1690317: [1]: **************************************************** 1690317: [1]: AVAILABLE PHYSICAL MEMORY, CreateGameWindow() : 4294967295 bytes 1690317: [1]: **************************************************** 1690395: [2]: Vertex shader version: 300 1690395: [2]: Pixel shader version: 300 1692002: [1]: **************************************************** 1692002: [1]: AVAILABLE PHYSICAL MEMORY, LaunchEngine() : 4294967295 bytes 1692002: [1]: **************************************************** 0: [1]: **************************************************** 0: [1]: AVAILABLE PHYSICAL MEMORY, Before DVLManager.Init() : 4294967295 bytes 0: [1]: **************************************************** 0: [1]: Loading plugin "GFManager.dlv" 0: [1]: Loading plugin "ImageProcessor.dlv" 0: [1]: Loading plugin "Particles.dlv" 0: [1]: Loading plugin "Particles2.dlv" 0: [1]: Loading plugin "ProceduralTextures.dlv" 0: [1]: Loading plugin "PropertyGrid.dlv" 0: [1]: Loading plugin "ScriptEngine.dlv" 0: [1]: Loading plugin "SHADERLIB.dlv" 0: [1]: Loading plugin "tweaks.dlv" 0: [1]: Loading plugin "XenusModels.dlv" 0: [1]: Loading plugin "XMLParser.dlv" 0: [1]: Loading plugin "C:\Program Files (x86)\Precursors\Precursors.exe" 0: [1]: Loading plugin "vital.dll" 0: [1]: Loading plugin "dx9render.dll" 0: [1]: **************************************************** 0: [1]: AVAILABLE PHYSICAL MEMORY, After DVLManager.Init() : 4294967295 bytes 0: [1]: **************************************************** 0: [1]: Using real multithreading of HT or multicore system. 0: [1]: Load Time(3) = 27,9 0: [1]: **************************************************** 0: [1]: AVAILABLE PHYSICAL MEMORY, Before RenderLibInterface.RenderLib->InitGameWindow() : 4294967295 bytes 0: [1]: **************************************************** 15: [1]: **************************************************** 15: [1]: AVAILABLE PHYSICAL MEMORY, 1 : 4294967295 bytes 15: [1]: **************************************************** 15: [1]: **************************************************** 15: [1]: AVAILABLE PHYSICAL MEMORY, 2 : 4294967295 bytes 15: [1]: **************************************************** 15: [1]: **************************************************** 15: [1]: AVAILABLE PHYSICAL MEMORY, 3 : 4294967295 bytes 15: [1]: **************************************************** 15: [1]: **************************************************** 15: [1]: AVAILABLE PHYSICAL MEMORY, 4 : 4294967295 bytes 15: [1]: **************************************************** 358: [8192]: VE_FatalError: 358: [8192]: Error in file 'MATERIALS\KOSMOPORT\B_WITE.MAT' - 'DETAILOPACITY' parameter not specified. 499: [8192]: Enter ExceptCallback()... 499: [8192]: Leave ExceptCallback()... 733: [8192]: ************ Exception ************** 733: [8192]: Error in file 'MATERIALS\KOSMOPORT\B_WITE.MAT' - 'DETAILOPACITY' parameter not specified. Precursors.exe caused an EXCEPTION_BREAKPOINT in module KERNELBASE.dll at 0023:7591B9BC, RaiseException()+0088 byte(s) Registers: EAX=0018EBE0 EBX=00000000 ECX=31E00000 EDX=0008E3C8 ESI=5301D0E8 EDI=00000000 EBP=0018EC30 ESP=0018EBE0 EIP=7591B9BB FLG=00200246 CS=0023 DS=002B SS=002B ES=002B FS=0053 GS=002B Call stack: 0023:7591B9BB (0x80000003 0x00000001 0x00000000 0x00000000) KERNELBASE.dll, RaiseException()+0087 byte(s) 0023:530042D7 (0x670ADE3C 0x0018EC64 0x0B6A0B10 0x0018F084) vedebug.dll, FatalError()+0177 byte(s) 0023:670020E6 (0x0018F244 0x63151013 0x630520BA 0x640F4E94) VERender3.dll, VE_FatalError()+0086 byte(s) 0023:64002AA3 (0x640F4E94 0x0018F244 0x0AF1A918 0x0B301110) SHADERLIB.dlv, DLV_GetInterface()+5971 byte(s) 0023:630520BA (0x0018F244 0x0AF273B0 0x000004BE 0x6318ECD8) DX9RENDER.dll, DLV_GetInterface()+291226 byte(s) 0023:6304995C (0x43960000 0x504D4953 0x4F00454C 0x00540057) DX9RENDER.dll, DLV_GetInterface()+256572 byte(s) 0023:73A84C39 (0x44005D61 0x00AB5268 0x2AF2E99E 0x441A991C) MSVCR80.dll, free()+0205 byte(s) 0023:73A84C58 (0x00AB5268 0x2AF2E99E 0x441A991C 0x441A9948) MSVCR80.dll, free()+0236 byte(s) 0023:44005D61 (0x0018F2D0 0x00000001 0x00AB5268 0x0018F300) GFManager.dlv, boost::serialization::singleton >::get_instance()+8849 byte(s) 0023:44004504 (0x441A991C 0x0018F384 0x4407B1E9 0x441A991C) GFManager.dlv, boost::serialization::singleton >::get_instance()+2612 byte(s) 0023:44065261 (0x2AF2E83E 0x0018F4E0 0x0439D61E 0x631513F4) GFManager.dlv, boost::serialization::singleton >::get_instance()+6305 byte(s) [Stack chain broken, lines below can be wrong] 0023:44059613 (0x00000000 0x00000000 0x00000000 0x00000000) GFManager.dlv, boost::serialization::singleton >::get_instance()+7459 byte(s) 0023:550866F2 (0x00000000 0x00000000 0x00000000 0x00000000) vital.dll, gfFindFirst()+0018 byte(s) 0023:630799BB (0x00000000 0x00000000 0x00000000 0x00000000) DX9RENDER.dll, DLV_GetInterface()+453275 byte(s) 0023:630799DF (0x00000000 0x00000000 0x00000000 0x00000000) DX9RENDER.dll, DLV_GetInterface()+453311 byte(s) 0023:63104937 (0x00000000 0x00000000 0x00000000 0x00000000) DX9RENDER.dll, DLV_GetInterface()+1022487 byte(s) 0023:63100C4F (0x00000000 0x00000000 0x00000000 0x00000000) DX9RENDER.dll, DLV_GetInterface()+1006895 byte(s) 0023:63104937 (0x00000000 0x00000000 0x00000000 0x00000000) DX9RENDER.dll, DLV_GetInterface()+1022487 byte(s) 0023:63100C4F (0x00000000 0x00000000 0x00000000 0x00000000) DX9RENDER.dll, DLV_GetInterface()+1006895 byte(s) 0023:63104937 (0x00000000 0x00000000 0x00000000 0x00000000) DX9RENDER.dll, DLV_GetInterface()+1022487 byte(s) 1107: [8192]: Enter TerminateCallback()... 1107: [1]: ----------------------------------------------- 1107: [1]: Resource [Resource loading: streams], count: 1, size: 0,000KB 1107: [1]: ----------------------------------------------- 1107: [1]: Total LV* resources size: 0,000MB 1107: [1]: Total resources size: 0,000MB 1107: [1]: AVAILABLE PHYSICAL MEMORY: 4095MB