UE4Editor-Core.dll!00007ff92bc32cdc() Unknown UE4Editor-Core.dll!00007ff92ba6625c() Unknown UE4Editor-Core.dll!00007ff92b9a8cf5() Unknown > UE4Editor-Elemental-Win64-DebugGame.dll!TArray::Empty(int Slack) Line 996 C++ UE4Editor-Elemental-Win64-DebugGame.dll!UElementalGestureListener::OnDragStart(const FVector2D & ScreenPosition) Line 49 C++ UE4Editor-Elemental-Win64-DebugGame.dll!AElementalPlayerController::OnSwipeStarted(const FVector2D & AnchorPosition, float DownTime) Line 418 C++ UE4Editor-Elemental-Win64-DebugGame.dll!TBaseUObjectMethodDelegateInstance_TwoParams::Execute(const FVector2D & InParam1, float InParam2) Line 626 C++ UE4Editor-Elemental-Win64-DebugGame.dll!TBaseUObjectMethodDelegateInstance_TwoParams::ExecuteIfSafe(const FVector2D & InParam1, float InParam2) Line 657 C++ UE4Editor-Elemental-Win64-DebugGame.dll!UElementalInput::ProcessKeyStates(float DeltaTime) Line 28 C++ UE4Editor-Elemental-Win64-DebugGame.dll!UElementalInput::UpdateDetection(float DeltaTime) Line 15 C++ UE4Editor-Elemental-Win64-DebugGame.dll!AElementalPlayerController::ProcessPlayerInput(const float DeltaTime, const bool bGamePaused) Line 113 C++ UE4Editor-Engine.dll!00007ff929fb9b32() Unknown UE4Editor-Engine.dll!00007ff929fc5bbe() Unknown UE4Editor-Engine.dll!00007ff92960c4f4() Unknown UE4Editor-Engine.dll!00007ff92a1c91d6() Unknown UE4Editor-Engine.dll!00007ff92a1cecbb() Unknown UE4Editor-Core.dll!00007ff92b9e07c2() Unknown UE4Editor-Core.dll!00007ff92b9e097d() Unknown UE4Editor-Core.dll!00007ff92b9f0647() Unknown UE4Editor-Engine.dll!00007ff92a1ecb99() Unknown UE4Editor-Engine.dll!00007ff92a1e0780() Unknown UE4Editor-Engine.dll!00007ff92a1e2537() Unknown UE4Editor-Engine.dll!00007ff929edaef6() Unknown UE4Editor-Engine.dll!00007ff929ee0a26() Unknown UE4Editor-UnrealEd.dll!00007ff928565e51() Unknown UE4Editor-UnrealEd.dll!00007ff92898d8e6() Unknown UE4Editor.exe!FEngineLoop::Tick() Line 1959 C++ UE4Editor.exe!GuardedMain(const wchar_t * CmdLine, HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, int nCmdShow) Line 132 C++ UE4Editor.exe!WinMain(HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, char * __formal, int nCmdShow) Line 185 C++ [External Code]