-- MOAIAction MOAIAction = { } MOAIAction.EVENT_STOP = true function MOAIAction.addChild( ) end function MOAIAction.attach( ) end function MOAIAction.clear( ) end function MOAIAction.detach( ) end function MOAIAction.isActive( ) end function MOAIAction.isBusy( ) end function MOAIAction.isDone( ) end function MOAIAction.start( ) end function MOAIAction.stop( ) end function MOAIAction.throttle( ) end -- MOAIActionMgr MOAIActionMgr = { } function MOAIActionMgr.getRoot( ) end function MOAIActionMgr.setProfilingEnabled( ) end function MOAIActionMgr.setRoot( ) end function MOAIActionMgr.setThreadInfoEnabled( ) end -- MOAIAdColonyAndroid MOAIAdColonyAndroid = { } MOAIAdColonyAndroid.VIDEO_BEGAN_IN_ZONE = true MOAIAdColonyAndroid.VIDEO_ENDED_IN_ZONE = true MOAIAdColonyAndroid.VIDEO_FAILED_IN_ZONE = true MOAIAdColonyAndroid.VIDEO_PAUSED_IN_ZONE = true MOAIAdColonyAndroid.VIDEO_RESUMED_IN_ZONE = true function MOAIAdColonyAndroid.getDeviceID( ) end function MOAIAdColonyAndroid.init( ) end function MOAIAdColonyAndroid.playVideo( ) end function MOAIAdColonyAndroid.videoReadyForZone( ) end -- MOAIAdColonyIOS MOAIAdColonyIOS = { } MOAIAdColonyIOS.VIDEO_BEGAN_IN_ZONE = true MOAIAdColonyIOS.VIDEO_ENDED_IN_ZONE = true MOAIAdColonyIOS.VIDEO_FAILED_IN_ZONE = true MOAIAdColonyIOS.VIDEO_PAUSED_IN_ZONE = true MOAIAdColonyIOS.VIDEO_RESUMED_IN_ZONE = true function MOAIAdColonyIOS.+ ( ) end -- MOAIAnim MOAIAnim = { } function MOAIAnim.apply( ) end function MOAIAnim.getLength( ) end function MOAIAnim.reserveLinks( ) end function MOAIAnim.setLink( ) end -- MOAIAnimCurve MOAIAnimCurve = { } MOAIAnimCurve.ATTR_TIME = true MOAIAnimCurve.ATTR_VALUE = true MOAIAnimCurve.CLAMP = true MOAIAnimCurve.WRAP = true MOAIAnimCurve.MIRROR = true MOAIAnimCurve.APPEND = true function MOAIAnimCurve.getLength( ) end function MOAIAnimCurve.getValueAtTime( ) end function MOAIAnimCurve.reserveKeys( ) end function MOAIAnimCurve.setKey( ) end function MOAIAnimCurve.setWrapMode( ) end -- MOAIAppAndroid MOAIAppAndroid = { } MOAIAppAndroid.SESSION_START = true MOAIAppAndroid.SESSION_END = true MOAIAppAndroid.BACK_BUTTON_PRESSED = true function MOAIAppAndroid.openURL( ) end function MOAIAppAndroid.share( ) end -- MOAIAppIOS MOAIAppIOS = { } MOAIAppIOS.APP_OPENED_FROM_URL = true MOAIAppIOS.SESSION_START = true MOAIAppIOS.SESSION_END = true MOAIAppIOS.DOMAIN_DOCUMENTS = true MOAIAppIOS.DOMAIN_APP_SUPPORT = true function MOAIAppIOS.getDirectoryInDomain( ) end -- MOAIAudioSampler MOAIAudioSampler = { } -- MOAIBillingAndroid MOAIBillingAndroid = { } MOAIBillingAndroid.CHECK_BILLING_SUPPORTED = true MOAIBillingAndroid.PURCHASE_RESPONSE_RECEIVED = true MOAIBillingAndroid.PURCHASE_STATE_CHANGED = true MOAIBillingAndroid.RESTORE_RESPONSE_RECEIVED = true MOAIBillingAndroid.USER_ID_DETERMINED = true MOAIBillingAndroid.BILLING_PROVIDER_GOOGLE = true MOAIBillingAndroid.BILLING_PROVIDER_AMAZON = true MOAIBillingAndroid.BILLING_RESULT_SUCCESS = true MOAIBillingAndroid.BILLING_RESULT_USER_CANCELED = true MOAIBillingAndroid.BILLING_RESULT_BILLING_UNAVAILABLE = true MOAIBillingAndroid.BILLING_RESULT_ITEM_UNAVAILABLE = true MOAIBillingAndroid.BILLING_RESULT_ERROR = true MOAIBillingAndroid.BILLING_PURCHASE_STATE_ITEM_PURCHASED = true MOAIBillingAndroid.BILLING_PURCHASE_STATE_PURCHASE_CANCELED = true MOAIBillingAndroid.BILLING_PURCHASE_STATE_ITEM_REFUNDED = true function MOAIBillingAndroid.checkBillingSupported( ) end function MOAIBillingAndroid.confirmNotification( ) end function MOAIBillingAndroid.getUserId( ) end function MOAIBillingAndroid.requestPurchase( ) end function MOAIBillingAndroid.restoreTransactions( ) end function MOAIBillingAndroid.setBillingProvider( ) end function MOAIBillingAndroid.setPublicKey( ) end -- MOAIBitmapFontReader MOAIBitmapFontReader = { } function MOAIBitmapFontReader.loadPage( ) end -- MOAIBox2DArbiter MOAIBox2DArbiter = { } MOAIBox2DArbiter.BEGIN = true MOAIBox2DArbiter.END = true MOAIBox2DArbiter.POST_SOLVE = true MOAIBox2DArbiter.PRE_SOLVE = true MOAIBox2DArbiter.ALL = true function MOAIBox2DArbiter.getContactNormal( ) end function MOAIBox2DArbiter.getNormalImpulse( ) end function MOAIBox2DArbiter.getTangentImpulse( ) end function MOAIBox2DArbiter.setContactEnabled( ) end -- MOAIBox2DBody MOAIBox2DBody = { } MOAIBox2DBody.DYNAMIC = true MOAIBox2DBody.KINEMATIC = true MOAIBox2DBody.STATIC = true function MOAIBox2DBody.addCircle( ) end function MOAIBox2DBody.addEdges( ) end function MOAIBox2DBody.addPolygon( ) end function MOAIBox2DBody.addRect( ) end function MOAIBox2DBody.applyAngularImpulse( ) end function MOAIBox2DBody.applyForce( ) end function MOAIBox2DBody.applyLinearImpulse( ) end function MOAIBox2DBody.applyTorque( ) end function MOAIBox2DBody.destroy( ) end function MOAIBox2DBody.getAngle( ) end function MOAIBox2DBody.getAngularVelocity( ) end function MOAIBox2DBody.getInertia( ) end function MOAIBox2DBody.getLinearVelocity( ) end function MOAIBox2DBody.getLocalCenter( ) end function MOAIBox2DBody.getMass( ) end function MOAIBox2DBody.getPosition( ) end function MOAIBox2DBody.getWorldCenter( ) end function MOAIBox2DBody.getWorldDir( ) end function MOAIBox2DBody.getWorldLoc( ) end function MOAIBox2DBody.getWorldRot( ) end function MOAIBox2DBody.getWorldScl( ) end function MOAIBox2DBody.isActive( ) end function MOAIBox2DBody.isAwake( ) end function MOAIBox2DBody.isBullet( ) end function MOAIBox2DBody.isFixedRotation( ) end function MOAIBox2DBody.resetMassData( ) end function MOAIBox2DBody.setActive( ) end function MOAIBox2DBody.setAngularDamping( ) end function MOAIBox2DBody.setAngularVelocity( ) end function MOAIBox2DBody.setAwake( ) end function MOAIBox2DBody.setBullet( ) end function MOAIBox2DBody.setFixedRotation( ) end function MOAIBox2DBody.setLinearDamping( ) end function MOAIBox2DBody.setLinearVelocity( ) end function MOAIBox2DBody.setMassData( ) end function MOAIBox2DBody.setTransform( ) end -- MOAIBox2DDistanceJoint MOAIBox2DDistanceJoint = { } function MOAIBox2DDistanceJoint.destroy( ) end function MOAIBox2DDistanceJoint.getAnchorA( ) end function MOAIBox2DDistanceJoint.getAnchorB( ) end function MOAIBox2DDistanceJoint.getBodyA( ) end function MOAIBox2DDistanceJoint.getBodyB( ) end function MOAIBox2DDistanceJoint.getDampingRatio( ) end function MOAIBox2DDistanceJoint.getFrequency( ) end function MOAIBox2DDistanceJoint.getLength( ) end function MOAIBox2DDistanceJoint.getReactionForce( ) end function MOAIBox2DDistanceJoint.getReactionTorque( ) end function MOAIBox2DDistanceJoint.setDampingRatio( ) end function MOAIBox2DDistanceJoint.setFrequency( ) end function MOAIBox2DDistanceJoint.setLength( ) end -- MOAIBox2DFixture MOAIBox2DFixture = { } function MOAIBox2DFixture.destroy( ) end function MOAIBox2DFixture.getBody( ) end function MOAIBox2DFixture.getFilter( ) end function MOAIBox2DFixture.setCollisionHandler( ) end function MOAIBox2DFixture.setDensity( ) end function MOAIBox2DFixture.setFilter( ) end function MOAIBox2DFixture.setFriction( ) end function MOAIBox2DFixture.setRestitution( ) end function MOAIBox2DFixture.setSensor( ) end -- MOAIBox2DFrictionJoint MOAIBox2DFrictionJoint = { } function MOAIBox2DFrictionJoint.destroy( ) end function MOAIBox2DFrictionJoint.getAnchorA( ) end function MOAIBox2DFrictionJoint.getAnchorB( ) end function MOAIBox2DFrictionJoint.getBodyA( ) end function MOAIBox2DFrictionJoint.getBodyB( ) end function MOAIBox2DFrictionJoint.getMaxForce( ) end function MOAIBox2DFrictionJoint.getMaxTorque( ) end function MOAIBox2DFrictionJoint.getReactionForce( ) end function MOAIBox2DFrictionJoint.getReactionTorque( ) end function MOAIBox2DFrictionJoint.setMaxForce( ) end function MOAIBox2DFrictionJoint.setMaxTorque( ) end -- MOAIBox2DGearJoint MOAIBox2DGearJoint = { } function MOAIBox2DGearJoint.destroy( ) end function MOAIBox2DGearJoint.getAnchorA( ) end function MOAIBox2DGearJoint.getAnchorB( ) end function MOAIBox2DGearJoint.getBodyA( ) end function MOAIBox2DGearJoint.getBodyB( ) end function MOAIBox2DGearJoint.getJointA( ) end function MOAIBox2DGearJoint.getJointB( ) end function MOAIBox2DGearJoint.getRatio( ) end function MOAIBox2DGearJoint.getReactionForce( ) end function MOAIBox2DGearJoint.getReactionTorque( ) end function MOAIBox2DGearJoint.setRatio( ) end -- MOAIBox2DJoint MOAIBox2DJoint = { } function MOAIBox2DJoint.destroy( ) end function MOAIBox2DJoint.getAnchorA( ) end function MOAIBox2DJoint.getAnchorB( ) end function MOAIBox2DJoint.getBodyA( ) end function MOAIBox2DJoint.getBodyB( ) end function MOAIBox2DJoint.getReactionForce( ) end function MOAIBox2DJoint.getReactionTorque( ) end -- MOAIBox2DMouseJoint MOAIBox2DMouseJoint = { } function MOAIBox2DMouseJoint.destroy( ) end function MOAIBox2DMouseJoint.getAnchorA( ) end function MOAIBox2DMouseJoint.getAnchorB( ) end function MOAIBox2DMouseJoint.getBodyA( ) end function MOAIBox2DMouseJoint.getBodyB( ) end function MOAIBox2DMouseJoint.getDampingRatio( ) end function MOAIBox2DMouseJoint.getFrequency( ) end function MOAIBox2DMouseJoint.getMaxForce( ) end function MOAIBox2DMouseJoint.getReactionForce( ) end function MOAIBox2DMouseJoint.getReactionTorque( ) end function MOAIBox2DMouseJoint.getTarget( ) end function MOAIBox2DMouseJoint.setDampingRatio( ) end function MOAIBox2DMouseJoint.setFrequency( ) end function MOAIBox2DMouseJoint.setMaxForce( ) end function MOAIBox2DMouseJoint.setTarget( ) end -- MOAIBox2DPrismaticJoint MOAIBox2DPrismaticJoint = { } function MOAIBox2DPrismaticJoint.destroy( ) end function MOAIBox2DPrismaticJoint.getAnchorA( ) end function MOAIBox2DPrismaticJoint.getAnchorB( ) end function MOAIBox2DPrismaticJoint.getBodyA( ) end function MOAIBox2DPrismaticJoint.getBodyB( ) end function MOAIBox2DPrismaticJoint.getJointSpeed( ) end function MOAIBox2DPrismaticJoint.getJointTranslation( ) end function MOAIBox2DPrismaticJoint.getLowerLimit( ) end function MOAIBox2DPrismaticJoint.getMotorForce( ) end function MOAIBox2DPrismaticJoint.getMotorSpeed( ) end function MOAIBox2DPrismaticJoint.getReactionForce( ) end function MOAIBox2DPrismaticJoint.getReactionTorque( ) end function MOAIBox2DPrismaticJoint.getUpperLimit( ) end function MOAIBox2DPrismaticJoint.isLimitEnabled( ) end function MOAIBox2DPrismaticJoint.isMotorEnabled( ) end function MOAIBox2DPrismaticJoint.setLimit( ) end function MOAIBox2DPrismaticJoint.setLimitEnabled( ) end function MOAIBox2DPrismaticJoint.setMaxMotorForce( ) end function MOAIBox2DPrismaticJoint.setMotor( ) end function MOAIBox2DPrismaticJoint.setMotorEnabled( ) end function MOAIBox2DPrismaticJoint.setMotorSpeed( ) end -- MOAIBox2DPulleyJoint MOAIBox2DPulleyJoint = { } function MOAIBox2DPulleyJoint.destroy( ) end function MOAIBox2DPulleyJoint.getAnchorA( ) end function MOAIBox2DPulleyJoint.getAnchorB( ) end function MOAIBox2DPulleyJoint.getBodyA( ) end function MOAIBox2DPulleyJoint.getBodyB( ) end function MOAIBox2DPulleyJoint.getGroundAnchorA( ) end function MOAIBox2DPulleyJoint.getGroundAnchorB( ) end function MOAIBox2DPulleyJoint.getLength1( ) end function MOAIBox2DPulleyJoint.getLength2( ) end function MOAIBox2DPulleyJoint.getRatio( ) end function MOAIBox2DPulleyJoint.getReactionForce( ) end function MOAIBox2DPulleyJoint.getReactionTorque( ) end -- MOAIBox2DRevoluteJoint MOAIBox2DRevoluteJoint = { } function MOAIBox2DRevoluteJoint.destroy( ) end function MOAIBox2DRevoluteJoint.getAnchorA( ) end function MOAIBox2DRevoluteJoint.getAnchorB( ) end function MOAIBox2DRevoluteJoint.getBodyA( ) end function MOAIBox2DRevoluteJoint.getBodyB( ) end function MOAIBox2DRevoluteJoint.getJointAngle( ) end function MOAIBox2DRevoluteJoint.getJointSpeed( ) end function MOAIBox2DRevoluteJoint.getLowerLimit( ) end function MOAIBox2DRevoluteJoint.getMotorSpeed( ) end function MOAIBox2DRevoluteJoint.getMotorTorque( ) end function MOAIBox2DRevoluteJoint.getReactionForce( ) end function MOAIBox2DRevoluteJoint.getReactionTorque( ) end function MOAIBox2DRevoluteJoint.getUpperLimit( ) end function MOAIBox2DRevoluteJoint.isLimitEnabled( ) end function MOAIBox2DRevoluteJoint.isMotorEnabled( ) end function MOAIBox2DRevoluteJoint.setLimit( ) end function MOAIBox2DRevoluteJoint.setLimitEnabled( ) end function MOAIBox2DRevoluteJoint.setMaxMotorTorque( ) end function MOAIBox2DRevoluteJoint.setMotor( ) end function MOAIBox2DRevoluteJoint.setMotorEnabled( ) end function MOAIBox2DRevoluteJoint.setMotorSpeed( ) end -- MOAIBox2DRopeJoint MOAIBox2DRopeJoint = { } function MOAIBox2DRopeJoint.destroy( ) end function MOAIBox2DRopeJoint.getAnchorA( ) end function MOAIBox2DRopeJoint.getAnchorB( ) end function MOAIBox2DRopeJoint.getBodyA( ) end function MOAIBox2DRopeJoint.getBodyB( ) end function MOAIBox2DRopeJoint.getLimitState( ) end function MOAIBox2DRopeJoint.getMaxLength( ) end function MOAIBox2DRopeJoint.getReactionForce( ) end function MOAIBox2DRopeJoint.getReactionTorque( ) end function MOAIBox2DRopeJoint.setMaxLength( ) end -- MOAIBox2DWeldJoint MOAIBox2DWeldJoint = { } function MOAIBox2DWeldJoint.destroy( ) end function MOAIBox2DWeldJoint.getAnchorA( ) end function MOAIBox2DWeldJoint.getAnchorB( ) end function MOAIBox2DWeldJoint.getBodyA( ) end function MOAIBox2DWeldJoint.getBodyB( ) end function MOAIBox2DWeldJoint.getReactionForce( ) end function MOAIBox2DWeldJoint.getReactionTorque( ) end -- MOAIBox2DWheelJoint MOAIBox2DWheelJoint = { } function MOAIBox2DWheelJoint.destroy( ) end function MOAIBox2DWheelJoint.getAnchorA( ) end function MOAIBox2DWheelJoint.getAnchorB( ) end function MOAIBox2DWheelJoint.getBodyA( ) end function MOAIBox2DWheelJoint.getBodyB( ) end function MOAIBox2DWheelJoint.getJointSpeed( ) end function MOAIBox2DWheelJoint.getJointTranslation( ) end function MOAIBox2DWheelJoint.getMaxMotorTorque( ) end function MOAIBox2DWheelJoint.getMotorSpeed( ) end function MOAIBox2DWheelJoint.getMotorTorque( ) end function MOAIBox2DWheelJoint.getReactionForce( ) end function MOAIBox2DWheelJoint.getReactionTorque( ) end function MOAIBox2DWheelJoint.getSpringDampingRatio( ) end function MOAIBox2DWheelJoint.getSpringFrequencyHz( ) end function MOAIBox2DWheelJoint.isMotorEnabled( ) end function MOAIBox2DWheelJoint.setMaxMotorTorque( ) end function MOAIBox2DWheelJoint.setMotor( ) end function MOAIBox2DWheelJoint.setMotorEnabled( ) end function MOAIBox2DWheelJoint.setMotorSpeed( ) end function MOAIBox2DWheelJoint.setSpringDampingRatio( ) end function MOAIBox2DWheelJoint.setSpringFrequencyHz( ) end -- MOAIBox2DWorld MOAIBox2DWorld = { } MOAIBox2DWorld.DEBUG_DRAW_SHAPES = true MOAIBox2DWorld.DEBUG_DRAW_JOINTS = true MOAIBox2DWorld.DEBUG_DRAW_BOUNDS = true MOAIBox2DWorld.DEBUG_DRAW_PAIRS = true MOAIBox2DWorld.DEBUG_DRAW_CENTERS = true MOAIBox2DWorld.DEBUG_DRAW_DEFAULT = true function MOAIBox2DWorld.addBody( ) end function MOAIBox2DWorld.addDistanceJoint( ) end function MOAIBox2DWorld.addFrictionJoint( ) end function MOAIBox2DWorld.addGearJoint( ) end function MOAIBox2DWorld.addMouseJoint( ) end function MOAIBox2DWorld.addPrismaticJoint( ) end function MOAIBox2DWorld.addPulleyJoint( ) end function MOAIBox2DWorld.addRevoluteJoint( ) end function MOAIBox2DWorld.addRopeJoint( ) end function MOAIBox2DWorld.addWeldJoint( ) end function MOAIBox2DWorld.addWheelJoint( ) end function MOAIBox2DWorld.getAngularSleepTolerance( ) end function MOAIBox2DWorld.getAutoClearForces( ) end function MOAIBox2DWorld.getGravity( ) end function MOAIBox2DWorld.getLinearSleepTolerance( ) end function MOAIBox2DWorld.getTimeToSleep( ) end function MOAIBox2DWorld.setAngularSleepTolerance( ) end function MOAIBox2DWorld.setAutoClearForces( ) end function MOAIBox2DWorld.setDebugDrawFlags( ) end function MOAIBox2DWorld.setGravity( ) end function MOAIBox2DWorld.setIterations( ) end function MOAIBox2DWorld.setLinearSleepTolerance( ) end function MOAIBox2DWorld.setTimeToSleep( ) end function MOAIBox2DWorld.setUnitsToMeters( ) end -- MOAIBreakpoint MOAIBreakpoint = { } -- MOAIButtonSensor MOAIButtonSensor = { } function MOAIButtonSensor.down( ) end function MOAIButtonSensor.isDown( ) end function MOAIButtonSensor.isUp( ) end function MOAIButtonSensor.setCallback( ) end function MOAIButtonSensor.up( ) end -- MOAICamera MOAICamera = { } function MOAICamera.addLoc( ) end function MOAICamera.addPiv( ) end function MOAICamera.addRot( ) end function MOAICamera.addScl( ) end function MOAICamera.getFarPlane( ) end function MOAICamera.getFieldOfView( ) end function MOAICamera.getFocalLength( ) end function MOAICamera.getLoc( ) end function MOAICamera.getNearPlane( ) end function MOAICamera.getPiv( ) end function MOAICamera.getRot( ) end function MOAICamera.getScl( ) end function MOAICamera.getWorldDir( ) end function MOAICamera.getWorldLoc( ) end function MOAICamera.getWorldRot( ) end function MOAICamera.getWorldScl( ) end function MOAICamera.modelToWorld( ) end function MOAICamera.move( ) end function MOAICamera.moveLoc( ) end function MOAICamera.movePiv( ) end function MOAICamera.moveRot( ) end function MOAICamera.moveScl( ) end function MOAICamera.seek( ) end function MOAICamera.seekLoc( ) end function MOAICamera.seekPiv( ) end function MOAICamera.seekRot( ) end function MOAICamera.seekScl( ) end function MOAICamera.setFarPlane( ) end function MOAICamera.setFieldOfView( ) end function MOAICamera.setLoc( ) end function MOAICamera.setNearPlane( ) end function MOAICamera.setOrtho( ) end function MOAICamera.setParent( ) end function MOAICamera.setPiv( ) end function MOAICamera.setRot( ) end function MOAICamera.setScl( ) end function MOAICamera.setShearByX( ) end function MOAICamera.setShearByY( ) end function MOAICamera.setShearByZ( ) end function MOAICamera.worldToModel( ) end -- MOAICamera2D MOAICamera2D = { } function MOAICamera2D.addLoc( ) end function MOAICamera2D.addPiv( ) end function MOAICamera2D.addRot( ) end function MOAICamera2D.addScl( ) end function MOAICamera2D.getFarPlane( ) end function MOAICamera2D.getLoc( ) end function MOAICamera2D.getNearPlane( ) end function MOAICamera2D.getPiv( ) end function MOAICamera2D.getRot( ) end function MOAICamera2D.getScl( ) end function MOAICamera2D.getWorldDir( ) end function MOAICamera2D.getWorldLoc( ) end function MOAICamera2D.getWorldRot( ) end function MOAICamera2D.getWorldScl( ) end function MOAICamera2D.modelToWorld( ) end function MOAICamera2D.move( ) end function MOAICamera2D.moveLoc( ) end function MOAICamera2D.movePiv( ) end function MOAICamera2D.moveRot( ) end function MOAICamera2D.moveScl( ) end function MOAICamera2D.seek( ) end function MOAICamera2D.seekLoc( ) end function MOAICamera2D.seekPiv( ) end function MOAICamera2D.seekRot( ) end function MOAICamera2D.seekScl( ) end function MOAICamera2D.setFarPlane( ) end function MOAICamera2D.setLoc( ) end function MOAICamera2D.setNearPlane( ) end function MOAICamera2D.setParent( ) end function MOAICamera2D.setPiv( ) end function MOAICamera2D.setRot( ) end function MOAICamera2D.setScl( ) end function MOAICamera2D.worldToModel( ) end -- MOAICameraAnchor2D MOAICameraAnchor2D = { } function MOAICameraAnchor2D.setParent( ) end function MOAICameraAnchor2D.setRect( ) end -- MOAICameraFitter2D MOAICameraFitter2D = { } MOAICameraFitter2D.FITTING_MODE_SEEK_LOC = true MOAICameraFitter2D.FITTING_MODE_SEEK_SCALE = true MOAICameraFitter2D.FITTING_MODE_APPLY_ANCHORS = true MOAICameraFitter2D.FITTING_MODE_APPLY_BOUNDS = true MOAICameraFitter2D.FITTING_MODE_DEFAULT = true MOAICameraFitter2D.FITTING_MODE_MASK = true function MOAICameraFitter2D.clearAnchors( ) end function MOAICameraFitter2D.clearFitMode( ) end function MOAICameraFitter2D.getFitDistance( ) end function MOAICameraFitter2D.getFitLoc( ) end function MOAICameraFitter2D.getFitMode( ) end function MOAICameraFitter2D.getFitScale( ) end function MOAICameraFitter2D.getTargetLoc( ) end function MOAICameraFitter2D.getTargetScale( ) end function MOAICameraFitter2D.insertAnchor( ) end function MOAICameraFitter2D.removeAnchor( ) end function MOAICameraFitter2D.setBounds( ) end function MOAICameraFitter2D.setCamera( ) end function MOAICameraFitter2D.setDamper( ) end function MOAICameraFitter2D.setFitLoc( ) end function MOAICameraFitter2D.setFitMode( ) end function MOAICameraFitter2D.setFitScale( ) end function MOAICameraFitter2D.setMin( ) end function MOAICameraFitter2D.setViewport( ) end function MOAICameraFitter2D.snapToTarget( ) end -- MOAIColor MOAIColor = { } MOAIColor.ATTR_R_COL = true MOAIColor.ATTR_G_COL = true MOAIColor.ATTR_B_COL = true MOAIColor.ATTR_A_COL = true MOAIColor.INHERIT_COLOR = true MOAIColor.COLOR_TRAIT = true function MOAIColor.moveColor( ) end function MOAIColor.seekColor( ) end function MOAIColor.setColor( ) end function MOAIColor.setParent( ) end -- MOAICompassSensor MOAICompassSensor = { } function MOAICompassSensor.getHeading( ) end function MOAICompassSensor.setCallback( ) end -- MOAICoroutine MOAICoroutine = { } function MOAICoroutine.blockOnAction( ) end function MOAICoroutine.currentThread( ) end function MOAICoroutine.run( ) end -- MOAICp MOAICp = { } function MOAICp.getBiasCoefficient( ) end function MOAICp.getCollisionSlop( ) end function MOAICp.getContactPersistence( ) end function MOAICp.setBiasCoefficient( ) end function MOAICp.setCollisionSlop( ) end function MOAICp.setContactPersistence( ) end -- MOAICpArbiter MOAICpArbiter = { } function MOAICpArbiter.countContacts( ) end function MOAICpArbiter.getContactDepth( ) end function MOAICpArbiter.getContactNormal( ) end function MOAICpArbiter.getContactPoint( ) end function MOAICpArbiter.getTotalImpulse( ) end function MOAICpArbiter.getTotalImpulseWithFriction( ) end function MOAICpArbiter.isFirstContact( ) end -- MOAICpBody MOAICpBody = { } MOAICpBody.NONE = true MOAICpBody.REMOVE_BODY = true MOAICpBody.REMOVE_BODY_AND_SHAPES = true function MOAICpBody.activate( ) end function MOAICpBody.addCircle( ) end function MOAICpBody.addPolygon( ) end function MOAICpBody.addRect( ) end function MOAICpBody.addSegment( ) end function MOAICpBody.applyForce( ) end function MOAICpBody.applyImpulse( ) end function MOAICpBody.getAngle( ) end function MOAICpBody.getAngVel( ) end function MOAICpBody.getForce( ) end function MOAICpBody.getMass( ) end function MOAICpBody.getMoment( ) end function MOAICpBody.getPos( ) end function MOAICpBody.getRot( ) end function MOAICpBody.getTorque( ) end function MOAICpBody.getVel( ) end function MOAICpBody.getWorldDir( ) end function MOAICpBody.getWorldLoc( ) end function MOAICpBody.getWorldRot( ) end function MOAICpBody.getWorldScl( ) end function MOAICpBody.isRogue( ) end function MOAICpBody.isSleeping( ) end function MOAICpBody.isStatic( ) end function MOAICpBody.localToWorld( ) end function MOAICpBody.new( ) end function MOAICpBody.newStatic( ) end function MOAICpBody.resetForces( ) end function MOAICpBody.setAngle( ) end function MOAICpBody.setAngVel( ) end function MOAICpBody.setForce( ) end function MOAICpBody.setMass( ) end function MOAICpBody.setMoment( ) end function MOAICpBody.setPos( ) end function MOAICpBody.setRemoveFlag( ) end function MOAICpBody.setTorque( ) end function MOAICpBody.setVel( ) end function MOAICpBody.sleep( ) end function MOAICpBody.sleepWithGroup( ) end function MOAICpBody.worldToLocal( ) end -- MOAICpConstraint MOAICpConstraint = { } function MOAICpConstraint.getBiasCoef( ) end function MOAICpConstraint.getMaxBias( ) end function MOAICpConstraint.getMaxForce( ) end function MOAICpConstraint.newDampedRotarySpring( ) end function MOAICpConstraint.newDampedSpring( ) end function MOAICpConstraint.newGearJoint( ) end function MOAICpConstraint.newGrooveJoint( ) end function MOAICpConstraint.newPinJoint( ) end function MOAICpConstraint.newPivotJoint( ) end function MOAICpConstraint.newRatchetJoint( ) end function MOAICpConstraint.newRotaryLimitJoint( ) end function MOAICpConstraint.newSimpleMotor( ) end function MOAICpConstraint.newSlideJoint( ) end function MOAICpConstraint.setBiasCoef( ) end function MOAICpConstraint.setMaxBias( ) end function MOAICpConstraint.setMaxForce( ) end -- MOAICpShape MOAICpShape = { } function MOAICpShape.areaForCircle( ) end function MOAICpShape.areaForPolygon( ) end function MOAICpShape.areaForRect( ) end function MOAICpShape.areaForSegment( ) end function MOAICpShape.getBody( ) end function MOAICpShape.getElasticity( ) end function MOAICpShape.getFriction( ) end function MOAICpShape.getGroup( ) end function MOAICpShape.getLayers( ) end function MOAICpShape.getSurfaceVel( ) end function MOAICpShape.getType( ) end function MOAICpShape.inside( ) end function MOAICpShape.isSensor( ) end function MOAICpShape.momentForCircle( ) end function MOAICpShape.momentForPolygon( ) end function MOAICpShape.momentForRect( ) end function MOAICpShape.momentForSegment( ) end function MOAICpShape.setElasticity( ) end function MOAICpShape.setFriction( ) end function MOAICpShape.setGroup( ) end function MOAICpShape.setIsSensor( ) end function MOAICpShape.setLayers( ) end function MOAICpShape.setSurfaceVel( ) end function MOAICpShape.setType( ) end -- MOAICpSpace MOAICpSpace = { } MOAICpSpace.BEGIN = true MOAICpSpace.PRE_SOLVE = true MOAICpSpace.POST_SOLVE = true MOAICpSpace.SEPARATE = true MOAICpSpace.ALL = true function MOAICpSpace.activateShapesTouchingShape( ) end function MOAICpSpace.getDamping( ) end function MOAICpSpace.getGravity( ) end function MOAICpSpace.getIdleSpeedThreshold( ) end function MOAICpSpace.getIterations( ) end function MOAICpSpace.getSleepTimeThreshold( ) end function MOAICpSpace.getStaticBody( ) end function MOAICpSpace.insertProp( ) end function MOAICpSpace.rehashShape( ) end function MOAICpSpace.rehashStatic( ) end function MOAICpSpace.removeProp( ) end function MOAICpSpace.resizeActiveHash( ) end function MOAICpSpace.resizeStaticHash( ) end function MOAICpSpace.setCollisionHandler( ) end function MOAICpSpace.setDamping( ) end function MOAICpSpace.setGravity( ) end function MOAICpSpace.setIdleSpeedThreshold( ) end function MOAICpSpace.setIterations( ) end function MOAICpSpace.setSleepTimeThreshold( ) end function MOAICpSpace.shapeForPoint( ) end function MOAICpSpace.shapeForSegment( ) end function MOAICpSpace.shapeListForPoint( ) end function MOAICpSpace.shapeListForRect( ) end function MOAICpSpace.shapeListForSegment( ) end -- MOAICrittercismAndroid MOAICrittercismAndroid = { } function MOAICrittercismAndroid.init( ) end -- MOAICrittercismIOS MOAICrittercismIOS = { } function MOAICrittercismIOS.init( ) end -- MOAIDataBuffer MOAIDataBuffer = { } function MOAIDataBuffer.base64Decode( ) end function MOAIDataBuffer.base64Encode( ) end function MOAIDataBuffer.deflate( ) end function MOAIDataBuffer.getSize( ) end function MOAIDataBuffer.getString( ) end function MOAIDataBuffer.inflate( ) end function MOAIDataBuffer.load( ) end function MOAIDataBuffer.loadAsync( ) end function MOAIDataBuffer.save( ) end function MOAIDataBuffer.saveAsync( ) end function MOAIDataBuffer.setString( ) end function MOAIDataBuffer.toCppHeader( ) end -- MOAIDataIOAction MOAIDataIOAction = { } function MOAIDataIOAction.setCallback( ) end -- MOAIDebugLines MOAIDebugLines = { } MOAIDebugLines.PARTITION_CELLS = true MOAIDebugLines.PARTITION_PADDED_CELLS = true MOAIDebugLines.PROP_MODEL_BOUNDS = true MOAIDebugLines.PROP_WORLD_BOUNDS = true MOAIDebugLines.TEXT_BOX = true MOAIDebugLines.TEXT_BOX_BASELINES = true MOAIDebugLines.TEXT_BOX_LAYOUT = true function MOAIDebugLines.setStyle( ) end function MOAIDebugLines.showStyle( ) end -- MOAIDeck MOAIDeck = { } function MOAIDeck.setShader( ) end function MOAIDeck.setTexture( ) end -- MOAIDeck2D MOAIDeck2D = { } function MOAIDeck2D.setShader( ) end function MOAIDeck2D.setTexture( ) end -- MOAIDeckRemapper MOAIDeckRemapper = { } function MOAIDeckRemapper.reserve( ) end function MOAIDeckRemapper.setBase( ) end function MOAIDeckRemapper.setRemap( ) end -- MOAIDialogAndroid MOAIDialogAndroid = { } MOAIDialogAndroid.DIALOG_RESULT_POSITIVE = true MOAIDialogAndroid.DIALOG_RESULT_NEUTRAL = true MOAIDialogAndroid.DIALOG_RESULT_NEGATIVE = true MOAIDialogAndroid.DIALOG_RESULT_CANCEL = true function MOAIDialogAndroid.showDialog( ) end -- MOAIDialogIOS MOAIDialogIOS = { } MOAIDialogIOS.DIALOG_RESULT_POSITIVE = true MOAIDialogIOS.DIALOG_RESULT_NEUTRAL = true MOAIDialogIOS.DIALOG_RESULT_NEGATIVE = true MOAIDialogIOS.DIALOG_RESULT_CANCEL = true function MOAIDialogIOS.showDialog( ) end -- MOAIDraw MOAIDraw = { } function MOAIDraw.drawCircle( ) end function MOAIDraw.drawEllipse( ) end function MOAIDraw.drawLine( ) end function MOAIDraw.drawPoints( ) end function MOAIDraw.drawRay( ) end function MOAIDraw.drawRect( ) end function MOAIDraw.fillCircle( ) end function MOAIDraw.fillEllipse( ) end function MOAIDraw.fillFan( ) end function MOAIDraw.fillRect( ) end -- MOAIEaseDriver MOAIEaseDriver = { } function MOAIEaseDriver.reserveLinks( ) end function MOAIEaseDriver.setLink( ) end -- MOAIEaseType MOAIEaseType = { } MOAIEaseType.EASE_IN = true MOAIEaseType.EASE_OUT = true MOAIEaseType.FLAT = true MOAIEaseType.LINEAR = true MOAIEaseType.SHARP_EASE_IN = true MOAIEaseType.SHARP_EASE_OUT = true MOAIEaseType.SHARP_SMOOTH = true MOAIEaseType.SMOOTH = true MOAIEaseType.SOFT_EASE_IN = true MOAIEaseType.SOFT_EASE_OUT = true MOAIEaseType.SOFT_SMOOTH = true -- MOAIEnvironment MOAIEnvironment = { } function MOAIEnvironment.generateGUID( ) end function MOAIEnvironment.setValue( ) end -- MOAIEventSource MOAIEventSource = { } -- MOAIFacebookAndroid MOAIFacebookAndroid = { } MOAIFacebookAndroid.DIALOG_DID_COMPLETE = true MOAIFacebookAndroid.DIALOG_DID_NOT_COMPLETE = true MOAIFacebookAndroid.SESSION_DID_LOGIN = true MOAIFacebookAndroid.SESSION_DID_NOT_LOGIN = true function MOAIFacebookAndroid.getToken( ) end function MOAIFacebookAndroid.init( ) end function MOAIFacebookAndroid.login( ) end function MOAIFacebookAndroid.logout( ) end function MOAIFacebookAndroid.postToFeed( ) end function MOAIFacebookAndroid.sendRequest( ) end function MOAIFacebookAndroid.sessionValid( ) end function MOAIFacebookAndroid.setToken( ) end -- MOAIFacebookIOS MOAIFacebookIOS = { } MOAIFacebookIOS.DIALOG_DID_COMPLETE = true MOAIFacebookIOS.DIALOG_DID_NOT_COMPLETE = true MOAIFacebookIOS.SESSION_DID_LOGIN = true MOAIFacebookIOS.SESSION_DID_NOT_LOGIN = true -- MOAIFileSystem MOAIFileSystem = { } function MOAIFileSystem.affirmPath( ) end function MOAIFileSystem.checkFileExists( ) end function MOAIFileSystem.checkPathExists( ) end function MOAIFileSystem.deleteDirectory( ) end function MOAIFileSystem.deleteFile( ) end function MOAIFileSystem.getAbsoluteDirectoryPath( ) end function MOAIFileSystem.getAbsoluteFilePath( ) end function MOAIFileSystem.getRelativePath( ) end function MOAIFileSystem.getWorkingDirectory( ) end function MOAIFileSystem.listDirectories( ) end function MOAIFileSystem.listFiles( ) end function MOAIFileSystem.mountVirtualDirectory( ) end function MOAIFileSystem.rename( ) end function MOAIFileSystem.setWorkingDirectory( ) end -- MOAIFmod MOAIFmod = { } function MOAIFmod.getMemoryStats( ) end function MOAIFmod.init( ) end -- MOAIFmodChannel MOAIFmodChannel = { } function MOAIFmodChannel.getVolume( ) end function MOAIFmodChannel.isPlaying( ) end function MOAIFmodChannel.moveVolume( ) end function MOAIFmodChannel.play( ) end function MOAIFmodChannel.seekVolume( ) end function MOAIFmodChannel.setLooping( ) end function MOAIFmodChannel.setPaused( ) end function MOAIFmodChannel.setVolume( ) end function MOAIFmodChannel.stop( ) end -- MOAIFmodSound MOAIFmodSound = { } function MOAIFmodSound.load( ) end function MOAIFmodSound.loadBGM( ) end function MOAIFmodSound.loadSFX( ) end function MOAIFmodSound.release( ) end -- MOAIFont MOAIFont = { } function MOAIFont.getFilename( ) end function MOAIFont.getFlags( ) end function MOAIFont.getImage( ) end function MOAIFont.load( ) end function MOAIFont.loadFromTTF( ) end function MOAIFont.preloadGlyphs( ) end function MOAIFont.rebuildKerningTables( ) end function MOAIFont.setCache( ) end function MOAIFont.setDefaultSize( ) end function MOAIFont.setFlags( ) end function MOAIFont.setImage( ) end function MOAIFont.setReader( ) end -- MOAIFrameBuffer MOAIFrameBuffer = { } function MOAIFrameBuffer.getSize( ) end function MOAIFrameBuffer.init( ) end function MOAIFrameBuffer.release( ) end function MOAIFrameBuffer.setClearColor( ) end function MOAIFrameBuffer.setClearDepth( ) end function MOAIFrameBuffer.setFilter( ) end function MOAIFrameBuffer.setWrap( ) end -- MOAIFreeTypeFontReader MOAIFreeTypeFontReader = { } -- MOAIGameCenterIOS MOAIGameCenterIOS = { } MOAIGameCenterIOS.TIMESCOPE_TODAY = true MOAIGameCenterIOS.TIMESCOPE_WEEK = true MOAIGameCenterIOS.TIMESCOPE_ALLTIME = true MOAIGameCenterIOS.PLAYERSCOPE_GLOBAL = true MOAIGameCenterIOS.PLAYERSCOPE_FRIENDS = true function MOAIGameCenterIOS.+ ( ) end -- MOAIGfxDevice MOAIGfxDevice = { } function MOAIGfxDevice.getMaxTextureUnits( ) end function MOAIGfxDevice.getViewSize( ) end function MOAIGfxDevice.isProgrammable( ) end function MOAIGfxDevice.setClearColor( ) end function MOAIGfxDevice.setClearDepth( ) end function MOAIGfxDevice.setPenColor( ) end function MOAIGfxDevice.setPenWidth( ) end function MOAIGfxDevice.setPointSize( ) end -- MOAIGfxQuad2D MOAIGfxQuad2D = { } function MOAIGfxQuad2D.setRect( ) end function MOAIGfxQuad2D.setShader( ) end function MOAIGfxQuad2D.setTexture( ) end function MOAIGfxQuad2D.setUVRect( ) end -- MOAIGfxQuadDeck2D MOAIGfxQuadDeck2D = { } function MOAIGfxQuadDeck2D.reserve( ) end function MOAIGfxQuadDeck2D.setQuad( ) end function MOAIGfxQuadDeck2D.setRect( ) end function MOAIGfxQuadDeck2D.setShader( ) end function MOAIGfxQuadDeck2D.setTexture( ) end function MOAIGfxQuadDeck2D.setUVQuad( ) end function MOAIGfxQuadDeck2D.setUVRect( ) end -- MOAIGfxQuadListDeck2D MOAIGfxQuadListDeck2D = { } function MOAIGfxQuadListDeck2D.reserveLists( ) end function MOAIGfxQuadListDeck2D.reservePairs( ) end function MOAIGfxQuadListDeck2D.reserveQuads( ) end function MOAIGfxQuadListDeck2D.reserveUVQuads( ) end function MOAIGfxQuadListDeck2D.setList( ) end function MOAIGfxQuadListDeck2D.setPair( ) end function MOAIGfxQuadListDeck2D.setQuad( ) end function MOAIGfxQuadListDeck2D.setRect( ) end function MOAIGfxQuadListDeck2D.setShader( ) end function MOAIGfxQuadListDeck2D.setTexture( ) end function MOAIGfxQuadListDeck2D.setUVQuad( ) end function MOAIGfxQuadListDeck2D.setUVRect( ) end -- MOAIGfxResource MOAIGfxResource = { } function MOAIGfxResource.getAge( ) end function MOAIGfxResource.softRelease( ) end -- MOAIGfxState MOAIGfxState = { } -- MOAIGlobalEventSource MOAIGlobalEventSource = { } function MOAIGlobalEventSource.setListener( ) end -- MOAIGlyphCache MOAIGlyphCache = { } function MOAIGlyphCache.setColorFormat( ) end -- MOAIGlyphCacheBase MOAIGlyphCacheBase = { } function MOAIGlyphCacheBase.setColorFormat( ) end -- MOAIGrid MOAIGrid = { } function MOAIGrid.cellAddrToCoord( ) end function MOAIGrid.clearTileFlags( ) end function MOAIGrid.getCellAddr( ) end function MOAIGrid.getCellSize( ) end function MOAIGrid.getOffset( ) end function MOAIGrid.getSize( ) end function MOAIGrid.getTile( ) end function MOAIGrid.getTileFlags( ) end function MOAIGrid.getTileLoc( ) end function MOAIGrid.getTileSize( ) end function MOAIGrid.initDiamondGrid( ) end function MOAIGrid.initHexGrid( ) end function MOAIGrid.initObliqueGrid( ) end function MOAIGrid.initRectGrid( ) end function MOAIGrid.locToCellAddr( ) end function MOAIGrid.locToCoord( ) end function MOAIGrid.setRepeat( ) end function MOAIGrid.setRow( ) end function MOAIGrid.setShape( ) end function MOAIGrid.setSize( ) end function MOAIGrid.setTile( ) end function MOAIGrid.setTileFlags( ) end function MOAIGrid.toggleTileFlags( ) end function MOAIGrid.wrapCoord( ) end -- MOAIGridPathGraph MOAIGridPathGraph = { } function MOAIGridPathGraph.setGrid( ) end -- MOAIGridSpace MOAIGridSpace = { } MOAIGridSpace.TILE_BOTTOM_CENTER = true MOAIGridSpace.TILE_CENTER = true MOAIGridSpace.TILE_LEFT_BOTTOM = true MOAIGridSpace.TILE_LEFT_CENTER = true MOAIGridSpace.TILE_LEFT_TOP = true MOAIGridSpace.TILE_RIGHT_BOTTOM = true MOAIGridSpace.TILE_RIGHT_CENTER = true MOAIGridSpace.TILE_RIGHT_TOP = true MOAIGridSpace.TILE_TOP_CENTER = true MOAIGridSpace.SQUARE_SHAPE = true MOAIGridSpace.DIAMOND_SHAPE = true MOAIGridSpace.OBLIQUE_SHAPE = true MOAIGridSpace.HEX_SHAPE = true MOAIGridSpace.TILE_X_FLIP = true MOAIGridSpace.TILE_Y_FLIP = true MOAIGridSpace.TILE_XY_FLIP = true MOAIGridSpace.TILE_HIDE = true function MOAIGridSpace.cellAddrToCoord( ) end function MOAIGridSpace.getCellAddr( ) end function MOAIGridSpace.getCellSize( ) end function MOAIGridSpace.getOffset( ) end function MOAIGridSpace.getSize( ) end function MOAIGridSpace.getTileLoc( ) end function MOAIGridSpace.getTileSize( ) end function MOAIGridSpace.initDiamondGrid( ) end function MOAIGridSpace.initHexGrid( ) end function MOAIGridSpace.initObliqueGrid( ) end function MOAIGridSpace.initRectGrid( ) end function MOAIGridSpace.locToCellAddr( ) end function MOAIGridSpace.locToCoord( ) end function MOAIGridSpace.setRepeat( ) end function MOAIGridSpace.setShape( ) end function MOAIGridSpace.setSize( ) end function MOAIGridSpace.wrapCoord( ) end -- MOAIHarness MOAIHarness = { } -- MOAIHttpTaskBase MOAIHttpTaskBase = { } MOAIHttpTaskBase.HTTP_GET = true MOAIHttpTaskBase.HTTP_HEAD = true MOAIHttpTaskBase.HTTP_POST = true MOAIHttpTaskBase.HTTP_PUT = true MOAIHttpTaskBase.HTTP_DELETE = true function MOAIHttpTaskBase.getSize( ) end function MOAIHttpTaskBase.getString( ) end function MOAIHttpTaskBase.httpGet( ) end function MOAIHttpTaskBase.httpPost( ) end function MOAIHttpTaskBase.parseXml( ) end function MOAIHttpTaskBase.performAsync( ) end function MOAIHttpTaskBase.performSync( ) end function MOAIHttpTaskBase.setBody( ) end function MOAIHttpTaskBase.setCallback( ) end function MOAIHttpTaskBase.setHeader( ) end function MOAIHttpTaskBase.setUrl( ) end function MOAIHttpTaskBase.setUserAgent( ) end function MOAIHttpTaskBase.setVerb( ) end function MOAIHttpTaskBase.setVerbose( ) end -- MOAIHttpTaskNaCl MOAIHttpTaskNaCl = { } function MOAIHttpTaskNaCl.getSize( ) end function MOAIHttpTaskNaCl.getString( ) end function MOAIHttpTaskNaCl.httpGet( ) end function MOAIHttpTaskNaCl.httpPost( ) end function MOAIHttpTaskNaCl.parseXml( ) end function MOAIHttpTaskNaCl.performAsync( ) end function MOAIHttpTaskNaCl.performSync( ) end function MOAIHttpTaskNaCl.setBody( ) end function MOAIHttpTaskNaCl.setCallback( ) end function MOAIHttpTaskNaCl.setHeader( ) end function MOAIHttpTaskNaCl.setUrl( ) end function MOAIHttpTaskNaCl.setUserAgent( ) end function MOAIHttpTaskNaCl.setVerb( ) end function MOAIHttpTaskNaCl.setVerbose( ) end -- MOAIImage MOAIImage = { } MOAIImage.FILTER_LINEAR = true MOAIImage.FILTER_NEAREST = true MOAIImage.POW_TWO = true MOAIImage.QUANTIZE = true MOAIImage.TRUECOLOR = true MOAIImage.PREMULTIPLY_ALPHA = true MOAIImage.PIXEL_FMT_TRUECOLOR = true MOAIImage.PIXEL_FMT_INDEX_4 = true MOAIImage.PIXEL_FMT_INDEX_8 = true MOAIImage.COLOR_FMT_A_8 = true MOAIImage.COLOR_FMT_RGB_888 = true MOAIImage.COLOR_FMT_RGB_565 = true MOAIImage.COLOR_FMT_RGBA_5551 = true MOAIImage.COLOR_FMT_RGBA_4444 = true MOAIImage.COLOR_FMT_RGBA_8888 = true function MOAIImage.bleedRect( ) end function MOAIImage.convertColors( ) end function MOAIImage.copy( ) end function MOAIImage.copyBits( ) end function MOAIImage.copyRect( ) end function MOAIImage.fillRect( ) end function MOAIImage.getColor32( ) end function MOAIImage.getFormat( ) end function MOAIImage.getRGBA( ) end function MOAIImage.getSize( ) end function MOAIImage.init( ) end function MOAIImage.load( ) end function MOAIImage.padToPow2( ) end function MOAIImage.resize( ) end function MOAIImage.resizeCanvas( ) end function MOAIImage.setColor32( ) end function MOAIImage.setRGBA( ) end function MOAIImage.writePNG( ) end -- MOAIImageTexture MOAIImageTexture = { } function MOAIImageTexture.MOAITextureBase::_getSize( ) end function MOAIImageTexture.invalidate( ) end function MOAIImageTexture.release( ) end function MOAIImageTexture.setFilter( ) end function MOAIImageTexture.setWrap( ) end -- MOAIIndexBuffer MOAIIndexBuffer = { } function MOAIIndexBuffer.release( ) end function MOAIIndexBuffer.reserve( ) end function MOAIIndexBuffer.setIndex( ) end -- MOAIInputDevice MOAIInputDevice = { } -- MOAIInputMgr MOAIInputMgr = { } -- MOAIInstanceEventSource MOAIInstanceEventSource = { } function MOAIInstanceEventSource.setListener( ) end -- MOAIJoystickSensor MOAIJoystickSensor = { } function MOAIJoystickSensor.getVector( ) end function MOAIJoystickSensor.setCallback( ) end -- MOAIJsonParser MOAIJsonParser = { } function MOAIJsonParser.decode( ) end function MOAIJsonParser.encode( ) end -- MOAIKeyboardSensor MOAIKeyboardSensor = { } function MOAIKeyboardSensor.keyDown( ) end function MOAIKeyboardSensor.keyIsDown( ) end function MOAIKeyboardSensor.keyIsUp( ) end function MOAIKeyboardSensor.keyUp( ) end function MOAIKeyboardSensor.setCallback( ) end -- MOAILayer MOAILayer = { } MOAILayer.SORT_NONE = true MOAILayer.SORT_PRIORITY_ASCENDING = true MOAILayer.SORT_PRIORITY_DESCENDING = true MOAILayer.SORT_X_ASCENDING = true MOAILayer.SORT_X_DESCENDING = true MOAILayer.SORT_Y_ASCENDING = true MOAILayer.SORT_Y_DESCENDING = true MOAILayer.SORT_Z_ASCENDING = true MOAILayer.SORT_Z_DESCENDING = true MOAILayer.SORT_VECTOR_ASCENDING = true MOAILayer.SORT_VECTOR_DESCENDING = true function MOAILayer.addLoc( ) end function MOAILayer.addPiv( ) end function MOAILayer.addRot( ) end function MOAILayer.addScl( ) end function MOAILayer.clear( ) end function MOAILayer.getFitting( ) end function MOAILayer.getLoc( ) end function MOAILayer.getPartition( ) end function MOAILayer.getPiv( ) end function MOAILayer.getRot( ) end function MOAILayer.getScl( ) end function MOAILayer.getSortMode( ) end function MOAILayer.getSortScale( ) end function MOAILayer.getWorldDir( ) end function MOAILayer.getWorldLoc( ) end function MOAILayer.getWorldRot( ) end function MOAILayer.getWorldScl( ) end function MOAILayer.insertProp( ) end function MOAILayer.modelToWorld( ) end function MOAILayer.move( ) end function MOAILayer.moveColor( ) end function MOAILayer.moveLoc( ) end function MOAILayer.movePiv( ) end function MOAILayer.moveRot( ) end function MOAILayer.moveScl( ) end function MOAILayer.removeProp( ) end function MOAILayer.seek( ) end function MOAILayer.seekColor( ) end function MOAILayer.seekLoc( ) end function MOAILayer.seekPiv( ) end function MOAILayer.seekRot( ) end function MOAILayer.seekScl( ) end function MOAILayer.setBox2DWorld( ) end function MOAILayer.setCamera( ) end function MOAILayer.setColor( ) end function MOAILayer.setCpSpace( ) end function MOAILayer.setFrameBuffer( ) end function MOAILayer.setLoc( ) end function MOAILayer.setParallax( ) end function MOAILayer.setPartition( ) end function MOAILayer.setPartitionCull2D( ) end function MOAILayer.setPiv( ) end function MOAILayer.setRot( ) end function MOAILayer.setScl( ) end function MOAILayer.setShearByX( ) end function MOAILayer.setShearByY( ) end function MOAILayer.setShearByZ( ) end function MOAILayer.setSortMode( ) end function MOAILayer.setSortScale( ) end function MOAILayer.setViewport( ) end function MOAILayer.showDebugLines( ) end function MOAILayer.wndToWorld( ) end function MOAILayer.worldToModel( ) end function MOAILayer.worldToWnd( ) end -- MOAILayer2D MOAILayer2D = { } MOAILayer2D.SORT_NONE = true MOAILayer2D.SORT_PRIORITY_ASCENDING = true MOAILayer2D.SORT_PRIORITY_DESCENDING = true MOAILayer2D.SORT_X_ASCENDING = true MOAILayer2D.SORT_X_DESCENDING = true MOAILayer2D.SORT_Y_ASCENDING = true MOAILayer2D.SORT_Y_DESCENDING = true MOAILayer2D.SORT_VECTOR_ASCENDING = true MOAILayer2D.SORT_VECTOR_DESCENDING = true function MOAILayer2D.addLoc( ) end function MOAILayer2D.addPiv( ) end function MOAILayer2D.addRot( ) end function MOAILayer2D.addScl( ) end function MOAILayer2D.clear( ) end function MOAILayer2D.getFitting( ) end function MOAILayer2D.getGrid( ) end function MOAILayer2D.getIndex( ) end function MOAILayer2D.getLoc( ) end function MOAILayer2D.getPartition( ) end function MOAILayer2D.getPiv( ) end function MOAILayer2D.getPriority( ) end function MOAILayer2D.getRot( ) end function MOAILayer2D.getScl( ) end function MOAILayer2D.getSortMode( ) end function MOAILayer2D.getSortScale( ) end function MOAILayer2D.getWorldDir( ) end function MOAILayer2D.getWorldLoc( ) end function MOAILayer2D.getWorldRot( ) end function MOAILayer2D.getWorldScl( ) end function MOAILayer2D.insertProp( ) end function MOAILayer2D.inside( ) end function MOAILayer2D.modelToWorld( ) end function MOAILayer2D.move( ) end function MOAILayer2D.moveColor( ) end function MOAILayer2D.moveLoc( ) end function MOAILayer2D.movePiv( ) end function MOAILayer2D.moveRot( ) end function MOAILayer2D.moveScl( ) end function MOAILayer2D.removeProp( ) end function MOAILayer2D.seek( ) end function MOAILayer2D.seekColor( ) end function MOAILayer2D.seekLoc( ) end function MOAILayer2D.seekPiv( ) end function MOAILayer2D.seekRot( ) end function MOAILayer2D.seekScl( ) end function MOAILayer2D.setBlendMode( ) end function MOAILayer2D.setBox2DWorld( ) end function MOAILayer2D.setCamera( ) end function MOAILayer2D.setColor( ) end function MOAILayer2D.setCpSpace( ) end function MOAILayer2D.setCullMode( ) end function MOAILayer2D.setDeck( ) end function MOAILayer2D.setDepthMask( ) end function MOAILayer2D.setDepthTest( ) end function MOAILayer2D.setExpandForSort( ) end function MOAILayer2D.setFrame( ) end function MOAILayer2D.setFrameBuffer( ) end function MOAILayer2D.setGrid( ) end function MOAILayer2D.setGridScale( ) end function MOAILayer2D.setIndex( ) end function MOAILayer2D.setLoc( ) end function MOAILayer2D.setParallax( ) end function MOAILayer2D.setParent( ) end function MOAILayer2D.setPartition( ) end function MOAILayer2D.setPiv( ) end function MOAILayer2D.setPriority( ) end function MOAILayer2D.setRemapper( ) end function MOAILayer2D.setRot( ) end function MOAILayer2D.setScl( ) end function MOAILayer2D.setShader( ) end function MOAILayer2D.setSortMode( ) end function MOAILayer2D.setSortScale( ) end function MOAILayer2D.setTexture( ) end function MOAILayer2D.setUVTransform( ) end function MOAILayer2D.setViewport( ) end function MOAILayer2D.setVisible( ) end function MOAILayer2D.showDebugLines( ) end function MOAILayer2D.wndToWorld( ) end function MOAILayer2D.worldToModel( ) end function MOAILayer2D.worldToWnd( ) end -- MOAILayerBridge MOAILayerBridge = { } function MOAILayerBridge.addLoc( ) end function MOAILayerBridge.addPiv( ) end function MOAILayerBridge.addRot( ) end function MOAILayerBridge.addScl( ) end function MOAILayerBridge.getLoc( ) end function MOAILayerBridge.getPiv( ) end function MOAILayerBridge.getRot( ) end function MOAILayerBridge.getScl( ) end function MOAILayerBridge.getWorldDir( ) end function MOAILayerBridge.getWorldLoc( ) end function MOAILayerBridge.getWorldRot( ) end function MOAILayerBridge.getWorldScl( ) end function MOAILayerBridge.init( ) end function MOAILayerBridge.modelToWorld( ) end function MOAILayerBridge.move( ) end function MOAILayerBridge.moveLoc( ) end function MOAILayerBridge.movePiv( ) end function MOAILayerBridge.moveRot( ) end function MOAILayerBridge.moveScl( ) end function MOAILayerBridge.seek( ) end function MOAILayerBridge.seekLoc( ) end function MOAILayerBridge.seekPiv( ) end function MOAILayerBridge.seekRot( ) end function MOAILayerBridge.seekScl( ) end function MOAILayerBridge.setLoc( ) end function MOAILayerBridge.setParent( ) end function MOAILayerBridge.setPiv( ) end function MOAILayerBridge.setRot( ) end function MOAILayerBridge.setScl( ) end function MOAILayerBridge.setShearByX( ) end function MOAILayerBridge.setShearByY( ) end function MOAILayerBridge.setShearByZ( ) end function MOAILayerBridge.worldToModel( ) end -- MOAILocationSensor MOAILocationSensor = { } function MOAILocationSensor.getLocation( ) end function MOAILocationSensor.setCallback( ) end -- MOAILogMgr MOAILogMgr = { } MOAILogMgr.LOG_NONE = true MOAILogMgr.LOG_ERROR = true MOAILogMgr.LOG_WARNING = true MOAILogMgr.LOG_STATUS = true function MOAILogMgr.closeFile( ) end function MOAILogMgr.isDebugBuild( ) end function MOAILogMgr.log( ) end function MOAILogMgr.openFile( ) end function MOAILogMgr.registerLogMessage( ) end function MOAILogMgr.setLogLevel( ) end -- MOAIMesh MOAIMesh = { } MOAIMesh.GL_POINTS = true MOAIMesh.GL_LINES = true MOAIMesh.GL_TRIANGLES = true MOAIMesh.GL_LINE_LOOP = true MOAIMesh.GL_LINE_STRIP = true MOAIMesh.GL_TRIANGLE_FAN = true MOAIMesh.GL_TRIANGLE_STRIP = true function MOAIMesh.setIndexBuffer( ) end function MOAIMesh.setPenWidth( ) end function MOAIMesh.setPointSize( ) end function MOAIMesh.setPrimType( ) end function MOAIMesh.setShader( ) end function MOAIMesh.setTexture( ) end function MOAIMesh.setVertexBuffer( ) end -- MOAIMotionSensor MOAIMotionSensor = { } function MOAIMotionSensor.getLevel( ) end function MOAIMotionSensor.setCallback( ) end -- MOAIMultiTexture MOAIMultiTexture = { } function MOAIMultiTexture.reserve( ) end function MOAIMultiTexture.setTexture( ) end -- MOAINode MOAINode = { } function MOAINode.clearAttrLink( ) end function MOAINode.clearNodeLink( ) end function MOAINode.forceUpdate( ) end function MOAINode.getAttr( ) end function MOAINode.getAttrLink( ) end function MOAINode.moveAttr( ) end function MOAINode.scheduleUpdate( ) end function MOAINode.seekAttr( ) end function MOAINode.setAttr( ) end function MOAINode.setAttrLink( ) end function MOAINode.setNodeLink( ) end -- MOAINotificationsAndroid MOAINotificationsAndroid = { } MOAINotificationsAndroid.REMOTE_NOTIFICATION_REGISTRATION_COMPLETE = true MOAINotificationsAndroid.REMOTE_NOTIFICATION_MESSAGE_RECEIVED = true MOAINotificationsAndroid.REMOTE_NOTIFICATION_RESULT_REGISTERED = true MOAINotificationsAndroid.REMOTE_NOTIFICATION_RESULT_UNREGISTERED = true MOAINotificationsAndroid.REMOTE_NOTIFICATION_RESULT_ERROR = true MOAINotificationsAndroid.REMOTE_NOTIFICATION_NONE = true MOAINotificationsAndroid.REMOTE_NOTIFICATION_BADGE = true MOAINotificationsAndroid.REMOTE_NOTIFICATION_SOUND = true MOAINotificationsAndroid.REMOTE_NOTIFICATION_ALERT = true function MOAINotificationsAndroid.getAppIconBadgeNumber( ) end function MOAINotificationsAndroid.registerForRemoteNotifications( ) end function MOAINotificationsAndroid.setAppIconBadgeNumber( ) end function MOAINotificationsAndroid.unregisterForRemoteNotifications( ) end -- MOAINotificationsIOS MOAINotificationsIOS = { } MOAINotificationsIOS.REMOTE_NOTIFICATION_REGISTRATION_COMPLETE = true MOAINotificationsIOS.REMOTE_NOTIFICATION_MESSAGE_RECEIVED = true MOAINotificationsIOS.REMOTE_NOTIFICATION_RESULT_REGISTERED = true MOAINotificationsIOS.REMOTE_NOTIFICATION_RESULT_UNREGISTERED = true MOAINotificationsIOS.REMOTE_NOTIFICATION_RESULT_ERROR = true MOAINotificationsIOS.REMOTE_NOTIFICATION_NONE = true MOAINotificationsIOS.REMOTE_NOTIFICATION_BADGE = true MOAINotificationsIOS.REMOTE_NOTIFICATION_SOUND = true MOAINotificationsIOS.REMOTE_NOTIFICATION_ALERT = true function MOAINotificationsIOS.getAppIconBadgeNumber( ) end function MOAINotificationsIOS.registerForRemoteNotifications( ) end function MOAINotificationsIOS.setAppIconBadgeNumber( ) end function MOAINotificationsIOS.unregisterForRemoteNotifications( ) end -- MOAIParser MOAIParser = { } function MOAIParser.loadFile( ) end function MOAIParser.loadRules( ) end function MOAIParser.loadString( ) end function MOAIParser.setCallbacks( ) end function MOAIParser.traverse( ) end -- MOAIParticleDistanceEmitter MOAIParticleDistanceEmitter = { } function MOAIParticleDistanceEmitter.addLoc( ) end function MOAIParticleDistanceEmitter.addPiv( ) end function MOAIParticleDistanceEmitter.addRot( ) end function MOAIParticleDistanceEmitter.addScl( ) end function MOAIParticleDistanceEmitter.getLoc( ) end function MOAIParticleDistanceEmitter.getPiv( ) end function MOAIParticleDistanceEmitter.getRot( ) end function MOAIParticleDistanceEmitter.getScl( ) end function MOAIParticleDistanceEmitter.getWorldDir( ) end function MOAIParticleDistanceEmitter.getWorldLoc( ) end function MOAIParticleDistanceEmitter.getWorldRot( ) end function MOAIParticleDistanceEmitter.getWorldScl( ) end function MOAIParticleDistanceEmitter.modelToWorld( ) end function MOAIParticleDistanceEmitter.move( ) end function MOAIParticleDistanceEmitter.moveLoc( ) end function MOAIParticleDistanceEmitter.movePiv( ) end function MOAIParticleDistanceEmitter.moveRot( ) end function MOAIParticleDistanceEmitter.moveScl( ) end function MOAIParticleDistanceEmitter.reset( ) end function MOAIParticleDistanceEmitter.seek( ) end function MOAIParticleDistanceEmitter.seekLoc( ) end function MOAIParticleDistanceEmitter.seekPiv( ) end function MOAIParticleDistanceEmitter.seekRot( ) end function MOAIParticleDistanceEmitter.seekScl( ) end function MOAIParticleDistanceEmitter.setAngle( ) end function MOAIParticleDistanceEmitter.setDistance( ) end function MOAIParticleDistanceEmitter.setEmission( ) end function MOAIParticleDistanceEmitter.setLoc( ) end function MOAIParticleDistanceEmitter.setMagnitude( ) end function MOAIParticleDistanceEmitter.setParent( ) end function MOAIParticleDistanceEmitter.setPiv( ) end function MOAIParticleDistanceEmitter.setRadius( ) end function MOAIParticleDistanceEmitter.setRect( ) end function MOAIParticleDistanceEmitter.setRot( ) end function MOAIParticleDistanceEmitter.setScl( ) end function MOAIParticleDistanceEmitter.setShearByX( ) end function MOAIParticleDistanceEmitter.setShearByY( ) end function MOAIParticleDistanceEmitter.setShearByZ( ) end function MOAIParticleDistanceEmitter.setSystem( ) end function MOAIParticleDistanceEmitter.surge( ) end function MOAIParticleDistanceEmitter.worldToModel( ) end -- MOAIParticleEmitter MOAIParticleEmitter = { } function MOAIParticleEmitter.addLoc( ) end function MOAIParticleEmitter.addPiv( ) end function MOAIParticleEmitter.addRot( ) end function MOAIParticleEmitter.addScl( ) end function MOAIParticleEmitter.getLoc( ) end function MOAIParticleEmitter.getPiv( ) end function MOAIParticleEmitter.getRot( ) end function MOAIParticleEmitter.getScl( ) end function MOAIParticleEmitter.getWorldDir( ) end function MOAIParticleEmitter.getWorldLoc( ) end function MOAIParticleEmitter.getWorldRot( ) end function MOAIParticleEmitter.getWorldScl( ) end function MOAIParticleEmitter.modelToWorld( ) end function MOAIParticleEmitter.move( ) end function MOAIParticleEmitter.moveLoc( ) end function MOAIParticleEmitter.movePiv( ) end function MOAIParticleEmitter.moveRot( ) end function MOAIParticleEmitter.moveScl( ) end function MOAIParticleEmitter.seek( ) end function MOAIParticleEmitter.seekLoc( ) end function MOAIParticleEmitter.seekPiv( ) end function MOAIParticleEmitter.seekRot( ) end function MOAIParticleEmitter.seekScl( ) end function MOAIParticleEmitter.setAngle( ) end function MOAIParticleEmitter.setEmission( ) end function MOAIParticleEmitter.setLoc( ) end function MOAIParticleEmitter.setMagnitude( ) end function MOAIParticleEmitter.setParent( ) end function MOAIParticleEmitter.setPiv( ) end function MOAIParticleEmitter.setRadius( ) end function MOAIParticleEmitter.setRect( ) end function MOAIParticleEmitter.setRot( ) end function MOAIParticleEmitter.setScl( ) end function MOAIParticleEmitter.setShearByX( ) end function MOAIParticleEmitter.setShearByY( ) end function MOAIParticleEmitter.setShearByZ( ) end function MOAIParticleEmitter.setSystem( ) end function MOAIParticleEmitter.surge( ) end function MOAIParticleEmitter.worldToModel( ) end -- MOAIParticleForce MOAIParticleForce = { } MOAIParticleForce.FORCE = true MOAIParticleForce.GRAVITY = true MOAIParticleForce.OFFSET = true function MOAIParticleForce.addLoc( ) end function MOAIParticleForce.addPiv( ) end function MOAIParticleForce.addRot( ) end function MOAIParticleForce.addScl( ) end function MOAIParticleForce.getLoc( ) end function MOAIParticleForce.getPiv( ) end function MOAIParticleForce.getRot( ) end function MOAIParticleForce.getScl( ) end function MOAIParticleForce.getWorldDir( ) end function MOAIParticleForce.getWorldLoc( ) end function MOAIParticleForce.getWorldRot( ) end function MOAIParticleForce.getWorldScl( ) end function MOAIParticleForce.initAttractor( ) end function MOAIParticleForce.initBasin( ) end function MOAIParticleForce.initLinear( ) end function MOAIParticleForce.initRadial( ) end function MOAIParticleForce.modelToWorld( ) end function MOAIParticleForce.move( ) end function MOAIParticleForce.moveLoc( ) end function MOAIParticleForce.movePiv( ) end function MOAIParticleForce.moveRot( ) end function MOAIParticleForce.moveScl( ) end function MOAIParticleForce.seek( ) end function MOAIParticleForce.seekLoc( ) end function MOAIParticleForce.seekPiv( ) end function MOAIParticleForce.seekRot( ) end function MOAIParticleForce.seekScl( ) end function MOAIParticleForce.setLoc( ) end function MOAIParticleForce.setParent( ) end function MOAIParticleForce.setPiv( ) end function MOAIParticleForce.setRot( ) end function MOAIParticleForce.setScl( ) end function MOAIParticleForce.setShearByX( ) end function MOAIParticleForce.setShearByY( ) end function MOAIParticleForce.setShearByZ( ) end function MOAIParticleForce.setType( ) end function MOAIParticleForce.worldToModel( ) end -- MOAIParticlePlugin MOAIParticlePlugin = { } function MOAIParticlePlugin.getSize( ) end -- MOAIParticleScript MOAIParticleScript = { } MOAIParticleScript.PARTICLE_X = true MOAIParticleScript.PARTICLE_Y = true MOAIParticleScript.PARTICLE_DX = true MOAIParticleScript.PARTICLE_DY = true MOAIParticleScript.SPRITE_X_LOC = true MOAIParticleScript.SPRITE_Y_LOC = true MOAIParticleScript.SPRITE_ROT = true MOAIParticleScript.SPRITE_X_SCL = true MOAIParticleScript.SPRITE_Y_SCL = true MOAIParticleScript.SPRITE_RED = true MOAIParticleScript.SPRITE_GREEN = true MOAIParticleScript.SPRITE_BLUE = true MOAIParticleScript.SPRITE_OPACITY = true MOAIParticleScript.SPRITE_GLOW = true MOAIParticleScript.SPRITE_IDX = true function MOAIParticleScript.add( ) end function MOAIParticleScript.cos( ) end function MOAIParticleScript.cycle( ) end function MOAIParticleScript.div( ) end function MOAIParticleScript.ease( ) end function MOAIParticleScript.easeDelta( ) end function MOAIParticleScript.mul( ) end function MOAIParticleScript.packConst( ) end function MOAIParticleScript.packReg( ) end function MOAIParticleScript.rand( ) end function MOAIParticleScript.randVec( ) end function MOAIParticleScript.set( ) end function MOAIParticleScript.sin( ) end function MOAIParticleScript.sprite( ) end function MOAIParticleScript.sub( ) end function MOAIParticleScript.tan( ) end function MOAIParticleScript.time( ) end function MOAIParticleScript.vecAngle( ) end function MOAIParticleScript.wrap( ) end -- MOAIParticleState MOAIParticleState = { } function MOAIParticleState.clearForces( ) end function MOAIParticleState.pushForce( ) end function MOAIParticleState.setDamping( ) end function MOAIParticleState.setInitScript( ) end function MOAIParticleState.setMass( ) end function MOAIParticleState.setNext( ) end function MOAIParticleState.setPlugin( ) end function MOAIParticleState.setRenderScript( ) end function MOAIParticleState.setTerm( ) end -- MOAIParticleSystem MOAIParticleSystem = { } function MOAIParticleSystem.addLoc( ) end function MOAIParticleSystem.addPiv( ) end function MOAIParticleSystem.addRot( ) end function MOAIParticleSystem.addScl( ) end function MOAIParticleSystem.capParticles( ) end function MOAIParticleSystem.capSprites( ) end function MOAIParticleSystem.clearSprites( ) end function MOAIParticleSystem.getLoc( ) end function MOAIParticleSystem.getPiv( ) end function MOAIParticleSystem.getRot( ) end function MOAIParticleSystem.getScl( ) end function MOAIParticleSystem.getState( ) end function MOAIParticleSystem.getWorldDir( ) end function MOAIParticleSystem.getWorldLoc( ) end function MOAIParticleSystem.getWorldRot( ) end function MOAIParticleSystem.getWorldScl( ) end function MOAIParticleSystem.modelToWorld( ) end function MOAIParticleSystem.move( ) end function MOAIParticleSystem.moveColor( ) end function MOAIParticleSystem.moveLoc( ) end function MOAIParticleSystem.movePiv( ) end function MOAIParticleSystem.moveRot( ) end function MOAIParticleSystem.moveScl( ) end function MOAIParticleSystem.pushParticle( ) end function MOAIParticleSystem.pushSprite( ) end function MOAIParticleSystem.reserveParticles( ) end function MOAIParticleSystem.reserveSprites( ) end function MOAIParticleSystem.reserveStates( ) end function MOAIParticleSystem.seek( ) end function MOAIParticleSystem.seekColor( ) end function MOAIParticleSystem.seekLoc( ) end function MOAIParticleSystem.seekPiv( ) end function MOAIParticleSystem.seekRot( ) end function MOAIParticleSystem.seekScl( ) end function MOAIParticleSystem.setColor( ) end function MOAIParticleSystem.setLoc( ) end function MOAIParticleSystem.setPiv( ) end function MOAIParticleSystem.setRot( ) end function MOAIParticleSystem.setScl( ) end function MOAIParticleSystem.setShearByX( ) end function MOAIParticleSystem.setShearByY( ) end function MOAIParticleSystem.setShearByZ( ) end function MOAIParticleSystem.setSpriteColor( ) end function MOAIParticleSystem.setSpriteDeckIdx( ) end function MOAIParticleSystem.setState( ) end function MOAIParticleSystem.surge( ) end function MOAIParticleSystem.worldToModel( ) end -- MOAIParticleTimedEmitter MOAIParticleTimedEmitter = { } function MOAIParticleTimedEmitter.addLoc( ) end function MOAIParticleTimedEmitter.addPiv( ) end function MOAIParticleTimedEmitter.addRot( ) end function MOAIParticleTimedEmitter.addScl( ) end function MOAIParticleTimedEmitter.getLoc( ) end function MOAIParticleTimedEmitter.getPiv( ) end function MOAIParticleTimedEmitter.getRot( ) end function MOAIParticleTimedEmitter.getScl( ) end function MOAIParticleTimedEmitter.getWorldDir( ) end function MOAIParticleTimedEmitter.getWorldLoc( ) end function MOAIParticleTimedEmitter.getWorldRot( ) end function MOAIParticleTimedEmitter.getWorldScl( ) end function MOAIParticleTimedEmitter.modelToWorld( ) end function MOAIParticleTimedEmitter.move( ) end function MOAIParticleTimedEmitter.moveLoc( ) end function MOAIParticleTimedEmitter.movePiv( ) end function MOAIParticleTimedEmitter.moveRot( ) end function MOAIParticleTimedEmitter.moveScl( ) end function MOAIParticleTimedEmitter.seek( ) end function MOAIParticleTimedEmitter.seekLoc( ) end function MOAIParticleTimedEmitter.seekPiv( ) end function MOAIParticleTimedEmitter.seekRot( ) end function MOAIParticleTimedEmitter.seekScl( ) end function MOAIParticleTimedEmitter.setAngle( ) end function MOAIParticleTimedEmitter.setEmission( ) end function MOAIParticleTimedEmitter.setFrequency( ) end function MOAIParticleTimedEmitter.setLoc( ) end function MOAIParticleTimedEmitter.setMagnitude( ) end function MOAIParticleTimedEmitter.setParent( ) end function MOAIParticleTimedEmitter.setPiv( ) end function MOAIParticleTimedEmitter.setRadius( ) end function MOAIParticleTimedEmitter.setRect( ) end function MOAIParticleTimedEmitter.setRot( ) end function MOAIParticleTimedEmitter.setScl( ) end function MOAIParticleTimedEmitter.setShearByX( ) end function MOAIParticleTimedEmitter.setShearByY( ) end function MOAIParticleTimedEmitter.setShearByZ( ) end function MOAIParticleTimedEmitter.setSystem( ) end function MOAIParticleTimedEmitter.surge( ) end function MOAIParticleTimedEmitter.worldToModel( ) end -- MOAIPartition MOAIPartition = { } MOAIPartition.PLANE_XY = true MOAIPartition.PLANE_XZ = true MOAIPartition.PLANE_YZ = true function MOAIPartition.clear( ) end function MOAIPartition.insertProp( ) end function MOAIPartition.propForPoint( ) end function MOAIPartition.propListForPoint( ) end function MOAIPartition.propListForRect( ) end function MOAIPartition.removeProp( ) end function MOAIPartition.reserveLevels( ) end function MOAIPartition.setLevel( ) end function MOAIPartition.setPlane( ) end -- MOAIPartitionResultBuffer MOAIPartitionResultBuffer = { } -- MOAIPathFinder MOAIPathFinder = { } function MOAIPathFinder.findPath( ) end function MOAIPathFinder.getGraph( ) end function MOAIPathFinder.getPathEntry( ) end function MOAIPathFinder.getPathSize( ) end function MOAIPathFinder.init( ) end function MOAIPathFinder.reserveTerrainWeights( ) end function MOAIPathFinder.setFlags( ) end function MOAIPathFinder.setGraph( ) end function MOAIPathFinder.setHeuristic( ) end function MOAIPathFinder.setTerrainDeck( ) end function MOAIPathFinder.setTerrainScale( ) end function MOAIPathFinder.setWeight( ) end -- MOAIPathTerrainDeck MOAIPathTerrainDeck = { } function MOAIPathTerrainDeck.getMask( ) end function MOAIPathTerrainDeck.getTerrainVec( ) end function MOAIPathTerrainDeck.reserve( ) end function MOAIPathTerrainDeck.setMask( ) end function MOAIPathTerrainDeck.setTerrainVec( ) end -- MOAIPointerSensor MOAIPointerSensor = { } function MOAIPointerSensor.getLoc( ) end function MOAIPointerSensor.setCallback( ) end -- MOAIProp MOAIProp = { } MOAIProp.FRAME_FROM_DECK = true MOAIProp.FRAME_FROM_PARENT = true MOAIProp.FRAME_FROM_SELF = true MOAIProp.BLEND_NORMAL = true MOAIProp.BLEND_ADD = true MOAIProp.BLEND_MULTIPLY = true MOAIProp.GL_ONE = true MOAIProp.GL_ZERO = true MOAIProp.GL_DST_ALPHA = true MOAIProp.GL_DST_COLOR = true MOAIProp.GL_SRC_COLOR = true MOAIProp.GL_ONE_MINUS_DST_ALPHA = true MOAIProp.GL_ONE_MINUS_DST_COLOR = true MOAIProp.GL_ONE_MINUS_SRC_ALPHA = true MOAIProp.GL_ONE_MINUS_SRC_COLOR = true MOAIProp.GL_SRC_ALPHA = true MOAIProp.GL_SRC_ALPHA_SATURATE = true MOAIProp.DEPTH_TEST_DISABLE = true MOAIProp.DEPTH_TEST_NEVER = true MOAIProp.DEPTH_TEST_LESS = true MOAIProp.DEPTH_TEST_EQUAL = true MOAIProp.DEPTH_TEST_LESS_EQUAL = true MOAIProp.DEPTH_TEST_GREATER = true MOAIProp.DEPTH_TEST_NOTEQUAL = true MOAIProp.DEPTH_TEST_GREATER_EQUAL = true MOAIProp.DEPTH_TEST_ALWAYS = true MOAIProp.CULL_NONE = true MOAIProp.CULL_ALL = true MOAIProp.CULL_BACK = true MOAIProp.CULL_FRONT = true MOAIProp.ATTR_INDEX = true function MOAIProp.addLoc( ) end function MOAIProp.addPiv( ) end function MOAIProp.addRot( ) end function MOAIProp.addScl( ) end function MOAIProp.getBounds( ) end function MOAIProp.getGrid( ) end function MOAIProp.getIndex( ) end function MOAIProp.getLoc( ) end function MOAIProp.getPiv( ) end function MOAIProp.getPriority( ) end function MOAIProp.getRot( ) end function MOAIProp.getScl( ) end function MOAIProp.getWorldDir( ) end function MOAIProp.getWorldLoc( ) end function MOAIProp.getWorldRot( ) end function MOAIProp.getWorldScl( ) end function MOAIProp.inside( ) end function MOAIProp.modelToWorld( ) end function MOAIProp.move( ) end function MOAIProp.moveColor( ) end function MOAIProp.moveLoc( ) end function MOAIProp.movePiv( ) end function MOAIProp.moveRot( ) end function MOAIProp.moveScl( ) end function MOAIProp.seek( ) end function MOAIProp.seekColor( ) end function MOAIProp.seekLoc( ) end function MOAIProp.seekPiv( ) end function MOAIProp.seekRot( ) end function MOAIProp.seekScl( ) end function MOAIProp.setBlendMode( ) end function MOAIProp.setColor( ) end function MOAIProp.setCullMode( ) end function MOAIProp.setDeck( ) end function MOAIProp.setDepthMask( ) end function MOAIProp.setDepthTest( ) end function MOAIProp.setExpandForSort( ) end function MOAIProp.setFrame( ) end function MOAIProp.setGrid( ) end function MOAIProp.setGridScale( ) end function MOAIProp.setIndex( ) end function MOAIProp.setLoc( ) end function MOAIProp.setParent( ) end function MOAIProp.setPiv( ) end function MOAIProp.setPriority( ) end function MOAIProp.setRemapper( ) end function MOAIProp.setRot( ) end function MOAIProp.setScl( ) end function MOAIProp.setShader( ) end function MOAIProp.setShearByX( ) end function MOAIProp.setShearByY( ) end function MOAIProp.setShearByZ( ) end function MOAIProp.setTexture( ) end function MOAIProp.setUVTransform( ) end function MOAIProp.setVisible( ) end function MOAIProp.worldToModel( ) end -- MOAIProp2D MOAIProp2D = { } function MOAIProp2D.addLoc( ) end function MOAIProp2D.addPiv( ) end function MOAIProp2D.addRot( ) end function MOAIProp2D.addScl( ) end function MOAIProp2D.getGrid( ) end function MOAIProp2D.getIndex( ) end function MOAIProp2D.getLoc( ) end function MOAIProp2D.getPiv( ) end function MOAIProp2D.getPriority( ) end function MOAIProp2D.getRot( ) end function MOAIProp2D.getScl( ) end function MOAIProp2D.getWorldDir( ) end function MOAIProp2D.getWorldLoc( ) end function MOAIProp2D.getWorldRot( ) end function MOAIProp2D.getWorldScl( ) end function MOAIProp2D.inside( ) end function MOAIProp2D.modelToWorld( ) end function MOAIProp2D.move( ) end function MOAIProp2D.moveColor( ) end function MOAIProp2D.moveLoc( ) end function MOAIProp2D.movePiv( ) end function MOAIProp2D.moveRot( ) end function MOAIProp2D.moveScl( ) end function MOAIProp2D.seek( ) end function MOAIProp2D.seekColor( ) end function MOAIProp2D.seekLoc( ) end function MOAIProp2D.seekPiv( ) end function MOAIProp2D.seekRot( ) end function MOAIProp2D.seekScl( ) end function MOAIProp2D.setBlendMode( ) end function MOAIProp2D.setColor( ) end function MOAIProp2D.setCullMode( ) end function MOAIProp2D.setDeck( ) end function MOAIProp2D.setDepthMask( ) end function MOAIProp2D.setDepthTest( ) end function MOAIProp2D.setExpandForSort( ) end function MOAIProp2D.setFrame( ) end function MOAIProp2D.setGrid( ) end function MOAIProp2D.setGridScale( ) end function MOAIProp2D.setIndex( ) end function MOAIProp2D.setLoc( ) end function MOAIProp2D.setParent( ) end function MOAIProp2D.setPiv( ) end function MOAIProp2D.setPriority( ) end function MOAIProp2D.setRemapper( ) end function MOAIProp2D.setRot( ) end function MOAIProp2D.setScl( ) end function MOAIProp2D.setShader( ) end function MOAIProp2D.setTexture( ) end function MOAIProp2D.setUVTransform( ) end function MOAIProp2D.setVisible( ) end function MOAIProp2D.worldToModel( ) end -- MOAIRenderable MOAIRenderable = { } -- MOAIRenderMgr MOAIRenderMgr = { } function MOAIRenderMgr.clearRenderStack( ) end function MOAIRenderMgr.getRenderTable( ) end function MOAIRenderMgr.popRenderPass( ) end function MOAIRenderMgr.pushRenderPass( ) end function MOAIRenderMgr.removeRenderPass( ) end function MOAIRenderMgr.setRenderTable( ) end -- MOAISafariIOS MOAISafariIOS = { } function MOAISafariIOS.openURL( ) end function MOAISafariIOS.openURLWithParams( ) end -- MOAIScriptDeck MOAIScriptDeck = { } function MOAIScriptDeck.setDrawCallback( ) end function MOAIScriptDeck.setRect( ) end function MOAIScriptDeck.setRectCallback( ) end function MOAIScriptDeck.setShader( ) end function MOAIScriptDeck.setTexture( ) end function MOAIScriptDeck.setTotalRectCallback( ) end -- MOAIScriptNode MOAIScriptNode = { } function MOAIScriptNode.reserveAttrs( ) end function MOAIScriptNode.setCallback( ) end -- MOAISensor MOAISensor = { } -- MOAISerializer MOAISerializer = { } function MOAISerializer.exportToFile( ) end function MOAISerializer.exportToString( ) end function MOAISerializer.serialize( ) end function MOAISerializer.serializeToFile( ) end function MOAISerializer.serializeToString( ) end -- MOAIShader MOAIShader = { } MOAIShader.UNIFORM_COLOR = true MOAIShader.UNIFORM_FLOAT = true MOAIShader.UNIFORM_INT = true MOAIShader.UNIFORM_PEN_COLOR = true MOAIShader.UNIFORM_SAMPLER = true MOAIShader.UNIFORM_TRANSFORM = true MOAIShader.UNIFORM_VIEW_PROJ = true MOAIShader.UNIFORM_WORLD = true MOAIShader.UNIFORM_WORLD_VIEW_PROJ = true function MOAIShader.clearUniform( ) end function MOAIShader.declareUniform( ) end function MOAIShader.declareUniformFloat( ) end function MOAIShader.declareUniformInt( ) end function MOAIShader.declareUniformSampler( ) end function MOAIShader.load( ) end function MOAIShader.reserveUniforms( ) end function MOAIShader.setVertexAttribute( ) end -- MOAIShaderMgr MOAIShaderMgr = { } function MOAIShaderMgr.getShader( ) end -- MOAISim MOAISim = { } MOAISim.EVENT_FINALIZE = true function MOAISim.clearLoopFlags( ) end function MOAISim.clearRenderStack( ) end function MOAISim.enterFullscreenMode( ) end function MOAISim.exitFullscreenMode( ) end function MOAISim.forceGarbageCollection( ) end function MOAISim.framesToTime( ) end function MOAISim.getDeviceTime( ) end function MOAISim.getElapsedFrames( ) end function MOAISim.getElapsedTime( ) end function MOAISim.getLoopFlags( ) end function MOAISim.getLuaObjectCount( ) end function MOAISim.getMemoryUsage( ) end function MOAISim.getPerformance( ) end function MOAISim.getStep( ) end function MOAISim.openWindow( ) end function MOAISim.pauseTimer( ) end function MOAISim.popRenderPass( ) end function MOAISim.pushRenderPass( ) end function MOAISim.removeRenderPass( ) end function MOAISim.reportHistogram( ) end function MOAISim.reportLeaks( ) end function MOAISim.setBoostThreshold( ) end function MOAISim.setCpuBudget( ) end function MOAISim.setHistogramEnabled( ) end function MOAISim.setLeakTrackingEnabled( ) end function MOAISim.setLongDelayThreshold( ) end function MOAISim.setLoopFlags( ) end function MOAISim.setLuaAllocLogEnabled( ) end function MOAISim.setStep( ) end function MOAISim.setStepMultiplier( ) end function MOAISim.setTimerError( ) end function MOAISim.timeToFrames( ) end -- MOAIStaticGlyphCache MOAIStaticGlyphCache = { } function MOAIStaticGlyphCache.setColorFormat( ) end -- MOAIStretchPatch2D MOAIStretchPatch2D = { } function MOAIStretchPatch2D.reserveColumns( ) end function MOAIStretchPatch2D.reserveRows( ) end function MOAIStretchPatch2D.reserveUVRects( ) end function MOAIStretchPatch2D.setColumn( ) end function MOAIStretchPatch2D.setRect( ) end function MOAIStretchPatch2D.setRow( ) end function MOAIStretchPatch2D.setShader( ) end function MOAIStretchPatch2D.setTexture( ) end function MOAIStretchPatch2D.setUVRect( ) end -- MOAISurfaceDeck2D MOAISurfaceDeck2D = { } function MOAISurfaceDeck2D.reserveSurfaceLists( ) end function MOAISurfaceDeck2D.reserveSurfaces( ) end function MOAISurfaceDeck2D.setShader( ) end function MOAISurfaceDeck2D.setSurface( ) end function MOAISurfaceDeck2D.setTexture( ) end -- MOAITapjoyAndroid MOAITapjoyAndroid = { } MOAITapjoyAndroid.TAPJOY_VIDEO_AD_BEGIN = true MOAITapjoyAndroid.TAPJOY_VIDEO_AD_CLOSE = true MOAITapjoyAndroid.TAPJOY_VIDEO_AD_ERROR = true MOAITapjoyAndroid.TAPJOY_VIDEO_AD_READY = true MOAITapjoyAndroid.TAPJOY_VIDEO_STATUS_NO_ERROR = true MOAITapjoyAndroid.TAPJOY_VIDEO_STATUS_MEDIA_STORAGE_UNAVAILABLE = true MOAITapjoyAndroid.TAPJOY_VIDEO_STATUS_NETWORK_ERROR_ON_INIT_VIDEOS = true MOAITapjoyAndroid.TAPJOY_VIDEO_STATUS_UNABLE_TO_PLAY_VIDEO = true function MOAITapjoyAndroid.getUserId( ) end function MOAITapjoyAndroid.init( ) end function MOAITapjoyAndroid.initVideoAds( ) end function MOAITapjoyAndroid.showOffers( ) end -- MOAITapjoyIOS MOAITapjoyIOS = { } MOAITapjoyIOS.TAPJOY_VIDEO_AD_BEGIN = true MOAITapjoyIOS.TAPJOY_VIDEO_AD_CLOSE = true MOAITapjoyIOS.TAPJOY_VIDEO_AD_ERROR = true MOAITapjoyIOS.TAPJOY_VIDEO_AD_READY = true MOAITapjoyIOS.TAPJOY_VIDEO_STATUS_NO_ERROR = true MOAITapjoyIOS.TAPJOY_VIDEO_STATUS_MEDIA_STORAGE_UNAVAILABLE = true MOAITapjoyIOS.TAPJOY_VIDEO_STATUS_NETWORK_ERROR_ON_INIT_VIDEOS = true MOAITapjoyIOS.TAPJOY_VIDEO_STATUS_UNABLE_TO_PLAY_VIDEO = true function MOAITapjoyIOS.+ ( ) end -- MOAITextBox MOAITextBox = { } function MOAITextBox.addLoc( ) end function MOAITextBox.addPiv( ) end function MOAITextBox.addRot( ) end function MOAITextBox.addScl( ) end function MOAITextBox.affirmStyle( ) end function MOAITextBox.clearHighlights( ) end function MOAITextBox.getGlyphScale( ) end function MOAITextBox.getLineSpacing( ) end function MOAITextBox.getLoc( ) end function MOAITextBox.getPiv( ) end function MOAITextBox.getRect( ) end function MOAITextBox.getRot( ) end function MOAITextBox.getScl( ) end function MOAITextBox.getStringBounds( ) end function MOAITextBox.getStyle( ) end function MOAITextBox.getWorldDir( ) end function MOAITextBox.getWorldLoc( ) end function MOAITextBox.getWorldRot( ) end function MOAITextBox.getWorldScl( ) end function MOAITextBox.modelToWorld( ) end function MOAITextBox.more( ) end function MOAITextBox.move( ) end function MOAITextBox.moveColor( ) end function MOAITextBox.moveLoc( ) end function MOAITextBox.movePiv( ) end function MOAITextBox.moveRot( ) end function MOAITextBox.moveScl( ) end function MOAITextBox.nextPage( ) end function MOAITextBox.reserveCurves( ) end function MOAITextBox.revealAll( ) end function MOAITextBox.seek( ) end function MOAITextBox.seekColor( ) end function MOAITextBox.seekLoc( ) end function MOAITextBox.seekPiv( ) end function MOAITextBox.seekRot( ) end function MOAITextBox.seekScl( ) end function MOAITextBox.setAlignment( ) end function MOAITextBox.setColor( ) end function MOAITextBox.setCurve( ) end function MOAITextBox.setFont( ) end function MOAITextBox.setGlyphScale( ) end function MOAITextBox.setHighlight( ) end function MOAITextBox.setLineSpacing( ) end function MOAITextBox.setLoc( ) end function MOAITextBox.setPiv( ) end function MOAITextBox.setRect( ) end function MOAITextBox.setReveal( ) end function MOAITextBox.setRot( ) end function MOAITextBox.setScl( ) end function MOAITextBox.setShearByX( ) end function MOAITextBox.setShearByY( ) end function MOAITextBox.setShearByZ( ) end function MOAITextBox.setSpeed( ) end function MOAITextBox.setString( ) end function MOAITextBox.setStyle( ) end function MOAITextBox.setTextSize( ) end function MOAITextBox.setYFlip( ) end function MOAITextBox.spool( ) end function MOAITextBox.worldToModel( ) end -- MOAITextStyle MOAITextStyle = { } function MOAITextStyle.getColor( ) end function MOAITextStyle.getFont( ) end function MOAITextStyle.getScale( ) end function MOAITextStyle.getSize( ) end function MOAITextStyle.setColor( ) end function MOAITextStyle.setFont( ) end function MOAITextStyle.setScale( ) end function MOAITextStyle.setSize( ) end -- MOAITexture MOAITexture = { } function MOAITexture.getSize( ) end function MOAITexture.load( ) end function MOAITexture.release( ) end function MOAITexture.setFilter( ) end function MOAITexture.setWrap( ) end -- MOAITextureBase MOAITextureBase = { } MOAITextureBase.GL_LINEAR = true MOAITextureBase.GL_LINEAR_MIPMAP_LINEAR = true MOAITextureBase.GL_LINEAR_MIPMAP_NEAREST = true MOAITextureBase.GL_NEAREST = true MOAITextureBase.GL_NEAREST_MIPMAP_LINEAR = true MOAITextureBase.GL_NEAREST_MIPMAP_NEAREST = true function MOAITextureBase.getSize( ) end function MOAITextureBase.release( ) end function MOAITextureBase.setFilter( ) end function MOAITextureBase.setWrap( ) end -- MOAITileDeck2D MOAITileDeck2D = { } function MOAITileDeck2D.cellAddrToCoord( ) end function MOAITileDeck2D.getCellAddr( ) end function MOAITileDeck2D.getCellSize( ) end function MOAITileDeck2D.getOffset( ) end function MOAITileDeck2D.getSize( ) end function MOAITileDeck2D.getTileLoc( ) end function MOAITileDeck2D.getTileSize( ) end function MOAITileDeck2D.initDiamondGrid( ) end function MOAITileDeck2D.initHexGrid( ) end function MOAITileDeck2D.initObliqueGrid( ) end function MOAITileDeck2D.initRectGrid( ) end function MOAITileDeck2D.locToCellAddr( ) end function MOAITileDeck2D.locToCoord( ) end function MOAITileDeck2D.setRect( ) end function MOAITileDeck2D.setRepeat( ) end function MOAITileDeck2D.setShader( ) end function MOAITileDeck2D.setShape( ) end function MOAITileDeck2D.setSize( ) end function MOAITileDeck2D.setTexture( ) end function MOAITileDeck2D.wrapCoord( ) end -- MOAITimer MOAITimer = { } MOAITimer.NORMAL = true MOAITimer.REVERSE = true MOAITimer.CONTINUE = true MOAITimer.CONTINUE_REVERSE = true MOAITimer.LOOP = true MOAITimer.LOOP_REVERSE = true MOAITimer.PING_PONG = true MOAITimer.EVENT_TIMER_KEYFRAME = true MOAITimer.EVENT_TIMER_LOOP = true MOAITimer.ATTR_TIME = true function MOAITimer.getTime( ) end function MOAITimer.getTimesExecuted( ) end function MOAITimer.setCurve( ) end function MOAITimer.setMode( ) end function MOAITimer.setSpan( ) end function MOAITimer.setSpeed( ) end function MOAITimer.setTime( ) end -- MOAITouchSensor MOAITouchSensor = { } MOAITouchSensor.TOUCH_DOWN = true MOAITouchSensor.TOUCH_MOVE = true MOAITouchSensor.TOUCH_UP = true MOAITouchSensor.TOUCH_CANCEL = true function MOAITouchSensor.down( ) end function MOAITouchSensor.getActiveTouches( ) end function MOAITouchSensor.getTouch( ) end function MOAITouchSensor.hasTouches( ) end function MOAITouchSensor.isDown( ) end function MOAITouchSensor.setCallback( ) end function MOAITouchSensor.up( ) end -- MOAITransform MOAITransform = { } MOAITransform.ATTR_X_PIV = true MOAITransform.ATTR_Y_PIV = true MOAITransform.ATTR_Z_PIV = true MOAITransform.ATTR_X_LOC = true MOAITransform.ATTR_Y_LOC = true MOAITransform.ATTR_Z_LOC = true MOAITransform.ATTR_X_ROT = true MOAITransform.ATTR_Y_ROT = true MOAITransform.ATTR_Z_ROT = true MOAITransform.ATTR_X_SCL = true MOAITransform.ATTR_Y_SCL = true MOAITransform.ATTR_Z_SCL = true MOAITransform.INHERIT_LOC = true MOAITransform.INHERIT_TRANSFORM = true function MOAITransform.addLoc( ) end function MOAITransform.addPiv( ) end function MOAITransform.addRot( ) end function MOAITransform.addScl( ) end function MOAITransform.getLoc( ) end function MOAITransform.getPiv( ) end function MOAITransform.getRot( ) end function MOAITransform.getScl( ) end function MOAITransform.getWorldDir( ) end function MOAITransform.getWorldLoc( ) end function MOAITransform.getWorldRot( ) end function MOAITransform.getWorldScl( ) end function MOAITransform.modelToWorld( ) end function MOAITransform.move( ) end function MOAITransform.moveLoc( ) end function MOAITransform.movePiv( ) end function MOAITransform.moveRot( ) end function MOAITransform.moveScl( ) end function MOAITransform.seek( ) end function MOAITransform.seekLoc( ) end function MOAITransform.seekPiv( ) end function MOAITransform.seekRot( ) end function MOAITransform.seekScl( ) end function MOAITransform.setLoc( ) end function MOAITransform.setParent( ) end function MOAITransform.setPiv( ) end function MOAITransform.setRot( ) end function MOAITransform.setScl( ) end function MOAITransform.setShearByX( ) end function MOAITransform.setShearByY( ) end function MOAITransform.setShearByZ( ) end function MOAITransform.worldToModel( ) end -- MOAITransform2D MOAITransform2D = { } MOAITransform2D.ATTR_X_PIV = true MOAITransform2D.ATTR_Y_PIV = true MOAITransform2D.ATTR_X_LOC = true MOAITransform2D.ATTR_Y_LOC = true MOAITransform2D.ATTR_Z_ROT = true MOAITransform2D.ATTR_X_SCL = true MOAITransform2D.ATTR_Y_SCL = true MOAITransform2D.INHERIT_LOC = true MOAITransform2D.INHERIT_TRANSFORM = true function MOAITransform2D.addLoc( ) end function MOAITransform2D.addPiv( ) end function MOAITransform2D.addRot( ) end function MOAITransform2D.addScl( ) end function MOAITransform2D.getLoc( ) end function MOAITransform2D.getPiv( ) end function MOAITransform2D.getRot( ) end function MOAITransform2D.getScl( ) end function MOAITransform2D.getWorldDir( ) end function MOAITransform2D.getWorldLoc( ) end function MOAITransform2D.getWorldRot( ) end function MOAITransform2D.getWorldScl( ) end function MOAITransform2D.modelToWorld( ) end function MOAITransform2D.move( ) end function MOAITransform2D.moveLoc( ) end function MOAITransform2D.movePiv( ) end function MOAITransform2D.moveRot( ) end function MOAITransform2D.moveScl( ) end function MOAITransform2D.seek( ) end function MOAITransform2D.seekLoc( ) end function MOAITransform2D.seekPiv( ) end function MOAITransform2D.seekRot( ) end function MOAITransform2D.seekScl( ) end function MOAITransform2D.setLoc( ) end function MOAITransform2D.setParent( ) end function MOAITransform2D.setPiv( ) end function MOAITransform2D.setRot( ) end function MOAITransform2D.setScl( ) end function MOAITransform2D.worldToModel( ) end -- MOAITransformBase MOAITransformBase = { } MOAITransformBase.ATTR_WORLD_X_LOC = true MOAITransformBase.ATTR_WORLD_Y_LOC = true MOAITransformBase.ATTR_WORLD_Z_LOC = true MOAITransformBase.ATTR_WORLD_Z_ROT = true MOAITransformBase.ATTR_WORLD_X_SCL = true MOAITransformBase.ATTR_WORLD_Y_SCL = true MOAITransformBase.ATTR_WORLD_Z_SCL = true MOAITransformBase.TRANSFORM_TRAIT = true function MOAITransformBase.getWorldDir( ) end function MOAITransformBase.getWorldLoc( ) end function MOAITransformBase.getWorldRot( ) end function MOAITransformBase.getWorldScl( ) end -- MOAITwitterIOS MOAITwitterIOS = { } MOAITwitterIOS.TWEET_SUCCESSFUL = true MOAITwitterIOS.TWEET_CANCELLED = true function MOAITwitterIOS.canTweet( ) end function MOAITwitterIOS.composeTweet( ) end -- MOAIUntzSampleBuffer MOAIUntzSampleBuffer = { } function MOAIUntzSampleBuffer.getData( ) end function MOAIUntzSampleBuffer.getInfo( ) end function MOAIUntzSampleBuffer.load( ) end function MOAIUntzSampleBuffer.prepareBuffer( ) end function MOAIUntzSampleBuffer.setData( ) end function MOAIUntzSampleBuffer.setRawData( ) end -- MOAIUntzSound MOAIUntzSound = { } MOAIUntzSound.ATTR_VOLUME = true function MOAIUntzSound.getPosition( ) end function MOAIUntzSound.getVolume( ) end function MOAIUntzSound.isLooping( ) end function MOAIUntzSound.isPaused( ) end function MOAIUntzSound.isPlaying( ) end function MOAIUntzSound.load( ) end function MOAIUntzSound.moveVolume( ) end function MOAIUntzSound.pause( ) end function MOAIUntzSound.play( ) end function MOAIUntzSound.seekVolume( ) end function MOAIUntzSound.setLooping( ) end function MOAIUntzSound.setLoopPoints( ) end function MOAIUntzSound.setPosition( ) end function MOAIUntzSound.setVolume( ) end function MOAIUntzSound.stop( ) end -- MOAIUntzSystem MOAIUntzSystem = { } function MOAIUntzSystem.getSampleRate( ) end function MOAIUntzSystem.getVolume( ) end function MOAIUntzSystem.initialize( ) end function MOAIUntzSystem.setSampleRate( ) end function MOAIUntzSystem.setVolume( ) end -- MOAIVertexBuffer MOAIVertexBuffer = { } function MOAIVertexBuffer.bless( ) end function MOAIVertexBuffer.release( ) end function MOAIVertexBuffer.reserve( ) end function MOAIVertexBuffer.reserveVerts( ) end function MOAIVertexBuffer.reset( ) end function MOAIVertexBuffer.setFormat( ) end function MOAIVertexBuffer.writeColor32( ) end function MOAIVertexBuffer.writeFloat( ) end function MOAIVertexBuffer.writeInt16( ) end function MOAIVertexBuffer.writeInt32( ) end function MOAIVertexBuffer.writeInt8( ) end -- MOAIVertexFormat MOAIVertexFormat = { } function MOAIVertexFormat.declareAttribute( ) end function MOAIVertexFormat.declareColor( ) end function MOAIVertexFormat.declareCoord( ) end function MOAIVertexFormat.declareNormal( ) end function MOAIVertexFormat.declareUV( ) end -- MOAIViewport MOAIViewport = { } function MOAIViewport.setOffset( ) end function MOAIViewport.setRotation( ) end function MOAIViewport.setScale( ) end function MOAIViewport.setSize( ) end -- MOAIWheelSensor MOAIWheelSensor = { } function MOAIWheelSensor.getDelta( ) end function MOAIWheelSensor.getValue( ) end function MOAIWheelSensor.setCallback( ) end -- MOAIXmlParser MOAIXmlParser = { } function MOAIXmlParser.parseFile( ) end function MOAIXmlParser.parseString( ) end