount=4 DynamicShadows=False MobileMaxMemory=300 [SystemSettingsMobilePreviewer] BasedOn=SystemSettingsMobile Fullscreen=False [SystemSettingsMobileTextureBias] BasedOn=SystemSettingsMobile TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3) TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) [SystemSettingsAndroid] BasedOn=SystemSettingsMobileTextureBias [SystemSettingsFlash] BasedOn=SystemSettingsMobileTextureBias MotionBlur=FALSE MotionBlurPause=FALSE DepthOfField=FALSE AmbientOcclusion=FALSE Bloom=FALSE Distortion=FALSE FilteredDistortion=FALSE bAllowLightShafts=TRUE MobileModShadows=True DynamicShadows=True MobileClearDepthBetweenDPG=True DirectionalLightmaps=False MobileHeightFog=False [SystemSettingsFlash_Detail] BasedOn=SystemSettingsMobileTextureBias MotionBlur=FALSE MotionBlurPause=FALSE DepthOfField=FALSE AmbientOcclusion=FALSE Bloom=FALSE Distortion=FALSE FilteredDistortion=FALSE bAllowLightShafts=TRUE MobileModShadows=True DynamicShadows=True MobileClearDepthBetweenDPG=True DirectionalLightmaps=True MobileHeightFog=True [SystemSettingsIPhone] BasedOn=SystemSettingsMobileTextureBias [SystemSettingsIPhone3GS] BasedOn=SystemSettingsMobileTextureBias LensFlares=False DetailMode=1 MobileEnableMSAA=True MobileMaxMemory=100 [SystemSettingsIPhone4] BasedOn=SystemSettingsMobile MobileContentScaleFactor=2.0 LensFlares=False [SystemSettingsIPhone4S] BasedOn=SystemSettingsMobile MobileEnableMSAA=True bAllowLightShafts=True MobileModShadows=True DynamicShadows=False ShadowDepthBias=0.025 MobileContentScaleFactor=2.0 MaxShadowResolution=256 MobileShadowTextureResolution=256 [SystemSettingsIPodTouch4] BasedOn=SystemSettingsMobileTextureBias MobileContentScaleFactor=2.0 LensFlares=False MobileMaxMemory=100 [SystemSettingsIPad] BasedOn=SystemSettingsMobileTextureBias MobileFeatureLevel=1 MobileFog=False MobileSpecular=False MobileBumpOffset=False MobileNormalMapping=False MobileEnvMapping=False MobileRimLighting=False MobileMaxMemory=100 MobileContentScaleFactor=0.9375 [SystemSettingsIPad2] BasedOn=SystemSettingsMobile MobileEnableMSAA=False bAllowLightShafts=True MobileModShadows=True DynamicShadows=False ShadowDepthBias=0.016 MobileContentScaleFactor=1.0 MaxShadowResolution=256 MobileShadowTextureResolution=256 [SystemSettingsIPad3] BasedOn=SystemSettingsMobile MobileEnableMSAA=False bAllowLightShafts=True MobileModShadows=True DynamicShadows=True ShadowDepthBias=0.016 MobileContentScaleFactor=1.40625 MaxShadowResolution=256 MobileShadowTextureResolution=256 MobileMaxMemory=500 [SystemSettingsIPad2_Detail] BasedOn=SystemSettingsIPad2 [Configuration] [OpenAutomateBenchmarks] Benchmark=NightAndDayMap Benchmark=DM-Deck?CauseEvent=FlyThrough [IniVersion] 0=1353187253.000000 1=1353187505.000000