// _______________________ // | | // | ELL'S CONFIG AUG 2013 | // | | // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ // _______ // | BINDS | // ¯¯¯¯¯¯¯ unbindall //Core bind "a" "+moveLeft" bind "c" "voiceMenu 0 0" bind "ctrl" "dropItem" bind "d" "+moveRight" bind "f" "melee" bind "mouse1" "+attack" bind "mouse2" "+attack2" bind "s" "+back" bind "shift" "+duck" bind "space" "+jump" bind "tab" "+showScores" bind "w" "+forward" //Class bind "del" "join_class random" bind "downArrow" "join_class demoman" bind "end" "join_class scout" bind "home" "join_class pyro" bind "ins" "join_class spy" bind "leftArrow" "join_class soldier" bind "pgdn" "join_class sniper" bind "pgup" "join_class heavyWeapons" bind "rightArrow" "join_class medic" bind "upArrow" "join_class engineer" //Misc. bind "escape" "cancelSelect" bind "f1" "toggleConsole" // f2 VOLUME DOWN // f3 VOLUME UP // f4 READY bind "i" "say_team" bind "j" "open_charinfo_direct" bind "k" "open_charinfo" bind "m" "changeTeam" bind "n" "changeClass" bind "o" "taunt" bind "u" "say" // _______________ // | CLASS SCRIPTS | // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ //Engy alias "engy" "clearBinds; xSlots; bind r sentry; bind 3 dispenser; bind 4 entrance; bind 1 exit" alias "sentry" "destroy 2; build 2" alias "dispenser" "destroy 0; build 0" alias "entrance" "destroy 1; build 1" alias "exit" "destroy 3; build 3" //Medic alias "medic" "clearBinds; bind e mSlot1; bind f mSlot3; bind q mSlot2" alias "plusInvAttack" "+attack; bind mouse1 +minusAttack" alias "minusInvAttack" "-attack; bind mouse1 +attack" alias "+minusAttack" "-attack" alias "-minusAttack" "+attack" alias "mSlot1" "minusInvAttack; ySlot1" alias "mSlot2" "yslot2;plusInvAttack" alias "mSlot3" "minusInvAttack; melee" //Pyro alias "pyro" "clearBinds; bind e ySlot1; bind q xSlot2" //Spy alias "spy" "clearBinds; xSlots; bind r disguiseEnemyScout; bind 3 disguiseFriendScout; bind 4 disguiseEnemyDemo; bind 5 disguiseFriendDemo; bind 1 disguiseEnemyPyro; bind 2 disguiseFriendPyro; bind z disguiseEnemySniper; bind x disguiseFriendSniper" alias "disguiseEnemyScout" "disguise 1 -1" alias "disguiseEnemySniper" "disguise 2 -1" alias "disguiseEnemySolly" "disguise 3 -1" alias "disguiseEnemyDemo" "disguise 4 -1" alias "disguiseEnemyMedic" "disguise 5 -1" alias "disguiseEnemyHeavy" "disguise 6 -1" alias "disguiseEnemyPyro" "disguise 7 -1" alias "disguiseEnemySpy" "disguise 8 -1" alias "disguiseEnemyEngy" "disguise 9 -1" alias "disguiseFriendScout" "disguise 1 -2" alias "disguiseFriendSniper" "disguise 2 -2" alias "disguiseFriendSolly" "disguise 3 -2" alias "disguiseFriendDemo" "disguise 4 -2" alias "disguiseFriendMedic" "disguise 5 -2" alias "disguiseFriendHeavy" "disguise 6 -2" alias "disguiseFriendPyro" "disguise 7 -2" alias "disguiseFriendSpy" "disguise 8 -2" alias "disguiseFriendEngy" "disguise 9 -2" //Default alias "default" "clearBinds; xSlots" // _______________ // | MISC. SCRIPTS | // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ //Clear binds alias "clearBinds" "minusInvAttack; unbind r; unbind x; unbind z; unbind 1; unbind 2; unbind 3; unbind 4; unbind 5; unbind 6; unbind 7; unbind 8; unbind 9; unbind 0" //Slots alias "melee" "slot3; r_drawviewmodel 1; viewmodel_fov 54" alias "xSlot1" "slot1; r_drawviewmodel 0; viewmodel_fov 0" alias "xSlot2" "slot2; r_drawviewmodel 0; viewmodel_fov 0" alias "xSlots" "bind e xSlot1; bind q xSlot2" alias "ySlot1" "slot1; r_drawviewmodel 0; viewmodel_fov 54" alias "ySlot2" "slot2; r_drawviewmodel 0; viewmodel_fov 54" //Volume control alias "volume0" "volume 0; unbind f2; bind f3 volume5; echo Volume: 0.00" alias "volume5" "volume 0.05; bind f2 volume0; bind f3 volume10; echo Volume: 0.05" alias "volume10" "volume 0.10; bind f2 volume5; bind f3 volume15; echo Volume: 0.10" alias "volume15" "volume 0.15; bind f2 volume10; bind f3 volume20; echo Volume: 0.15" alias "volume20" "volume 0.20; bind f2 volume15; bind f3 volume25; echo Volume: 0.20" alias "volume25" "volume 0.25; bind f2 volume20; bind f3 volume30; echo Volume: 0.25" alias "volume30" "volume 0.30; bind f2 volume25; bind f3 volume35; echo Volume: 0.30" alias "volume35" "volume 0.35; bind f2 volume30; bind f3 volume40; echo Volume: 0.35" alias "volume40" "volume 0.40; bind f2 volume35; bind f3 volume45; echo Volume: 0.40" alias "volume45" "volume 0.45; bind f2 volume40; bind f3 volume50; echo Volume: 0.45" alias "volume50" "volume 0.50; bind f2 volume45; bind f3 volume55; echo Volume: 0.50" alias "volume55" "volume 0.55; bind f2 volume50; bind f3 volume60; echo Volume: 0.55" alias "volume60" "volume 0.60; bind f2 volume55; bind f3 volume65; echo Volume: 0.60" alias "volume65" "volume 0.65; bind f2 volume60; bind f3 volume70; echo Volume: 0.65" alias "volume70" "volume 0.70; bind f2 volume65; bind f3 volume75; echo Volume: 0.70" alias "volume75" "volume 0.75; bind f2 volume70; bind f3 volume80; echo Volume: 0.75" alias "volume80" "volume 0.80; bind f2 volume75; bind f3 volume85; echo Volume: 0.80" alias "volume85" "volume 0.85; bind f2 volume80; bind f3 volume90; echo Volume: 0.85" alias "volume90" "volume 0.90; bind f2 volume85; bind f3 volume95; echo Volume: 0.90" alias "volume95" "volume 0.95; bind f2 volume90; bind f3 volume100; echo Volume: 0.95" alias "volume100" "volume 1; bind f2 volume95; unbind f3; echo Volume: 1.00" volume15 // _______ // | CVARS | // ¯¯¯¯¯¯¯ //Connection "cl_smoothtime" "0" cl_cmdrate "66" cl_interp "0.03" cl_interp_ratio "1" cl_lagcompensation "1" cl_pred_optimize "2" cl_smooth "0" cl_timeout "300" cl_updaterate "66" rate "60000" //Gore cl_ragdoll_collide "0" cl_ragdoll_fade_time "0" cl_ragdoll_forcefade "1" cl_ragdoll_physics_enable "0" tf_playergib "0" violence_ablood "0" violence_agibs "0" violence_hblood "0" violence_hgibs "0" //Gossip girl dsp_enhance_stereo "1" dsp_slow_cpu "0" snd_async_fullyasync "1" // may help stop freezes and sound looping snd_pitchquality "1" snd_spatialize_roundrobin "0" //Graphics cl_crosshair_scale "0" cl_hud_minmode "1" cl_playerspraydisable "1" cl_showfps "0" cl_showpluginmessages "1" cl_use_tournament_specgui "0" fov_desired "90" fps_max "150" hud_combattext "1" hud_combattext_healing "0" hud_medichealtargetmarker "0" mat_bumpmap "0" mat_mipmaptextures "0" mat_monitorgamma "1.6" mp_decals "0" muzzleflash_light "0" r_decals "0" r_eyemove "0" r_eyes "1" r_waterforceexpensive "1" tf_hud_show_servertimelimit "1" //Mouse cl_mouselook "1" m_customaccel "0" m_filter "0" m_forward "1" m_rawinput "1" m_side "0.8" m_yaw "0.022" sensitivity "2.5" //Razer Abyssus @450dpi zoom_sensitivity_ratio "1" //Misc. cl_autoreload "1" cl_autorezoom "0" cl_forcepreload "1" con_enable "1" hud_classautokill "1" hud_deathnotice_time "5" hud_fastswitch "1" hud_medicautocallers "0" tf_medigun_autoheal "0" tf_remember_activeweapon "0" //Multicore cl_threaded_bone_setup "0" cl_threaded_client_leaf_system "0" mat_queue_mode "2" r_threaded_client_shadow_manager "0" r_threaded_particles "1" r_threaded_renderables "1" //Notifications cl_ask_blacklist_opt_out"1" cl_ask_favorite_opt_out"1" cl_notifications_show_ingame "0" cl_showbackpackrarities "0" cl_showhelp "0" cl_spec_carrieditems "0" cl_trading_show_requests_from "0" cl_training_completed_with_classes "1" commentary "0" commentary_firstrun "0" hud_achievement_count "0" hud_achievement_count_engineer "0" hud_achievement_description "0" tf_explanations_backpackpanel "1" tf_explanations_charinfo_armory_panel "1" tf_explanations_charinfopanel "1" tf_explanations_craftingpanel "1" tf_explanations_discardpanel "1" tf_explanations_store "1" tf_explanations_tradingpanel "1" tf_recent_achievements "1" tf_training_has_prompted_for_forums "1" tf_training_has_prompted_for_offline_practice "1" tf_training_has_prompted_for_training "1" //Sound snd_musicvolume "0" suitvolume "0" tf_dingaling_pitchmaxdmg "1" tf_dingaling_pitchmindmg "255" tf_dingaling_volume "1" tf_dingalingaling "1" tf_hud_num_building_alert_beeps "1" voice_enable "1" voice_modenable "1" // ________ // | OUTPUT | // ¯¯¯¯¯¯¯¯ echo " _____________________ " echo "| Ell's config loaded |" echo " ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ "