{ use macro (Ctrl+J) "headsa" to insert a file header } {$VERSION 3.0.0000} var $PLAYER_CHAR: Player end // var 03A4: name_thread 'MAIN' 01F0: set_max_wanted_level_to 6 0111: toggle_wasted_busted_check 0 00C0: set_current_time_hours_to 8 minutes_to 0 04E4: unknown_refresh_game_renderer_at 2488.56 -1666.84 03CB: set_rendering_origin_at 2488.56 -1666.84 13.38 0053: $PLAYER_CHAR = create_player #NULL at 2488.56 -1666.84 13.38 01F5: $PLAYER_ACTOR = create_player_actor $PLAYER_CHAR 07AF: $PLAYER_GROUP = player $PLAYER_CHAR group 0373: set_camera_directly_behind_player 01B6: set_weather 0 0001: wait 0 ms 087B: set_player $PLAYER_CHAR clothes_texture "PLAYER_FACE" model "HEAD" body_part 1 087B: set_player $PLAYER_CHAR clothes_texture "JEANSDENIM" model "JEANS" body_part 2 087B: set_player $PLAYER_CHAR clothes_texture "SNEAKERBINCBLK" model "SNEAKER" body_part 3 087B: set_player $PLAYER_CHAR clothes_texture "VEST" model "VEST" body_part 0 070D: rebuild_player $PLAYER_CHAR 01B4: toggle_player $PLAYER_CHAR can_move 1 016A: fade 1 time 0 04BB: select_interior 0 0629: change_integer_stat 181 to 4 016C: restart_if_wasted_at 2027.77 -1420.52 15.99 angle 137.0 town_number 0 016D: restart_if_busted_at 1550.68 -1675.49 14.51 angle 90.0 town_number 0 0180: set_on_mission_flag_to $ONMISSION // Note: your missions have to use the variable defined here 0004: $DEFAULT_WAIT_TIME = 250 03E6: remove_text_box 004F: create_thread @BALKJE // put your create_thread commands here :MAIN_LOOP 0001: wait $DEFAULT_WAIT_TIME ms 00BF: $TIME_HOURS = current_time_hours, $TIME_MINS = current_time_minutes 0002: jump @MAIN_LOOP :BALKJE thread "BALKJE" :SWEET4_47 Model.Load(#GREENWOO) 038B: load_requested_models :SWEET4_103 if not Model.Available(#GREENWOO) else_jump @SWEET4_152 wait 0 jump @SWEET4_103 :SWEET4_152 1@ = 2508.16 // floating-point values 2@ = -1666.47 // floating-point values 3@ = 13.0 // floating-point values 4@ = 16.0 // floating-point values 0395: clear_area 1 at 1@ 2@ 3@ range 6.0 5@ = Car.Create(#GREENWOO, 1@, 2@, 3@) 0229: set_car 5@ color_to 59 34 Car.Angle(5@) = 4@ Car.Health(5@) = 1450 $health = Car.Health(5@) if $health > 250 // integer values else_jump @SWEET4_11471 $health -= 250 // integer values :SWEET4_11471 0084: $health2 = $health // integer values and handles $health2 /= 12 // integer values 0151: remove_status_text $health2 03C4: set_status_text_to $health2 0 'SWE4_08' // CAR HEALTH repeat wait 0 ms $health = Car.Health(5@) 0084: $health2 = $health // integer values and handles if $health2 > 250 // integer values else_jump @SWEET4_11472 $health2 -= 250 // integer values :SWEET4_11472 $health2 /= 12 // integer values until $health < 250 0151: remove_status_text $health2 end_thread