Loading script file: ITD2Config/Globals/Input.lua Loading script file: ITD2Config/Globals/TrackerBars.lua Loading script file: ITD2Config/Globals/Groups.lua Loading script file: ITD2Config/Globals/Blockades.lua Loading script file: ITD2Config/Default.lua Loading script file: ITD2Config/Default/Components/GameEntity.lua ITD2Params.DefineModule: module ITD2GameEntityParams already defined ITD2Params.DefineModule: module HeroMovementComponentParams already defined ITD2Params.DefineModule: module ExplosionUponDeathAppearanceParams already defined ITD2Params.DefineModule: module WeatherEffectsAppearanceParams already defined ITD2Params.DefineModule: module LoopSoundAppearanceParams already defined ITD2Params.DefineModule: module RemoteStatsComponentParams already defined Loading script file: ITD2Config/Default/Components/MultitrackerControl.lua ITD2Params.DefineModule: module ITD2MultitrackerControlParams already defined Loading script file: ITD2Config/Default/Components/AlterArea.lua ITD2Params.DefineModule: module ITDUnitAlterAreaParams already defined ITD2Params.DefineModule: module ITDHeroAlterAreaParams already defined Loading script file: ITD2Config/Default/Components/Appearance.lua ITD2Params.DefineModule: module TrackerAppearanceParams already defined ITD2Params.DefineModule: module MultitrackerAppearanceParams already defined ITD2Params.DefineModule: module UpgradeTrackerAppearanceParams already defined ITD2Params.DefineModule: module TrackerMultiColorAppearanceParams already defined ITD2Params.DefineModule: module ElementTrackerAppearanceParams already defined ITD2Params.DefineModule: module SpawnSfxAppearanceParams already defined ITD2Params.DefineModule: module SfxAppearanceParams already defined ITD2Params.DefineModule: module ToggleAppearanceParams already defined ITD2Params.DefineModule: module SimpleToggleAppearanceParams already defined ITD2Params.DefineModule: module SimpleAppearanceParams already defined ITD2Params.DefineModule: module ConditionalAppearanceParams already defined ITD2Params.DefineModule: module ConditionalAnimationAppearanceParams already defined ITD2Params.DefineModule: module ConditionalSfxAppearanceParams already defined ITD2Params.DefineModule: module ConditionalScaledSfxAppearanceParams already defined ITD2Params.DefineModule: module SoundToggleAppearanceParams already defined ITD2Params.DefineModule: module ConditionalSoundAppearanceParams already defined ITD2Params.DefineModule: module SoundObserverAppearanceParams already defined ITD2Params.DefineModule: module MeshMorphAppearanceParams already defined ITD2Params.DefineModule: module ProgressAnimationAppearanceParams already defined ITD2Params.DefineModule: module EmergenceAppearanceParams already defined ITD2Params.DefineModule: module EmergenceSfxAppearanceParams already defined ITD2Params.DefineModule: module CustomTrackerAppearanceParams already defined ITD2Params.DefineModule: module DamageSmokeAppearanceParams already defined Loading script file: ITD2Config/Default/Components/AreaDamage.lua ITD2Params.DefineModule: module ITD2AreaDamageParams already defined Loading script file: ITD2Config/Default/Components/AttackTrigger.lua ITD2Params.DefineModule: module ITD2AttackTriggerParams already defined Loading script file: ITD2Config/Default/Components/SceneCallback.lua ITD2Params.DefineModule: module ITD2SceneCallbackParams already defined Loading script file: ITD2Config/Default/Components/Barrel.lua ITD2Params.DefineModule: module ITD2BarrelParams already defined ITD2Params.DefineModule: module ITD2TrackerBarrelParams already defined ITD2Params.DefineModule: module ITD2BarrelAppearanceParams already defined ITD2Params.DefineModule: module ITD2BarrelBeamAppearanceParams already defined ITD2Params.DefineModule: module ITD2BarrelRayBeamAppearanceParams already defined ITD2Params.DefineModule: module ITD2BarrelGatlingAppearanceParams already defined ITD2Params.DefineModule: module RangeIndicatorComponentParams already defined Loading script file: ITD2Config/Default/Components/BarrelBoost.lua ITD2Params.DefineModule: module ITD2BarrelBoostParams already defined Loading script file: ITD2Config/Default/Components/BarrelHeat.lua ITD2Params.DefineModule: module ITD2BarrelHeatParams already defined Loading script file: ITD2Config/Default/Components/BarrelTower.lua ITD2Params.DefineModule: module ITD2TowerBarrelParams already defined ITD2Params.DefineModule: module ITD2TowerLaserBarrelParams already defined ITD2Params.DefineModule: module ITD2TowerRayBarrelParams already defined ITD2Params.DefineModule: module ITD2TowerMissileBarrelParams already defined ITD2Params.DefineModule: module ITD2TowerEmpBarrelParams already defined ITD2Params.DefineModule: module ITD2TowerMirrorBarrelParams already defined ITD2Params.DefineModule: module ITD2TowerMirror02BarrelParams already defined ITD2Params.DefineModule: module ITD2TowerMirrorBarrel04Params already defined Loading script file: ITD2Config/Default/Components/BarrelUnit.lua ITD2Params.DefineModule: module ITD2UnitBarrelParams already defined ITD2Params.DefineModule: module ITD2UnitGatlingBarrelParams already defined ITD2Params.DefineModule: module ITD2UnitFlamerBarrelParams already defined Loading script file: ITD2Config/Default/Components/Chargeable.lua ITD2Params.DefineModule: module ITD2ChargeableParams already defined Loading script file: ITD2Config/Default/Components/ChargeableFromHit.lua ITD2Params.DefineModule: module ITD2ChargeableFromHitParams already defined ITD2Params.DefineModule: module ITD2ChargeableHitDecoratorParams already defined ITD2Params.DefineModule: module ITD2ChargeableFromHitTrackerAppearanceParams already defined Loading script file: ITD2Config/Default/Components/Disruptor_02.lua ITD2Params.DefineModule: module ITD2UnitDisruptorBeamBarrelParams already defined ITD2Params.DefineModule: module ITD2Disruptor02ReceiverParams already defined Loading script file: ITD2Config/Default/Components/Drone.lua ITD2Params.DefineModule: module ITD2DroneGhostMovementParams already defined ITD2Params.DefineModule: module ITD2DroneSetupParams already defined ITD2Params.DefineModule: module ITD2DroneFollowHeroParams already defined ITD2Params.DefineModule: module ITD2DroneHitParams already defined ITD2Params.DefineModule: module ITD2DroneAbilityBoostParams already defined Loading script file: ITD2Config/Default/Components/DroneFactory.lua ITD2Params.DefineModule: module ITD2DroneFactoryControlParams already defined ITD2Params.DefineModule: module ITD2DroneFactoryAppearanceParams already defined Loading script file: ITD2Config/Default/Components/Effect.lua ITD2Params.DefineModule: module ITD2MeshEffectParams already defined Loading script file: ITD2Config/Default/Components/Emp.lua ITD2Params.DefineModule: module ITD2UnitEmpParams already defined Loading script file: ITD2Config/Default/Components/EventConnect.lua Loading script file: ITD2Config/Default/Components/Hit.lua ITD2Params.DefineModule: module ITD2HitParams already defined Loading script file: ITD2Config/Default/Components/HitHistory.lua Loading script file: ITD2Config/Default/Components/HP.lua ITD2Params.DefineModule: module ITD2HPParams already defined ITD2Params.DefineModule: module ITD2HeroRegenParams already defined ITD2Params.DefineModule: module ITD2HPAppearanceParams already defined Loading script file: ITD2Config/Default/Components/Missile.lua ITD2Params.DefineModule: module ITD2MissileControlParams already defined ITD2Params.DefineModule: module ITD2MissileAdvancedControlParams already defined ITD2Params.DefineModule: module ITD2MissileExplodeAbilityParams already defined ITD2Params.DefineModule: module ITD2MissileExplodeTowerSpawnParams already defined ITD2Params.DefineModule: module ITD2MissileLauncherParams already defined ITD2Params.DefineModule: module ITD2MissileAreaDamageParams already defined ITD2Params.DefineModule: module ITD2MissileLauncherAreaDamageParams already defined Loading script file: ITD2Config/Default/Components/Status.lua ITD2Params.DefineModule: module ITD2StatusAppearanceParams already defined Loading script file: ITD2Config/Default/Components/Support.lua Loading script file: ITD2Config/Default/Components/Targeting.lua ITD2Params.DefineModule: module ITD2TargetingParams already defined ITD2Params.DefineModule: module ITD2UnitTargetingParams already defined ITD2Params.DefineModule: module ITD2TowerTargetingParams already defined Loading script file: ITD2Config/Default/Components/TowerAreaDamage.lua ITD2Params.DefineModule: module ITD2TowerBarrelAreaDamageParams already defined ITD2Params.DefineModule: module RemoteTowerAreaDamageComponentParams already defined Loading script file: ITD2Config/Default/Components/TowerEntity.lua ITD2Params.DefineModule: module ITD2TowerEntityParams already defined ITD2Params.DefineModule: module ITD2EmergenceComponentParams already defined Loading script file: ITD2Config/Default/Components/TowerRotoShield.lua ITD2Params.DefineModule: module ITD2TowerRotoShieldParams already defined ITD2Params.DefineModule: module ITD2TowerRotoShieldAppearanceParams already defined Loading script file: ITD2Config/Default/Components/TowerScorcher.lua ITD2Params.DefineModule: module ScorcherRangeComponentParams already defined ITD2Params.DefineModule: module ScorcherRangeAppearanceParams already defined ITD2Params.DefineModule: module ScorcherBarrelParams already defined ITD2Params.DefineModule: module ScorcherBarrelAppearanceParams already defined Loading script file: ITD2Config/Default/Components/TowerPredator.lua ITD2Params.DefineModule: module ITD2TowerPredatorHQParams already defined ITD2Params.DefineModule: module ITD2TowerPredatorNestParams already defined ITD2Params.DefineModule: module ITD2TowerPredatorParams already defined Loading script file: ITD2Config/Default/Components/TowerDetectorFrame.lua ITD2Params.DefineModule: module ITD2TowerDetectorFrameParams already defined Loading script file: ITD2Config/Default/Components/TowerLighthouse.lua ITD2Params.DefineModule: module ITD2TowerLightBeamParams already defined ITD2Params.DefineModule: module ITD2TowerLightBeamAppearanceParams already defined Loading script file: ITD2Config/Default/Components/TowerMarkerDecoy.lua ITD2Params.DefineModule: module ITD2TowerMarkerDecoyParams already defined Loading script file: ITD2Config/Default/Components/TowerBoss_M11.lua ITD2Params.DefineModule: module ITD2TowerBossM11ComponentParams already defined Loading script file: ITD2Config/Default/Components/TowersPreamble.lua Loading script file: ITD2Config/Default/Components/UnitCloak.lua ITD2Params.DefineModule: module ITD2UnitCloakGeneratorParams already defined ITD2Params.DefineModule: module ITD2UnitCloakGeneratorAppearanceParams already defined ITD2Params.DefineModule: module ITD2CloakReceiverParams already defined ITD2Params.DefineModule: module ITD2CloakAppearanceParams already defined Loading script file: ITD2Config/Default/Components/UnitSupply.lua ITD2Params.DefineModule: module ITD2UnitSupplyParams already defined ITD2Params.DefineModule: module ITD2TowerSupplyParams already defined ITD2Params.DefineModule: module ITD2UnitSupplyAppearanceParams already defined Loading script file: ITD2Config/Default/Components/UnitEntity.lua ITD2Params.DefineModule: module ITD2UnitEntityParams already defined ITD2Params.DefineModule: module UnitHPSpeechesParams already defined Loading script file: ITD2Config/Default/Components/UnitShield.lua ITD2Params.DefineModule: module ITD2UnitShieldGeneratorParams already defined ITD2Params.DefineModule: module ITD2UnitShieldGeneratorAppearanceParams already defined ITD2Params.DefineModule: module ITD2UnitShieldRangeParams already defined ITD2Params.DefineModule: module ITD2UnitShieldReceiverParams already defined ITD2Params.DefineModule: module ITD2UnitShieldAppearanceParams already defined Loading script file: ITD2Config/Default/Components/UnitTransformation.lua ITD2Params.DefineModule: module ITD2UnitTransformationParams already defined ITD2Params.DefineModule: module ITD2UnitTMAppearanceParams already defined Loading script file: ITD2Config/Default/Components/VersusMode.lua ITD2Params.DefineModule: module ITDRandomPickupSpawnerParams already defined Loading script file: ITD2Config/Default/Abilities.lua Loading script file: ITD2Config/Default/Achievements.lua Loading script file: ITD2Config/Default/Camera.lua Loading script file: ITD2Config/Default/Damage.lua Loading script file: ITD2Config/Default/Effects.lua Loading script file: ITD2Config/Default/Helpers.lua ITD2Params.DefineModule: module CrushableParams already defined Loading script file: ITD2Config/Default/Hero.lua Loading script file: ITD2Config/Default/ModeSingle.lua ITD2Params.DefineModule: module BattleDetectorComponentParams already defined ITD2Params.DefineModule: module RegularVictoryConditionsComponentParams already defined ITD2Params.DefineModule: module RichPresenceStringComponentParams already defined ITD2Params.DefineModule: module ITD2ScreenElementFactoryParams already defined ITD2Params.DefineModule: module RemoteGameMenuComponentParams already defined ITD2Params.DefineModule: module RemoteGameEndedStatComponentParams already defined ITD2Params.DefineModule: module CelerityMedalDataGathererParams already defined ITD2Params.DefineModule: module RuthlessnessMedalDataGathererParams already defined ITD2Params.DefineModule: module EfficiencyMedalDataGathererParams already defined ITD2Params.DefineModule: module RegularHQMedalsAndScoreComponentParams already defined ITD2Params.DefineModule: module ShowSummaryComponentParams already defined ITD2Params.DefineModule: module MissionCompletedStatComponentParams already defined ITD2Params.DefineModule: module ITD2UnitCloakSquadProxyComponentParams already defined ITD2Params.DefineModule: module ITD2TowerPredatorSquadComponentParams already defined ITD2Params.DefineModule: module BoostManagerComponentParams already defined ITD2Params.DefineModule: module ObjectStatsCalculatorComponentParams already defined ITD2Params.DefineModule: module CursorInputSourceParams already defined ITD2Params.DefineModule: module InputToolsetComponentParams already defined ITD2Params.DefineModule: module SpeedupPlayerInputComponentParams already defined ITD2Params.DefineModule: module TacticalSwitchPlayerInputComponentParams already defined ITD2Params.DefineModule: module MenuPlayerInputComponentParams already defined ITD2Params.DefineModule: module DebugPlayerInputComponentParams already defined ITD2Params.DefineModule: module MovementPlayerInputComponentParams already defined ITD2Params.DefineModule: module MovementPlayerInputComponent3Params already defined ITD2Params.DefineModule: module TouchPlayerInputComponentParams already defined ITD2Params.DefineModule: module SkipSequencePlayerInputComponentParams already defined ITD2Params.DefineModule: module PathHeroInputComponentParams already defined ITD2Params.DefineModule: module SquadManagementHeroInputComponentParams already defined ITD2Params.DefineModule: module SquadTransformHeroInputComponentParams already defined ITD2Params.DefineModule: module AlterAreaInputComponentParams already defined ITD2Params.DefineModule: module ResourcesComponentParams already defined ITD2Params.DefineModule: module AbilityCastComponentParams already defined ITD2Params.DefineModule: module AbilityCastHeroInputComponentParams already defined ITD2Params.DefineModule: module CameraInputComponentParams already defined ITD2Params.DefineModule: module SequenceProxyComponentParams already defined ITD2Params.DefineModule: module RemoteLighthousePlayerInputParams already defined ITD2Params.DefineModule: module CollectPickupComponentParams already defined ITD2Params.DefineModule: module InitialSquadBuyComponentParams already defined ITD2Params.DefineModule: module RemoteInitialSquadBuyComponentParams already defined ITD2Params.DefineModule: module HeroStatsComponentParams already defined Loading script file: ITD2Config/Default/Sound.lua Loading script file: ITD2Config/Default/SoundTable.lua Loading script file: ITD2Config/Default/Special.lua Loading script file: ITD2Config/Default/Speech.lua Loading script file: ITD2Config/Default/Towers.lua Loading script file: ITD2Config/Default/Units.lua Loading script file: ITD2Config/Default/UnitPairs.lua missing [BuyIconTextureName] in pair definition: HOUND missing [BuyIconTextureName] in pair definition: HAMMER missing [BuyIconTextureName] in pair definition: GUARD missing [BuyIconTextureName] in pair definition: SUPPORT missing [BuyIconTextureName] in pair definition: SERVANT missing [BuyIconTextureName] in pair definition: VIP_02_PAIR missing [BuyIconTextureName] in pair definition: LIVE_BOMB_PAIR Loading script file: ITD2Config/Default/VisualModes.lua Loading script file: ITD2Config/Default/HelpMap.lua Loading script file: ITD2Config/Default/ModeMulti.lua ITD2Params.DefineModule: module VersusTowersPreprocessorComponentParams already defined ITD2Params.DefineModule: module VersusGeneratorRuleComponentParams already defined ITD2Params.DefineModule: module VersusPauseComponentParams already defined ITD2Params.DefineModule: module VersusVictoryPointsComponentParams already defined ITD2Params.DefineModule: module VersusVictoryConditionsComponentParams already defined ITD2Params.DefineModule: module VersusStatsComponentParams already defined ITD2Params.DefineModule: module VersusDataGathererComponentParams already defined ITD2Params.DefineModule: module VersusGameMessageSourceComponentParams already defined ITD2Params.DefineModule: module SurrenderComponentParams already defined ITD2Params.DefineModule: module RemoteSurrenderComponentParams already defined ITD2Params.DefineModule: module RemoteVersusSkillUpdaterRpiComponentParams already defined ITD2Params.DefineModule: module RemoteVersusProgressUpdaterRpiComponentParams already defined ITD2Params.DefineModule: module RemoteVersusStatsUpdaterRpiComponentParams already defined ITD2Params.DefineModule: module RemoteVersusGameDroppedRpiComponentParams already defined ITD2Params.DefineModule: module RemoteVersusWinStreakAchievementRpiComponentParams already defined ITD2Params.DefineModule: module DestroyTowersWithoutLosingUnitsComponentParams already defined ITD2Params.DefineModule: module DestroySquadAchievementComponentParams already defined ITD2Params.DefineModule: module HarvesterAchievementsComponentParams already defined ITD2Params.DefineModule: module OnlyOneBulletAchievementComponentParams already defined ITD2Params.DefineModule: module SafeZoneAbilityRespawnerParams already defined Loading script file: ITD2Config/Default/ModeMulti.Abilities.lua Loading script file: ITD2Config/Default/ModeMulti.Players.lua ITD2Params.DefineModule: module TechnologyManagerInputComponentParams already defined ITD2Params.DefineModule: module RespawnSquadInputComponentParams already defined ITD2Params.DefineModule: module ChatInputComponentParams already defined ITD2Params.DefineModule: module BlockTechnologyPurchaseIfNoSquadComponentParams already defined ITD2Params.DefineModule: module SquadDisablesBuildSpotsComponentParams already defined ITD2Params.DefineModule: module RemoteRespawnSquadComponentParams already defined ITD2Params.DefineModule: module RespawnSquadComponentParams already defined ITD2Params.DefineModule: module RemoteWelcomeHintComponentParams already defined ITD2Params.DefineModule: module SafeZoneVisionComponentParams already defined ITD2Params.DefineModule: module TechnologyAchievementsComponentParams already defined ITD2Params.DefineModule: module CallMeHamsterAchievementComponentParams already defined ITD2Params.DefineModule: module EnergyWaveSpecialistAchievementComponentParams already defined ITD2Params.DefineModule: module KissMyShinyGoldenAssAchievementComponentParams already defined ITD2Params.DefineModule: module TowerConstructionComponentParams already defined ITD2Params.DefineModule: module BuiltTowerLimitComponentParams already defined ITD2Params.DefineModule: module ITDRandomAbilityDispenserParams already defined ITD2Params.DefineModule: module TimedResourceGainComponentParams already defined ITD2Params.DefineModule: module TowerWaveComponentParams already defined ITD2Params.DefineModule: module TowerWaveInputComponentParams already defined ITD2Params.DefineModule: module RemoteHeroPauseComponentParams already defined ITD2Params.DefineModule: module RemoteInitialAntiheroViewComponentParams already defined ITD2Params.DefineModule: module RemoteSquadRespawnedHintComponentParams already defined Loading script file: ITD2Config/Default/ModeMulti.Technologies.lua Loading script file: ITD2Config/Default/Game.lua ITD2Params.DefineModule: module PlayerMarkerHelperSceneComponentParams already defined ITD2Params.DefineModule: module EnvLightManagerParams already defined ITD2Params.DefineModule: module HackPauseDisableManagerParams already defined ITD2Params.DefineModule: module CampaignProgressProfileComponentParams already defined ITD2Params.DefineModule: module PreferencesProfileComponentParams already defined ITD2Params.DefineModule: module VersusSkillProfileComponentParams already defined ITD2Params.DefineModule: module VersusProgressProfileComponentParams already defined ITD2Params.DefineModule: module VersusStatsProfileComponentParams already defined ITD2Params.DefineModule: module VersusGradeProfileComponentParams already defined ITD2Params.DefineModule: module VersusAchievementsProfileComponentParams already defined ITD2Params.DefineModule: module DontShowHintsProfileComponentParams already defined ITD2Params.DefineModule: module InitialGameControllerDelegateComponentParams already defined ITD2Params.DefineModule: module LobbyManagerDelegateComponentParams already defined ITD2Params.DefineModule: module RematchManagerDelegateComponentParams already defined ITD2Params.DefineModule: module ProfileManagerDelegateComponentParams already defined ITD2Params.DefineModule: module UserIdDelegateComponentParams already defined ITD2Params.DefineModule: module ChatManagerDelegateComponentParams already defined Loading script file: ITD2Config/Postprocess.lua SaveWriter objectId: 1 object: table: 0xf6578ea0 marshal {table: 0xf66859a0-TableMarshal} SaveWriter objectId: 2 object: function: 0xf65785c0 marshal {table: 0xf6685a20-FunctionMarshal} SaveWriter objectId: 3 object: table: 0xf6578580 marshal {table: 0xf66859a0-TableMarshal} SaveWriter objectId: 4 object: function: 0xf6578560 marshal {table: 0xf6685a20-FunctionMarshal} SaveWriter objectId: 5 object: table: 0xf6578d60 marshal {table: 0xf66859a0-TableMarshal} SaveWriter objectId: 6 object: table: 0xf6578d40 marshal {table: 0xf66859a0-TableMarshal} barrelActive 1 dmg 19.800001144409 raw dmg 29.700000762939 emod 1 shot interval 1.5 damage type UNIT_HEAVY_SUPPORT sub total 19.800001144409 difficulty modifier 1 barrelActive 1 dmg 29 raw dmg 116 emod 1 shot interval 4 damage type UNIT_SLEDGE_HAMMER sub total 29 difficulty modifier 1 barrelActive 1 dmg 0 raw dmg 0 emod 1 shot interval 3 damage type UNIT_ROCKET_HAMMER sub total 0 difficulty modifier 1 barrelActive 1 dmg 0 raw dmg 0 emod 1 shot interval 10 damage type DAMAGE_TOWER_HACKER sub total 0 difficulty modifier 0.85000002384186 barrelActive 1 dmg 5.6666665077209 raw dmg 10 emod 1 shot interval 1.5 damage type TOWER_LASER sub total 6.6666665077209 difficulty modifier 0.85000002384186 barrelActive 1 dmg 17 raw dmg 2 emod 1 shot interval 0.10000000149012 damage type TOWER_DISABLER sub total 20 difficulty modifier 0.85000002384186 barrelActive 1 dmg 12.041666984558 raw dmg 25 emod 1 shot interval 1.5 damage type TOWER_PREDATOR sub total 16.666666030884 difficulty modifier 0.72250002622604 barrelActive 1 dmg 0 raw dmg 0 emod 1 shot interval 4.5 damage type DAMAGE_TOWER_BEHEMOT sub total 0 difficulty modifier 0.85000002384186 barrelActive 1 dmg 0 raw dmg 0 emod 1 shot interval 2.5 damage type DAMAGE_TOWER_BEHEMOT sub total 0 difficulty modifier 0.85000002384186 barrelActive 1 dmg 5.6666665077209 raw dmg 10 emod 1 shot interval 1.5 damage type TOWER_LASER sub total 6.6666665077209 difficulty modifier 0.85000002384186 barrelActive 1 dmg 5.6666665077209 raw dmg 10 emod 1 shot interval 1.5 damage type TOWER_ELECTRIC sub total 6.6666665077209 difficulty modifier 0.85000002384186 barrelActive 1 dmg 8.5 raw dmg 15 emod 1 shot interval 1.5 damage type TOWER_ENFORCER sub total 10 difficulty modifier 0.85000002384186 barrelActive 1 dmg 5.6666665077209 raw dmg 20 emod 1 shot interval 3 damage type DAMAGE_TOWER_BEHEMOT sub total 6.6666665077209 difficulty modifier 0.85000002384186 barrelActive 1 dmg 17 raw dmg 30 emod 1 shot interval 1.5 damage type DAMAGE_TOWER_BIGSHOT sub total 20 difficulty modifier 0.85000002384186 barrelActive 1 dmg 0.13333334028721 raw dmg 2 emod 1 shot interval 15 damage type Default sub total 0.13333334028721 difficulty modifier 1 barrelActive 1 dmg 2 raw dmg 2 emod 1 shot interval 1 damage type Default sub total 2 difficulty modifier 1 barrelActive 1 dmg 12.75 raw dmg 3 emod 1 shot interval 0.20000000298023 damage type TOWER_MONSTER sub total 15 difficulty modifier 0.85000002384186 *** RegisterAllScriptSequences *** ITDSequenceContainer:PreprocessRegisteredSequences Game:OnAfterInit soundChannel:InitSoundVolume FSESystem: idle fse Loading template resource: templates/ANOMALY_2/GRAFIKA/FSE/UI/Tactical_View_A2_FSE_02 Resource loaded successfully (templates/ANOMALY_2/GRAFIKA/FSE/UI/Tactical_View_A2_FSE_02) in 0.000362 seconds Loading template resource: templates/ANOMALY_2/GRAFIKA/TACTICAL/Tactical_Grid_A2_01_Tactical_01 Loading texture resource: _ANOMALY_2/UI/Tactical/Tactical_Road_Pattern_Grid_01.dds Resource loaded successfully (_ANOMALY_2/UI/Tactical/Tactical_Road_Pattern_Grid_01.dds) in 0.002659 seconds Loading shader resource: MeshTranslucent/00100000000000000000000000000000.vsh Resource loaded successfully (MeshTranslucent/00100000000000000000000000000000.vsh) in 0.000213 seconds Loading shader resource: MeshTranslucent/90304000000000000000000000000000.psh Resource loaded successfully (MeshTranslucent/90304000000000000000000000000000.psh) in 0.000131 seconds Loading shader resource: MeshTranslucent/00110000000000000000000000000000.vsh Resource loaded successfully (MeshTranslucent/00110000000000000000000000000000.vsh) in 0.000098 seconds Resource loaded successfully (templates/ANOMALY_2/GRAFIKA/TACTICAL/Tactical_Grid_A2_01_Tactical_01) in 0.015170 seconds Vertex shader successfully compiled. Shader id: 167 Pixel shader successfully compiled. Shader id: 168 Creating shader program (73). Total compilation time so far: 0.709787 sec Loading template resource: templates/ANOMALY_2/GRAFIKA/TACTICAL/Tactical_Screen_Details_01 Loading template resource: templates/ANOMALY_2/GRAFIKA/TACTICAL/tactical_screen_details_mesh_01 Vertex shader successfully compiled. Shader id: 170 Creating shader program (74). Total compilation time so far: 0.720931 sec Loading texture resource: _ANOMALY_2/UI/Tactical/Tactical_Screen_Pattern_Crosses_01.dds Resource loaded successfully (_ANOMALY_2/UI/Tactical/Tactical_Screen_Pattern_Crosses_01.dds) in 0.002496 seconds Loading shader resource: MeshTranslucent/80304000000000000000000000000000.psh Resource loaded successfully (MeshTranslucent/80304000000000000000000000000000.psh) in 0.000148 seconds Loading texture resource: Skies/Noise_04.dds Pixel shader successfully compiled. Shader id: 172 Creating shader program (75). Total compilation time so far: 0.737894 sec Creating shader program (76). Total compilation time so far: 0.748814 sec Resource loaded successfully (Skies/Noise_04.dds) in 0.029141 seconds Loading shader resource: MeshTranslucent/90305000000000000000000000000000.psh Resource loaded successfully (MeshTranslucent/90305000000000000000000000000000.psh) in 0.000275 seconds Resource loaded successfully (templates/ANOMALY_2/GRAFIKA/TACTICAL/tactical_screen_details_mesh_01) in 0.060650 seconds Resource loaded successfully (templates/ANOMALY_2/GRAFIKA/TACTICAL/Tactical_Screen_Details_01) in 0.060865 seconds Pixel shader successfully compiled. Shader id: 175 Creating shader program (77). Total compilation time so far: 0.766027 sec Loading template resource: templates/GRAFIKA/UI/Tactical/Tactical_Clouds_A Loading texture resource: Skies/Clouds_White_Blue_02_MORE_512.dds Resource loaded successfully (Skies/Clouds_White_Blue_02_MORE_512.dds) in 0.008510 seconds Resource loaded successfully (templates/GRAFIKA/UI/Tactical/Tactical_Clouds_A) in 0.015068 seconds Loading template resource: templates/GRAFIKA/UI/Tactical/Tactical_Clouds_B Loading texture resource: Skies/Clouds_White_Blue_03_MAX_512.dds Resource loaded successfully (Skies/Clouds_White_Blue_03_MAX_512.dds) in 0.006070 seconds Resource loaded successfully (templates/GRAFIKA/UI/Tactical/Tactical_Clouds_B) in 0.007121 seconds ** Camera:SetGameLevel, transitionEffect nil force nil ** Camera state change: nil -> GameTransition switchToGameVisuals false false removeTacticalViewFSE nil ** Camera state change: GameTransition -> Game ClientScene:SwitchMusic, invalid scenery: Baghdad MusicSystem: wlaczam stan Ambient Shadow map size: 2048 Evicting resources Evicted 0 resources Evicting resources Evicted 0 resources Game:OnSwitchScene _A2_/Logo/Logo_01 Game:OnSwitchSceneAfterNetEntitiesDestroyed... ** Camera:EnableCustomCamera: nil time= 0 allowCursor= nil ** Camera:SetGameLevel, transitionEffect nil force nil MusicSystem: nowa konfiguracja muzyki, ambient: nil battle: nil battleIn: nil MusicSystem: wlaczam stan NoMusic FSESystem: idle fse Game:OnSwitchSceneAfterNetEntitiesDestroyed completed NewScene in 0.005500 sec Evicting resources Evicted 0 resources Evicting resources Removing unused resource: templates/ANOMALY_2/GRAFIKA/FSE/UI/Tactical_View_A2_FSE_02 Removing unused resource: templates/ANOMALY_2/GRAFIKA/TACTICAL/Tactical_Grid_A2_01_Tactical_01 Loading game light probe map _A2_/Logo/Logo_01 Removing unused resource: templates/ANOMALY_2/GRAFIKA/TACTICAL/Tactical_Screen_Details_01 Removing unused resource: templates/GRAFIKA/UI/Tactical/Tactical_Clouds_A Removing unused resource: templates/GRAFIKA/UI/Tactical/Tactical_Clouds_B Removing unused resource: templates/ANOMALY_2/GRAFIKA/TACTICAL/tactical_screen_details_mesh_01 Removing unused resource: _ANOMALY_2/UI/Tactical/Tactical_Road_Pattern_Grid_01.dds Removing unused resource: Skies/Clouds_White_Blue_02_MORE_512.dds Removing unused resource: Skies/Clouds_White_Blue_03_MAX_512.dds Removing unused resource: _ANOMALY_2/UI/Tactical/Tactical_Screen_Pattern_Crosses_01.dds Removing unused resource: Skies/Noise_04.dds Evicted 11 resources Unused templates unloaded in 0.012922 sec PreloadResources begin Loading shader resource: fixedpipelinereplacement/80000000000000000000000000000000.ps_3_0 Resource loaded successfully (fixedpipelinereplacement/80000000000000000000000000000000.ps_3_0) in 0.000210 seconds Loading shader resource: fixedpipelinereplacement/80010000000000000000000000000000.ps_3_0 Resource loaded successfully (fixedpipelinereplacement/80010000000000000000000000000000.ps_3_0) in 0.000167 seconds Loading shader resource: fixedpipelinereplacement/80080000000000000000000000000000.ps_3_0 Resource loaded successfully (fixedpipelinereplacement/80080000000000000000000000000000.ps_3_0) in 0.000156 seconds Loading shader resource: fixedpipelinereplacement/82010000000000000000000000000000.ps_3_0 Resource loaded successfully (fixedpipelinereplacement/82010000000000000000000000000000.ps_3_0) in 0.000154 seconds Loading shader resource: fixedpipelinereplacement/82110000000000000000000000000000.ps_3_0 Resource loaded successfully (fixedpipelinereplacement/82110000000000000000000000000000.ps_3_0) in 0.000093 seconds Loading shader resource: fixedpipelinereplacement/8A010000000000000000000000000000.ps_3_0 Resource loaded successfully (fixedpipelinereplacement/8A010000000000000000000000000000.ps_3_0) in 0.000092 seconds Loading shader resource: fixedpipelinereplacement/90010000000000000000000000000000.ps_3_0 Resource loaded successfully (fixedpipelinereplacement/90010000000000000000000000000000.ps_3_0) in 0.000152 seconds Pixel shader successfully compiled. 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Total compilation time so far: 1.365045 sec Loading shader resource: MeshSolid/00000000000000000000000000000000.vsh Resource loaded successfully (MeshSolid/00000000000000000000000000000000.vsh) in 0.000118 seconds Loading shader resource: MeshSolid/20000000000000000000000000000000.vsh Resource loaded successfully (MeshSolid/20000000000000000000000000000000.vsh) in 0.000096 seconds Loading shader resource: iPhoneMeshTranslucent/00200000000000000000000000000000.vsh Resource loaded successfully (iPhoneMeshTranslucent/00200000000000000000000000000000.vsh) in 0.000092 seconds Loading shader resource: iPhoneMeshTranslucent/42200000000000000000000000000000.psh Resource loaded successfully (iPhoneMeshTranslucent/42200000000000000000000000000000.psh) in 0.000082 seconds Loading shader resource: iPhoneMeshTranslucent/20200000000000000000000000000000.vsh Resource loaded successfully (iPhoneMeshTranslucent/20200000000000000000000000000000.vsh) in 0.000037 seconds Loading shader resource: iPhoneMeshTranslucent/62200000000000000000000000000000.psh Resource loaded successfully (iPhoneMeshTranslucent/62200000000000000000000000000000.psh) in 0.000028 seconds Resource loaded successfully (templates/GRAFIKA/BASICS/Face_10m) in 0.457083 seconds Loading template resource: templates/GRAFIKA/UI/MENU/Logo_01 Resource loaded successfully (templates/GRAFIKA/UI/MENU/Logo_01) in 0.000186 seconds Loading template resource: templates/GRAFIKA/UI/MENU/Logo_SFX_01 Vertex shader successfully compiled. Shader id: 336 Creating shader program (108). Total compilation time so far: 1.391898 sec Resource loaded successfully (templates/GRAFIKA/UI/MENU/Logo_SFX_01) in 0.000171 seconds Loading template resource: templates/GRAFIKA/UI/XBOX/Controls Resource loaded successfully (templates/GRAFIKA/UI/XBOX/Controls) in 0.000253 seconds Loading template resource: templates/GRAFIKA/UI/XBOX/Leaderboards Resource loaded successfully (templates/GRAFIKA/UI/XBOX/Leaderboards) in 0.000343 seconds PreloadResources end. Time: 1.536729 Resource preloaded in 1.551536 sec. Decompression time: 0.000000, wait for read time: 0.000000, read time: 0.000000 Incorrect usage of container file reader is causing delay. File: /_A2_/Logo/Logo_01.opt Optimized templates loaded in 0.000028 sec Scene deserialized in 0.000482 sec Scene data loaded in 1.557907 seconds (2.917295 since program start) Loading script file: _A2_/Logo/Logo_01.lua DEBUG ConfigurationManager Refresh | (type) = table | 1 = "LINUX" Loading script file: ITD2Config.lua Loading script file: ITD2Config/Globals.lua Loading script file: ITD2Config/Globals/Globals.lua Loading script file: ITD2Config/Globals/Input.lua Loading script file: ITD2Config/Globals/TrackerBars.lua Loading script file: ITD2Config/Globals/Groups.lua Loading script file: ITD2Config/Globals/Blockades.lua Loading script file: ITD2Config/Default.lua Loading script file: ITD2Config/Default/Components/GameEntity.lua ITD2Params.DefineModule: module ITD2GameEntityParams already defined ITD2Params.DefineModule: module HeroMovementComponentParams already defined ITD2Params.DefineModule: module ExplosionUponDeathAppearanceParams already defined ITD2Params.DefineModule: module WeatherEffectsAppearanceParams already defined ITD2Params.DefineModule: module LoopSoundAppearanceParams already defined ITD2Params.DefineModule: module RemoteStatsComponentParams already defined Loading script file: ITD2Config/Default/Components/MultitrackerControl.lua ITD2Params.DefineModule: module ITD2MultitrackerControlParams already defined Loading script file: ITD2Config/Default/Components/AlterArea.lua ITD2Params.DefineModule: module ITDUnitAlterAreaParams already defined ITD2Params.DefineModule: module ITDHeroAlterAreaParams already defined Loading script file: ITD2Config/Default/Components/Appearance.lua ITD2Params.DefineModule: module TrackerAppearanceParams already defined ITD2Params.DefineModule: module MultitrackerAppearanceParams already defined ITD2Params.DefineModule: module UpgradeTrackerAppearanceParams already defined ITD2Params.DefineModule: module TrackerMultiColorAppearanceParams already defined ITD2Params.DefineModule: module ElementTrackerAppearanceParams already defined ITD2Params.DefineModule: module SpawnSfxAppearanceParams already defined ITD2Params.DefineModule: module SfxAppearanceParams already defined ITD2Params.DefineModule: module ToggleAppearanceParams already defined ITD2Params.DefineModule: module SimpleToggleAppearanceParams already defined ITD2Params.DefineModule: module SimpleAppearanceParams already defined ITD2Params.DefineModule: module ConditionalAppearanceParams already defined ITD2Params.DefineModule: module ConditionalAnimationAppearanceParams already defined ITD2Params.DefineModule: module ConditionalSfxAppearanceParams already defined ITD2Params.DefineModule: module ConditionalScaledSfxAppearanceParams already defined ITD2Params.DefineModule: module SoundToggleAppearanceParams already defined ITD2Params.DefineModule: module ConditionalSoundAppearanceParams already defined ITD2Params.DefineModule: module SoundObserverAppearanceParams already defined ITD2Params.DefineModule: module MeshMorphAppearanceParams already defined ITD2Params.DefineModule: module ProgressAnimationAppearanceParams already defined ITD2Params.DefineModule: module EmergenceAppearanceParams already defined ITD2Params.DefineModule: module EmergenceSfxAppearanceParams already defined ITD2Params.DefineModule: module CustomTrackerAppearanceParams already defined ITD2Params.DefineModule: module DamageSmokeAppearanceParams already defined Loading script file: ITD2Config/Default/Components/AreaDamage.lua ITD2Params.DefineModule: module ITD2AreaDamageParams already defined Loading script file: ITD2Config/Default/Components/AttackTrigger.lua ITD2Params.DefineModule: module ITD2AttackTriggerParams already defined Loading script file: ITD2Config/Default/Components/SceneCallback.lua ITD2Params.DefineModule: module ITD2SceneCallbackParams already defined Loading script file: ITD2Config/Default/Components/Barrel.lua ITD2Params.DefineModule: module ITD2BarrelParams already defined ITD2Params.DefineModule: module ITD2TrackerBarrelParams already defined ITD2Params.DefineModule: module ITD2BarrelAppearanceParams already defined ITD2Params.DefineModule: module ITD2BarrelBeamAppearanceParams already defined ITD2Params.DefineModule: module ITD2BarrelRayBeamAppearanceParams already defined ITD2Params.DefineModule: module ITD2BarrelGatlingAppearanceParams already defined ITD2Params.DefineModule: module RangeIndicatorComponentParams already defined Loading script file: ITD2Config/Default/Components/BarrelBoost.lua ITD2Params.DefineModule: module ITD2BarrelBoostParams already defined Loading script file: ITD2Config/Default/Components/BarrelHeat.lua ITD2Params.DefineModule: module ITD2BarrelHeatParams already defined Loading script file: ITD2Config/Default/Components/BarrelTower.lua ITD2Params.DefineModule: module ITD2TowerBarrelParams already defined ITD2Params.DefineModule: module ITD2TowerLaserBarrelParams already defined ITD2Params.DefineModule: module ITD2TowerRayBarrelParams already defined ITD2Params.DefineModule: module ITD2TowerMissileBarrelParams already defined ITD2Params.DefineModule: module ITD2TowerEmpBarrelParams already defined ITD2Params.DefineModule: module ITD2TowerMirrorBarrelParams already defined ITD2Params.DefineModule: module ITD2TowerMirror02BarrelParams already defined ITD2Params.DefineModule: module ITD2TowerMirrorBarrel04Params already defined Loading script file: ITD2Config/Default/Components/BarrelUnit.lua ITD2Params.DefineModule: module ITD2UnitBarrelParams already defined ITD2Params.DefineModule: module ITD2UnitGatlingBarrelParams already defined ITD2Params.DefineModule: module ITD2UnitFlamerBarrelParams already defined Loading script file: ITD2Config/Default/Components/Chargeable.lua ITD2Params.DefineModule: module ITD2ChargeableParams already defined Loading script file: ITD2Config/Default/Components/ChargeableFromHit.lua ITD2Params.DefineModule: module ITD2ChargeableFromHitParams already defined ITD2Params.DefineModule: module ITD2ChargeableHitDecoratorParams already defined ITD2Params.DefineModule: module ITD2ChargeableFromHitTrackerAppearanceParams already defined Loading script file: ITD2Config/Default/Components/Disruptor_02.lua ITD2Params.DefineModule: module ITD2UnitDisruptorBeamBarrelParams already defined ITD2Params.DefineModule: module ITD2Disruptor02ReceiverParams already defined Loading script file: ITD2Config/Default/Components/Drone.lua ITD2Params.DefineModule: module ITD2DroneGhostMovementParams already defined ITD2Params.DefineModule: module ITD2DroneSetupParams already defined ITD2Params.DefineModule: module ITD2DroneFollowHeroParams already defined ITD2Params.DefineModule: module ITD2DroneHitParams already defined ITD2Params.DefineModule: module ITD2DroneAbilityBoostParams already defined Loading script file: ITD2Config/Default/Components/DroneFactory.lua ITD2Params.DefineModule: module ITD2DroneFactoryControlParams already defined ITD2Params.DefineModule: module ITD2DroneFactoryAppearanceParams already defined Loading script file: ITD2Config/Default/Components/Effect.lua ITD2Params.DefineModule: module ITD2MeshEffectParams already defined Loading script file: ITD2Config/Default/Components/Emp.lua ITD2Params.DefineModule: module ITD2UnitEmpParams already defined Loading script file: ITD2Config/Default/Components/EventConnect.lua Loading script file: ITD2Config/Default/Components/Hit.lua ITD2Params.DefineModule: module ITD2HitParams already defined Loading script file: ITD2Config/Default/Components/HitHistory.lua Loading script file: ITD2Config/Default/Components/HP.lua ITD2Params.DefineModule: module ITD2HPParams already defined ITD2Params.DefineModule: module ITD2HeroRegenParams already defined ITD2Params.DefineModule: module ITD2HPAppearanceParams already defined Loading script file: ITD2Config/Default/Components/Missile.lua ITD2Params.DefineModule: module ITD2MissileControlParams already defined ITD2Params.DefineModule: module ITD2MissileAdvancedControlParams already defined ITD2Params.DefineModule: module ITD2MissileExplodeAbilityParams already defined ITD2Params.DefineModule: module ITD2MissileExplodeTowerSpawnParams already defined ITD2Params.DefineModule: module ITD2MissileLauncherParams already defined ITD2Params.DefineModule: module ITD2MissileAreaDamageParams already defined ITD2Params.DefineModule: module ITD2MissileLauncherAreaDamageParams already defined Loading script file: ITD2Config/Default/Components/Status.lua ITD2Params.DefineModule: module ITD2StatusAppearanceParams already defined Loading script file: ITD2Config/Default/Components/Support.lua Loading script file: ITD2Config/Default/Components/Targeting.lua ITD2Params.DefineModule: module ITD2TargetingParams already defined ITD2Params.DefineModule: module ITD2UnitTargetingParams already defined ITD2Params.DefineModule: module ITD2TowerTargetingParams already defined Loading script file: ITD2Config/Default/Components/TowerAreaDamage.lua ITD2Params.DefineModule: module ITD2TowerBarrelAreaDamageParams already defined ITD2Params.DefineModule: module RemoteTowerAreaDamageComponentParams already defined Loading script file: ITD2Config/Default/Components/TowerEntity.lua Vertex shader successfully compiled. Shader id: 338 Creating shader program (109). Total compilation time so far: 1.399762 sec ITD2Params.DefineModule: module ITD2TowerEntityParams already defined ITD2Params.DefineModule: module ITD2EmergenceComponentParams already defined Loading script file: ITD2Config/Default/Components/TowerRotoShield.lua ITD2Params.DefineModule: module ITD2TowerRotoShieldParams already defined ITD2Params.DefineModule: module ITD2TowerRotoShieldAppearanceParams already defined Loading script file: ITD2Config/Default/Components/TowerScorcher.lua ITD2Params.DefineModule: module ScorcherRangeComponentParams already defined ITD2Params.DefineModule: module ScorcherRangeAppearanceParams already defined ITD2Params.DefineModule: module ScorcherBarrelParams already defined ITD2Params.DefineModule: module ScorcherBarrelAppearanceParams already defined Loading script file: ITD2Config/Default/Components/TowerPredator.lua ITD2Params.DefineModule: module ITD2TowerPredatorHQParams already defined ITD2Params.DefineModule: module ITD2TowerPredatorNestParams already defined ITD2Params.DefineModule: module ITD2TowerPredatorParams already defined Loading script file: ITD2Config/Default/Components/TowerDetectorFrame.lua ITD2Params.DefineModule: module ITD2TowerDetectorFrameParams already defined Loading script file: ITD2Config/Default/Components/TowerLighthouse.lua ITD2Params.DefineModule: module ITD2TowerLightBeamParams already defined ITD2Params.DefineModule: module ITD2TowerLightBeamAppearanceParams already defined Loading script file: ITD2Config/Default/Components/TowerMarkerDecoy.lua ITD2Params.DefineModule: module ITD2TowerMarkerDecoyParams already defined Loading script file: ITD2Config/Default/Components/TowerBoss_M11.lua ITD2Params.DefineModule: module ITD2TowerBossM11ComponentParams already defined Loading script file: ITD2Config/Default/Components/TowersPreamble.lua Loading script file: ITD2Config/Default/Components/UnitCloak.lua ITD2Params.DefineModule: module ITD2UnitCloakGeneratorParams already defined ITD2Params.DefineModule: module ITD2UnitCloakGeneratorAppearanceParams already defined ITD2Params.DefineModule: module ITD2CloakReceiverParams already defined ITD2Params.DefineModule: module ITD2CloakAppearanceParams already defined Loading script file: ITD2Config/Default/Components/UnitSupply.lua ITD2Params.DefineModule: module ITD2UnitSupplyParams already defined ITD2Params.DefineModule: module ITD2TowerSupplyParams already defined ITD2Params.DefineModule: module ITD2UnitSupplyAppearanceParams already defined Loading script file: ITD2Config/Default/Components/UnitEntity.lua ITD2Params.DefineModule: module ITD2UnitEntityParams already defined ITD2Params.DefineModule: module UnitHPSpeechesParams already defined Loading script file: ITD2Config/Default/Components/UnitShield.lua ITD2Params.DefineModule: module ITD2UnitShieldGeneratorParams already defined ITD2Params.DefineModule: module ITD2UnitShieldGeneratorAppearanceParams already defined ITD2Params.DefineModule: module ITD2UnitShieldRangeParams already defined ITD2Params.DefineModule: module ITD2UnitShieldReceiverParams already defined ITD2Params.DefineModule: module ITD2UnitShieldAppearanceParams already defined Loading script file: ITD2Config/Default/Components/UnitTransformation.lua ITD2Params.DefineModule: module ITD2UnitTransformationParams already defined ITD2Params.DefineModule: module ITD2UnitTMAppearanceParams already defined Loading script file: ITD2Config/Default/Components/VersusMode.lua ITD2Params.DefineModule: module ITDRandomPickupSpawnerParams already defined Loading script file: ITD2Config/Default/Abilities.lua Loading script file: ITD2Config/Default/Achievements.lua Loading script file: ITD2Config/Default/Camera.lua Loading script file: ITD2Config/Default/Damage.lua Loading script file: ITD2Config/Default/Effects.lua Loading script file: ITD2Config/Default/Helpers.lua ITD2Params.DefineModule: module CrushableParams already defined Loading script file: ITD2Config/Default/Hero.lua Loading script file: ITD2Config/Default/ModeSingle.lua ITD2Params.DefineModule: module BattleDetectorComponentParams already defined ITD2Params.DefineModule: module RegularVictoryConditionsComponentParams already defined ITD2Params.DefineModule: module RichPresenceStringComponentParams already defined ITD2Params.DefineModule: module ITD2ScreenElementFactoryParams already defined ITD2Params.DefineModule: module RemoteGameMenuComponentParams already defined ITD2Params.DefineModule: module RemoteGameEndedStatComponentParams already defined ITD2Params.DefineModule: module CelerityMedalDataGathererParams already defined ITD2Params.DefineModule: module RuthlessnessMedalDataGathererParams already defined ITD2Params.DefineModule: module EfficiencyMedalDataGathererParams already defined ITD2Params.DefineModule: module RegularHQMedalsAndScoreComponentParams already defined ITD2Params.DefineModule: module ShowSummaryComponentParams already defined ITD2Params.DefineModule: module MissionCompletedStatComponentParams already defined ITD2Params.DefineModule: module ITD2UnitCloakSquadProxyComponentParams already defined ITD2Params.DefineModule: module ITD2TowerPredatorSquadComponentParams already defined ITD2Params.DefineModule: module BoostManagerComponentParams already defined ITD2Params.DefineModule: module ObjectStatsCalculatorComponentParams already defined ITD2Params.DefineModule: module CursorInputSourceParams already defined ITD2Params.DefineModule: module InputToolsetComponentParams already defined ITD2Params.DefineModule: module SpeedupPlayerInputComponentParams already defined ITD2Params.DefineModule: module TacticalSwitchPlayerInputComponentParams already defined ITD2Params.DefineModule: module MenuPlayerInputComponentParams already defined ITD2Params.DefineModule: module DebugPlayerInputComponentParams already defined ITD2Params.DefineModule: module MovementPlayerInputComponentParams already defined ITD2Params.DefineModule: module MovementPlayerInputComponent3Params already defined ITD2Params.DefineModule: module TouchPlayerInputComponentParams already defined ITD2Params.DefineModule: module SkipSequencePlayerInputComponentParams already defined ITD2Params.DefineModule: module PathHeroInputComponentParams already defined ITD2Params.DefineModule: module SquadManagementHeroInputComponentParams already defined ITD2Params.DefineModule: module SquadTransformHeroInputComponentParams already defined ITD2Params.DefineModule: module AlterAreaInputComponentParams already defined ITD2Params.DefineModule: module ResourcesComponentParams already defined ITD2Params.DefineModule: module AbilityCastComponentParams already defined ITD2Params.DefineModule: module AbilityCastHeroInputComponentParams already defined ITD2Params.DefineModule: module CameraInputComponentParams already defined ITD2Params.DefineModule: module SequenceProxyComponentParams already defined ITD2Params.DefineModule: module RemoteLighthousePlayerInputParams already defined ITD2Params.DefineModule: module CollectPickupComponentParams already defined ITD2Params.DefineModule: module InitialSquadBuyComponentParams already defined ITD2Params.DefineModule: module RemoteInitialSquadBuyComponentParams already defined ITD2Params.DefineModule: module HeroStatsComponentParams already defined Loading script file: ITD2Config/Default/Sound.lua Loading script file: ITD2Config/Default/SoundTable.lua Loading script file: ITD2Config/Default/Special.lua Loading script file: ITD2Config/Default/Speech.lua Loading script file: ITD2Config/Default/Towers.lua Vertex shader successfully compiled. Shader id: 340 Pixel shader successfully compiled. Shader id: 341 Creating shader program (110). Total compilation time so far: 1.410074 sec Loading script file: ITD2Config/Default/Units.lua Loading script file: ITD2Config/Default/UnitPairs.lua missing [BuyIconTextureName] in pair definition: HOUND missing [BuyIconTextureName] in pair definition: HAMMER missing [BuyIconTextureName] in pair definition: GUARD missing [BuyIconTextureName] in pair definition: SUPPORT missing [BuyIconTextureName] in pair definition: SERVANT missing [BuyIconTextureName] in pair definition: VIP_02_PAIR missing [BuyIconTextureName] in pair definition: LIVE_BOMB_PAIR Loading script file: ITD2Config/Default/VisualModes.lua Loading script file: ITD2Config/Default/HelpMap.lua Vertex shader successfully compiled. Shader id: 343 Pixel shader successfully compiled. Shader id: 344 Creating shader program (111). Total compilation time so far: 1.416273 sec Loading script file: ITD2Config/Default/ModeMulti.lua ITD2Params.DefineModule: module VersusTowersPreprocessorComponentParams already defined ITD2Params.DefineModule: module VersusGeneratorRuleComponentParams already defined ITD2Params.DefineModule: module VersusPauseComponentParams already defined ITD2Params.DefineModule: module VersusVictoryPointsComponentParams already defined ITD2Params.DefineModule: module VersusVictoryConditionsComponentParams already defined ITD2Params.DefineModule: module VersusStatsComponentParams already defined ITD2Params.DefineModule: module VersusDataGathererComponentParams already defined ITD2Params.DefineModule: module VersusGameMessageSourceComponentParams already defined ITD2Params.DefineModule: module SurrenderComponentParams already defined ITD2Params.DefineModule: module RemoteSurrenderComponentParams already defined ITD2Params.DefineModule: module RemoteVersusSkillUpdaterRpiComponentParams already defined ITD2Params.DefineModule: module RemoteVersusProgressUpdaterRpiComponentParams already defined ITD2Params.DefineModule: module RemoteVersusStatsUpdaterRpiComponentParams already defined ITD2Params.DefineModule: module RemoteVersusGameDroppedRpiComponentParams already defined ITD2Params.DefineModule: module RemoteVersusWinStreakAchievementRpiComponentParams already defined ITD2Params.DefineModule: module DestroyTowersWithoutLosingUnitsComponentParams already defined ITD2Params.DefineModule: module DestroySquadAchievementComponentParams already defined ITD2Params.DefineModule: module HarvesterAchievementsComponentParams already defined ITD2Params.DefineModule: module OnlyOneBulletAchievementComponentParams already defined ITD2Params.DefineModule: module SafeZoneAbilityRespawnerParams already defined Loading script file: ITD2Config/Default/ModeMulti.Abilities.lua Loading script file: ITD2Config/Default/ModeMulti.Players.lua ITD2Params.DefineModule: module TechnologyManagerInputComponentParams already defined ITD2Params.DefineModule: module RespawnSquadInputComponentParams already defined ITD2Params.DefineModule: module ChatInputComponentParams already defined ITD2Params.DefineModule: module BlockTechnologyPurchaseIfNoSquadComponentParams already defined ITD2Params.DefineModule: module SquadDisablesBuildSpotsComponentParams already defined ITD2Params.DefineModule: module RemoteRespawnSquadComponentParams already defined ITD2Params.DefineModule: module RespawnSquadComponentParams already defined ITD2Params.DefineModule: module RemoteWelcomeHintComponentParams already defined ITD2Params.DefineModule: module SafeZoneVisionComponentParams already defined ITD2Params.DefineModule: module TechnologyAchievementsComponentParams already defined ITD2Params.DefineModule: module CallMeHamsterAchievementComponentParams already defined ITD2Params.DefineModule: module EnergyWaveSpecialistAchievementComponentParams already defined ITD2Params.DefineModule: module KissMyShinyGoldenAssAchievementComponentParams already defined ITD2Params.DefineModule: module TowerConstructionComponentParams already defined ITD2Params.DefineModule: module BuiltTowerLimitComponentParams already defined ITD2Params.DefineModule: module ITDRandomAbilityDispenserParams already defined ITD2Params.DefineModule: module TimedResourceGainComponentParams already defined ITD2Params.DefineModule: module TowerWaveComponentParams already defined ITD2Params.DefineModule: module TowerWaveInputComponentParams already defined ITD2Params.DefineModule: module RemoteHeroPauseComponentParams already defined ITD2Params.DefineModule: module RemoteInitialAntiheroViewComponentParams already defined ITD2Params.DefineModule: module RemoteSquadRespawnedHintComponentParams already defined Loading script file: ITD2Config/Default/ModeMulti.Technologies.lua Loading script file: ITD2Config/Default/Game.lua ITD2Params.DefineModule: module PlayerMarkerHelperSceneComponentParams already defined ITD2Params.DefineModule: module EnvLightManagerParams already defined ITD2Params.DefineModule: module HackPauseDisableManagerParams already defined ITD2Params.DefineModule: module CampaignProgressProfileComponentParams already defined ITD2Params.DefineModule: module PreferencesProfileComponentParams already defined ITD2Params.DefineModule: module VersusSkillProfileComponentParams already defined ITD2Params.DefineModule: module VersusProgressProfileComponentParams already defined ITD2Params.DefineModule: module VersusStatsProfileComponentParams already defined ITD2Params.DefineModule: module VersusGradeProfileComponentParams already defined ITD2Params.DefineModule: module VersusAchievementsProfileComponentParams already defined ITD2Params.DefineModule: module DontShowHintsProfileComponentParams already defined ITD2Params.DefineModule: module InitialGameControllerDelegateComponentParams already defined ITD2Params.DefineModule: module LobbyManagerDelegateComponentParams already defined ITD2Params.DefineModule: module RematchManagerDelegateComponentParams already defined ITD2Params.DefineModule: module ProfileManagerDelegateComponentParams already defined ITD2Params.DefineModule: module UserIdDelegateComponentParams already defined ITD2Params.DefineModule: module ChatManagerDelegateComponentParams already defined Loading script file: ITD2Config/Postprocess.lua SaveWriter objectId: 1 object: table: 0xf64f64a0 marshal {table: 0xf66859a0-TableMarshal} SaveWriter objectId: 2 object: function: 0xf64f6120 marshal {table: 0xf6685a20-FunctionMarshal} SaveWriter objectId: 3 object: table: 0xf64f5d40 marshal {table: 0xf66859a0-TableMarshal} SaveWriter objectId: 4 object: function: 0xf64f5d00 marshal {table: 0xf6685a20-FunctionMarshal} SaveWriter objectId: 5 object: function: 0xf64f5cc0 marshal {table: 0xf6685a20-FunctionMarshal} SaveWriter objectId: 6 object: function: 0xf64f5d20 marshal {table: 0xf6685a20-FunctionMarshal} SaveWriter objectId: 7 object: table: 0xf64f5d80 marshal {table: 0xf66859a0-TableMarshal} SaveWriter objectId: 8 object: function: 0xf64f5ce0 marshal {table: 0xf6685a20-FunctionMarshal} SaveWriter objectId: 9 object: function: 0xf64f5ca0 marshal {table: 0xf6685a20-FunctionMarshal} SaveWriter objectId: 10 object: table: 0xf64f5e40 marshal {table: 0xf66859a0-TableMarshal} SaveWriter objectId: 11 object: table: 0xf64f6100 marshal {table: 0xf66859a0-TableMarshal} SaveWriter objectId: 12 object: table: 0xf64f60e0 marshal {table: 0xf66859a0-TableMarshal} SaveWriter objectId: 13 object: function: 0xf64f60a0 marshal {table: 0xf6685a20-FunctionMarshal} SaveWriter objectId: 14 object: table: 0xf64f6380 marshal {table: 0xf66859a0-TableMarshal} SaveWriter objectId: 15 object: table: 0xf64f6360 marshal {table: 0xf66859a0-TableMarshal} barrelActive 1 dmg 19.800001144409 raw dmg 29.700000762939 emod 1 shot interval 1.5 damage type UNIT_HEAVY_SUPPORT sub total 19.800001144409 difficulty modifier 1 barrelActive 1 dmg 29 raw dmg 116 emod 1 shot interval 4 damage type UNIT_SLEDGE_HAMMER sub total 29 difficulty modifier 1 barrelActive 1 dmg 0 raw dmg 0 emod 1 shot interval 3 damage type UNIT_ROCKET_HAMMER sub total 0 difficulty modifier 1 barrelActive 1 dmg 0 raw dmg 0 emod 1 shot interval 10 damage type DAMAGE_TOWER_HACKER sub total 0 difficulty modifier 0.85000002384186 barrelActive 1 dmg 5.6666665077209 raw dmg 10 emod 1 shot interval 1.5 damage type TOWER_LASER sub total 6.6666665077209 difficulty modifier 0.85000002384186 barrelActive 1 dmg 17 raw dmg 2 emod 1 shot interval 0.10000000149012 damage type TOWER_DISABLER sub total 20 difficulty modifier 0.85000002384186 barrelActive 1 dmg 12.041666984558 raw dmg 25 emod 1 shot interval 1.5 damage type TOWER_PREDATOR sub total 16.666666030884 difficulty modifier 0.72250002622604 barrelActive 1 dmg 0 raw dmg 0 emod 1 shot interval 4.5 damage type DAMAGE_TOWER_BEHEMOT sub total 0 difficulty modifier 0.85000002384186 barrelActive 1 dmg 0 raw dmg 0 emod 1 shot interval 2.5 damage type DAMAGE_TOWER_BEHEMOT sub total 0 difficulty modifier 0.85000002384186 barrelActive 1 dmg 5.6666665077209 raw dmg 10 emod 1 shot interval 1.5 damage type TOWER_LASER sub total 6.6666665077209 difficulty modifier 0.85000002384186 barrelActive 1 dmg 5.6666665077209 raw dmg 10 emod 1 shot interval 1.5 damage type TOWER_ELECTRIC sub total 6.6666665077209 difficulty modifier 0.85000002384186 barrelActive 1 dmg 8.5 raw dmg 15 emod 1 shot interval 1.5 damage type TOWER_ENFORCER sub total 10 difficulty modifier 0.85000002384186 barrelActive 1 dmg 5.6666665077209 raw dmg 20 emod 1 shot interval 3 damage type DAMAGE_TOWER_BEHEMOT sub total 6.6666665077209 difficulty modifier 0.85000002384186 barrelActive 1 dmg 17 raw dmg 30 emod 1 shot interval 1.5 damage type DAMAGE_TOWER_BIGSHOT sub total 20 difficulty modifier 0.85000002384186 barrelActive 1 dmg 0.13333334028721 raw dmg 2 emod 1 shot interval 15 damage type Default sub total 0.13333334028721 difficulty modifier 1 barrelActive 1 dmg 2 raw dmg 2 emod 1 shot interval 1 damage type Default sub total 2 difficulty modifier 1 barrelActive 1 dmg 12.75 raw dmg 3 emod 1 shot interval 0.20000000298023 damage type TOWER_MONSTER sub total 15 difficulty modifier 0.85000002384186 *** RegisterAllScriptSequences Action 'LuaSequenceActionMoveCustomCamera' is disabled in sequence editor. Skipping... Sequence definition 'Main' loaded successfully! SeqSystem: removing empty track during sequence (Main) registration. SeqSystem: removing empty track during sequence (Main) registration. SeqSystem: removing empty track during sequence (Main) registration. SeqSystem: removing empty track during sequence (Main) registration. SeqSystem: removing empty track during sequence (Main) registration. SeqSystem: removing empty track during sequence (Main) registration. SeqSystem: removing empty track during sequence (Main) registration. SeqSystem: removing empty track during sequence (Main) registration. SeqSystem: removing empty track during sequence (Main) registration. SeqSystem: removing empty track during sequence (Main) registration. SeqSystem: removing empty track during sequence (Main) registration. SeqSystem: register [Main] <= 1 <= 1 SeqSystem: register [Main] <= 2 <= 1 SeqSystem: register [Main] <= 3 <= 1 SeqSystem: register [Main] <= 4 <= 1 *** ITDSequenceContainer:PreprocessRegisteredSequences Main track 1 track actions count: 1 action 1 ----count: 1, nil track 2 track actions count: 1 action 1 ----count: 1, nil track 3 track actions count: 1 action 1 ----count: 1, nil track 4 track actions count: 1 action 1 ----count: 1, nil ----newSeq.tracks count: 4, nil Loading template resource: templates/ANOMALY_2/INTERNAL/HQ/RemoteMainMenuHQInfo Resource loaded successfully (templates/ANOMALY_2/INTERNAL/HQ/RemoteMainMenuHQInfo) in 0.000144 seconds *** ITDSequenceSystem:Init ITDSequenceSystem:SaveScriptAssociatedObjectsState HQMainMenu_000 : dodaje warunek zwyciestwa; jednostka: ANY ilosc: 1 LOL InitTowerObjects!!! Game:OnAfterSwitchScene FSESystem: idle fse ** Camera state change: Game -> nil ** Camera:SetGameLevel, transitionEffect nil force nil ** Camera state change: nil -> GameTransition switchToGameVisuals false false removeTacticalViewFSE nil Loading template resource: templates/GRAFIKA/UI/Tactical/Tactical_Clouds_A Loading texture resource: Skies/Clouds_White_Blue_02_MORE_512.dds Resource loaded successfully (Skies/Clouds_White_Blue_02_MORE_512.dds) in 0.003234 seconds Resource loaded successfully (templates/GRAFIKA/UI/Tactical/Tactical_Clouds_A) in 0.004592 seconds Loading template resource: templates/GRAFIKA/UI/Tactical/Tactical_Clouds_B Loading texture resource: Skies/Clouds_White_Blue_03_MAX_512.dds Resource loaded successfully (Skies/Clouds_White_Blue_03_MAX_512.dds) in 0.003676 seconds Resource loaded successfully (templates/GRAFIKA/UI/Tactical/Tactical_Clouds_B) in 0.009494 seconds ** Camera state change: GameTransition -> Game DEBUG SingleGameController:Event_AfterSwitchScene nil nil Loading font resource: codenamecoderfree4f-bold.ttf~020 Creating shader program (112). Total compilation time so far: 1.421601 sec Resource loaded successfully (codenamecoderfree4f-bold.ttf~020) in 0.009101 seconds Loading font resource: codenamecoderfree4f-bold.ttf~030 Resource loaded successfully (codenamecoderfree4f-bold.ttf~030) in 0.002198 seconds Unable to find string: A2/System/UI/LoadingInfo/header Loading font resource: codenamecoderfree4f-bold.ttf~024 Resource loaded successfully (codenamecoderfree4f-bold.ttf~024) in 0.002059 seconds Loading font resource: codenamecoderfree4f-bold.ttf~032 Resource loaded successfully (codenamecoderfree4f-bold.ttf~032) in 0.003662 seconds Loading font resource: codenamecoderfree4f-bold.ttf~028 Resource loaded successfully (codenamecoderfree4f-bold.ttf~028) in 0.002102 seconds Unable to find string: A2/System/UI/LoadingInfo/bar ClientScene:SwitchMusic, invalid scenery: Baghdad MusicSystem: wlaczam stan Ambient *** ITDSequenceSystem:ValidateAssociatedObjects SeqSystem: odpalam sekwencje >> Main <<; liczba sciezek: 4, czas: 0 gameTime: true CustomCamera action: Index: 1 Time: 0.0099999997764826 AllowCursor: false ** Camera:EnableCustomCamera: 1 time= 0.0099999997764826 allowCursor= false SeqSystem: koncze sciezke 4 sekwencji Main, czas: 0 Scene switched in 1.991500 seconds (3.350888 since program start) Dump of memory pool of size 33554432 and alignment 16 Chunk: 000000 start: 00000000, length: 00322464, loading: 0 [menu/11bitstudios_logo_demo.ogg] High watermark: 322464 Storing data to progress.alt (5 vs 4) - new stamp: 6 Writing progress.alt Storing data to results.alt (5 vs 4) - new stamp: 6 Writing results.alt Storing data to stats.alt (5 vs 4) - new stamp: 6 Writing stats.alt Shadow map size: 2048 SeqSystem: koncze sciezke 1 sekwencji Main, czas: 0.13333334028721 SeqSystem: koncze sciezke 1 sekwencji Main, czas: 0.53333336114883 SeqSystem: koncze sciezke 1 sekwencji Main, czas: 5.6000003814697 SeqSystem: koncze sekwencje Main, czas: 5.6000003814697 SeqSystem:EnableSequenceSkipping, flag: false childSeqsFlag: false KAUACH:: _A2_/MainMenu/Main_Menu_Scene_01 Game:OnSwitchScene _A2_/MainMenu/Main_Menu_Scene_01 HQMainMenu_000 rcc:DeleteAllRemoteComponents ITDSequenceSystem:LoadScriptAssociatedObjectsState SeqSystem: resetuje zarejestrowane funkcje DEBUG ITDScreenLoading:Show LUA stack info: [string "ITD2/UI/ITD_ScreenLoading"]:86, Lua method "Show" defined in line 85 self=(ITDScreenLoading) {userdata: 0xf649b054-ITDScreenLoading}, loadingInfoParams=(nil) nil, [string "ITD2/Application/SingleGameController"]:75, Lua field "?" defined in line 69 self=(table) {table: 0xf65784c0-SingleGameController, SingleGameController}, delegate=(PCMacGameDelegate) userdata: 0xf6699474, scene=(string) _A2_/MainMenu/Main_Menu_Scene_01, [string "Core/Component"]:331, Lua defined in line 295 self=(PCMacGameDelegate) userdata: 0xf6699474, gameEventName=(string) Game.Event_SwitchScene, gameEventData=(string) _A2_/MainMenu/Main_Menu_Scene_01, gameEventNumber=(number) 2949, res=(nil) nil, eventComponents=(table) table: 0xf6578440, oldPrefix=(string) , (for generator)=(function) function: 0xf66c5420, (for state)=(table) table: 0xf6578440, (for control)=(number) 1, i=(number) 1, ecmp=(table) {table: 0xf65784c0-SingleGameController, SingleGameController}, oldPrefix1=(string) , (tail call)tail "" defined in (*temporary)=(function) function: 0xf66956a0, (*temporary)=(table) table: 0xf66c3220, [string "Engine/Infrastructure/Game_Callbacks"]:100, Lua defined in line 93 self=(Game) userdata: 0xf66a0694, scene=(string) _A2_/MainMenu/Main_Menu_Scene_01, LUA: end of stack reached at level 6 Unable to find string: Game:OnSwitchSceneAfterNetEntitiesDestroyed... ** Camera:EnableCustomCamera: nil time= 0 allowCursor= nil ** Camera:SetGameLevel, transitionEffect nil force nil MusicSystem: nowa konfiguracja muzyki, ambient: nil battle: nil battleIn: nil MusicSystem: wlaczam stan NoMusic FSESystem: idle fse Game:OnSwitchSceneAfterNetEntitiesDestroyed completed NewScene in 0.002776 sec Evicting resources Evicted 0 resources Evicting resources Removing unused resource: menu/11bitstudios_logo_demo.ogg Removing unused resource: templates/ANOMALY_2/GRAFIKA/UI/AbilityPanel Removing unused resource: templates/ANOMALY_2/GRAFIKA/UI/ConfirmationBoxUIRecipe Removing unused resource: templates/ANOMALY_2/GRAFIKA/UI/HelpPanel Loading game light probe map _A2_/MainMenu/Main_Menu_Scene_01 Removing unused resource: templates/ANOMALY_2/GRAFIKA/UI/HQPanel2 Removing unused resource: templates/ANOMALY_2/GRAFIKA/UI/Lobby Removing unused resource: templates/ANOMALY_2/GRAFIKA/UI/Lobby2 Removing unused resource: templates/ANOMALY_2/GRAFIKA/UI/MainMenu Removing unused resource: templates/ANOMALY_2/GRAFIKA/UI/medals Removing unused resource: templates/ANOMALY_2/GRAFIKA/UI/Menu_Elems Removing unused resource: templates/ANOMALY_2/GRAFIKA/UI/Mission_selector Removing unused resource: templates/ANOMALY_2/GRAFIKA/UI/Mission_selector_select Removing unused resource: templates/ANOMALY_2/GRAFIKA/UI/MissionGoals Removing unused resource: templates/ANOMALY_2/GRAFIKA/UI/MPStatisticPanel Removing unused resource: templates/ANOMALY_2/GRAFIKA/UI/MPStatisticProfile Removing unused resource: templates/ANOMALY_2/GRAFIKA/UI/MPSummaryPanel Removing unused resource: templates/ANOMALY_2/GRAFIKA/UI/MPWaitingForPlayer Removing unused resource: templates/ANOMALY_2/GRAFIKA/UI/SummaryPanel Removing unused resource: templates/ANOMALY_2/GRAFIKA/UI/TechnologyPanel Removing unused resource: templates/ANOMALY_2/GRAFIKA/UI/UNIVERSAL/kreciolek_02 Removing unused resource: templates/ANOMALY_2/GRAFIKA/UI/Yes_No Removing unused resource: templates/ANOMALY_2/GRAFIKA/UNITS/1_GATLING/GATLING_13 Removing unused resource: templates/ANOMALY_2/INTERNAL/HQ/RemoteMainMenuHQInfo Removing unused resource: templates/GAMEPLAY/GAME/HQMainMenu Removing unused resource: templates/GAMEPLAY/SCRIPTS/CameraTarget Removing unused resource: templates/GRAFIKA/BASICS/Face_10m Removing unused 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Total compilation time so far: 1.515868 sec Resource loaded successfully (templates/ANOMALY_2/GRAFIKA/UI/Mission_selector) in 0.000376 seconds Loading template resource: templates/ANOMALY_2/GRAFIKA/UI/Mission_Selector/ANOMALY_bombel Vertex shader successfully compiled. Shader id: 392 Creating shader program (115). Total compilation time so far: 1.547625 sec Loading shader resource: MeshTranslucent/02100000000000000000000000000000.vsh Vertex shader successfully compiled. 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Total compilation time so far: 1.584663 sec Loading shader resource: MeshTranslucent/9E304000000000000000000000000000.psh Pixel shader successfully compiled. Shader id: 399 Resource loaded successfully (MeshTranslucent/9E304000000000000000000000000000.psh) in 0.004128 seconds Creating shader program (118). Total compilation time so far: 1.605581 sec Resource loaded successfully (templates/ANOMALY_2/GRAFIKA/UI/Mission_Selector/ANOMALY_Glow3) in 0.046524 seconds Loading template resource: templates/ANOMALY_2/GRAFIKA/UI/Mission_Selector/cage2 Creating shader program (119). Total compilation time so far: 1.620140 sec Loading shader resource: MeshTranslucent/00120100000000000000000000000000.vsh Resource loaded successfully (MeshTranslucent/00120100000000000000000000000000.vsh) in 0.000183 seconds Loading shader resource: MeshTranslucent/80324300000000000000000000000000.psh Resource loaded successfully (MeshTranslucent/80324300000000000000000000000000.psh) in 0.000129 seconds Loading shader resource: MeshTranslucent/00130100000000000000000000000000.vsh Resource loaded successfully (MeshTranslucent/00130100000000000000000000000000.vsh) in 0.000099 seconds Resource loaded successfully (templates/ANOMALY_2/GRAFIKA/UI/Mission_Selector/cage2) in 0.027976 seconds Loading template resource: templates/ANOMALY_2/GRAFIKA/UI/Mission_Selector/CAGE_plane Vertex shader successfully compiled. Shader id: 402 Pixel shader successfully compiled. Shader id: 403 Creating shader program (120). Total compilation time so far: 1.642099 sec Vertex shader successfully compiled. Shader id: 405 Creating shader program (121). Total compilation time so far: 1.659774 sec Resource loaded successfully (templates/ANOMALY_2/GRAFIKA/UI/Mission_Selector/CAGE_plane) in 0.049118 seconds Loading template resource: templates/ANOMALY_2/GRAFIKA/UI/Mission_Selector/CONTINENTS_Anomaly Loading shader resource: MeshSolid/04080000000000000000000000000000.vsh Resource loaded successfully (MeshSolid/04080000000000000000000000000000.vsh) in 0.000126 seconds Loading shader resource: MeshSolid/0D580000000000000000000000000000.psh Resource loaded successfully (MeshSolid/0D580000000000000000000000000000.psh) in 0.000107 seconds Loading shader resource: MeshSolid/24080000000000000000000000000000.vsh Resource loaded successfully (MeshSolid/24080000000000000000000000000000.vsh) in 0.000098 seconds Loading shader resource: MeshSolid/2D580000000000000000000000000000.psh Resource loaded successfully (MeshSolid/2D580000000000000000000000000000.psh) in 0.000105 seconds Loading shader resource: MeshSolid/04000000000000000000000000000000.vsh Resource loaded successfully (MeshSolid/04000000000000000000000000000000.vsh) in 0.000099 seconds Loading shader resource: MeshSolid/0D500000000000000000000000000000.psh Resource loaded successfully (MeshSolid/0D500000000000000000000000000000.psh) in 0.000108 seconds Loading shader resource: MeshSolid/24000000000000000000000000000000.vsh Resource loaded successfully (MeshSolid/24000000000000000000000000000000.vsh) in 0.000099 seconds Loading shader resource: MeshSolid/2D500000000000000000000000000000.psh Resource loaded successfully (MeshSolid/2D500000000000000000000000000000.psh) in 0.000107 seconds Resource loaded successfully (templates/ANOMALY_2/GRAFIKA/UI/Mission_Selector/CONTINENTS_Anomaly) in 0.002189 seconds Loading template resource: templates/ANOMALY_2/GRAFIKA/UI/Mission_Selector/effects_glow Vertex shader successfully compiled. Shader id: 407 Pixel shader successfully compiled. Shader id: 408 Creating shader program (122). Total compilation time so far: 1.686432 sec Creating shader program (123). Total compilation time so far: 1.693892 sec Vertex shader successfully compiled. Shader id: 411 Pixel shader successfully compiled. Shader id: 412 Creating shader program (124). Total compilation time so far: 1.710440 sec Creating shader program (125). Total compilation time so far: 1.725229 sec Vertex shader successfully compiled. Shader id: 415 Pixel shader successfully compiled. Shader id: 416 Creating shader program (126). Total compilation time so far: 1.746016 sec Creating shader program (127). Total compilation time so far: 1.753549 sec Vertex shader successfully compiled. Shader id: 419 Pixel shader successfully compiled. Shader id: 420 Creating shader program (128). Total compilation time so far: 1.765514 sec Creating shader program (129). Total compilation time so far: 1.775624 sec Resource loaded successfully (templates/ANOMALY_2/GRAFIKA/UI/Mission_Selector/effects_glow) in 0.110771 seconds Loading template resource: templates/ANOMALY_2/GRAFIKA/UI/Mission_Selector/mission_selector_BG Loading shader resource: MeshTranslucent/00120000000000000000000000000000.vsh Resource loaded successfully (MeshTranslucent/00120000000000000000000000000000.vsh) in 0.000101 seconds Loading shader resource: MeshTranslucent/B0324000000000000000000000000000.psh Resource loaded successfully (MeshTranslucent/B0324000000000000000000000000000.psh) in 0.000066 seconds Resource loaded successfully (templates/ANOMALY_2/GRAFIKA/UI/Mission_Selector/mission_selector_BG) in 0.000582 seconds Loading template resource: templates/ANOMALY_2/GRAFIKA/UI/Mission_Selector/NEW_kontynenty/afryka Vertex shader successfully compiled. Shader id: 423 Pixel shader successfully compiled. Shader id: 424 Creating shader program (130). Total compilation time so far: 1.793264 sec Creating shader program (131). Total compilation time so far: 1.807115 sec Loading shader resource: MeshSolid/4D580000000000000000000000000000.psh Resource loaded successfully (MeshSolid/4D580000000000000000000000000000.psh) in 0.000193 seconds Loading shader resource: MeshSolid/6D580000000000000000000000000000.psh Resource loaded successfully (MeshSolid/6D580000000000000000000000000000.psh) in 0.000206 seconds Resource loaded successfully (templates/ANOMALY_2/GRAFIKA/UI/Mission_Selector/NEW_kontynenty/afryka) in 0.039614 seconds Loading template resource: templates/ANOMALY_2/GRAFIKA/UI/Mission_Selector/NEW_kontynenty/amer_N Pixel shader successfully compiled. Shader id: 427 Creating shader program (132). Total compilation time so far: 1.827238 sec Creating shader program (133). Total compilation time so far: 1.835857 sec Pixel shader successfully compiled. Shader id: 430 Creating shader program (134). Total compilation time so far: 1.848676 sec Creating shader program (135). Total compilation time so far: 1.861047 sec Resource loaded successfully (templates/ANOMALY_2/GRAFIKA/UI/Mission_Selector/NEW_kontynenty/amer_N) in 0.056900 seconds Loading template resource: templates/ANOMALY_2/GRAFIKA/UI/Mission_Selector/NEW_kontynenty/australia Resource loaded successfully (templates/ANOMALY_2/GRAFIKA/UI/Mission_Selector/NEW_kontynenty/australia) in 0.001243 seconds Loading template resource: templates/ANOMALY_2/GRAFIKA/UI/Mission_Selector/NEW_kontynenty/azja Resource loaded successfully (templates/ANOMALY_2/GRAFIKA/UI/Mission_Selector/NEW_kontynenty/azja) in 0.002847 seconds Loading template resource: templates/ANOMALY_2/GRAFIKA/UI/Mission_Selector/PATHS/m01_m02 Loading shader resource: ITDMissionSelectorPath/20000000000000000000000000000000.vsh Resource loaded successfully (ITDMissionSelectorPath/20000000000000000000000000000000.vsh) in 0.000093 seconds Loading shader resource: ITDMissionSelectorPath/30000000000000000000000000000000.psh Resource loaded successfully (ITDMissionSelectorPath/30000000000000000000000000000000.psh) in 0.000085 seconds Resource loaded successfully (templates/ANOMALY_2/GRAFIKA/UI/Mission_Selector/PATHS/m01_m02) in 0.000612 seconds Loading template resource: templates/ANOMALY_2/GRAFIKA/UI/Mission_Selector/PATHS/m02_m03 Vertex shader successfully compiled. Shader id: 433 Pixel shader successfully compiled. Shader id: 434 Creating shader program (136). Total compilation time so far: 1.876212 sec Resource loaded successfully (templates/ANOMALY_2/GRAFIKA/UI/Mission_Selector/PATHS/m02_m03) in 0.006199 seconds Loading template resource: templates/ANOMALY_2/GRAFIKA/UI/Mission_Selector/PATHS/m03_m04 Resource loaded successfully (templates/ANOMALY_2/GRAFIKA/UI/Mission_Selector/PATHS/m03_m04) in 0.000431 seconds Loading template resource: templates/ANOMALY_2/GRAFIKA/UI/Mission_Selector/PATHS/m04_m05 Resource loaded successfully (templates/ANOMALY_2/GRAFIKA/UI/Mission_Selector/PATHS/m04_m05) in 0.000369 seconds Loading template resource: templates/ANOMALY_2/GRAFIKA/UI/Mission_Selector/PATHS/m05_m06 Resource loaded successfully (templates/ANOMALY_2/GRAFIKA/UI/Mission_Selector/PATHS/m05_m06) in 0.000362 seconds Loading template resource: templates/ANOMALY_2/GRAFIKA/UI/Mission_Selector/PATHS/m06_m07 Resource loaded successfully (templates/ANOMALY_2/GRAFIKA/UI/Mission_Selector/PATHS/m06_m07) in 0.000363 seconds Loading template resource: templates/ANOMALY_2/GRAFIKA/UI/Mission_Selector/PATHS/m07_m08 Resource loaded successfully (templates/ANOMALY_2/GRAFIKA/UI/Mission_Selector/PATHS/m07_m08) in 0.000460 seconds Loading template resource: templates/ANOMALY_2/GRAFIKA/UI/Mission_Selector/PATHS/m08_m09 Resource loaded successfully (templates/ANOMALY_2/GRAFIKA/UI/Mission_Selector/PATHS/m08_m09) in 0.000465 seconds Loading template resource: templates/ANOMALY_2/GRAFIKA/UI/Mission_Selector/PATHS/m09_m10 Loading shader resource: ITDMissionSelectorPath/70000000000000000000000000000000.psh Resource loaded successfully (ITDMissionSelectorPath/70000000000000000000000000000000.psh) in 0.000090 seconds Resource loaded successfully (templates/ANOMALY_2/GRAFIKA/UI/Mission_Selector/PATHS/m09_m10) in 0.000700 seconds Loading template resource: templates/ANOMALY_2/GRAFIKA/UI/Mission_Selector/PATHS/m10_m11 Pixel shader successfully compiled. Shader id: 436 Creating shader program (137). Total compilation time so far: 1.882215 sec Resource loaded successfully (templates/ANOMALY_2/GRAFIKA/UI/Mission_Selector/PATHS/m10_m11) in 0.012406 seconds Loading template resource: templates/ANOMALY_2/GRAFIKA/UI/Mission_Selector/PATHS/m11_m12 Resource loaded successfully (templates/ANOMALY_2/GRAFIKA/UI/Mission_Selector/PATHS/m11_m12) in 0.000335 seconds Loading template resource: templates/ANOMALY_2/GRAFIKA/UI/Mission_Selector/PATHS/m12_m13 Resource loaded successfully (templates/ANOMALY_2/GRAFIKA/UI/Mission_Selector/PATHS/m12_m13) in 0.000261 seconds Loading template resource: templates/ANOMALY_2/GRAFIKA/UI/Mission_Selector/PATHS/m13_m14 Resource loaded successfully (templates/ANOMALY_2/GRAFIKA/UI/Mission_Selector/PATHS/m13_m14) in 0.000263 seconds Loading template resource: templates/ANOMALY_2/GRAFIKA/UI/Mission_Selector/PATHS/m14_m15 Resource loaded successfully (templates/ANOMALY_2/GRAFIKA/UI/Mission_Selector/PATHS/m14_m15) in 0.000258 seconds Loading template resource: templates/ANOMALY_2/GRAFIKA/UI/Mission_Selector/SEA Resource loaded successfully (templates/ANOMALY_2/GRAFIKA/UI/Mission_Selector/SEA) in 0.000512 seconds Loading template resource: templates/ANOMALY_2/GRAFIKA/UI/Mission_Selector/SEA_AO Resource loaded successfully (templates/ANOMALY_2/GRAFIKA/UI/Mission_Selector/SEA_AO) in 0.000805 seconds Loading template resource: templates/ANOMALY_2/GRAFIKA/UI/Mission_Selector/SFX/Mission_Selector_A2 Loading shader resource: FixedPipelineReplacement/00810000000000000000000000000000.vsh Resource loaded successfully (FixedPipelineReplacement/00810000000000000000000000000000.vsh) in 0.000094 seconds Loading shader resource: FixedPipelineReplacement/80810000000000000000000000000000.psh Resource loaded successfully (FixedPipelineReplacement/80810000000000000000000000000000.psh) in 0.000090 seconds Resource loaded successfully (templates/ANOMALY_2/GRAFIKA/UI/Mission_Selector/SFX/Mission_Selector_A2) in 0.000414 seconds Loading template resource: templates/ANOMALY_2/GRAFIKA/UI/Mission_selector_select Resource loaded successfully (templates/ANOMALY_2/GRAFIKA/UI/Mission_selector_select) in 0.000449 seconds Loading template resource: templates/ANOMALY_2/GRAFIKA/UI/MissionGoals Vertex shader successfully compiled. Shader id: 438 Resource loaded successfully (templates/ANOMALY_2/GRAFIKA/UI/MissionGoals) in 0.000246 seconds Loading template resource: templates/ANOMALY_2/GRAFIKA/UI/MPStatisticPanel Pixel shader successfully compiled. Shader id: 439 Creating shader program (138). Total compilation time so far: 1.894119 sec Resource loaded successfully (templates/ANOMALY_2/GRAFIKA/UI/MPStatisticPanel) in 0.002067 seconds Loading template resource: templates/ANOMALY_2/GRAFIKA/UI/MPStatisticProfile Resource loaded successfully (templates/ANOMALY_2/GRAFIKA/UI/MPStatisticProfile) in 0.000958 seconds Loading template resource: templates/ANOMALY_2/GRAFIKA/UI/MPSummaryPanel Resource loaded successfully (templates/ANOMALY_2/GRAFIKA/UI/MPSummaryPanel) in 0.000449 seconds Loading template resource: templates/ANOMALY_2/GRAFIKA/UI/MPWaitingForPlayer Resource loaded successfully (templates/ANOMALY_2/GRAFIKA/UI/MPWaitingForPlayer) in 0.000270 seconds Loading template resource: templates/ANOMALY_2/GRAFIKA/UI/Noise_Lines_MainMENU Loading template resource: templates/ANOMALY_2/GRAFIKA/UI/Noise_Lines_MainMENU_SFX Resource loaded successfully (templates/ANOMALY_2/GRAFIKA/UI/Noise_Lines_MainMENU_SFX) in 0.000134 seconds Resource loaded successfully (templates/ANOMALY_2/GRAFIKA/UI/Noise_Lines_MainMENU) in 0.000222 seconds Loading template resource: templates/ANOMALY_2/GRAFIKA/UI/SummaryPanel Resource loaded successfully (templates/ANOMALY_2/GRAFIKA/UI/SummaryPanel) in 0.000753 seconds Loading template resource: templates/ANOMALY_2/GRAFIKA/UI/TechnologyPanel Resource loaded successfully (templates/ANOMALY_2/GRAFIKA/UI/TechnologyPanel) in 0.000726 seconds Loading template resource: templates/ANOMALY_2/GRAFIKA/UI/UNIVERSAL/kreciolek_02 Resource loaded successfully (templates/ANOMALY_2/GRAFIKA/UI/UNIVERSAL/kreciolek_02) in 0.003369 seconds Loading template resource: templates/ANOMALY_2/GRAFIKA/UI/Yes_No Resource loaded successfully (templates/ANOMALY_2/GRAFIKA/UI/Yes_No) in 0.000402 seconds Loading template resource: templates/ANOMALY_2/GRAFIKA/UNITS/1_GATLING/GATLING_13 Resource loaded successfully (templates/ANOMALY_2/GRAFIKA/UNITS/1_GATLING/GATLING_13) in 0.001544 seconds Loading template resource: templates/GAMEPLAY/GAME/HQMainMenu Resource loaded successfully (templates/GAMEPLAY/GAME/HQMainMenu) in 0.000133 seconds Loading template resource: templates/GAMEPLAY/SCRIPTS/ScriptTargetFlag Resource loaded successfully (templates/GAMEPLAY/SCRIPTS/ScriptTargetFlag) in 0.000069 seconds Loading template resource: templates/GAMEPLAY/SCRIPTS/ScriptTargetFlag_UI_MissionSelector Resource loaded successfully (templates/GAMEPLAY/SCRIPTS/ScriptTargetFlag_UI_MissionSelector) in 0.000067 seconds Loading template resource: templates/GRAFIKA/UI/XBOX/Controls Resource loaded successfully (templates/GRAFIKA/UI/XBOX/Controls) in 0.000247 seconds Loading template resource: templates/GRAFIKA/UI/XBOX/Leaderboards Resource loaded successfully (templates/GRAFIKA/UI/XBOX/Leaderboards) in 0.000354 seconds Loading template resource: templates/TEST/test/TEST_ENV_Sphere_2 Loading shader resource: iPhoneMeshSolid/02800000000000000000000000000000.vsh Resource loaded successfully (iPhoneMeshSolid/02800000000000000000000000000000.vsh) in 0.000111 seconds Loading shader resource: iPhoneMeshSolid/52400000000000000000000000000000.psh Resource loaded successfully (iPhoneMeshSolid/52400000000000000000000000000000.psh) in 0.000083 seconds Resource loaded successfully (templates/TEST/test/TEST_ENV_Sphere_2) in 0.000599 seconds PreloadResources end. Time: 2.241662 Vertex shader successfully compiled. Shader id: 441 Pixel shader successfully compiled. Shader id: 442 Creating shader program (139). Total compilation time so far: 1.902582 sec Resource preloaded in 2.274667 sec. Decompression time: 0.000000, wait for read time: 0.000000, read time: 0.000000 Incorrect usage of container file reader is causing delay. File: /_A2_/MainMenu/Main_Menu_Scene_01.opt Optimized templates loaded in 0.000091 sec Scene deserialized in 0.003220 sec Scene data loaded in 2.281941 seconds (14.156586 since program start) Loading script file: _A2_/MainMenu/Main_Menu_Scene_01.lua SeqSystem: register [InitSeqFade] <= 1 <= 2 SeqSystem: register [InitGoToMissionSelector] <= 1 <= 1 Sequence definition 'RGBShift' loaded successfully! SeqSystem: removing empty track during sequence (RGBShift) registration. SeqSystem: register [RGBShift] <= 1 <= 3 SeqSystem: register [RGBShift] <= 2 <= 2 SeqSystem: register [RGBShift] <= 3 <= 3 SeqSystem: register [RGBShift] <= 4 <= 4 SeqSystem: register [RGBShift] <= 5 <= 8 Sequence definition 'LOOP' loaded successfully! SeqSystem: removing empty track during sequence (LOOP) registration. SeqSystem: register [LOOP] <= 1 <= 1 Sequence definition 'RGBShiftMissionSelector' loaded successfully! SeqSystem: removing empty track during sequence (RGBShiftMissionSelector) registration. SeqSystem: register [RGBShiftMissionSelector] <= 1 <= 4 SeqSystem: register [RGBShiftMissionSelector] <= 2 <= 3 SeqSystem: register [RGBShiftMissionSelector] <= 3 <= 1 SeqSystem: register [RGBShiftMissionSelector] <= 4 <= 7 Sequence definition 'LOOPMissionSelector' loaded successfully! SeqSystem: removing empty track during sequence (LOOPMissionSelector) registration. SeqSystem: register [LOOPMissionSelector] <= 1 <= 1 SeqSystem: register [InitSeqCamera] <= 1 <= 1 SeqSystem: register [CreditsHiddenMsgSeq] <= 1 <= 1 SeqSystem: register [CreditsHiddenMsgSeq] <= 2 <= 3 DEBUG ConfigurationManager Refresh | (type) = table | 1 = "LINUX" Loading script file: ITD2Config.lua Loading script file: ITD2Config/Globals.lua Loading script file: ITD2Config/Globals/Globals.lua Loading script file: ITD2Config/Globals/Input.lua Loading script file: ITD2Config/Globals/TrackerBars.lua Loading script file: ITD2Config/Globals/Groups.lua Loading script file: ITD2Config/Globals/Blockades.lua Loading script file: ITD2Config/Default.lua Loading script file: ITD2Config/Default/Components/GameEntity.lua ITD2Params.DefineModule: module ITD2GameEntityParams already defined ITD2Params.DefineModule: module HeroMovementComponentParams already defined ITD2Params.DefineModule: module ExplosionUponDeathAppearanceParams already defined ITD2Params.DefineModule: module WeatherEffectsAppearanceParams already defined ITD2Params.DefineModule: module LoopSoundAppearanceParams already defined ITD2Params.DefineModule: module RemoteStatsComponentParams already defined Loading script file: ITD2Config/Default/Components/MultitrackerControl.lua ITD2Params.DefineModule: module ITD2MultitrackerControlParams already defined Loading script file: ITD2Config/Default/Components/AlterArea.lua ITD2Params.DefineModule: module ITDUnitAlterAreaParams already defined ITD2Params.DefineModule: module ITDHeroAlterAreaParams already defined Loading script file: ITD2Config/Default/Components/Appearance.lua ITD2Params.DefineModule: module TrackerAppearanceParams already defined ITD2Params.DefineModule: module MultitrackerAppearanceParams already defined ITD2Params.DefineModule: module UpgradeTrackerAppearanceParams already defined ITD2Params.DefineModule: module TrackerMultiColorAppearanceParams already defined ITD2Params.DefineModule: module ElementTrackerAppearanceParams already defined ITD2Params.DefineModule: module SpawnSfxAppearanceParams already defined ITD2Params.DefineModule: module SfxAppearanceParams already defined ITD2Params.DefineModule: module ToggleAppearanceParams already defined ITD2Params.DefineModule: module SimpleToggleAppearanceParams already defined ITD2Params.DefineModule: module SimpleAppearanceParams already defined ITD2Params.DefineModule: module ConditionalAppearanceParams already defined ITD2Params.DefineModule: module ConditionalAnimationAppearanceParams already defined ITD2Params.DefineModule: module ConditionalSfxAppearanceParams already defined ITD2Params.DefineModule: module ConditionalScaledSfxAppearanceParams already defined ITD2Params.DefineModule: module SoundToggleAppearanceParams already defined ITD2Params.DefineModule: module ConditionalSoundAppearanceParams already defined ITD2Params.DefineModule: module SoundObserverAppearanceParams already defined ITD2Params.DefineModule: module MeshMorphAppearanceParams already defined ITD2Params.DefineModule: module ProgressAnimationAppearanceParams already defined ITD2Params.DefineModule: module EmergenceAppearanceParams already defined ITD2Params.DefineModule: module EmergenceSfxAppearanceParams already defined ITD2Params.DefineModule: module CustomTrackerAppearanceParams already defined ITD2Params.DefineModule: module DamageSmokeAppearanceParams already defined Loading script file: ITD2Config/Default/Components/AreaDamage.lua ITD2Params.DefineModule: module ITD2AreaDamageParams already defined Loading script file: ITD2Config/Default/Components/AttackTrigger.lua ITD2Params.DefineModule: module ITD2AttackTriggerParams already defined Loading script file: ITD2Config/Default/Components/SceneCallback.lua ITD2Params.DefineModule: module ITD2SceneCallbackParams already defined Loading script file: ITD2Config/Default/Components/Barrel.lua ITD2Params.DefineModule: module ITD2BarrelParams already defined ITD2Params.DefineModule: module ITD2TrackerBarrelParams already defined ITD2Params.DefineModule: module ITD2BarrelAppearanceParams already defined ITD2Params.DefineModule: module ITD2BarrelBeamAppearanceParams already defined ITD2Params.DefineModule: module ITD2BarrelRayBeamAppearanceParams already defined ITD2Params.DefineModule: module ITD2BarrelGatlingAppearanceParams already defined ITD2Params.DefineModule: module RangeIndicatorComponentParams already defined Loading script file: ITD2Config/Default/Components/BarrelBoost.lua ITD2Params.DefineModule: module ITD2BarrelBoostParams already defined Loading script file: ITD2Config/Default/Components/BarrelHeat.lua ITD2Params.DefineModule: module ITD2BarrelHeatParams already defined Loading script file: ITD2Config/Default/Components/BarrelTower.lua ITD2Params.DefineModule: module ITD2TowerBarrelParams already defined ITD2Params.DefineModule: module ITD2TowerLaserBarrelParams already defined ITD2Params.DefineModule: module ITD2TowerRayBarrelParams already defined ITD2Params.DefineModule: module ITD2TowerMissileBarrelParams already defined ITD2Params.DefineModule: module ITD2TowerEmpBarrelParams already defined ITD2Params.DefineModule: module ITD2TowerMirrorBarrelParams already defined ITD2Params.DefineModule: module ITD2TowerMirror02BarrelParams already defined ITD2Params.DefineModule: module ITD2TowerMirrorBarrel04Params already defined Loading script file: ITD2Config/Default/Components/BarrelUnit.lua ITD2Params.DefineModule: module ITD2UnitBarrelParams already defined ITD2Params.DefineModule: module ITD2UnitGatlingBarrelParams already defined ITD2Params.DefineModule: module ITD2UnitFlamerBarrelParams already defined Loading script file: ITD2Config/Default/Components/Chargeable.lua ITD2Params.DefineModule: module ITD2ChargeableParams already defined Loading script file: ITD2Config/Default/Components/ChargeableFromHit.lua ITD2Params.DefineModule: module ITD2ChargeableFromHitParams already defined ITD2Params.DefineModule: module ITD2ChargeableHitDecoratorParams already defined ITD2Params.DefineModule: module ITD2ChargeableFromHitTrackerAppearanceParams already defined Loading script file: ITD2Config/Default/Components/Disruptor_02.lua ITD2Params.DefineModule: module ITD2UnitDisruptorBeamBarrelParams already defined ITD2Params.DefineModule: module ITD2Disruptor02ReceiverParams already defined Loading script file: ITD2Config/Default/Components/Drone.lua ITD2Params.DefineModule: module ITD2DroneGhostMovementParams already defined ITD2Params.DefineModule: module ITD2DroneSetupParams already defined ITD2Params.DefineModule: module ITD2DroneFollowHeroParams already defined ITD2Params.DefineModule: module ITD2DroneHitParams already defined ITD2Params.DefineModule: module ITD2DroneAbilityBoostParams already defined Loading script file: ITD2Config/Default/Components/DroneFactory.lua ITD2Params.DefineModule: module ITD2DroneFactoryControlParams already defined ITD2Params.DefineModule: module ITD2DroneFactoryAppearanceParams already defined Loading script file: ITD2Config/Default/Components/Effect.lua ITD2Params.DefineModule: module ITD2MeshEffectParams already defined Loading script file: ITD2Config/Default/Components/Emp.lua ITD2Params.DefineModule: module ITD2UnitEmpParams already defined Loading script file: ITD2Config/Default/Components/EventConnect.lua Loading script file: ITD2Config/Default/Components/Hit.lua ITD2Params.DefineModule: module ITD2HitParams already defined Loading script file: ITD2Config/Default/Components/HitHistory.lua Loading script file: ITD2Config/Default/Components/HP.lua ITD2Params.DefineModule: module ITD2HPParams already defined ITD2Params.DefineModule: module ITD2HeroRegenParams already defined ITD2Params.DefineModule: module ITD2HPAppearanceParams already defined Loading script file: ITD2Config/Default/Components/Missile.lua ITD2Params.DefineModule: module ITD2MissileControlParams already defined ITD2Params.DefineModule: module ITD2MissileAdvancedControlParams already defined ITD2Params.DefineModule: module ITD2MissileExplodeAbilityParams already defined ITD2Params.DefineModule: module ITD2MissileExplodeTowerSpawnParams already defined ITD2Params.DefineModule: module ITD2MissileLauncherParams already defined ITD2Params.DefineModule: module ITD2MissileAreaDamageParams already defined ITD2Params.DefineModule: module ITD2MissileLauncherAreaDamageParams already defined Loading script file: ITD2Config/Default/Components/Status.lua ITD2Params.DefineModule: module ITD2StatusAppearanceParams already defined Loading script file: ITD2Config/Default/Components/Support.lua Loading script file: ITD2Config/Default/Components/Targeting.lua ITD2Params.DefineModule: module ITD2TargetingParams already defined ITD2Params.DefineModule: module ITD2UnitTargetingParams already defined ITD2Params.DefineModule: module ITD2TowerTargetingParams already defined Loading script file: ITD2Config/Default/Components/TowerAreaDamage.lua ITD2Params.DefineModule: module ITD2TowerBarrelAreaDamageParams already defined ITD2Params.DefineModule: module RemoteTowerAreaDamageComponentParams already defined Loading script file: ITD2Config/Default/Components/TowerEntity.lua ITD2Params.DefineModule: module ITD2TowerEntityParams already defined ITD2Params.DefineModule: module ITD2EmergenceComponentParams already defined Loading script file: ITD2Config/Default/Components/TowerRotoShield.lua ITD2Params.DefineModule: module ITD2TowerRotoShieldParams already defined ITD2Params.DefineModule: module ITD2TowerRotoShieldAppearanceParams already defined Loading script file: ITD2Config/Default/Components/TowerScorcher.lua ITD2Params.DefineModule: module ScorcherRangeComponentParams already defined ITD2Params.DefineModule: module ScorcherRangeAppearanceParams already defined ITD2Params.DefineModule: module ScorcherBarrelParams already defined ITD2Params.DefineModule: module ScorcherBarrelAppearanceParams already defined Loading script file: ITD2Config/Default/Components/TowerPredator.lua ITD2Params.DefineModule: module ITD2TowerPredatorHQParams already defined ITD2Params.DefineModule: module ITD2TowerPredatorNestParams already defined ITD2Params.DefineModule: module ITD2TowerPredatorParams already defined Loading script file: ITD2Config/Default/Components/TowerDetectorFrame.lua ITD2Params.DefineModule: module ITD2TowerDetectorFrameParams already defined Loading script file: ITD2Config/Default/Components/TowerLighthouse.lua ITD2Params.DefineModule: module ITD2TowerLightBeamParams already defined ITD2Params.DefineModule: module ITD2TowerLightBeamAppearanceParams already defined Loading script file: ITD2Config/Default/Components/TowerMarkerDecoy.lua ITD2Params.DefineModule: module ITD2TowerMarkerDecoyParams already defined Loading script file: ITD2Config/Default/Components/TowerBoss_M11.lua ITD2Params.DefineModule: module ITD2TowerBossM11ComponentParams already defined Loading script file: ITD2Config/Default/Components/TowersPreamble.lua Loading script file: ITD2Config/Default/Components/UnitCloak.lua ITD2Params.DefineModule: module ITD2UnitCloakGeneratorParams already defined ITD2Params.DefineModule: module ITD2UnitCloakGeneratorAppearanceParams already defined ITD2Params.DefineModule: module ITD2CloakReceiverParams already defined ITD2Params.DefineModule: module ITD2CloakAppearanceParams already defined Loading script file: ITD2Config/Default/Components/UnitSupply.lua ITD2Params.DefineModule: module ITD2UnitSupplyParams already defined ITD2Params.DefineModule: module ITD2TowerSupplyParams already defined ITD2Params.DefineModule: module ITD2UnitSupplyAppearanceParams already defined Loading script file: ITD2Config/Default/Components/UnitEntity.lua ITD2Params.DefineModule: module ITD2UnitEntityParams already defined ITD2Params.DefineModule: module UnitHPSpeechesParams already defined Loading script file: ITD2Config/Default/Components/UnitShield.lua ITD2Params.DefineModule: module ITD2UnitShieldGeneratorParams already defined ITD2Params.DefineModule: module ITD2UnitShieldGeneratorAppearanceParams already defined ITD2Params.DefineModule: module ITD2UnitShieldRangeParams already defined ITD2Params.DefineModule: module ITD2UnitShieldReceiverParams already defined ITD2Params.DefineModule: module ITD2UnitShieldAppearanceParams already defined Loading script file: ITD2Config/Default/Components/UnitTransformation.lua ITD2Params.DefineModule: module ITD2UnitTransformationParams already defined ITD2Params.DefineModule: module ITD2UnitTMAppearanceParams already defined Loading script file: ITD2Config/Default/Components/VersusMode.lua ITD2Params.DefineModule: module ITDRandomPickupSpawnerParams already defined Loading script file: ITD2Config/Default/Abilities.lua Loading script file: ITD2Config/Default/Achievements.lua Loading script file: ITD2Config/Default/Camera.lua Loading script file: ITD2Config/Default/Damage.lua Loading script file: ITD2Config/Default/Effects.lua Loading script file: ITD2Config/Default/Helpers.lua ITD2Params.DefineModule: module CrushableParams already defined Loading script file: ITD2Config/Default/Hero.lua Loading script file: ITD2Config/Default/ModeSingle.lua ITD2Params.DefineModule: module BattleDetectorComponentParams already defined ITD2Params.DefineModule: module RegularVictoryConditionsComponentParams already defined ITD2Params.DefineModule: module RichPresenceStringComponentParams already defined ITD2Params.DefineModule: module ITD2ScreenElementFactoryParams already defined ITD2Params.DefineModule: module RemoteGameMenuComponentParams already defined ITD2Params.DefineModule: module RemoteGameEndedStatComponentParams already defined ITD2Params.DefineModule: module CelerityMedalDataGathererParams already defined ITD2Params.DefineModule: module RuthlessnessMedalDataGathererParams already defined ITD2Params.DefineModule: module EfficiencyMedalDataGathererParams already defined ITD2Params.DefineModule: module RegularHQMedalsAndScoreComponentParams already defined ITD2Params.DefineModule: module ShowSummaryComponentParams already defined ITD2Params.DefineModule: module MissionCompletedStatComponentParams already defined ITD2Params.DefineModule: module ITD2UnitCloakSquadProxyComponentParams already defined ITD2Params.DefineModule: module ITD2TowerPredatorSquadComponentParams already defined ITD2Params.DefineModule: module BoostManagerComponentParams already defined ITD2Params.DefineModule: module ObjectStatsCalculatorComponentParams already defined ITD2Params.DefineModule: module CursorInputSourceParams already defined ITD2Params.DefineModule: module InputToolsetComponentParams already defined ITD2Params.DefineModule: module SpeedupPlayerInputComponentParams already defined ITD2Params.DefineModule: module TacticalSwitchPlayerInputComponentParams already defined ITD2Params.DefineModule: module MenuPlayerInputComponentParams already defined ITD2Params.DefineModule: module DebugPlayerInputComponentParams already defined ITD2Params.DefineModule: module MovementPlayerInputComponentParams already defined ITD2Params.DefineModule: module MovementPlayerInputComponent3Params already defined ITD2Params.DefineModule: module TouchPlayerInputComponentParams already defined ITD2Params.DefineModule: module SkipSequencePlayerInputComponentParams already defined ITD2Params.DefineModule: module PathHeroInputComponentParams already defined ITD2Params.DefineModule: module SquadManagementHeroInputComponentParams already defined ITD2Params.DefineModule: module SquadTransformHeroInputComponentParams already defined ITD2Params.DefineModule: module AlterAreaInputComponentParams already defined ITD2Params.DefineModule: module ResourcesComponentParams already defined ITD2Params.DefineModule: module AbilityCastComponentParams already defined ITD2Params.DefineModule: module AbilityCastHeroInputComponentParams already defined ITD2Params.DefineModule: module CameraInputComponentParams already defined ITD2Params.DefineModule: module SequenceProxyComponentParams already defined ITD2Params.DefineModule: module RemoteLighthousePlayerInputParams already defined ITD2Params.DefineModule: module CollectPickupComponentParams already defined ITD2Params.DefineModule: module InitialSquadBuyComponentParams already defined ITD2Params.DefineModule: module RemoteInitialSquadBuyComponentParams already defined ITD2Params.DefineModule: module HeroStatsComponentParams already defined Loading script file: ITD2Config/Default/Sound.lua Loading script file: ITD2Config/Default/SoundTable.lua Loading script file: ITD2Config/Default/Special.lua Loading script file: ITD2Config/Default/Speech.lua Loading script file: ITD2Config/Default/Towers.lua Loading script file: ITD2Config/Default/Units.lua Loading script file: ITD2Config/Default/UnitPairs.lua missing [BuyIconTextureName] in pair definition: HOUND missing [BuyIconTextureName] in pair definition: HAMMER missing [BuyIconTextureName] in pair definition: GUARD missing [BuyIconTextureName] in pair definition: SUPPORT missing [BuyIconTextureName] in pair definition: SERVANT missing [BuyIconTextureName] in pair definition: VIP_02_PAIR missing [BuyIconTextureName] in pair definition: LIVE_BOMB_PAIR Loading script file: ITD2Config/Default/VisualModes.lua Loading script file: ITD2Config/Default/HelpMap.lua Loading script file: ITD2Config/Default/ModeMulti.lua ITD2Params.DefineModule: module VersusTowersPreprocessorComponentParams already defined ITD2Params.DefineModule: module VersusGeneratorRuleComponentParams already defined ITD2Params.DefineModule: module VersusPauseComponentParams already defined ITD2Params.DefineModule: module VersusVictoryPointsComponentParams already defined ITD2Params.DefineModule: module VersusVictoryConditionsComponentParams already defined ITD2Params.DefineModule: module VersusStatsComponentParams already defined ITD2Params.DefineModule: module VersusDataGathererComponentParams already defined ITD2Params.DefineModule: module VersusGameMessageSourceComponentParams already defined ITD2Params.DefineModule: module SurrenderComponentParams already defined ITD2Params.DefineModule: module RemoteSurrenderComponentParams already defined ITD2Params.DefineModule: module RemoteVersusSkillUpdaterRpiComponentParams already defined ITD2Params.DefineModule: module RemoteVersusProgressUpdaterRpiComponentParams already defined ITD2Params.DefineModule: module RemoteVersusStatsUpdaterRpiComponentParams already defined ITD2Params.DefineModule: module RemoteVersusGameDroppedRpiComponentParams already defined ITD2Params.DefineModule: module RemoteVersusWinStreakAchievementRpiComponentParams already defined ITD2Params.DefineModule: module DestroyTowersWithoutLosingUnitsComponentParams already defined ITD2Params.DefineModule: module DestroySquadAchievementComponentParams already defined ITD2Params.DefineModule: module HarvesterAchievementsComponentParams already defined ITD2Params.DefineModule: module OnlyOneBulletAchievementComponentParams already defined ITD2Params.DefineModule: module SafeZoneAbilityRespawnerParams already defined Loading script file: ITD2Config/Default/ModeMulti.Abilities.lua Loading script file: ITD2Config/Default/ModeMulti.Players.lua ITD2Params.DefineModule: module TechnologyManagerInputComponentParams already defined ITD2Params.DefineModule: module RespawnSquadInputComponentParams already defined ITD2Params.DefineModule: module ChatInputComponentParams already defined ITD2Params.DefineModule: module BlockTechnologyPurchaseIfNoSquadComponentParams already defined ITD2Params.DefineModule: module SquadDisablesBuildSpotsComponentParams already defined ITD2Params.DefineModule: module RemoteRespawnSquadComponentParams already defined ITD2Params.DefineModule: module RespawnSquadComponentParams already defined ITD2Params.DefineModule: module RemoteWelcomeHintComponentParams already defined ITD2Params.DefineModule: module SafeZoneVisionComponentParams already defined ITD2Params.DefineModule: module TechnologyAchievementsComponentParams already defined ITD2Params.DefineModule: module CallMeHamsterAchievementComponentParams already defined ITD2Params.DefineModule: module EnergyWaveSpecialistAchievementComponentParams already defined ITD2Params.DefineModule: module KissMyShinyGoldenAssAchievementComponentParams already defined ITD2Params.DefineModule: module TowerConstructionComponentParams already defined ITD2Params.DefineModule: module BuiltTowerLimitComponentParams already defined ITD2Params.DefineModule: module ITDRandomAbilityDispenserParams already defined ITD2Params.DefineModule: module TimedResourceGainComponentParams already defined ITD2Params.DefineModule: module TowerWaveComponentParams already defined ITD2Params.DefineModule: module TowerWaveInputComponentParams already defined ITD2Params.DefineModule: module RemoteHeroPauseComponentParams already defined ITD2Params.DefineModule: module RemoteInitialAntiheroViewComponentParams already defined ITD2Params.DefineModule: module RemoteSquadRespawnedHintComponentParams already defined Loading script file: ITD2Config/Default/ModeMulti.Technologies.lua Loading script file: ITD2Config/Default/Game.lua ITD2Params.DefineModule: module PlayerMarkerHelperSceneComponentParams already defined ITD2Params.DefineModule: module EnvLightManagerParams already defined ITD2Params.DefineModule: module HackPauseDisableManagerParams already defined ITD2Params.DefineModule: module CampaignProgressProfileComponentParams already defined ITD2Params.DefineModule: module PreferencesProfileComponentParams already defined ITD2Params.DefineModule: module VersusSkillProfileComponentParams already defined ITD2Params.DefineModule: module VersusProgressProfileComponentParams already defined ITD2Params.DefineModule: module VersusStatsProfileComponentParams already defined ITD2Params.DefineModule: module VersusGradeProfileComponentParams already defined ITD2Params.DefineModule: module VersusAchievementsProfileComponentParams already defined ITD2Params.DefineModule: module DontShowHintsProfileComponentParams already defined ITD2Params.DefineModule: module InitialGameControllerDelegateComponentParams already defined ITD2Params.DefineModule: module LobbyManagerDelegateComponentParams already defined ITD2Params.DefineModule: module RematchManagerDelegateComponentParams already defined ITD2Params.DefineModule: module ProfileManagerDelegateComponentParams already defined ITD2Params.DefineModule: module UserIdDelegateComponentParams already defined ITD2Params.DefineModule: module ChatManagerDelegateComponentParams already defined Loading script file: ITD2Config/Postprocess.lua SaveWriter objectId: 1 object: table: 0xf658ea60 marshal {table: 0xf66859a0-TableMarshal} SaveWriter objectId: 2 object: function: 0xf658e620 marshal {table: 0xf6685a20-FunctionMarshal} SaveWriter objectId: 3 object: function: 0xf658e240 marshal {table: 0xf6685a20-FunctionMarshal} SaveWriter objectId: 4 object: function: 0xf658e5a0 marshal {table: 0xf6685a20-FunctionMarshal} SaveWriter objectId: 5 object: function: 0xf658e280 marshal {table: 0xf6685a20-FunctionMarshal} SaveWriter objectId: 6 object: table: 0xf658e2c0 marshal {table: 0xf66859a0-TableMarshal} SaveWriter objectId: 7 object: table: 0xf658e2a0 marshal {table: 0xf66859a0-TableMarshal} SaveWriter objectId: 8 object: table: 0xf658e5e0 marshal {table: 0xf66859a0-TableMarshal} SaveWriter objectId: 9 object: function: 0xf658e540 marshal {table: 0xf6685a20-FunctionMarshal} SaveWriter objectId: 10 object: table: 0xf658e900 marshal {table: 0xf66859a0-TableMarshal} SaveWriter objectId: 11 object: table: 0xf658e8e0 marshal {table: 0xf66859a0-TableMarshal} barrelActive 1 dmg 19.800001144409 raw dmg 29.700000762939 emod 1 shot interval 1.5 damage type UNIT_HEAVY_SUPPORT sub total 19.800001144409 difficulty modifier 1 barrelActive 1 dmg 29 raw dmg 116 emod 1 shot interval 4 damage type UNIT_SLEDGE_HAMMER sub total 29 difficulty modifier 1 barrelActive 1 dmg 0 raw dmg 0 emod 1 shot interval 3 damage type UNIT_ROCKET_HAMMER sub total 0 difficulty modifier 1 barrelActive 1 dmg 0 raw dmg 0 emod 1 shot interval 10 damage type DAMAGE_TOWER_HACKER sub total 0 difficulty modifier 0.85000002384186 barrelActive 1 dmg 5.6666665077209 raw dmg 10 emod 1 shot interval 1.5 damage type TOWER_LASER sub total 6.6666665077209 difficulty modifier 0.85000002384186 barrelActive 1 dmg 17 raw dmg 2 emod 1 shot interval 0.10000000149012 damage type TOWER_DISABLER sub total 20 difficulty modifier 0.85000002384186 barrelActive 1 dmg 12.041666984558 raw dmg 25 emod 1 shot interval 1.5 damage type TOWER_PREDATOR sub total 16.666666030884 difficulty modifier 0.72250002622604 barrelActive 1 dmg 0 raw dmg 0 emod 1 shot interval 4.5 damage type DAMAGE_TOWER_BEHEMOT sub total 0 difficulty modifier 0.85000002384186 barrelActive 1 dmg 0 raw dmg 0 emod 1 shot interval 2.5 damage type DAMAGE_TOWER_BEHEMOT sub total 0 difficulty modifier 0.85000002384186 barrelActive 1 dmg 5.6666665077209 raw dmg 10 emod 1 shot interval 1.5 damage type TOWER_LASER sub total 6.6666665077209 difficulty modifier 0.85000002384186 barrelActive 1 dmg 5.6666665077209 raw dmg 10 emod 1 shot interval 1.5 damage type TOWER_ELECTRIC sub total 6.6666665077209 difficulty modifier 0.85000002384186 barrelActive 1 dmg 8.5 raw dmg 15 emod 1 shot interval 1.5 damage type TOWER_ENFORCER sub total 10 difficulty modifier 0.85000002384186 barrelActive 1 dmg 5.6666665077209 raw dmg 20 emod 1 shot interval 3 damage type DAMAGE_TOWER_BEHEMOT sub total 6.6666665077209 difficulty modifier 0.85000002384186 barrelActive 1 dmg 17 raw dmg 30 emod 1 shot interval 1.5 damage type DAMAGE_TOWER_BIGSHOT sub total 20 difficulty modifier 0.85000002384186 barrelActive 1 dmg 0.13333334028721 raw dmg 2 emod 1 shot interval 15 damage type Default sub total 0.13333334028721 difficulty modifier 1 barrelActive 1 dmg 2 raw dmg 2 emod 1 shot interval 1 damage type Default sub total 2 difficulty modifier 1 barrelActive 1 dmg 12.75 raw dmg 3 emod 1 shot interval 0.20000000298023 damage type TOWER_MONSTER sub total 15 difficulty modifier 0.85000002384186 *** RegisterAllScriptSequences RegisterScriptSequence: sequence LOOP already registered !!! Sequence 'InitRGBShift' was disabled in sequence editor. Sequence will be created with no tracks. RegisterScriptSequence: sequence LOOPMissionSelector already registered !!! RegisterScriptSequence: sequence RGBShift already registered !!! RegisterScriptSequence: sequence RGBShiftMissionSelector already registered !!! *** ITDSequenceContainer:PreprocessRegisteredSequences LOOPMissionSelector track 1 track actions count: 1 action 1 ----count: 1, nil ----newSeq.tracks count: 1, nil RGBShift track 1 track actions count: 3 action 1 action 2 action 3 ----count: 3, nil track 2 track actions count: 2 action 1 action 2 ----count: 2, nil track 3 track actions count: 3 action 1 action 2 action 3 ----count: 3, nil track 4 track actions count: 4 action 1 action 2 action 3 action 4 ----count: 4, nil track 5 track actions count: 8 action 1 action 2 action 3 action 4 action 5 action 6 action 7 action 8 ----count: 8, nil ----newSeq.tracks count: 5, nil LOOP track 1 track actions count: 1 action 1 ----count: 1, nil ----newSeq.tracks count: 1, nil CreditsHiddenMsgSeq track 1 track actions count: 1 action 1 ----count: 1, nil track 2 track actions count: 3 action 1 action 2 action 3 ----count: 3, nil ----newSeq.tracks count: 2, nil InitRGBShift ----newSeq.tracks count: 0, nil ITDSequenceContainer: sequence InitRGBShift have no tracks ITDSequenceContainer: sequence InitRGBShift is empty! InitGoToMissionSelector track 1 track actions count: 1 action 1 ----count: 1, nil ----newSeq.tracks count: 1, nil InitSeqFade track 1 track actions count: 2 action 1 action 2 ----count: 2, nil ----newSeq.tracks count: 1, nil RGBShiftMissionSelector track 1 track actions count: 4 action 1 action 2 action 3 action 4 ----count: 4, nil track 2 track actions count: 3 action 1 action 2 action 3 ----count: 3, nil track 3 track actions count: 1 action 1 ----count: 1, nil track 4 track actions count: 7 action 1 action 2 action 3 action 4 action 5 action 6 action 7 ----count: 7, nil ----newSeq.tracks count: 4, nil InitSeqCamera track 1 track actions count: 1 action 1 ----count: 1, nil ----newSeq.tracks count: 1, nil Loading template resource: templates/ANOMALY_2/INTERNAL/HQ/RemoteMainMenuHQInfo Resource loaded successfully (templates/ANOMALY_2/INTERNAL/HQ/RemoteMainMenuHQInfo) in 0.000128 seconds *** ITDSequenceSystem:Init ITDSequenceSystem:SaveScriptAssociatedObjectsState HQMainMenu_000 : dodaje warunek zwyciestwa; jednostka: ANY ilosc: 1 LOL InitTowerObjects!!! Game:OnAfterSwitchScene Creating screen Loading font resource: codenamecoderfree4f-bold.ttf~036 Resource loaded successfully (codenamecoderfree4f-bold.ttf~036) in 0.003220 seconds Creating shader program (140). Total compilation time so far: 1.910133 sec Loading font resource: codenamecoderfree4f-bold.ttf~012 Resource loaded successfully (codenamecoderfree4f-bold.ttf~012) in 0.011453 seconds Loading font resource: codenamecoderfree4f-bold.ttf~016 Resource loaded successfully (codenamecoderfree4f-bold.ttf~016) in 0.003423 seconds Loading font resource: codenamecoderfree4f-bold.ttf~048 Resource loaded successfully (codenamecoderfree4f-bold.ttf~048) in 0.003585 seconds Loading font resource: calibrib.ttf~016 Resource loaded successfully (calibrib.ttf~016) in 0.002225 seconds Loading font resource: aerial.ttf~054 Resource loaded successfully (aerial.ttf~054) in 0.012124 seconds Loading font resource: aerial.ttf~024 Resource loaded successfully (aerial.ttf~024) in 0.001854 seconds Loading font resource: calibri.ttf~014 Resource loaded successfully (calibri.ttf~014) in 0.001505 seconds Loading font resource: codenamecoderfree4f-bold.ttf~010 Resource loaded successfully (codenamecoderfree4f-bold.ttf~010) in 0.001321 seconds Loading font resource: codenamecoderfree4f-bold.ttf~042 Resource loaded successfully (codenamecoderfree4f-bold.ttf~042) in 0.003656 seconds KAUACH::MultiSummaryStatsPanelView:InitMenu Loading font resource: codenamecoderfree4f-bold.ttf~070 Resource loaded successfully (codenamecoderfree4f-bold.ttf~070) in 0.005071 seconds Loading font resource: aerial.ttf~048 Resource loaded successfully (aerial.ttf~048) in 0.009358 seconds Loading font resource: aerial.ttf~014 Resource loaded successfully (aerial.ttf~014) in 0.000558 seconds Loading font resource: aerial.ttf~016 Resource loaded successfully (aerial.ttf~016) in 0.000660 seconds PANEL ControlsXBOX is still done in 'ye olde way' Loading font resource: codenamecoderfree4f-bold.ttf~014 Resource loaded successfully (codenamecoderfree4f-bold.ttf~014) in 0.001616 seconds soundChannel:ITD2ConfirmationBox:DropSfxVolume false Loading font resource: aerial.ttf~020 Resource loaded successfully (aerial.ttf~020) in 0.001961 seconds Unable to find string: System/MissionNames/Arena_02/Title Loading font resource: calibri.ttf~020 Resource loaded successfully (calibri.ttf~020) in 0.002075 seconds PANEL Leaderboards is still done in 'ye olde way' Unable to find string: A2/System/UI/WaitingForPlayers/Connecting DEBUG LOL Present LUA stack info: [string "ITD2/UI/ITD2_ScreenMPWaitingForPlayer"]:64, Lua method "Present" defined in line 54 self=(ITD2ScreenMPWaitingForPlayer) {userdata: 0xf6534e34-ITD2ScreenMPWaitingForPlayer}, present=(boolean) false, instant=(boolean) true, delayTime=(nil) nil, tm=(nil) nil, param=(nil) nil, [string "ITD2/UI/ITD_ScreenMenu"]:516, Lua method "AddPanel" defined in line 508 self=(ITDScreenInGameMenu) {userdata: 0xf653f714-ITDScreenInGameMenu}, panel=(ITD2ScreenMPWaitingForPlayer) {userdata: 0xf6534e34-ITD2ScreenMPWaitingForPlayer}, name=(string) MPWaitingForPlayer, [string "ITD2/UI/ITD_ScreenMenu"]:1554, Lua method "OnInitialize" defined in line 1533 self=(ITDScreenInGameMenu) {userdata: 0xf653f714-ITDScreenInGameMenu}, mainPanel=(ITDScreenInGameMenuMainPanel) {userdata: 0xf653f674-ITDScreenInGameMenuMainPanel}, optionPanel=(ITDScreenMainMenuOptionsMenuPanel) {userdata: 0xf653e694-ITDScreenMainMenuOptionsMenuPanel}, [string "Core/System"]:602, Lua method "new" defined in line 591 classObject=(class ITDScreenInGameMenu) table: 0xf65b9d00, params=(nil) nil, p=(ITDScreenInGameMenu) {userdata: 0xf653f714-ITDScreenInGameMenu}, [string "ITD2/UI/ITD_ScreenPausePanel"]:11, Lua method "OnInitialize" defined in line 5 self=(ITDScreenPausePanel) {userdata: 0xf653f794-ITDScreenPausePanel}, [string "Core/System"]:602, Lua method "new" defined in line 591 classObject=(class ITDScreenPausePanel) table: 0xf65d5380, params=(nil) nil, p=(ITDScreenPausePanel) {userdata: 0xf653f794-ITDScreenPausePanel}, [string "ITD2/UI/ITD2_Screen"]:175, Lua method "OnInitialize" defined in line 15 self=(ITDScreen) {userdata: 0xf654be74-ITDScreen}, v1=(Vector) [0.784314, 0.392157, 0.588235, 0.900000], v2=(Vector) [1.000000, 1.000000, 1.000000, 1.000000], [string "Core/System"]:602, Lua method "new" defined in line 591 classObject=(class ITDScreen) table: 0xf65d74a0, params=(nil) nil, p=(ITDScreen) {userdata: 0xf654be74-ITDScreen}, [string "Engine/Infrastructure/Game_Callbacks"]:153, Lua defined in line 147 self=(Game) userdata: 0xf66a0694, LUA: end of stack reached at level 10 Loading font resource: aerial.ttf~028 Resource loaded successfully (aerial.ttf~028) in 0.001316 seconds Unable to find string: A2/System/MissionNames/Dummy_01/Title Unable to find string: A2/System/MissionNames/Dummy_01/Name Unable to find string: A2/System/MissionNames/Dummy_01/Name soundChannel:ITD2ConfirmationBox:DropSfxVolume false PANEL ControlsXBOX is still done in 'ye olde way' soundChannel:ITD2ConfirmationBox:DropSfxVolume false Loading font resource: codenamecoderfree4f-bold.ttf~080 Resource loaded successfully (codenamecoderfree4f-bold.ttf~080) in 0.005121 seconds DEBUG LUA stack info: [string "ITD2/UI/Lobby/ITD2_ScreenLobbyAutoMatch"]:158, Lua method "SetupMapData" defined in line 154 self=(ITD2ScreenAutoMatchPanel) {userdata: 0xf65249d4-ITD2ScreenAutoMatchPanel}, profile=(PCMacGamerProfile) userdata: 0xf65d90f4, gamesPlayed=(number) 0, [string "ITD2/UI/Lobby/ITD2_ScreenLobbyAutoMatch"]:65, Lua method "OnInitialize" defined in line 18 self=(ITD2ScreenAutoMatchPanel) {userdata: 0xf65249d4-ITD2ScreenAutoMatchPanel}, btn=(ITD2ScreenMenuButton) {userdata: 0xf6524574-ITD2ScreenMenuButton}, btn=(ITD2ScreenMenuButton) {userdata: 0xf6524374-ITD2ScreenMenuButton}, [string "Core/System"]:602, Lua method "new" defined in line 591 classObject=(class ITD2ScreenAutoMatchPanel) table: 0xf65c1c00, params=(nil) nil, p=(ITD2ScreenAutoMatchPanel) {userdata: 0xf65249d4-ITD2ScreenAutoMatchPanel}, [string "ITD2/UI/ITD_ScreenMenu"]:1454, Lua method "OnInitialize" defined in line 1417 self=(ITDScreenMainMenu) {userdata: 0xf6533654-ITDScreenMainMenu}, mainPanel=(ITDScreenMainMenuMainPanel) {userdata: 0xf65335b4-ITDScreenMainMenuMainPanel}, optionPanel=(ITDScreenMainMenuOptionsMenuPanel) {userdata: 0xf6532f94-ITDScreenMainMenuOptionsMenuPanel}, multiplayerPanel=(ITDScreenMainMenuMultiplayerMenuPanel) {userdata: 0xf652f014-ITDScreenMainMenuMultiplayerMenuPanel}, (*temporary)=(function) function: 0xf65b8420, (*temporary)=(ITDScreenMainMenu) {userdata: 0xf6533654-ITDScreenMainMenu}, [string "Core/System"]:602, Lua method "new" defined in line 591 classObject=(class ITDScreenMainMenu) table: 0xf65b8c20, params=(nil) nil, p=(ITDScreenMainMenu) {userdata: 0xf6533654-ITDScreenMainMenu}, [string "ITD2/UI/ITD_ScreenPausePanel"]:110, Lua method "OnInitialize" defined in line 106 self=(ITDScreenMainMenuPanel) {userdata: 0xf653f754-ITDScreenMainMenuPanel}, [string "Core/System"]:602, Lua method "new" defined in line 591 classObject=(class ITDScreenMainMenuPanel) table: 0xf65d5020, params=(nil) nil, p=(ITDScreenMainMenuPanel) {userdata: 0xf653f754-ITDScreenMainMenuPanel}, [string "ITD2/UI/ITD2_Screen"]:179, Lua method "OnInitialize" defined in line 15 self=(ITDScreen) {userdata: 0xf654be74-ITDScreen}, v1=(Vector) [0.784314, 0.392157, 0.588235, 0.900000], v2=(Vector) [1.000000, 1.000000, 1.000000, 1.000000], [string "Core/System"]:602, Lua method "new" defined in line 591 classObject=(class ITDScreen) table: 0xf65d74a0, params=(nil) nil, p=(ITDScreen) {userdata: 0xf654be74-ITDScreen}, [string "Engine/Infrastructure/Game_Callbacks"]:153, Lua defined in line 147 self=(Game) userdata: 0xf66a0694, LUA: end of stack reached at level 11 ITD2ScreenAutoMatchPanel profile map Mask: 000000000000000000000000 ITD2ScreenAutoMatchPanel:SetState: SELECT MAP Loading texture resource: _ANOMALY_2/newUI/Multi_Map_Pictures_Small_01.dds Resource loaded successfully (_ANOMALY_2/newUI/Multi_Map_Pictures_Small_01.dds) in 0.013555 seconds ITD2ScreenAutoMatchPanel:SetState: DEFAULT ITD2ScreenPhotonLobbyPanel AddRoomListElem 1 ITD2ScreenPhotonLobbyPanel AddRoomListElem 2 ITD2ScreenPhotonLobbyPanel AddRoomListElem 3 ITD2ScreenPhotonLobbyPanel AddRoomListElem 4 ITD2ScreenPhotonLobbyPanel AddRoomListElem 5 ITD2ScreenPhotonLobbyPanel AddRoomListElem 6 ITD2ScreenPhotonLobbyPanel AddRoomListElem 7 ITD2ScreenPhotonLobbyPanel AddRoomListElem 8 ITD2ScreenPhotonLobbyPanel present Unable to find string: System/MissionNames/Arena_02/Title PANEL Leaderboards is still done in 'ye olde way' soundChannel:ITD2ConfirmationBox:DropSfxVolume false ITDScreen:ResetCursor FSESystem: idle fse ** Camera state change: Game -> nil ** Camera:SetGameLevel, transitionEffect nil force nil ** Camera state change: nil -> GameTransition switchToGameVisuals false false removeTacticalViewFSE nil ITDScreen:UnblockAllContainerElemsWithTag HUD currentTags: | (type) = table elems: | (type) = table Loading template resource: templates/GRAFIKA/UI/Tactical/Tactical_Clouds_A Loading texture resource: Skies/Clouds_White_Blue_02_MORE_512.dds Resource loaded successfully (Skies/Clouds_White_Blue_02_MORE_512.dds) in 0.004318 seconds Resource loaded successfully (templates/GRAFIKA/UI/Tactical/Tactical_Clouds_A) in 0.005052 seconds Loading template resource: templates/GRAFIKA/UI/Tactical/Tactical_Clouds_B Loading texture resource: Skies/Clouds_White_Blue_03_MAX_512.dds Resource loaded successfully (Skies/Clouds_White_Blue_03_MAX_512.dds) in 0.006701 seconds Resource loaded successfully (templates/GRAFIKA/UI/Tactical/Tactical_Clouds_B) in 0.012223 seconds ** Camera state change: GameTransition -> Game DEBUG SingleGameController:Event_AfterSwitchScene {userdata: 0xf649b054-ITDScreenLoading} nil DEBUG ITDScreenLoading:Hide LUA stack info: [string "ITD2/UI/ITD_ScreenLoading"]:177, Lua method "Hide" defined in line 170 self=(ITDScreenLoading) {userdata: 0xf649b054-ITDScreenLoading}, [string "ITD2/Application/SingleGameController"]:98, Lua field "?" defined in line 86 self=(table) {table: 0xf65784c0-SingleGameController, SingleGameController}, delegate=(PCMacGameDelegate) userdata: 0xf6699474, [string "Core/Component"]:331, Lua defined in line 295 self=(PCMacGameDelegate) userdata: 0xf6699474, gameEventName=(string) Game.Event_AfterSwitchScene, gameEventData=(nil) nil, gameEventNumber=(number) 2961, res=(nil) nil, eventComponents=(table) table: 0xf6578160, oldPrefix=(string) , (for generator)=(function) function: 0xf66c5420, (for state)=(table) table: 0xf6578160, (for control)=(number) 1, i=(number) 1, ecmp=(table) {table: 0xf65784c0-SingleGameController, SingleGameController}, oldPrefix1=(string) , (tail call)tail "" defined in (*temporary)=(function) function: 0xf66956a0, (*temporary)=(table) table: 0xf66c3220, [string "Engine/Infrastructure/Game_Callbacks"]:162, Lua defined in line 147 self=(Game) userdata: 0xf66a0694, LUA: end of stack reached at level 6 Unable to find string: FadeIn 0.20000000298023 MusicSystem: nowa konfiguracja muzyki, ambient: nil battle: nil battleIn: nil MusicSystem: wlaczam stan NoMusic MusicSystem: start ambient Music/A2/Menu/Temp_Menu.ogg MusicSystem: wlaczam stan Ambient *** ITDSequenceSystem:ValidateAssociatedObjects FadeOut 0 *** FadeOut-fadeIn 0 3 GLOBE_MAINMENU = [16.000000, 348.881226, 245.299973, 1.000000] CustomGameInitHandler Loading sound resource: UI/Main_Menu_swap_big_screens.wav GCNETDRIVER: changing state from [0] to [0] Lobby leave. Photon ResetMultiplayer() ITDScreen:RequestCursorVisibility Resource loaded successfully (UI/Main_Menu_swap_big_screens.wav) in 0.000511 seconds soundChannel:FadeGameplayGameSounds Game:PauseGameplay true soundChannel:FadeGameplayTactViewGameSounds Game:PauseGameplay true soundChannel:FadeGameplayVoiceSounds Game:PauseGameplay true SeqSystem: odpalam sekwencje >> RGBShift <<; liczba sciezek: 5, czas: 0 gameTime: true SeqSystem: odpalam sekwencje >> InitSeqCamera <<; liczba sciezek: 1, czas: 0 gameTime: true CustomCamera action: Index: 1 Time: 0.0099999997764826 AllowCursor: nil ** Camera:EnableCustomCamera: 1 time= 0.0099999997764826 allowCursor= nil SeqSystem: koncze sciezke 1 sekwencji InitSeqCamera, czas: 0 SeqSystem: koncze sekwencje InitSeqCamera, czas: 0 SeqSystem:EnableSequenceSkipping, flag: false childSeqsFlag: false Scene switched in 3.000737 seconds (14.875381 since program start) Dump of memory pool of size 33554432 and alignment 16 Chunk: 000000 start: 00000000, length: 01222080, loading: 0 [levels/mission14/outro_sounddesign.wav] Chunk: 000001 start: 01222080, length: 00022976, loading: 0 [ui/main_noise_01.wav] Chunk: 000002 start: 01245056, length: 00030256, loading: 0 [ui/main_noise_02.wav] Chunk: 000003 start: 01275312, length: 00029136, loading: 0 [ui/main_noise_03.wav] Chunk: 000004 start: 01304448, length: 00032080, loading: 0 [ui/main_noise_04.wav] Chunk: 000005 start: 01336528, length: 00058112, loading: 0 [UI/Main_Menu_swap_big_screens.wav] High watermark: 1394640 ITDScreen:RequestCursorVisibility Shadow map size: 2048 Loading sound resource: UI/Main_Menu_option_cursor_highlight.wav Resource loaded successfully (UI/Main_Menu_option_cursor_highlight.wav) in 0.000294 seconds Loading sound resource: UI/Main_Menu_option_cursor_click.wav Resource loaded successfully (UI/Main_Menu_option_cursor_click.wav) in 0.000683 seconds Loading sound resource: UI/Main_Menu_swap_big_screens_out.wav Resource loaded successfully (UI/Main_Menu_swap_big_screens_out.wav) in 0.000525 seconds Loading sound resource: UI/Main_Menu_back.wav GCNETDRIVER: changing state from [0] to [0] Lobby leave. Photon ResetMultiplayer() Resource loaded successfully (UI/Main_Menu_back.wav) in 0.000540 seconds SeqSystem: koncze sciezke 2 sekwencji RGBShift, czas: 20.800001144409 SeqSystem: koncze sciezke 2 sekwencji RGBShift, czas: 28.000001907349 SeqSystem: koncze sciezke 2 sekwencji RGBShift, czas: 29.200000762939 SeqSystem: koncze sciezke 2 sekwencji RGBShift, czas: 30.000001907349 SeqSystem: koncze sciezke 1 sekwencji RGBShift, czas: 33.400001525879 SeqSystem: koncze sekwencje RGBShift, czas: 33.400001525879 SeqSystem:EnableSequenceSkipping, flag: false childSeqsFlag: false SeqSystem: odpalam sekwencje >> LOOP <<; liczba sciezek: 1, czas: 33.400001525879 gameTime: true SeqSystem: koncze sciezke 1 sekwencji LOOP, czas: 33.533336639404 SeqSystem: koncze sekwencje LOOP, czas: 33.533336639404 SeqSystem:EnableSequenceSkipping, flag: false childSeqsFlag: false SeqSystem: odpalam sekwencje >> RGBShift <<; liczba sciezek: 5, czas: 33.533336639404 gameTime: true SeqSystem: koncze sciezke 2 sekwencji RGBShift, czas: 54.333335876465 SeqSystem: koncze sciezke 2 sekwencji RGBShift, czas: 61.533336639404 SeqSystem: koncze sciezke 2 sekwencji RGBShift, czas: 62.733337402344 SeqSystem: koncze sciezke 2 sekwencji RGBShift, czas: 63.533336639404 SeqSystem: koncze sciezke 1 sekwencji RGBShift, czas: 66.933334350586 SeqSystem: koncze sekwencje RGBShift, czas: 66.933334350586 SeqSystem:EnableSequenceSkipping, flag: false childSeqsFlag: false SeqSystem: odpalam sekwencje >> LOOP <<; liczba sciezek: 1, czas: 66.933334350586 gameTime: true SeqSystem: koncze sciezke 1 sekwencji LOOP, czas: 67.066673278809 SeqSystem: koncze sekwencje LOOP, czas: 67.066673278809 SeqSystem:EnableSequenceSkipping, flag: false childSeqsFlag: false SeqSystem: odpalam sekwencje >> RGBShift <<; liczba sciezek: 5, czas: 67.066673278809 gameTime: true SeqSystem: koncze sciezke 2 sekwencji RGBShift, czas: 87.866668701172 SeqSystem: koncze sciezke 2 sekwencji RGBShift, czas: 95.066673278809 SeqSystem: koncze sciezke 2 sekwencji RGBShift, czas: 96.266670227051 SeqSystem: koncze sciezke 2 sekwencji RGBShift, czas: 97.066673278809 SeqSystem: koncze sciezke 1 sekwencji RGBShift, czas: 100.46667480469 SeqSystem: koncze sekwencje RGBShift, czas: 100.46667480469 SeqSystem:EnableSequenceSkipping, flag: false childSeqsFlag: false SeqSystem: odpalam sekwencje >> LOOP <<; liczba sciezek: 1, czas: 100.46667480469 gameTime: true SeqSystem: koncze sciezke 1 sekwencji LOOP, czas: 100.60000610352 SeqSystem: koncze sekwencje LOOP, czas: 100.60000610352 SeqSystem:EnableSequenceSkipping, flag: false childSeqsFlag: false SeqSystem: odpalam sekwencje >> RGBShift <<; liczba sciezek: 5, czas: 100.60000610352 gameTime: true SeqSystem: koncze sciezke 2 sekwencji RGBShift, czas: 121.40000915527 Evicting resources Removing unused resource: aerial.ttf~014 Removing unused resource: aerial.ttf~016 Removing unused resource: aerial.ttf~020 Removing unused resource: aerial.ttf~024 Removing unused resource: aerial.ttf~028 Removing unused resource: aerial.ttf~048 Removing unused resource: aerial.ttf~054 Removing unused resource: calibri.ttf~014 Removing unused resource: calibri.ttf~020 Removing unused resource: calibrib.ttf~016 Removing unused resource: codenamecoderfree4f-bold.ttf~010 Removing unused resource: codenamecoderfree4f-bold.ttf~012 Removing unused resource: codenamecoderfree4f-bold.ttf~014 Removing unused resource: codenamecoderfree4f-bold.ttf~016 Removing unused resource: codenamecoderfree4f-bold.ttf~020 Removing unused resource: codenamecoderfree4f-bold.ttf~024 Removing unused resource: codenamecoderfree4f-bold.ttf~028 Removing unused resource: codenamecoderfree4f-bold.ttf~030 Removing unused resource: codenamecoderfree4f-bold.ttf~032 Removing unused resource: codenamecoderfree4f-bold.ttf~036 Removing unused resource: codenamecoderfree4f-bold.ttf~042 Removing unused resource: codenamecoderfree4f-bold.ttf~048 Removing unused resource: codenamecoderfree4f-bold.ttf~070 Removing unused resource: codenamecoderfree4f-bold.ttf~080 Evicted 24 resources Loading font resource: codenamecoderfree4f-bold.ttf~020 Resource loaded successfully (codenamecoderfree4f-bold.ttf~020) in 0.001160 seconds Loading font resource: codenamecoderfree4f-bold.ttf~030 Resource loaded successfully (codenamecoderfree4f-bold.ttf~030) in 0.002127 seconds Unable to find string: A2/System/UI/LoadingInfo/header Loading font resource: codenamecoderfree4f-bold.ttf~024 Resource loaded successfully (codenamecoderfree4f-bold.ttf~024) in 0.002046 seconds Loading font resource: codenamecoderfree4f-bold.ttf~032 Resource loaded successfully (codenamecoderfree4f-bold.ttf~032) in 0.003528 seconds Loading font resource: codenamecoderfree4f-bold.ttf~028 Resource loaded successfully (codenamecoderfree4f-bold.ttf~028) in 0.002063 seconds Unable to find string: A2/System/UI/LoadingInfo/bar Loading font resource: codenamecoderfree4f-bold.ttf~036 Resource loaded successfully (codenamecoderfree4f-bold.ttf~036) in 0.003442 seconds Loading font resource: codenamecoderfree4f-bold.ttf~012 Resource loaded successfully (codenamecoderfree4f-bold.ttf~012) in 0.000933 seconds Loading font resource: codenamecoderfree4f-bold.ttf~016 Resource loaded successfully (codenamecoderfree4f-bold.ttf~016) in 0.001252 seconds Loading font resource: codenamecoderfree4f-bold.ttf~048 Resource loaded successfully (codenamecoderfree4f-bold.ttf~048) in 0.003381 seconds Loading font resource: calibrib.ttf~016 Resource loaded successfully (calibrib.ttf~016) in 0.001426 seconds Loading font resource: aerial.ttf~054 Resource loaded successfully (aerial.ttf~054) in 0.011188 seconds Loading font resource: aerial.ttf~024 Resource loaded successfully (aerial.ttf~024) in 0.001556 seconds Loading font resource: calibri.ttf~014 Resource loaded successfully (calibri.ttf~014) in 0.001391 seconds Loading font resource: codenamecoderfree4f-bold.ttf~010 Resource loaded successfully (codenamecoderfree4f-bold.ttf~010) in 0.001023 seconds Loading font resource: codenamecoderfree4f-bold.ttf~042 Resource loaded successfully (codenamecoderfree4f-bold.ttf~042) in 0.003565 seconds Loading font resource: codenamecoderfree4f-bold.ttf~070 Resource loaded successfully (codenamecoderfree4f-bold.ttf~070) in 0.009763 seconds Loading font resource: aerial.ttf~048 Resource loaded successfully (aerial.ttf~048) in 0.002499 seconds Loading font resource: aerial.ttf~014 Resource loaded successfully (aerial.ttf~014) in 0.001253 seconds Loading font resource: aerial.ttf~016 Resource loaded successfully (aerial.ttf~016) in 0.001256 seconds Loading font resource: codenamecoderfree4f-bold.ttf~014 Resource loaded successfully (codenamecoderfree4f-bold.ttf~014) in 0.001300 seconds Loading font resource: aerial.ttf~020 Resource loaded successfully (aerial.ttf~020) in 0.001829 seconds Unable to find string: System/MissionNames/Arena_02/Title Loading font resource: calibri.ttf~020 Resource loaded successfully (calibri.ttf~020) in 0.002167 seconds Unable to find string: A2/System/UI/WaitingForPlayers/Connecting Loading font resource: aerial.ttf~028 Resource loaded successfully (aerial.ttf~028) in 0.003228 seconds Unable to find string: A2/System/MissionNames/Dummy_01/Title Unable to find string: A2/System/MissionNames/Dummy_01/Name Loading font resource: codenamecoderfree4f-bold.ttf~080 Resource loaded successfully (codenamecoderfree4f-bold.ttf~080) in 0.009199 seconds Unable to find string: System/MissionNames/Arena_02/Title Evicting resources Removing unused resource: aerial.ttf~014 Removing unused resource: aerial.ttf~016 Removing unused resource: aerial.ttf~020 Removing unused resource: aerial.ttf~024 Removing unused resource: aerial.ttf~028 Removing unused resource: aerial.ttf~048 Removing unused resource: aerial.ttf~054 Removing unused resource: calibri.ttf~014 Removing unused resource: calibri.ttf~020 Removing unused resource: calibrib.ttf~016 Removing unused resource: codenamecoderfree4f-bold.ttf~010 Removing unused resource: codenamecoderfree4f-bold.ttf~012 Removing unused resource: codenamecoderfree4f-bold.ttf~014 Removing unused resource: codenamecoderfree4f-bold.ttf~016 Removing unused resource: codenamecoderfree4f-bold.ttf~020 Removing unused resource: codenamecoderfree4f-bold.ttf~024 Removing unused resource: codenamecoderfree4f-bold.ttf~028 Removing unused resource: codenamecoderfree4f-bold.ttf~030 Removing unused resource: codenamecoderfree4f-bold.ttf~032 Removing unused resource: codenamecoderfree4f-bold.ttf~036 Removing unused resource: codenamecoderfree4f-bold.ttf~042 Removing unused resource: codenamecoderfree4f-bold.ttf~048 Removing unused resource: codenamecoderfree4f-bold.ttf~070 Removing unused resource: codenamecoderfree4f-bold.ttf~080 Evicted 24 resources Loading font resource: codenamecoderfree4f-bold.ttf~020 Resource loaded successfully (codenamecoderfree4f-bold.ttf~020) in 0.001168 seconds Loading font resource: codenamecoderfree4f-bold.ttf~030 Resource loaded successfully (codenamecoderfree4f-bold.ttf~030) in 0.001831 seconds Unable to find string: A2/System/UI/LoadingInfo/header Loading font resource: codenamecoderfree4f-bold.ttf~024 Resource loaded successfully (codenamecoderfree4f-bold.ttf~024) in 0.002042 seconds Loading font resource: codenamecoderfree4f-bold.ttf~032 Resource loaded successfully (codenamecoderfree4f-bold.ttf~032) in 0.003554 seconds Loading font resource: codenamecoderfree4f-bold.ttf~028 Resource loaded successfully (codenamecoderfree4f-bold.ttf~028) in 0.002058 seconds Unable to find string: A2/System/UI/LoadingInfo/bar Loading font resource: codenamecoderfree4f-bold.ttf~036 Resource loaded successfully (codenamecoderfree4f-bold.ttf~036) in 0.003484 seconds Loading font resource: codenamecoderfree4f-bold.ttf~012 Resource loaded successfully (codenamecoderfree4f-bold.ttf~012) in 0.000986 seconds Loading font resource: codenamecoderfree4f-bold.ttf~016 Resource loaded successfully (codenamecoderfree4f-bold.ttf~016) in 0.001300 seconds Loading font resource: codenamecoderfree4f-bold.ttf~048 Resource loaded successfully (codenamecoderfree4f-bold.ttf~048) in 0.003368 seconds Loading font resource: calibrib.ttf~016 Resource loaded successfully (calibrib.ttf~016) in 0.001026 seconds Loading font resource: aerial.ttf~054 Resource loaded successfully (aerial.ttf~054) in 0.011670 seconds Loading font resource: aerial.ttf~024 Resource loaded successfully (aerial.ttf~024) in 0.002230 seconds Loading font resource: calibri.ttf~014 Resource loaded successfully (calibri.ttf~014) in 0.001020 seconds Loading font resource: codenamecoderfree4f-bold.ttf~010 Resource loaded successfully (codenamecoderfree4f-bold.ttf~010) in 0.000953 seconds Loading font resource: codenamecoderfree4f-bold.ttf~042 Resource loaded successfully (codenamecoderfree4f-bold.ttf~042) in 0.003599 seconds Loading font resource: codenamecoderfree4f-bold.ttf~070 Resource loaded successfully (codenamecoderfree4f-bold.ttf~070) in 0.012328 seconds Loading font resource: aerial.ttf~048 Resource loaded successfully (aerial.ttf~048) in 0.002311 seconds Loading font resource: aerial.ttf~014 Resource loaded successfully (aerial.ttf~014) in 0.001248 seconds Loading font resource: aerial.ttf~016 Resource loaded successfully (aerial.ttf~016) in 0.001262 seconds Loading font resource: codenamecoderfree4f-bold.ttf~014 Resource loaded successfully (codenamecoderfree4f-bold.ttf~014) in 0.001297 seconds Loading font resource: aerial.ttf~020 Resource loaded successfully (aerial.ttf~020) in 0.001824 seconds Unable to find string: System/MissionNames/Arena_02/Title Loading font resource: calibri.ttf~020 Resource loaded successfully (calibri.ttf~020) in 0.002004 seconds Unable to find string: A2/System/UI/WaitingForPlayers/Connecting Loading font resource: aerial.ttf~028 Resource loaded successfully (aerial.ttf~028) in 0.003240 seconds Unable to find string: A2/System/MissionNames/Dummy_01/Title Unable to find string: A2/System/MissionNames/Dummy_01/Name Loading font resource: codenamecoderfree4f-bold.ttf~080 Resource loaded successfully (codenamecoderfree4f-bold.ttf~080) in 0.010309 seconds Unable to find string: System/MissionNames/Arena_02/Title Evicting resources Removing unused resource: aerial.ttf~014 Removing unused resource: aerial.ttf~016 Removing unused resource: aerial.ttf~020 Removing unused resource: aerial.ttf~024 Removing unused resource: aerial.ttf~028 Removing unused resource: aerial.ttf~048 Removing unused resource: aerial.ttf~054 Removing unused resource: calibri.ttf~014 Removing unused resource: calibri.ttf~020 Removing unused resource: calibrib.ttf~016 Removing unused resource: codenamecoderfree4f-bold.ttf~010 Removing unused resource: codenamecoderfree4f-bold.ttf~012 Removing unused resource: codenamecoderfree4f-bold.ttf~014 Removing unused resource: codenamecoderfree4f-bold.ttf~016 Removing unused resource: codenamecoderfree4f-bold.ttf~020 Removing unused resource: codenamecoderfree4f-bold.ttf~024 Removing unused resource: codenamecoderfree4f-bold.ttf~028 Removing unused resource: codenamecoderfree4f-bold.ttf~030 Removing unused resource: codenamecoderfree4f-bold.ttf~032 Removing unused resource: codenamecoderfree4f-bold.ttf~036 Removing unused resource: codenamecoderfree4f-bold.ttf~042 Removing unused resource: codenamecoderfree4f-bold.ttf~048 Removing unused resource: codenamecoderfree4f-bold.ttf~070 Removing unused resource: codenamecoderfree4f-bold.ttf~080 Evicted 24 resources Loading font resource: codenamecoderfree4f-bold.ttf~020 Resource loaded successfully (codenamecoderfree4f-bold.ttf~020) in 0.001141 seconds Loading font resource: codenamecoderfree4f-bold.ttf~030 Resource loaded successfully (codenamecoderfree4f-bold.ttf~030) in 0.001075 seconds Unable to find string: A2/System/UI/LoadingInfo/header Loading font resource: codenamecoderfree4f-bold.ttf~024 Resource loaded successfully (codenamecoderfree4f-bold.ttf~024) in 0.002029 seconds Loading font resource: codenamecoderfree4f-bold.ttf~032 Resource loaded successfully (codenamecoderfree4f-bold.ttf~032) in 0.003511 seconds Loading font resource: codenamecoderfree4f-bold.ttf~028 Resource loaded successfully (codenamecoderfree4f-bold.ttf~028) in 0.002042 seconds Unable to find string: A2/System/UI/LoadingInfo/bar Loading font resource: codenamecoderfree4f-bold.ttf~036 Resource loaded successfully (codenamecoderfree4f-bold.ttf~036) in 0.003502 seconds Loading font resource: codenamecoderfree4f-bold.ttf~012 Resource loaded successfully (codenamecoderfree4f-bold.ttf~012) in 0.000934 seconds Loading font resource: codenamecoderfree4f-bold.ttf~016 Resource loaded successfully (codenamecoderfree4f-bold.ttf~016) in 0.001238 seconds Loading font resource: codenamecoderfree4f-bold.ttf~048 Resource loaded successfully (codenamecoderfree4f-bold.ttf~048) in 0.003542 seconds Loading font resource: calibrib.ttf~016 Resource loaded successfully (calibrib.ttf~016) in 0.001360 seconds Loading font resource: aerial.ttf~054 Resource loaded successfully (aerial.ttf~054) in 0.011161 seconds Loading font resource: aerial.ttf~024 Resource loaded successfully (aerial.ttf~024) in 0.001536 seconds Loading font resource: calibri.ttf~014 Resource loaded successfully (calibri.ttf~014) in 0.001316 seconds Loading font resource: codenamecoderfree4f-bold.ttf~010 Resource loaded successfully (codenamecoderfree4f-bold.ttf~010) in 0.000958 seconds Loading font resource: codenamecoderfree4f-bold.ttf~042 Resource loaded successfully (codenamecoderfree4f-bold.ttf~042) in 0.003584 seconds Loading font resource: codenamecoderfree4f-bold.ttf~070 Resource loaded successfully (codenamecoderfree4f-bold.ttf~070) in 0.010260 seconds Loading font resource: aerial.ttf~048 Resource loaded successfully (aerial.ttf~048) in 0.002328 seconds Loading font resource: aerial.ttf~014 Resource loaded successfully (aerial.ttf~014) in 0.001253 seconds Loading font resource: aerial.ttf~016 Resource loaded successfully (aerial.ttf~016) in 0.001255 seconds Loading font resource: codenamecoderfree4f-bold.ttf~014 Resource loaded successfully (codenamecoderfree4f-bold.ttf~014) in 0.001295 seconds Loading font resource: aerial.ttf~020 Resource loaded successfully (aerial.ttf~020) in 0.001726 seconds Unable to find string: System/MissionNames/Arena_02/Title Loading font resource: calibri.ttf~020 Resource loaded successfully (calibri.ttf~020) in 0.002084 seconds Unable to find string: A2/System/UI/WaitingForPlayers/Connecting Loading font resource: aerial.ttf~028 Resource loaded successfully (aerial.ttf~028) in 0.003200 seconds Unable to find string: A2/System/MissionNames/Dummy_01/Title Unable to find string: A2/System/MissionNames/Dummy_01/Name Loading font resource: codenamecoderfree4f-bold.ttf~080 Resource loaded successfully (codenamecoderfree4f-bold.ttf~080) in 0.008975 seconds Unable to find string: System/MissionNames/Arena_02/Title SeqSystem: koncze sciezke 2 sekwencji RGBShift, czas: 128.60000610352 SeqSystem: koncze sciezke 2 sekwencji RGBShift, czas: 129.80000305176 SeqSystem: koncze sciezke 2 sekwencji RGBShift, czas: 130.60000610352 FadeOut 0.20000000298023 SoundEngine:OnFadeNonMusicSounds DeviceReset true soundChannel:FadeGameGameSounds DeviceReset true soundChannel:FadeGameplayGameSounds DeviceReset true soundChannel:FadeGameTactViewGameSo