TXT entityType "CapitalShip" ability:0 "AbilityRadiationBomb" ability:1 "AbilityRazePlanet" ability:2 "AbilityIncendiaryShells" ability:3 "AbilityMissileBarrage" ability:4 "" defaultAutoAttackRange "GravityWell" defaultAutoAttackOn TRUE prefersToFocusFire TRUE usesFighterAttack FALSE autoJoinFleetDefault TRUE canBomb TRUE hasBombingLevels FALSE baseDamage 56.500000 basePopulationKilled 2.200000 bombingFreqTime 10.000000 baseRange 5000.000000 bombTransitTime 12.000000 bombEffectCount 3 bombEffectAngleVariance 15.000000 bombEffectsDef weaponType "Projectile" burstCount 1 burstDelay 0.000000 muzzleEffectName "Weapon_TechCapitalPlanetBombing_Muzzle" muzzleSoundMinRespawnTime 0.100000 muzzleSounds soundCount 1 sound "WEAPON_TECH_PLANETBOMB_MUZZLE" hitEffectName "Weapon_TechCapitalPlanetBombing_Hit" hitHullEffectSounds soundCount 3 sound "EXPLOSION_SUB4" sound "EXPLOSION_SUB4_ALT1" sound "EXPLOSION_SUB4_ALT2" hitShieldsEffectSounds soundCount 3 sound "EXPLOSION_SUB4" sound "EXPLOSION_SUB4_ALT1" sound "EXPLOSION_SUB4_ALT2" projectileTravelEffectName "Weapon_TechCapitalPlanetBombing_Travel" mainViewIcon "MAINVIEWICON_CAPITALSHIP_TECHSIEGE" basePrice credits 3000.000000 metal 400.000000 crystal 250.000000 slotCount 50.000000 BuildTime 75.000000 MaxHullPoints StartValue 2875.000000 ValueIncreasePerLevel 120.000000 MaxShieldPoints StartValue 1150.000000 ValueIncreasePerLevel 130.000000 HullPointRestoreRate StartValue 1.500000 ValueIncreasePerLevel 0.100000 ShieldPointRestoreRate StartValue 3.000000 ValueIncreasePerLevel 0.200000 ArmorPointsFromExperience StartValue 4.250000 ValueIncreasePerLevel 0.350000 maxMitigation StartValue 0.650000 ValueIncreasePerLevel 0.011110 MaxAntiMatter StartValue 235.000000 ValueIncreasePerLevel 25.000000 AntiMatterRestoreRate StartValue 0.800000 ValueIncreasePerLevel 0.090000 CultureProtectRate StartValue 0.300000 ValueIncreasePerLevel 0.050000 NameStringID "IDS_CAPITALSHIP_TECHSIEGE_NAME" DescriptionStringID "IDS_CAPITALSHIP_TECHSIEGE_DESCRIPTION" picture "CAPITALSHIPPICTURE_TECHSIEGE" Prerequisites NumResearchPrerequisites 0 roleType "Invalid" statCountType "CapitalShipUtility1" numRandomDebrisLarge 5 numRandomDebrisSmall 16 numSpecificDebris 0 armorType "CapitalShip" hudIcon "HUDICON_CAPITALSHIP_TECHSIEGE" smallHudIcon "HUDICONSMALL_CAPITALSHIP_TECHSIEGE" infoCardIcon "INFOCARDICON_CAPITALSHIP_TECHSIEGE" minZoomDistanceMult 1.250000 NumWeapons 3 Weapon WeaponType "Missile" damageEnums AttackType "CAPITALSHIP" DamageAffectType "AFFECTS_SHIELDS_AND_HULL" DamageApplyType "BACKLOADED" DamageType "PHYSICAL" WeaponClassType "MISSILE" DamagePerBank:FRONT 228.000000 DamagePerBank:BACK 0.000000 DamagePerBank:LEFT 0.000000 DamagePerBank:RIGHT 0.000000 Range 5500.000000 PreBuffCooldownTime 8.000000 CanFireAtFighter FALSE SynchronizedTargeting FALSE PointStaggerDelay 0.080000 TravelSpeed 1000.000000 Duration 0.000000 fireConstraintType "CanAlwaysFire" WeaponEffects weaponType "Missile" burstCount 2 burstDelay 0.600000 muzzleEffectName "Weapon_TechCapitalMissileHeavy_Muzzle" muzzleSoundMinRespawnTime 0.500000 muzzleSounds soundCount 3 sound "WEAPON_TECHCAPITALMISSILEHEAVY_MUZZLE" sound "WEAPON_TECHCAPITALMISSILEHEAVY_MUZZLE_ALT1" sound "WEAPON_TECHCAPITALMISSILEHEAVY_MUZZLE_ALT2" hitEffectName "Weapon_TechCapitalMissileHeavy_Hit" hitHullEffectSounds soundCount 1 sound "WEAPONIMPACT_MISSILEHEAVY_HITGENERIC" hitShieldsEffectSounds soundCount 1 sound "WEAPONIMPACT_MISSILEHEAVY_HITGENERIC" missileTravelEffectName "Weapon_TechCapitalMissileHeavy_Travel" missileStartTurningDistance 250.000000 missileSlowTurnRate 0.708997 missileMaxSlowTurnTime 6.000000 Weapon WeaponType "Projectile" damageEnums AttackType "CAPITALSHIP" DamageAffectType "AFFECTS_SHIELDS_AND_HULL" DamageApplyType "BACKLOADED" DamageType "ENERGY" WeaponClassType "LASERTECH" DamagePerBank:FRONT 60.000000 DamagePerBank:BACK 0.000000 DamagePerBank:LEFT 24.000000 DamagePerBank:RIGHT 0.000000 Range 5000.000000 PreBuffCooldownTime 6.000000 CanFireAtFighter FALSE SynchronizedTargeting FALSE PointStaggerDelay 0.300000 TravelSpeed 4000.000000 Duration 0.000000 fireConstraintType "CanAlwaysFire" WeaponEffects weaponType "Projectile" burstCount 2 burstDelay 0.400000 muzzleEffectName "Weapon_TechCapitalLaserMedium_Muzzle" muzzleSoundMinRespawnTime 0.300000 muzzleSounds soundCount 3 sound "WEAPON_TECHCAPITALLASERMEDIUM_MUZZLE" sound "WEAPON_TECHCAPITALLASERMEDIUM_MUZZLE_ALT1" sound "WEAPON_TECHCAPITALLASERMEDIUM_MUZZLE_ALT2" hitEffectName "Weapon_TechCapitalLaserMedium_Hit" hitHullEffectSounds soundCount 1 sound "WEAPONIMPACT_ENERGYMEDIUM_HITHULL" hitShieldsEffectSounds soundCount 1 sound "WEAPONIMPACT_GENERICMEDIUM_HITSHIELDS" projectileTravelEffectName "Weapon_TechCapitalLaserMedium_Travel" Weapon WeaponType "Projectile" damageEnums AttackType "CAPITALSHIP" DamageAffectType "AFFECTS_SHIELDS_AND_HULL" DamageApplyType "BACKLOADED" DamageType "PHYSICAL" WeaponClassType "AUTOCANNON" DamagePerBank:FRONT 40.000000 DamagePerBank:BACK 0.000000 DamagePerBank:LEFT 0.000000 DamagePerBank:RIGHT 20.000000 Range 5500.000000 PreBuffCooldownTime 5.000000 CanFireAtFighter FALSE SynchronizedTargeting FALSE PointStaggerDelay 0.300000 TravelSpeed 4000.000000 Duration 0.000000 fireConstraintType "CanAlwaysFire" WeaponEffects weaponType "Projectile" burstCount 8 burstDelay 0.100000 muzzleEffectName "Weapon_TechCapitalAutoCannonHeavy_Muzzle" muzzleSoundMinRespawnTime 10.000000 muzzleSounds soundCount 3 sound "WEAPON_TECHCAPITALAUTOCANNONHeavy_MUZZLE" sound "WEAPON_TECHCAPITALAUTOCANNONHeavy_MUZZLE_ALT1" sound "WEAPON_TECHCAPITALAUTOCANNONHeavy_MUZZLE_ALT2" hitEffectName "Weapon_TechCapitalAutoCannonHeavy_Hit" hitHullEffectSounds soundCount 1 sound "WEAPONIMPACT_PHYSICALHeavy_HITHULL" hitShieldsEffectSounds soundCount 1 sound "WEAPONIMPACT_GENERICHeavy_HITSHIELDS" projectileTravelEffectName "Weapon_TechCapitalAutoCannonHeavy_Travel" m_weaponIndexForRange 0 firingAlignmentType "Default" TargetCountPerBank:FRONT 1 TargetCountPerBank:BACK 0 TargetCountPerBank:LEFT 1 TargetCountPerBank:RIGHT 1 canOnlyTargetStructures FALSE mass 10000.000000 ShieldMeshName "Shield_TechSiege" renderShield TRUE maxAccelerationLinear 100.000000 maxAccelerationStrafe 10.000000 maxDecelerationLinear 500.000000 maxAccelerationAngular 1.000000 maxDecelerationAngular 9.999996 maxSpeedLinear 525.000000 maxRollRate 2.000000 maxRollAngle 35.000000 squadTypeEntityDef:0 "SquadTechCombat" squadAntiMatterCost:0 0.000000 squadTypeEntityDef:1 "SquadTechBomber" squadAntiMatterCost:1 0.000000 squadTypeEntityDef:2 "" squadAntiMatterCost:2 0.000000 squadTypeEntityDef:3 "" squadAntiMatterCost:3 0.000000 NumSoundsFor:ONATTACKORDERISSUED 4 SoundID "CAPITALSHIP_TECHSIEGE_ONATTACKORDERISSUED_0" SoundID "CAPITALSHIP_TECHSIEGE_ONATTACKORDERISSUED_1" SoundID "CAPITALSHIP_TECHSIEGE_ONATTACKORDERISSUED_2" SoundID "CAPITALSHIP_TECHSIEGE_ONATTACKORDERISSUED_3" NumSoundsFor:ONCREATION 1 SoundID "CAPITALSHIP_TECHSIEGE_ONCREATION" NumSoundsFor:ONGENERALORDERISSUED 3 SoundID "CAPITALSHIP_TECHSIEGE_ONGENERALORDERISSUED_0" SoundID "CAPITALSHIP_TECHSIEGE_ONGENERALORDERISSUED_1" SoundID "CAPITALSHIP_TECHSIEGE_ONGENERALORDERISSUED_2" NumSoundsFor:ONSELECTED 3 SoundID "CAPITALSHIP_TECHSIEGE_ONSELECTED_0" SoundID "CAPITALSHIP_TECHSIEGE_ONSELECTED_1" SoundID "CAPITALSHIP_TECHSIEGE_ONSELECTED_2" NumSoundsFor:ONSTARTPHASEJUMP 1 SoundID "CAPITALSHIP_TECHSIEGE_ONSTARTPHASEJUMP_0" MeshNameInfoCount 1 MeshNameInfo meshName "CapitalShip_TechSiege" criteriaType "None" meshNameIncreasedEffectName "" meshNameDecreasedEffectName "" ExhaustParticleSystemName "Exhaust_TechSiege" ExplosionName "CapitalShip0" CommandPoints StartValue 0.600000 ValueIncreasePerLevel 0.100000 weaponCooldownDecreasePerc StartValue 0.000000 ValueIncreasePerLevel 0.030000 weaponDamageIncreasePerc StartValue 0.000000 ValueIncreasePerLevel 0.050000 HyperspaceChargingSoundID "HYPERSPACE_CHARGEUP" HyperspaceTravelSoundID "HYPERSPACE_TRAVEL" EngineSoundID "ENGINE_TECHCAPITALSHIP" formationRank 1 minShadow 0.000000 maxShadow 0.400000