/*%FSM*/ /*%FSM*/ /* item0[] = {"init",0,250,-75.000000,-400.000000,25.000000,-350.000000,0.000000,"init"}; item1[] = {"true",8,218,-75.000000,-175.000000,25.000000,-125.000000,0.000000,"true"}; item2[] = {"waiting",2,250,-75.000000,-100.000000,25.000000,-50.000000,0.000000,"waiting"}; item3[] = {"time_dead",4,218,-300.000000,-25.000000,-200.000000,25.000000,4.000000,"time" \n "dead"}; item4[] = {"cleanup_dead",2,250,-300.000000,50.000000,-200.000000,100.000000,0.000000,"cleanup" \n "dead"}; item5[] = {"time_items",4,218,0.000000,-25.000000,100.000000,25.000000,2.000000,"time" \n "items"}; item6[] = {"cleanup_items",2,250,0.000000,50.000000,100.000000,100.000000,0.000000,"cleanup" \n "items"}; item7[] = {"time_sync",4,218,-150.000000,-25.000000,-50.000000,25.000000,3.000000,"time" \n "sync"}; item8[] = {"sync_the_time",2,250,-150.000000,50.000000,-50.000000,100.000000,0.000000,"sync" \n "the time"}; item9[] = {"true",8,218,-75.000000,125.000000,25.000000,175.000000,0.000000,"true"}; item10[] = {"general_cleanup",2,250,-75.000000,200.000000,25.000000,250.000000,0.000000,"general" \n "cleanup"}; item11[] = {"",7,210,-341.500000,220.999985,-333.500000,229.000015,0.000000,""}; item12[] = {"",7,210,-341.500000,-154.000000,-333.500000,-146.000000,0.000000,""}; item13[] = {"initialized",4,218,-75.000000,-325.000000,25.000000,-275.000000,0.000000,"initialized"}; item14[] = {"prepare",2,250,-75.000000,-250.000000,25.000000,-200.000000,0.000000,"prepare"}; item15[] = {"update_objects",2,250,150.000000,50.000000,250.000000,100.000000,0.000000,"update objects"}; item16[] = {"time_obj_update",4,218,150.000000,-25.000000,250.000000,25.000000,1.000000,"time" \n "obj update"}; item17[] = {"",7,210,271.000000,-79.000000,279.000031,-71.000000,0.000000,""}; item18[] = {"",7,210,271.000000,146.000000,279.000000,154.000000,0.000000,""}; link0[] = {0,13}; link1[] = {1,2}; link2[] = {2,3}; link3[] = {2,5}; link4[] = {2,7}; link5[] = {2,16}; link6[] = {2,17}; link7[] = {3,4}; link8[] = {4,9}; link9[] = {5,6}; link10[] = {6,9}; link11[] = {7,8}; link12[] = {8,9}; link13[] = {9,10}; link14[] = {10,11}; link15[] = {11,12}; link16[] = {12,1}; link17[] = {13,14}; link18[] = {14,1}; link19[] = {15,9}; link20[] = {16,15}; link21[] = {17,18}; link22[] = {18,9}; globals[] = {25.000000,1,0,0,0,640,480,1,37,6316128,1,-523.935059,531.563354,308.625793,-828.753784,825,889,1}; window[] = {2,-1,-1,-1,-1,938,684,2050,31,3,843}; *//*%FSM*/ class FSM { fsmName = "DayZ Server Cleanup"; class States { /*%FSM*/ class init { name = "init"; init = /*%FSM*/""/*%FSM*/; precondition = /*%FSM*/""/*%FSM*/; class Links { /*%FSM*/ class initialized { priority = 0.000000; to="prepare"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"!isnil ""bis_fnc_init"""/*%FSM*/; action=/*%FSM*/""/*%FSM*/; }; /*%FSM*/ }; }; /*%FSM*/ /*%FSM*/ class waiting { name = "waiting"; init = /*%FSM*/"_numDead = {local _x} count allDead;"/*%FSM*/; precondition = /*%FSM*/""/*%FSM*/; class Links { /*%FSM*/ class time_dead { priority = 4.000000; to="cleanup_dead"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"(time - _lastDeadCheck) > 600"/*%FSM*/; action=/*%FSM*/"_lastDeadCheck=time;"/*%FSM*/; }; /*%FSM*/ /*%FSM*/ class time_sync { priority = 3.000000; to="sync_the_time"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"((diag_tickTime - _lastUpdate) > 300)"/*%FSM*/; action=/*%FSM*/"_lastUpdate = diag_tickTime;"/*%FSM*/; }; /*%FSM*/ /*%FSM*/ class time_items { priority = 2.000000; to="cleanup_items"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"((diag_tickTime - _timeNem) > 60)"/*%FSM*/; action=/*%FSM*/"_timeNem = diag_tickTime;"/*%FSM*/; }; /*%FSM*/ /*%FSM*/ class time_obj_update { priority = 1.000000; to="update_objects"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"( (count needUpdate_objects) > 0 && (diag_tickTime -_lastNeedUpdate>40) )"/*%FSM*/; action=/*%FSM*/"_lastNeedUpdate = diag_tickTime;"/*%FSM*/; }; /*%FSM*/ /*%FSM*/ class true { priority = 0.000000; to="general_cleanup"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"true"/*%FSM*/; action=/*%FSM*/""/*%FSM*/; }; /*%FSM*/ }; }; /*%FSM*/ /*%FSM*/ class cleanup_dead { name = "cleanup_dead"; init = /*%FSM*/"diag_log (""CLEANUP: TOO MANY DEAD BODIES"");" \n "" \n "diag_log (""CLEANUP: PERFORMING BODY CLEANUP ON "" + str(_numDead) + "" BODIES"");" \n "" \n "_delQtyZ = 0;" \n "_numZombie = {_x isKindOf ""zZombie_Base""} count allDead;" \n "{" \n " if (local _x) then {" \n " if (_x isKindOf ""zZombie_Base"") then {" \n " deleteVehicle _x;" \n " _delQtyZ = _delQtyZ + 1;" \n " } else {" \n " _exists = _x in _deadBodies;" \n " if(!_exists) then {" \n " _deadBodies set [count _deadBodies,_x];" \n " };" \n " };" \n " };" \n "} forEach allDead;" \n "" \n "//Cleanup players" \n "_body = objNull;" \n "_delQtyP = 0;" \n "_delDo = _numDead - _numZombie;" \n "_delDo = ((_delDo min (count _deadBodies)) -1);" \n "if (_delDo<1) then {_delDo=1};" \n "for ""_i"" from 0 to _delDo do {" \n " _body = _deadBodies select _i;" \n " if(!isNil ""_body"") then {" \n " _pos = getPosATL _body;" \n " _sfx = nearestObject [_pos,""Sound_Flies""];" \n " if (!(isNull _sfx)) then {" \n " deleteVehicle _sfx;" \n " };" \n " deleteVehicle _body;" \n " _delQtyP = _delQtyP + 1;" \n " };" \n " _deadBodies set [_i,""DEL""];" \n "" \n "//Let's move this into the body removal sequence so uncontrolled flies are removed only if corpses are cleaned" \n "//Check Flies" \n "_isOK=-1;" \n "_dwUSOFC=0;" \n "{" \n " //_isOk = {!alive _x} count (nearestObjects [_x, [""CAManBase""], 2]);" \n " _isOk = {!alive _x} count (_x nearEntities [[""CAManBase""], 2]);" \n " if (_isOk>-1) then {" \n " diag_log (""DW_DEBUG _isOK: "" + str(_isOK) );" \n " };" \n " if ((_isOk>-1) AND (_isOK<1)) then {" \n " //diag_log (""CLEANUP: DELETING A SOUND OF FLIES"");" \n "_dwUSOFC=_dwUSOFC+1;" \n " deleteVehicle _x;" \n " diag_log (""CLEANUP: DELETED AN UNCONTROLLED SOUND OF FLIES:"" + str(_dwUSOFC) );" \n " };" \n "} forEach allMissionObjects ""Sound_Flies"";" \n "" \n "" \n "//Let's move this into the body removal sequence so uncontrolled fireplaces are removed only if corpses are cleaned" \n "//clean fireplaces" \n "_dwUFPC=0;" \n "{" \n " if (local _x) then {" \n " //diag_log (""CLEANUP: DELETING A UNCONTROLLED FIREPLACE"");" \n " deleteVehicle _x;" \n "_dwUFPC=_dwUFPC+1;" \n " diag_log (""CLEANUP: DELETED AN UNCONTROLLED FIREPLACE:"" + str(_dwUFPC) );" \n " };" \n "} forEach allMissionObjects ""Land_Fire_DZ"";" \n "" \n "};" \n "_deadBodies = _deadBodies - [""DEL""];" \n "" \n "diag_log (""CLEANUP: DELETED "" + str(_delQtyP) + "" PLAYER BODIES AND "" + str(_delQtyZ) + "" BODIES"");" \n ""/*%FSM*/; precondition = /*%FSM*/""/*%FSM*/; class Links { /*%FSM*/ class true { priority = 0.000000; to="general_cleanup"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"true"/*%FSM*/; action=/*%FSM*/""/*%FSM*/; }; /*%FSM*/ }; }; /*%FSM*/ /*%FSM*/ class cleanup_items { name = "cleanup_items"; init = /*%FSM*/"//_missionObjs = allMissionObjects ""WeaponHolder"" + allMissionObjects ""WeaponHolderBase"" ;" \n "_missionObjs = allMissionObjects ""ReammoBox"";" \n "_qty = count _missionObjs;" \n "" \n "diag_log (""CLEANUP:TOTAL "" + str(_qty) + "" LOOT BAGS"");" \n "" \n "_delQty = 0;" \n "{" \n " _keep = _x getVariable [""permaLoot"",false];" \n " _nearby = {isPlayer _x} count (_x nearEntities [[""CAManBase""], 250]);" \n "" \n " _created = (_x getVariable [""created"",-0.1]);" \n "" \n " if (_created == -0.1) then {" \n " _x setVariable [""created"",(DateToNumber date)];" \n " };" \n "" \n " _age = ((DateToNumber date) - _created) * 525948;" \n "" \n "//diag_log format [""Pile : %1, Created: %2, Age: %3"", _x, _created, _age];" \n "" \n " if ( (!_keep) && (_nearby==0) && (_age > 60) ) then {" \n " deleteVehicle _x;" \n " _delQty = _delQty + 1;" \n " };" \n "" \n "} forEach _missionObjs;" \n "" \n "if (_delQty > 0) then {" \n " diag_log (""CLEANUP: DELETED "" + str(_delQty) + "" LOOT BAGS"");" \n "};" \n ""/*%FSM*/; precondition = /*%FSM*/""/*%FSM*/; class Links { /*%FSM*/ class true { priority = 0.000000; to="general_cleanup"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"true"/*%FSM*/; action=/*%FSM*/""/*%FSM*/; }; /*%FSM*/ }; }; /*%FSM*/ /*%FSM*/ class sync_the_time { name = "sync_the_time"; init = /*%FSM*/"//Send request" \n "_key = ""CHILD:307:"";" \n "_result = _key call server_hiveReadWrite;" \n "_outcome = _result select 0;" \n "if(_outcome == ""PASS"") then {" \n " _date = _result select 1;" \n " _dateNum=dateToNumber(_date); " \n " _diff=((_dateNum - dateToNumber(date)) * 365 * 24 * 60);" \n " if (abs(_diff) > 5) then {" \n " setDate _date;" \n " dayzSetDate = _date;" \n " publicVariable ""dayzSetDate"";" \n " diag_log (""TIME SYNC: Local Time set to "" + str(_date));" \n "};" \n ""/*%FSM*/; precondition = /*%FSM*/""/*%FSM*/; class Links { /*%FSM*/ class true { priority = 0.000000; to="general_cleanup"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"true"/*%FSM*/; action=/*%FSM*/""/*%FSM*/; }; /*%FSM*/ }; }; /*%FSM*/ /*%FSM*/ class general_cleanup { name = "general_cleanup"; init = /*%FSM*/"//Clean groups" \n "{" \n " //diag_log (""CLEANUP: CHECKING GROUP WITH "" + str(count units _x) + "" UNITS"");" \n " if ((count units _x==0) && !(_x getVariable[""SAR_protect"",false])) then {" \n " deleteGroup _x;" \n " //diag_log (""CLEANUP: DELETING A GROUP"");" \n " };" \n "} forEach allGroups;" \n "" \n "/*" \n "//Check for Ammobox" \n " {" \n " if(!(_x isKindOf ""WeaponHolder"")) then {" \n " diag_log (""CLEANUP: DELETING AN AMMOBOX "" + (typeOf _x));" \n " deleteVehicle _x;" \n " };" \n " } forEach allMissionObjects ""ReammoBox"";" \n "*/" \n "" \n "//Check for hackers" \n " {" \n " if(vehicle _x != _x && (vehicle _x getVariable [""Sarge"",0] != 1) && !(vehicle _x in _safety) && (typeOf vehicle _x) != ""ParachuteWest"") then {" \n " diag_log (""CLEANUP: KILLING A HACKER "" + (name _x) + "" "" + str(_x) + "" IN "" + (typeOf vehicle _x));" \n " (vehicle _x) setDamage 1;" \n " _x setDamage 1;" \n " };" \n " } forEach allUnits;" \n "" \n "/*" \n "//Let's move this into the body removal sequence so uncontrolled flies are removed only if corpses are cleaned" \n "//Check Flies" \n "_isOK=-1;" \n "_dwUSOFC=0;" \n "{" \n " //_isOk = {!alive _x} count (nearestObjects [_x, [""CAManBase""], 2]);" \n " _isOk = {!alive _x} count (_x nearEntities [[""CAManBase""], 2]);" \n " if (_isOk>-1) then {" \n " diag_log (""DW_DEBUG _isOK: "" + str(_isOK) );" \n " };" \n " if ((_isOk>-1) AND (isOK<1)) then {" \n " //diag_log (""CLEANUP: DELETING A SOUND OF FLIES"");" \n "_dwUSOFC=_dwUSOFC+1;" \n " deleteVehicle _x;" \n " diag_log (""CLEANUP: DELETED AN UNCONTROLLED SOUND OF FLIES:"" + str(_dwUSOFC) );" \n " };" \n "} forEach allMissionObjects ""Sound_Flies"";" \n "*/" \n "" \n "dayz_serverObjectMonitor = _safety;"/*%FSM*/; precondition = /*%FSM*/""/*%FSM*/; class Links { /*%FSM*/ class true { priority = 0.000000; to="waiting"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"true" \n ""/*%FSM*/; action=/*%FSM*/""/*%FSM*/; }; /*%FSM*/ }; }; /*%FSM*/ /*%FSM*/ class prepare { name = "prepare"; init = /*%FSM*/"diag_log (""CLEANUP: INITIALIZING CLEANUP SCRIPT"");" \n "" \n "_safety = dayz_serverObjectMonitor;" \n "_dateNow = (DateToNumber date);" \n "" \n "_lastDeadCheck=time;" \n "_lastUpdate = diag_tickTime;" \n "_timeNem =diag_tickTime;" \n "_deadBodies = [];" \n "_lastNeedUpdate = diag_tickTime;" \n "_maxBodies = 15;"/*%FSM*/; precondition = /*%FSM*/""/*%FSM*/; class Links { /*%FSM*/ class true { priority = 0.000000; to="waiting"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"true" \n ""/*%FSM*/; action=/*%FSM*/""/*%FSM*/; }; /*%FSM*/ }; }; /*%FSM*/ /*%FSM*/ class update_objects { name = "update_objects"; init = /*%FSM*/"diag_log format[""DEBUG: needUpdate_objects=%1"",needUpdate_objects];" \n "{" \n "// _x setVariable [""needUpdate"",false,true];" \n " needUpdate_objects = needUpdate_objects - [_x];" \n " [_x,""damage"",true] call server_updateObject;" \n "" \n "} forEach needUpdate_objects;" \n ""/*%FSM*/; precondition = /*%FSM*/""/*%FSM*/; class Links { /*%FSM*/ class true { priority = 0.000000; to="general_cleanup"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"true"/*%FSM*/; action=/*%FSM*/""/*%FSM*/; }; /*%FSM*/ }; }; /*%FSM*/ }; initState="init"; finalStates[] = { }; }; /*%FSM*/