// Auto call changer alias "autocall_initial" "hud_medicautocallersthreshold "50"" // Initial autocall percentage alias "autocall_temp" "hud_medicautocallersthreshold "150"" // Autocall percentage when getting out blutsauger/syringe alias "+autocall_temp_hit" "autocall_temp" alias "-autocall_temp_hit" "autocall_initial" // medigun alias "+heal" "-attack;slot2" alias "-heal" "+attack" bind "mouse1" "+heal" // primary alias "+needles" "slot1;+attack;autocall_temp" alias "-needles" "-attack" // melee alias "+saw" "slot3;+attack;autocall_temp" alias "-saw" "-attack" // Charge and notification alias "+charge" "+charge1" alias "+charge1" "+attack2;slot2;dropitem;voicemenu 2 5;autocall_initial;say_team >>>>>CHARGE ACTIVATED... please advise. ; alias +charge +charge2" alias "+charge2" "+attack2;slot2;dropitem;voicemenu 2 5;autocall_initial;say_team >>>>>CHARGE ACTIVATED... time to drink lemonade, yes.; alias +charge +charge3" alias "+charge3" "+attack2;slot2;dropitem;voicemenu 2 5;autocall_initial;say_team >>>>>CHARGE ACTIVATED... you guys are the best, really; I'm so proud of you.; alias +charge +charge4" alias "+charge4" "+attack2;slot2;dropitem;voicemenu 2 5;autocall_initial;say_team >>>>>CHARGE ACTIVATED... or did I drop? That's a possibility, I suppose.; alias +charge +charge5" alias "+charge5" "+attack2;slot2;dropitem;voicemenu 2 5;autocall_initial;say_team >>>>>CHARGE ACTIVATED... so let's do some stuff or something.; alias +charge +charge1" alias "-charge" "-attack2" // Fake charge and notification alias "fakeuber" "voicemenu 1 7;say_team FAKED UBERCHARGE CALL" // Rebind aliases alias "slot1bind" "slot1;autocall_temp" alias "slot2bind" "slot2;autocall_initial" // Jump alias +cjump "+jump; +duck" alias -cjump "-jump; -duck" sensitivity .75 // Bind bind "x" "fakeuber" bind "mouse2" "+charge" bind "mwheelup" "slot3bind; voicemenu 2 4" bind "mwheeldown" "slot3bind; voicemenu 2 4" bind "f" "voicemenu 2 5" bind "q" "voicemenu 0 1" bind "e" "voicemenu 2 0" bind "t" "voicemenu 0 0" bind "space" "+cjump" bind "mouse5" "voicemenu 2 6" bind "MOUSE4" "+needles; r_drawviewmodel 1" bind "MOUSE1" "+heal; r_drawviewmodel 0" bind "MOUSE3" "+saw; r_drawviewmodel 1"