[SystemSettings] ResX=1920 ResY=1080 Borderless=True Fullscreen=False DepthOfField=True DynamicLights=False StaticDecals=False DynamicDecals=False UnbatchedDecals=False DecalCullDistanceScale=1.000000 DynamicShadows=False LightEnvironmentShadows=False DirectionalLightmaps=True OneFrameThreadLag=False SkeletalMeshLODBias=10 ParticleLODBias=10 DetailMode=0 ShadowFilterQualityBias=-1 MinShadowResolution=64 MinPreShadowResolution=8 MaxShadowResolution=256 MaxWholeSceneDominantShadowResolution=512 ShadowFadeResolution=256 PreShadowFadeResolution=256 ShadowFadeExponent=0.100000 PlayerShadowFadeResolution=256 ShadowTexelsPerPixel=0.000000 PreShadowResolutionFactor=0.500000 bAllowWholeSceneDominantShadows=False TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Lightmap=(MinLODSize=64,MaxLODSize=64,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_ImageBasedReflection=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) CompositeDynamicLights=False SHSecondaryLighting=True MotionBlur=False MotionBlurPause=False MotionBlurSkinning=0 FilteredDistortion=False DropParticleDistortion=True bAllowDownsampledTranslucency=False UseVsync=False AllowD3D10=False AllowD3D11=False AllowSubsurfaceScattering=False MaxAnisotropy=0 MaxMultisamples=1 SceneCaptureStreamingMultiplier=1.000000 bAllowBetterModulatedShadows=False bCombineSimilarMappings=False FloatingPointRenderTargets=False bEnableForegroundShadowsOnWorld=False bEnableForegroundSelfShadowing=False SpeedTreeLeaves=False SpeedTreeFronds=False Bloom=False bAllowLightShafts=False Distortion=False LensFlares=False AllowRadialBlur=False EnableHighPolyChars=False m_TrShadowLODGroup=0 m_TrTextureLODGroup=0 AmbientOcclusion=False FogVolumes=False OnlyStreamInTextures=True Trilinear=False [TribesGame.TrAudioSettings] m_nVolumeMaster=60 m_nVolumeEffects=100 m_nVolumeMusic=0 m_nVolumeVoice=100 [WinDrv.WindowsClient] DisplayGamma=1.7 [TribesGame.TrGameEngine] bSmoothFrameRate=True MaxSmoothedFrameRate=95.000000 AllowScreenDoorFade=False AllowNvidiaStereo3d=False bForceStaticTerrain=True [Engine.GameViewportClient] bUseHardwareCursorWhenWindowed=False [TribesGame.TrDevice] m_bTinyWeaponsEnabled=True [Engine.Engine] bForceStaticTerrain=True [Engine.ISVHacks] bInitializeShadersOnDemand=False DisableATITextureFilterOptimizationChecks=True UseMinimalNVIDIADriverShaderOptimization=True PumpWindowMessagesWhenRenderThreadStalled=False [TextureStreaming] PoolSize=512 MemoryMargin=20 MemoryLoss=0 HysteresisLimit=20 DropMipLevelsLimit=4 StopIncreasingLimit=12 StopStreamingLimit=8 MinEvictSize=10 MinFudgeFactor=1 FudgeFactorIncreaseRateOfChange=0.5 FudgeFactorDecreaseRateOfChange=-0.1 MinRequestedMipsToConsider=11 MinTimeToGuaranteeMinMipCount=2 MaxTimeToGuaranteeMinMipCount=12 UseTextureFileCache=False LoadMapTimeLimit=10.0 LightmapStreamingFactor=0.09 ShadowmapStreamingFactor=0.09 MaxLightmapRadius=500.0 AllowStreamingLightmaps=False TextureFileCacheBulkDataAlignment=1 UsePriorityStreaming=True bAllowSwitchingStreamingSystem=False UseDynamicStreaming=True bEnableAsyncDefrag=False bEnableAsyncReallocation=False MaxDefragRelocations=256 MaxDefragDownShift=128 [XAudio2.XAudio2Device] MaxChannels=32 m_bEnableBassBoost=false [TribesGame.TrPlayerController] m_bEnableChatFilter=False m_bShowHUDObjectives=False m_bShowHUDNotifications=True m_bShowHUDFriendStateNotifications=False m_bEnableOverheadDamageIndicators=True m_bShowHUDReticule=False m_bShowHUDCredits=True m_bShowHUDAccolades=False m_bShowHUDBadges=False m_bShowHUDScores=True m_bShowHUDHealthBar=True m_bShowHUDVisor=False m_bShowHUDChat=True m_bShowHUDCombatLog=True m_bShowHUDKillbox=False m_bShowHUDDeathcam=True m_bShowHUDHeroText=True m_bShowHUDPromptPanel=False m_bShowHUDRespawnTimer=True m_bShowHUDSkiBars=True m_bShowHUDFriendColoring=False m_WhisperFilter=2 m_bShowHUDCracks=False EnableAlienFX=False m_bAnimMenu=False m_bAllowSimulatedProjectiles=True [TribesGame.TrEntryPlayerController] m_bEnableChatFilter=false m_bShowHUDObjectives=true m_bShowHUDNotifications=true m_bShowHUDFriendStateNotifications=true