======Sonic 2 HD (64-bit) Version 2.00 Build 2790====== at Tue Mar 27 22:09:17 2012 Naka Negotiation complete! Processing NakaUserW32::UserInitialization(); (FFromSetup == 0, uDisplayMode == 0, uVideoQuality == 0, uVideoDriverIndex == 1, uInputDriverIndex == 2, uAudioDriverIndex == 1, FKeepInsideDefaultMonitor == 1) Processing NakaUserW32::Create(); NakaSMK is starting up... Processing NakaUserW32::AddAndLoadDrivers(); Processing NakaVideoD3D9W32::NakaVideoD3D9W32(); Processing NakaVideoD3D9W32::Load(); Processing NakaVideoD3D9W32::NakaVideoD3D9W32(); Processing NakaVideoD3D9W32::Load(); Processing NakaVideoGL2W32::NakaVideoGL2W32(); Processing NakaVideoGL2W32::Load(); Processing NakaVideoGL2W32::Start(); Processing NakaVideoGL2W32::ConnectThread(GameThread); Begin GL device driver hook. { Processing NakaVideoGL2W32::APILinkGLExt(); (GL version == 3) Non-Power-Of-Two textures supported for faster loading times! (GL texture units == 32) } End GL device driver hook. Processing NakaVideoGL2W32::Stop(); Processing NakaVideoGL2W32::DisconnectThread(); Processing NakaAudioDS8W32::NakaAudioDS8W32(); Processing NakaAudioDS8W32::Load(); Processing NakaUserW32::SwitchWindowUIMode(); (NakaUIModeScale) Processing NakaUser::SetActiveVideoDriver(); Processing NakaMessageServer::BeginSendNewMessage(); (uAccessedMessage == 0) Processing NakaMessageServer::EndSendNewMessage(); Processing NakaUser::SetActiveInputDriver(); Processing NakaMessageServer::BeginSendNewMessage(); (uAccessedMessage == 1) Processing NakaMessageServer::EndSendNewMessage(); Processing NakaUser::SetActiveAudioDriver(); Processing NakaMessageServer::BeginSendNewMessage(); (uAccessedMessage == 2) Processing NakaMessageServer::EndSendNewMessage(); Processing NakaUser::RequestGameRestart(); Processing NakaMessageServer::BeginSendNewMessage(); (uAccessedMessage == 3) Processing NakaMessageServer::EndSendNewMessage(); Now playing Sonic 2 HD (64-bit). Processing NakaUserW32::UserRun(); Processing NakaUserW32::MessageLoop(); Processing NakaVideoD3D9W32::PreVideoStart(); Processing NakaVideoD3D9W32::SetD3DPresentation(); Processing NakaVideoD3D9W32::Start(); Processing NakaAudioDS8W32::Start(); Processing NakaUser::RequestGameTermination(); Processing NakaMessageServer::BeginSendNewMessage(); (uAccessedMessage == 0) Processing NakaMessageServer::EndSendNewMessage(); Processing NakaVideoD3D9W32::Stop(); Processing NakaAudioDS8W32::Stop(); Processing NakaUserW32::UnloadAndRemoveDrivers(); Processing NakaAudioDS8W32::Unload(); Processing NakaAudioDS8W32::~NakaAudioDS8W32(); Processing NakaVideoGL2W32::Unload(); Processing NakaVideoGL2W32::~NakaVideoGL2W32(); Processing NakaVideoD3D9W32::Unload(); Processing NakaVideoD3D9W32::~NakaVideoD3D9W32(); Processing NakaVideoD3D9W32::Unload(); Processing NakaVideoD3D9W32::~NakaVideoD3D9W32(); Processing NakaUserW32::UserShutdown(); Naka needs his beauty sleep. Sonic 2 HD (64-bit) shutdown properly at Tue Mar 27 22:13:42 2012 ========================================================