MeshBlueprint { IconFadeInZoom = 1000, LODs = { { MeshName = 'Oculus_MESH.gr2', LODCutoff = 1000, ShaderName = 'InvulnerableAlphaTest', Silhouette = true, AlbedoName = '/characters/Oculus/Oculus_Albedo.dds', NormalsName = '/characters/Oculus/Oculus_normalsts.dds', }, { MeshName = 'Oculus_chair_MESH.gr2', LODCutoff = 1000, ShaderName = 'Frozen', Silhouette = true, AlbedoName = '/characters/Oculus/Chair_Albedo.dds', NormalsName = '/characters/Oculus/Chair_normalsTS.dds', }, }, }