if GetObjectName(myHero) ~= "Annie" then return end
-- Annie script (IOW Supported)--
-- Change log is on thread, current version is 1.7 --
PrintChat(string.format("DatAnnie: Loaded."))
PrintChat(string.format("Version: 1.7"))
PrintChat(string.format("Made By: Rakli."))
-- Menu --
AnnieMenu = Menu("DatAnnie", "DatAnnie")
AnnieMenu:SubMenu("RegularCombo", "Combo Everyone")
AnnieMenu.RegularCombo:Boolean("Q", "Use Q", true)
AnnieMenu.RegularCombo:Boolean("W", "Use W", true)
AnnieMenu.RegularCombo:Boolean("E", "Use E", true)
AnnieMenu.RegularCombo:Boolean("R", "Use R", true)
AnnieMenu.RegularCombo:Boolean("stunR", "Use Stun-R", false)
AnnieMenu.RegularCombo:Boolean("MultiR", "Use R on 2+", false)
AnnieMenu:SubMenu("Combo", "Combo LowHP Focus")
AnnieMenu.Combo:Boolean("Q", "Use Q", false)
AnnieMenu.Combo:Boolean("W", "Use W", false)
AnnieMenu.Combo:Boolean("E", "Use E", false)
AnnieMenu.Combo:Boolean("R", "Use R", false)
AnnieMenu.Combo:Boolean("stunR", "Use Stun-R", false)
AnnieMenu.Combo:Boolean("MultiR", "Use R on 2+", false)
AnnieMenu:SubMenu("Harass", "Harass")
AnnieMenu.Harass:Boolean("Q", "Use Q", true)
AnnieMenu.Harass:Boolean("W", "Use W", true)
AnnieMenu:SubMenu("AutoIgnite", "Auto Ignite")
AnnieMenu.AutoIgnite:Boolean("UseIgnite", "Use Ignite", true)
AnnieMenu:SubMenu("KillableEnemy", "Draw if enemy killable")
AnnieMenu.KillableEnemy:Boolean("DrawQWR", "Draw if killable Q+W+R", true)
AnnieMenu.KillableEnemy:Boolean("DrawQW", "Draw if killable Q+W", false)
AnnieMenu.KillableEnemy:Boolean("DrawQ", "Draw if killable Q", false)
AnnieMenu:SubMenu("SmartKS", "Smart Killsteal")
AnnieMenu.SmartKS:Boolean("SmartKSQ", "SmartKS with Q", true)
AnnieMenu.SmartKS:Boolean("SmartKSW", "SmartKS with W", true)
AnnieMenu.SmartKS:Boolean("SmartKSR", "SmartKS with R", false)
AnnieMenu.SmartKS:Boolean("SmartKSQW", "SmartKS with Q+W", true)
AnnieMenu:SubMenu("Autolevel", "Auto Level")
AnnieMenu.Autolevel:Boolean("Autolvl", "Auto level", false)
AnnieMenu:SubMenu("Lasthit", "LastHit")
AnnieMenu.Lasthit:Boolean("Q", "LastHit with Q", true)
AnnieMenu.Lasthit:Boolean("NoStunQ", "LastHit Q if No Stun Ready", false)
AnnieMenu:SubMenu("Drawings", "Drawings")
AnnieMenu.Drawings:Boolean("Q", "Draw Q Range", true)
AnnieMenu:SubMenu("LaneClears", "Lane Clear")
AnnieMenu.LaneClears:Boolean("Q", "Use Q", true)
AnnieMenu.LaneClears:Boolean("W", "Use W", true)
AnnieMenu.LaneClears:Slider("minioncount", "Use W if nearby Minions is", 3, 1, 10, 1)
AnnieMenu.LaneClears:Boolean("E", "Use E", true)
AnnieMenu:SubMenu("JungleClears", "Jungle Clear")
AnnieMenu.JungleClears:Boolean("Q", "Use Q", true)
AnnieMenu.JungleClears:Boolean("W", "Use W", true)
AnnieMenu.JungleClears:Boolean("E", "Use E", true)
AnnieMenu.JungleClears:Key("keyv", "JungleClear Key", string.byte("V"))
OnLoop(function(myHero)
local myHero = GetMyHero()
Combo()
LastHit()
AutoLevel()
Range()
HpChecks()
KillAbleDrawings()
KillableDraws()
Harass()
SmartKS()
Drawings()
LaneClearing()
JungleClearing()
end)
-- Spells Range --
function Range()
rangeQ = GetCastRange(myHero,_Q)
rangeW = GetCastRange(myHero,_W)
rangeR = GetCastRange(myHero,_R)
end
-- Check MaxHP and CurrentHP --
function HpChecks()
CurrentHP = GetCurrentHP(myHero)
MaxHp = GetMaxHP(myHero)
end
-- Draw if enemy is killable With Q W Ult--
function KillAbleDrawings()
if CanUseSpell(myHero, _R) ~= READY then return end
local QDamage = 45 + 35*GetCastLevel(myHero,_Q) + 0.8*GetBonusAP(myHero)
local WDamage = 35 + 45*GetCastLevel(myHero,_W) + 0.85*GetBonusAP(myHero)
local RDamage = 50 + 125*GetCastLevel(myHero,_R) + 0.80*GetBonusAP(myHero)
local Ludens = 0
if GotBuff(myHero, "itemmagicshankcharge") > 99 then
Ludens = Ludens + 0.1*GetBonusAP(myHero) + 100
end
for i,enemy in pairs(GoS:GetEnemyHeroes()) do
info = ""
if not AnnieMenu.KillableEnemy.DrawQW:Value() and not AnnieMenu.KillableEnemy.DrawQ:Value() and CanUseSpell(myHero, _R) == READY and IsObjectAlive(enemy) and IsVisible(enemy) and GoS:GetDistance(enemy) <= 2100 then
if GoS:CalcDamage(myHero, enemy, 0, QDamage + WDamage + RDamage + Ludens) > GetCurrentHP(enemy) + GetHPRegen(enemy) + GetMagicShield(enemy) + GetDmgShield(enemy) then
info = info..GetObjectName(enemy)
info = info.." is killable with Q+W+R"
end
end
end
DrawText(info,75,650,55,0xffff0000)
end
-- Draw if enemy is killable With Q W or just Q --
function KillableDraws()
local QDamage = 45 + 35*GetCastLevel(myHero,_Q) + 0.8*GetBonusAP(myHero)
local WDamage = 35 + 45*GetCastLevel(myHero,_W) + 0.85*GetBonusAP(myHero)
local RDamage = 50 + 125*GetCastLevel(myHero,_R) + 0.80*GetBonusAP(myHero)
local Ludens = 0
if GotBuff(myHero, "itemmagicshankcharge") > 99 then
Ludens = Ludens + 0.1*GetBonusAP(myHero) + 100
end
for i,enemy in pairs(GoS:GetEnemyHeroes()) do
info1 = ""
if not AnnieMenu.KillableEnemy.DrawQWR:Value() and not AnnieMenu.KillableEnemy.DrawQ:Value() and GoS:GetDistance(enemy) <= 2100 and IsObjectAlive(enemy) and IsVisible(enemy) and GoS:CalcDamage(myHero, enemy, 0, QDamage + WDamage + Ludens) > GetCurrentHP(enemy) + GetHPRegen(enemy) + GetMagicShield(enemy) + GetDmgShield(enemy) then
info1 = info1..GetObjectName(enemy)
info1 = info1.." is killable with Q+W"
end
info2 = ""
if not AnnieMenu.KillableEnemy.DrawQWR:Value() and not AnnieMenu.KillableEnemy.DrawQW:Value() and GoS:GetDistance(enemy) <= 1000 and IsObjectAlive(enemy) and IsVisible(enemy) and GoS:CalcDamage(myHero, enemy, 0, QDamage + Ludens) > GetCurrentHP(enemy) + GetHPRegen(enemy) + GetMagicShield(enemy) + GetDmgShield(enemy) then
info2 = info2..GetObjectName(enemy)
info2 = info2.." is killable with Q"
end
end
DrawText(info1,75,650,55,0xffff0000)
DrawText(info2,75,650,55,0xffff0000)
end
-- Counts enemies around for Multi targets on R --
function CountEnemyHeroInRange(object,range)
object = object or myHero
local enemyInRange = 0
for i, enemy in pairs(GoS:GetEnemyHeroes()) do
if (enemy~=nil and GetTeam(myHero)~=GetTeam(enemy) and IsDead(enemy)==false) and GoS:GetDistance(object, enemy)<= rangeR - 50 then
enemyInRange = enemyInRange + 1
end
end
return enemyInRange
end
-- Too large combo function T_T --
function Combo()
local target = GetCurrentTarget()
local predW = GetPredictionForPlayer(GetOrigin(myHero),target,GetMoveSpeed(target),1400,250,625,50,false,true)
local predR = GetPredictionForPlayer(GetOrigin(myHero),target,GetMoveSpeed(target),1400,250,1000,50,false,true)
-- Combo and Stun-R (LOW HP FOCUS + NO TANK FOCUS)--
if not AnnieMenu.RegularCombo.Q:Value() and not AnnieMenu.RegularCombo.W:Value() and not AnnieMenu.RegularCombo.E:Value() and not AnnieMenu.RegularCombo.R:Value() and not AnnieMenu.RegularCombo.stunR:Value() and not AnnieMenu.RegularCombo.MultiR:Value() then
if target == nil or GetOrigin(target) == nil or IsDead(target) or not IsVisible(target) or GetTeam(target) == GetTeam(myHero) then return false end
if GetMagicResist(target) < 50 and GetCurrentHP(target)/GetMaxHP(target) < 0.2 then
if IOW:Mode() == "Combo" and IsObjectAlive(target) and IsTargetable(target) and not IsImmune(target, myHero) then
if AnnieMenu.Combo.Q:Value() and GoS:ValidTarget (target, rangeQ) then
if CanUseSpell(myHero,_Q) == READY then
CastTargetSpell(target,_Q)
end
end
if AnnieMenu.Combo.W:Value() and GoS:ValidTarget (target, 700) and predW.HitChance == 1 then
if CanUseSpell(myHero,_W) == READY then
CastSkillShot(_W,predW.PredPos.x, predW.PredPos.y, predW.PredPos.z)
end
end
if AnnieMenu.Combo.E:Value() and GoS:ValidTarget (target, 600) then
if (CurrentHP/MaxHp)<0.8 and
CanUseSpell(myHero,_E) == READY then
CastSpell(_E)
end
end
if AnnieMenu.Combo.stunR:Value() and GoS:ValidTarget (target, 1000) and predR.HitChance == 1 then
if CanUseSpell(myHero,_R) == READY then
if GotBuff(myHero,"pyromania_particle") == 1 then
CastSkillShot(_R,predR.PredPos.x, predR.PredPos.y, predR.PredPos.z)
end
end
elseif AnnieMenu.Combo.R:Value() and GoS:ValidTarget (target, 1000) and predR.HitChance == 1 then
if CanUseSpell(myHero,_R) == READY then
CastSkillShot(_R,predR.PredPos.x, predR.PredPos.y, predR.PredPos.z)
end
end
end
elseif GetMagicResist(target) < 50 and GetCurrentHP(target)/GetMaxHP(target) < 0.4 then
if IOW:Mode() == "Combo" and IsObjectAlive(target) and IsTargetable(target) and not IsImmune(target, myHero) then
if AnnieMenu.Combo.Q:Value() and GoS:ValidTarget (target, rangeQ) then
if CanUseSpell(myHero,_Q) == READY then
CastTargetSpell(target,_Q)
end
end
if AnnieMenu.Combo.W:Value() and GoS:ValidTarget (target, 700) and predW.HitChance == 1 then
if CanUseSpell(myHero,_W) == READY then
CastSkillShot(_W,predW.PredPos.x, predW.PredPos.y, predW.PredPos.z)
end
end
if AnnieMenu.Combo.E:Value() and GoS:ValidTarget (target, 600) then
if (CurrentHP/MaxHp)<0.8 and
CanUseSpell(myHero,_E) == READY then
CastSpell(_E)
end
end
if AnnieMenu.Combo.stunR:Value() and GoS:ValidTarget (target, 1000) and predR.HitChance == 1 then
if CanUseSpell(myHero,_R) == READY then
if GotBuff(myHero,"pyromania_particle") == 1 then
CastSkillShot(_R,predR.PredPos.x, predR.PredPos.y, predR.PredPos.z)
end
end
elseif AnnieMenu.Combo.R:Value() and GoS:ValidTarget (target, 1000) and predR.HitChance == 1 then
if CanUseSpell(myHero,_R) == READY then
CastSkillShot(_R,predR.PredPos.x, predR.PredPos.y, predR.PredPos.z)
end
end
end
elseif GetMagicResist(target) < 50 and GetCurrentHP(target)/GetMaxHP(target) < 0.6 then
if IOW:Mode() == "Combo" and IsObjectAlive(target) and IsTargetable(target) and not IsImmune(target, myHero) then
if AnnieMenu.Combo.Q:Value() and GoS:ValidTarget (target, rangeQ) then
if CanUseSpell(myHero,_Q) == READY then
CastTargetSpell(target,_Q)
end
end
if AnnieMenu.Combo.W:Value() and GoS:ValidTarget (target, 700) and predW.HitChance == 1 then
if CanUseSpell(myHero,_W) == READY then
CastSkillShot(_W,predW.PredPos.x, predW.PredPos.y, predW.PredPos.z)
end
end
if AnnieMenu.Combo.E:Value() and GoS:ValidTarget (target, 600) then
if (CurrentHP/MaxHp)<0.8 and
CanUseSpell(myHero,_E) == READY then
CastSpell(_E)
end
end
if AnnieMenu.Combo.stunR:Value() and GoS:ValidTarget (target, 1000) and predR.HitChance == 1 then
if CanUseSpell(myHero,_R) == READY then
if GotBuff(myHero,"pyromania_particle") == 1 then
CastSkillShot(_R,predR.PredPos.x, predR.PredPos.y, predR.PredPos.z)
end
end
elseif AnnieMenu.Combo.R:Value() and GoS:ValidTarget (target, 1000) and predR.HitChance == 1 then
if CanUseSpell(myHero,_R) == READY then
CastSkillShot(_R,predR.PredPos.x, predR.PredPos.y, predR.PredPos.z)
end
end
end
elseif GetMagicResist(target) < 50 and GetCurrentHP(target)/GetMaxHP(target) < 0.8 then
if IOW:Mode() == "Combo" and IsObjectAlive(target) and IsTargetable(target) and not IsImmune(target, myHero) then
if AnnieMenu.Combo.Q:Value() and GoS:ValidTarget (target, rangeQ) then
if CanUseSpell(myHero,_Q) == READY then
CastTargetSpell(target,_Q)
end
end
if AnnieMenu.Combo.W:Value() and GoS:ValidTarget (target, 700) and predW.HitChance == 1 then
if CanUseSpell(myHero,_W) == READY then
CastSkillShot(_W,predW.PredPos.x, predW.PredPos.y, predW.PredPos.z)
end
end
if AnnieMenu.Combo.E:Value() and GoS:ValidTarget (target, 600) then
if (CurrentHP/MaxHp)<0.8 and
CanUseSpell(myHero,_E) == READY then
CastSpell(_E)
end
end
if AnnieMenu.Combo.stunR:Value() and GoS:ValidTarget (target, 1000) and predR.HitChance == 1 then
if CanUseSpell(myHero,_R) == READY then
if GotBuff(myHero,"pyromania_particle") == 1 then
CastSkillShot(_R,predR.PredPos.x, predR.PredPos.y, predR.PredPos.z)
end
end
elseif AnnieMenu.Combo.R:Value() and GoS:ValidTarget (target, 1000) and predR.HitChance == 1 then
if CanUseSpell(myHero,_R) == READY then
CastSkillShot(_R,predR.PredPos.x, predR.PredPos.y, predR.PredPos.z)
end
end
end
elseif GetMagicResist(target) < 50 and GetCurrentHP(target)/GetMaxHP(target) <= 1.0 then
if IOW:Mode() == "Combo" and IsObjectAlive(target) and IsTargetable(target) and not IsImmune(target, myHero) then
if AnnieMenu.Combo.Q:Value() and GoS:ValidTarget (target, rangeQ) then
if CanUseSpell(myHero,_Q) == READY then
CastTargetSpell(target,_Q)
end
end
if AnnieMenu.Combo.W:Value() and GoS:ValidTarget (target, 700) and predW.HitChance == 1 then
if CanUseSpell(myHero,_W) == READY then
CastSkillShot(_W,predW.PredPos.x, predW.PredPos.y, predW.PredPos.z)
end
end
if AnnieMenu.Combo.E:Value() and GoS:ValidTarget (target, 600) then
if (CurrentHP/MaxHp)<0.8 and
CanUseSpell(myHero,_E) == READY then
CastSpell(_E)
end
end
if AnnieMenu.Combo.stunR:Value() and GoS:ValidTarget (target, 1000) and predR.HitChance == 1 then
if CanUseSpell(myHero,_R) == READY then
if GotBuff(myHero,"pyromania_particle") == 1 then
CastSkillShot(_R,predR.PredPos.x, predR.PredPos.y, predR.PredPos.z)
end
end
elseif AnnieMenu.Combo.R:Value() and GoS:ValidTarget (target, 1000) and predR.HitChance == 1 then
if CanUseSpell(myHero,_R) == READY then
CastSkillShot(_R,predR.PredPos.x, predR.PredPos.y, predR.PredPos.z)
end
end
end
elseif GetMagicResist(target) < 70 and GetCurrentHP(target)/GetMaxHP(target) < 0.2 then
if IOW:Mode() == "Combo" and IsObjectAlive(target) and IsTargetable(target) and not IsImmune(target, myHero) then
if AnnieMenu.Combo.Q:Value() and GoS:ValidTarget (target, rangeQ) then
if CanUseSpell(myHero,_Q) == READY then
CastTargetSpell(target,_Q)
end
end
if AnnieMenu.Combo.W:Value() and GoS:ValidTarget (target, 700) and predW.HitChance == 1 then
if CanUseSpell(myHero,_W) == READY then
CastSkillShot(_W,predW.PredPos.x, predW.PredPos.y, predW.PredPos.z)
end
end
if AnnieMenu.Combo.E:Value() and GoS:ValidTarget (target, 600) then
if (CurrentHP/MaxHp)<0.8 and
CanUseSpell(myHero,_E) == READY then
CastSpell(_E)
end
end
if AnnieMenu.Combo.stunR:Value() and GoS:ValidTarget (target, 1000) and predR.HitChance == 1 then
if CanUseSpell(myHero,_R) == READY then
if GotBuff(myHero,"pyromania_particle") == 1 then
CastSkillShot(_R,predR.PredPos.x, predR.PredPos.y, predR.PredPos.z)
end
end
elseif AnnieMenu.Combo.R:Value() and GoS:ValidTarget (target, 1000) and predR.HitChance == 1 then
if CanUseSpell(myHero,_R) == READY then
CastSkillShot(_R,predR.PredPos.x, predR.PredPos.y, predR.PredPos.z)
end
end
end
elseif GetMagicResist(target) < 70 and GetCurrentHP(target)/GetMaxHP(target) < 0.4 then
if IOW:Mode() == "Combo" and IsObjectAlive(target) and IsTargetable(target) and not IsImmune(target, myHero) then
if AnnieMenu.Combo.Q:Value() and GoS:ValidTarget (target, rangeQ) then
if CanUseSpell(myHero,_Q) == READY then
CastTargetSpell(target,_Q)
end
end
if AnnieMenu.Combo.W:Value() and GoS:ValidTarget (target, 700) and predW.HitChance == 1 then
if CanUseSpell(myHero,_W) == READY then
CastSkillShot(_W,predW.PredPos.x, predW.PredPos.y, predW.PredPos.z)
end
end
if AnnieMenu.Combo.E:Value() and GoS:ValidTarget (target, 600) then
if (CurrentHP/MaxHp)<0.8 and
CanUseSpell(myHero,_E) == READY then
CastSpell(_E)
end
end
if AnnieMenu.Combo.stunR:Value() and GoS:ValidTarget (target, 1000) and predR.HitChance == 1 then
if CanUseSpell(myHero,_R) == READY then
if GotBuff(myHero,"pyromania_particle") == 1 then
CastSkillShot(_R,predR.PredPos.x, predR.PredPos.y, predR.PredPos.z)
end
end
elseif AnnieMenu.Combo.R:Value() and GoS:ValidTarget (target, 1000) and predR.HitChance == 1 then
if CanUseSpell(myHero,_R) == READY then
CastSkillShot(_R,predR.PredPos.x, predR.PredPos.y, predR.PredPos.z)
end
end
end
elseif GetMagicResist(target) < 70 and GetCurrentHP(target)/GetMaxHP(target) < 0.6 then
if IOW:Mode() == "Combo" and IsObjectAlive(target) and IsTargetable(target) and not IsImmune(target, myHero) then
if AnnieMenu.Combo.Q:Value() and GoS:ValidTarget (target, rangeQ) then
if CanUseSpell(myHero,_Q) == READY then
CastTargetSpell(target,_Q)
end
end
if AnnieMenu.Combo.W:Value() and GoS:ValidTarget (target, 700) and predW.HitChance == 1 then
if CanUseSpell(myHero,_W) == READY then
CastSkillShot(_W,predW.PredPos.x, predW.PredPos.y, predW.PredPos.z)
end
end
if AnnieMenu.Combo.E:Value() and GoS:ValidTarget (target, 600) then
if (CurrentHP/MaxHp)<0.8 and
CanUseSpell(myHero,_E) == READY then
CastSpell(_E)
end
end
if AnnieMenu.Combo.stunR:Value() and GoS:ValidTarget (target, 1000) and predR.HitChance == 1 then
if CanUseSpell(myHero,_R) == READY then
if GotBuff(myHero,"pyromania_particle") == 1 then
CastSkillShot(_R,predR.PredPos.x, predR.PredPos.y, predR.PredPos.z)
end
end
elseif AnnieMenu.Combo.R:Value() and GoS:ValidTarget (target, 1000) and predR.HitChance == 1 then
if CanUseSpell(myHero,_R) == READY then
CastSkillShot(_R,predR.PredPos.x, predR.PredPos.y, predR.PredPos.z)
end
end
end
elseif GetMagicResist(target) < 70 and GetCurrentHP(target)/GetMaxHP(target) < 0.8 then
if IOW:Mode() == "Combo" and IsObjectAlive(target) and IsTargetable(target) and not IsImmune(target, myHero) then
if AnnieMenu.Combo.Q:Value() and GoS:ValidTarget (target, rangeQ) then
if CanUseSpell(myHero,_Q) == READY then
CastTargetSpell(target,_Q)
end
end
if AnnieMenu.Combo.W:Value() and GoS:ValidTarget (target, 700) and predW.HitChance == 1 then
if CanUseSpell(myHero,_W) == READY then
CastSkillShot(_W,predW.PredPos.x, predW.PredPos.y, predW.PredPos.z)
end
end
if AnnieMenu.Combo.E:Value() and GoS:ValidTarget (target, 600) then
if (CurrentHP/MaxHp)<0.8 and
CanUseSpell(myHero,_E) == READY then
CastSpell(_E)
end
end
if AnnieMenu.Combo.stunR:Value() and GoS:ValidTarget (target, 1000) and predR.HitChance == 1 then
if CanUseSpell(myHero,_R) == READY then
if GotBuff(myHero,"pyromania_particle") == 1 then
CastSkillShot(_R,predR.PredPos.x, predR.PredPos.y, predR.PredPos.z)
end
end
elseif AnnieMenu.Combo.R:Value() and GoS:ValidTarget (target, 1000) and predR.HitChance == 1 then
if CanUseSpell(myHero,_R) == READY then
CastSkillShot(_R,predR.PredPos.x, predR.PredPos.y, predR.PredPos.z)
end
end
end
elseif GetMagicResist(target) < 70 and GetCurrentHP(target)/GetMaxHP(target) <= 1.0 then
if IOW:Mode() == "Combo" and IsObjectAlive(target) and IsTargetable(target) and not IsImmune(target, myHero) then
if AnnieMenu.Combo.Q:Value() and GoS:ValidTarget (target, rangeQ) then
if CanUseSpell(myHero,_Q) == READY then
CastTargetSpell(target,_Q)
end
end
if AnnieMenu.Combo.W:Value() and GoS:ValidTarget (target, 700) and predW.HitChance == 1 then
if CanUseSpell(myHero,_W) == READY then
CastSkillShot(_W,predW.PredPos.x, predW.PredPos.y, predW.PredPos.z)
end
end
if AnnieMenu.Combo.E:Value() and GoS:ValidTarget (target, 600) then
if (CurrentHP/MaxHp)<0.8 and
CanUseSpell(myHero,_E) == READY then
CastSpell(_E)
end
end
if AnnieMenu.Combo.stunR:Value() and GoS:ValidTarget (target, 1000) and predR.HitChance == 1 then
if CanUseSpell(myHero,_R) == READY then
if GotBuff(myHero,"pyromania_particle") == 1 then
CastSkillShot(_R,predR.PredPos.x, predR.PredPos.y, predR.PredPos.z)
end
end
elseif AnnieMenu.Combo.R:Value() and GoS:ValidTarget (target, 1000) and predR.HitChance == 1 then
if CanUseSpell(myHero,_R) == READY then
CastSkillShot(_R,predR.PredPos.x, predR.PredPos.y, predR.PredPos.z)
end
end
end elseif GetMagicResist(target) < 100 and GetCurrentHP(target)/GetMaxHP(target) < 0.2 then
elseif GetMagicResist(target) < 100 and GetCurrentHP(target)/GetMaxHP(target) < 0.4 then
if IOW:Mode() == "Combo" and IsObjectAlive(target) and IsTargetable(target) and not IsImmune(target, myHero) then
if AnnieMenu.Combo.Q:Value() and GoS:ValidTarget (target, rangeQ) then
if CanUseSpell(myHero,_Q) == READY then
CastTargetSpell(target,_Q)
end
end
if AnnieMenu.Combo.W:Value() and GoS:ValidTarget (target, 700) and predW.HitChance == 1 then
if CanUseSpell(myHero,_W) == READY then
CastSkillShot(_W,predW.PredPos.x, predW.PredPos.y, predW.PredPos.z)
end
end
if AnnieMenu.Combo.E:Value() and GoS:ValidTarget (target, 600) then
if (CurrentHP/MaxHp)<0.8 and
CanUseSpell(myHero,_E) == READY then
CastSpell(_E)
end
end
if AnnieMenu.Combo.stunR:Value() and GoS:ValidTarget (target, 1000) and predR.HitChance == 1 then
if CanUseSpell(myHero,_R) == READY then
if GotBuff(myHero,"pyromania_particle") == 1 then
CastSkillShot(_R,predR.PredPos.x, predR.PredPos.y, predR.PredPos.z)
end
end
elseif AnnieMenu.Combo.R:Value() and GoS:ValidTarget (target, 1000) and predR.HitChance == 1 then
if CanUseSpell(myHero,_R) == READY then
CastSkillShot(_R,predR.PredPos.x, predR.PredPos.y, predR.PredPos.z)
end
end
end
elseif GetMagicResist(target) < 100 and GetCurrentHP(target)/GetMaxHP(target) < 0.6 then
if IOW:Mode() == "Combo" and IsObjectAlive(target) and IsTargetable(target) and not IsImmune(target, myHero) then
if AnnieMenu.Combo.Q:Value() and GoS:ValidTarget (target, rangeQ) then
if CanUseSpell(myHero,_Q) == READY then
CastTargetSpell(target,_Q)
end
end
if AnnieMenu.Combo.W:Value() and GoS:ValidTarget (target, 700) and predW.HitChance == 1 then
if CanUseSpell(myHero,_W) == READY then
CastSkillShot(_W,predW.PredPos.x, predW.PredPos.y, predW.PredPos.z)
end
end
if AnnieMenu.Combo.E:Value() and GoS:ValidTarget (target, 600) then
if (CurrentHP/MaxHp)<0.8 and
CanUseSpell(myHero,_E) == READY then
CastSpell(_E)
end
end
if AnnieMenu.Combo.stunR:Value() and GoS:ValidTarget (target, 1000) and predR.HitChance == 1 then
if CanUseSpell(myHero,_R) == READY then
if GotBuff(myHero,"pyromania_particle") == 1 then
CastSkillShot(_R,predR.PredPos.x, predR.PredPos.y, predR.PredPos.z)
end
end
elseif AnnieMenu.Combo.R:Value() and GoS:ValidTarget (target, 1000) and predR.HitChance == 1 then
if CanUseSpell(myHero,_R) == READY then
CastSkillShot(_R,predR.PredPos.x, predR.PredPos.y, predR.PredPos.z)
end
end
end
elseif GetMagicResist(target) < 100 and GetCurrentHP(target)/GetMaxHP(target) < 0.8 then
if IOW:Mode() == "Combo" and IsObjectAlive(target) and IsTargetable(target) and not IsImmune(target, myHero) then
if AnnieMenu.Combo.Q:Value() and GoS:ValidTarget (target, rangeQ) then
if CanUseSpell(myHero,_Q) == READY then
CastTargetSpell(target,_Q)
end
end
if AnnieMenu.Combo.W:Value() and GoS:ValidTarget (target, 700) and predW.HitChance == 1 then
if CanUseSpell(myHero,_W) == READY then
CastSkillShot(_W,predW.PredPos.x, predW.PredPos.y, predW.PredPos.z)
end
end
if AnnieMenu.Combo.E:Value() and GoS:ValidTarget (target, 600) then
if (CurrentHP/MaxHp)<0.8 and
CanUseSpell(myHero,_E) == READY then
CastSpell(_E)
end
end
if AnnieMenu.Combo.stunR:Value() and GoS:ValidTarget (target, 1000) and predR.HitChance == 1 then
if CanUseSpell(myHero,_R) == READY then
if GotBuff(myHero,"pyromania_particle") == 1 then
CastSkillShot(_R,predR.PredPos.x, predR.PredPos.y, predR.PredPos.z)
end
end
elseif AnnieMenu.Combo.R:Value() and GoS:ValidTarget (target, 1000) and predR.HitChance == 1 then
if CanUseSpell(myHero,_R) == READY then
CastSkillShot(_R,predR.PredPos.x, predR.PredPos.y, predR.PredPos.z)
end
end
end
elseif GetMagicResist(target) < 100 and GetCurrentHP(target)/GetMaxHP(target) <= 1.0 then
if IOW:Mode() == "Combo" and IsObjectAlive(target) and IsTargetable(target) and not IsImmune(target, myHero) then
if AnnieMenu.Combo.Q:Value() and GoS:ValidTarget (target, rangeQ) then
if CanUseSpell(myHero,_Q) == READY then
CastTargetSpell(target,_Q)
end
end
if AnnieMenu.Combo.W:Value() and GoS:ValidTarget (target, 700) and predW.HitChance == 1 then
if CanUseSpell(myHero,_W) == READY then
CastSkillShot(_W,predW.PredPos.x, predW.PredPos.y, predW.PredPos.z)
end
end
if AnnieMenu.Combo.E:Value() and GoS:ValidTarget (target, 600) then
if (CurrentHP/MaxHp)<0.8 and
CanUseSpell(myHero,_E) == READY then
CastSpell(_E)
end
end
if AnnieMenu.Combo.stunR:Value() and GoS:ValidTarget (target, 1000) and predR.HitChance == 1 then
if CanUseSpell(myHero,_R) == READY then
if GotBuff(myHero,"pyromania_particle") == 1 then
CastSkillShot(_R,predR.PredPos.x, predR.PredPos.y, predR.PredPos.z)
end
end
elseif AnnieMenu.Combo.R:Value() and GoS:ValidTarget (target, 1000) and predR.HitChance == 1 then
if CanUseSpell(myHero,_R) == READY then
CastSkillShot(_R,predR.PredPos.x, predR.PredPos.y, predR.PredPos.z)
end
end
end
elseif GetMagicResist(target) < 125 and GetCurrentHP(target)/GetMaxHP(target) < 0.2 then
if IOW:Mode() == "Combo" and IsObjectAlive(target) and IsTargetable(target) and not IsImmune(target, myHero) then
if AnnieMenu.Combo.Q:Value() and GoS:ValidTarget (target, rangeQ) then
if CanUseSpell(myHero,_Q) == READY then
CastTargetSpell(target,_Q)
end
end
if AnnieMenu.Combo.W:Value() and GoS:ValidTarget (target, 700) and predW.HitChance == 1 then
if CanUseSpell(myHero,_W) == READY then
CastSkillShot(_W,predW.PredPos.x, predW.PredPos.y, predW.PredPos.z)
end
end
if AnnieMenu.Combo.E:Value() and GoS:ValidTarget (target, 600) then
if (CurrentHP/MaxHp)<0.8 and
CanUseSpell(myHero,_E) == READY then
CastSpell(_E)
end
end
if AnnieMenu.Combo.stunR:Value() and GoS:ValidTarget (target, 1000) and predR.HitChance == 1 then
if CanUseSpell(myHero,_R) == READY then
if GotBuff(myHero,"pyromania_particle") == 1 then
CastSkillShot(_R,predR.PredPos.x, predR.PredPos.y, predR.PredPos.z)
end
end
elseif AnnieMenu.Combo.R:Value() and GoS:ValidTarget (target, 1000) and predR.HitChance == 1 then
if CanUseSpell(myHero,_R) == READY then
CastSkillShot(_R,predR.PredPos.x, predR.PredPos.y, predR.PredPos.z)
end
end
end
elseif GetMagicResist(target) < 125 and GetCurrentHP(target)/GetMaxHP(target) < 0.4 then
if IOW:Mode() == "Combo" and IsObjectAlive(target) and IsTargetable(target) and not IsImmune(target, myHero) then
if AnnieMenu.Combo.Q:Value() and GoS:ValidTarget (target, rangeQ) then
if CanUseSpell(myHero,_Q) == READY then
CastTargetSpell(target,_Q)
end
end
if AnnieMenu.Combo.W:Value() and GoS:ValidTarget (target, 700) and predW.HitChance == 1 then
if CanUseSpell(myHero,_W) == READY then
CastSkillShot(_W,predW.PredPos.x, predW.PredPos.y, predW.PredPos.z)
end
end
if AnnieMenu.Combo.E:Value() and GoS:ValidTarget (target, 600) then
if (CurrentHP/MaxHp)<0.8 and
CanUseSpell(myHero,_E) == READY then
CastSpell(_E)
end
end
if AnnieMenu.Combo.stunR:Value() and GoS:ValidTarget (target, 1000) and predR.HitChance == 1 then
if CanUseSpell(myHero,_R) == READY then
if GotBuff(myHero,"pyromania_particle") == 1 then
CastSkillShot(_R,predR.PredPos.x, predR.PredPos.y, predR.PredPos.z)
end
end
elseif AnnieMenu.Combo.R:Value() and GoS:ValidTarget (target, 1000) and predR.HitChance == 1 then
if CanUseSpell(myHero,_R) == READY then
CastSkillShot(_R,predR.PredPos.x, predR.PredPos.y, predR.PredPos.z)
end
end
end
elseif GetMagicResist(target) < 125 and GetCurrentHP(target)/GetMaxHP(target) < 0.6 then
if IOW:Mode() == "Combo" and IsObjectAlive(target) and IsTargetable(target) and not IsImmune(target, myHero) then
if AnnieMenu.Combo.Q:Value() and GoS:ValidTarget (target, rangeQ) then
if CanUseSpell(myHero,_Q) == READY then
CastTargetSpell(target,_Q)
end
end
if AnnieMenu.Combo.W:Value() and GoS:ValidTarget (target, 700) and predW.HitChance == 1 then
if CanUseSpell(myHero,_W) == READY then
CastSkillShot(_W,predW.PredPos.x, predW.PredPos.y, predW.PredPos.z)
end
end
if AnnieMenu.Combo.E:Value() and GoS:ValidTarget (target, 600) then
if (CurrentHP/MaxHp)<0.8 and
CanUseSpell(myHero,_E) == READY then
CastSpell(_E)
end
end
if AnnieMenu.Combo.stunR:Value() and GoS:ValidTarget (target, 1000) and predR.HitChance == 1 then
if CanUseSpell(myHero,_R) == READY then
if GotBuff(myHero,"pyromania_particle") == 1 then
CastSkillShot(_R,predR.PredPos.x, predR.PredPos.y, predR.PredPos.z)
end
end
elseif AnnieMenu.Combo.R:Value() and GoS:ValidTarget (target, 1000) and predR.HitChance == 1 then
if CanUseSpell(myHero,_R) == READY then
CastSkillShot(_R,predR.PredPos.x, predR.PredPos.y, predR.PredPos.z)
end
end
end
elseif GetMagicResist(target) < 125 and GetCurrentHP(target)/GetMaxHP(target) < 0.8 then
if IOW:Mode() == "Combo" and IsObjectAlive(target) and IsTargetable(target) and not IsImmune(target, myHero) then
if AnnieMenu.Combo.Q:Value() and GoS:ValidTarget (target, rangeQ) then
if CanUseSpell(myHero,_Q) == READY then
CastTargetSpell(target,_Q)
end
end
if AnnieMenu.Combo.W:Value() and GoS:ValidTarget (target, 700) and predW.HitChance == 1 then
if CanUseSpell(myHero,_W) == READY then
CastSkillShot(_W,predW.PredPos.x, predW.PredPos.y, predW.PredPos.z)
end
end
if AnnieMenu.Combo.E:Value() and GoS:ValidTarget (target, 600) then
if (CurrentHP/MaxHp)<0.8 and
CanUseSpell(myHero,_E) == READY then
CastSpell(_E)
end
end
if AnnieMenu.Combo.stunR:Value() and GoS:ValidTarget (target, 1000) and predR.HitChance == 1 then
if CanUseSpell(myHero,_R) == READY then
if GotBuff(myHero,"pyromania_particle") == 1 then
CastSkillShot(_R,predR.PredPos.x, predR.PredPos.y, predR.PredPos.z)
end
end
elseif AnnieMenu.Combo.R:Value() and GoS:ValidTarget (target, 1000) and predR.HitChance == 1 then
if CanUseSpell(myHero,_R) == READY then
CastSkillShot(_R,predR.PredPos.x, predR.PredPos.y, predR.PredPos.z)
end
end
end
elseif GetMagicResist(target) < 125 and GetCurrentHP(target)/GetMaxHP(target) <= 1.0 then
if IOW:Mode() == "Combo" and IsObjectAlive(target) and IsTargetable(target) and not IsImmune(target, myHero) then
if AnnieMenu.Combo.Q:Value() and GoS:ValidTarget (target, rangeQ) then
if CanUseSpell(myHero,_Q) == READY then
CastTargetSpell(target,_Q)
end
end
if AnnieMenu.Combo.W:Value() and GoS:ValidTarget (target, 700) and predW.HitChance == 1 then
if CanUseSpell(myHero,_W) == READY then
CastSkillShot(_W,predW.PredPos.x, predW.PredPos.y, predW.PredPos.z)
end
end
if AnnieMenu.Combo.E:Value() and GoS:ValidTarget (target, 600) then
if (CurrentHP/MaxHp)<0.8 and
CanUseSpell(myHero,_E) == READY then
CastSpell(_E)
end
end
if AnnieMenu.Combo.stunR:Value() and GoS:ValidTarget (target, 1000) and predR.HitChance == 1 then
if CanUseSpell(myHero,_R) == READY then
if GotBuff(myHero,"pyromania_particle") == 1 then
CastSkillShot(_R,predR.PredPos.x, predR.PredPos.y, predR.PredPos.z)
end
end
elseif AnnieMenu.Combo.R:Value() and GoS:ValidTarget (target, 1000) and predR.HitChance == 1 then
if CanUseSpell(myHero,_R) == READY then
CastSkillShot(_R,predR.PredPos.x, predR.PredPos.y, predR.PredPos.z)
end
end
end
elseif GetCurrentHP(target)/GetMaxHP(target) < 0.2 then
if IOW:Mode() == "Combo" and IsObjectAlive(target) and IsTargetable(target) and not IsImmune(target, myHero) then
if AnnieMenu.Combo.Q:Value() and GoS:ValidTarget (target, rangeQ) then
if CanUseSpell(myHero,_Q) == READY then
CastTargetSpell(target,_Q)
end
end
if AnnieMenu.Combo.W:Value() and GoS:ValidTarget (target, 700) and predW.HitChance == 1 then
if CanUseSpell(myHero,_W) == READY then
CastSkillShot(_W,predW.PredPos.x, predW.PredPos.y, predW.PredPos.z)
end
end
if AnnieMenu.Combo.E:Value() and GoS:ValidTarget (target, 600) then
if (CurrentHP/MaxHp)<0.8 and
CanUseSpell(myHero,_E) == READY then
CastSpell(_E)
end
end
if AnnieMenu.Combo.stunR:Value() and GoS:ValidTarget (target, 1000) and predR.HitChance == 1 then
if CanUseSpell(myHero,_R) == READY then
if GotBuff(myHero,"pyromania_particle") == 1 then
CastSkillShot(_R,predR.PredPos.x, predR.PredPos.y, predR.PredPos.z)
end
end
elseif AnnieMenu.Combo.R:Value() and GoS:ValidTarget (target, 1000) and predR.HitChance == 1 then
if CanUseSpell(myHero,_R) == READY then
CastSkillShot(_R,predR.PredPos.x, predR.PredPos.y, predR.PredPos.z)
end
end
end
elseif GetCurrentHP(target)/GetMaxHP(target) < 0.4 then
if IOW:Mode() == "Combo" and IsObjectAlive(target) and IsTargetable(target) and not IsImmune(target, myHero) then
if AnnieMenu.Combo.Q:Value() and GoS:ValidTarget (target, rangeQ) then
if CanUseSpell(myHero,_Q) == READY then
CastTargetSpell(target,_Q)
end
end
if AnnieMenu.Combo.W:Value() and GoS:ValidTarget (target, 700) and predW.HitChance == 1 then
if CanUseSpell(myHero,_W) == READY then
CastSkillShot(_W,predW.PredPos.x, predW.PredPos.y, predW.PredPos.z)
end
end
if AnnieMenu.Combo.E:Value() and GoS:ValidTarget (target, 600) then
if (CurrentHP/MaxHp)<0.8 and
CanUseSpell(myHero,_E) == READY then
CastSpell(_E)
end
end
if AnnieMenu.Combo.stunR:Value() and GoS:ValidTarget (target, 1000) and predR.HitChance == 1 then
if CanUseSpell(myHero,_R) == READY then
if GotBuff(myHero,"pyromania_particle") == 1 then
CastSkillShot(_R,predR.PredPos.x, predR.PredPos.y, predR.PredPos.z)
end
end
elseif AnnieMenu.Combo.R:Value() and GoS:ValidTarget (target, 1000) and predR.HitChance == 1 then
if CanUseSpell(myHero,_R) == READY then
CastSkillShot(_R,predR.PredPos.x, predR.PredPos.y, predR.PredPos.z)
end
end
end
elseif GetCurrentHP(target)/GetMaxHP(target) < 0.6 then
if IOW:Mode() == "Combo" and IsObjectAlive(target) and IsTargetable(target) and not IsImmune(target, myHero) then
if AnnieMenu.Combo.Q:Value() and GoS:ValidTarget (target, rangeQ) then
if CanUseSpell(myHero,_Q) == READY then
CastTargetSpell(target,_Q)
end
end
if AnnieMenu.Combo.W:Value() and GoS:ValidTarget (target, 700) and predW.HitChance == 1 then
if CanUseSpell(myHero,_W) == READY then
CastSkillShot(_W,predW.PredPos.x, predW.PredPos.y, predW.PredPos.z)
end
end
if AnnieMenu.Combo.E:Value() and GoS:ValidTarget (target, 600) then
if (CurrentHP/MaxHp)<0.8 and
CanUseSpell(myHero,_E) == READY then
CastSpell(_E)
end
end
if AnnieMenu.Combo.stunR:Value() and GoS:ValidTarget (target, 1000) and predR.HitChance == 1 then
if CanUseSpell(myHero,_R) == READY then
if GotBuff(myHero,"pyromania_particle") == 1 then
CastSkillShot(_R,predR.PredPos.x, predR.PredPos.y, predR.PredPos.z)
end
end
elseif AnnieMenu.Combo.R:Value() and GoS:ValidTarget (target, 1000) and predR.HitChance == 1 then
if CanUseSpell(myHero,_R) == READY then
CastSkillShot(_R,predR.PredPos.x, predR.PredPos.y, predR.PredPos.z)
end
end
end
elseif GetCurrentHP(target)/GetMaxHP(target) < 0.8 then
if IOW:Mode() == "Combo" and IsObjectAlive(target) and IsTargetable(target) and not IsImmune(target, myHero) then
if AnnieMenu.Combo.Q:Value() and GoS:ValidTarget (target, rangeQ) then
if CanUseSpell(myHero,_Q) == READY then
CastTargetSpell(target,_Q)
end
end
if AnnieMenu.Combo.W:Value() and GoS:ValidTarget (target, 700) and predW.HitChance == 1 then
if CanUseSpell(myHero,_W) == READY then
CastSkillShot(_W,predW.PredPos.x, predW.PredPos.y, predW.PredPos.z)
end
end
if AnnieMenu.Combo.E:Value() and GoS:ValidTarget (target, 600) then
if (CurrentHP/MaxHp)<0.8 and
CanUseSpell(myHero,_E) == READY then
CastSpell(_E)
end
end
if AnnieMenu.Combo.stunR:Value() and GoS:ValidTarget (target, 1000) and predR.HitChance == 1 then
if CanUseSpell(myHero,_R) == READY then
if GotBuff(myHero,"pyromania_particle") == 1 then
CastSkillShot(_R,predR.PredPos.x, predR.PredPos.y, predR.PredPos.z)
end
end
elseif AnnieMenu.Combo.R:Value() and GoS:ValidTarget (target, 1000) and predR.HitChance == 1 then
if CanUseSpell(myHero,_R) == READY then
CastSkillShot(_R,predR.PredPos.x, predR.PredPos.y, predR.PredPos.z)
end
end
end
elseif GetCurrentHP(target)/GetMaxHP(target) <= 1.0 then
if IOW:Mode() == "Combo" and IsObjectAlive(target) and IsTargetable(target) and not IsImmune(target, myHero) then
if AnnieMenu.Combo.Q:Value() and GoS:ValidTarget (target, rangeQ) then
if CanUseSpell(myHero,_Q) == READY then
CastTargetSpell(target,_Q)
end
end
if AnnieMenu.Combo.W:Value() and GoS:ValidTarget (target, 700) and predW.HitChance == 1 then
if CanUseSpell(myHero,_W) == READY then
CastSkillShot(_W,predW.PredPos.x, predW.PredPos.y, predW.PredPos.z)
end
end
if AnnieMenu.Combo.E:Value() and GoS:ValidTarget (target, 600) then
if (CurrentHP/MaxHp)<0.8 and
CanUseSpell(myHero,_E) == READY then
CastSpell(_E)
end
end
if AnnieMenu.Combo.stunR:Value() and GoS:ValidTarget (target, 1000) and predR.HitChance == 1 then
if CanUseSpell(myHero,_R) == READY then
if GotBuff(myHero,"pyromania_particle") == 1 then
CastSkillShot(_R,predR.PredPos.x, predR.PredPos.y, predR.PredPos.z)
end
end
elseif AnnieMenu.Combo.R:Value() and GoS:ValidTarget (target, 1000) and predR.HitChance == 1 then
if CanUseSpell(myHero,_R) == READY then
CastSkillShot(_R,predR.PredPos.x, predR.PredPos.y, predR.PredPos.z)
end
end
end
end
end
-- Regular Combo (No LowHP Focus)--
if not AnnieMenu.Combo.Q:Value() and not AnnieMenu.Combo.W:Value() and not AnnieMenu.Combo.E:Value() and not AnnieMenu.Combo.R:Value() and not AnnieMenu.Combo.stunR:Value() and not AnnieMenu.Combo.MultiR:Value() then
if IOW:Mode() == "Combo" and IsObjectAlive(target) and IsTargetable(target) and not IsImmune(target, myHero) then
if AnnieMenu.RegularCombo.Q:Value() and GoS:ValidTarget (target, rangeQ) then
if CanUseSpell(myHero,_Q) == READY then
CastTargetSpell(target,_Q)
end
end
if AnnieMenu.RegularCombo.W:Value() and GoS:ValidTarget (target, 700) and predW.HitChance == 1 then
if CanUseSpell(myHero,_W) == READY then
CastSkillShot(_W,predW.PredPos.x, predW.PredPos.y, predW.PredPos.z)
end
end
if AnnieMenu.RegularCombo.E:Value() and GoS:ValidTarget (target, 600) then
if (CurrentHP/MaxHp)<0.8 and
CanUseSpell(myHero,_E) == READY then
CastSpell(_E)
end
end
if AnnieMenu.RegularCombo.stunR:Value() and GoS:ValidTarget (target, 1000) and predR.HitChance == 1 then
if CanUseSpell(myHero,_R) == READY then
if GotBuff(myHero,"pyromania_particle") == 1 then
CastSkillShot(_R,predR.PredPos.x, predR.PredPos.y, predR.PredPos.z)
end
end
elseif AnnieMenu.RegularCombo.R:Value() and GoS:ValidTarget (target, 1000) and predR.HitChance == 1 then
if CanUseSpell(myHero,_R) == READY then
CastSkillShot(_R,predR.PredPos.x, predR.PredPos.y, predR.PredPos.z)
end
end
end
end
end
-- Harass --
function Harass()
local target = GetCurrentTarget()
local predW = GetPredictionForPlayer(GoS:myHeroPos(),target,GetMoveSpeed(target),1400,250,rangeW,50,false,true)
if IOW:Mode() == "Harass" and IsObjectAlive(target) and IsTargetable(target) and not IsImmune(target, myHero) then
if AnnieMenu.Harass.Q:Value() and GoS:ValidTarget (target, rangeQ) then
if CanUseSpell(myHero,_Q) == READY then
CastTargetSpell(target,_Q)
end
end
if AnnieMenu.Harass.W:Value() and GoS:ValidTarget (target, rangeW) and predW.HitChance == 1 then
if CanUseSpell(myHero,_W) == READY then
CastSkillShot(_W,predW.PredPos.x, predW.PredPos.y, predW.PredPos.z)
end
end
end
end
-- Smart KillSteal--
function SmartKS()
for i,enemy in pairs(GoS:GetEnemyHeroes()) do
local predWW = GetPredictionForPlayer(GoS:myHeroPos(),enemy,GetMoveSpeed(enemy),1400,250,rangeW,50,false,true)
local predRR = GetPredictionForPlayer(GoS:myHeroPos(),enemy,GetMoveSpeed(enemy),1400,250,1000,50,false,true)
local Ignited = 20*GetLevel(myHero)+50 > GetCurrentHP(enemy)+GetDmgShield(enemy)+GetHPRegen(enemy)*2.5
-- Ludens Echo Bonus DMG --
local Ludens = 0
if GotBuff(myHero, "itemmagicshankcharge") > 99 then
Ludens = Ludens + 0.1*GetBonusAP(myHero) + 100
end
-- KS Spells--
local QDamage = 45 + 35*GetCastLevel(myHero,_Q) + 0.8*GetBonusAP(myHero)
local WDamage = 35 + 45*GetCastLevel(myHero,_W) + 0.85*GetBonusAP(myHero)
local RDamage = 50 + 125*GetCastLevel(myHero,_R) + 0.80*GetBonusAP(myHero)
if IsObjectAlive(enemy) and IsTargetable(enemy) and not IsImmune(enemy, myHero) then
if CanUseSpell(myHero,_Q) == READY and AnnieMenu.SmartKS.SmartKSQ:Value() and GoS:ValidTarget(enemy, GetCastRange(myHero,_Q)) and GoS:CalcDamage(myHero, enemy, 0, QDamage + Ludens) > GetCurrentHP(enemy) + GetHPRegen(enemy) + GetMagicShield(enemy) + GetDmgShield(enemy) then
CastTargetSpell(enemy,_Q)
elseif CanUseSpell(myHero,_W) == READY and predWW.HitChance == 1 and AnnieMenu.SmartKS.SmartKSW:Value() and GoS:ValidTarget(enemy, 700) and GoS:CalcDamage(myHero, enemy, 0, 35 + 45*GetCastLevel(myHero,_W) + 0.85*GetBonusAP(myHero) + Ludens) > GetCurrentHP(enemy) + GetHPRegen(enemy) + GetMagicShield(enemy) + GetDmgShield(enemy) then
CastSkillShot(_W,predWW.PredPos.x,predWW.PredPos.y,predWW.PredPos.z)
elseif CanUseSpell(myHero,_R) == READY and predRR.HitChance == 1 and AnnieMenu.SmartKS.SmartKSR:Value() and GoS:ValidTarget(enemy, 1000) and GoS:CalcDamage(myHero, enemy, 0, 50 + 125*GetCastLevel(myHero,_R) + 0.80*GetBonusAP(myHero) + Ludens) > GetCurrentHP(enemy) + GetHPRegen(enemy) + GetMagicShield(enemy) + GetDmgShield(enemy) then
CastSkillShot(_R,predRR.PredPos.x,predRR.PredPos.y,predRR.PredPos.z)
end
if CanUseSpell(myHero,_W) == READY and CanUseSpell(myHero,_Q) == READY and predWW.HitChance == 1 and AnnieMenu.SmartKS.SmartKSQW:Value() and GoS:ValidTarget(enemy, 700) and GoS:CalcDamage(myHero, enemy, 0, 35 + 45*GetCastLevel(myHero,_W) + 0.85*GetBonusAP(myHero) + Ludens + QDamage + Ludens) > GetCurrentHP(enemy) + GetHPRegen(enemy) + GetMagicShield(enemy) + GetDmgShield(enemy) then
CastSkillShot(_W,predWW.PredPos.x,predWW.PredPos.y,predWW.PredPos.z) GoS:DelayAction(function()
CastTargetSpell(enemy,_Q) end, 250)
end
end
-- R on multiple targets --
if IOW:Mode() == "Combo" and GoS:ValidTarget(enemy, 850) then
if CanUseSpell(myHero, _R) == READY and (CountEnemyHeroInRange(enemy,rangeR - 50))>=2 and GoS:ValidTarget(enemy,850) and AnnieMenu.Combo.MultiR:Value() then
CastSkillShot(_R,predRR.PredPos.x,predRR.PredPos.y,predRR.PredPos.z)
end
end
if IOW:Mode() == "Combo" and GoS:ValidTarget(enemy, 850) then
if CanUseSpell(myHero, _R) == READY and (CountEnemyHeroInRange(enemy,rangeR - 50))>=2 and GoS:ValidTarget(enemy,850) and AnnieMenu.RegularCombo.MultiR:Value() then
CastSkillShot(_R,predRR.PredPos.x,predRR.PredPos.y,predRR.PredPos.z)
end
end
if Ignite and AnnieMenu.AutoIgnite.UseIgnite:Value() and not IsImmune(enemy, myHero) then
if CanUseSpell(myHero,Ignite) and Ignited and GoS:ValidTarget(enemy, GetCastRange(myHero,Ignite)) then
CastTargetSpell(enemy, Ignite)
end
end
end
end
-- Auto Last-Hit --
function LastHit()
local dmg = 45 + 35*GetCastLevel(myHero,_Q) + 0.8*GetBonusAP(myHero)
-- Ludens Echo Bonus Damage --
local Ludens = 0
if GotBuff(myHero, "itemmagicshankcharge") > 99 then
Ludens = Ludens + 0.1*GetBonusAP(myHero) + 100
end
if not KeyIsDown(string.byte(" ")) and not KeyIsDown(string.byte("C")) then
-- Minions --
for i,unit in pairs(GoS:GetAllMinions(MINION_ENEMY)) do
if GoS:ValidTarget(unit, GetCastRange(myHero,_Q)) and not IsImmune(unit, myHero) then
if GoS:CalcDamage(myHero, unit, 0, dmg + Ludens) > GetCurrentHP(unit) then
if CanUseSpell(myHero, _Q) == READY and AnnieMenu.Lasthit.Q:Value() then
CastTargetSpell(unit,_Q)
elseif CanUseSpell(myHero, _Q) == READY and not AnnieMenu.Lasthit.Q:Value() and AnnieMenu.Lasthit.NoStunQ:Value() then
if GotBuff(myHero,"pyromania_particle") < 1 then
CastTargetSpell(unit,_Q)
end
end
end
end
end
end
end
-- AutoLevel --
function AutoLevel()
if AnnieMenu.Autolevel.Autolvl:Value() then
local level = GetLevel(myHero)
if level == 1 then
LevelSpell(_Q)
elseif level == 2 then
LevelSpell(_W)
elseif level == 3 then
LevelSpell(_E)
elseif level == 4 then
LevelSpell(_Q)
elseif level == 5 then
LevelSpell(_Q)
elseif level == 6 then
LevelSpell(_R)
elseif level == 7 then
LevelSpell(_Q)
elseif level == 8 then
LevelSpell(_W)
elseif level == 9 then
LevelSpell(_Q)
elseif level == 10 then
LevelSpell(_W)
elseif level == 11 then
LevelSpell(_R)
elseif level == 12 then
LevelSpell(_W)
elseif level == 13 then
LevelSpell(_W)
elseif level == 14 then
LevelSpell(_E)
elseif level == 15 then
LevelSpell(_E)
elseif level == 16 then
LevelSpell(_R)
elseif level == 17 then
LevelSpell(_E)
elseif level == 18 then
LevelSpell(_E)
end
end
end
-- Drawings --
function Drawings()
if AnnieMenu.Drawings.Q:Value() then
DrawCircle(GoS:myHeroPos().x,GoS:myHeroPos().y,GoS:myHeroPos().z,GetCastRange(myHero,_Q),3,100,0xff00ff00)
end
end
-- Count Enemy Minions Around me --
function CountEnemyMinionsAround(pos, range)
local MinionsAround = 0
if pos == nil then return 0 end
for i,minion in pairs(GoS:GetAllMinions(MINION_ENEMY)) do
if minion and GoS:ValidTarget(minion) and GoS:GetDistanceSqr(pos,GetOrigin(minion)) < range*range then
MinionsAround = MinionsAround + 1
end
end
return MinionsAround
end
-- Lane Clear --
function LaneClearing()
for i,minion in pairs(GoS:GetAllMinions(MINION_ENEMY)) do
if IOW:Mode() == "LaneClear" and not IsDead(minion) and IsObjectAlive(minion) then
local MinionPos = GetOrigin(minion)
if CanUseSpell(myHero, _Q) == READY and GoS:ValidTarget (minion, rangeQ) and AnnieMenu.LaneClears.Q:Value() then
CastTargetSpell(minion,_Q)
end
if GoS:ValidTarget(minion, rangeW) and GoS:IsInDistance(minion,rangeW) and CanUseSpell(myHero, _W) == READY and AnnieMenu.LaneClears.W:Value() and CountEnemyMinionsAround(GetOrigin(myHero),rangeW-100) >= AnnieMenu.LaneClears.minioncount:Value() then
CastSkillShot(_W,MinionPos.x,MinionPos.y,MinionPos.z)
end
if AnnieMenu.LaneClears.E:Value() and GoS:ValidTarget (minion, rangeW) then
if CanUseSpell(myHero,_E) == READY then
CastSpell(_E)
end
end
end
end
end
-- Jungle Clear --
function JungleClearing()
for i,minion in pairs(GoS:GetAllMinions(MINION_JUNGLE)) do
if AnnieMenu.JungleClears.keyv:Value() and not IsDead(minion) and IsObjectAlive(minion) then
local MinionPos = GetOrigin(minion)
if CanUseSpell(myHero, _Q) == READY and GoS:ValidTarget (minion, rangeQ) and AnnieMenu.JungleClears.Q:Value() then
CastTargetSpell(minion,_Q)
end
if GoS:ValidTarget(minion, rangeW) and GoS:IsInDistance(minion,rangeW) and CanUseSpell(myHero, _W) == READY and AnnieMenu.JungleClears.W:Value() then
CastSkillShot(_W,MinionPos.x,MinionPos.y,MinionPos.z)
end
if AnnieMenu.JungleClears.E:Value() and GoS:ValidTarget (minion, rangeW) then
if CanUseSpell(myHero,_E) == READY then
CastSpell(_E)
end
end
end
end
end