{ use macro (Ctrl+J) "headsa" to insert a file header } {$VERSION 3.0.0000} thread 'MAIN' var $PLAYER_CHAR: Player end // var 01F0: set_max_wanted_level_to 6 set_wb_check_to 0 00C0: set_current_time 8 0 04E4: unknown_refresh_game_renderer_at 2488.5601 -1666.84 Camera.SetAtPos(2488.5601, -1666.84, 13.38) $PLAYER_CHAR = Player.Create(#NULL, 2488.5601, -1666.84, 13.38) $PLAYER_ACTOR = Actor.EmulateFromPlayer($PLAYER_CHAR) 07AF: $PLAYER_GROUP = player $PLAYER_CHAR group Camera.SetBehindPlayer set_weather 0 wait 0 ms $PLAYER_CHAR.SetClothes("PLAYER_FACE", "HEAD", Head) $PLAYER_CHAR.SetClothes("JEANSDENIM", "JEANS", Legs) $PLAYER_CHAR.SetClothes("SNEAKERBINCBLK", "SNEAKER", Shoes) $PLAYER_CHAR.SetClothes("VEST", "VEST", Torso) $PLAYER_CHAR.Build $PLAYER_CHAR.CanMove = True fade 1 (out) 0 ms select_interior 0 0629: change_stat 181 (islands unlocked) to 4 016C: restart_if_wasted at 2027.77 -1420.52 15.99 angle 137.0 for_town_number 0 016D: restart_if_busted at 1550.68 -1675.49 14.51 angle 90.0 for_town_number 0 0180: set_on_mission_flag_to $ONMISSION // Note: your missions have to use the variable defined here ($ONMISSION) 03E6: remove_text_box // put your create_thread commands here create_thread @MODEL // IDLE LOOP :leeg wait 500 jump @leeg end_thread :MODEL thread 'MODEL' 0518: $ASSET = create_available_asset_pickup 'PROP_3' at 2487.5598 -1658.3495 13.3528 price 100 0213: $HEALTH = create_pickup #HEALTH type 3 at 2484.5598 -1658.3495 13.3528 032B: $MINIGUN = create_weapon_pickup #MINIGUN group 15 ammo 5000 at 2490.5598 -1658.3495 13.3528 03DC: 1@ = create_marker_above_pickup $MINIGUN repeat wait 0 until 0214: pickup $MINIGUN picked_up 0164: disable_marker 1@ 0247: load_model #BFYST 0247: load_model #MINIGUN 038B: load_requested_models :MODEL_LOAD if and 8248: not model #BFYST available 8248: not model #MINIGUN available else_jump @MODEL_SPAWN wait 0 ms jump @MODEL_LOAD :MODEL_SPAWN 10@ = Actor.Create(CIVFEMALE, #BFYST, 2488.5601, -1680.84, 13.3438 ) 01B2: give_actor 10@ weapon 38 ammo 500 // Load the weapon model before using this 02E2: set_actor 10@ weapon_accuracy_to 90 0223: set_actor 10@ health_to 1000 05E2: AS_actor 10@ kill_actor $PLAYER_ACTOR repeat wait 100 until 0118: actor 10@ dead 0109: player $PLAYER_CHAR money += 100 repeat wait 100 until 0214: pickup $ASSET picked_up 00BC: show_text_highpriority GXT 'MCAT07E' time 3000 flag 1 end_thread