{ use macro (Ctrl+J) "headsa" to insert a file header } {$VERSION 3.0.0000} thread 'MAIN' var $PLAYER_CHAR: Player end // var 01F0: set_max_wanted_level_to 6 set_wb_check_to 0 00C0: set_current_time 8 0 04E4: unknown_refresh_game_renderer_at 2488.5601 -1666.84 Camera.SetAtPos(2488.5601, -1666.84, 13.38) $PLAYER_CHAR = Player.Create(#NULL, 2488.5601, -1666.84, 13.38) $PLAYER_ACTOR = Actor.EmulateFromPlayer($PLAYER_CHAR) 07AF: $PLAYER_GROUP = player $PLAYER_CHAR group Camera.SetBehindPlayer set_weather 0 wait 0 ms $PLAYER_CHAR.SetClothes("PLAYER_FACE", "HEAD", Head) $PLAYER_CHAR.SetClothes("JEANSDENIM", "JEANS", Legs) $PLAYER_CHAR.SetClothes("SNEAKERBINCBLK", "SNEAKER", Shoes) $PLAYER_CHAR.SetClothes("VEST", "VEST", Torso) $PLAYER_CHAR.Build $PLAYER_CHAR.CanMove = True fade 1 (out) 0 ms select_interior 0 0629: change_stat 181 (islands unlocked) to 4 016C: restart_if_wasted at 2027.77 -1420.52 15.99 angle 137.0 for_town_number 0 016D: restart_if_busted at 1550.68 -1675.49 14.51 angle 90.0 for_town_number 0 0180: set_on_mission_flag_to $ONMISSION // Note: your missions have to use the variable defined here ($ONMISSION) 03E6: remove_text_box // put your create_thread commands here create_thread @MODEL // IDLE LOOP :leeg wait 500 jump @leeg end_thread :MODEL thread 'MODEL' 014B: $PARKED_RHINO = init_parked_car_generator #RHINO -1 -1 1 alarm 0 door_lock 0 0 10000 at 2459.9041 -1659.4592 13.3047 angle 90.0 014C: set_parked_car_generator $PARKED_RHINO cars_to_generate_to 101 end_thread