ENTITY CLASSES! idAASObstacle idAI2 // there are a ton of these idSplineFollower idVehicleAI idDrone idDropShip idPieceEmitter idBreakable idDoor_Animated idDoor_Blocker idDoor_Parametric idLaserGate idEnvArea //func idAnimated idAnimated_AnimWeb idAnnouncementManager idBashTVEncounter idAnimCamera idCinematicCamera idInteractionCamera idRotatableCamera idTownGarageCamera idFuncCloth idDynamicEntity idDynamicWaterEntity idElectricBoltEmitter idParticleEmitter idLensFlare idEntityFx idGuiEntity idEntityImposter idLoot_Blocker idMover idVehicleRaceEncounter idFuncRotate idScriptMapEntity idSniperEncounter idSoundDoor idVehicleEncounter_StanleyExpress idStaticEntity idFuncSwing idVehicleMeteorRunEncounter idVehicleMeteorShowerEncounter idStaticWaterEntity idWaterRippleEmitter idFuncWind // info idInfoAAS idActionNode idCoverBlocker idInfoFocus idTownGarageManager idInfoGarageBay idAICombatHint // COMBAT_HINT_ASSAULT_POINT, COMBAT_HINT_DEFENSE_POINT, COMBAT_HINT_FLANK_POINT, COMBAT_HINT_GRENADE_POINT, COMBAT_HINT_RECHARGE_POINT idAIHint idAIHintGroup idAISearchHintAnimation idAISearchHintAuto idAISearchHintGroup idTurretSpawnerControlGroup idInventoryStorage idEntity - includes jobmarkers idInfoLevelFadeIn idInfoLookTargetGroup idRandomLoot idInfo // null idInfoPath idInfoTraversal idInfoVehicleObstacle // interactibles idDamageableEntity //lights idLight // idMiniGame volumes idMiniGameVolume_Dice idMiniGameVolume_RCG idMiniGameVolume_TripleF idMiniGameVolume_Twitch idMiniGameVolume_Wingstick idMinigameMutantController idWingStickGameTarget // inherits idMover //misc idSpringEntity idCollisionStreamArea idProgressionEntity idTurretGunner idVehicleMountedTurret idWorldClipBounds //path idDroneSplineWaypoint idSplineWaypoint //player idPlayerStart idPlayer // projectile idProjectile_ArrowExplode idProjectile_Arrow idProjectile_Dagger idProjectile_Rocket idProjectile_Homing idProjectile_Grenade idProjectile_ArrowControl idProjectile_BFG idProjectile_EventPulser idProjectile_HugeMutantDebris idProjectile_Wingstick idProjectile_Wingstick_Multitarget idProjectile_StickyBomb idProjectile_BouncyBomb idProjectile_Mortar // props idProp_AIArmor idProp_ElectricArmor idProp_Moveable // includes worldview weapons and ammo, pickups idProp_VehicleAmmo // props, animated idRaceSpectator //props, breakable idDamageableEntity idBreakable // props, default idProp // other idProp_Flower //props, gore and gibs idProp_Spawnable idProp_Loot idProp_Breakable idTurret idProp_Static idProp_RallyTube idRegimeTile // regime == authority, btw //props, usable idProp_Usable idProp_Explosive idProp_ExplosivePlunger idProp_LockGrinder idProp_JobPosting idAnimatedInteractable idProp_WeaponStatic idProp_Zipline //props, vehicle idProp_VehicleAmmoRecharger idProp_Boost idProp_OnlineBoost idProp_VehiclePickup idProp_VehicleHealthRecharger idHoverTurret idProp_MeteoritePickup idProp_MPMeteoritePickup idProp_VehicleQuadDamage idProp_RallyPoint idProp_VehicleQuickUseRecharger idRepairBot idProp_VehicleJump idProp_GameStateInt // used for sp stanleyexpress idTurret // sound idSoundEnvironment idSound //spline idAISplinePath idQuestNavSplinePath //TARGET!!! idTarget_Achievement idTarget_ActionScript idAIInteraction idTarget_AIEvent idTarget_AnimWebChangeState idTarget_AnimWebChangeStateVia idTarget_AnimWebPause idTarget_AnimWebUnpause idTarget_ApplyExplosionImpulse idTarget_ClearFakeEnemy idTarget_CollisionDamage idTarget_CompleteGame idTarget_Count idTarget_Cvar idTarget_Damage idEntity idTarget_DemoMapLoad idTarget_DummyFire idTarget_EnableAIEvent idTarget_EnableTarget idTarget_Enemy idTarget_EquipItem idInfo_Trigger_Facing_Target idTarget_FakeEnemy idGameChallenge idGameChallenge_Bully idGameChallenge_Vehicle_DM idGameChallenge_Meteor_Shower idGameChallenge_Vehicle_Rally idGameChallenge_Vehicle_Rally_Base idGameChallenge_Vehicle_Tri_Rally idTarget_GiveItem idTarget_GiveItems idTarget_GroupExpression idTarget_GroupMessage idTarget_ModifyGroup idTarget_SetGroupCombatStage idTarget_Hide //targets, job idTarget_DemoHackAlwaysShowJob idTarget_GiveJobNote idTarget_HideShowHands idTarget_LevelTransition idTarget_RemoveJobNote idTarget_RestartMapForMissionFailure idTarget_GameStateIntSet idTarget_Job idTarget_GiveSpecialEvent_Area idTarget_StartRace idTarget_TestPlayerState idTarget_JobTimerGiveMoney idTarget_JobTimerIncrementScore idTarget_JobTimerStart idTarget_JobTimerStop idTarget_JobTriggered idTarget_DynamicVehicleAiController idTarget_LayerChange idTarget_LevelTransition idTarget_LockDoor idTarget_MakeActivatable idTarget_ModifyTraversalClass idTarget_HideShowMesh idTarget_PlayerViewEffect idTarget_PlayerWhiplash idTarget_PlayVideo idTarget_PlayVoiceOver idTarget_Count // used by relay.decl idTarget_Count_Random idTarget_Remove idTarget_RemoveItems idTarget_Disconnect // return to main menu idTarget_SetWorldSpawnAIUsesCoverFalse idTarget_ShakeTrigger idTarget_Show idTarget_ShowGui idTarget_Spawn idTarget_Spawn_Target idTarget_StartSoundShader idTarget_SwapFaction idTarget_ShowTargetHealth idTarget_Teleport idTarget_TutorialGui idTarget_UnlockDoor idTarget_AssignVehicle idTarget_ChangeSeatInfo idTarget_UpdateVehicleKey idTarget_VehicleAi //TRIGGERS!!! idTrigger_DummyFire idTrigger_GameChallenge idTrigger_Hurt idTrigger_TestPlayerState idMultiplayerTrigger_BoostPad idTrigger_Race idTrigger_RcBombcar_Damage idSoundTrigger idTrigger_TakeDamage idTrigger idTrigger_Facing idTrigger_VehicleAI //vehicle idVehicle_Car idVehicleOccupant_ATV idVehicleOccupant_Car //volumes idVolume_RunCycleHint idVolume idVolume_ForceDormant idVolume_PlayerViewEffect idVolume_ItemGroup idVolume_LocationCalling idPerceptionVolume idVolume_PlayerEnvOverride idVolume_RegimeRegenerate idVolume_ShowGui_Leveltransition // le classic idWorldspawn