[14:00:21] dewww oh boy [14:00:47] dewww tgh's map13 crusher/door scenario is SO fucked up [14:00:58] -->| Megalyth (~Megalyth@74-47-140-129.dr02.mdtw.ny.frontiernet.net) has joined #doomtwid [14:01:00] dewww doom has no idea what to do with that combination [14:01:07] Megalyth hiya [14:01:10] dewww hello [14:01:14] dewww even more interestingly [14:01:18] Megalyth sup dewww [14:01:31] dewww even prboom+ -cl 2 and doom2 behave differently [14:01:42] dewww apparently no one ever was crazy enough to put doors on crushers [14:02:14] dewww doom2.exe is hilariously confused [14:02:52] dewww pr+ does what exe does, but adds some more crazy behaviour cause it's more advanced [14:03:19] dewww zdoom just refuses to even consider such a scenario can exist [14:04:15] Megalyth heh [14:04:25] Megalyth what happens in doom2.exe? [14:04:34] dewww talking about the cchest4 map13 crusher bug [14:04:35] Megalyth does the crusher open like a door? [14:05:24] dewww http://www.mediafire.com/?7132v21bqq7nvm3 [14:05:33] dewww a test room for it [14:05:52] dewww left side copies the cc4 scenario, right side adds some WR lines for extra fun [14:06:32] dewww three sides of the crusher are D1 doors open-stay as in cc4, backside is DR open-stay-close for more undefined behaviour! [14:07:19] dewww i would like to tell you what doom2.exe does, but it's hard to describe [14:07:50] dewww i think the engine screams and decides what to do with the sector in a sudden burst of panic [14:08:41] Megalyth seems like it just stops the movement because it doesn't know how to react [14:09:01] Megalyth in choco [14:10:00] Megalyth heh [14:10:07] dewww the left side works as intended in cc4 [14:10:14] Megalyth it behaves weirdly in gzdoom [14:10:18] dewww at least in doom2/pr+ [14:10:23] dewww the right side... adds... drama [14:10:31] Megalyth if you do the w1 crusher first, the switch becomes inoperable [14:10:32] dewww i mean the lava strips [14:10:44] dewww err blood [14:11:10] Megalyth if you do the w1, then the door, you can press the switch, but it just makes the crusher move again, and the switch doesn't actually flip [14:11:22] Megalyth heh weird [14:11:40] dewww all the combinations are quite unpredictable [14:16:07] Megalyth haha [14:16:21] Megalyth for kicks I added a W1 floor raise by 24 to the mix [14:16:37] dewww heh [14:16:44] Megalyth if you wait until the crusher is at floor level to trigger it, the floor only raises to the height of the crusher [14:17:00] Megalyth I was hoping it would crash the game [14:17:09] Megalyth that was in gzdoom, lemme see what choco does [14:17:14] dewww oyeah.. i like how you can raise the door [14:17:20] dewww and when you trigger the WR [14:17:27] dewww it jumps down to the original height instantly [14:17:33] dewww (sometimes) [14:19:25] Megalyth it didn't do that for me [14:19:40] Megalyth it went derpy [14:19:58] Megalyth it still moves like a crusher, but only with a ~16 unit range [14:20:13] Megalyth instead of going all the way up/down [14:21:01] dewww heh [14:21:19] Megalyth haha holy shit [14:21:26] Megalyth light-speed crusher [14:21:42] Megalyth add a W1 door close stay, trigger it, then press the switch [14:21:47] Megalyth hilarious [14:22:02] Megalyth assuming it does the same thing for you [14:22:31] dewww i'm not even sure anymore heh [14:22:41] Megalyth in choco I mean [14:22:46] dewww i got a lot of different outcomes depending on when i pressed it [14:22:55] dewww oh, i played .exe in dosbox [14:23:03] dewww and pr+ with -cl2, not choco [14:23:05] Megalyth it might do the same [14:23:16] dewww you might be getting a third (fourth?) set of behaviour haha [14:23:51] Megalyth if the sector closes like a door all the way to the floor, then you tell it to lower to 8 above the floor, it moves crazy fast [14:24:02] Megalyth quantum crusher [14:24:15] dewww haha [14:25:22] Megalyth usually in vanilla (or choco) if a sector is already active, you can't trigger another action to it [14:25:58] Megalyth which is why the switch does nothing if the crusher is already moving [14:26:20] Megalyth I discovered this, much to my dismay, when I was making my dtwid map [14:26:33] dewww yeah the DR seems to be doing nothing in exe if it's already moving [14:26:43] dewww but the D1 seems to activate [14:26:58] Megalyth I had set up this elaborate scenery-morphing set which was triggered by w1 lines [14:27:13] Megalyth and it didn't work right if the lines were crossed too quickly [14:27:42] dewww ya i can imagine [14:28:31] Megalyth haha I just crashed gzdoom [14:28:55] dewww finally :D [14:29:05] dewww that was the goal all along [14:29:15] Megalyth I was gibbed right out of the game [14:29:22] Megalyth seemingly [14:34:35] Megalyth okay... that was exceptionally weird [14:35:04] Megalyth I added a w1 door open stay and a w1 floor raise to ceiling [14:35:16] Megalyth triggered in that order, and then activated the crusher [14:36:05] Megalyth there's the small gap there, because doors don't open all the way into the ceiling, they stop a few units below [14:36:30] Megalyth so it does the light-speed crusher thing, but it looks like it's just flickering in and out of existence [14:37:16] Megalyth I activated one of the other lines, and the crusher disappeared [14:37:22] Megalyth like completely [14:37:45] Megalyth the silver flat turned into wood, and the crusher couldn't be started again [14:40:31] Megalyth wow [14:40:38] Megalyth this just gets weirder and weirder [14:43:18] dewww haha [14:43:22] dewww still at it? [14:43:53] dewww i wonder if anyone tries to make some sense of it [14:44:07] dewww and perhaps emulate it in pr+/choco/... [14:44:21] dewww cause even vanilla seems to be sadly confused, heh [14:47:34] dewww you seem to have upgraded the test room, can you start a thread in editing or ports? [14:48:20] dewww the port devs should share our fun :) [14:48:25] Megalyth heh [14:48:39] Megalyth some of this only works in (g)zdoom [14:48:48] Megalyth because of the limits on sector activity [14:49:11] Megalyth run this in gzdoom if you have it http://www.mediafire.com/?fr7c18i6zvr7dge [14:49:23] Megalyth press the switches from left to right, starting with the arrow [14:49:32] Megalyth make sure to let each action finish before you hit the next [14:49:39] Megalyth it's pretty weird [14:49:50] Megalyth it doesn't work in choco [14:50:03] Megalyth which is unfortunate, because it could make for an interesting effect [14:50:11] Megalyth if used creatively