using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Drawing; using System.Drawing.Imaging; namespace _3DRender { class Program { static void Main(string[] args) { World w = new World(1); w.camera.fov_x = 70; w.camera.fov_y = 70; Bitmap rendered = w.Render(71, 71); rendered.Save("output.bmp",ImageFormat.Bmp); } } }