/* GWEN Copyright (c) 2010 Facepunch Studios See license in Gwen.h */ #pragma once #ifndef GWEN_SKIN_H #define GWEN_SKIN_H #include "Gwen/BaseRender.h" #include "Gwen/Font.h" namespace Gwen { namespace Controls { class Base; } namespace Skin { namespace Symbol { const unsigned char None = 0; const unsigned char ArrowRight = 1; const unsigned char Check = 2; const unsigned char Dot = 3; } class GWEN_EXPORT Base { public: Base() { m_DefaultFont.facename = L"Arial"; m_DefaultFont.size = 10.0f; m_Render = NULL; } virtual ~Base() { ReleaseFont( &m_DefaultFont ); } virtual void ReleaseFont( Gwen::Font* fnt ) { if ( !fnt ) return; if ( !m_Render ) return; m_Render->FreeFont( fnt ); } virtual void DrawButton( Controls::Base* control, bool bDepressed, bool bHovered, bool bDisabled ){} virtual void DrawTabButton( Controls::Base* control, bool bActive, int dir ){} virtual void DrawTabControl( Controls::Base* control ){} virtual void DrawTabTitleBar( Controls::Base* control ){} virtual void DrawMenuItem( Controls::Base* control, bool bSubmenuOpen, bool bChecked ){} virtual void DrawMenuStrip( Controls::Base* control ){} virtual void DrawMenu( Controls::Base* control, bool bPaddingDisabled ){} virtual void DrawMenuRightArrow( Controls::Base* control ){} virtual void DrawRadioButton(Controls::Base* control, bool bSelected, bool bDepressed){} virtual void DrawCheckBox( Controls::Base* control, bool bSelected, bool bDepressed ){} virtual void DrawGroupBox( Controls::Base* control, int textStart, int textHeight, int textWidth ){} virtual void DrawTextBox( Controls::Base* control ){} virtual void DrawWindow( Controls::Base* control, int topHeight, bool inFocus ){} virtual void DrawWindowCloseButton( Gwen::Controls::Base* control, bool bDepressed, bool bHovered, bool bDisabled ){} virtual void DrawHighlight( Controls::Base* control ){} virtual void DrawStatusBar( Controls::Base* control ){} virtual void DrawShadow( Controls::Base* control ){} virtual void DrawScrollBarBar( Controls::Base* control, bool bDepressed, bool isHovered, bool isHorizontal ){} virtual void DrawScrollBar( Controls::Base* control, bool isHorizontal, bool bDepressed ){} virtual void DrawScrollButton( Controls::Base* control, int iDirection, bool bDepressed, bool bHovered, bool bDisabled ){} virtual void DrawProgressBar( Controls::Base* control, bool isHorizontal, float progress){} virtual void DrawListBox( Controls::Base* control ){} virtual void DrawListBoxLine( Controls::Base* control, bool bSelected, bool bEven ){} virtual void DrawSlider( Controls::Base* control, bool bIsHorizontal, int numNotches, int barSize ){} virtual void DrawSlideButton( Gwen::Controls::Base* control, bool bDepressed, bool bHorizontal ){} virtual void DrawComboBox( Controls::Base* control, bool bIsDown, bool bIsMenuOpen ){} virtual void DrawComboDownArrow( Gwen::Controls::Base* control, bool bHovered, bool bDown, bool bOpen, bool bDisabled ){} virtual void DrawKeyboardHighlight( Controls::Base* control, const Gwen::Rect& rect, int offset ){} virtual void DrawToolTip( Controls::Base* control ){} virtual void DrawNumericUpDownButton( Controls::Base* control, bool bDepressed, bool bUp ){} virtual void DrawTreeButton( Controls::Base* control, bool bOpen ){} virtual void DrawTreeControl( Controls::Base* control ){} virtual void DrawTreeNode( Controls::Base* ctrl, bool bOpen, bool bSelected, int iLabelHeight, int iLabelWidth, int iHalfWay, int iLastBranch, bool bIsRoot ){} virtual void DrawPropertyRow( Controls::Base* control, int iWidth, bool bBeingEdited, bool bHovered ){} virtual void DrawPropertyTreeNode( Controls::Base* control, int BorderLeft, int BorderTop ){} virtual void DrawColorDisplay( Controls::Base* control, Gwen::Color color ){} virtual void DrawModalControl( Controls::Base* control ){} virtual void DrawMenuDivider( Controls::Base* control ){} virtual void DrawCategoryHolder( Controls::Base* ctrl ){} virtual void DrawCategoryInner( Controls::Base* ctrl, bool bCollapsed ){} virtual void SetRender( Gwen::Renderer::Base* renderer ) { m_Render = renderer; } virtual Gwen::Renderer::Base* GetRender() { return m_Render; } virtual void DrawArrowDown( Gwen::Rect rect ){} virtual void DrawArrowUp( Gwen::Rect rect ){} virtual void DrawArrowLeft( Gwen::Rect rect ){} virtual void DrawArrowRight( Gwen::Rect rect ){} virtual void DrawCheck( Gwen::Rect rect ){} struct { struct { Gwen::Color TitleActive; Gwen::Color TitleInactive; } Window; struct { Gwen::Color Default; Gwen::Color Bright; Gwen::Color Dark; Gwen::Color Highlight; } Label; struct { Gwen::Color Lines; Gwen::Color Normal; Gwen::Color Hover; Gwen::Color Selected; } Tree; struct { Gwen::Color Line_Normal; Gwen::Color Line_Selected; Gwen::Color Line_Hover; Gwen::Color Column_Normal; Gwen::Color Column_Selected; Gwen::Color Column_Hover; Gwen::Color Label_Normal; Gwen::Color Label_Selected; Gwen::Color Label_Hover; Gwen::Color Border; Gwen::Color Title; } Properties; struct { Gwen::Color Normal; Gwen::Color Hover; Gwen::Color Down; Gwen::Color Disabled; } Button; struct { struct { Gwen::Color Normal; Gwen::Color Hover; Gwen::Color Down; Gwen::Color Disabled; } Active; struct { Gwen::Color Normal; Gwen::Color Hover; Gwen::Color Down; Gwen::Color Disabled; } Inactive; } Tab; struct { Gwen::Color Header; Gwen::Color Header_Closed; struct { Gwen::Color Text; Gwen::Color Text_Hover; Gwen::Color Text_Selected; Gwen::Color Button; Gwen::Color Button_Hover; Gwen::Color Button_Selected; } Line; struct { Gwen::Color Text; Gwen::Color Text_Hover; Gwen::Color Text_Selected; Gwen::Color Button; Gwen::Color Button_Hover; Gwen::Color Button_Selected; } LineAlt; } Category; Gwen::Color ModalBackground; Gwen::Color TooltipText; } Colors; public: virtual Gwen::Font* GetDefaultFont() { return &m_DefaultFont; } virtual void SetDefaultFont( const Gwen::UnicodeString& strFacename, float fSize = 10.0f ) { m_DefaultFont.facename = strFacename; m_DefaultFont.size = fSize; } protected: Gwen::Font m_DefaultFont; Gwen::Renderer::Base* m_Render; }; }; } #endif