=begin ============================================================================== Turn Extension v1.00 by AdiktuzMiko --- Date Created: 10/18/2014 --- Last Date Updated: 10/18/2014 --- Level: Easy ============================================================================== Overview ============================================================================== This script provides the ability to run RGSS3 methods/formulas during the start and end of turns. These can be used for: actors/classes/weapons/armors/states/enemies Global - always affects turn start and end Actors - affects all turn start and end when the actor is present in battle Classes - affects all turn start and end when the class is present in battle Weapons/Armors - affects all turn start and end when the weapon/armor is equipped by any actor in battle Enemies - affects all turn start and end when the enemy is present in battle States - affects all turn start and end when the state is present in battle ============================================================================== Set-Up ============================================================================== Just put this script into a blank slot above main but below materials (see compatibility section) and start tagging and making your own formulas ============================================================================== Method flow ============================================================================== This is the normal flow of the custom methods based on the default set-up Global Actor Class Equips Actor States Enemies Enemy States ============================================================================== Tags ============================================================================== ------------------------------------------------------------------- For turn_start ------------------------------------------------------------------- formula ------------------------------------------------------------------- For turn end ------------------------------------------------------------------- formula Use battler to denote the battler, equip to denote the equipment, state to denote the state ============================================================================== Compatibility ============================================================================== This script aliases Scene_Battle's turn start and turn end methods ============================================================================== Terms and Conditions ============================================================================== View it here: http://lescripts.wordpress.com/terms-and-conditions/ ============================================================================== =end module ADIK module TURN_EXTENSION # ============================================================================== # Edit these two for global turn start and turn end methods # ============================================================================== def self.global_turn_start end def self.global_turn_end end # ============================================================================== # DO NOT EDIT BELOW THIS LINE # ============================================================================== TURN_START = /(.*)/m TURN_END = /(.*)/m end end class RPG::BaseItem def load_turn_extension_formula @turn_extension_formula = "" if self.note =~ ADIK::TURN_EXTENSION::TURN_START @turn_extension_formula = $1.to_s end return @turn_extension_formula end def turn_extension_formula return @turn_extension_formula.nil? ? load_turn_extension_formula : @turn_extension_formula end def load_turn_end_extension_formula @turn_end_extension_formula = "" if self.note =~ ADIK::TURN_EXTENSION::TURN_END @turn_end_extension_formula = $1.to_s end return @turn_end_extension_formula end def turn_end_extension_formula return @turn_end_extension_formula.nil? ? load_turn_end_extension_formula : @turn_end_extension_formula end end class Scene_Battle alias turn_start_extension turn_start def turn_start turn_start_extension ADIK::TURN_EXTENSION.global_turn_start $game_party.battle_members.each do |battler| eval(battler.actor.turn_extension_formula) eval(battler.class.turn_extension_formula) battler.equips.each do |equip| next if equip.nil? eval(equip.turn_extension_formula) end battler.states.each do |state| next if state.nil? eval(state.turn_extension_formula) end end $game_troop.members.each do |battler| eval(battler.enemy.turn_extension_formula) battler.states.each do |state| next if state.nil? eval(state.turn_extension_formula) end end end alias turn_end_extension turn_end def turn_end turn_end_extension ADIK::TURN_EXTENSION.global_turn_end $game_party.battle_members.each do |battler| eval(battler.actor.turn_end_extension_formula) eval(battler.class.turn_end_extension_formula) battler.equips.each do |equip| next if equip.nil? eval(equip.turn_end_extension_formula) end battler.states.each do |state| next if state.nil? eval(state.turn_end_extension_formula) end end $game_troop.members.each do |battler| eval(battler.enemy.turn_end_extension_formula) battler.states.each do |state| next if state.nil? eval(state.turn_end_extension_formula) end end end end