In thread 7ffff7fa48c0: /windows/D/Small games/Minetest/Minetest_GIT/src/inventory.cpp:624: ItemStack& InventoryList::getItem(irr::u32): Assertion 'i < m_size' failed. Debug stacks: DEBUG STACK FOR THREAD 7fffcb7fe700: #0 virtual void* MeshUpdateThread::Thread() DEBUG STACK FOR THREAD 7fffcbfff700: #0 virtual void* EmergeThread::Thread() (Leftover data: #1 MapBlock* ServerMap::loadBlock(v3s16)) (Leftover data: #2 ServerMapSector* ServerMap::createSector(v2s16): p2d=(-28,-3)) DEBUG STACK FOR THREAD 7fffd2649700: #0 virtual void* ServerThread::Thread() #1 void Server::AsyncRunStep(bool) #2 void Server::SendBlocks(float) #3 void RemoteClient::GetNextBlocks(ServerEnvironment*, EmergeManager*, float, std::vector&) (Leftover data: #4 void Server::SendDeathscreen(irr::u16, bool, v3f)) (Leftover data: #5 void Server::SendHP(irr::u16, irr::u8)) DEBUG STACK FOR THREAD 7ffff7fa48c0: #0 int main(int, char**) (Leftover data: #1 void Client::step(float)) (Leftover data: #2 virtual void ClientEnvironment::step(float)) (Leftover data: #3 void Client::Receive()) (Leftover data: #4 void Client::ProcessData(irr::u8*, irr::u32, irr::u16)) (Leftover data: #5 void MeshUpdateQueue::addBlock(v3s16, MeshMakeData*, bool, bool)) Program received signal SIGABRT, Aborted. 0x00007ffff3b6d849 in raise () from /lib64/libc.so.6 (gdb) bt full #0 0x00007ffff3b6d849 in raise () from /lib64/libc.so.6 No symbol table info available. #1 0x00007ffff3b6ecd8 in abort () from /lib64/libc.so.6 No symbol table info available. #2 0x0000000000572c97 in assert_fail (assertion=assertion@entry=0x7412b1 "i < m_size", file=file@entry=0x758f58 "/windows/D/Small games/Minetest/Minetest_GIT/src/inventory.cpp", line=line@entry=624, function=function@entry=0x759000 "ItemStack& InventoryList::getItem(irr::u32)") at /windows/D/Small games/Minetest/Minetest_GIT/src/debug.cpp:138 No locals. #3 0x00000000005ff00e in InventoryList::getItem (this=this@entry=0x4d78320, i=) at /windows/D/Small games/Minetest/Minetest_GIT/src/inventory.cpp:624 __PRETTY_FUNCTION__ = "ItemStack& InventoryList::getItem(irr::u32)" #4 0x00000000005ad751 in the_game (kill=@0x9ebcd0: false, random_input=random_input@entry=false, input=input@entry=0xd5bc90, device=device@entry=0xa26970, font=font@entry=0xd5d810, map_dir="/home/mircea/.minetest/worlds/Creatures", playername="singleplayer", password="", address="", port=port@entry=57562, error_message=L"", chat_backend=..., gamespec=..., simple_singleplayer_mode=simple_singleplayer_mode@entry=true) at /windows/D/Small games/Minetest/Minetest_GIT/src/game.cpp:3336 mlist = 0x4d78320 item = {name = "", count = 0, wear = 0, metadata = ""} player_position = {X = -4338.28711, Y = 265, Z = 971.274353} left_punch = direct_brightness = playeritem_toolcap = {full_punch_interval = 0.899999976, max_drop_level = 0, groupcaps = std::map with 3 elements = {["crumbly"] = { times = std::map with 2 elements = {[2] = 3, [3] = 0.699999988}, maxlevel = 1, uses = 0}, ["oddly_breakable_by_hand"] = { times = std::map with 3 elements = {[1] = 3.5, [2] = 2, [3] = 0.699999988}, maxlevel = 1, uses = 0}, ["snappy"] = { times = std::map with 1 elements = {[3] = 0.400000006}, maxlevel = 1, uses = 0}}, damageGroups = std::map with 1 elements = { ["fleshy"] = 1}} camera_direction = {X = -0.267770141, Y = -0.0854168236, Z = -0.959689081} camera_offset_changed = false sunlight_seen = true maxsm = 0.0500000007 old_camera_offset = {X = -400, Y = 0, Z = 0} camera_position = d_hand = shootline = selected_object = 0x0 skycolor = player = 0x130dc00 full_punch_interval = d = bgcolor = playeritem_def = camera_offset = {X = -400, Y = 0, Z = 0} pointed = {type = POINTEDTHING_NOTHING, node_undersurface = {X = 0, Y = 0, Z = 0}, node_abovesurface = {X = 0, Y = 0, Z = 0}, object_id = -1} daynight_ratio = todsm = 0.0500000007 ---Type to continue, or q to quit---