Game update: AppID 226540 "The Book of Unwritten Tales: The Critter Chronicles Demo", ProcID 16888, IP 0.0.0.0:0 Setting breakpad minidump AppID = 226540 Steam_SetMinidumpSteamID: Caching Steam ID: 76561198074467116 [API loaded no] Creating resource group General Creating resource group Internal Creating resource group Autodetect SceneManagerFactory for type 'DefaultSceneManager' registered. Registering ResourceManager for type Material Registering ResourceManager for type Mesh Registering ResourceManager for type Skeleton MovableObjectFactory for type 'ParticleSystem' registered. OverlayElementFactory for type Panel registered. OverlayElementFactory for type BorderPanel registered. OverlayElementFactory for type TextArea registered. Registering ResourceManager for type Font ArchiveFactory for archive type FileSystem registered. ArchiveFactory for archive type Zip registered. DDS codec registering FreeImage version: 3.15.1 This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,sti Registering ResourceManager for type HighLevelGpuProgram Registering ResourceManager for type Compositor MovableObjectFactory for type 'Entity' registered. MovableObjectFactory for type 'Light' registered. MovableObjectFactory for type 'BillboardSet' registered. MovableObjectFactory for type 'ManualObject' registered. MovableObjectFactory for type 'BillboardChain' registered. MovableObjectFactory for type 'RibbonTrail' registered. Loading library ./lib/32/RenderSystem_GL Installing plugin: GL RenderSystem OpenGL Rendering Subsystem created. Plugin successfully installed Loading library ./lib/32/Plugin_CgProgramManager Installing plugin: Cg Program Manager Plugin successfully installed Loading library ./lib/32/Plugin_ParticleUniverse Installing plugin: ParticleUniverse MovableObjectFactory for type 'PUParticleSystem' registered. MovableObjectFactory for type 'BoxSet' registered. MovableObjectFactory for type 'SphereSet' registered. ParticleUniverse: Particle Renderer Type 'Beam' registered ParticleUniverse: Particle Renderer Type 'Billboard' registered ParticleUniverse: Particle Renderer Type 'Box' registered ParticleUniverse: Particle Renderer Type 'Sphere' registered ParticleUniverse: Particle Renderer Type 'Entity' registered ParticleUniverse: Particle Renderer Type 'RibbonTrail' registered ParticleUniverse: Particle Renderer Type 'Light' registered ParticleUniverse: Particle Emitter Type 'Point' registered ParticleUniverse: Particle Emitter Type 'Line' registered ParticleUniverse: Particle Emitter Type 'Box' registered ParticleUniverse: Particle Emitter Type 'Circle' registered ParticleUniverse: Particle Emitter Type 'SphereSurface' registered ParticleUniverse: Particle Emitter Type 'Vertex' registered ParticleUniverse: Particle Emitter Type 'MeshSurface' registered ParticleUniverse: Particle Emitter Type 'Position' registered ParticleUniverse: Particle Emitter Type 'Slave' registered ParticleUniverse: Particle Affector Type 'Dummy01' registered ParticleUniverse: Particle Affector Type 'LinearForce' registered ParticleUniverse: Particle Affector Type 'Gravity' registered ParticleUniverse: Particle Affector Type 'ParticleFollower' registered ParticleUniverse: Particle Affector Type 'Vortex' registered ParticleUniverse: Particle Affector Type 'Randomiser' registered ParticleUniverse: Particle Affector Type 'Line' registered ParticleUniverse: Particle Affector Type 'Scale' registered ParticleUniverse: Particle Affector Type 'ScaleVelocity' registered ParticleUniverse: Particle Affector Type 'GeometryRotator' registered ParticleUniverse: Particle Affector Type 'TextureRotator' registered ParticleUniverse: Particle Affector Type 'TextureAnimator' registered ParticleUniverse: Particle Affector Type 'Jet' registered ParticleUniverse: Particle Affector Type 'Align' registered ParticleUniverse: Particle Affector Type 'FlockCentering' registered ParticleUniverse: Particle Affector Type 'CollisionAvoidance' registered ParticleUniverse: Particle Affector Type 'VelocityMatching' registered ParticleUniverse: Particle Affector Type 'Colour' registered ParticleUniverse: Particle Affector Type 'SineForce' registered ParticleUniverse: Particle Affector Type 'Dummy02' registered ParticleUniverse: Particle Affector Type 'SphereCollider' registered ParticleUniverse: Particle Affector Type 'PlaneCollider' registered ParticleUniverse: Particle Affector Type 'BoxCollider' registered ParticleUniverse: Particle Affector Type 'InterParticleCollider' registered ParticleUniverse: Particle Affector Type 'PathFollower' registered ParticleUniverse: Particle Affector Type 'ForceField' registered ParticleUniverse: Particle Observer Type 'OnExpire' registered ParticleUniverse: Particle Observer Type 'OnEmission' registered ParticleUniverse: Particle Observer Type 'OnCount' registered ParticleUniverse: Particle Observer Type 'OnEventFlag' registered ParticleUniverse: Particle Observer Type 'OnCollision' registered ParticleUniverse: Particle Observer Type 'OnVelocity' registered ParticleUniverse: Particle Observer Type 'OnTime' registered ParticleUniverse: Particle Observer Type 'OnPosition' registered ParticleUniverse: Particle Observer Type 'OnClear' registered ParticleUniverse: Particle Observer Type 'OnQuota' registered ParticleUniverse: Particle Observer Type 'OnRandom' registered ParticleUniverse: Particle EventHandler Type 'DoExpire' registered ParticleUniverse: Particle EventHandler Type 'DoFreeze' registered ParticleUniverse: Particle EventHandler Type 'DoPlacementParticle' registered ParticleUniverse: Particle EventHandler Type 'DoStopSystem' registered ParticleUniverse: Particle EventHandler Type 'DoEnableComponent' registered ParticleUniverse: Particle EventHandler Type 'DoAffector' registered ParticleUniverse: Particle EventHandler Type 'DoScale' registered ParticleUniverse: Particle Extern Type 'Gravity' registered ParticleUniverse: Particle Extern Type 'SphereCollider' registered ParticleUniverse: Particle Extern Type 'BoxCollider' registered ParticleUniverse: Particle Extern Type 'Vortex' registered ParticleUniverse: Particle Extern Type 'SceneDecorator' registered ParticleUniverse: Particle Behaviour Type 'Slave' registered Plugin successfully installed *-*-* OGRE Initialising *-*-* Version 1.7.4 (Cthugha) Setup Resources: Creating resource group Bootstrap Added resource location 'data/packs/OgreCore.zip' of type 'Zip' to resource group 'Bootstrap' Added resource location '.' of type 'FileSystem' to resource group 'General' Added resource location 'data' of type 'FileSystem' to resource group 'General' Added resource location 'data/fonts' of type 'FileSystem' to resource group 'General' Added resource location 'data/materials/programs' of type 'FileSystem' to resource group 'General' Added resource location 'data/materials/scripts' of type 'FileSystem' to resource group 'General' Added resource location 'data/materials/textures' of type 'FileSystem' to resource group 'General' Added resource location 'data/models' of type 'FileSystem' to resource group 'General' Added resource location 'data/overlays' of type 'FileSystem' to resource group 'General' Added resource location 'data/particle' of type 'FileSystem' to resource group 'General' Added resource location 'data/ParticleUniverse' of type 'FileSystem' to resource group 'General' Added resource location 'data/ParticleUniverse/material' of type 'FileSystem' to resource group 'General' Added resource location 'data/ParticleUniverse/scripts' of type 'FileSystem' to resource group 'General' Added resource location 'data/ParticleUniverse/models' of type 'FileSystem' to resource group 'General' Added resource location 'data/ParticleUniverse/gui' of type 'FileSystem' to resource group 'General' Added resource location 'data/ParticleUniverse/textures/32x32' of type 'FileSystem' to resource group 'General' Added resource location 'data/ParticleUniverse/textures/64x64' of type 'FileSystem' to resource group 'General' Added resource location 'data/ParticleUniverse/textures/128x128' of type 'FileSystem' to resource group 'General' Added resource location 'data/ParticleUniverse/textures/256x256' of type 'FileSystem' to resource group 'General' Added resource location 'data/ParticleUniverse/textures/various' of type 'FileSystem' to resource group 'General' Creating resource group INTERFACEDATA Added resource location 'kagedata/interface' of type 'FileSystem' to resource group 'INTERFACEDATA' Added resource location 'kagedata/interface/materials' of type 'FileSystem' to resource group 'INTERFACEDATA' Added resource location 'kagedata/interface/textures' of type 'FileSystem' to resource group 'INTERFACEDATA' Creating resource group GAMEDATA Added resource location 'kagedata/' of type 'FileSystem' to resource group 'GAMEDATA' Added resource location 'kagedata/common' of type 'FileSystem' to resource group 'GAMEDATA' Added resource location 'kagedata/sound' of type 'FileSystem' to resource group 'GAMEDATA' Added resource location 'kagedata/video' of type 'FileSystem' to resource group 'GAMEDATA' Added resource location 'kagedata/sound/music.kda' of type 'Zip' to resource group 'GAMEDATA' with recursive option Added resource location 'kagedata/sound/chapter1_part2.kda' of type 'Zip' to resource group 'GAMEDATA' with recursive option Added resource location 'kagedata/sound/common.kda' of type 'Zip' to resource group 'GAMEDATA' with recursive option Added resource location 'kagedata/sound/mensch.kda' of type 'Zip' to resource group 'GAMEDATA' with recursive option Added resource location 'kagedata/sound/chapter1_part1.kda' of type 'Zip' to resource group 'GAMEDATA' with recursive option Added resource location 'kagedata/screensaver' of type 'FileSystem' to resource group 'GAMEDATA' Added resource location 'kagedata/lang/data' of type 'FileSystem' to resource group 'GAMEDATA' Added resource location 'kagedata/lang/data/movies' of type 'FileSystem' to resource group 'GAMEDATA' Added resource location 'kagedata/lang/data/interface' of type 'FileSystem' to resource group 'INTERFACEDATA' Configure: CPU Identifier & Features ------------------------- * CPU ID: GenuineIntel: Pentium(R) Dual-Core CPU T4200 @ 2.00GHz * SSE: yes * SSE2: yes * SSE3: yes * MMX: yes * MMXEXT: yes * 3DNOW: no * 3DNOWEXT: no * CMOV: yes * TSC: yes * FPU: yes * PRO: yes * HT: no ------------------------- ****************************** *** Starting GLX Subsystem *** ****************************** GLRenderSystem::_createRenderWindow "The Book Of Unwritten Tales: Die Vieh-Chroniken", 1280x800 fullscreen miscParams: FSAA=0 displayFrequency=0 MHz gamma=No vsync=No CAPIJobRequestUserStats - Server response failed 2 saving roaming config store to 'sharedconfig.vdf' roaming config store 2 saved successfully Created Window l:0 t:0 1280x800 GLXWindow::create used FBConfigID = 100 GL_VERSION = 2.1 Mesa 9.1-devel (git-ec83535 quantal-oibaf-ppa) GL_VENDOR = Intel Open Source Technology Center GL_RENDERER = Mesa DRI Mobile IntelĀ® GM45 Express Chipset x86/MMX/SSE2 GL_EXTENSIONS = GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_3DFX_texture_compression_FXT1 GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_S3_s3tc GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_ATI_envmap_bumpmap GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_depth_clamp GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_MESA_ycbcr_texture GL_NV_primitive_restart GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_APPLE_object_purgeable GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_gpu_program_parameters GL_EXT_texture_array GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_OES_EGL_image GL_MESA_texture_array GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_separate_shader_objects GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_ARB_ES2_compatibility GL_ARB_debug_output GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_texture_lod GL_ARB_texture_rgb10_a2ui GL_ARB_vertex_type_2_10_10_10_rev GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_ARB_robustness GL_ARB_shader_bit_encoding GL_ARB_texture_storage GL_ARB_invalidate_subdata Supported GLX extensions: GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_import_context GLX_EXT_visual_info GLX_EXT_visual_rating GLX_EXT_create_context_es2_profile GLX_MESA_copy_sub_buffer GLX_MESA_multithread_makecurrent GLX_MESA_swap_control GLX_OML_swap_method GLX_OML_sync_control GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_EXT_texture_from_pixmap GLX_INTEL_swap_event *************************** *** GL Renderer Started *** *************************** Registering ResourceManager for type GpuProgram GLSL support detected GL: Using GL_EXT_framebuffer_object for rendering to textures (best) FBO PF_UNKNOWN depth/stencil support: D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_R5G6B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_B5G6R5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_A4R4G4B4 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_A1R5G5B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_A2R10G10B10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_A2B10G10R10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_X8B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_SHORT_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_R3G3B2 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_FLOAT16_R depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_FLOAT32_R depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_SHORT_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 [GL] : Valid FBO targets PF_UNKNOWN PF_A8 PF_R5G6B5 PF_B5G6R5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_FLOAT16_R PF_FLOAT32_R PF_SHORT_RGB RenderSystem capabilities ------------------------- RenderSystem Name: OpenGL Rendering Subsystem GPU Vendor: intel Device Name: Mesa DRI Mobile IntelĀ® GM45 Express Chipset x86/MMX/SSE2 Driver Version: 2.1.0.0 * Fixed function pipeline: yes * Hardware generation of mipmaps: no * Texture blending: yes * Anisotropic texture filtering: yes * Dot product texture operation: yes * Cube mapping: yes * Hardware stencil buffer: yes - Stencil depth: 8 - Two sided stencil support: yes - Wrap stencil values: yes * Hardware vertex / index buffers: yes * Vertex programs: yes * Number of floating-point constants for vertex programs: 4096 * Number of integer constants for vertex programs: 0 * Number of boolean constants for vertex programs: 0 * Fragment programs: yes * Number of floating-point constants for fragment programs: 4096 * Number of integer constants for fragment programs: 0 * Number of boolean constants for fragment programs: 0 * Geometry programs: no * Number of floating-point constants for geometry programs: 2552 * Number of integer constants for geometry programs: 50028 * Number of boolean constants for geometry programs: 2552 * Supported Shader Profiles: arbfp1 arbvp1 glsl * Texture Compression: yes - DXT: yes - VTC: no - PVRTC: no * Scissor Rectangle: yes * Hardware Occlusion Query: yes * User clip planes: yes * VET_UBYTE4 vertex element type: yes * Infinite far plane projection: yes * Hardware render-to-texture: yes * Floating point textures: yes * Non-power-of-two textures: yes * Volume textures: yes * Multiple Render Targets: 8 - With different bit depths: yes * Point Sprites: yes * Extended point parameters: yes * Max Point Size: 255 * Vertex texture fetch: yes * Number of world matrices: 0 * Number of texture units: 16 * Stencil buffer depth: 8 * Number of vertex blend matrices: 0 - Max vertex textures: 16 - Vertex textures shared: yes * Render to Vertex Buffer : no * GL 1.5 without VBO workaround: no * Frame Buffer objects: yes * Frame Buffer objects (ARB extension): no * Frame Buffer objects (ATI extension): no * PBuffer support: yes * GL 1.5 without HW-occlusion workaround: no Registering ResourceManager for type Texture DefaultWorkQueue('Root') initialising on thread 0x9e00128. Particle Renderer Type 'billboard' registered Init Ogre: Set the timeflow Init sound load device list DefaultWorkQueue('Root')::WorkerFunc - thread 0xa2415c8 starting. DefaultWorkQueue('Root')::WorkerFunc - thread 0x9f66268 starting. * found some Possible sounddevice found: OpenAL Soft alcOpenDevice ... ... complete! Choosen Sounddevice is: OpenAL Soft AL Source test successfully found 32 possible sources Load savegames Init scene manager Init character manager Init item manager ParticleUniverse: Particle Emitter Type 'Entity' registered *** Initializing OIS *** X Error of failed request: BadAccess (attempt to access private resource denied) Major opcode of failed request: 2 (X_ChangeWindowAttributes) Serial number of failed request: 7 Current serial number in output stream: 8 AL lib: ReleaseALC: 1 device not closed Game removed: AppID 226540 "The Book of Unwritten Tales: The Critter Chronicles Demo", ProcID 16891 saving roaming config store to 'sharedconfig.vdf' roaming config store 2 saved successfully Installing breakpad exception handler for appid(steam)/version(1354745237_client) Installing breakpad exception handler for appid(steam)/version(1354745237_client) ExecSteamURL: "steam://url/StoreAppPage/226540" Generating new string page texture 95: 128x256, total string texture memory is 2,78 MB