---------------------------- -- Loot Value Modifier v1 -- ----- By: Sirgoodsmoke ----- ---------------------------- -- EDIT CASH VALUES HERE, SEVERAL MUTLIPLIERS ARE FACTORED INTO VALUE -- -- VERY HARD -- OVERKILL -- DEATHWISH local PersonVeryHard = 1 local PersonOverKill = 1 local PersonDeathwish = 1 -- BODYBAG local TurretVeryHard = 1 local TurretOverKill = 1 local TurretDeathwish = 1 -- TURRET local AmmoVeryHard = 1 local AmmoOverKill = 1 local AmmoDeathwish = 1 -- AMMO BAG local WeaponVeryHard = 1 local WeaponOverKill = 1 local WeaponDeathwish = 1 -- WEAPON local GoldVeryHard = 1 local GoldOverKill = 1 local GoldDeathwish = 1 -- GOLD local MoneyVeryHard = 1 local MoneyOverKill = 1 local MoneyDeathwish = 1 -- MONEY local JewelVeryHard = 1 local JewelOverKill = 1 local JewelDeathwish = 1 -- JEWELRY local CokeVeryHard = 1 local CokeOverKill = 1 local CokeDeathwish = 1 -- COKE local MethVeryHard = 1 local MethOverKill = 1 local MethDeathwish = 1 -- METH local PaintingVeryHard = 1 local PaintingOverKill = 1 local PaintingDeathwish = 1 -- PAINTING local AFStatueVeryHard = 1 local AFStatueOverKill = 1 local AFStatueDeathwish = 1 -- ARTIFACT STATUE local SamSuitVeryHard = 1 local SamSuitOverKill = 1 local SamSuitDeathwish = 1 -- SAMURAI SUIT local FBIVeryHard = 1 local FBIOverKill = 1 local FBIDeathwish = 1 -- FBI SERVER -------------------------------------------------------------------------------------------------------------------- if inGame() and isHost() then if not get_bag_value_original then get_bag_value_original = MoneyManager.get_bag_value end function MoneyManager:get_bag_value(carry_id, multiplier) local difficulty = Global.game_settings and Global.game_settings.difficulty or "normal" local difficulty_index = tweak_data:difficulty_to_index(difficulty) if difficulty_index == 4 then if carry_id == "person" then return PersonVeryHard elseif carry_id == "turret" then return TurretVeryHard elseif carry_id == "ammo" then return AmmoVeryHard elseif carry_id == "gold" then return GoldVeryHard elseif carry_id == "money" then return MoneyVeryHard elseif carry_id == "coke" then return CokeVeryHard elseif carry_id == "meth" then return MethVeryHard elseif carry_id == "painting" then return PaintingVeryHard elseif carry_id == "weapon" then return WeaponVeryHard elseif carry_id == "artifact_statue" then return AFStatueVeryHard elseif carry_id == "samurai_suit" then return SamSuitVeryHard elseif carry_id == "circuit" then return FBIVeryHard elseif carry_id == "diamonds" then return JewelVeryHard end elseif difficulty_index == 5 then if carry_id == "person" then return PersonOverKill elseif carry_id == "turret" then return TurretOverKill elseif carry_id == "ammo" then return AmmoOverKill elseif carry_id == "gold" then return GoldOverKill elseif carry_id == "money" then return MoneyOverKill elseif carry_id == "coke" then return CokeOverKill elseif carry_id == "meth" then return MethOverKill elseif carry_id == "painting" then return PaintingOverKill elseif carry_id == "weapon" then return WeaponOverKill elseif carry_id == "artifact_statue" then return AFStatueOverKill elseif carry_id == "samurai_suit" then return SamSuitOverKill elseif carry_id == "circuit" then return FBIOverKill elseif carry_id == "diamonds" then return JewelOverKill end elseif difficulty_index == 6 then if carry_id == "person" then return PersonDeathwish elseif carry_id == "turret" then return TurretDeathwish elseif carry_id == "ammo" then return AmmoDeathwish elseif carry_id == "gold" then return GoldDeathwish elseif carry_id == "money" then return MoneyDeathwish elseif carry_id == "coke" then return CokeDeathwish elseif carry_id == "meth" then return MethDeathwish elseif carry_id == "painting" then return PaintingDeathwish elseif carry_id == "weapon" then return WeaponDeathwish elseif carry_id == "artifact_statue" then return AFStatueDeathwish elseif carry_id == "samurai_suit" then return SamSuitDeathwish elseif carry_id == "circuit" then return FBIDeathwish elseif carry_id == "diamonds" then return JewelDeathwish end end return get_bag_value_original(self, carry_id, multiplier) end end