List of Useful/Useless console commands For Irukul runs (execute first part before triggering tunnel scene): ai_reaction_delay_idle 0 ai_reaction_delay_alert 0 player_monster_damage_base_constant 60000 plr_move_speed_sprint 1000 cc_set_sub_weapon javelin_lvl2 999 monster_player_damage_base_constant -80 (execute this part while in tunnel scene): ai_reaction_delay_idle 99999 ai_reaction_delay_alert 99999 player_monster_damage_base_constant 600 cc_change_figure_height 0.1 Spam spears at face for breakoff. For any other Raid Boss run: changelevel 2 player_monster_damage_base_constant 60000 plr_move_speed_sprint 1000 cc_set_sub_weapon javelin_lvl2 999 monster_player_damage_base_constant -80 For any regular boss run: Copypaste changelevel 2 how many ever times into the console to keep switching levels. You can do changelevel 2, then changelevel 2changelevel 2, then changelevel 2 again, instead of changing the numbers. ===Useful nonstandard testing commands=== cc_quit_game cc_accessory_ui 2 <- not exactly sure what this does. cc_shiplist_ui <- launch any boat from in town test_virtual_guild_members 344 <- display imaginary guild members, for screenshot purposes cc_portal 1 <- creates a channel portal cc_portal_telepathy 1 <- not exactly sure what this does. cc_boss_hp_gauge_show <- Shows boss hp gauge in hard mode, etc. cc_clear_all_ent <- Troll command, clears everything in the dungeon. If you go into someone else's boat and send this, all the stuff on the map disappears. show_mini_shop <- Shows the Neko shop anywhere, even inside dungeons, you can purchase stuff/restock already equipped items, i.e. feathers. cc_resume_all_ent 21 <- not exactly sure what this does, it's supposed to recover the clear_entities, but it doesn't. o_o blacksmith_craft_time_sec 0.1 <- instant blacksmith craft, no more loading times ^_^ dye_craft_time_sec 0.1 <- instant dye craft, no more loading times ^_^ ===Useless Testing=== level_up_test <- displays level up to 94829 or something like that level cc_craft_ui || cc_blacksmith_ui || cc_resurrect_ui <- generates random useless UI cc_init_goddess_protection <- Doesn't work properly cc_character_stuck_exit_progress_end <- warps you out of a tough spot cc_change_town_state 0 <- crashes map O_o well, for you anyway. :3 kick_member <- I think if you add name after it works, haven't gotten around to testing it. cc_partyhp_update <- updates party hp.. cc_dye_dialog_test <- haven't gotten around it yet. === Useful commands: changelevel 2 || changelevel 3 player_monster_damage_base_constant 30 || Safe Mode player_monster_damage_base_constant 300 || High Damage player_monster_damage_base_constant 3000 || Really High player_monster_damage_base_constant 9999999 || 1hko plr_move_speed_normal 1000 || High Normal Speed plr_move_speed_sprint 1000 || High Sprint Speed plr_move_speed_town 1000 || High Town Speed ai_reaction_delay_idle 99999 || Send this first to disable mobs ai_reaction_delay_alert 99999 || Send this second to disable mobs host_timescale 3 || host_timescale 1 cc_spawn_golden_ball 15 9999999 || Spawn 1hko PVP balls cc_fill_all_items || Recharge all items in dungeon sv_gravity -800 || sv_gravity 0 || sv_gravity 800 || Negative Gravity lift_evy_damage_factor_ratio 9001 || 1hko from Evie object kill lift_evy_int_to_str_ratio 9001 || Convert Evie int to str lift_throw_force_modifier 9001 || Throw objects really far mp_friendlyfire 1 || mp_friendlyfire 0 || Friendly Fire Enable/Disable changemap_to_current_random_sector || Reload current sector, if you leave bosses alone, you can keep farming ores/erg pots. cc_set_sub_weapon dev_gm_spear 999 || Gives you GM spears, don't work in dungeon, only on boats for show. hookshot || self-explanatory javelin || normal spears javelin_lvl2 || Fine spears javelin_piercing || piercing spears mining_bomb || self-explanatory handbomb || self-explanatory snowball || self-explanatory mercury_bind_bomb || self-explanatory, only works properly if you have skill flashbang || self-explanatory fishing_rod_cash || self-explanatory Fun commands: cc_change_figure_height # || Change character model height cc_change_figure_bust # || Change character model bust changemap p01 || Change map to pvp map cc_change_costume 0 0 || Change to Lann body cc_change_costume 1 4 || Change to Lann Underwear cc_change_costume 2 0 || Change to Lann Head cc_change_costume part number - Change costume (see below) part = 0 = character type, where number = {0 for Lann, 1 for Fiona, 2 for Evie, 3 for Karok} part = 1 = underwear, where number = 0-30 part = 2 = head type, where number = {0 for Lann, 10 for Fiona, 20 for Evie, 30 for Karok} part = 3 = hair type, where number = ???? part = 4 - 8 = armor pieces part = 9 = animation type, where number = {0 for Lann, 10 for Fiona, 20 for Evie, 30 for Karok} cc_change_all_costume_color 255 255 255 || Change all color to white cc_change_all_weapon_color 255 255 255 || Change Weapon to white cc_change_shield_color 255 255 255 || Change Shield to White cc_change_costume_set 1 || Change Costume Set 31 = Nightmare x2|| 65 = shining will|| 75 = evie thingy || 81 = nightmare || 97 = rose drop || 113 = gothic lolita ||117 parisian || 118 kitty cat || 119 Hammer || 120 Hammer x2 || 124 Hammer x3 || 125 = Artist || 126 = Nun ===ignore=== test_join_ship query_join_ship cs_giveitem ego_feather 99 cs_giveitem alchemy_kit_mana_pistol 99 cs_giveitem trade_ticket 99 cs_giveitem warehouse_ticket_500 4 cs_giveitem gold 1000000 cs_giveitem platinum_coin 99 cs_giveitem silver_coin 50 cs_giveitem scroll_reverse_gravity 99 cs_basestat HP 1350 2 cs_basestat STAMINA 140 2 cs_basestat STR 324 2 cs_basestat DEX 397 2 cs_basestat INT 677 2 cs_basestat WILL 354 2 give_skill skill_critical_hit 2 give_skill skill_voc_pl_transform00 give_skill skill_voc_dk_transform00 vocation_select 0 vocation_set_level 10