unitDef = { unitname = "chickenr1", name = "Lobber", description = "Artillery", acceleration = 0.1, bmcode = "1", brakeRate = 0.36, buildCostEnergy = 12320, buildCostMetal = 396, builder = false, buildTime = 12320, canAttack = true, canGuard = true, canMove = true, canPatrol = true, canstop = "1", category = "MOBILE WEAPON NOTAIR NOTSUB NOTSHIP ALL", corpse = "DEAD", defaultmissiontype = "Standby", explodeAs = "LOBBER_MORPH", footprintX = 3, footprintZ = 3, highTrajectory = 1, iconType = "chickenr", idleAutoHeal = 20, idleTime = 300, leaveTracks = true, maneuverleashlength = "640", mass = 4000, maxDamage = 2500, maxSlope = 18, maxVelocity = 1.4, maxWaterDepth = 15, hidedamage = 1, turninplace = 0, movementClass = "AKBOT2", noAutoFire = false, noChaseCategory = "VTOL", objectName = "chickenr.s3o", seismicSignature = 4, selfDestructAs = "LOBBER_MORPH", collisionVolumeType = "box", collisionVolumeOffsets = "0 1 0", collisionVolumeScales = "25 34 44", sfxtypes = { explosiongenerators = { "custom:blood_spray", "custom:blood_explode", "custom:dirt", }, }, side = "THUNDERBIRDS", sightDistance = 1250, smoothAnim = true, steeringmode = "2", TEDClass = "KBOT", trackOffset = 6, trackStrength = 8, trackStretch = 1, trackType = "ChickenTrack", trackWidth = 30, turnRate = 360, upright = false, workerTime = 0, weapons = { { def = "GOOLAUNCHER", badTargetCategory = "MOBILE", mainDir = "0 0 1", maxAngleDif = 120, onlyTargetCategory = "NOTAIR", }, }, weaponDefs = { GOOLAUNCHER = { name = "GOOLAUNCHER", areaOfEffect = 128, burst = 3, burstrate = 0.8, craterBoost = 0, craterMult = 0, edgeeffectiveness = 0.33, damage = { default=600, COMMANDERS=300, KROGOTH=300, ORCONE=300, SEADRAGON=300, BLACKHYDRA=300, }, endsmoke = "0", explosionGenerator = "custom:ELECTRIC_EXPLOSION", impulseBoost = 0, impulseFactor = 0.4, intensity = 0.7, interceptedByShieldType = 1, lineOfSight = true, noSelfDamage = true, avoidFriendly = 0, avoidFeature = 0, collideFriendly = 0, range = 1250, reloadtime = 36, renderType = 4, cegTag = "blob_trail", rgbColor = "0.2 0.5 0.9", soundhit = "junohit2edit", size = 9, sizeDecay = 0, sprayAngle = 512, startsmoke = "1", tolerance = 5000, turret = true, proximityPriority = -4, accuracy = 512, weaponTimer = 0.2, weaponVelocity = 600, }, }, featureDefs = { DEAD = { }, HEAP = { }, }, } return lowerkeys({ chickenr1 = unitDef })