StepMania 4 alpha 4 crash report (build 165, 20090415) -------------------------------------- Crash reason: Assertion 'm_iPlayerStageTokens[p] >= m_iNumStagesOfThisSong' failed Thread: Main thread BitmapText.cpp:138 BitmapText::LoadFromFont(/Themes/default/Fonts/_venacti Bold 13px.ini) FontManager.cpp:46 FontManager::LoadFont(/Themes/default/Fonts/_venacti Bold 13px.ini). RageTextureManager.cpp:126 RageTextureManager::LoadTexture(/Themes/default/Graphics/_blank.png). RageTextureManager.cpp:126 RageTextureManager::LoadTexture(/Themes/default/Graphics/NoteField bars 1x4.png). GameState.cpp:678 Assertion 'm_iPlayerStageTokens[p] >= m_iNumStagesOfThisSong' failed Thread: Decode thread RageSoundDriver_Generic_Software.cpp:197 RageSoundDriver_Generic_Software.cpp:197 RageSoundDriver_Generic_Software.cpp:197 RageSoundDriver_Generic_Software.cpp:197 RageSoundDriver_Generic_Software.cpp:197 Thread: Mixer thread Thread: Music thread RageFileDriverDirectHelpers.cpp:225 E:/Rythm/StepMania 3.9/Songs/Daisuke Master's SimfilesR/Kaze.o2SE - Earthquake/* RageFileDriverDirectHelpers.cpp:225 E:/Rythm/StepMania 3.9/Songs/Daisuke Master's SimfilesR/Banya - Koul/* RageFileDriverDirectHelpers.cpp:225 E:/Rythm/StepMania 3.9/Songs/Daisuke Master's SimfilesR/Moi Dix Mois - Neo Pessimiste/* RageFileDriverDirectHelpers.cpp:225 E:/Rythm/StepMania 3.9/Songs/Daisuke Master's SimfilesR/Sonata/* RageFileDriverDirectHelpers.cpp:225 E:/Rythm/StepMania 3.9/Songs/Daisuke Master's SimfilesR/Waxing and Wanding/* Thread: Worker thread (MemoryCardWorker) RageFileManager.cpp:487 "dir", "K:", "/@mctemptimeout/" RageFileManager.cpp:495 RageFileManager.cpp:508 RageFileDriverDirectHelpers.cpp:225 K:/* RageFileDriverDirectHelpers.cpp:225 K:/StepMania 4/* Thread: Worker thread (/@mc1int/) Thread: Worker thread (/@mc2int/) Thread: DirectInput thread InputHandler_DirectInput.cpp:631 InputHandler_DirectInput.cpp:607 InputHandler_DirectInput.cpp:626 InputHandler_DirectInput.cpp:631 InputHandler_DirectInput.cpp:607 0078084c: long CrashHandler::ExceptionHandler(struct _EXCEPTION_POINTERS *) [00400000+38080b+41] 0075a4dc: void sm_crash(char const *) [00400000+35a4c1+1b] 006fd230: void GameState::BeginStage(void) [00400000+2fd11c+114] 0047c7eb: void ScreenGameplay::Init(void) [00400000+7c371+47a] 006bcd39: luaH_resizearray() [00400000+2bccb5+84] 006bcd53: luaH_resizearray() [00400000+2bccb5+9e] 006bca7e: luaH_set() [00400000+2bca22+5c] 7c9206eb: ntdll!RtlAllocateHeap [7c910000+105d4+117] 7c3416b3: MSVCR71!_crtLCMapStringA [7c340000+13ae+305] 7c3416b8: MSVCR71!_crtLCMapStringA [7c340000+13ae+30a] 007186bf: void std::_Tree,class std::allocator >,0> >::_Erase(struct std::_Tree_nod,class std::allocator >,0> >::_Node *) [00400000+31869c+23] 7c3416b8: MSVCR71!_crtLCMapStringA [7c340000+13ae+30a] 7c3416db: MSVCR71!_crtLCMapStringA [7c340000+13ae+32d] 7c3416f8: MSVCR71!malloc [7c340000+16e9+f] 007a926a: void * operator new(unsigned int) [00400000+3a924c+1e] 006e0b75: struct std::_Tree_nod,struct msAnimation,struct std::less >,class std::allocator const ,struct msAnimation> >,0> >::_Node * std::_Tree,struct msAnimation,struct std::less >,class std::allocator const ,struct msAnimation> >,0> >::_Buynode(void) [00400000+2e0b5b+1a] 7c3a1e88: MSVCP71!std::basic_string,std::allocator >::basic_string,std::allocator > [7c3a0000+1e77+11] 0043f3a1: StdString::CStdStr::CStdStr(void) [00400000+3f38d+14] 005cd2e3: void Actor::SetUseZBuffer(bool) [00400000+1cd2c4+1f] 006de944: Model::Model(void) [00400000+2de8be+86] 0076be76: _int64 ArchHooks::GetMicrosecondsSinceStart(bool)() [00400000+36be46+30] 0069792d: void RageTimer::Touch(void) [00400000+29790e+1f] 00480627: ScreenGameplay::ScreenGameplay(void) [00400000+8001e+609] 7c9206eb: ntdll!RtlAllocateHeap [7c910000+105d4+117] 7c3a55ea: MSVCP71!std::basic_string,std::allocator >::assign [7c3a0000+556f+7b] 7c3a55f5: MSVCP71!std::basic_string,std::allocator >::assign [7c3a0000+556f+86] 006f626d: GameSoundManager::~GameSoundManager(void) [00400000+2f6020+24d] 0043e28e: void StdString::ssasn(class std::basic_string,class std::allocator > &,class std::basic_string,class std::allocator > const &) [00400000+3e253+3b] 00487a3d: std::vector >::const_iterator::const_iterator(float *) [00400000+879bf+7e] 7c3a1ce3: MSVCP71!std::basic_string,std::allocator >::_Tidy [7c3a0000+1c9e+45] 7c3a1e96: MSVCP71!std::basic_string,std::allocator >::~basic_string,std::allocator > [7c3a0000+1e8d+9] 00737e31: void ScreenManager::PrepareScreen(class StdString::CStdStr const &) [00400000+337e05+2c] 0043e607: class StdString::CStdStr Screen::GetNextScreenName(void)const [00400000+3e599+6e] 7c3a4ec3: MSVCP71!std::basic_string,std::allocator >::compare [7c3a0000+4ea2+21] 00737e0f: void ScreenManager::PrepareScreen(class StdString::CStdStr const &) [00400000+337e05+a] 004f41f9: void ScreenSplash::HandleScreenMessage(class StdString::CStdStr) [00400000+f41a1+58] 004f41ab: void ScreenSplash::HandleScreenMessage(class StdString::CStdStr) [00400000+f41a1+a] 7c3a6730: MSVCP71!std::basic_string,std::allocator >::basic_string,std::allocator > [7c3a0000+6710+20] 005c86e9: void Transition::UpdateInternal(float) [00400000+1c868b+5e] 006c1940: float Actor::GetTweenTimeLeft(void)const [00400000+2c191f+21] 006c0c00: void Actor::Update(float) [00400000+2c0b38+c8] 005e2756: void MenuTimer::Update(float) [00400000+1e2642+114] 006c0b42: void Actor::Update(float) [00400000+2c0b38+a] 006c0b42: void Actor::Update(float) [00400000+2c0b38+a] 006c952e: void ActorFrame::UpdateInternal(float) [00400000+2c94f2+3c] 006c94fc: void ActorFrame::UpdateInternal(float) [00400000+2c94f2+a] 006c0c00: void Actor::Update(float) [00400000+2c0b38+c8] 7c91e2f1: ntdll!NtReleaseMutant [7c910000+e2e5+c] 7c8024b7: kernel32!ReleaseMutex [7c800000+24a7+10] 006c0b42: void Actor::Update(float) [00400000+2c0b38+a] 0043ed52: void Screen::Update(float) [00400000+3ed34+1e] 7c3a6da3: MSVCP71!std::basic_string,std::allocator >::operator= [7c3a0000+6d96+d] 0043e28e: void StdString::ssasn(class std::basic_string,class std::allocator > &,class std::basic_string,class std::allocator > const &) [00400000+3e253+3b] 0043f401: class StdString::CStdStr & StdString::CStdStr::operator=(class StdString::CStdStr const &) [00400000+3f3f4+d] 00577317: void PlayerOptions::Approach(class PlayerOptions const &,float) [00400000+176ffd+31a] 7c3a4ec3: MSVCP71!std::basic_string,std::allocator >::compare [7c3a0000+4ea2+21] 0043ed3e: void Screen::Update(float) [00400000+3ed34+a] 00500642: void ScreenWithMenuElements::Update(float) [00400000+100635+d] 00738573: void ScreenManager::Update(float) [00400000+3383ed+186] 006ff997: bool GameState::IsGoalComplete(enum PlayerNumber) [00400000+2ff98e+9] 006f9e31: void GameState::Update(float) [00400000+2f9dcc+65] 007383f7: void ScreenManager::Update(float) [00400000+3383ed+a] 0075a1bb: void GameLoop::RunGameLoop(void) [00400000+35a0eb+d0] 7c3a1ce3: MSVCP71!std::basic_string,std::allocator >::_Tidy [7c3a0000+1c9e+45] 7c3a1e96: MSVCP71!std::basic_string,std::allocator >::~basic_string,std::allocator > [7c3a0000+1e8d+9] 0043e018: StdString::CStdStr::~CStdStr(void) [00400000+3e000+18] 0075ece2: main() [00400000+35df34+dae] 7c9206eb: ntdll!RtlAllocateHeap [7c910000+105d4+117] 7c9206eb: ntdll!RtlAllocateHeap [7c910000+105d4+117] 7c3416b3: MSVCR71!_crtLCMapStringA [7c340000+13ae+305] 7c92094e: ntdll!RtlAcquirePebLock [7c910000+1091d+31] 0077fcbf: WinMain@16() [00400000+37fca9+16] 007aa109: WinMainCRTStartup() [00400000+3a9f84+185] 7c925233: ntdll!bsearch [7c910000+14ffb+238] 7c816d4f: kernel32!RegisterWaitForInputIdle [7c800000+16d06+49] 7c925233: ntdll!bsearch [7c910000+14ffb+238] Static log: StepMania 4 alpha 4 Compiled 20090415 (build 165) Log starting 2009-05-08 18:52:06 Loading window: win32 Windows 5.1 (WinXP) build 2600 [Service Pack 2] Memory: 1535mb total, 2921mb swap (2607mb swap avail) Video driver: RADEON 9550 [ATI Technologies Inc.] 8.172.0.0, 8-30-2005 [pci\ven_1002&dev_4153] Drive: "Maxtor 6G160P0" Driver: atapi DMA: NO Drive: "LITE-ON DVDRW SHW-160P6S" Driver: atapi DMA: NO Sound device 0: Realtek AC97 Audio, 0.0, MID 65535, PID 65535 DirectSound Driver: Controlador primario de sonido DirectSound Driver: Realtek AC97 Audio ALCXWDM.SYS 5.10.5650 [635281b, 08-02-2004] DirectSound sample rates: 100..192000 (continuous) Software mixing at 44100 hz Sound driver: DirectSound-sw Lights driver: SystemMessage Lights driver: Export Video renderers: 'opengl,d3d' Mode: ICD 32 (888) 8 alpha 24 depth 8 stencil OpenGL shading language: 1.10 Paletted textures disabled: GL_EXT_paletted_texture missing. OGL Vendor: ATI Technologies Inc. OGL Renderer: RADEON 9550 x86/SSE2 OGL Version: 2.0.5337 WinXP Release OGL Max texture size: 2048 OGL Texture units: 8 GLU Version: 1.2.2.0 Microsoft Corporation OGL Extensions: GL_ARB: depth_texture, draw_buffers, fragment_program, fragment_program_shadow, fragment_shader, multisample, multitexture, occlusion_query, point_parameters, point_sprite, shader_objects, shading_language_100, shadow, shadow_ambient, texture_border_clamp, texture_compression, texture_cube_map, texture_env_add, texture_env_combine, texture_env_crossbar, texture_env_dot3, texture_mirrored_repeat, transpose_matrix, vertex_blend, vertex_buffer_object, vertex_program, vertex_shader, window_pos GL_ATIX: texture_env_combine3, texture_env_route, vertex_shader_output_point_size GL_ATI: draw_buffers, element_array, envmap_bumpmap, fragment_shader, map_object_buffer, separate_stencil, texture_env_combine3, texture_float, texture_mirror_once, vertex_array_object, vertex_attrib_array_object, vertex_streams GL_EXT: abgr, bgra, blend_color, blend_func_separate, blend_minmax, blend_subtract, clip_volume_hint, compiled_vertex_array, draw_range_elements, fog_coord, framebuffer_object, multi_draw_arrays, packed_pixels, point_parameters, rescale_normal, secondary_color, separate_specular_color, shadow_funcs, stencil_wrap, texgen_reflection, texture3D, texture_compression_s3tc, texture_cube_map, texture_edge_clamp, texture_env_add, texture_env_combine, texture_env_dot3, texture_filter_anisotropic, texture_lod_bias, texture_mirror_clamp, texture_object, texture_rectangle, vertex_array, vertex_shader GL_HP_occlusion_test GL_NV: blend_square, occlusion_query, texgen_reflection GL_S3_s3tc GL_SGIS: generate_mipmap, multitexture, texture_border_clamp, texture_edge_clamp, texture_lod GL_SGI_color_matrix GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT: extensions_string, swap_control OpenGL Windowed 1023x768 32 color 32 texture 60Hz Vsync SmoothLines Found 2 DirectInput devices: 0: 'Teclado' axes: 0, hats: 0, buttons: 256 (buffered) 1: 'Generic USB Joystick ' axes: 4, hats: 1, buttons: 12 (buffered) WARNING: Banner cache for '/AdditionalSongs/zero Anothers/Solitary 2 A-CZ NM/mini.PNG' wasn't loaded WARNING: Banner cache for '/AdditionalSongs/zero Anothers/Solitary 2 A-CZ NM/mini.PNG' wasn't loaded WARNING: Banner cache for '/AdditionalSongs/zero Anothers/Solitary 2 A-CZ NM/mini.PNG' wasn't loaded WARNING: Banner cache for '/AdditionalSongs/zero Anothers/Solitary 2 A-CZ NM/mini.PNG' wasn't loaded Mixing underruns: 1 Players joined: P2 Lost focus to: (NULL), StepMania.exe Top Screen: ScreenStage Language: en Current renderer: OpenGL Theme: default Partial log: 05:19.045: Loading /Themes/default/BGAnimations/ScreenGameplay out/_extra2.png, type FileType_Bitmap 05:19.045: Loading /Themes/default/BGAnimations/ScreenGameplay out/cleared (doubleres).png, type FileType_Bitmap 05:19.045: Loading /Themes/default/BGAnimations/ScreenGameplay out/p1 win.png, type FileType_Bitmap 05:19.045: Loading /Themes/default/BGAnimations/ScreenGameplay out/p2 win.png, type FileType_Bitmap 05:19.045: Loading /Themes/default/BGAnimations/ScreenGameplay out/draw.png, type FileType_Bitmap 05:19.049: Loading /Themes/default/Sounds/_cancel.ogg, type FileType_Sound 05:19.050: RageSound: Load "/Themes/default/Sounds/_cancel.ogg" (precache: 1) 05:19.052: ScoreDisplayNormal::ScoreDisplayNormal() 05:19.067: ScoreDisplayNormal::ScoreDisplayNormal() 05:19.070: MemoryCardManager::PauseMountingThread -- End of report