[B][SIZE="4"][COLOR="Red"]The nature of the seeker[/COLOR][/SIZE][/B] [I]Discussion about seeker roles and play style.[/I] Seekers are melee characters that wear heavy armor. They put themselves in harm's way and also use buffs and debuffs to support the squad, especially the casters. They mostly deal physical damage but also have skills that inflict magical damage. Their roles include support, damage dealing, AOE and secondary tank. [B][SIZE="4"][COLOR="red"]Strengths and weaknesses[/COLOR][/SIZE][/B] [I]This section will be speculative until more information and experience is available.[/I] [B]PROS[/B] ⊲ Good survivability. ⊲ Rewards focus and reflexes. ⊲ Enhances the squad's performance (especially of casters). ⊲ Great visual effects. [B]CONS[/B] ⊲ Not the highest DPS. ⊲ May not be able to hold aggro for tanking. [B][SIZE="4"][COLOR="red"]Builds[/COLOR][/SIZE][/B] [I]Discussion about armor, weapons and stats.[/I] [URL="https://spreadsheets.google.com/pub?hl=en&hl=en&key=0AqvGbJgPV2TudDMtN2pzaU1wbW93Z2dJbnhtaFg5blE&single=true&gid=0&output=html"]Seeker Builds Spreadsheet[/URL] [B]Heavy armor build for survivability[/B] The standard seeker wears heavy armor and wields a sword or blade. This build requires 5 STR and 3 DEX every 2 levels. The remaining stat points can be invested in VIT for survivability until endgame gear is available, at which point they can be transferred to STR for damage. On even levels add 3 STR, 2 DEX. On odd levels add 2 STR, 1 DEX, 2 VIT. Seekers get 15 HP for each VIT point. [B]Heavy armor build for damage dealing[/B] On this build no or very little VIT would be added (e.g. capped at 20 VIT). On even levels add 3 STR, 2 DEX. On odd levels add 4 STR, 1 DEX. This build would do extra damage at AOEs but would require refining the equipment for extra HP. [B]Light armor build[/B] More information required. [B]Other proposed builds[/B] ⊲ A slightly altered sword bm build - something like capping vit at 50 then 3 str 2 dex every level. ⊲ A LA variant is also possible post 74, when the defense level buff maxes and you have that to make up for your lost phys defense. ⊲ 5 str 5 dex: kinda squishy with high accuracy and crit ⊲ 5 str 4 dex 1 vit: less squishy with good crit and high accuracy ⊲ 5 str 3 dex 2 vit (my build): good HP, ok crit, good accuracy ⊲ 4 str 4 dex 2 vit: good HP, light armor, good crit, high accuracy ⊲ 4 str 5 dex 1 vit: decent HP, light armor, great crit, great accuracy ⊲ 4 str 6 dex: very squishy, low HP, light armor, even greater crit, awesome accuracy but kinda dumb [B][SIZE="4"][COLOR="red"]Skills[/COLOR][/SIZE][/B] [I]Description of skills and recommendations on priorities.[/I] For detailed information see the [URL="http://www.ecatomb.net/skillpwi.php"]ecatomb skill database[/URL]. All seeker skills require a sword to be equipped. [B]Priorities:[/B] ⊲ High priority: Get it and raise it as soon it's available. ⊲ Medium priority: Get it and raise it when you have free spirit/coin and no other high priority skills to get. ⊲ Low priority: Don't bother, only raise its level at endgame. Only get level 1 if it is required to get another skill. ⊲ Keep at level 1: Get it as soon as available but don't raise its level because it's effective at level 1. [COLOR="red"]Level 1+[/COLOR] [B]Rock Splitting Cleave[/B] Melee attack. Deals physical damage. [COLOR="yellow"]Keep at level 1[/COLOR] [COLOR="red"]Level 9+[/COLOR] [B]Staggering Strike[/B] Melee attack. Deals physical damage. When the enemy has the Eye of Northern Sky status, deals extra damage, immobilizes the target and reduces the target's defense. [COLOR="yellow"]High priority[/COLOR] [B]Unfetter[/B] Self-buff. Improves your movement speed for a short time. [COLOR="yellow"]Low priority[/COLOR] [COLOR="red"]Level 13+[/COLOR] [B]Northern Sky Waltz[/B] Self-buff. Lasts 10 minutes. Gives each attack a chance to add the Eye of the Northern Sky status on the enemy. Using [B]Staggering Strike[/B] while the status is active will deal extra damage, immobilize the target and decrease its defense level. [COLOR="yellow"]High priority[/COLOR] [COLOR="red"]Level 19+[/COLOR] [B]Bladed Fervor[/B] Active blessing. Increases critical rate, attack level and defense level. [COLOR="yellow"]Low priority[/COLOR] [B]Battousai[/B] Ranged attack. Deals physical and metal damage. [COLOR="yellow"]Medium priority[/COLOR] [B]Blade Affinity[/B] Self-buff. Decreases chanelling time for a short time. [COLOR="yellow"]Low priority[/COLOR] [COLOR="red"]Level 24+[/COLOR] [B]Heart Shatter[/B] Mob debuff. Lowers target's metal and physical resistance. [COLOR="yellow"]Medium priority[/COLOR] [COLOR="red"]Level 29+[/COLOR] [B]Parchedblade Dance[/B] Self-buff. Lasts 10 minutes. Gives each attack a chance to add the Bloodlet status on the enemy. Using [B]Stalagstrike[/B] while the status is active will deal extra damage and immobilize the target. [COLOR="yellow"]High priority[/COLOR] [B]Blade and Sword Mastery[/B] Passive Effect. Increases damage. [COLOR="yellow"]High priority[/COLOR] [B]Ion Spike[/B] Ranged AOE attack. Deals metal damage. Reduces enemies' metal resistance. Consumes 1 spark. [COLOR="yellow"]Medium priority[/COLOR] [B]Stalagstrike[/B] AOE attack. Deals physical damage. When the enemy has the Bloodlet status, deals extra damage and stuns the target. [COLOR="yellow"]High priority[/COLOR] [B]Adrenal Numbness[/B] Self-buff. Increases defense level. [COLOR="yellow"]Medium priority[/COLOR] [COLOR="red"]Level 39+[/COLOR] [B]Saber Rattle[/B] Squad buff. Increases attack level. Consumes 1 Mirage Celestone. [COLOR="yellow"]Low priority[/COLOR] [B]Mind Shatter[/B] Mob debuff. Lowers target's wood and water resistance. [COLOR="yellow"]Low priority[/COLOR] [B]Heartseeker[/B] Ranged attack. Deals metal damage. Has a chance to immobilize the target. [COLOR="yellow"]High priority[/COLOR] [B]Darkcloud Bolt[/B] AOE attack. Deals physical damage. [COLOR="yellow"]Low priority[/COLOR] [B]Voidstep[/B] Ranged attack. Warps you to your target. Stuns the target. Unavailable in certain areas. Consumes 1 Spark. [COLOR="yellow"]Medium priority[/COLOR] [COLOR="red"]Level 49+[/COLOR] [B]Soulsever Minuet[/B] Self-buff. Lasts 10 minutes. Gives each attack a chance to add the Spirit Bore status on the enemy. Using [B]Gemini Slash[/B] while the status is active will deal extra damage and reduce the target's attack and defense level. [COLOR="yellow"]High priority[/COLOR] [B]Gemini Slash[/B] Ranged AOE attack. Deals physical damage. When the enemy has the Spirit Bore status, deals extra metal damage and and reduces the target's attack and defense level. [COLOR="yellow"]High priority[/COLOR] [COLOR="red"]Level 59+[/COLOR] [B]Krav Maga[/B] Squad buff. Increases defense level. Consumes 1 Mirage Celestone. [COLOR="yellow"]Keep at level 1[/COLOR] [B]Soul Shatter[/B] Mob debuff. Lowers target's fire and earth resistance. [COLOR="yellow"]Medium priority[/COLOR] [B]Edged Blur[/B] AOE attack. Deals physical and metal damage. Damages stealthed assassins and reveals them. Consumes 2 sparks. [COLOR="yellow"]Medium priority[/COLOR] [B]Yataghan Vortex[/B] AOE attack. Deals constant physical damage. Consumes 2 sparks. [COLOR="yellow"]Medium priority[/COLOR] [B]Quid Pro Quo[/B] Debuff. Transfers debuffs to the target and silences the target. [COLOR="yellow"]Low priority[/COLOR] [B][SIZE="4"][COLOR="red"]Stances[/COLOR][/SIZE][/B] Discussion of seeker combat stances. [B][SIZE="4"][COLOR="red"]Combos[/COLOR][/SIZE][/B] Review/guide of seeker attack combos. [B][SIZE="4"][COLOR="red"]Genies[/COLOR][/SIZE][/B] Suggested genie skills: ⊲ Tree of Protection ⊲ Absolute Domain ⊲ Tangling Mire ⊲ Occult Ice ⊲ Cloud Eruption ⊲ Holy Path (STR-based genie) [B][SIZE="4"][COLOR="red"]Tactics[/COLOR][/SIZE][/B] Discussion of situational tactics, hints. [B]AOE[/B] Seeker's zhen should have higher damage output at lvl 90+ thanks to higher crit rate and usage of TT90 gold swords which have zerk. [B][SIZE="4"][COLOR="red"]Sage and Demon[/COLOR][/SIZE][/B] Review of strength/weaknesses and play styles of sage and demon choices. [B][SIZE="4"][COLOR="red"]Instance running[/COLOR][/SIZE][/B] Specific advices for roles in BHs, TT, FC and higher level instances. [B][SIZE="4"][COLOR="red"]PVP[/COLOR][/SIZE][/B] On 1v1 PVP, the lack of solid DPS, no reliable source of stuns, and the lack of any anti-stun put them at a very difficult position against 5.0 melee fighters. [B][SIZE="4"][COLOR="red"]Territory Wars[/COLOR][/SIZE][/B] Gemini Slash and heavy armor make seekers very dangerous opponents in TW. They can deal heavy AOE damage at no chi cost with a 15 seconds cooldown and with a survivability edge over wizards and psychics due to heavy harmor. [B][SIZE="4"][COLOR="red"]Endgame[/COLOR][/SIZE][/B] Information specific to choices at endgame: alternate builds, preferred equipments, etc. [B][SIZE="4"][COLOR="red"]Supply Stash[/COLOR][/SIZE][/B] [B]⊲ Level 5:[/B] Perfect Military Claymore - PATK 45-65, req. STR 16 DEX 13. [B]⊲ Level 10:[/B] 10 x Teleport Incense - teleports you to the nearest city. [B]⊲ Level 15:[/B] Aileron Kite - aerogear +0.50 m/s. [B]⊲ Level 20:[/B] 100 Medium Healing Potion, 100 Medium Mana Potion, Perfect Officer's Claymore - PATK 132-196, PATK +10, HP+65, req. STR 43 DEX 33. [B]⊲ Level 25:[/B] Raw Shard, 2 Resurrection Scrolls. [B][SIZE="4"][COLOR="red"]FAQ[/COLOR][/SIZE][/B] Questions and answers: [B]⊲ Can they use claws or fists?[/B] No, they can only use swords, dual swords, blades and dual blades. [B]⊲ Can they get 5 APS?[/B] No. [B]⊲ Do they require points in MAG?[/B] No, even their metal-based AOEs are based on physical damage. [B]⊲ Can they be buffed with bloodpaint?[/B] Yes. [B]⊲ When they use that lord of sword thing do they get healed from ALL the mobs?[/B] Yes. [B]⊲ What does the third eye do?[/B] It's called "God's Eye" and it's purely cosmetic.