//Generated with http://www.mvmwaves.com by @rickstain #base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 400 RespawnWaveTime 10 FixedRespawnWaveTime no CanBotsAttackWhileInSpawnRoom yes AddSentryBusterWhenDamageDealtExceeds 3000 AddSentryBusterWhenKillCountExceeds 15 Advanced 1 Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot TotalCount 48 MaxActive 10 SpawnCount 10 WaitBeforeStarting 5 WaitBetweenSpawns 10 TotalCurrency 400 TFBot { Name "Crossbow Medic" Health 150 Class Medic Skill Normal MaxVisionRange 400 Attributes RemoveOnDeath WeaponRestrictions PrimaryOnly Item "The Crusader's Crossbow" Item "The Chargin' Targe" Item "Frying Pan" } } WaveSpawn { Where spawnbot TotalCount 20 MaxActive 5 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 20 TotalCurrency 400 TFBot { Name "Demopan" Health 200 Class Demoman Skill Normal MaxVisionRange 400 Attributes RemoveOnDeath Item "Ali Baba's Wee Booties" Item "The Chargin' Targe" Item "Frying Pan" Item "Treasure Hat 1" Item "TTG Glasses" } } WaveSpawn { Where spawnbot TotalCount 10 MaxActive 5 SpawnCount 5 WaitBeforeStarting 20 WaitBetweenSpawns 25 TotalCurrency 400 TFBot { Name "WindowMaker Engieneer" Health 125 Class Engineer Skill Hard MaxVisionRange 400 Attributes RemoveOnDeath WeaponRestrictions PrimaryOnly Item "The Widowmaker" Item "TF_WEAPON_SHOTGUN_SOLDIER" Item "The Escape Plan" } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot TotalCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 10 TotalCurrency 400 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name "Fast Tank" Health 200 Speed 750 Skin 0 StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 20 TotalCurrency 4000 TFBot { Name "Giant Engineer" Health 2000 Class Engineer Skill Hard Scale 2 MaxVisionRange 400 Item "The Frontier Justice" Item "TTG Max Pistol - Poker Night" Item "The Jag" Item "Mining Light" Item "Friendly Item" } } WaveSpawn { Where spawnbot TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 25 WaitBetweenSpawns 30 TotalCurrency 400 TFBot { Name "CM5K Soldier" Health 200 Class Soldier Skill Normal MaxVisionRange 400 Attributes RemoveOnDeath Item "The Cow Mangler 5000" Item "The Righteous Bison" Item "The Half-Zatoichi" } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot TotalCount 15 MaxActive 15 SpawnCount 5 WaitBeforeStarting 30 WaitBetweenSpawns 10 TotalCurrency 400 TFBot { Name "The Big Weak Heavy" Health 150 Class Heavy Skill Hard Scale 1.5 MaxVisionRange 400 Attributes RemoveOnDeath WeaponRestrictions PrimaryOnly Item "Natascha" Item "TF_WEAPON_SHOTGUN_HWG" Item "Frying Pan" Item "The Soviet Gentleman" } } WaveSpawn { Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 35 WaitBetweenSpawns 10 TotalCurrency 400 TFBot { Name "Always Raging Soldier" Health 2000 Class Soldier Skill Hard Scale 2 MaxVisionRange 400 Attributes AlwaysCrit Item "The Black Box" Item "The Buff Banner" Item "The Equalizer" Item "L4D Hat" } } WaveSpawn { Where spawnbot TotalCount 20 MaxActive 20 SpawnCount 5 WaitBeforeStarting 40 WaitBetweenSpawns 10 TotalCurrency 400 TFBot { Name "Crossbow Medic" Health 150 Class Medic Skill Normal MaxVisionRange 400 Attributes RemoveOnDeath WeaponRestrictions PrimaryOnly Item "The Crusader's Crossbow" Item "The Chargin' Targe" Item "Frying Pan" } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot TotalCount 100 MaxActive 20 SpawnCount 20 WaitBeforeStarting 5 WaitBetweenSpawns 5 TotalCurrency 400 TFBot { Name "WindowMaker Engieneer" Health 125 Class Engineer Skill Hard MaxVisionRange 400 Attributes RemoveOnDeath WeaponRestrictions PrimaryOnly Item "The Widowmaker" Item "TF_WEAPON_SHOTGUN_SOLDIER" Item "The Escape Plan" } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 TotalCurrency 400 TFBot { Name "Giant Kirbaaay" Health 4999 Class Pyro Skill Hard Scale 2 MaxVisionRange 400 Attributes RemoveOnDeath Item "The Phlogistinator" Item "The Scorch Shot" Item "The Axtinguisher" Item "Respectless Rubber Glove" } } WaveSpawn { Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 TotalCurrency 400 TFBot { Name "Giant AwesomeFaceOnAcid" Health 4500 Class Soldier Skill Hard Scale 2 MaxVisionRange 400 Attributes AlwaysCrit Item "Botkiller Rocket Launcher" Item "TF_WEAPON_SHOTGUN_SOLDIER" Item "The Escape Plan" Item "Furious Fukaamigasa" } } WaveSpawn { Where spawnbot TotalCount 15 WaitBeforeStarting 15 WaitBetweenSpawns 15 TotalCurrency 400 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name "Fast Tank" Health 200 Speed 750 Skin 0 StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } }