# Additional troops - AI will now attempt to match troop upgrades with their opponent even before WR 8 # This keeps AI games from becoming too one-sided once one team gets priests+ # Priests CTroopNumber03 = { PriorityFunction = function(unit) if EnemyHasUpgrade(unit, 'CTroopNumber03') or unit:GetAIBrain().Score.WarRank >= 8 then return 500 else return 0 end end, }, # Angels CTroopNumber05 = { PriorityFunction = function(unit) if EnemyHasUpgrade(unit, 'CTroopNumber05') or unit:GetAIBrain().Score.WarRank >= 8 then return 500 else return 0 end end, }, # Catapults CTroopNumber04 = { PriorityFunction = function(unit) if EnemyHasUpgrade(unit, 'CTroopNumber04') or unit:GetAIBrain().Score.WarRank >= 8 then return 500 else return 0 end end, }, # Giants CTroopNumber06 = { PriorityFunction = function(unit) if EnemyHasUpgrade(unit, 'CTroopNumber06') or unit:GetAIBrain().Score.WarRank >= 8 then return 500 else return 0 end end, },