{ "name": "Trust", "summary": "Vote who you think is good instead of who is bad. Whoever gets voted becomes a leader and get a free kill as well as immunity from death during the night. However, they will convert back after 1 night. Be cautious when you vote, because bad guys get empowered as well when voted. If you vote a target corrupted by the boycotter, that player will die instead of becaming leader.", "author": [ "Obey to Kyubey" ], "variables": { "slave": {"enslaved":["cop", "cop1", "cop2", "cvillager", "mayor", "rich", "poor", "fvillager", "fvillagera", "detective", "twin", "judgea", "judgeb", "lsin", "mafia", "mafia2", "fugitive", "fugitive1", "snipera", "sniperb", "sniperc", "sin", "sin1", "sin2", "poisoner", "poisoner1", "saboteur", "boycotter", "accomplice", "cop10", "cop20", "cvillager0", "rich0", "fvillager0", "fvillagera0", "detective0", "twin0", "judgea0", "judgeb0", "mafia0", "snipera0", "sniperc0", "sin10", "sin20"], "enslavedz":["cop1z", "cop2z", "cvillagerz", "richz", "fvillagerz", "fvillageraz", "detectivez", "twinz", "judgeaz", "judgebz", "mafiaz", "fugitivez", "sniperaz", "snipercz", "sin1z", "sin2z"], "enslaved+":["poisoner+", "cop1+", "cop2+", "cvillager+", "rich+", "fvillager+", "fvillagera+", "detective+", "twin+", "judgea+", "judgeb+", "lsin+", "mafia+", "fugitive+", "snipera+", "sniperb+", "sniperc+", "sin1+", "sin2+"] }, "leader immune": { "ignore": [ "cop", "cop1", "cop1z", "cop10", "cop2", "cop20", "cop2z", "mafia", "mafia2", "sin", "sin1", "sin1z", "sin10", "sin2", "sin20", "sin2z", "mafia0", "mafiaz", "fugitive", "fugitive1", "fugitivez", "snipera", "sniperc", "snipera0", "sniperaz", "sniperc0", "snipercz", "accomplice", "dictator1", "dictator2", "dictator3", "dictator4" ] }, "leaders": [ "manipulatorleader", "leader", "cleader", "lsinleader", "mleader", "sinleader", "poisonerleader", "bsleader", "bleader", "leadersab0", "leadersabz", "sinleadersab0", "sinleadersabz", "judgeleader", "smleader", "ableader", "dictator1a", "dictator2a", "dictator3a", "dictator4a", "rleader", "fleader", "copleader", "ifleader", "ifleadera", "dleader", "tricksterleader" ], "inspectz": "Your inspect: ~Self~, has -999 as voteshield tonight. They have been probably blocked by the Boycotters otherwise they are a Nice Guy, a Lackey or a Poor Guy!", "inspect0": "Your inspect: ~Self~, will die if gets elected as Leader tonight. They have been probably corrupted by the Boycotters or they are a Fugitive.", "inspect+": "Your inspect: ~Self~, has +9999 as voteshield tonight. They will be probably elected as Leader today.", "fave list": { "cop1+": [ "cop" ], "cop2+": [ "cop1", "cop1z", "cop10", "cop2", "cop2z", "cop20" ], "detective+": ["detective", "detectivez", "detective0" ], "accomplice+": ["accomplice", "accomplicea"], "poisoner+": ["poisoner", "poisoner1"], "boycotter+": ["boycotter"], "twin+": ["twinz","twin", "twin0"], "snipera+": ["sniperaz","snipera", "snipera0"], "sniperc+": ["snipercz","sniperc", "sniperc0"], "rich+": ["rich", "richz", "rich0"], "fvillager+": [ "fvillager", "fvillagerz", "fvillager0"], "fvillagera+": [ "fvillagera", "fvillageraz", "fvillagera0"], "lackey": [ "lackey" ], "lackeya": [ "lackeya" ], "judgea+": [ "judgea", "judgeb", "judgea0", "judgeb0", "judgeaz", "judgebz" ], "villager+": [ "villager", "villagerz", "villager0" ], "cvillager+": [ "cvillagerz", "cvillager", "cvillager0" ], "mafia+": [ "mafia", "mafiaz", "mafia0", "mafia2" ], "fugitive+": [ "fugitive", "fugitivez", "fugitive1" ], "sin1+": [ "sin" ], "sin2+": [ "sin1", "sin1z", "sin10", "sin2", "sin2z", "sin20" ], "dictator+": [ "dictator", "dictator0", "dictatorz" ], "dictator1+": [ "dictator1" ], "dictator2+": [ "dictator2" ], "dictator3+": [ "dictator3" ], "dictator4+": [ "dictator4" ], "mayor": [ "mayor" ] }, "block list": { "cop1z": [ "cop" ], "cop2z": [ "cop1", "cop1z", "cop10", "cop2", "cop2z", "cop20" ], "manipulator2z": [ "manipulator1", "manipulator1z", "manipulator10", "manipulator2", "manipulator2z", "manipulator20" ], "enslavedz": [ "enslaved", "enslavedz" ], "coyotez": ["coyotez","coyote", "coyote0"], "detectivez": ["detective", "detectivez", "detective0" ], "twinz": ["twinz","twin", "twin0"], "sniperaz": ["sniperaz","snipera", "snipera0"], "snipercz": ["snipercz","sniperc", "sniperc0"], "richz": ["rich", "richz", "rich0"], "fvillagerz": [ "fvillager", "fvillagerz", "fvillager0"], "fvillageraz": [ "fvillagera", "fvillageraz", "fvillagera0"], "fleaderz": [ "fleader" ], "lackey": [ "lackey" ], "lackeya": [ "lackeya" ], "judgeaz": [ "judgea", "judgeb", "judgea0", "judgeb0", "judgeaz", "judgebz" ], "villagerz": [ "villager", "villagerz", "villager0" ], "cvillagerz": [ "cvillagerz", "cvillager", "cvillager0" ], "mafiaz": [ "mafia", "mafiaz", "mafia0", "mafia2" ], "fugitivez": [ "fugitive", "fugitivez", "fugitive1" ], "sin1z": [ "sin" ], "sin2z": [ "sin2", "sin2z", "sin20", "sin1", "sin1z", "sin10" ], "dictator": [ "dictator", "dictator0", "dictatorz" ], "dictator1": [ "dictator1" ], "dictator2": [ "dictator2" ], "dictator3": [ "dictator3" ], "dictator4": [ "dictator4" ], "mayor": [ "mayor" ] }, "corrupt list": { "cop10": [ "cop" ], "cop20": [ "cop1", "cop1z", "cop10", "cop2", "cop2z", "cop20" ], "manipulator20": [ "manipulator1", "manipulator1z", "manipulator10", "manipulator2", "manipulator2z", "manipulator20" ], "enslaved": [ "enslaved", "enslavedz" ], "coyotez": ["coyotez","coyote", "coyote0"], "detective0": ["detective", "detectivez", "detective0" ], "twin0": ["twinz","twin", "twin0"], "snipera0": ["sniperaz","snipera", "snipera0"], "sniperc0": ["snipercz","sniperc", "sniperc0"], "rich0": ["rich", "richz", "rich0"], "fvillager0": [ "fvillager", "fvillagerz", "fvillager0"], "fvillagera0": [ "fvillagera", "fvillageraz", "fvillagera0"], "fleader0": [ "fleader" ], "lackey": [ "lackey" ], "lackeya": [ "lackeya" ], "judgea0": [ "judgea", "judgeb", "judgea0", "judgeb0", "judgeaz", "judgebz" ], "villager0": [ "villager", "villager0", "villagerz" ], "cvillager0": [ "cvillager0", "cvillager", "cvillagerz" ], "mafia0": [ "mafia0", "mafia", "mafiaz", "mafia2" ], "fugitive": [ "fugitive", "fugitivez", "fugitive1" ], "sin10": [ "sin" ], "sin20": [ "sin2", "sin20", "sin2z", "sin1", "sin1z", "sin10" ], "dictator": [ "dictator", "dictator0", "dictatorz" ], "dictator1": [ "dictator1" ], "dictator2": [ "dictator2" ], "dictator3": [ "dictator3" ], "dictator4": [ "dictator4" ], "mayor": [ "mayor" ] }, "fave": { "command": ["convert"], "silent": true, "canConvert": "*", "silentConvert": true, "target": "AnyButSelf", "common": "Team", "broadcast": "team", "priority": 5, "newRole": "variable:fave list", "usermsg": "You decided your favourite player." }, "favec": { "command": ["convert"], "silent": true, "canConvert": "*", "silentConvert": true, "target": "AnyButSelf", "charges": 1, "common": "Team", "broadcast": "team", "priority": 5, "newRole": "variable:fave list", "usermsg": "You decided your favourite player." }, "block": { "command": ["dummy3", "convert", "curse"], "silent": true, "canConvert": "*", "target": "AnyButTeam", "silentConvert": true, "silentCurse": true, "common": "Team", "broadcast": "team", "cancel": [ "corrupt" ], "priority": 5, "newRole": "variable:block list", "cursefailmsg": "", "cursedRole": { "fvillageraz": ["fleader"]}, "curseCount": 1, "curseConvertMessage": "~Player~'s mandate has ended and they returned to their old role.", "usermsg": "You modified your target's data" }, "corrupt": { "command": ["dummy3", "convert", "curse"], "silent": true, "canConvert": "*", "silentConvert": true, "silentCurse": true, "cancel": [ "block" ], "target": "AnyButTeam", "common": "Team", "broadcast": "team", "priority": 5, "newRole": "variable:corrupt list", "cursefailmsg": "", "cursedRole": { "fvillagera0": ["fleader"]}, "curseCount": 1, "curseConvertMessage": "~Player~'s mandate has ended and they returned to their old role.", "usermsg": "You modified your target's data" }, "akill": { "command": "kill", "cancel": [ "block" ], "target": "AnyButSelf", "broadcast": "team", "recharge": 2, "common": "Self", "priority": 1.5 }, "ablock": { "command": ["dummy3", "convert", "curse"], "silent": true, "canConvert": "*", "target": "AnyButTeam", "silentConvert": true, "silentCurse": true, "common": "Self", "broadcast": "team", "cancel": [ "corrupt" ], "priority": 5, "newRole": "variable:block list", "cursefailmsg": "", "cursedRole": { "fvillageraz": ["fleader"]}, "curseCount": 1, "curseConvertMessage": "~Player~'s mandate has ended and they returned to their old role.", "usermsg": "You modified your target's data" }, "acorrupt": { "command": ["dummy3", "convert", "curse"], "silent": true, "canConvert": "*", "silentConvert": true, "silentCurse": true, "cancel": [ "block" ], "target": "AnyButTeam", "common": "Self", "broadcast": "team", "priority": 5, "newRole": "variable:corrupt list", "cursefailmsg": "", "cursedRole": { "fvillagera0": ["fleader"]}, "curseCount": 1, "curseConvertMessage": "~Player~'s mandate has ended and they returned to their old role.", "usermsg": "You modified your target's data" }, "sblock": { "curseCount": 2, "command": ["curse", "convert"], "silent": true, "canConvert": "*", "target": "AnyButTeam", "silentConvert": true, "silentCurse": true, "common": "Team", "broadcast": "team", "cancel": [ "corrupt" ], "priority": 5, "cursedRole": { "villager": [ "villager", "villagerz", "villagersabz", "villagersab0", "villager0" ], "cvillager": [ "cvillagerz", "cvillager", "cvillager0" ], "mafia": [ "mafia", "mafiaz", "mafia0", "mafia2" ], "fugitive": [ "fugitive", "fugitivez", "fugitive1" ], "sin2": [ "sin", "sin1", "sin1z", "sin10", "sin2", "sin2z", "sin2sabz", "sin2sab0", "sin20" ], "dictator": [ "dictator", "dictator0", "dictatorz" ], "dictator1": [ "dictator1" ], "dictator2": [ "dictator2" ], "dictator3": [ "dictator3" ], "dictator4": [ "dictator4" ], "mayor": [ "mayor" ] }, "newRole": { "lackey": [ "lackey" ], "lackeya": [ "lackeya" ], "judgeaz": [ "judgea", "judgeb", "judgea0", "judgeb0", "judgeaz", "judgebz" ], "villagerz": [ "villager", "villagerz", "villager0", "villagersab0", "villagersabz" ], "leadersabz": [ "leader" ], "cvillagerz": [ "cvillagerz", "cvillager", "cleader", "cvillager0" ], "mafiaz": [ "mafia", "mafiaz", "mleader", "mafia0", "mafia2" ], "fugitivez": [ "fugitive", "fugitivez", "fugitive1" ], "sin1z": [ "sin" ], "sin2z": [ "sin2", "sin2z", "sin20", "sin1", "sin1z", "sin10" ], "sinleadersabz": [ "sinleader" ], "dictatorz": [ "dictator", "dictator0", "dictatorz" ], "dictator1": [ "dictator1" ], "dictator2": [ "dictator2" ], "dictator3": [ "dictator3" ], "dictator4": [ "dictator4" ], "mayor": [ "mayor" ] }, "usermsg": "You modified your target's data" }, "scorrupt": { "curseCount": 2, "command": ["curse", "convert"], "silent": true, "canConvert": "*", "target": "AnyButTeam", "silentConvert": true, "silentCurse": true, "common": "Team", "broadcast": "team", "cancel": [ "block" ], "priority": 5, "cursedRole": { "villager": [ "villager", "villagerz", "villagersab0", "villagersabz", "villager0" ], "cvillager": [ "cvillagerz", "cvillager", "cvillager0" ], "mafia": [ "mafia", "mafiaz", "mafia0", "mafia2" ], "fugitive": [ "fugitive", "fugitivez", "fugitive1" ], "sin2": [ "sin", "sin1", "sin1z", "sin10", "sin2sabz", "sin2sab0", "sin2", "sin2z", "sin20" ], "dictator": [ "dictator", "dictator0", "dictatorz" ], "dictator1": [ "dictator1" ], "dictator2": [ "dictator2" ], "dictator3": [ "dictator3" ], "dictator4": [ "dictator4" ], "mayor": [ "mayor" ] }, "newRole": { "lackey": [ "lackey" ], "lackeya": [ "lackeya" ], "judgea0": [ "judgea", "judgeb", "judgea0", "judgeb0", "judgeaz", "judgebz" ], "villager0": [ "villager", "villager0", "villagerz", "villagersab0", "villagersabz" ], "leadersab0": [ "leader" ], "cvillager0": [ "cvillager0", "cleader", "cvillager", "cvillagerz" ], "mafia0": [ "mafia0", "mleader", "mafia", "mafiaz", "mafia2" ], "fugitive": [ "fugitive", "fugitivez", "fugitive1" ], "sin10": [ "sin" ], "sinleadersab0": [ "sinleader" ], "sin20": [ "sin1", "sin1z", "sin10", "sin2", "sin20", "sin2z" ], "dictator0": [ "dictator", "dictator0", "dictatorz" ], "dictator1": [ "dictator1" ], "dictator2": [ "dictator2" ], "dictator3": [ "dictator3" ], "dictator4": [ "dictator4" ], "mayor": [ "mayor" ] }, "usermsg": "You modified your target's data" }, "sniper mass": { "mafiaz": "mafia2", "mafia0": "mafia2", "fugitivez": "fugitive1", "sin1z": "sin1", "sin10": "sin1", "sin2z": "sin2", "sin20": "sin2" }, "jobless night": { "illuminati": { "hide": true, "command": [ "massconvert" ], "silent": true, "convertRoles": { "followerj":["manipulator1"], "lackeya": ["manipulator1"], "followerj0": ["manipulator10"], "followerjz": ["manipulator1"]}, "cancel": [ "dictator" ], "target": "OnlySelf", "common": "Self", "priority": 0.1 }, "dictator": { "hide": true, "command": [ "convert", "massconvert" ], "silent": true, "newRole": "dictator1", "convertRoles": { "followerj": [ "follower" ], "followerj0": [ "follower0" ], "followerjz": [ "followerz" ], "lackeya": [ "lackey" ]}, "cancel": [ "illuminati" ], "target": "OnlySelf", "common": "Self", "priority": 0 }, "change side": { "command": "dummy", "target": "OnlySelf", "common": "Self", "priority": 0.1 } }, "jobless follower night": { "fave": "variable:fave", "illuminati": { "hide": true, "command": [ "massconvert" ], "silent": true, "convertRoles": { "followerj":["manipulator1"], "lackeya": ["manipulator1"], "followerj0": ["manipulator10"], "followerjz": ["manipulator1"]}, "cancel": [ "dictator" ], "target": "OnlySelf", "common": "Self", "priority": 0.1 }, "dictator": { "hide": true, "command": [ "convert", "massconvert" ], "silent": true, "newRole": "dictator1", "convertRoles": { "followerj": [ "follower" ], "followerj0": [ "follower0" ], "followerjz": [ "followerz" ], "lackeya": [ "lackey" ]}, "cancel": [ "illuminati" ], "target": "OnlySelf", "common": "Self", "priority": 0 }, "change side": { "command": "dummy", "target": "OnlySelf", "common": "Self", "priority": 0.1 } } }, "minplayers": 3, "threadlink": "http://pokemon-online.eu/forums/showthread.php?21458-Trust-%28non-peak%29", "sides": [ { "side": "village", "translation": "Innocents", "winmsg": "±Incubator: The trust that you have given to your people has been repaid. Congratulations ~Players~" }, { "side": "dictator", "translation": "Dictator", "winmsg": "±Incubator: Salute oh great ~Players~! We all kneel before your power." }, { "side": "trickster", "translation": "Trickster", "winmsg": "±Incubator: Oh this village is so funny, ~Players~ now can go away happy for the madness that now rules this place." }, { "side": "mafia", "translation": "Sinners", "winmsg": "±Incubator: We live to sin and sin exists because we live in it. Good Job ~Players~ " }, { "side": "boycotter", "translation": "Boycotters", "winmsg": "±Incubator: Trust is for toddlers. Everyone is ready to trick and betray us. ~Players~ can prove it." } ], "roles": [ { "role": "villager", "translation": "Villager", "info": "Simple villager. If voted, becomes Leader for 1 night (can kill 1 person and evades kills). Sided with Innocents.", "side": "village", "help": "During every vote phase you and the others citizens can decide who will be the village leader. Be cautious not to elect a Sinner or a Boycotter to Leader.", "actions": { "lynch": { "convertTo": "leader", "convertmsg": "~Self~ has been chosen as leader of the village tonight." } } }, { "role": "villager+", "hide": true, "translation": "Villager", "info": "Simple villager. If voted, becomes Leader for 1 night (can kill 1 person and evades kills). Sided with Innocents.", "side": "village", "help": "During every vote phase you and the others citizens can decide who will be the village leader. Be cautious not to elect a Sinner or a Boycotter to Leader.", "actions": { "dummy2": { "mode": "ignore", "msg": "variable:inspect+" }, "voteshield": 9999, "lynch": { "convertTo": "leader", "convertmsg": "~Self~ has been chosen as leader of the village tonight." } } }, { "role": "cvillager", "translation": "Crazy Villager", "info": "Sees itself as a normal Villager, but kills whoever tries to murder him during the night or day. If voted, becomes Leader for 1 night (can kill 1 person and evades kills). Sided with Innocents.", "side": "village", "help": "During every vote phase you and the others citizens can decide who will be the village leader. Be cautious not to elect a Sinner or a Boycotter to Leader.", "actions": { "startup": { "revealAs": "villager" }, "daykill": "bomb", "daykillrevengemsg": "±Crazy villager: Noo i don't wanna die, take this ~Target~, you damn murderer. BONK!", "kill": { "mode": "killattackerevenifprotected", "targetmsg": "±Crazy villager: Noo i don't wanna die, take this you damn murderer. BONK!", "msg": "±Incubator: Someone has been killed by the Crazy villager with a frying pan." }, "lynch": { "convertTo": "cleader", "convertmsg": "~Self~ has been chosen as leader of the village tonight." } } }, { "role": "cvillager+", "hide": true, "translation": "Crazy Villager", "info": "Sees itself as a normal Villager, but kills whoever tries to murder him during the night or day. If voted, becomes Leader for 1 night (can kill 1 person and evades kills). Sided with Innocents.", "side": "village", "help": "During every vote phase you and the others citizens can decide who will be the village leader. Be cautious not to elect a Sinner or a Boycotter to Leader.", "actions": { "dummy2": { "mode": "ignore", "msg": "variable:inspect+" }, "startup": { "revealAs": "villager" }, "daykill": "bomb", "daykillrevengemsg": "±Crazy villager: Noo i don't wanna die, take this ~Self~, you damn murderer. BONK!", "voteshield": 9999, "kill": { "mode": "killattackerevenifprotected", "targetmsg": "±Crazy villager: Noo i don't wanna die, take this you damn murderer. BONK!", "msg": "±Incubator: Someone has been killed by the Crazy villager with a frying pan." }, "lynch": { "convertTo": "cleader", "convertmsg": "~Self~ has been chosen as leader of the village tonight." } } }, { "role": "mayor", "translation": "Nice Guy", "info": "Has +3 votes, but can't become Leader due to his -999 voteshield. Sided with Innocents.", "side": "village", "help": "Everyone trusts you and your opinion, so your vote counts as a 3. However, because of your modesty, you refuse to be elected Leader of the village", "actions": { "dummy2": { "mode": "ignore", "msg": "variable:inspectz" }, "voteshield": -999, "vote": 3 } }, { "role": "rich", "translation": "Rich Guy", "info": "Has -99 votes, if becomes Leader at the end of the night he will became a Poor guy and will be revealed who he is to everyone so that he can connect all the Power Roles of the village. Sided with Innocents.", "side": "village", "help": "You are the richest person of the village and your great wealth gives you an high political power, for this motive your vote power is -99, making impossible for whoever you votes to be elected as the next leader. You too can become a leader, but be cautious because meanwhile you are out for Leader's duty all your wealth risks to be stolen by thieves making of you a poor guy.", "actions": { "vote": -99, "lynch": { "convertTo": "rleader", "convertmsg": "~Self~ has been chosen as leader of the village tonight." } } }, { "role": "rich+", "hide": true, "translation": "Rich Guy", "info": "Has -99 votes, if becomes Leader at the end of the night he will became a Poor guy. Sided with Innocents.", "side": "village", "help": "You are the richest person of the village and your great wealth gives you an high political power, for this motive your vote power is -99, making impossible for whoever you votes to be elected as the next leader. You too can become a leader, but be cautious because meanwhile you are out for Leader's duty all your wealth risks to be stolen by thieves making of you a poor guy.", "actions": { "dummy2": { "mode": "ignore", "msg": "variable:inspect+" }, "voteshield": 9999, "vote": -99, "lynch": { "convertTo": "rleader", "convertmsg": "~Self~ has been chosen as leader of the village tonight." } } }, { "role": "richz", "translation": "Rich Guy", "hide": true, "info": "Has -99 votes, if becomes Leader at the end of the night he will became a Poor guy. Sided with Innocents.", "side": "village", "help": "You are the richest person of the village and your great wealth gives you an high political power, for this motive your vote power is -99, making impossible for whoever you votes to be elected as the next leader. You too can become a leader, but be cautious because meanwhile you are out for Leader's duty all your wealth risks to be stolen by thieves making of you a poor guy.", "actions": { "dummy2": { "mode": "ignore", "msg": "variable:inspectz" }, "vote": -99, "voteshield": -999, "lynch": { "convertTo": "rleader", "convertmsg": "~Self~ has been chosen as leader of the village tonight." } } }, { "role": "rich0", "translation": "Rich Guy", "hide": true, "info": "Has -99 votes, if becomes Leader at the end of the night he will became a Poor guy. Sided with Innocents.", "side": "village", "help": "You are the richest person of the village and your great wealth gives you an high political power, for this motive your vote power is -99, making impossible for whoever you votes to be elected as the next leader. You too can become a leader, but be cautious because meanwhile you are out for Leader's duty all your wealth risks to be stolen by thieves making of you a poor guy.", "actions": { "dummy2": { "mode": "ignore", "msg": "variable:inspect0" }, "vote": -99 } }, { "role": "poor", "translation": "Poor Guy", "info": "The Rich Guy after the night of their leadership. Has 0 votes, has a voteshield of -999 making impossible for them to became a Leader again. When Rich Leader converts into Poor Guy, everyone will know it, making of him a possible connector. Sided with Innocents.", "side": "village", "help": "Well you will be unable to vote or to be elected Leader again, but at least now everyone knows who are you. So try to connect all the Power Roles.", "actions": { "dummy2": { "mode": "ignore", "msg": "variable:inspectz" }, "vote": 0, "voteshield": -999, "lynch": { "convertTo": "rleader", "convertmsg": "~Self~ has been chosen as leader of the village tonight." } } }, { "role": "fvillager", "translation": "Fearless Villager", "info": "The Fearless Villager thinks to be a normal villager until they are elected as village's Leaders. Every time that Fearless Villager becomes a leader they will receive a non revealing daykill too, to use whenever they want. As drawback when they are leader they can still be killed and boycotted, so it should be better to use their daykill wisely to not reveal themselves. Sided with the innocents.", "side": "village", "help": "During every vote phase you and the others citizens can decide who will be the village leader. Be cautious not to elect a Sinner or a Boycotter to Leader.", "actions": { "startup": { "revealAs": "villager" }, "lynch": { "convertTo": "fleader", "convertmsg": "~Self~ has been chosen as leader of the village tonight." } } }, { "role": "fvillager+", "hide": true, "translation": "Fearless Villager", "info": "The Fearless Villager thinks to be a normal villager until they are elected as village's Leaders. Every time that Fearless Villager becomes a leader they will receive a non revealing daykill too, to use whenever they want. As drawback when they are leader they can still be killed and boycotted, so it should be better to use their daykill wisely to not reveal themselves. Sided with the innocents.", "side": "village", "help": "During every vote phase you and the others citizens can decide who will be the village leader. Be cautious not to elect a Sinner or a Boycotter to Leader.", "actions": { "dummy2": { "mode": "ignore", "msg": "variable:inspect+" }, "voteshield": 9999, "startup": { "revealAs": "villager" }, "lynch": { "convertTo": "fleader", "convertmsg": "~Self~ has been chosen as leader of the village tonight." } } }, { "role": "fvillager0", "hide": true, "translation": "Fearless Villager", "info": "The Fearless Villager thinks to be a normal villager until they are elected as village's Leaders. Every time that Fearless Villager becomes a leader they will receive a non revealing daykill too, to use whenever they want. As drawback when they are leader they can still be killed and boycotted, so it should be better to use their daykill wisely to not reveal themselves. Sided with the innocents.", "side": "village", "help": "During every vote phase you and the others citizens can decide who will be the village leader. Be cautious not to elect a Sinner or a Boycotter to Leader.", "actions": { "dummy2": { "mode": "ignore", "msg": "variable:inspect0" }, "startup": { "revealAs": "villager" } } }, { "role": "fvillagerz", "hide": true, "translation": "Fearless Villager", "info": "The Fearless Villager thinks to be a normal villager until they are elected as village's Leaders. Every time that Fearless Villager becomes a leader they will receive a non revealing daykill too, to use whenever they want. As drawback when they are leader they can still be killed and boycotted, so it should be better to use their daykill wisely to not reveal themselves. Sided with the innocents.", "side": "village", "help": "During every vote phase you and the others citizens can decide who will be the village leader. Be cautious not to elect a Sinner or a Boycotter to Leader.", "actions": { "dummy2": { "mode": "ignore", "msg": "variable:inspectz" }, "startup": { "revealAs": "villager" }, "voteshield": -999, "lynch": { "convertTo": "fleader", "convertmsg": "~Self~ has been chosen as leader of the village tonight." } } }, { "role": "fvillagera", "hide": true, "translation": "Fearless Villager", "info": "The Fearless Villager thinks to be a normal villager until they are elected as village's Leaders. Every time that Fearless Villager becomes a leader they will receive a non revealing daykill too, to use whenever they want. As drawback when they are leader they can still be killed and boycotted, so it should be better to use their daykill wisely to not reveal themselves. Sided with the innocents.", "side": "village", "help": "You have discovered to be a Fearless Villager HURRAY!! You can use /justice once during the day to kill someone without being revealed, every time that you get elected as Leader you will get an extra daykill. Sadly you can still be boycotted or killed even when you became a Leader, so use your ability wisely so that no one will suspect that you are a Fearless Villager.", "actions": { "standby": { "justice": { "target": "AnyButSelf", "msg": "You may /justice an unworthy subject during the day once and every time that you became a Leader you will be able to /justice again.", "killmsg": "±Fearless Villager:I am not afraid of you '~Target~', I know who you are. Now take all my wrath and DIE!!!", "charges": 1, "command": "kill" } }, "lynch": { "convertTo": "fleader", "convertmsg": "~Self~ has been chosen as leader of the village tonight." } } }, { "role": "fvillagera+", "hide": true, "translation": "Fearless Villager", "info": "The Fearless Villager thinks to be a normal villager until they are elected as village's Leaders. Every time that Fearless Villager becomes a leader they will receive a non revealing daykill too, to use whenever they want. As drawback when they are leader they can still be killed and boycotted, so it should be better to use their daykill wisely to not reveal themselves. Sided with the innocents.", "side": "village", "help": "You have discovered to be a Fearless Villager HURRAY!! You can use /justice once during the day to kill someone without being revealed, every time that you get elected as Leader you will get an extra daykill. Sadly you can still be boycotted or killed even when you became a Leader, so use your ability wisely so that no one will suspect that you are a Fearless Villager.", "actions": { "dummy2": { "mode": "ignore", "msg": "variable:inspect+" }, "voteshield": 9999, "standby": { "justice": { "target": "AnyButSelf", "msg": "You may /justice an unworthy subject during the day once and every time that you became a Leader you will be able to /justice again.", "killmsg": "±Fearless Villager:I am not afraid of you '~Target~', I know who you are. Now take all my wrath and DIE!!!", "charges": 1, "command": "kill" } }, "lynch": { "convertTo": "fleader", "convertmsg": "~Self~ has been chosen as leader of the village tonight." } } }, { "role": "fvillagera0", "hide": true, "translation": "Fearless Villager", "info": "The Fearless Villager thinks to be a normal villager until they are elected as village's Leaders. Every time that Fearless Villager becomes a leader they will receive a non revealing daykill too, to use whenever they want. As drawback when they are leader they can still be killed and boycotted, so it should be better to use their daykill wisely to not reveal themselves. Sided with the innocents.", "side": "village", "help": "You have discovered to be a Fearless Villager HURRAY!! You can use /justice once during the day to kill someone without being revealed, every time that you get elected as Leader you will get an extra daykill. Sadly you can still be boycotted or killed even when you became a Leader, so use your ability wisely so that no one will suspect that you are a Fearless Villager.", "actions": { "dummy2": { "mode": "ignore", "msg": "variable:inspect0" }, "standby": { "justice": { "target": "AnyButSelf", "msg": "You may /justice an unworthy subject during the day once and every time that you became a Leader you will be able to /justice again.", "killmsg": "±Fearless Villager:I am not afraid of you '~Target~', I know who you are. Now take all my wrath and DIE!!!", "command": "kill" } } } }, { "role": "fvillageraz", "hide": true, "translation": "Fearless Villager", "info": "The Fearless Villager thinks to be a normal villager until they are elected as village's Leaders. Every time that Fearless Villager becomes a leader they will receive a non revealing daykill too, to use whenever they want. As drawback when they are leader they can still be killed and boycotted, so it should be better to use their daykill wisely to not reveal themselves. Sided with the innocents.", "side": "village", "help": "You have discovered to be a Fearless Villager HURRAY!! You can use /justice once during the day to kill someone without being revealed, every time that you get elected as Leader you will get an extra daykill. Sadly you can still be boycotted or killed even when you became a Leader, so use your ability wisely so that no one will suspect that you are a Fearless Villager.", "actions": { "dummy2": { "mode": "ignore", "msg": "variable:inspectz" }, "standby": { "justice": { "target": "AnyButSelf", "msg": "You may /justice an unworthy subject during the day once and every time that you became a Leader you will be able to /justice again.", "killmsg": "±Fearless Villager:I am not afraid of you '~Target~', I know who you are. Now take all my wrath and DIE!!!", "command": "kill" } }, "voteshield": -999, "lynch": { "convertTo": "fleader", "convertmsg": "~Self~ has been chosen as leader of the village tonight." } } }, { "role": "detective", "translation": "Detective", "info": "A Detective able to discover if their targets has a voteshield and if their target is able to became a Leader tonight. If someone tries to boycott Detective using /corrupt or /block: they will be discovered by him. When Detective is a Leader: they will evade night-kill actions 50% of the time. Sided with Innocents.", "side": "village", "help": "You are the one on charge to track down the boycotters' gang and destroy their plans. Every Night use /inspect to discover if your target has a vote-shield or if they are able to be a Leader this night. The first time that you get boycotted by a /corrupt or /block command: you will discover one of the culprits. During every vote phase you and the others citizens can decide who will be the village Leader. Be cautious not to elect a Sinner or a Boycotter to Leader. P.S. If you became a Leader your immunity to kills will fail 50% of the time so be cautious!", "actions": { "dummy3": { "mode": "identify", "msg": "~Target~ the ~Role~ boycotted you tonight. At least you know one of your enemies now." }, "night":{ "inspect": { "command": "dummy2", "dummy2usermsg": "Your inspect: ~Target~, can be a Leader tonight", "target": "Any", "common": "Self", "priority": 20 }}, "lynch": { "convertTo": "dleader", "convertmsg": "~Self~ has been chosen as leader of the village tonight." } } }, { "role": "detective+", "hide": true, "translation": "Detective", "info": "Simple detective. If voted, becomes Leader for 1 night (can kill 1 person and evades kills). Sided with Innocents.", "side": "village", "help": "You are the one on charge to track down the boycotters' gang and destroy their plans. Every Night use /inspect to discover if your target has a vote-shield or if they are able to be a Leader this night. The first time that you get boycotted by a /corrupt or /block command: you will discover one of the culprits. During every vote phase you and the others citizens can decide who will be the village Leader. Be cautious not to elect a Sinner or a Boycotter to Leader. P.S. If you became a Leader your immunity to kills will fail 50% of the time so be cautious!", "actions": { "dummy2": { "mode": "ignore", "msg": "variable:inspect+" }, "night": { "inspect": { "command": "dummy2", "dummy2usermsg": "Your inspect: ~Target~, can be a Leader tonight", "target": "Any", "common": "Self", "priority": 20 }}, "voteshield": 9999, "lynch": { "convertTo": "dleader", "convertmsg": "~Self~ has been chosen as leader of the village tonight." } } }, { "role": "detectivez", "hide": true, "translation": "Detective", "info": "Simple detective. If voted, becomes Leader for 1 night (can kill 1 person and evades kills). Sided with Innocents.", "side": "village", "help": "You are the one on charge to track down the boycotters' gang and destroy their plans. Every Night use /inspect to discover if your target has a vote-shield or if they are able to be a Leader this night. The first time that you get boycotted by a /corrupt or /block command: you will discover one of the culprits. During every vote phase you and the others citizens can decide who will be the village Leader. Be cautious not to elect a Sinner or a Boycotter to Leader. P.S. If you became a Leader your immunity to kills will fail 50% of the time so be cautious!", "actions": { "dummy2": { "mode": "ignore", "msg": "variable:inspectz" }, "night": { "inspect": { "command": "dummy2", "dummy2usermsg": "Your inspect: ~Target~, can be a Leader tonight", "target": "Any", "common": "Self", "priority": 20 }}, "voteshield": -999, "lynch": { "convertTo": "dleader", "convertmsg": "~Self~ has been chosen as leader of the village tonight." } } }, { "role": "detective0", "hide": true, "translation": "Detective", "info": "Simple detective. If voted, becomes Leader for 1 night (can kill 1 person and evades kills). Sided with Innocents.", "side": "village", "help": "You are the one on charge to track down the boycotters' gang and destroy their plans. Every Night use /inspect to discover if your target has a vote-shield or if they are able to be a Leader this night. The first time that you get boycotted by a /corrupt or /block command: you will discover one of the culprits. During every vote phase you and the others citizens can decide who will be the village Leader. Be cautious not to elect a Sinner or a Boycotter to Leader. P.S. If you became a Leader your immunity to kills will fail 50% of the time so be cautious!", "actions": { "dummy2": { "mode": "ignore", "msg": "variable:inspect0" }, "night": { "inspect": { "command": "dummy2", "dummy2usermsg": "Your inspect: ~Target~, can be a Leader tonight", "target": "Any", "common": "Self", "priority": 20 }} } }, { "role": "dleader", "hide": true, "translation": "Detective", "info": "Detective Leader can kill someone during the night and is immune to night kills 50% of the times, at the end of the night he will return to be a normal Detective. Sided with Innocents", "side": "village", "help": "Congratulation the village has elected you as his new leader, now kill your enemies with /justice and /inspect another target during the night, after the night ends you will return to be a normal Detective. P.s. you have a 50% chance to evade night-kills!", "help2": "Use /justice to kill your target tonight!", "actions": { "protect": { "msg": "It's not part of your duty to protect the Leader", "mode": "ignore" }, "safeguard": { "silent": true, "mode": "ignore" }, "dummy3": { "mode": "identify", "msg": "~Target~ the ~Role~ boycotted you tonight. At least you know one of your enemies now." }, "onlist": "detective", "startup": { "revealAs": "dl" }, "night": { "inspect": { "command": "dummy2", "dummy2usermsg": "Your inspect: ~Target~, can be a Leader tonight", "target": "Any", "common": "Self", "priority": 20 }, "justice": { "hide": true, "command": "kill", "target": "AnyButSelf", "common": "Self", "priority": 1 } }, "curse": { "silent": true, "mode": { "ignore": [ "saboteur", "bsleader" ] } }, "kill": { "silent": true, "mode": { "evadeChance": 0.5 } }, "poison": { "silent": true, "mode": { "evadeChance": 0.5 } }, "initialCondition": { "curse": { "cursedRole": "detective", "curseCount": 1, "silentCurse": true, "curseConvertMessage": "~Player~'s mandate has ended and they returned to their old role." } } } }, { "role": "fleader", "hide": true, "translation": "Fearless Villager", "info": "Fearless Leader can kill someone during the night and day. Sadly Fearless Leader is not immune to night kills. Sided with Innocents", "side": "village", "help": "Oooh, look what we have here! It seems that the village has acquired a Fearless Leader tonight. You can now kill the Sinners with /justice during the night! You can even use /justice during the day once every time that you get elected as Leader. After the night ends, you will return to being a Fearless Villager. Sadly you can still be boycotted or killed even now that you have become a Leader, so use your daykills wisely so that no one will suspect that you are a Fearless Villager.", "help2": "Use /justice to kill your target tonight!", "actions": { "protect": { "msg": "It's not part of your duty to protect the Leader", "mode": "ignore" }, "safeguard": { "silent": true, "mode": "ignore" }, "onlist": "fvillager", "startup": { "revealAs": "fl" }, "night": { "justice": { "command": "kill", "target": "AnyButSelf", "common": "Self", "priority": 1 } }, "standby": { "justice": { "target": "AnyButSelf", "msg": "You may /justice an unworthy subject during the day once and every time that you became a Leader you will be able to /justice again.", "killmsg": "±Fearless Villager:I am not afraid of you '~Target~', I know who you are. Now take all my wrath and DIE!!!", "charges": 1, "command": "kill" } }, "curse": { "silent": true, "mode": { "ignore": [ "saboteur", "bsleader" ] } }, "initialCondition": { "curse": { "cursedRole": "fvillagera", "curseCount": 1, "silentCurse": true, "curseConvertMessage": "~Player~'s mandate has ended and they returned to their old role." } } } }, { "role": "fleaderz", "hide": true, "translation": "Fearless Villager", "info": "Fearless Leader can kill someone during the night and day. Sadly Fearless Leader is not immune to night kills. Sided with Innocents", "side": "village", "help": "Oooh, look what we have here! It seems that the village has acquired a Fearless Leader tonight. You can now kill the Sinners with /justice during the night! You can even use /justice during the day once every time that you get elected as Leader. After the night ends, you will return to being a Fearless Villager. Sadly you can still be boycotted or killed even now that you have become a Leader, so use your daykills wisely so that no one will suspect that you are a Fearless Villager.", "actions": { "dummy2": { "mode": "ignore", "msg": "variable:inspectz" }, "onlist": "fvillager", "startup": { "revealAs": "fl" }, "night": { "justice": { "hide": true, "command": "kill", "target": "AnyButSelf", "common": "Self", "priority": 1 } }, "standby": { "justice": { "target": "AnyButSelf", "msg": "You may /justice an unworthy subject during the day once and every time that you became a Leader you will be able to /justice again.", "killmsg": "±Fearless Villager:I am not afraid of you '~Target~', I know who you are. Now take all my wrath and DIE!!!", "charges": 1, "command": "kill" } }, "curse": { "silent": true, "mode": { "ignore": [ "saboteur", "bsleader" ] } }, "initialCondition": { "curse": { "cursedRole": "fvillageraz", "curseCount": 1, "silentCurse": true, "curseConvertMessage": "~Player~'s mandate has ended and they returned to their old role." } } } }, { "role": "fleader0", "hide": true, "translation": "Fearless Villager", "info": "Fearless Leader can kill someone during the night and day. Sadly Fearless Leader is not immune to night kills. Sided with Innocents", "side": "village", "help": "Oooh, look what we have here! It seems that the village has acquired a Fearless Leader tonight. You can now kill the Sinners with /justice during the night! You can even use /justice during the day once every time that you get elected as Leader. After the night ends, you will return to being a Fearless Villager. Sadly you can still be boycotted or killed even now that you have become a Leader, so use your daykills wisely so that no one will suspect that you are a Fearless Villager.", "actions": { "dummy2": { "mode": "ignore", "msg": "variable:inspect0" }, "onlist": "fvillager", "startup": { "revealAs": "fl" }, "night": { "justice": { "hide": true, "command": "kill", "target": "AnyButSelf", "common": "Self", "priority": 1 } }, "standby": { "justice": { "target": "AnyButSelf", "msg": "You may /justice an unworthy subject during the day once and every time that you became a Leader you will be able to /justice again.", "killmsg": "±Fearless Villager:I am not afraid of you '~Target~', I know who you are. Now take all my wrath and DIE!!!", "charges": 1, "command": "kill" } }, "curse": { "silent": true, "mode": { "ignore": [ "saboteur", "bsleader" ] } }, "initialCondition": { "curse": { "cursedRole": "fvillagera0", "curseCount": 1, "silentCurse": true, "curseConvertMessage": "~Player~'s mandate has ended and they returned to their old role." } } } }, { "role": "rleader", "hide": true, "translation": "Rich Leader", "info": "Leader can kill someone during the night and is immune to night kills. Sided with Innocents", "side": "village", "help": "Congratulations! The village has elected you as its new leader. You can now kill the Sinners with /justice during the night! Sadly after the night ends, you will be a Poor Guy. P.s. you are immune to night kills", "help2": "Use /justice to kill your target tonight!", "actions": { "protect": { "msg": "It's not part of your duty to protect the Leader", "mode": "ignore" }, "safeguard": { "silent": true, "mode": "ignore" }, "poison": { "mode": "ignore"}, "onlist": "villager", "night": { "justice": { "hide": true, "command": "kill", "target": "AnyButSelf", "common": "Self", "priority": 1 } }, "curse": { "silent": true, "mode": { "ignore": [ "saboteur", "bsleader" ] } }, "kill": { "mode": "variable:leader immune" }, "initialCondition": { "curse": { "cursedRole": "poor", "curseCount": 1, "silentCurse": true, "curseConvertMessage": "~Player~'s mandate has ended but instead to come back to their old role, he has become a Poor Guy." } } } }, { "role": "cop", "translation": "Cop", "info": "Starting Night 2, can kill 1 person every 2 nights or protect-safeguard anyone that it's not a leader every 2 nights. If voted they will die. Sided with the innocents.", "side": "village", "help": "To serve and protect it's your motto. After the first night you can /protect another player from any possible bad action, or , /arrest a player that you find suspicious. Both this abilities don't work on leaders and they will need to wait 2 turns before to be used again.", "help2": "P.S. Remember that you don't make the law, you execute it. Which means that if you get voted: instead to become a leader you will be arrested", "actions": { "startup": "team-reveal-with-roles", "initialCondition": { "curse": { "silentCurse": true, "cursedRole": "cop1", "curseCount": 1 } } } }, { "role": "cop1", "translation": "Cop", "hide": true, "info": "Starting Night 2, can kill 1 person every 2 nights or protect anyone that it's not a leader every 2 nights. If voted they will die. Sided with the innocents.", "side": "village", "help": "To serve and protect it's your motto. After the first night you can /protect another player from any possible bad action, or , /arrest a player that you find suspicious. Both this abilities don't work on leaders and they will need to wait 2 turns before to be used again.", "actions": { "startup": "team-reveal-with-roles", "night": { "protect": { "target": "AnyButSelf", "common": "Role", "recharge": 2, "priority": 0, "cancel": ["arrest"], "command": [ "protect", "safeguard" ] }, "arrest": { "target": "AnyButSelf", "common": "Role", "recharge": 2, "priority": 12, "cancel": ["protect"], "command": [ "kill" ] } } } }, { "role": "cop1+", "translation": "Cop", "hide": true, "info": "Starting Night 2, can kill 1 person every 2 nights or protect anyone that it's not a leader every 2 nights. If voted they will die. Sided with the innocents.", "side": "village", "help": "To serve and protect it's your motto. After the first night you can /protect another player from any possible bad action, or , /arrest a player that you find suspicious. Both this abilities don't work on leaders and they will need to wait 2 turns before to be used again.", "actions": { "initialCondition": { "clearCurse": true }, "dummy2": { "mode": "ignore", "msg": "variable:inspect+" }, "voteshield": 9999, "startup": "team-reveal-with-roles", "night": { "protect": { "hide": true, "target": "AnyButSelf", "common": "Role", "recharge": 2, "priority": 0, "cancel": ["arrest"], "command": [ "protect", "safeguard" ] }, "arrest": { "hide": true, "target": "AnyButSelf", "common": "Role", "recharge": 2, "priority": 12, "cancel": ["protect"], "command": [ "kill" ] } } } }, { "role": "cop10", "hide": true, "translation": "Cop", "info": "Starting Night 2, can kill 1 person every 2 nights or protect anyone that it's not a leader every 2 nights. If voted they will die. Sided with the innocents.", "side": "village", "help": "To serve and protect it's your motto. After the first night you can /protect another player from any possible bad action, or , /arrest a player that you find suspicious. Both this abilities don't work on leaders and they will need to wait 2 turns before to be used again.", "actions": { "dummy2": { "mode": "ignore", "msg": "variable:inspect0" }, "initialCondition": { "clearCurse": true }, "startup": "team-reveal-with-roles", "night": { "protect": { "hide": true, "target": "AnyButSelf", "common": "Role", "recharge": 2, "priority": 0, "cancel": ["arrest"], "command": [ "protect", "safeguard" ] }, "arrest": { "hide": true, "target": "AnyButSelf", "common": "Role", "recharge": 2, "priority": 12, "cancel": ["protect"], "command": [ "kill" ] } } } }, { "role": "cop1z", "hide": true, "translation": "Cop", "info": "Starting Night 2, can kill 1 person every 2 nights or protect anyone that it's not a leader every 2 nights. If voted they will die. Sided with the innocents.", "side": "village", "help": "To serve and protect it's your motto. After the first night you can /protect another player from any possible bad action, or , /arrest a player that you find suspicious. Both this abilities don't work on leaders and they will need to wait 2 turns before to be used again.", "actions": { "dummy2": { "mode": "ignore", "msg": "variable:inspectz" }, "initialCondition": { "clearCurse": true }, "startup": "team-reveal-with-roles", "night": { "protect": { "hide": true, "target": "AnyButSelf", "common": "Role", "recharge": 2, "priority": 0, "cancel": ["arrest"], "command": [ "protect", "safeguard" ] }, "arrest": { "hide": true, "target": "AnyButSelf", "common": "Role", "recharge": 2, "priority": 12, "cancel": ["protect"], "command": [ "kill" ] } }, "voteshield": -999 } }, { "role": "cop2", "translation": "Cop", "hide": true, "info": "Starting Night 2, can kill 1 person every 2 nights or protect anyone that it's not a leader every 2 nights. If voted they will die. Sided with the innocents.", "side": "village", "help": "To serve and protect it's your motto. After the first night you can /protect another player from any possible bad action, or , /arrest a player that you find suspicious. Both this abilities don't work on leaders and they will need to wait 2 turns before to be used again.", "actions": { "startup": "team-reveal-with-roles", "night": { "protect": { "hide": true, "target": "AnyButSelf", "common": "Role", "priority": 0, "cancel": ["arrest"], "command": [ "protect", "safeguard" ] }, "arrest": { "hide": true, "target": "AnyButSelf", "common": "Role", "priority": 12, "cancel": ["protect"], "command": [ "kill" ] } } } }, { "role": "cop2+", "translation": "Cop", "hide": true, "info": "Starting Night 2, can kill 1 person every 2 nights or protect anyone that it's not a leader every 2 nights. If voted they will die. Sided with the innocents.", "side": "village", "help": "To serve and protect it's your motto. After the first night you can /protect another player from any possible bad action, or , /arrest a player that you find suspicious. Both this abilities don't work on leaders and they will need to wait 2 turns before to be used again.", "actions": { "dummy2": { "mode": "ignore", "msg": "variable:inspect+" }, "voteshield": 9999, "startup": "team-reveal-with-roles", "night": { "protect": { "hide": true, "target": "AnyButSelf", "common": "Role", "priority": 0, "cancel": ["arrest"], "command": [ "protect", "safeguard" ] }, "arrest": { "hide": true, "target": "AnyButSelf", "common": "Role", "priority": 12, "cancel": ["protect"], "command": [ "kill" ] } } } }, { "role": "cop20", "translation": "Cop", "hide": true, "info": "Starting Night 2, can kill 1 person every 2 nights or protect anyone that it's not a leader every 2 nights. If voted they will die. Sided with the innocents.", "side": "village", "help": "To serve and protect it's your motto. After the first night you can /protect another player from any possible bad action, or , /arrest a player that you find suspicious. Both this abilities don't work on leaders and they will need to wait 2 turns before to be used again.", "actions": { "dummy2": { "mode": "ignore", "msg": "variable:inspect0" }, "startup": "team-reveal-with-roles", "night": { "protect": { "hide": true, "target": "AnyButSelf", "common": "Role", "priority": 0, "cancel": ["arrest"], "command": [ "protect", "safeguard" ] }, "arrest": { "hide": true, "target": "AnyButSelf", "common": "Role", "priority": 12, "cancel": ["protect"], "command": [ "kill" ] } } } }, { "role": "cop2z", "translation": "Cop", "hide": true, "info": "Starting Night 2, can kill 1 person every 2 nights or protect anyone that it's not a leader every 2 nights. If voted they will die. Sided with the innocents.", "side": "village", "help": "To serve and protect it's your motto. After the first night you can /protect another player from any possible bad action, or , /arrest a player that you find suspicious. Both this abilities don't work on leaders and they will need to wait 2 turns before to be used again.", "actions": { "dummy2": { "mode": "ignore", "msg": "variable:inspectz" }, "startup": "team-reveal-with-roles", "night": { "protect": { "hide": true, "target": "AnyButSelf", "common": "Role", "priority": 0, "cancel": ["arrest"], "command": [ "protect", "safeguard" ] }, "arrest": { "hide": true, "target": "AnyButSelf", "common": "Role", "priority": 12, "cancel": ["protect"], "command": [ "kill" ] } }, "voteshield": -999 } }, { "role": "copleader", "translation": "Police Leader", "hide": true, "info": "Starting Night 2, can kill 1 person every 2 nights or protect anyone that it's not a leader every 2 nights. If voted they will die. Sided with the innocents.", "side": "village", "help": "To serve and protect it's your motto. After the first night you can /protect another player from any possible bad action, or , /arrest a player that you find suspicious. Both this abilities don't work on leaders and they will need to wait 2 turns before to be used again.", "help2": "Use /justice to kill your target tonight!", "actions": { "protect": { "msg": "It's not part of your duty to protect the Leader", "mode": "ignore" }, "safeguard": { "silent": true, "mode": "ignore" }, "poison": { "mode": "ignore"}, "startup": "team-reveal-with-roles", "kill": { "mode": "variable:leader immune" }, "onlist": "mafia2", "night": { "protect": { "hide": true, "target": "AnyButSelf", "common": "Role", "priority": 0, "cancel": ["arrest"], "command": [ "protect", "safeguard" ] }, "arrest": { "hide": true, "target": "AnyButSelf", "common": "Role", "priority": 12, "cancel": ["protect"], "command": [ "kill" ] }, "justice": { "hide": true, "command": "kill", "target": "AnyButSelf", "common": "Self", "priority": 1 } }, "initialCondition": { "curse": { "cursedRole": "cop2", "curseCount": 1, "curseConvertMessage": "~Player~'s mandate has ended and they returned to their old role." } } } }, { "role": "twin", "translation": "Twin", "info": "Knows the other Twin, their vote power is 1.1. If they get killed the other twin will be poisoned and will die after two nights even if they get elected as Leader. If voted, becomes Leader. Sided with the innocents. ", "side": "village", "help": "You know the other Twin and your vote power is 1.1. If you die then the other Twin will be poisoned and will die after 2 nights. During every vote phase you and the others citizens can decide who will be the village leader. Be cautious not to elect a Sinner or a Boycotter to Leader.", "actions": { "startup": { "revealRole": ["twin", "twin0", "twinz", "tleader"] }, "onDeath": { "poisonRoles": {"twin": 2, "twinz": 2, "twin0": 2, "tleader": 2}}, "vote": 1.1, "lynch": { "convertTo": "tleader", "convertmsg": "~Self~ has been chosen as leader of the village tonight." } } }, { "role": "twin+", "translation": "Twin", "hide": true, "info": "Knows the other Twin, their vote power is 1.1. If they get killed the other twin will be poisoned and will die after two nights even if they get elected as Leader. If voted, becomes Leader. Sided with the innocents.", "side": "village", "help": "You know the other Twin and your vote power is 1.1. If you die then the other Twin will be poisoned and will die after 2 nights. During every vote phase you and the others citizens can decide who will be the village leader. Be cautious not to elect a Sinner or a Boycotter to Leader.", "actions": { "dummy2": { "mode": "ignore", "msg": "variable:inspect+" }, "voteshield": 9999, "startup": { "revealRole": ["twin", "twin0", "twinz", "tleader"] }, "onDeath": { "poisonRoles": {"twin": 2, "twinz": 2, "twin0": 2, "tleader": 2}}, "vote": 1.1, "lynch": { "convertTo": "tleader", "convertmsg": "~Self~ has been chosen as leader of the village tonight." } } }, { "role": "twinz", "hide": true, "translation": "Twin", "info": "Knows the other Twin, their vote power is 1.1. If they get killed the other twin will be poisoned and will die after two nights even if they get elected as Leader. If voted, becomes Leader. Sided with the innocents.", "side": "village", "help": "You know the other Twin and your vote power is 1.1. If you die then the other Twin will be poisoned and will die after 2 nights. During every vote phase you and the others citizens can decide who will be the village leader. Be cautious not to elect a Sinner or a Boycotter to Leader.", "actions": { "dummy2": { "mode": "ignore", "msg": "variable:inspectz" }, "startup": { "revealRole": ["twin", "twin0", "twinz", "tleader"] }, "onDeath": { "poisonRoles": {"twin": 2, "twinz": 2, "twin0": 2, "tleader": 2}}, "voteshield": -999, "vote": 1.1, "lynch": { "convertTo": "tleader", "convertmsg": "~Self~ has been chosen as leader of the village tonight." } } }, { "role": "twin0", "hide": true, "translation": "Twin", "info": "Knows the other Twin, their vote power is 1.1. If they get killed the other twin will be poisoned and will die after two nights even if they get elected as Leader. If voted, becomes Leader. Sided with the innocents.", "side": "village", "help": "You know the other Twin and your vote power is 1.1. If you die then the other Twin will be poisoned and will die after 2 nights. During every vote phase you and the others citizens can decide who will be the village leader. Be cautious not to elect a Sinner or a Boycotter to Leader.", "actions": { "dummy2": { "mode": "ignore", "msg": "variable:inspect0" }, "startup": { "revealRole": ["twin", "twin0", "twinz", "tleader"] }, "onDeath": { "poisonRoles": {"twin": 2, "twinz": 2, "twin0": 2, "tleader": 2}}, "vote": 1.1 } }, { "role": "tleader", "hide": true, "translation": "twin", "info": "Twin Leader can kill someone during the night and is immune to night kills. If the other twin dies he will die the next night. Sided with Innocents", "side": "village", "help": "Congratulations! The village has elected you as its new leader. You can now kill the Sinners with /justice during the night! After the night ends, you will return to being a normal Villager. P.s. you are immune to night kills", "help2": "Use /justice to kill your target tonight!", "actions": { "protect": { "msg": "It's not part of your duty to protect the Leader", "mode": "ignore" }, "safeguard": { "silent": true, "mode": "ignore" }, "poison": { "mode": "ignore"}, "onlist": "twin", "startup": { "revealRole": ["twin", "twin0", "twinz", "tleader"], "revealAs": "l" }, "onDeath": { "poisonRoles": {"twin": 2, "twinz": 2, "twin0": 2, "tleader": 2}}, "vote": 1.1, "night": { "justice": { "hide": true, "command": "kill", "target": "AnyButSelf", "common": "Self", "priority": 1 } }, "curse": { "silent": true, "mode": { "ignore": [ "saboteur", "bsleader" ] } }, "kill": { "mode": "variable:leader immune" }, "initialCondition": { "curse": { "cursedRole": "twin", "curseCount": 1, "silentCurse": true, "curseConvertMessage": "~Player~'s mandate has ended and they returned to their old role." } } } }, { "role": "leader", "hide": true, "translation": "Villager", "info": "Leader can kill someone during the night and is immune to night kills. Sided with Innocents", "side": "village", "help": "Congratulations! The village has elected you as its new leader. You can now kill the Sinners with /justice during the night! After the night ends, you will return to being a normal Villager. P.s. you are immune to night kills", "help2": "Use /justice to kill your target tonight!", "actions": { "protect": { "msg": "It's not part of your duty to protect the Leader", "mode": "ignore" }, "safeguard": { "silent": true, "mode": "ignore" }, "poison": { "mode": "ignore"}, "onlist": "villager", "startup": { "revealAs": "l" }, "night": { "justice": { "hide": true, "command": "kill", "target": "AnyButSelf", "common": "Self", "priority": 1 } }, "curse": { "silent": true, "mode": { "ignore": [ "saboteur", "bsleader" ] } }, "kill": { "mode": "variable:leader immune" }, "initialCondition": { "curse": { "cursedRole": "villager", "curseCount": 1, "silentCurse": true, "curseConvertMessage": "~Player~'s mandate has ended and they returned to their old role." } } } }, { "role": "cleader", "hide": true, "translation": "Crazy villager", "info": "Leader can kill someone during the night and is immune to night kills. Sided with Innocents", "side": "village", "help": "Congratulations! The village has elected you as its new leader. You can now kill the Sinners with /justice during the night! After the night ends, you will return to being a normal Villager. P.s. you are immune to night kills", "help2": "Use /justice to kill your target tonight!", "actions": { "protect": { "msg": "It's not part of your duty to protect the Leader", "mode": "ignore" }, "safeguard": { "silent": true, "mode": "ignore" }, "poison": { "mode": "ignore"}, "onlist": "cvillager", "startup": { "revealAs": "l" }, "daykill": "bomb", "daykillrevengemsg": "±Crazy villager: Noo i don't wanna die, take this ~Target~, you damn murderer. BONK!", "night": { "justice": { "hide": true, "command": "kill", "target": "AnyButSelf", "common": "Self", "priority": 1 } }, "kill": { "mode": { "evadeChance": 1 } }, "initialCondition": { "curse": { "cursedRole": "cvillager", "curseCount": 1, "silentCurse": true, "curseConvertMessage": "~Player~'s mandate has ended and they returned to their old role." } } } }, { "role": "judgea", "translation": "Judge", "info": "The Judge can poison any possible type of leader, that leader will die the same night. The Judge vote is 0. Sided with the Innocents.", "side": "village", "help": "You are the wisest man of the village. Type /judge [Leader's name] to arrest at the end of the night a leader that makes you suspicious. Because you are Judge you cannot be part of the jury too, so your vote is equal to 0.", "actions": { "night": { "judge": { "command": "copy", "target": "AnyButSelf", "common": "Self", "copyfailmsg": "Sorry but you can /judge only players elected as leaders", "copyAs": { "judgeb": "variable:leaders"}, "priority": 0 } }, "lynch": { "convertTo": "judgeleader", "convertmsg": "~Self~ has been chosen as leader of the village tonight." }, "vote": 0 } }, { "role": "judgeb", "hide": true, "translation": "Judge", "info": "The Judge can poison any possible type of leader, that leader will die the same night. The Judge vote is 0. Sided with the Innocents.", "side": "village", "help": "You are the wisest man of the village. Type /judge [Leader's name] to arrest at the end of the night a leader that makes you suspicious. Because you are Judge you cannot be part of the jury too, so your vote is equal to 0.", "actions": { "night": { "judge": { "hide": true, "command": ["dummy", "poison"], "target": "AnyButSelf", "common": "Self", "bypass": ["evadeChance", "ignore"], "count": 1, "dummybroadcastmsg": "±Judge: After an accurate analysis I declare that ~Target~ as Leader Sucks!! GUARDS arrest him!", "poisonDeadMessage": "You are under arrest for high treason", "priority": 0.1 } }, "lynch": { "convertTo": "judgeleader", "convertmsg": "~Self~ has been chosen as leader of the village tonight." }, "vote": 0, "initialCondition": { "curse": { "cursedRole": "judgea", "curseCount": 1, "silentCurse": true } } } }, { "role": "judgea+", "translation": "Judge", "hide": true, "info": "The Judge can poison any possible type of leader, that leader will die the same night. The Judge vote is 0. Sided with the Innocents.", "side": "village", "help": "You are the wisest man of the village. Type /judge [Leader's name] to arrest at the end of the night a leader that makes you suspicious. Because you are Judge you cannot be part of the jury too, so your vote is equal to 0.", "actions": { "dummy2": { "mode": "ignore", "msg": "variable:inspect+" }, "voteshield": 9999, "night": { "judge": { "command": "copy", "target": "AnyButSelf", "common": "Self", "copyfailmsg": "Sorry but you can /judge only players elected as leaders", "copyAs": { "judgeb": "variable:leaders"}, "priority": 0 } }, "lynch": { "convertTo": "judgeleader", "convertmsg": "~Self~ has been chosen as leader of the village tonight." }, "vote": 0 } }, { "role": "judgeb+", "hide": true, "translation": "Judge", "info": "The Judge can poison any possible type of leader, that leader will die the same night. The Judge vote is 0. Sided with the Innocents.", "side": "village", "help": "You are the wisest man of the village. Type /judge [Leader's name] to arrest at the end of the night a leader that makes you suspicious. Because you are Judge you cannot be part of the jury too, so your vote is equal to 0.", "actions": { "dummy2": { "mode": "ignore", "msg": "variable:inspect+" }, "night": { "judge": { "hide": true, "command": ["dummy", "poison"], "target": "AnyButSelf", "common": "Self", "bypass": ["evadeChance", "ignore"], "count": 1, "dummybroadcastmsg": "±Judge: After an accurate analysis I declare that ~Target~ as Leader Sucks!! GUARDS arrest him!", "poisonDeadMessage": "You are under arrest for high treason", "priority": 0.1 } }, "lynch": { "convertTo": "judgeleader", "convertmsg": "~Self~ has been chosen as leader of the village tonight." }, "vote": 0, "initialCondition": { "curse": { "cursedRole": "judgea+", "curseCount": 1, "silentCurse": true } } } }, { "role": "judgea0", "hide": true, "translation": "Judge", "info": "The Judge can poison any possible type of leader, that leader will die the same night. The Judge vote is 0. Sided with the Innocents.", "side": "village", "help": "You are the wisest man of the village. Type /judge [Leader's name] to arrest at the end of the night a leader that makes you suspicious. Because you are Judge you cannot be part of the jury too, so your vote is equal to 0.", "actions": { "dummy2": { "mode": "ignore", "msg": "variable:inspect0" }, "night": { "judge": { "hide": true, "command": "copy", "target": "AnyButSelf", "common": "Self", "copyfailmsg": "Sorry but you can /judge only players elected as leaders", "copyAs": { "judgeb": "variable:leaders"}, "priority": 0 } }, "vote": 0 } }, { "role": "judgeb0", "hide": true, "translation": "Judge", "info": "The Judge can poison any possible type of leader, that leader will die the same night. The Judge vote is 0. Sided with the Innocents.", "side": "village", "help": "You are the wisest man of the village. Type /judge [Leader's name] to arrest at the end of the night a leader that makes you suspicious. Because you are Judge you cannot be part of the jury too, so your vote is equal to 0.", "actions": { "dummy2": { "mode": "ignore", "msg": "variable:inspect0" }, "night": { "judge": { "hide": true, "command": ["dummy", "poison"], "target": "AnyButSelf", "common": "Self", "bypass": ["evadeChance", "ignore"], "count": 1, "dummybroadcastmsg": "±Judge: After an accurate analysis I declare that ~Target~ as leader Sucks!! GUARDS arrest him!", "poisonDeadMessage": "You are under arrest for high treason", "priority": 0.1 } }, "vote": 0, "initialCondition": { "curse": { "cursedRole": "judgea", "curseCount": 1, "silentCurse": true } } } }, { "role": "judgeaz", "hide": true, "translation": "Judge", "info": "The Judge can poison any possible type of leader, that leader will die the same night. The Judge vote is 0. Sided with the Innocents.", "side": "village", "help": "You are the wisest man of the village. Type /judge [Leader's name] to arrest at the end of the night a leader that makes you suspicious. Because you are Judge you cannot be part of the jury too, so your vote is equal to 0.", "actions": { "dummy2": { "mode": "ignore", "msg": "variable:inspectz" }, "night": { "judge": { "hide": true, "command": "copy", "target": "AnyButSelf", "common": "Self", "copyfailmsg": "Sorry but you can /judge only players elected as leaders", "copyAs": { "judgeb": "variable:leaders"}, "priority": 0 } }, "lynch": { "convertTo": "judgeleader", "convertmsg": "~Self~ has been chosen as leader of the village tonight." }, "voteshield": -999, "vote": 0 } }, { "role": "judgebz", "hide": true, "translation": "Judge", "info": "The Judge can poison any possible type of leader, that leader will die the same night. The Judge vote is 0. Sided with the Innocents.", "side": "village", "help": "You are the wisest man of the village. Type /judge [Leader's name] to arrest at the end of the night a leader that makes you suspicious. Because you are Judge you cannot be part of the jury too, so your vote is equal to 0.", "actions": { "dummy2": { "mode": "ignore", "msg": "variable:inspectz" }, "night": { "judge": { "hide": true, "command": ["dummy", "poison"], "target": "AnyButSelf", "common": "Self", "bypass": ["evadeChance", "ignore"], "count": 1, "dummybroadcastmsg": "±Judge: After an accurate analysis I declare that ~Target~ as leader Sucks!! GUARDS arrest him!", "poisonDeadMessage": "You are under arrest for high treason", "priority": 0.1 } }, "lynch": { "convertTo": "judgeleader", "convertmsg": "~Self~ has been chosen as leader of the village tonight." }, "voteshield": -999, "vote": 0, "initialCondition": { "curse": { "cursedRole": "judgea", "curseCount": 1, "silentCurse": true } } } }, { "role": "judgeleader", "hide": true, "translation": "Judge", "info": "The Judge can poison any possible type of leader, that leader will die the same night. The Judge vote is 0. Sided with the Innocents.", "side": "village", "help": "Congratulations! The village has elected you as its new leader. You can now kill the Sinners with /justice during the night! But your /Judge ability is practically useless tonight, because you are the Leader now after all. After the night ends, you will return to being a Judge. P.s. you are immune to night kills", "help2": "Use /justice to kill your target tonight!", "actions": { "protect": { "msg": "It's not part of your duty to protect the Leader", "mode": "ignore" }, "safeguard": { "silent": true, "mode": "ignore" }, "poison": { "mode": "ignore"}, "onlist": "judgea", "startup": { "revealAs": "jl" }, "night": { "justice": { "hide": true, "command": "kill", "target": "AnyButSelf", "common": "Self", "priority": 1 } }, "curse": { "silent": true, "mode": { "ignore": [ "saboteur", "bsleader" ] } }, "kill": { "mode": "variable:leader immune" }, "initialCondition": { "curse": { "cursedRole": "judgea", "curseCount": 1, "silentCurse": true, "curseConvertMessage": "~Player~'s mandate has ended and they returned to their old role." } } } }, { "role": "lsin", "translation": "Little Sinner", "info": "Can't kill. If voted, becomes Little Mafia Leader for 1 night (can kill 1 person and evades kills). Sided with Sinners.", "side": "mafia", "help": "Your objective is to persuade the villagers to vote you so that you can kill them as Little Mafia Leader.", "actions": { "teamTalk": true, "lynch": { "convertTo": "lsinleader", "convertmsg": "~Self~ has been chosen as leader of the village tonight." } } }, { "role": "lsin+", "translation": "Little Sinner", "hide": true, "info": "Can't kill. If voted, becomes Little Mafia Leader for 1 night (can kill 1 person and evades kills). Sided with Sinners.", "side": "mafia", "help": "Your objective is to persuade the villagers to vote you so that you can kill them as Little Mafia Leader.", "actions": { "dummy2": { "mode": "ignore", "msg": "variable:inspect+" }, "voteshield": 9999, "teamTalk": true, "lynch": { "convertTo": "lsinleader", "convertmsg": "~Self~ has been chosen as leader of the village tonight." } } }, { "role": "lsinleader", "hide": true, "translation": "Little Mafia Leader", "info": "Leader can kill someone during the night and is immune to night kills. Sided with Innocents", "side": "mafia", "help": "This fools voted you as their leader muahahah, this night you can kill one target with /justice, after this night you will return to be a little sinner. P.S. you are immune to night kills", "help2": "Use /justice to kill your target tonight!", "actions": { "protect": { "msg": "It's not part of your duty to protect the Leader", "mode": "ignore" }, "safeguard": { "silent": true, "mode": "ignore" }, "poison": { "mode": "ignore"}, "teamTalk": true, "onlist": "lsin", "night": { "justice": { "hide": true, "command": "kill", "target": "AnyButSelf", "common": "Self", "priority": 1 } }, "curse": { "silent": true, "mode": { "ignore": [ "saboteur", "bsleader" ] } }, "kill": { "mode": "variable:leader immune" }, "initialCondition": { "curse": { "cursedRole": "lsin", "curseCount": 1, "silentCurse": true, "curseConvertMessage": "~Player~'s mandate has ended and they returned to their old role." } } } }, { "role": "mafia", "translation": "Sinner", "hide": true, "info": "Every night, besides the first, he can kill one target. If he gets voted he will became a Mafia Leader. Sided with Sinners.", "side": "mafia", "help": "You are the sinner, every night apart the first you can kills one target with /kill, if you get voted you will became a mafia Leader. Use /tt to teamTalk with your partners.", "actions": { "teamTalk": true, "startup": "team-reveal-with-roles", "lynch": { "convertTo": "mleader", "convertmsg": "~Self~ has been chosen as leader of the village tonight." }, "initialCondition": { "curse": { "silentCurse": true, "cursedRole": "mafia2", "curseCount": 1 } } } }, { "role": "fugitive", "translation": "Fugitive", "info": "Starting Night 2, can kill 1 person (shared with team) and another (not-shared) from the first night. If voted, gets lynched normally. Sided with Sinners.", "side": "mafia", "help": "You are a fugitive sinner escaped from the labour camp, every night apart the first you can kill one target with /kill with your team and another one alone from the first night with /cut. If you get voted you will return in the labour camp instead to became a mafia Leader. Use /tt to teamTalk with your partners.", "help2": "You cannot become a leader so don't vote yourself", "actions": { "dummy2": { "mode": "ignore", "msg": "variable:inspect0" }, "teamTalk": true, "startup": "team-reveal-with-roles", "night": { "kill": { "target": "AnyButTeam", "common": "Team", "broadcast": "team", "priority": 2 }, "cut": { "target": "AnyButTeam", "command": "kill", "common": "Self", "broadcast": "team", "priority": 2 } }, "initialCondition": { "curse": { "silentCurse": true, "cursedRole": "fugitive1", "curseCount": 1 } } } }, { "role": "fugitive1", "hide": true, "translation": "Fugitive", "info": "Every night, besides the first, he can kills one target with his team and another alone. If he gets voted he will be lynched instead to became a leader. Sided with Sinners.", "side": "mafia", "help": "You are a fugitive sinner escaped from the labour camp, every night you can kill one target with /kill with your team and another one alone with /cut. If you get voted you will return in the labour camp instead to became a mafia Leader. Use /tt to teamTalk with your partners.", "help2": "You cannot become a leader so don't vote yourself", "actions": { "dummy2": { "mode": "ignore", "msg": "variable:inspect0" }, "teamTalk": true, "startup": "team-reveal-with-roles", "night": { "kill": { "target": "AnyButTeam", "common": "Team", "broadcast": "team", "priority": 2 }, "cut": { "target": "AnyButTeam", "command": "kill", "common": "Self", "broadcast": "team", "priority": 2 } } } }, { "role": "fugitive+", "hide": true, "translation": "Fugitive", "info": "Every night, besides the first, he can kills one target with his team and another alone. If he gets voted he will be lynched instead to became a leader. Sided with Sinners.", "side": "mafia", "help": "You are a fugitive sinner escaped from the labour camp, every night you can kill one target with /kill with your team and another one alone with /cut. If you get voted you will return in the labour camp instead to became a mafia Leader. Use /tt to teamTalk with your partners.", "help2": "You cannot become a leader so don't vote yourself", "actions": { "dummy2": { "mode": "ignore", "msg": "variable:inspect+" }, "voteshield": 9999, "teamTalk": true, "startup": "team-reveal-with-roles", "night": { "kill": { "target": "AnyButTeam", "common": "Team", "broadcast": "team", "priority": 2 }, "cut": { "target": "AnyButTeam", "command": "kill", "common": "Self", "broadcast": "team", "priority": 2 } } } }, { "role": "mafia2", "hide": true, "translation": "Sinner", "info": "Every night apart the first he can kill one target, if he get voted he will became a mafia Leader. Sided with Sinners", "side": "mafia", "help": "You are the sinner, every night you can kills one target with /kill, if you get voted you will became a mafia Leader. Use /tt to teamTalk with your partners.", "actions": { "teamTalk": true, "startup": "team-reveal-with-roles", "night": { "kill": { "target": "AnyButTeam", "common": "Team", "broadcast": "team", "priority": 2 } }, "lynch": { "convertTo": "mleader", "convertmsg": "~Self~ has been chosen as leader of the village tonight." } } }, { "role": "mafia+", "hide": true, "translation": "Sinner", "info": "Every night apart the first he can kill one target, if he get voted he will became a mafia Leader. Sided with Sinners", "side": "mafia", "help": "You are the sinner, every night you can kills one target with /kill, if you get voted you will became a mafia Leader. Use /tt to teamTalk with your partners.", "actions": { "dummy2": { "mode": "ignore", "msg": "variable:inspect+" }, "voteshield": 9999, "teamTalk": true, "startup": "team-reveal-with-roles", "night": { "kill": { "target": "AnyButTeam", "common": "Team", "broadcast": "team", "priority": 2 } }, "lynch": { "convertTo": "mleader", "convertmsg": "~Self~ has been chosen as leader of the village tonight." } } }, { "role": "snipera", "translation": "Sniper", "info": "Every night Sniper can kill one target together with his teammates, every 3 days and when sniper becomes a Leader they can use /snipe to make their teamkill faster, able to kill Leaders and Dictator and to cure all their team from Boycotter's corruption. If Sniper get voted they will became a Sniper Leader. Sided with Sinners", "side": "mafia", "help": "The sinners pay you well to stay on their side because they know that you are the best on what you do, every night you can shoot one target with /kill together with your teammates. Every 3 days or the day after you get elected as Leader you can type /snipe [Your Name] making your shared /kill: faster, able to kill the Dictator and Leaders and curing all your team mates from the boycotters' corruption. If you get voted you will became a Sniper Leader. Use /tt to teamTalk with your partners.", "actions": { "teamTalk": true, "startup": "team-reveal-with-roles", "night": { "snipe": { "command": ["convert", "massconvert"], "convertRoles": "variable:sniper mass", "newRole": "sniperb", "target": "OnlySelf", "silent": true, "silentConvert": true, "common": "Team", "massconvertmsg": "The Sinners' team is no more corrupted or blocked", "broadcast": "team", "priority": -1 }, "kill": { "target": "AnyButTeam", "common": "Team", "broadcast": "team", "priority": 2 } }, "lynch": { "convertTo": "smleader", "convertmsg": "~Self~ has been chosen as leader of the village tonight." } } }, { "role": "snipera+", "translation": "Sniper", "hide": true, "info": "Every night he can kill one target together with his teammates, every 3 days and when sniper becomes a Leader they can use /snipe to make their team-kill faster, able to kill Leaders and Dictator and to cure all their team from Boycotter's corruption. If Sniper get voted they will became a Sniper Leader. Sided with Sinners", "side": "mafia", "help": "The sinners pay you well to stay on their side because they know that you are the best on what you do, every night you can shoot one target with /kill together with your teammates. Every 3 days or the day after you get elected as Leader you can type /snipe [Your Name] making your shared /kill faster, able to kill the Dictator and Leaders and curing all your team mates from the boycotters' corruption. If you get voted you will became a Sniper Leader. Use /tt to teamTalk with your partners.", "actions": { "dummy2": { "mode": "ignore", "msg": "variable:inspect+" }, "voteshield": 9999, "teamTalk": true, "startup": "team-reveal-with-roles", "night": { "snipe": { "hide": true, "command": ["convert", "massconvert"], "convertRoles": "variable:sniper mass", "newRole": "sniperb+", "target": "OnlySelf", "silent": true, "silentConvert": true, "common": "Team", "massconvertmsg": "The Sinners' team is no more corrupted or blocked", "broadcast": "team", "priority": -1 }, "kill": { "target": "AnyButTeam", "common": "Team", "broadcast": "team", "priority": 2 } }, "lynch": { "convertTo": "smleader", "convertmsg": "~Self~ has been chosen as leader of the village tonight." } } }, { "role": "sniperb", "hide": true, "translation": "Sniper", "info": "Every night he can kill one target together with his teammates, every 3 days and when sniper becomes a Leader they can use /snipe to make their teamkill faster, able to kill Leaders and Dictator and to cure all their team from Boycotter's corruption. If Sniper get voted they will became a Sniper Leader. Sided with Sinners", "side": "mafia", "help": "The sinners pay you well to stay on their side because they know that you are the best on what you do, every night you can shoot one target with /kill together with your teammates. Every 3 days or the day after you get elected as Leader you can type /snipe [Your Name] making your shared /kill faster, able to kill the Dictator and Leaders and curing all your team mates from the boycotters' corruption. If you get voted you will became a Sniper Leader. Use /tt to teamTalk with your partners.", "actions": { "teamTalk": true, "startup": "team-reveal-with-roles", "night": { "snipe": { "hide": true, "command": "convert", "newRole": "sniperc", "target": "OnlySelf", "silent": true, "silentConvert": true, "charges": 1, "common": "Team", "broadcast": "team", "priority": 4 }, "kill": { "target": "AnyButTeam", "common": "Team", "broadcast": "team", "bypass": ["evadeChance", "ignore"], "priority": 0 } }, "lynch": { "convertTo": "smleader", "convertmsg": "~Self~ has been chosen as leader of the village tonight." } } }, { "role": "sniperb+", "hide": true, "translation": "Sniper", "info": "Every night he can kill one target together with his teammates, every 3 days and when sniper becomes a Leader they can use /snipe to make their teamkill faster, able to kill Leaders and Dictator and to cure all their team from Boycotter's corruption. If Sniper get voted they will became a Sniper Leader. Sided with Sinners", "side": "mafia", "help": "The sinners pay you well to stay on their side because they know that you are the best on what you do, every night you can shoot one target with /kill together with your teammates. Every 3 days or the day after you get elected as Leader you can type /snipe [Your Name] making your shared /kill faster, able to kill the Dictator and Leaders and curing all your team mates from the boycotters' corruption. If you get voted you will became a Sniper Leader. Use /tt to teamTalk with your partners.", "actions": { "dummy2": { "mode": "ignore", "msg": "variable:inspect+" }, "voteshield": 9999, "teamTalk": true, "startup": "team-reveal-with-roles", "night": { "snipe": { "hide": true, "command": "convert", "newRole": "sniperc+", "target": "OnlySelf", "silent": true, "silentConvert": true, "charges": 1, "common": "Team", "broadcast": "team", "priority": 4 }, "kill": { "target": "AnyButTeam", "common": "Team", "broadcast": "team", "bypass": ["evadeChance", "ignore"], "priority": 0 } }, "lynch": { "convertTo": "smleader", "convertmsg": "~Self~ has been chosen as leader of the village tonight." } } }, { "role": "sniperc", "hide": true, "translation": "Sniper", "info": "Every night he can kill one target together with his teammates, every 3 days and when sniper becomes a Leader they can use /snipe to make their teamkill faster, able to kill Leaders and Dictator and to cure all their team from Boycotter's corruption. If Sniper get voted they will became a Sniper Leader. Sided with Sinners", "side": "mafia", "help": "The sinners pay you well to stay on their side because they know that you are the best on what you do, every night you can shoot one target with /kill together with your teammates. Every 3 days or the day after you get elected as Leader you can type /snipe [Your Name] making your shared /kill faster, able to kill the Dictator and Leaders and curing all your team mates from the boycotters' corruption. If you get voted you will became a Sniper Leader. Use /tt to teamTalk with your partners.", "actions": { "teamTalk": true, "startup": "team-reveal-with-roles", "night": { "snipe": { "hide": true, "command": ["convert", "massconvert"], "convertRoles": "variable:sniper mass", "newRole": "sniperb", "target": "OnlySelf", "initialrecharge": 3, "recharge": 3, "silent": true, "silentConvert": true, "common": "Team", "massconvertmsg": "The Sinners' team is no more corrupted or blocked", "broadcast": "team", "priority": -1 }, "kill": { "target": "AnyButTeam", "common": "Team", "broadcast": "team", "priority": 2 } }, "lynch": { "convertTo": "smleader", "convertmsg": "~Self~ has been chosen as leader of the village tonight." } } }, { "role": "sniperc+", "hide": true, "translation": "Sniper", "info": "Every night he can kill one target together with his teammates, every 3 days and when sniper becomes a Leader they can use /snipe to make their teamkill faster, able to kill Leaders and Dictator and to cure all their team from Boycotter's corruption. If Sniper get voted they will became a Sniper Leader. Sided with Sinners", "side": "mafia", "help": "The sinners pay you well to stay on their side because they know that you are the best on what you do, every night you can shoot one target with /kill together with your teammates. Every 3 days or the day after you get elected as Leader you can type /snipe [Your Name] making your shared /kill faster, able to kill the Dictator and Leaders and curing all your team mates from the boycotters' corruption. If you get voted you will became a Sniper Leader. Use /tt to teamTalk with your partners.", "actions": { "dummy2": { "mode": "ignore", "msg": "variable:inspect+" }, "voteshield": 9999, "teamTalk": true, "startup": "team-reveal-with-roles", "night": { "snipe": { "hide": true, "command": ["convert", "massconvert"], "convertRoles": "variable:sniper mass", "newRole": "sniperb", "target": "OnlySelf", "initialrecharge": 3, "recharge": 3, "silent": true, "silentConvert": true, "common": "Team", "massconvertmsg": "The Sinners' team is no more corrupted or blocked", "broadcast": "team", "priority": -1 }, "kill": { "target": "AnyButTeam", "common": "Team", "broadcast": "team", "priority": 2 } }, "lynch": { "convertTo": "smleader", "convertmsg": "~Self~ has been chosen as leader of the village tonight." } } }, { "role": "snipera0", "hide": true, "translation": "Sniper", "info": "Every night he can kill one target together with his teammates, every 3 days and when sniper becomes a Leader they can use /snipe to make their teamkill faster, able to kill Leaders and Dictator and to cure all their team from Boycotter's corruption. If Sniper get voted they will became a Sniper Leader. Sided with Sinners", "side": "mafia", "help": "The sinners pay you well to stay on their side because they know that you are the best on what you do, every night you can shoot one target with /kill together with your teammates. Every 3 days or the day after you get elected as Leader you can type /snipe [Your Name] making your shared /kill faster, able to kill the Dictator and Leaders and curing all your team mates from the boycotters' corruption. If you get voted you will became a Sniper Leader. Use /tt to teamTalk with your partners.", "actions": { "dummy2": { "mode": "ignore", "msg": "variable:inspect0" }, "teamTalk": true, "startup": "team-reveal-with-roles", "night": { "snipe": { "hide": true, "command": ["convert", "massconvert"], "convertRoles": "variable:sniper mass", "newRole": "sniperb", "target": "OnlySelf", "silent": true, "silentConvert": true, "common": "Team", "massconvertmsg": "The Sinners' team is no more corrupted or blocked", "broadcast": "team", "priority": -1 }, "kill": { "target": "AnyButTeam", "common": "Team", "broadcast": "team", "priority": 2 } } } }, { "role": "sniperc0", "hide": true, "translation": "Sniper", "info": "Every night he can kill one target together with his teammates, every 3 days and when sniper becomes a Leader they can use /snipe to make their teamkill faster, able to kill Leaders and Dictator and to cure all their team from Boycotter's corruption. If Sniper get voted they will became a Sniper Leader. Sided with Sinners", "side": "mafia", "help": "The sinners pay you well to stay on their side because they know that you are the best on what you do, every night you can shoot one target with /kill together with your teammates. Every 3 days or the day after you get elected as Leader you can type /snipe [Your Name] making your shared /kill faster, able to kill the Dictator and Leaders and curing all your team mates from the boycotters' corruption. If you get voted you will became a Sniper Leader. Use /tt to teamTalk with your partners.", "actions": { "dummy2": { "mode": "ignore", "msg": "variable:inspect0" }, "teamTalk": true, "startup": "team-reveal-with-roles", "night": { "snipe": { "hide": true, "command": ["convert", "massconvert"], "convertRoles": "variable:sniper mass", "newRole": "sniperb", "target": "OnlySelf", "initialrecharge": 3, "recharge": 3, "silent": true, "silentConvert": true, "common": "Team", "massconvertmsg": "The Sinners' team is no more corrupted or blocked", "broadcast": "team", "priority": -1 }, "kill": { "target": "AnyButTeam", "common": "Team", "broadcast": "team", "priority": 2 } } } }, { "role": "sniperaz", "hide": true, "translation": "Sniper", "info": "Every night he can kill one target together with his teammates, every 3 days and when sniper becomes a Leader they can use /snipe to make their teamkill faster, able to kill Leaders and Dictator and to cure all their team from Boycotter's corruption. If Sniper get voted they will became a Sniper Leader. Sided with Sinners", "side": "mafia", "help": "The sinners pay you well to stay on their side because they know that you are the best on what you do, every night you can shoot one target with /kill together with your teammates. Every 3 days or the day after you get elected as Leader you can type /snipe [Your Name] making your shared /kill faster, able to kill the Dictator and Leaders and curing all your team mates from the boycotters' corruption. If you get voted you will became a Sniper Leader. Use /tt to teamTalk with your partners.", "actions": { "dummy2": { "mode": "ignore", "msg": "variable:inspectz" }, "teamTalk": true, "startup": "team-reveal-with-roles", "voteshield": -999, "night": { "snipe": { "hide": true, "command": ["convert", "massconvert"], "convertRoles": "variable:sniper mass", "newRole": "sniperb", "target": "OnlySelf", "silent": true, "silentConvert": true, "common": "Team", "massconvertmsg": "The Sinners' team is no more corrupted or blocked", "broadcast": "team", "priority": -1 }, "kill": { "target": "AnyButTeam", "common": "Team", "broadcast": "team", "priority": 2 } }, "lynch": { "convertTo": "smleader", "convertmsg": "~Self~ has been chosen as leader of the village tonight." } } }, { "role": "snipercz", "hide": true, "translation": "Sniper", "info": "Every night he can kill one target together with his teammates, every 3 days and when sniper becomes a Leader they can use /snipe to make their teamkill faster, able to kill Leaders and Dictator and to cure all their team from Boycotter's corruption. If Sniper get voted they will became a Sniper Leader. Sided with Sinners", "side": "mafia", "help": "The sinners pay you well to stay on their side because they know that you are the best on what you do, every night you can shoot one target with /kill together with your teammates. Every 3 days or the day after you get elected as Leader you can type /snipe [Your Name] making your shared /kill faster, able to kill the Dictator and Leaders and curing all your team mates from the boycotters' corruption. If you get voted you will became a Sniper Leader. Use /tt to teamTalk with your partners.", "actions": { "dummy2": { "mode": "ignore", "msg": "variable:inspectz" }, "teamTalk": true, "startup": "team-reveal-with-roles", "voteshield": -999, "night": { "snipe": { "hide": true, "command": ["convert", "massconvert"], "convertRoles": "variable:sniper mass", "newRole": "sniperb", "target": "OnlySelf", "recharge": 3, "silent": true, "silentConvert": true, "common": "Team", "massconvertmsg": "The Sinners' team is no more corrupted or blocked", "broadcast": "team", "priority": -1 }, "kill": { "target": "AnyButTeam", "common": "Team", "broadcast": "team", "priority": 2 } }, "lynch": { "convertTo": "smleader", "convertmsg": "~Self~ has been chosen as leader of the village tonight." } } }, { "role": "smleader", "hide": "role", "translation": "Sniper Leader", "info": "Every night he can kill one target together with his teammates, every 3 days and when sniper becomes a Leader they can use /snipe to make their teamkill faster, able to kill Leaders and Dictator and to cure all their team from Boycotter's corruption. If Sniper get voted they will became a Sniper Leader. Sided with Sinners", "side": "mafia", "help": "This fools voted you as their leader muahahah, this night you can kill one target with /kill and another one with /justice, after this night you will return to be a Sniper and you will be able to /snipe again. P.S. you are immune to night kills", "help2": "Use /justice to kill your target tonight!", "actions": { "protect": { "msg": "It's not part of your duty to protect the Leader", "mode": "ignore" }, "safeguard": { "silent": true, "mode": "ignore" }, "poison": { "mode": "ignore"}, "teamTalk": true, "startup": "team-reveal-with-roles", "curse": { "silent": true, "mode": { "ignore": [ "saboteur", "bsleader" ] } }, "kill": { "mode": "variable:leader immune" }, "onlist": "snipera", "night": { "kill": { "target": "AnyButTeam", "broadcast": "team", "common": "Team", "priority": 2 }, "justice": { "hide": true, "command": "kill", "broadcast": "team", "target": "AnyButSelf", "common": "Self", "priority": 1 } }, "initialCondition": { "curse": { "silentCurse": true, "cursedRole": "snipera", "curseCount": 1, "curseConvertMessage": "~Player~'s mandate has ended and they returned to their old role." } } } }, { "role": "mleader", "hide": "role", "translation": "Mafia Leader", "info": "Every night Mafia Leader can kill 2 targets and is immune to night kills, after one night he will return to be a normal sinner again. Sided with Sinners.", "side": "mafia", "help": "This fools voted you as their leader muahahah, this night you can kill one target with /kill and another one with /justice, after this night you will return to be a normal sinner. P.S. you are immune to night kills. Use /tt to teamTalk with your partners.", "help2": "Use /justice to kill your target tonight!", "actions": { "protect": { "msg": "It's not part of your duty to protect the Leader", "mode": "ignore" }, "safeguard": { "silent": true, "mode": "ignore" }, "poison": { "mode": "ignore"}, "teamTalk": true, "startup": "team-reveal-with-roles", "curse": { "silent": true, "mode": { "ignore": [ "saboteur", "bsleader" ] } }, "kill": { "mode": "variable:leader immune" }, "onlist": "mafia2", "night": { "kill": { "target": "AnyButTeam", "broadcast": "team", "common": "Team", "priority": 2 }, "justice": { "hide": true, "command": "kill", "broadcast": "team", "target": "AnyButSelf", "common": "Self", "priority": 1 } }, "initialCondition": { "curse": { "silentCurse": true, "cursedRole": "mafia2", "curseCount": 1, "curseConvertMessage": "~Player~'s mandate has ended and they returned to their old role." } } } }, { "role": "sin", "translation": "Sinner", "info": "Starting Night 2, can kill 1 person every 2 nights (2~7 players) or every night (8+ players). If voted, becomes Mafia Leader for 1 night (can kill 2 persons and evades kills). Sided with Sinners.", "side": "mafia", "help": "You are a sinner, after the first night you can /kill every 2 nights to take down one target, please use it wisely. If you get voted you will became a mafia Leader. Use /tt to teamTalk with your partners.", "actions": { "teamTalk": true, "startup": "team-reveal-with-roles", "lynch": { "convertTo": "sinleader", "convertmsg": "~Self~ has been chosen as leader of the village tonight." }, "initialCondition": { "curse": { "silentCurse": true, "cursedRole": "sin1", "curseCount": 1 } } } }, { "role": "sin1", "translation": "Sinner", "hide": true, "info": "after the first night he has a single night-kill to use, if he get voted he will became a mafia Leader.", "side": "mafia", "help": "You are a sinner, after the first night you can /kill every 2 nights to take down one target, please use it wisely. If you get voted you will became a mafia Leader.", "actions": { "teamTalk": true, "startup": "team-reveal-with-roles", "night": { "kill": { "broadcast": "team", "target": "AnyButTeam", "common": "Team", "recharge": 2, "priority": 11, "command": [ "kill" ] } }, "lynch": { "convertTo": "sinleader", "convertmsg": "~Self~ has been chosen as leader of the village tonight." } } }, { "role": "sin1+", "translation": "Sinner", "hide": true, "info": "after the first night he has a single night-kill to use, if he get voted he will became a mafia Leader.", "side": "mafia", "help": "You are a sinner, after the first night you can /kill every 2 nights to take down one target, please use it wisely. If you get voted you will became a mafia Leader.", "actions": { "dummy2": { "mode": "ignore", "msg": "variable:inspect+" }, "voteshield": 9999, "teamTalk": true, "startup": "team-reveal-with-roles", "night": { "kill": { "broadcast": "team", "target": "AnyButTeam", "common": "Team", "recharge": 2, "priority": 11, "command": [ "kill" ] } }, "lynch": { "convertTo": "sinleader", "convertmsg": "~Self~ has been chosen as leader of the village tonight." } } }, { "role": "sin10", "hide": true, "translation": "Sinner", "info": "after the first night he has a single night-kill to use, if he get voted he will became a mafia Leader.", "side": "mafia", "help": "You are a sinner, after the first night you can /kill every 2 nights to take down one target, please use it wisely. If you get voted you will became a mafia Leader.", "actions": { "dummy2": { "mode": "ignore", "msg": "variable:inspect0" }, "teamTalk": true, "initialCondition": { "clearCurse": true }, "startup": "team-reveal-with-roles", "night": { "kill": { "broadcast": "team", "target": "AnyButTeam", "common": "Team", "recharge": 2, "priority": 11, "command": [ "kill" ] } } } }, { "role": "sin1z", "hide": true, "translation": "Sinner", "info": "after the first night he has a single night-kill to use, if he get voted he will became a mafia Leader.", "side": "mafia", "help": "You are a sinner, after the first night you can /kill every 2 nights to take down one target, please use it wisely. If you get voted you will became a mafia Leader.", "actions": { "dummy2": { "mode": "ignore", "msg": "variable:inspectz" }, "teamTalk": true, "initialCondition": { "clearCurse": true }, "startup": "team-reveal-with-roles", "night": { "kill": { "broadcast": "team", "target": "AnyButTeam", "common": "Team", "recharge": 2, "priority": 11, "command": [ "kill" ] } }, "voteshield": -999 } }, { "role": "sin2", "translation": "Sinner", "hide": true, "info": "sinner after that he used his kill, if he get voted he will became a mafia Leader.", "side": "mafia", "help": "You are a sinner, after the first night you can /kill every 2 nights to take down one target, please use it wisely. If you get voted you will became a mafia Leader.", "actions": { "teamTalk": true, "startup": "team-reveal-with-roles", "night": { "kill": { "broadcast": "team", "target": "AnyButTeam", "common": "Team", "priority": 11, "command": [ "kill" ] } }, "lynch": { "convertTo": "sinleader", "convertmsg": "~Self~ has been chosen as leader of the village tonight." } } }, { "role": "sin2+", "translation": "Sinner", "hide": true, "info": "sinner after that he used his kill, if he get voted he will became a mafia Leader.", "side": "mafia", "help": "You are a sinner, after the first night you can /kill every 2 nights to take down one target, please use it wisely. If you get voted you will became a mafia Leader.", "actions": { "dummy2": { "mode": "ignore", "msg": "variable:inspect+" }, "voteshield": 9999, "teamTalk": true, "startup": "team-reveal-with-roles", "night": { "kill": { "broadcast": "team", "target": "AnyButTeam", "common": "Team", "priority": 11, "command": [ "kill" ] } }, "lynch": { "convertTo": "sinleader", "convertmsg": "~Self~ has been chosen as leader of the village tonight." } } }, { "role": "sin20", "translation": "Sinner", "hide": true, "info": "sinner after that he used his kill, if he get voted he will became a mafia Leader.", "side": "mafia", "help": "You are a sinner, after the first night you can /kill every 2 nights to take down one target, please use it wisely. If you get voted you will became a mafia Leader.", "actions": { "dummy2": { "mode": "ignore", "msg": "variable:inspect0" }, "teamTalk": true, "startup": "team-reveal-with-roles", "night": { "kill": { "broadcast": "team", "target": "AnyButTeam", "common": "Team", "priority": 11, "command": [ "kill" ] } } } }, { "role": "sin2z", "translation": "Sinner", "hide": true, "info": "sinner after that he used his kill, if he get voted he will became a mafia Leader.", "side": "mafia", "help": "You are a sinner, after the first night you can /kill every 2 nights to take down one target, please use it wisely. If you get voted you will became a mafia Leader.", "actions": { "dummy2": { "mode": "ignore", "msg": "variable:inspectz" }, "teamTalk": true, "startup": "team-reveal-with-roles", "night": { "kill": { "broadcast": "team", "target": "AnyButTeam", "common": "Team", "priority": 11, "command": [ "kill" ] } }, "voteshield": -999 } }, { "role": "sinleader", "translation": "Mafia Leader", "hide": true, "info": "Every night Mafia Leader can kill 2 targets and is immune to night kills, after one night he will return to be a normal sinner again.", "side": "mafia", "help": "This fools voted you as their leader muahahah, this night you can kill one target with /justice and another one with your one shot /kill, after this night you will return to be a normal sinner. P.S. you are immune to night kills. Use /tt to teamTalk with your partners.", "help2": "Use /justice to kill your target tonight!", "actions": { "protect": { "msg": "It's not part of your duty to protect the Leader", "mode": "ignore" }, "safeguard": { "silent": true, "mode": "ignore" }, "poison": { "mode": "ignore"}, "teamTalk": true, "startup": "team-reveal-with-roles", "curse": { "silent": true, "mode": { "ignore": [ "saboteur", "bsleader" ] } }, "kill": { "mode": "variable:leader immune" }, "onlist": "mafia2", "night": { "kill": { "target": "AnyButTeam", "broadcast": "team", "common": "Team", "priority": 11, "command": [ "kill" ] }, "justice": { "hide": true, "command": "kill", "broadcast": "team", "target": "AnyButSelf", "common": "Self", "priority": 1 } }, "initialCondition": { "curse": { "cursedRole": "sin2", "curseCount": 1, "curseConvertMessage": "~Player~'s mandate has ended and they returned to their old role." } } } }, { "role": "poisoner", "translation": "Poisoner", "hide": true, "info": "Can Poison every day. Once per game can uses a second poison able to kill even Leader and Dictator. If voted Poisoner will became a Poisoner Leader. Sided with the Boycotters", "side": "boycotter", "help": "Every night you can /poison the meal of your target that will die the next night. You can even use /toxic for a second poison once per game able to kill even a Leader or a Dictator. If you get voted you will became a Poisoner Leader. Use /tt to teamTalk with your partners.", "actions": { "teamTalk": true, "initialCondition": { "curse": { "cursedRole": "poisoner1", "curseCount": 1 } }, "startup": "team-reveal-with-roles", "night": { "poison": { "target": "AnyButTeam", "common": "Role", "count": 2, "broadcast": "team", "poisonDeadMessage": "You didn't noticed soon but your meal was poisoned and for this your life has reached its end", "priority": 11 }, "toxic": { "command": "poison", "target": "AnyButTeam", "common": "Role", "count": 2, "broadcast": "team", "bypass": ["evadeChance", "ignore"], "charges": 1, "poisonDeadMessage": "You didn't noticed soon but your meal was poisoned and for this your life has reached its end", "priority": 11 } }, "lynch": { "convertTo": "poisonerleader", "convertmsg": "~Self~ has been chosen as leader of the village tonight." } } }, { "role": "poisoner1", "translation": "Poisoner", "info": "Can Poison every day. Once per game can uses a second poison able to kill even Leader and Dictator. If voted Poisoner will became a Poisoner Leader. Sided with the Boycotters", "side": "boycotter", "help": "Every night you can /poison the meal of your target that will die the next night. You can even use /toxic for a second poison once per game able to kill even a Leader or a Dictator. If you get voted you will became a Poisoner Leader. Use /tt to teamTalk with your partners.", "actions": { "teamTalk": true, "startup": "team-reveal-with-roles", "night": { "poison": { "target": "AnyButTeam", "common": "Role", "count": 2, "broadcast": "team", "poisonDeadMessage": "You didn't noticed soon but your meal was poisoned and for this your life has reached its end", "priority": 11 }, "toxic": { "command": "poison", "target": "AnyButTeam", "common": "Role", "count": 2, "broadcast": "team", "bypass": ["evadeChance", "ignore"], "poisonDeadMessage": "You didn't noticed soon but your meal was poisoned and for this your life has reached its end", "priority": 11 } }, "lynch": { "convertTo": "poisonerleader", "convertmsg": "~Self~ has been chosen as leader of the village tonight." } } }, { "role": "poisoner+", "translation": "Poisoner", "hide": true, "info": "Can Poison every day. Once per game can uses a second poison able to kill even Leader and Dictator. If voted Poisoner will became a Poisoner Leader. Sided with the Boycotters", "side": "boycotter", "help": "Every night you can /poison the meal of your target that will die the next night. You can even use /toxic for a second poison once per game able to kill even a Leader or a Dictator. If you get voted you will became a Poisoner Leader. Use /tt to teamTalk with your partners.", "actions": { "dummy2": { "mode": "ignore", "msg": "variable:inspect+" }, "voteshield": 9999, "teamTalk": true, "startup": "team-reveal-with-roles", "night": { "poison": { "target": "AnyButTeam", "common": "Role", "count": 2, "broadcast": "team", "poisonDeadMessage": "You didn't noticed soon but your meal was poisoned and for this your life has reached its end", "priority": 11 }, "toxic": { "command": "poison", "target": "AnyButTeam", "common": "Role", "count": 2, "broadcast": "team", "bypass": ["evadeChance", "ignore"], "poisonDeadMessage": "You didn't noticed soon but your meal was poisoned and for this your life has reached its end", "priority": 11 } }, "lynch": { "convertTo": "poisonerleader", "convertmsg": "~Self~ has been chosen as leader of the village tonight." } } }, { "role": "poisonerleader", "translation": "Poisoner Leader", "info": "after the first night for every 2 nights he has a poison able to kill even the leaders in 1 turn, if he get voted he will became a Poisoner Leader.", "side": "boycotter", "hide": "role", "help": "This fools voted you as their leader muahahah, every night you can kill one target with /justice and /poison as you typically do, after this night you will return to be a normal Poisoner. P.S. you are immune to night kills. Use /tt to teamTalk with your partners.", "help2": "Use /justice to kill your target tonight!", "actions": { "protect": { "msg": "It's not part of your duty to protect the Leader", "mode": "ignore" }, "safeguard": { "silent": true, "mode": "ignore" }, "poison": { "mode": "ignore"}, "teamTalk": true, "startup": "team-reveal-with-roles", "curse": { "silent": true, "mode": { "ignore": [ "saboteur", "bsleader" ] } }, "kill": { "mode": "variable:leader immune" }, "onlist": "poisoner", "night": { "poison": { "target": "AnyButTeam", "common": "Role", "count": 2, "broadcast": "team", "poisonDeadMessage": "You didn't noticed soon but your meal was poisoned and for this your life has reached its end", "priority": 11 }, "toxic": { "command": "poison", "target": "AnyButTeam", "common": "Role", "count": 2, "broadcast": "team", "bypass": ["evadeChance", "ignore"], "poisonDeadMessage": "You didn't noticed soon but your meal was poisoned and for this your life has reached its end", "priority": 11 }, "justice": { "hide": true, "command": "kill", "target": "AnyButSelf", "broadcast": "team", "common": "Self", "priority": 1 } }, "initialCondition": { "curse": { "cursedRole": "poisoner1", "curseCount": 1, "curseConvertMessage": "~Player~'s mandate has ended and they returned to their old role." } } } }, { "role": "saboteur", "translation": "Saboteur", "side": "boycotter", "help": "You don't believe in the village 'trust the others' philosophy, so every night you can /corrupt your target for one turn, so if he get voted as leader, he instead will be lynched, otherwise you can use /block so that your target get -999 as for one turn. You can even corrupt the Leaders. P.S. you can't corrupt or block mayors, and dictators. Use /tt to teamTalk with your partners.", "info": "Can corrupt for one turn (target will get lynched instead of becoming a Leader when voted) or block for one turn (target gets a voteshield of -9999) 1 player during the night, can corrupt and boycott even the Leaders. If voted, becomes Saboteur Leader for 1 night (can kill 1 person and evades kills, in addition to Saboteur actions). Sided with Boycotters.", "actions": { "teamTalk": true, "startup": "team-reveal-with-roles", "lynch": { "convertTo": "bsleader", "convertmsg": "~Self~ has been chosen as leader of the village tonight." }, "night": { "corrupt": "variable:scorrupt", "block": "variable:sblock" } } }, { "role": "bsleader", "translation": "Saboteur Leader", "hide": "role", "info": "Every night Saboteur leader can kill 1 target, /corrupt or /block another until next night and is immune to night kills, after one night he will return to be a normal Saboteur again. Sided with saboteurs", "side": "boycotter", "help": "This fools voted you as their leader muahahah, every night you can kill one target with /justice and /corrupt or /block another one until next night, after this night you will return to be a normal Saboteur. P.S. you are immune to night kills. Use /tt to teamTalk with your partners.", "help2": "Use /justice to kill your target tonight!", "actions": { "protect": { "msg": "It's not part of your duty to protect the Leader", "mode": "ignore" }, "safeguard": { "silent": true, "mode": "ignore" }, "poison": { "mode": "ignore"}, "teamTalk": true, "startup": "team-reveal-with-roles", "curse": { "silent": true, "mode": { "ignore": [ "saboteur", "bsleader" ] } }, "kill": { "mode": "variable:leader immune" }, "onlist": "saboteur", "night": { "corrupt": "variable:scorrupt", "block": "variable:sblock", "justice": { "hide": true, "command": "kill", "target": "AnyButSelf", "broadcast": "team", "common": "Self", "priority": 1 } }, "initialCondition": { "curse": { "cursedRole": "saboteur", "curseCount": 1, "curseConvertMessage": "~Player~'s mandate has ended and they returned to their old role." } } } }, { "role": "boycotter", "translation": "Boycotter", "side": "boycotter", "help": "You don't believe in the village 'trust the others' philosophy, so every night you can /corrupt your target datas, so if he get voted as leader, he instead will be lynched, otherwise you can use /block so that your target get -999 as voteshield, this commands are shared with the other Boycotters. P.S. you can't corrupt or block leaders, mayors, lackey and dictators. Use /tt to teamTalk with your partners.", "info": "Can corrupt (target will get lynched instead of becoming a Leader when voted) or block (target gets a voteshield of -9999) 1 player during the night (this abilities are shared with the other boycotters). If voted, becomes Boycotter Leader for 1 night (can kill 1 person and evades kills, in addition to Boycotter actions). Sided with Boycotters.", "actions": { "teamTalk": true, "startup": "team-reveal-with-roles", "lynch": { "convertTo": "bleader", "convertmsg": "~Self~ has been chosen as leader of the village tonight." }, "night": { "corrupt": "variable:corrupt", "block": "variable:block" } } }, { "role": "boycotter+", "translation": "Boycotter", "hide": true, "side": "boycotter", "help": "You don't believe in the village 'trust the others' philosophy, so every night you can /corrupt your target datas, so if he get voted as leader, he instead will be lynched, otherwise you can use /block so that your target get -999 as voteshield, this commands are shared with the other Boycotters. P.S. you can't corrupt or block leaders, mayors, lackey and dictators. Use /tt to teamTalk with your partners.", "info": "Can corrupt (target will get lynched instead of becoming a Leader when voted) or block (target gets a voteshield of -9999) 1 player during the night (this abilities are shared with the other boycotters). If voted, becomes Boycotter Leader for 1 night (can kill 1 person and evades kills, in addition to Boycotter actions). Sided with Boycotters.", "actions": { "dummy2": { "mode": "ignore", "msg": "variable:inspect+" }, "voteshield": 9999, "teamTalk": true, "startup": "team-reveal-with-roles", "lynch": { "convertTo": "bleader", "convertmsg": "~Self~ has been chosen as leader of the village tonight." }, "night": { "corrupt": "variable:corrupt", "block": "variable:block" } } }, { "role": "bleader", "translation": "Boycotter Leader", "hide": "role", "info": "Every night Bad leader can kill 1 target, /corrupt another and is immune to night kills, after one night he will return to be a normal Boycotter again. Sided with boycotters", "side": "boycotter", "help": "This fools voted you as their leader muahahah, every night you can kill one target with /justice and /corrupt or /block another one, after this night you will return to be a normal Boycotter. P.S. you are immune to night kills. Use /tt to teamTalk with your partners.", "help2": "Use /justice to kill your target tonight!", "actions": { "protect": { "msg": "It's not part of your duty to protect the Leader", "mode": "ignore" }, "safeguard": { "silent": true, "mode": "ignore" }, "poison": { "mode": "ignore"}, "teamTalk": true, "startup": "team-reveal-with-roles", "curse": { "silent": true, "mode": { "ignore": [ "saboteur", "bsleader" ] } }, "kill": { "mode": "variable:leader immune" }, "onlist": "boycotter", "night": { "corrupt": "variable:corrupt", "block": "variable:block", "justice": { "hide": true, "command": "kill", "target": "AnyButSelf", "broadcast": "team", "common": "Self", "priority": 1 } }, "initialCondition": { "curse": { "cursedRole": "boycotter", "curseCount": 1, "curseConvertMessage": "~Player~'s mandate has ended and they returned to their old role." } } } }, { "role": "accomplicea", "translation": "Accomplice", "side": "boycotter", "help": "You are an accomplice of the Boycotters, every night you can /kill (not shared with team) your target, otherwise you can use /block (not shared with team) so that your target gets -999 as voteshield but you will have to wait 2 days before to type again /kill or /block before to use them another time. P.S. you can't block leaders, mayors, lackey, and dictators. Use /tt to teamTalk with your partners.", "info": "Can kill or block (target gets a voteshield of -9999) one player during the night this abilities are not shared with team-mates but they have to wait 2 days before to be used again. If voted, becomes Accomplice Leader for 1 night (can kill 1 person and evades kills, in addition to normal Accomplice actions). Sided with Boycotters.", "actions": { "teamTalk": true, "startup": "team-reveal-with-roles", "lynch": { "convertTo": "ableader", "convertmsg": "~Self~ has been chosen as leader of the village tonight." }, "night": { "kill": { "command": "kill", "cancel": [ "block" ], "target": "AnyButSelf", "broadcast": "team", "recharge": 2, "common": "Self", "priority": 1.5 }, "block": { "command": ["dummy3", "convert", "curse"], "silent": true, "canConvert": "*", "target": "AnyButTeam", "silentConvert": true, "silentCurse": true, "common": "Self", "broadcast": "team", "cancel": [ "corrupt", "kill" ], "priority": 5, "newRole": "variable:block list", "cursefailmsg": "", "recharge": 2, "cursedRole": { "fvillageraz": ["fleader"]}, "curseCount": 1, "curseConvertMessage": "~Player~'s mandate has ended and they returned to their old role.", "usermsg": "You modified your target's data" } } } }, { "role": "accomplice", "translation": "Accomplice", "side": "boycotter", "hide": true, "help": "You are an accomplice of the Boycotters, every night you can /kill (not shared with team) your target, otherwise you can use /block (not shared with team) so that your target gets -999 as voteshield but you will have to wait 2 days before to type again /kill or /block before to use them another time. P.S. you can't block leaders, mayors, lackey, and dictators. Use /tt to teamTalk with your partners.", "info": "Can kill or block (target gets a voteshield of -9999) one player during the night this abilities are not shared with team-mates but they have to wait 2 days before to be used again. If voted, becomes Accomplice Leader for 1 night (can kill 1 person and evades kills, in addition to normal Accomplice actions). Sided with Boycotters.", "actions": { "teamTalk": true, "startup": "team-reveal-with-roles", "lynch": { "convertTo": "ableader", "convertmsg": "~Self~ has been chosen as leader of the village tonight." }, "night": { "kill": "variable:akill", "block": "variable:ablock" } } }, { "role": "accomplice+", "translation": "Accomplice", "hide": true, "side": "boycotter", "help": "You are an accomplice of the Boycotters, every night you can /corrupt (not shared with team) your target datas, so if he get voted as leader, he instead will be lynched, otherwise you can use /block (not shared with team) so that your target get -999 as voteshield. P.S. you can't corrupt or block leaders, mayors, lackey, and dictators. Use /tt to teamTalk with your partners.", "info": "Can kill or block (target gets a voteshield of -9999) one player during the night this abilities are not shared with team-mates but they have to wait 2 days before to be used again. If voted, becomes Accomplice Leader for 1 night (can kill 1 person and evades kills, in addition to normal Accomplice actions). Sided with Boycotters.", "actions": { "dummy2": { "mode": "ignore", "msg": "variable:inspect+" }, "voteshield": 9999, "teamTalk": true, "startup": "team-reveal-with-roles", "lynch": { "convertTo": "ableader", "convertmsg": "~Self~ has been chosen as leader of the village tonight." }, "night": { "kill": "variable:akill", "block": "variable:ablock" } } }, { "role": "ableader", "translation": "Accomplice Leader", "hide": "role", "info": "Every night Accomplice leader can kill 2 targets, /block another and is immune to night kills, after one night he will return to be a normal Accomplice again. Sided with boycotters", "side": "boycotter", "help": "This fools voted you as their leader muahahah, every night you can kill one target with /justice and /kill or /block another one, after this night you will return to be a normal Accomplice. P.S. you are immune to night kills. Use /tt to teamTalk with your partners.", "help2": "Use /justice to kill your target tonight!", "actions": { "protect": { "msg": "It's not part of your duty to protect the Leader", "mode": "ignore" }, "safeguard": { "silent": true, "mode": "ignore" }, "poison": { "mode": "ignore"}, "teamTalk": true, "startup": "team-reveal-with-roles", "curse": { "silent": true, "mode": { "ignore": [ "saboteur", "bsleader" ] } }, "kill": { "mode": "variable:leader immune" }, "onlist": "accomplice", "night": { "kill": "variable:akill", "block": "variable:ablock", "justice": { "hide": true, "command": "kill", "target": "AnyButSelf", "broadcast": "team", "common": "Self", "priority": 1 } }, "initialCondition": { "curse": { "cursedRole": "accomplice", "curseCount": 1, "curseConvertMessage": "~Player~'s mandate has ended and they returned to their old role." } } } }, { "role": "villager0", "translation": "Villager", "info": "Simple villager, if he get voted he will became leader for 1 night.", "hide": true, "side": "village", "help": "During every vote phase you and the others citizens can decide who will be the village leader, be cautious to not elect leader a sinner or a boycotter.", "actions": { "dummy2": { "mode": "ignore", "msg": "variable:inspect0" }} }, { "role": "cvillager0", "translation": "Crazy Villager", "hide": true, "info": "Sees itself as a normal Villager, but kills whoever try to murder him during the night. If voted, becomes Leader for 1 night (can kill 1 person and evades kills). Sided with Innocents.", "side": "village", "help": "During every vote phase you and the others citizens can decide who will be the village leader. Be cautious not to elect a Sinner or a Boycotter to Leader.", "actions": { "dummy2": { "mode": "ignore", "msg": "variable:inspect0" }, "startup": { "revealAs": "villager" }, "daykill": "bomb", "daykillrevengemsg": "±Crazy villager: Noo i don't wanna die, take this ~Self~, you damn murderer. BONK!", "kill": { "mode": "killattackerevenifprotected", "targetmsg": "±Crazy villager: Noo i don't wanna die, take this you damn murderer. BONK!", "msg": "±Incubator: Someone has been killed by the Crazy villager with a frying pan." } } }, { "role": "mafia0", "translation": "Sinner", "hide": true, "info": "Every night apart the first he can kill one target, if he get voted he will became a mafia Leader.", "side": "mafia", "help": "You are the sinner, every night apart the first you can kills one target with /kill, if you get voted you will became a mafia Leader. Use /tt to teamTalk with your partners.", "actions": { "dummy2": { "mode": "ignore", "msg": "variable:inspect0" }, "teamTalk": true, "initialCondition": { "clearCurse": true }, "startup": "team-reveal-with-roles", "night": { "kill": { "target": "AnyButTeam", "common": "Team", "broadcast": "team", "priority": 2 } } } }, { "role": "villagerz", "translation": "Villager", "info": "Simple villager, if he get voted he will became leader for 1 night.", "hide": true, "side": "village", "help": "During every vote phase you and the others citizens can decide who will be the village leader, be cautious to not elect leader a sinner or a boycotter.", "actions": { "dummy2": { "mode": "ignore", "msg": "variable:inspectz" }, "voteshield": -999 } }, { "role": "cvillagerz", "translation": "Crazy Villager", "hide": true, "info": "Sees itself as a normal Villager, but kills whoever try to murder him during the night. If voted, becomes Leader for 1 night (can kill 1 person and evades kills). Sided with Innocents.", "side": "village", "help": "During every vote phase you and the others citizens can decide who will be the village leader. Be cautious not to elect a Sinner or a Boycotter to Leader.", "actions": { "dummy2": { "mode": "ignore", "msg": "variable:inspectz" }, "voteshield": -999, "daykill": "bomb", "daykillrevengemsg": "±Crazy villager: Noo i don't wanna die, take this ~Self~, you damn murderer. BONK!", "startup": { "revealAs": "villager" }, "kill": { "mode": "killattackerevenifprotected", "targetmsg": "±Crazy villager: Noo i don't wanna die, take this you damn murderer. BONK!", "msg": "±Incubator: Someone has been killed by the Crazy villager with a frying pan." }, "lynch": { "convertTo": "cleader", "convertmsg": "~Self~ has been chosen as leader of the village tonight." } } }, { "role": "mafiaz", "translation": "Sinner", "hide": true, "info": "Every night apart the first he can kill one target, if he get voted he will became a mafia Leader.", "side": "mafia", "help": "You are the sinner, every night apart the first you can kills one target with /kill, if you get voted you will became a mafia Leader. Use /tt to teamTalk with your partners.", "actions": { "dummy2": { "mode": "ignore", "msg": "variable:inspectz" }, "teamTalk": true, "initialCondition": { "clearCurse": true }, "voteshield": -999, "startup": "team-reveal-with-roles", "night": { "kill": { "target": "AnyButTeam", "common": "Team", "broadcast": "team", "priority": 2 } } } }, { "role": "fugitivez", "hide": true, "translation": "Fugitive", "info": "Every night, besides the first, he can kills one target with his team and another alone. If he gets voted he will be lynched instead to became a leader. Sided with Sinners.", "side": "mafia", "help": "You are a fugitive sinner escaped from the labour camp, every night apart the first you can kill one target with /kill with your team and another one alone with /cut. If you get voted you will return in the labour camp instead to became a mafia Leader. Use /tt to teamTalk with your partners.", "actions": { "dummy2": { "mode": "ignore", "msg": "variable:inspectz" }, "teamTalk": true, "voteshield": -999, "startup": "team-reveal-with-roles", "night": { "kill": { "target": "AnyButTeam", "common": "Team", "broadcast": "team", "priority": 2 }, "cut": { "target": "AnyButTeam", "command": "kill", "common": "Self", "broadcast": "team", "priority": 2 } } } }, { "role": "lackey0", "hide": true, "translation": "Lackey", "info": "Has +3 votes, but can't become Leader due to his -999 voteshield. If dictator dies they can choose to changes into Dictator or to change their team strategy and become a Manipulator together with Influencial Follower. Sided with the Dictator.", "side": "dictator", "help": "You are the Dictator's right hand and your purpose is that to help him to be elected as leader every possible time thanks to your vote power of 3. Because of your -999 voteshield you cannot be elected during the night, so try to elect Influencial Follower or Dictator when you can. In the case that Dictator dies: you will be able to became a dictator yourself or to transform you and influencial follower into Manipulators. Use /tt to teamTalk with your partners.", "actions": { "onDeadRoles": { "convertTo": { "lackey": ["dictator"] } }, "dummy2": { "mode": "ignore", "msg": "variable:inspectz" }, "voteshield": -999, "vote": 3 } }, { "role": "lackey", "translation": "Lackey", "info": "Has +3 votes, but can't become Leader due to his -999 voteshield. If dictator dies they can choose to changes into Dictator or to change their team strategy and become a Manipulator together with Influencial Follower. Sided with the Dictator.", "side": "dictator", "help": "You are the Dictator's right hand and your purpose is that to help him to be elected as leader every possible time thanks to your vote power of 3. Because of your -999 voteshield you cannot be elected during the night, so try to elect Influencial Follower or Dictator when you can. In the case that Dictator dies: you will be able to became a dictator yourself or to transform you and influencial follower into Manipulators. Use /tt to teamTalk with your partners.", "actions": { "dummy2": { "mode": "ignore", "msg": "variable:inspectz" }, "teamTalk": true, "startup": "team-reveal-with-roles", "voteshield": -999, "vote": 3 } }, { "role": "lackeya", "translation": "Jobless Lackey", "hide": true, "info": "Has +3 votes, but can't become Leader due to his -999 voteshield. If dictator dies they can choose to changes into Dictator or to change their team strategy and become a Manipulator together with Influencial Follower. Sided with the Dictator.", "side": "dictator", "help": "Oops the Dictator is dead what will you do? You or your partners can become the new /dictator, otherwise you can change your team strategy typing /illuminati and get the ability to enslave your enemies every 2 days. When you will use /illuminati or /dictator you will loses your previous abilities. Use /tt to teamTalk with your partners.", "actions": { "dummy2": { "mode": "ignore", "msg": "variable:inspectz" }, "teamTalk": true, "startup": "team-reveal-with-roles", "night": "variable:jobless night", "voteshield": -999, "vote": 3 } }, { "role": "followera", "hide": true, "translation": "Influencial Follower", "info": "Influencial Follower's target will be saved from boycotter's abilities and gets a +9999 vote shield, they can use this ability only once plus an extra time after that they became Leader. If dictator dies they can choose to changes into Dictator or to change their team strategy and become a Manipulator together with Lackey. Sided with the Dictator.", "side": "dictator", "help": "You are a Dictator's Follower and your purpose is that to help him to be elected as leader every possible time thanks to your influencial /fave on your target, making your target have a +9999 voteshield until they get voted as leader (unless that your target is unable to became one) it will even cure your target from boycotter's power, you can use /fave only once and every time you get elected as leader, so use it wisely. There is only one problem, until Dictator is elected as leader at least once you will ignore who are your partners, so until you discover who is your boss: I suggest to try to elect a different player every night. In the case that Dictator dies: you will be able to choose a new side or to became a dictator yourself. Use /tt to teamTalk with your partners when you will discover them.", "actions": { "lynch": { "convertTo": "ifleadera", "convertmsg": "~Self~ has been chosen as leader of the village tonight." }, "night": { "fave": "variable:favec" }, "onDeadRoles": { "convertTo": { "follower": ["dictator", "dictator0", "dictatorz"] } } } }, { "role": "follower", "translation": "Influencial Follower", "info": "Influencial Follower's target will be saved from boycotter's abilities and gets a +9999 vote shield, they can use this ability only once plus an extra time after that they became Leader. If dictator dies they can choose to changes into Dictator or to change their team strategy and become a Manipulator together with Lackey. Sided with the Dictator.", "side": "dictator", "help": "You are a Dictator's Follower and your purpose is that to help him to be elected as leader every possible time thanks to your influencial /fave on your target, making your target have a +9999 voteshield until they get voted as leader (unless that your target is unable to became one) it will even cure your target from boycotter's power, you can use /fave only once and every time you get elected as leader, so use it wisely. There is only one problem, until Dictator is elected as leader at least once you will ignore who are your partners, so until you discover who is your boss: I suggest to try to elect a different player every night. In the case that Dictator dies: you will be able to choose a new side or to became a dictator yourself. Use /tt to teamTalk with your partners when you will discover them.", "actions": { "lynch": { "convertTo": "ifleader", "convertmsg": "~Self~ has been chosen as leader of the village tonight." }, "night": { "fave": "variable:fave" }, "teamTalk": true, "startup": "team-reveal-with-roles" } }, { "role": "followerj", "translation": "Jobless Influencial Follower", "hide": true, "info": "Influencial Follower's target will be saved from boycotter's abilities and gets a +9999 vote shield, they can use this ability only once plus an extra time after that they became Leader. If dictator dies they can choose to changes into Dictator or to change their team strategy and become a Manipulator together with Lackey. Sided with the Dictator.", "side": "dictator", "help": "Oops the Dictator is dead what will you do? You or your partners can become the new /dictator, otherwise you can change your team strategy typing /illuminati and get the ability to enslave your enemies every 2 days. When you will use /illuminati or /dictator you will loses your previous abilities. Use /tt to teamTalk with your partners.", "actions": { "initialCondition": { "clearCurse": true }, "lynch": { "convertTo": "ifleader", "convertmsg": "~Self~ has been chosen as leader of the village tonight." }, "teamTalk": true, "startup": "team-reveal-with-roles", "night": "variable:jobless follower night" } }, { "role": "followeraz", "hide": true, "translation": "Influencial Follower", "info": "Influencial Follower's target will be saved from boycotter's abilities and gets a +9999 vote shield, they can use this ability only once plus an extra time after that they became Leader. If dictator dies they can choose to changes into Dictator or to change their team strategy and become a Manipulator together with Lackey. Sided with the Dictator.", "side": "dictator", "help": "You are a Dictator's Follower and your purpose is that to help him to be elected as leader every possible time thanks to your influencial /fave on your target, making your target have a +9999 voteshield until they get voted as leader (unless that your target is unable to became one) it will even cure your target from boycotter's power, you can use /fave only once and every time you get elected as leader, so use it wisely. There is only one problem, until Dictator is elected as leader at least once you will ignore who are your partners, so until you discover who is your boss: I suggest to try to elect a different player every night. In the case that Dictator dies: you will be able to choose a new side or to became a dictator yourself. Use /tt to teamTalk with your partners when you will discover them.", "actions": { "dummy2": { "mode": "ignore", "msg": "variable:inspectz" }, "lynch": { "convertTo": "ifleadera", "convertmsg": "~Self~ has been chosen as leader of the village tonight." }, "voteshield": -999, "night": { "fave": "variable:favec" }, "onDeadRoles": { "convertTo": { "follower": ["dictator", "dictator0", "dictatorz"] } } } }, { "role": "followerz", "hide": true, "translation": "Influencial Follower", "info": "Influencial Follower's target will be saved from boycotter's abilities and gets a +9999 vote shield, they can use this ability only once plus an extra time after that they became Leader. If dictator dies they can choose to changes into Dictator or to change their team strategy and become a Manipulator together with Lackey. Sided with the Dictator.", "side": "dictator", "help": "You are a Dictator's Follower and your purpose is that to help him to be elected as leader every possible time thanks to your influencial /fave on your target, making your target have a +9999 voteshield until they get voted as leader (unless that your target is unable to became one) it will even cure your target from boycotter's power, you can use /fave only once and every time you get elected as leader, so use it wisely. There is only one problem, until Dictator is elected as leader at least once you will ignore who are your partners, so until you discover who is your boss: I suggest to try to elect a different player every night. In the case that Dictator dies: you will be able to choose a new side or to became a dictator yourself. Use /tt to teamTalk with your partners when you will discover them.", "actions": { "dummy2": { "mode": "ignore", "msg": "variable:inspectz" }, "lynch": { "convertTo": "ifleader", "convertmsg": "~Self~ has been chosen as leader of the village tonight." }, "voteshield": -999, "night": { "fave": "variable:fave" }, "teamTalk": true, "startup": "team-reveal-with-roles" } }, { "role": "followerjz", "translation": "Jobless Influencial Follower", "hide": true, "info": "Influencial Follower's target will be saved from boycotter's abilities and gets a +9999 vote shield, they can use this ability only once plus an extra time after that they became Leader. If dictator dies they can choose to changes into Dictator or to change their team strategy and become a Manipulator together with Lackey. Sided with the Dictator.", "side": "dictator", "help": "Oops the Dictator is dead what will you do? You or your partners can become the new /dictator, otherwise you can change your team strategy typing /illuminati and get the ability to enslave your enemies every 2 days. When you will use /illuminati or /dictator you will loses your previous abilities. Use /tt to teamTalk with your partners.", "actions": { "dummy2": { "mode": "ignore", "msg": "variable:inspectz" }, "initialCondition": { "clearCurse": true }, "lynch": { "convertTo": "ifleader", "convertmsg": "~Self~ has been chosen as leader of the village tonight." }, "teamTalk": true, "startup": "team-reveal-with-roles", "voteshield": -999, "night": "variable:jobless follower night" } }, { "role": "followera0", "hide": true, "translation": "Influencial Follower", "info": "Influencial Follower's target will be saved from boycotter's abilities and gets a +9999 vote shield, they can use this ability only once plus an extra time after that they became Leader. If dictator dies they can choose to changes into Dictator or to change their team strategy and become a Manipulator together with Lackey. Sided with the Dictator.", "side": "dictator", "help": "You are a Dictator's Follower and your purpose is that to help him to be elected as leader every possible time thanks to your influencial /fave on your target, making your target have a +9999 voteshield until they get voted as leader (unless that your target is unable to became one) it will even cure your target from boycotter's power, you can use /fave only once and every time you get elected as leader, so use it wisely. There is only one problem, until Dictator is elected as leader at least once you will ignore who are your partners, so until you discover who is your boss: I suggest to try to elect a different player every night. In the case that Dictator dies: you will be able to choose a new side or to became a dictator yourself. Use /tt to teamTalk with your partners when you will discover them.", "actions": { "dummy2": { "mode": "ignore", "msg": "variable:inspect0" }, "night": { "fave": "variable:favec" }, "onDeadRoles": { "convertTo": { "follower": ["dictator", "dictator0", "dictatorz"] } } } }, { "role": "follower0", "hide": true, "translation": "Influencial Follower", "info": "Influencial Follower's target will be saved from boycotter's abilities and gets a +9999 vote shield, they can use this ability only once plus an extra time after that they became Leader. If dictator dies they can choose to changes into Dictator or to change their team strategy and become a Manipulator together with Lackey. Sided with the Dictator.", "side": "dictator", "help": "You are a Dictator's Follower and your purpose is that to help him to be elected as leader every possible time thanks to your influencial /fave on your target, making your target have a +9999 voteshield until they get voted as leader (unless that your target is unable to became one) it will even cure your target from boycotter's power, you can use /fave only once and every time you get elected as leader, so use it wisely. There is only one problem, until Dictator is elected as leader at least once you will ignore who are your partners, so until you discover who is your boss: I suggest to try to elect a different player every night. In the case that Dictator dies: you will be able to choose a new side or to became a dictator yourself. Use /tt to teamTalk with your partners when you will discover them.", "actions": { "dummy2": { "mode": "ignore", "msg": "variable:inspect0" }, "night": { "fave": "variable:fave" }, "teamTalk": true, "startup": "team-reveal-with-roles" } }, { "role": "followerj0", "translation": "Jobless Influencial Follower", "hide": true, "info": "Influencial Follower's target will be saved from boycotter's abilities and gets a +9999 vote shield, they can use this ability only once plus an extra time after that they became Leader. If dictator dies they can choose to changes into Dictator or to change their team strategy and become a Manipulator together with Lackey. Sided with the Dictator.", "side": "dictator", "help": "Oops the Dictator is dead what will you do? You or your partners can become the new /dictator, otherwise you can change your team strategy typing /illuminati and get the ability to enslave your enemies every 2 days. When you will use /illuminati or /dictator you will loses your previous abilities. Use /tt to teamTalk with your partners.", "actions": { "dummy2": { "mode": "ignore", "msg": "variable:inspect0" }, "initialCondition": { "clearCurse": true }, "teamTalk": true, "startup": "team-reveal-with-roles", "night": "variable:jobless follower night" } }, { "role": "ifleadera", "hide": true, "translation": "Influencial Follower Leader", "info": "Leader can kill someone during the night and is immune to night kills. Sided with Dictator", "side": "dictator", "help": "Congratulations! The village has elected you as its new leader. You can now kill someone now with /justice during the night! After the night ends, you will return to being a Influencial Follower and now you are able to use /fave again if you used it in the past. P.s. you are immune to night kills", "actions": { "onlist": "follower", "night": { "fave": "variable:favec", "justice": { "hide": true, "command": "kill", "target": "AnyButSelf", "broadcast": "team", "common": "Self", "priority": 1 } }, "curse": { "silent": true, "mode": { "ignore": [ "saboteur", "bsleader" ] } }, "kill": { "mode": "variable:leader immune" }, "initialCondition": { "curse": { "cursedRole": "followera", "curseCount": 1, "silentCurse": true, "curseConvertMessage": "~Player~'s mandate has ended and they returned to their old role." } } } }, { "role": "ifleader", "hide": true, "translation": "Influencial Follower Leader", "info": "Leader can kill someone during the night and is immune to night kills. Sided with Dictator", "side": "dictator", "help": "Congratulations! The village has elected you as its new leader. You can now kill someone now with /justice during the night! After the night ends, you will return to being a Influencial Follower and now you are able to use /fave again if you used it in the past. P.s. you are immune to night kills", "help2": "Use /justice to kill your target tonight!", "actions": { "protect": { "msg": "It's not part of your duty to protect the Leader", "mode": "ignore" }, "safeguard": { "silent": true, "mode": "ignore" }, "poison": { "mode": "ignore"}, "startup": "team-reveal-with-roles", "onlist": "follower", "night": { "fave": "variable:favec", "justice": { "hide": true, "command": "kill", "broadcast": "team", "target": "AnyButSelf", "common": "Self", "priority": 1 } }, "curse": { "silent": true, "mode": { "ignore": [ "saboteur", "bsleader" ] } }, "kill": { "mode": "variable:leader immune" }, "initialCondition": { "curse": { "cursedRole": "follower", "curseCount": 1, "silentCurse": true, "curseConvertMessage": "~Player~'s mandate has ended and they returned to their old role." } } } }, { "role": "dictator", "translation": "Greedy Villager", "winningSides": [ "village" ], "side": "dictator", "help": "You are like a normal villager for now but if you get voted as leader your thirst of power will makes a dictator of you. You can't be corrupted or blocked by the Boycotter. Use /tt to teamTalk with your partners.", "info": "Can win with village, if voted: he will becames a terrible dictator. It's immune to Boycotter's abilities. Sided with Dictator.", "actions": { "teamTalk": true, "startup": "team-reveal-with-roles", "onDeath": { "convertRoles": { "lackey": "lackeya", "lackey0": "lackeya", "followera": "followerj", "follower": "followerj", "followeraz": "followerjz", "followerz": "followerjz", "followera0": "followerj0", "follower0": "followerj0", "ifleader": "followerj", "ifleadera": "followerj" }, "convertmsg": "Dictator is dead! Will their followers choose to elect a new Dictator, or will they try a new strategy and become Manipulators ?" }, "lynch": { "convertTo": "dictator1a", "convertmsg": "~Self~ has been chosen as leader of the village tonight." } } }, { "role": "dictator+", "hide": true, "translation": "Greedy Villager", "winningSides": [ "village" ], "side": "dictator", "help": "You are like a normal villager for now but if you get voted as leader your thirst of power will makes a dictator of you. You can't be corrupted or blocked by the Boycotter. Use /tt to teamTalk with your partners.", "info": "Can win with village, if voted: he will becames a terrible dictator. It's immune to Boycotter's abilities. Sided with Dictator.", "actions": { "teamTalk": true, "startup": "team-reveal-with-roles", "dummy2": { "mode": "ignore", "msg": "variable:inspect+" }, "voteshield": 9999, "onDeath": { "convertRoles": { "lackey": "lackeya", "lackey0": "lackeya", "followera": "followerj", "follower": "followerj", "followeraz": "followerjz", "followerz": "followerjz", "followera0": "followerj0", "follower0": "followerj0", "ifleader": "followerj", "ifleadera": "followerj" }, "convertmsg": "Dictator is dead! Will their followers choose to elect a new Dictator, or will they try a new strategy and become Manipulators ?" }, "lynch": { "convertTo": "dictator1a", "convertmsg": "~Self~ has been chosen as leader of the village tonight." } } }, { "role": "dictator0", "hide": true, "translation": "Greedy Villager", "winningSides": [ "village" ], "side": "dictator", "help": "You are like a normal villager for now but if you get voted as leader your thirst of power will makes a dictator of you. You can't be corrupted or blocked by the Boycotter. Use /tt to teamTalk with your partners.", "info": "Can win with village, if voted: he will becames a terrible dictator. It's immune to Boycotter's abilities. Sided with Dictator.", "actions": { "teamTalk": true, "startup": "team-reveal-with-roles", "dummy2": { "mode": "ignore", "msg": "variable:inspect0" }, "onDeath": { "convertRoles": { "lackey": "lackeya", "lackey0": "lackeya", "followera": "followerj", "follower": "followerj", "followeraz": "followerjz", "followerz": "followerjz", "followera0": "followerj0", "follower0": "followerj0", "ifleader": "followerj", "ifleadera": "followerj" }, "convertmsg": "Dictator is dead! Will their followers choose to elect a new Dictator, or will they try a new strategy and become Manipulators ?" } } }, { "role": "dictatorz", "hide": true, "translation": "Greedy Villager", "winningSides": [ "village" ], "side": "dictator", "help": "You are like a normal villager for now but if you get voted as leader your thirst of power will makes a dictator of you. You can't be corrupted or blocked by the Boycotter. Use /tt to teamTalk with your partners.", "info": "Can win with village, if voted: he will becames a terrible dictator. It's immune to Boycotter's abilities. Sided with Dictator.", "actions": { "teamTalk": true, "startup": "team-reveal-with-roles", "dummy2": { "mode": "ignore", "msg": "variable:inspectz" }, "onDeath": { "convertRoles": { "lackey": "lackeya", "lackey0": "lackeya", "followera": "followerj", "follower": "followerj", "followeraz": "followerjz", "followerz": "followerjz", "followera0": "followerj0", "follower0": "followerj0", "ifleader": "followerj", "ifleadera": "followerj" }, "convertmsg": "Dictator is dead! Will their followers choose to elect a new Dictator, or will they try a new strategy and become Manipulators ?" }, "voteshield": -999, "lynch": { "convertTo": "dictator1a", "convertmsg": "~Self~ has been chosen as leader of the village tonight." } } }, { "role": "dictator1", "translation": "Dictator", "side": "dictator", "help": "You are now a dictator, nothing apart your opinion really matter. Write /kill to eliminate your target during the night. Sinners' normal attacks cannot harm you, only Leaders' abilities and other few roles can kill you. The boycotters can't convert you. If you get voted again, you will became even more powerful. P.S. Do not kill too early or the others will suspect you. Use /tt to teamTalk with your partners.", "help2": "You can /kill once per night and you have 2 votes", "info": "Starts with +2 votes and can kill 1 target during the night. Can only be killed by a Leader, and can't be converted by the Boycotter. Becomes stronger every time that it gets voted (gets 2 kills on the first vote, gets 3 votes on the second). Sided with Dictator.", "actions": { "poison": { "mode": "ignore" }, "kill": { "mode": "variable:leader immune" }, "teamTalk": true, "startup": "team-reveal-with-roles", "onDeath": { "convertRoles": { "lackey": "lackeya", "lackey0": "lackeya", "followera": "followerj", "follower": "followerj", "followeraz": "followerjz", "followerz": "followerjz", "followera0": "followerj0", "follower0": "followerj0", "ifleader": "followerj", "ifleadera": "followerj" }, "convertmsg": "Dictator is dead! Will their followers choose to elect a new Dictator, or will they try a new strategy and become Manipulators ?" }, "vote": 2, "night": { "kill": { "target": "AnyButTeam", "common": "Self", "priority": 8 } }, "onlist": "dictator", "lynch": { "convertTo": "dictator2a", "convertmsg": "~Self~ has been chosen as leader of the village tonight." } } }, { "role": "dictator1+", "hide": true, "translation": "Dictator", "side": "dictator", "help": "You are now a dictator, nothing apart your opinion really matter. Write /kill to eliminate your target during the night. Sinners' normal attacks cannot harm you, only Leaders' abilities and other few roles can kill you. The boycotters can't convert you. If you get voted again, you will became even more powerful. P.S. Do not kill too early or the others will suspect you. Use /tt to teamTalk with your partners.", "help2": "You can /kill once per night and you have 2 votes", "info": "Starts with +2 votes and can kill 1 target during the night. Can only be killed by a Leader, and can't be converted by the Boycotter. Becomes stronger every time that it gets voted (gets 2 kills on the first vote, gets 3 votes on the second). Sided with Dictator.", "actions": { "poison": { "mode": "ignore" }, "kill": { "mode": "variable:leader immune" }, "dummy2": { "mode": "ignore", "msg": "variable:inspect+" }, "voteshield": 9999, "teamTalk": true, "startup": "team-reveal-with-roles", "onDeath": { "convertRoles": { "lackey": "lackeya", "lackey0": "lackeya", "followera": "followerj", "follower": "followerj", "followeraz": "followerjz", "followerz": "followerjz", "followera0": "followerj0", "follower0": "followerj0", "ifleader": "followerj", "ifleadera": "followerj" }, "convertmsg": "Dictator is dead! Will their followers choose to elect a new Dictator, or will they try a new strategy and become Manipulators ?" }, "vote": 2, "night": { "kill": { "target": "AnyButTeam", "common": "Self", "priority": 8 } }, "onlist": "dictator", "lynch": { "convertTo": "dictator2a", "convertmsg": "~Self~ has been chosen as leader of the village tonight." } } }, { "role": "dictator1a", "translation": "Leader Dictator", "hide": true, "side": "dictator", "help": "You are now a dictator, nothing apart your opinion really matter. Write /kill to eliminate your target during the night. Sinners' normal attacks cannot harm you, only Leaders' abilities and other few roles can kill you. The boycotters can't convert you. If you get voted again, you will became even more powerful. P.S. Do not kill too early or the others will suspect you. Use /tt to teamTalk with your partners.", "help2": "You can /kill once per night and you have 2 votes", "info": "Starts with +2 votes and can kill 1 target during the night. Can only be killed by a Leader, and can't be converted by the Boycotter. Becomes stronger every time that it gets voted (gets 2 kills on the first vote, gets 3 votes on the second). Sided with Dictator.", "actions": { "protect": { "msg": "It's not part of your duty to protect the Leader", "mode": "ignore" }, "safeguard": { "silent": true, "mode": "ignore" }, "poison": { "mode": "ignore" }, "kill": { "mode": "variable:leader immune" }, "teamTalk": true, "startup": "team-reveal-with-roles", "onDeath": { "convertRoles": { "lackey": "lackeya", "lackey0": "lackeya", "followera": "followerj", "follower": "followerj", "followeraz": "followerjz", "followerz": "followerjz", "followera0": "followerj0", "follower0": "followerj0", "ifleader": "followerj", "ifleadera": "followerj" }, "convertmsg": "Dictator is dead! Will their followers choose to elect a new Dictator, or will they try a new strategy and become Manipulators ?" }, "initialCondition": { "curse": { "silentCurse": true, "cursedRole": "dictator1", "curseCount": 1, "curseConvertMessage": "~Player~'s mandate has ended and they returned to their old role." } }, "vote": 2, "night": { "kill": { "target": "AnyButTeam", "common": "Self", "priority": 8 } }, "onlist": "dictator", "lynch": { "convertTo": "dictator2a", "convertmsg": "~Self~ has been chosen as leader of the village tonight." } } }, { "role": "dictator2", "translation": "Dictator", "hide": true, "side": "dictator", "help": "You are now a dictator, nothing apart your opinion really matter. Write /kill to eliminate your target during the night. Sinners' normal attacks cannot harm you, only Leaders' abilities and other few roles can kill you. The boycotters can't convert you. If you get voted again, you will became even more powerful. P.S. Do not kill too early or the others will suspect you. Use /tt to teamTalk with your partners.", "help2": "You can /kill twice per night and you have 2 votes", "info": "+2 as vote, can kill two times during the night, can be killed only by a Leader(of any type), can't be converted by the boycotter. If he get voted he will became even more powerful. Sided with Dictator.", "actions": { "poison": { "mode": "ignore" }, "kill": { "mode": "variable:leader immune" }, "teamTalk": true, "startup": "team-reveal-with-roles", "onDeath": { "convertRoles": { "lackey": "lackeya", "lackey0": "lackeya", "followera": "followerj", "follower": "followerj", "followeraz": "followerjz", "followerz": "followerjz", "followera0": "followerj0", "follower0": "followerj0", "ifleader": "followerj", "ifleadera": "followerj" }, "convertmsg": "Dictator is dead! Will their followers choose to elect a new Dictator, or will they try a new strategy and become Manipulators ?" }, "vote": 2, "night": { "kill": { "target": "AnyButTeam", "common": "Self", "limit": 2, "priority": 8 } }, "onlist": "dictator", "lynch": { "convertTo": "dictator3a", "convertmsg": "~Self~ has been chosen as leader of the village tonight." } } }, { "role": "dictator2+", "translation": "Dictator", "hide": true, "side": "dictator", "help": "You are now a dictator, nothing apart your opinion really matter. Write /kill to eliminate your target during the night. Sinners' normal attacks cannot harm you, only Leaders' abilities and other few roles can kill you. The boycotters can't convert you. If you get voted again, you will became even more powerful. P.S. Do not kill too early or the others will suspect you. Use /tt to teamTalk with your partners.", "help2": "You can /kill twice per night and you have 2 votes", "info": "+2 as vote, can kill two times during the night, can be killed only by a Leader(of any type), can't be converted by the boycotter. If he get voted he will became even more powerful. Sided with Dictator.", "actions": { "poison": { "mode": "ignore" }, "kill": { "mode": "variable:leader immune" }, "dummy2": { "mode": "ignore", "msg": "variable:inspect+" }, "voteshield": 9999, "teamTalk": true, "startup": "team-reveal-with-roles", "onDeath": { "convertRoles": { "lackey": "lackeya", "lackey0": "lackeya", "followera": "followerj", "follower": "followerj", "followeraz": "followerjz", "followerz": "followerjz", "followera0": "followerj0", "follower0": "followerj0", "ifleader": "followerj", "ifleadera": "followerj" }, "convertmsg": "Dictator is dead! Will their followers choose to elect a new Dictator, or will they try a new strategy and become Manipulators ?" }, "vote": 2, "night": { "kill": { "target": "AnyButTeam", "common": "Self", "limit": 2, "priority": 8 } }, "onlist": "dictator", "lynch": { "convertTo": "dictator3a", "convertmsg": "~Self~ has been chosen as leader of the village tonight." } } }, { "role": "dictator2a", "translation": "Leader Dictator", "hide": true, "side": "dictator", "help": "You are now a dictator, nothing apart your opinion really matter. Write /kill to eliminate your target during the night. Sinners' normal attacks cannot harm you, only Leaders' abilities and other few roles can kill you. The boycotters can't convert you. If you get voted again, you will became even more powerful. P.S. Do not kill too early or the others will suspect you. Use /tt to teamTalk with your partners.", "help2": "You can /kill twice per night and you have 2 votes", "info": "+2 as vote, can kill two times during the night, can be killed only by a Leader(of any type), can't be converted by the boycotter. If he get voted he will became even more powerful. Sided with Dictator.", "actions": { "protect": { "msg": "It's not part of your duty to protect the Leader", "mode": "ignore" }, "safeguard": { "silent": true, "mode": "ignore" }, "poison": { "mode": "ignore" }, "kill": { "mode": "variable:leader immune" }, "teamTalk": true, "startup": "team-reveal-with-roles", "onDeath": { "convertRoles": { "lackey": "lackeya", "lackey0": "lackeya", "followera": "followerj", "follower": "followerj", "followeraz": "followerjz", "followerz": "followerjz", "followera0": "followerj0", "follower0": "followerj0", "ifleader": "followerj", "ifleadera": "followerj" }, "convertmsg": "Dictator is dead! Will their followers choose to elect a new Dictator, or will they try a new strategy and become Manipulators ?" }, "initialCondition": { "curse": { "silentCurse": true, "cursedRole": "dictator2", "curseCount": 1, "curseConvertMessage": "~Player~'s mandate has ended and they returned to their old role." } }, "vote": 2, "night": { "kill": { "target": "AnyButTeam", "common": "Self", "limit": 2, "priority": 8 } }, "onlist": "dictator", "lynch": { "convertTo": "dictator3a", "convertmsg": "~Self~ has been chosen as leader of the village tonight." } } }, { "role": "dictator3", "hide": true, "translation": "Dictator", "side": "dictator", "help": "You are now a dictator, nothing apart your opinion really matter. Write /kill to eliminate your target during the night. Sinners' normal attacks cannot harm you, only Leaders' abilities and other few roles can kill you. The boycotters can't convert you. If you get voted again, you will became even more powerful. P.S. Do not kill too early or the others will suspect you. Use /tt to teamTalk with your partners.", "help2": "You can /kill twice per night and you have 3 votes", "info": "+3 as vote, can kill two times during the night, can be killed only by a Leader(of any type), can't be converted by the boycotter. If he get voted he will became even more powerful. Sided with Dictator.", "actions": { "poison": { "mode": "ignore" }, "kill": { "mode": "variable:leader immune" }, "teamTalk": true, "startup": "team-reveal-with-roles", "onDeath": { "convertRoles": { "lackey": "lackeya", "lackey0": "lackeya", "followera": "followerj", "follower": "followerj", "followeraz": "followerjz", "followerz": "followerjz", "followera0": "followerj0", "follower0": "followerj0", "ifleader": "followerj", "ifleadera": "followerj" }, "convertmsg": "Dictator is dead! Will their followers choose to elect a new Dictator, or will they try a new strategy and become Manipulators ?" }, "vote": 3, "night": { "kill": { "target": "AnyButTeam", "common": "Self", "limit": 2, "priority": 8 } }, "onlist": "dictator", "lynch": { "convertTo": "dictator4a", "convertmsg": "~Self~ has been chosen as leader of the village tonight." } } }, { "role": "dictator3+", "hide": true, "translation": "Dictator", "side": "dictator", "help": "You are now a dictator, nothing apart your opinion really matter. Write /kill to eliminate your target during the night. Sinners' normal attacks cannot harm you, only Leaders' abilities and other few roles can kill you. The boycotters can't convert you. If you get voted again, you will became even more powerful. P.S. Do not kill too early or the others will suspect you. Use /tt to teamTalk with your partners.", "help2": "You can /kill twice per night and you have 3 votes", "info": "+3 as vote, can kill two times during the night, can be killed only by a Leader(of any type), can't be converted by the boycotter. If he get voted he will became even more powerful. Sided with Dictator.", "actions": { "poison": { "mode": "ignore" }, "kill": { "mode": "variable:leader immune" }, "dummy2": { "mode": "ignore", "msg": "variable:inspect+" }, "voteshield": 9999, "teamTalk": true, "startup": "team-reveal-with-roles", "onDeath": { "convertRoles": { "lackey": "lackeya", "lackey0": "lackeya", "followera": "followerj", "follower": "followerj", "followeraz": "followerjz", "followerz": "followerjz", "followera0": "followerj0", "follower0": "followerj0", "ifleader": "followerj", "ifleadera": "followerj" }, "convertmsg": "Dictator is dead! Will their followers choose to elect a new Dictator, or will they try a new strategy and become Manipulators ?" }, "vote": 3, "night": { "kill": { "target": "AnyButTeam", "common": "Self", "limit": 2, "priority": 8 } }, "onlist": "dictator", "lynch": { "convertTo": "dictator4a", "convertmsg": "~Self~ has been chosen as leader of the village tonight." } } }, { "role": "dictator3a", "hide": true, "translation": "Leader Dictator", "side": "dictator", "help": "You are now a dictator, nothing apart your opinion really matter. Write /kill to eliminate your target during the night. Sinners' normal attacks cannot harm you, only Leaders' abilities and other few roles can kill you. The boycotters can't convert you. If you get voted again, you will became even more powerful. P.S. Do not kill too early or the others will suspect you. Use /tt to teamTalk with your partners.", "help2": "You can /kill twice per night and you have 3 votes", "info": "+3 as vote, can kill two times during the night, can be killed only by a Leader(of any type), can't be converted by the boycotter. If he get voted he will became even more powerful. Sided with Dictator.", "actions": { "protect": { "msg": "It's not part of your duty to protect the Leader", "mode": "ignore" }, "safeguard": { "silent": true, "mode": "ignore" }, "poison": { "mode": "ignore" }, "kill": { "mode": "variable:leader immune" }, "teamTalk": true, "startup": "team-reveal-with-roles", "onDeath": { "convertRoles": { "lackey": "lackeya", "lackey0": "lackeya", "followera": "followerj", "follower": "followerj", "followeraz": "followerjz", "followerz": "followerjz", "followera0": "followerj0", "follower0": "followerj0", "ifleader": "followerj", "ifleadera": "followerj" }, "convertmsg": "Dictator is dead! Will their followers choose to elect a new Dictator, or will they try a new strategy and become Manipulators ?" }, "initialCondition": { "curse": { "silentCurse": true, "cursedRole": "dictator3", "curseCount": 1, "curseConvertMessage": "~Player~'s mandate has ended and they returned to their old role." } }, "vote": 3, "night": { "kill": { "target": "AnyButTeam", "common": "Self", "limit": 2, "priority": 8 } }, "onlist": "dictator", "lynch": { "convertTo": "dictator4a", "convertmsg": "~Self~ has been chosen as leader of the village tonight." } } }, { "role": "dictator4", "translation": "Dictator", "hide": true, "side": "dictator", "help": "You are now a dictator, nothing apart your opinion really matter. Write /kill to eliminate your target during the night. Sinners' normal attacks cannot harm you, only Leaders' abilities and other few roles can kill you. The boycotters can't convert you. If you get voted again, you will became even more powerful. P.S. Do not kill too early or the others will suspect you. Use /tt to teamTalk with your partners.", "help2": "You can /kill thrice per night and you have 3 votes", "info": "+3 as vote, can kill two times during the night, can be killed only by a Leader(of any type), can't be converted by the boycotter. If he get voted he will became even more powerful. Sided with Dictator.", "actions": { "poison": { "mode": "ignore" }, "kill": { "mode": "variable:leader immune" }, "teamTalk": true, "startup": "team-reveal-with-roles", "onDeath": { "convertRoles": { "lackey": "lackeya", "lackey0": "lackeya", "followera": "followerj", "follower": "followerj", "followeraz": "followerjz", "followerz": "followerjz", "followera0": "followerj0", "follower0": "followerj0", "ifleader": "followerj", "ifleadera": "followerj" }, "convertmsg": "Dictator is dead! Will their followers choose to elect a new Dictator, or will they try a new strategy and become Manipulators ?" }, "vote": 3, "night": { "kill": { "target": "AnyButTeam", "common": "Self", "limit": 3, "priority": 8 } }, "onlist": "dictator", "lynch": { "convertTo": "dictator4a", "convertmsg": "~Self~ has been chosen as leader of the village tonight." } } }, { "role": "dictator4+", "translation": "Dictator", "hide": true, "side": "dictator", "help": "You are now a dictator, nothing apart your opinion really matter. Write /kill to eliminate your target during the night. Sinners' normal attacks cannot harm you, only Leaders' abilities and other few roles can kill you. The boycotters can't convert you. If you get voted again, you will became even more powerful. P.S. Do not kill too early or the others will suspect you. Use /tt to teamTalk with your partners.", "help2": "You can /kill thrice per night and you have 3 votes", "info": "+3 as vote, can kill two times during the night, can be killed only by a Leader(of any type), can't be converted by the boycotter. If he get voted he will became even more powerful. Sided with Dictator.", "actions": { "poison": { "mode": "ignore" }, "kill": { "mode": "variable:leader immune" }, "dummy2": { "mode": "ignore", "msg": "variable:inspect+" }, "voteshield": 9999, "teamTalk": true, "startup": "team-reveal-with-roles", "onDeath": { "convertRoles": { "lackey": "lackeya", "lackey0": "lackeya", "followera": "followerj", "follower": "followerj", "followeraz": "followerjz", "followerz": "followerjz", "followera0": "followerj0", "follower0": "followerj0", "ifleader": "followerj", "ifleadera": "followerj" }, "convertmsg": "Dictator is dead! Will their followers choose to elect a new Dictator, or will they try a new strategy and become Manipulators ?" }, "vote": 3, "night": { "kill": { "target": "AnyButTeam", "common": "Self", "limit": 3, "priority": 8 } }, "onlist": "dictator", "lynch": { "convertTo": "dictator4a", "convertmsg": "~Self~ has been chosen as leader of the village tonight." } } }, { "role": "dictator4a", "translation": "Leader Dictator", "hide": true, "side": "dictator", "help": "You are now a dictator, nothing apart your opinion really matter. Write /kill to eliminate your target during the night. Sinners' normal attacks cannot harm you, only Leaders' abilities and other few roles can kill you. The boycotters can't convert you. If you get voted again, you will became even more powerful. P.S. Do not kill too early or the others will suspect you. Use /tt to teamTalk with your partners.", "help2": "You can /kill thrice per night and you have 3 votes", "info": "+3 as vote, can kill three times during the night, can be killed only by a Leader(of any type), can't be converted by the boycotter. If he get voted he will became even more powerful. Sided with Dictator.", "actions": { "protect": { "msg": "It's not part of your duty to protect the Leader", "mode": "ignore" }, "safeguard": { "silent": true, "mode": "ignore" }, "poison": { "mode": "ignore" }, "kill": { "mode": "variable:leader immune" }, "teamTalk": true, "startup": "team-reveal-with-roles", "onDeath": { "convertRoles": { "lackey": "lackeya", "lackey0": "lackeya", "followera": "followerj", "follower": "followerj", "followeraz": "followerjz", "followerz": "followerjz", "followera0": "followerj0", "follower0": "followerj0", "ifleader": "followerj", "ifleadera": "followerj" }, "convertmsg": "Dictator is dead! Will their followers choose to elect a new Dictator, or will they try a new strategy and become Manipulators ?" }, "initialCondition": { "curse": { "silentCurse": true, "cursedRole": "dictator4", "curseCount": 1, "curseConvertMessage": "~Player~'s mandate has ended and they returned to their old role." } }, "vote": 3, "night": { "kill": { "target": "AnyButTeam", "common": "Self", "limit": 3, "priority": 8 } }, "onlist": "dictator", "lynch": { "convertTo": "dictator4a", "convertmsg": "~Self~ has been chosen as leader of the village tonight." } } }, { "role": "enslaved", "translation": "Enslaved Mind", "info": "A Player enslaved by the Manipulators, if voted he will simply die. Sided with Dictator.", "side": "dictator", "help": "We are the Manipulators and you are our slave! Obey us and vote us during the day. You are a simple gear of our great mechanism, if you get voted during the night you will not survive. Use /tt to teamTalk with your partners.", "actions": { "teamTalk": true, "startup": "team-reveal-with-roles" } }, { "role": "enslavedz", "translation": "Enslaved Mind", "hide": true, "info": "A Player enslaved by the Manipulators, if voted he will simply die. Sided with Dictator.", "side": "dictator", "help": "We are the Manipulators and you are our slave! Obey us and vote us during the day. You are a simple gear of our great mechanism, if you get voted during the night you will not survive. Use /tt to teamTalk with your partners.", "actions": { "voteshield": -999, "teamTalk": true, "startup": "team-reveal-with-roles" } }, { "role": "enslaved+", "translation": "Enslaved Mind", "hide": true, "info": "A Player enslaved by the Manipulators, if voted he will simply die. Sided with Dictator.", "side": "dictator", "help": "We are the Manipulators and you are our slave! Obey us and vote us during the day. You are a simple gear of our great mechanism, if you get voted during the night you will not survive. Use /tt to teamTalk with your partners.", "actions": { "voteshield": 9999, "teamTalk": true, "startup": "team-reveal-with-roles" } }, { "role": "manipulator1", "translation": "Manipulator", "info": "Every 2 days converts a player into an Enslaved Mind. Sided with Dictator.", "side": "dictator", "help": "You decided to manipulate the inhabitants of this place to follow your ideas. Every 2 days use /slave to a player to convert him into your cause. If you get voted you will became a Manipulator Leader.", "actions": { "teamTalk": true, "startup": "team-reveal-with-roles", "night": { "slave": { "broadcast": "team", "target": "AnyButTeam", "common": "Team", "recharge": 2, "newRole": "variable:slave", "priority": 15, "command": [ "convert" ] } }, "lynch": { "convertTo": "manipulatorleader", "convertmsg": "~Self~ has been chosen as leader of the village tonight." } } }, { "role": "manipulator1+", "translation": "Manipulator", "hide": true, "info": "Every 2 days converts a player into an Enslaved Mind. Sided with Dictator.", "side": "dictator", "help": "You decided to manipulate the inhabitants of this place to follow your ideas. Every 2 days use /slave to a player to convert him into your cause. If you get voted you will became a Manipulator Leader.", "actions": { "dummy2": { "mode": "ignore", "msg": "variable:inspect+" }, "voteshield": 9999, "teamTalk": true, "startup": "team-reveal-with-roles", "night": { "slave": { "hide": true, "broadcast": "team", "target": "AnyButTeam", "common": "Team", "recharge": 2, "newRole": "variable:slave", "priority": 15, "command": [ "convert" ] } }, "lynch": { "convertTo": "manipulatorleader", "convertmsg": "~Self~ has been chosen as leader of the village tonight." } } }, { "role": "manipulator10", "hide": true, "translation": "Manipulator", "info": "Every 2 days converts a player into an Enslaved Mind. Sided with Dictator.", "side": "dictator", "help": "You decided to manipulate the inhabitants of this place to follow your ideas. Every 2 days use /slave to a player to convert him into your cause. If you get voted you will became a Manipulator Leader.", "actions": { "dummy2": { "mode": "ignore", "msg": "variable:inspect0" }, "teamTalk": true, "initialCondition": { "clearCurse": true }, "startup": "team-reveal-with-roles", "night": { "slave": { "hide": true, "broadcast": "team", "target": "AnyButTeam", "common": "Team", "recharge": 2, "newRole": "variable:slave", "priority": 15, "command": [ "convert" ] } } } }, { "role": "manipulator1z", "hide": true, "translation": "Manipulator", "info": "Every 2 days converts a player into an Enslaved Mind. Sided with Dictator.", "side": "dictator", "help": "You decided to manipulate the inhabitants of this place to follow your ideas. Every 2 days use /slave to a player to convert him into your cause. If you get voted you will became a Manipulator Leader.", "actions": { "dummy2": { "mode": "ignore", "msg": "variable:inspectz" }, "teamTalk": true, "initialCondition": { "clearCurse": true }, "startup": "team-reveal-with-roles", "night": { "slave": { "hide": true, "broadcast": "team", "target": "AnyButTeam", "common": "Team", "recharge": 2, "newRole": "variable:slave", "priority": 15, "command": [ "convert" ] } }, "voteshield": -999 } }, { "role": "manipulator2", "translation": "Manipulator", "hide": true, "info": "Every 2 days converts a player into an Enslaved Mind. Sided with Dictator.", "side": "dictator", "help": "You decided to manipulate the inhabitants of this place to follow your ideas. Every 2 days use /slave to a player to convert him into your cause. If you get voted you will became a Manipulator Leader.", "actions": { "teamTalk": true, "startup": "team-reveal-with-roles", "night": { "slave": { "hide": true, "broadcast": "team", "target": "AnyButTeam", "common": "Team", "newRole": "variable:slave", "priority": 15, "command": [ "convert" ] } }, "lynch": { "convertTo": "manipulatorleader", "convertmsg": "~Self~ has been chosen as leader of the village tonight." } } }, { "role": "manipulator2+", "translation": "Manipulator", "hide": true, "info": "Every 2 days converts a player into an Enslaved Mind. Sided with Dictator.", "side": "dictator", "help": "You decided to manipulate the inhabitants of this place to follow your ideas. Every 2 days use /slave to a player to convert him into your cause. If you get voted you will became a Manipulator Leader.", "actions": { "dummy2": { "mode": "ignore", "msg": "variable:inspect+" }, "voteshield": 9999, "teamTalk": true, "startup": "team-reveal-with-roles", "night": { "slave": { "hide": true, "broadcast": "team", "target": "AnyButTeam", "common": "Team", "newRole": "variable:slave", "priority": 15, "command": [ "convert" ] } }, "lynch": { "convertTo": "manipulatorleader", "convertmsg": "~Self~ has been chosen as leader of the village tonight." } } }, { "role": "manipulator20", "translation": "Manipulator", "hide": true, "info": "Every 2 days converts a player into an Enslaved Mind. Sided with Dictator.", "side": "dictator", "help": "You decided to manipulate the inhabitants of this place to follow your ideas. Every 2 days use /slave to a player to convert him into your cause. If you get voted you will became a Manipulator Leader.", "actions": { "dummy2": { "mode": "ignore", "msg": "variable:inspect0" }, "teamTalk": true, "startup": "team-reveal-with-roles", "night": { "slave": { "hide": true, "broadcast": "team", "target": "AnyButTeam", "common": "Team", "newRole": "variable:slave", "priority": 15, "command": [ "convert" ] } } } }, { "role": "manipulator2z", "translation": "Manipulator", "hide": true, "info": "Every 2 days converts a player into an Enslaved Mind. Sided with Dictator.", "side": "dictator", "help": "You decided to manipulate the inhabitants of this place to follow your ideas. Every 2 days use /slave to a player to convert him into your cause. If you get voted you will became a Manipulator Leader.", "actions": { "dummy2": { "mode": "ignore", "msg": "variable:inspectz" }, "teamTalk": true, "startup": "team-reveal-with-roles", "night": { "slave": { "hide": true, "broadcast": "team", "target": "AnyButTeam", "common": "Team", "newRole": "variable:slave", "priority": 15, "command": [ "convert" ] } }, "voteshield": -999 } }, { "role": "manipulatorleader", "translation": "Mafia Leader", "hide": true, "info": "Every night Mafia Leader can kill 2 targets and is immune to night kills, after one night he will return to be a normal sinner again.", "side": "dictator", "help": "This fools voted you as their leader muahahah, this night you can kill one target with /justice, you can still uses your /slave ability as always, after this night you will return to be a normal sinner. P.S. you are immune to night kills. Use /tt to teamTalk with your partners.", "help2": "Use /justice to kill your target tonight!", "actions": { "protect": { "msg": "It's not part of your duty to protect the Leader", "mode": "ignore" }, "safeguard": { "silent": true, "mode": "ignore" }, "poison": { "mode": "ignore"}, "teamTalk": true, "startup": "team-reveal-with-roles", "kill": { "mode": "variable:leader immune" }, "onlist": "manipulator2", "night": { "slave": { "hide": true, "broadcast": "team", "target": "AnyButTeam", "common": "Team", "newRole": "variable:slave", "priority": 15, "command": [ "convert" ] }, "justice": { "hide": true, "command": "kill", "broadcast": "team", "target": "AnyButSelf", "common": "Self", "priority": 1 } }, "initialCondition": { "curse": { "cursedRole": "manipulator2", "curseCount": 1, "curseConvertMessage": "~Player~'s mandate has ended and they returned to their old role." } } } }, { "role": "villagersab0", "hide": true, "translation": "Villager", "info": "Villager that appear when saboteur corrupt a Leader", "side": "village", "help": "During every vote phase you and the others citizens can decide who will be the village leader. Be cautious not to elect a Sinner or a Boycotter to Leader.", "actions": { "dummy2": { "mode": "ignore", "msg": "variable:inspect0" }, "onlist": "villager", "startup": { "revealAs": "villager" }, "initialCondition": { "curse": { "cursedRole": "villager", "curseCount": 1, "silentCurse": true } } } }, { "role": "leadersab0", "hide": true, "translation": "Villager", "info": "Leader can kill someone during the night and is immune to night kills. Sided with Innocents", "side": "village", "help": "Congratulations! The village has elected you as its new leader. You can now kill the Sinners with /justice during the night! After the night ends, you will return to being a normal Villager. P.s. you are immune to night kills", "actions": { "dummy2": { "mode": "ignore", "msg": "variable:inspect0" }, "onlist": "villager", "startup": { "revealAs": "l" }, "night": { "justice": { "hide": true, "command": "kill", "target": "AnyButSelf", "common": "Self", "priority": 1 } }, "curse": { "silent": true, "mode": { "ignore": [ "saboteur", "bsleader" ] } }, "kill": { "mode": { "ignore": [ "mafia", "mafia2", "sin", "sin1", "sin1z", "sin10", "sin2", "sin20", "sin2z", "mafia0", "mafiaz", "fugitive", "fugitive1", "fugitivez", "dictator1", "dictator2", "dictator3", "dictator4" ] } }, "initialCondition": { "curse": { "cursedRole": "villagersab0", "curseCount": 1, "silentCurse": true, "curseConvertMessage": "~Player~'s mandate has ended and they returned to their old role." } } } }, { "role": "villagersabz", "hide": true, "translation": "Villager", "info": "Villager that appear when saboteur block a Leader", "side": "village", "help": "During every vote phase you and the others citizens can decide who will be the village leader. Be cautious not to elect a Sinner or a Boycotter to Leader.", "actions": { "dummy2": { "mode": "ignore", "msg": "variable:inspectz" }, "onlist": "villager", "startup": { "revealAs": "villager" }, "voteshield": -999, "initialCondition": { "curse": { "cursedRole": "villager", "curseCount": 1, "silentCurse": true } } } }, { "role": "leadersabz", "hide": true, "translation": "Villager", "info": "Leader when blocked by saboteur", "side": "village", "help": "Congratulations! The village has elected you as its new leader. You can now kill the Sinners with /justice during the night! After the night ends, you will return to being a normal Villager. P.s. you are immune to night kills", "actions": { "dummy2": { "mode": "ignore", "msg": "variable:inspectz" }, "onlist": "villager", "startup": { "revealAs": "l" }, "voteshield": -999, "night": { "justice": { "hide": true, "command": "kill", "target": "AnyButSelf", "common": "Self", "priority": 1 } }, "curse": { "silent": true, "mode": { "ignore": [ "saboteur", "bsleader" ] } }, "kill": { "mode": { "ignore": [ "mafia", "mafia2", "sin", "sin1", "sin1z", "sin10", "sin2", "sin20", "sin2z", "mafia0", "mafiaz", "fugitive", "fugitive1", "fugitivez", "dictator1", "dictator2", "dictator3", "dictator4" ] } }, "initialCondition": { "curse": { "cursedRole": "villagersabz", "curseCount": 1, "silentCurse": true, "curseConvertMessage": "~Player~'s mandate has ended and they returned to their old role." } } } }, { "role": "sin2sab0", "translation": "Sinner", "hide": true, "info": "Sinner that happear when mafia leader get corrupted by saboteur.", "side": "mafia", "help": "You are a sinner, after the first night you can /kill every 2 nights to take down one target, please use it wisely. If you get voted you will became a mafia Leader.", "actions": { "dummy2": { "mode": "ignore", "msg": "variable:inspect0" }, "teamTalk": true, "startup": "team-reveal-with-roles", "onlist": "mafia2", "night": { "kill": { "target": "AnyButTeam", "common": "Self", "priority": 11, "command": [ "kill" ] }}, "initialCondition": { "curse": { "cursedRole": "sin2", "curseCount": 2, "silentCurse": true } } } }, { "role": "sinleadersab0", "translation": "Mafia Leader", "hide": true, "info": "Every night Mafia Leader can kill 2 targets and is immune to night kills, after one night he will return to be a normal sinner again.", "side": "mafia", "help": "This fools voted you as their leader muahahah, this night you can kill one target with /justice and another one with your one shot /kill, after this night you will return to be a normal sinner. P.S. you are immune to night kills. Use /tt to teamTalk with your partners.", "actions": { "dummy2": { "mode": "ignore", "msg": "variable:inspect0" }, "teamTalk": true, "startup": "team-reveal-with-roles", "curse": { "silent": true, "mode": { "ignore": [ "saboteur", "bsleader" ] } }, "kill": { "mode": { "ignore": [ "dictator1", "dictator2", "dictator3", "dictator4" ] } }, "onlist": "mafia2", "night": { "kill": { "target": "AnyButTeam", "common": "Self", "priority": 11, "command": [ "kill" ] }, "justice": { "hide": true, "command": "kill", "broadcast": "team", "target": "AnyButSelf", "common": "Self", "priority": 1 } }, "initialCondition": { "curse": { "cursedRole": "sin2sab0", "curseCount": 1, "curseConvertMessage": "~Player~'s mandate has ended and they returned to their old role." } } } }, { "role": "sin2sabz", "translation": "Sinner", "hide": true, "info": "Sinner that happear when mafia leader get corrupted by saboteur.", "side": "mafia", "help": "You are a sinner, after the first night you can /kill every 2 nights to take down one target, please use it wisely. If you get voted you will became a mafia Leader.", "actions": { "dummy2": { "mode": "ignore", "msg": "variable:inspectz" }, "teamTalk": true, "startup": "team-reveal-with-roles", "onlist": "mafia2", "night": { "kill": { "target": "AnyButTeam", "common": "Self", "priority": 11, "command": [ "kill" ] }}, "voteshield": -999, "initialCondition": { "curse": { "cursedRole": "sin2", "curseCount": 2, "silentCurse": true } } } }, { "role": "sinleadersabz", "translation": "Mafia Leader", "hide": true, "info": "Every night Mafia Leader can kill 2 targets and is immune to night kills, after one night he will return to be a normal sinner again.", "side": "mafia", "help": "This fools voted you as their leader muahahah, this night you can kill one target with /justice and another one with your one shot /kill, after this night you will return to be a normal sinner. P.S. you are immune to night kills. Use /tt to teamTalk with your partners.", "actions": { "dummy2": { "mode": "ignore", "msg": "variable:inspectz" }, "teamTalk": true, "startup": "team-reveal-with-roles", "curse": { "silent": true, "mode": { "ignore": [ "saboteur", "bsleader" ] } }, "kill": { "mode": { "ignore": [ "dictator1", "dictator2", "dictator3", "dictator4" ] } }, "onlist": "mafia2", "night": { "kill": { "target": "AnyButTeam", "common": "Self", "priority": 11, "command": [ "kill" ] }, "justice": { "hide": true, "command": "kill", "broadcast": "team", "target": "AnyButSelf", "common": "Self", "priority": 1 } }, "voteshield": -999, "initialCondition": { "curse": { "cursedRole": "sin2sabz", "curseCount": 1, "curseConvertMessage": "~Player~'s mandate has ended and they returned to their old role." } } } }, { "role": "coyote", "translation": "Coyote", "info": "Can Day-kill once every day. Can be killed only by Leaders and abilities able to surpass immunities. Sided with Tricksters", "side": "trickster", "help": "Deception and Chaos are your gifts, so you have come to this village to donate some of them to its inhabitants. Use /chaos during the day to bring one of them into madness. You cannot be night-killed or poisoned by anyone apart Leaders and special abilities able to surpass your immunities like that of Sniper or Poisoner.", "actions": { "kill": { "mode": "variable:leader immune" }, "poison": { "mode": "ignore" }, "onlist": "coyote", "standby": { "chaos": { "command": "kill", "target": "AnyButSelf", "msg": "You can now use your godly powers with /chaos [name].", "killmsg": "A sinister shadow cover for a moment ~Target~'s face. A second later ~Target~ begins to hysterically laugh until their mind loses any form of rationality!" }}, "curse": { "silent": true, "mode": { "ignore": [ "saboteur", "bsleader" ] } }, "lynch": { "convertTo": "coyoteleader", "convertmsg": "~Self~ has been chosen as leader of the village tonight." } } }, { "role": "coyote0", "translation": "Coyote", "info": "Can Day-kill once every day. Can be killed only by Leaders and abilities able to surpass immunities. Sided with Tricksters", "side": "trickster", "help": "Deception and Chaos are your gifts, so you have come to this village to donate some of them to its inhabitants. Use /chaos during the day to bring one of them into madness. You cannot be night-killed or poisoned by anyone apart Leaders and special abilities able to surpass your immunities like that of Sniper or Poisoner.", "actions": { "kill": { "mode": "variable:leader immune" }, "poison": { "mode": "ignore" }, "onlist": "coyote", "standby": { "chaos": { "command": "kill", "target": "AnyButSelf", "msg": "You can now use your godly powers with /chaos [name].", "killmsg": "A sinister shadow cover for a moment ~Target~'s face. A second later ~Target~ begins to hysterically laugh until their mind loses any form of rationality!" }}, "curse": { "silent": true, "mode": { "ignore": [ "saboteur", "bsleader" ] } } } }, { "role": "coyotez", "translation": "Coyote", "hide": true, "info": "Can Day-kill once every day. Can be killed only by Leaders and abilities able to surpass immunities. Sided with Tricksters", "side": "trickster", "help": "Deception and Chaos are your gifts, so you have come to this village to donate some of them to its inhabitants. Use /chaos during the day to bring one of them into madness. You cannot be night-killed or poisoned by anyone apart Leaders and special abilities able to surpass your immunities like that of Sniper or Poisoner.", "actions": { "voteshield": -999, "kill": { "mode": "variable:leader immune" }, "poison": { "mode": "ignore" }, "onlist": "coyote", "standby": { "chaos": { "command": "kill", "target": "AnyButSelf", "msg": "You can now use your godly powers with /chaos [name].", "killmsg": "A sinister shadow cover for a moment ~Target~'s face. A second later ~Target~ begins to hysterically laugh until their mind loses any form of rationality!" }}, "curse": { "silent": true, "mode": { "ignore": [ "saboteur", "bsleader" ] } }, "lynch": { "convertTo": "coyoteleader", "convertmsg": "~Self~ has been chosen as leader of the village tonight." } } }, { "role": "coyoteleader", "translation": "Coyote Leader", "info": "Can Day-kill once every day. Can be killed only by Leaders and abilities able to surpass immunities. Sided with Tricksters", "side": "trickster", "hide": true, "help": "Congratulation the village has elected you as his new leader, now kill your enemies with /justice, after the night ends you will return to be a normal Coyote.", "help2": "Use /justice to kill your target tonight!", "actions": { "protect": { "msg": "It's not part of your duty to protect the Leader", "mode": "ignore" }, "safeguard": { "silent": true, "mode": "ignore" }, "kill": { "mode": "variable:leader immune" }, "poison": { "silent": true, "mode": "ignore" }, "convert": { "silent": true, "mode": "ignore" }, "onlist": "coyote", "night": { "justice": { "hide": true, "command": "kill", "target": "AnyButSelf", "common": "Self", "priority": 1 } }, "curse": { "silent": true, "mode": { "ignore": [ "saboteur", "bsleader" ] } }, "initialCondition": { "curse": { "cursedRole": "coyote", "curseCount": 1, "silentCurse": true, "curseConvertMessage": "~Player~'s mandate has ended and they returned to their old role." } } } }, { "role": "trickster", "translation": "Trickster", "info": "Can Day-kill once every day. Can be killed only by Leaders and abilities able to surpass immunities. Is immune to Boycotter's block and corrupt abilities. Cannot be converted. Vote counts as -99. Sided with Trickster", "side": "trickster", "help": "Deception and Chaos are your gifts, so you have come to this village to donate some of them to its inhabitants. Use /chaos during the day to bring one of them into madness. Your vote power is -99 use it to make it more difficult to elect who you don't like. You cannot be night-killed, poisoned or converted by anyone apart Leaders and special abilities able to surpass your immunities like that of Sniper or Poisoner.", "actions": { "kill": { "mode": "variable:leader immune" }, "poison": { "mode": "ignore" }, "convert": { "mode": "ignore" }, "vote": -99, "onlist": "trickster", "standby": { "chaos": { "command": "kill", "target": "AnyButSelf", "msg": "You can now use your godly powers with /chaos [name].", "killmsg": "A sinister shadow cover for a moment ~Target~'s face. A second later ~Target~ begins to hysterically laugh until their mind loses any form of rationality!" }}, "curse": { "silent": true, "mode": { "ignore": [ "saboteur", "bsleader" ] } }, "lynch": { "convertTo": "tricksterleader", "convertmsg": "~Self~ has been chosen as leader of the village tonight." } } }, { "role": "tricksterleader", "translation": "Trickster Leader", "info": "an Day-kill once every day. Can be killed only by Leaders and abilities able to surpass immunities. Is immune to Boycotter's block and corrupt abilities. Cannot be converted. Vote counts as -99. Sided with Trickster", "side": "trickster", "hide": true, "help": "Congratulation the village has elected you as his new leader, now kill your enemies with /justice, after the night ends you will return to be a normal Trickster.", "help2": "Use /justice to kill your target tonight!", "actions": { "protect": { "msg": "It's not part of your duty to protect the Leader", "mode": "ignore" }, "safeguard": { "silent": true, "mode": "ignore" }, "kill": { "mode": "variable:leader immune" }, "poison": { "silent": true, "mode": "ignore" }, "convert": { "silent": true, "mode": "ignore" }, "vote": -99, "onlist": "trickster", "night": { "justice": { "hide": true, "command": "kill", "target": "AnyButSelf", "common": "Self", "priority": 1 } }, "curse": { "silent": true, "mode": { "ignore": [ "saboteur", "bsleader" ] } }, "initialCondition": { "curse": { "cursedRole": "trickster", "curseCount": 1, "silentCurse": true, "curseConvertMessage": "~Player~'s mandate has ended and they returned to their old role." } } } }, { "role": "fl", "hide": true, "translation": "Fearless Villager Leader", "info": "The Fearless Villager thinks to be a normal villager until they are elected as village's Leaders. Every time that Fearless Villager becomes a leader they will receive a non revealing daykill too, to use whenever they want. As drawback when they are leader they can still be killed and boycotted, so it should be better to use their daykill wisely to not reveal themselves. Sided with the innocents.", "side": "village", "help": "Oooh, look what we have here! It seems that the village has acquired a Fearless Leader tonight. You can now kill the Sinners with /justice during the night! You can even use /justice during the day once every time that you get elected as Leader. After the night ends, you will return to being a Fearless Villager. Sadly you can still be boycotted or killed even now that you have become a Leader, so use your daykills wisely so that no one will suspect that you are a Fearless Villager.", "actions": { } }, { "role": "jl", "hide": true, "translation": "Judge Leader", "info": "The Judge can poison any possible type of leader, that leader will die the same night. The Judge vote is 0. Sided with the Innocents. Sided with the Innocents", "side": "village", "help": "Congratulations! The village has elected you as its new leader. You can now kill the Sinners with /justice during the night! You are the Leader right now, so you cannot /judge tonight. After the night ends, you will return to being a Judge. P.s. you are immune to night kills", "actions": { } }, { "role": "dl", "translation": "Detective Leader", "hide": "role", "info": "Detective Leader can kill someone during the night and is immune to night kills 50% of the times, at the end of the night he will return to be a normal Detective. Sided with Innocents", "side": "village", "help": "Congratulation the village has elected you as his new leader, now kill your enemies with /justice and /inspect another target during the night, after the night ends you will return to be a normal Detective. P.s. you have a 50% chance to evade night-kills!", "actions": {} }, { "role": "l", "translation": "Leader", "hide": "role", "info": "Leader can kill someone during the night and is immune to night kills. Sided with Innocents", "side": "village", "help": "Congratulation the village has elected you as his new leader, now kill the sinners with /justice during the night, after the night ends you will return to be a normal villager. P.s. you are immune to night kills", "actions": { "night": { "justice": { "command": "kill", "target": "AnyButSelf", "common": "Self", "priority": 1 } }} } ], "roles1": [ "cvillager", "lsin", "villager" ], "roles2": [ "villager", "saboteur", "villager", "villager", "sin", "villager", "sin" ], "roles3": [ "villager", "mafia", "villager", "cvillager", "villager", "boycotter", "mayor", "coyote", "villager" ], "roles4": [ "villager", "mafia", "villager", "cvillager", "villager", "boycotter", "mayor", "poisoner", "mafia", "detective", "villager" ], "roles5": [ "villager", "mafia", "villager", "villager", "boycotter", "villager", "mayor", "villager", "poisoner", "fugitive", "cvillager", "fvillager", "coyote", "judgea", "villager" ], "roles6": [ "villager", "mafia2", "villager", "villager", "boycotter", "villager", "mayor", "villager", "poisoner", "fugitive1", "cvillager", "fvillager", "dictator", "judgea", "coyote", "lackey", {"rich": 0.5, "detective": 0.5}, "villager" ], "roles7": [ "villager", "mafia2", "villager", "detective", "boycotter", "villager", "mayor", "villager", "poisoner", "fugitive1", "cvillager", "cop", "dictator1", "judgea", "coyote", "lackey", "rich", "boycotter", "mafia2", "fvillager", "villager", "followera", {"cvillager":0.5, "fvillager":0.5} ], "roles8": [ "villager", "mafia2", "villager", "twin", "boycotter", "detective", "mayor", "villager", "poisoner", "fugitive1", "cvillager", "cop", "dictator1", "judgea", "coyote", "lackey", "rich", "snipera", "accomplicea", "fvillager", "villager", "followera", {"cvillager":0.5, "fvillager":0.5}, "twin", "villager", "boycotter", "mafia2", "villager", "fvillager", "trickster", "mayor", "lackey", "villager", "fvillager", "twin", "boycotter", "mafia2", "villager", "detective", "cvillager", "fvillager", {"lackey":0.5, "followera":0.5} ], "villageCantLoseRoles": [ "leader", "judgea", "judgeb", "judgeaz", "judgebz", "judgea0", "judgeb0", "cop", "cop1", "cop1z", "cop10", "cop2", "cop2z", "cop20", "copleader", "twin", "twinz", "twin0", "tleader", "fvillagera", "fvillageraz", "fvillagera0", "fleader", "judgeleader", "mayor" ], "killmsg": "±Incubator: ~Player~ (~Role~) has been assassinated.", "votemsg": "A hand was raised in favor of ~Target~ as leader.", "killusermsg": "Your life has reached its end...", "lynchmsg": "±Incubator: 'Oops! Some bureaucratic error happened and ~Player~ (~Role~) was transported to a forced-labour camp!", "drawmsg": "±Incubator: No one wins! Sorry.", "tips": { "Leaders": "90% of the roles if voted instead to die will become an unkillable Leader for one night with all their previous abilities plus an extra unstoppable night-kill", "Village": "The village side should try to vote Villagers, Crazy Villagers or Fearless Villagers, because the power roles cannot be elected Leaders or they have some drawbacks when elected.", "Boycotters": "Anyone converted by a Boycotter cannot be elected as a Leader permanently only who is already a Leader is immune from the Boycotter.", "Saboteurs": "As the Boycotter the Saboteur can convert and make ineligible as Leaders their targets but only for one turn, but at the same time Saboteur can convert even Leader roles." }, "changelog": [ "30/07/2013: Theme created.", "7/08/2013: Added a sinner version with a single kill for smaller games, Added Dictator role.", "1/09/2013: Some grammar fixes added, thanks Fuzzysqrl for the help.", "5/09/2013: Added fugitive(vaati-like role) and crazy villager(miller-bomb).", "31/01/2014: Theme expanded into 41 players games. Added Fearless Villager, Twin, Judge, Rich Guy,Lackey, Sniper, Poisoner, Accomplice, Follower, Detective, Cop, Coyote and Trickster", "27/04/2014: 40 players trust on test", "27/05/2014: Peak Trust accepted, Hurray!!!!!", "20/09/2014: Finally fixed the Saboteur's bug" ] }