var NTConfig_UseRedemptionHP; var NTConfig_UseRedemptionMP; function NT_LoadConfig() { //----------------------------------------------------------------------------------------------------- // If you have trouble configuring your bot, follow the links below: // Wiki: http://www.D2Etal.com/wiki // Forums: http://www.D2Etal.com // This (& all Etal) best viewed within Notepad++ & may appear garbled in other editors. // // ----------------------------------------------------------------------------------------------------- NTConfig_Script.push("ConfigCheck.ntj"); // This must be commented out & serves to prevent unconfigured characters from running. //------------------------------------------------------------------------------>> // Etal Clone Hunter Options. //------------------------------------------------------------------------------>> //NTConfig_Script.push("NTCloneHunter.ntj"); NTConfig_HotIP = [32]; // Add IP's last octet seperated by commas. NTConfig_SaySomethingNoob = "Hot IP Found"; // Anti DC message during game. NTConfig_JustAHunter = true; // Used if only hunting IP's, set true to idle in town (Make sure this is the only script pushed). NTConfig_AvoidRD = 180; // Time in seconds to wait in town to avoid R/D before creating next game (NTConfig_JustAHunter must be true). //------------------------------------------------------------------------------ // Aura Stacking // Note: There are no failsafes, these are heavy beta. For manually enhanced play ONLY. // (Gear WILL be dropped.) //------------------------------------------------------------------------------ NTConfig_StackAmmount = 200; // Number of times to stack aura's (100-200 recommended). //NTConfig_Script.push("NTHelmAuraStack.ntj"); // Stack Helm Aura //NTConfig_Script.push("NTBodyAuraStack.ntj"); // Stack Armor Aura //NTConfig_Script.push("NTWepAuraStack.ntj"); // Stack Weapon Aura //------------------------------------------------------------------------------ // Leech, Leech Fighter & Team Botting Settings //------------------------------------------------------------------------------ NTConfig_Leader = "config me"; // Leaders name. (Don't set to yourself.) NTConfig_PartyOnlyLeader = false; // Party only with leader (NTConfig_Leader)? (If true, NTConfig_PublicMode MUST be set false in the general config section below). NTConfig_LeechBo = false; // Set false to disable BO & BC cast by leecher. NTConfig_LeechExitDelay = 500; // Delay before leecher exits game after leader in milliseconds. Use this to stagger leechers exit times to avoid crashes. //NTConfig_Script.push("NTPassiveChaosLeader.ntj"); // passive chaos leader script for NTPassiveChaosLeecher //NTConfig_Script.push("NTPassiveChaosLeecher.ntj");// passive chaos leecher script. MUST use NTPassiveChaosLeader with it //NTConfig_Script.push("NTDiabloLeechFight.ntj"); // (NTConfig_Leader must be configured above). NTConfig_LeechFrom = "S"; // (E)ntrance | (S)tar (Must match leader's setting). NTConfig_RunScriptAfterDiablo = false; // Set true if you will be running another script after DiabloLeechFight within the same game. NTConfig_TakeTpDiablo = "config me"; // Message from leader signifying you to take portal. (Must be different than Baal & Trav tp messages.) NTConfig_UseChatCommandPortal = true; // Use portal after TakeTpDiablo message? (False will attempt taking first TP made by leader, ignores TakeTpDiablo.) //NTConfig_Script.push("NTTravLeader.ntj"); // Trav Leader LeechTrav_TakeTp = "config me"; // Message from leader signifying you to take portal. (Must be different than Diablo & Baal tp messages.) //NTConfig_Script.push("NTTravLeech.ntj"); // Trav Leecher (NTConfig_Leader must be configured above). NTConfig_TakeTpTravincal = "config me"; // This must match leaders LeechTrav_TakeTp & must be different than Diablo & Baal tp messages. //NTConfig_Script.push("NTUniversalBaalLeech.ntj"); NTConfig_LeechBaal = 1; // 1 = Leech Fighter (Tele), 2 = Leech Fighter (Walking), 3 = Passive Leecher (Corner dunce). NTConfig_TakeTpBaal = "config me"; // Message from leader signifying you to take portal. (Must be different than Diablo & Trav tp messages.) NTConfig_LeechPrecast = false; // Do you want your leecher to precast? NTConfig_TeleEachWaveHelper = false; // Teleport bot before each wave to keep merc close (not position based yet)? leechpos = [15118, 5003]; // X,Y coord for leechers to stand (passive leecher only). NTConfig_LeechHydra = 0; // 0 = Don't Move, 1 = Right Side, 2 = Left Side. (Use left side if you have a leecher grabing xp shrines. (Settings Below)) NTConfig_FollowtoWorldStone = true; // Go down to Baal in WS Chamber after waves? NTConfig_GrabShrine = "config me"; // Use shrine & return to act 5 portal Area (Leaders hot tp message is very effective, also must be different than Diablo & Trav tp messages). _FindXPArea = []; // Area ID's, (2, 3, 4, 5, 6, 7). Set array empty "[]" to leech without grabbing shrines. NTConfig_ClearAroundShrine = false; // Clear around shrine before going back to town? NTConfig_UsePaliAura = 0; // Set to the skill # of the aura you want to use. NTConfig_LeechHolyBoltBaal = false; // Use Holy bolt attack sequence? NTConfig_LeechWalkAround = false; // Will cause you char to move slightly if Holy Bolt is being blocked. NTConfig_RunScriptAfterBaal = false; // Will you be running a script after leeching Baal? //------------------------------------------------------------------------------ // Boss Configuration //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ // Act 1 Scripts //------------------------------------------------------------------------------ NTConfig_Script.push("NTAndariel.ntj"); NTConfig_RightWall = false; // Set true to use the right wall on Andy (better for weeker characters). NTConfig_ClearAndarielThrone = false; // Set true to clear throne room. //NTConfig_Script.push("NTDenOfEvil.ntj"); NTConfig_ClearTwice = false; // Runs clear level 2x. (Useful for having bot do quest) //NTConfig_Script.push("NTUndergroundPassage.ntj"); NTConfig_ClearPassageLevel1 = 2; // 0 : Don't Clear, 1 : Clear Path Only, 2 : Clear All //NTConfig_Script.push("NTTheSmith.ntj"); NTConfig_ClearBarracks = false; // Set true to clear the barracks. //NTConfig_Script.push("NTCatacombs.ntj"); // Clears Catacombs Levels 1, 2, 3, 4 (Including Andarial). NTConfig_BoneAshExtension = false; // Set true to kill Bone Ash. //NTConfig_Script.push("NTBishibosh_ENG.ntj"); NTConfig_ClearColdPlains = false; // Set true to clear Cold Plains. //NTConfig_Script.push("NTCountess.ntj"); //NTConfig_Script.push("NTTreehead.ntj"); //NTConfig_Script.push("NTPit.ntj"); NTConfig_ClearPitLevel1 = 1; //NTConfig_Script.push("NTMausoleum.ntj"); NTConfig_KillBloodRaven = false; //NTConfig_Script.push("NTBloodRaven.ntj"); NTConfig_ClearMausoleum = false; NTConfig_ClearCrypt = false; //NTConfig_Script.push("NTHole.ntj"); NTConfig_ClearHoleLevel1 = 1; // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear All //NTConfig_Script.push("NTTristram.ntj"); // (Not for use with Cow Script.) NTConfig_KillRakanishu = false; //NTConfig_Script.push("NTCow.ntj"); NTConfig_KillRakanishuCows = false; NTConfig_TristExtension = false; // Set true to clear Tristram. NTConfig_CubingDelaysCows = 800; // Increase this delay if you are having problems with not taking portals or experiencing the "click bug". //NTConfig_Script.push("NTBoneAsh.ntj"); NTConfig_ClearInnerCloister = 0; // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear While Skipping Regular Monsters NTConfig_ClearCathedral = 0; // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear While Skipping Regular Monsters //NTConfig_Script.push("NTColdCrow.ntj"); NTConfig_ClearColdPlainss = 0; // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear While Skipping Regular Monsters NTConfig_CaveLevel1 = 0; // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear While Skipping Regular Monsters NTConfig_CaveLevel2 = 0; // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear While Skipping Regular Monsters //------------------------------------------------------------------------------ // Act 2 Scripts //------------------------------------------------------------------------------ //NTConfig_Script.push("NTTombRaider.ntj"); NTConfig_ClearChestPosition = false; // Clear around chest position? NTConfig_ClearTombs = false; // Set true to clear the tombs as well. //NTConfig_Script.push("NTSummoner.ntj"); NTConfig_OpenSummonerChests = false; // Open chests in the Arcane Sanc at the end of each wing? NTConfig_ClearArcaneSanc = false; // Turn back & clear Arcane Sanctuary after killing Summoner (Teleports back to center before starting). NTConfig_ArcaneChampionsOnly = false; // When clearing with the above setting, only kill Champions and above? NTConfig_KillFireEye = false; //NTConfig_Script.push("NTDuriel.ntj"); //NTConfig_Script.push("NTFangskin.ntj"); NTConfig_ClearClawViperTempleLevel1 = 0; // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear All //NTConfig_Script.push("NTAncientTunnels.ntj"); //NTConfig_Script.push("NTColdworm.ntj"); //NTConfig_Script.push("NTRadament.ntj"); //NTConfig_Script.push("NTDarkElder.ntj"); NTConfig_ClearLostCity = 0; // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear While Skipping Regular Monsters //NTConfig_Script.push("NTBeetleBurst.ntj"); NTConfig_ClearFarOasis = 0; // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear While Skipping Regular Monsters //------------------------------------------------------------------------------ // Act 3 Scripts //------------------------------------------------------------------------------ //NTConfig_Script.push("NTStormTree.ntj"); NTConfig_ClearFlayerJungle = 0; // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear While Skipping Regular Monsters //NTConfig_Script.push("NTKurastChest.ntj"); NTConfig_Script.push("NTTravincal.ntj"); //NTConfig_Script.push("NTKurastTravel.ntj"); //NTConfig_Script.push("NTAct3Sewers.ntj"); NTConfig_ClearA3SewersLevel1 = 1; // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear All NTConfig_Script.push("NTMephisto.ntj"); NTConfig_KillCouncilMembers = false; // Kill Council in Durance Of Hate? NTConfig_RedPortal = false; // Return to town afterwards using red portal? (Only use this if Mephisto is not the last boss in your botting sequence.) //------------------------------------------------------------------------------ // Act 4 Scripts //------------------------------------------------------------------------------ //NTConfig_Script.push("NTIzual.ntj"); NTConfig_ClearCityOfTheDamned = 0; // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear While Skipping Regular Monsters NTConfig_ClearPlainsOfDespair = 0; // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear While Skipping Regular Monsters //NTConfig_Script.push("NTHephasto.ntj"); NTConfig_ClearRiverOfFlames = 0; // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear While Skipping Regular Monsters //NTConfig_Script.push("NTDiablo.ntj"); //--------------------------\\ // Diablo Settings: \\ //--------------------------\\ NTConfig_CSSealsOnly = false; NTConfig_CSFrom = "S"; // (E)ntrance | (S)tar NTConfig_CSTpNotSafe = "TP up. Might be hot!"; NTConfig_CSTpSafe = "TP safe."; NTConfig_CSKillDiablo = "Diablo time!"; NTConfig_CSScriptEnd = "It's Baal time Mubns!"; NTConfig_CSIdiotMsg = "Please don't hit the seals!"; NTConfig_WaitAndBO = true; // Wait and cast BO? (If you don't have a tha ability to BO, set false.) NTConfig_BOSayMsg = 'Casting BO in'; // What you'll say while waiting (time set below in seconds) to cast BO (Don't include seconds)? NTConfig_BOWait = 2; // Time in seconds to wait before using BO. NTConfig_DNextGameSay = "Next game will be "; // Message before saying next game. (To disable, make the quotes empty ""). Diablo_FreeSpaceMessage = "Towning Quickly..."; // NTConfig_FreeSpaceBeforeBoss (Setting below) message before going to town to clear inventory. NTConfig_TownBeforeDiablo = false; // Town before killing Diablo if you have less than the inventory space configured in Inventory settings? //----------------------------------------------------------------------------------- // Act 5 Scripts //------------------------------------------------------------------------------------ //NTConfig_Script.push("NTPindleskin.ntj"); // Pindleskin / Nihlathak. (Can be configured to use waypoint or red portal.) NTConfig_UseTemplePortal = true; // Use red portal in act 5? (Set false for waypoint.) NTConfig_KillPindleskin = true; NTConfig_KillNihlathak= true; NTConfig_OpenEvilUrnNihl = false; NTConfig_ClearHalls = 0; // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear While Skipping Regular Monsters NTConfig_ClearHallsOfVaught = 0; // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear While Skipping Regular Monsters NTConfig_OpenHallsSuperChests = false; // Open super chests en-route to Nihlathak NTConfig_CheckVipers = false; // End script if Tomb Vipers are found around Nihlathak? //NTConfig_Script.push("NTEldritch.ntj"); NTConfig_ShenkExtension = false; NTConfig_DacFarren = false; //NTConfig_Script.push("NTThreshSocket.ntj"); NTConfig_OpenEvilUrn = true; // Opens Evil Urn next to Thresh Socket? //NTConfig_Script.push("NTPitOfAcheron.ntj"); NTConfig_ClearPitOfAcheron = 0; // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear All //NTConfig_Script.push("NTInfernalPit.ntj"); NTConfig_ClearInfernalPit = 0; // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear All NTConfig_FTEvilUrnExtension = false; //NTConfig_Script.push("NTDrifterCavern.ntj"); NTConfig_ClearDrifterCavern = false; // Set true to clear all (not just uniques / champions). //NTConfig_Script.push("NTAbbadon.ntj"); NTConfig_ClearAbaddon = 0; // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear All //NTConfig_Script.push("NTFrozenstein.ntj"); NTConfig_ClearFrozenRiver = false; // Set true to clear all (not just uniques / champions). //NTConfig_Script.push("NTGlacialTrail.ntj"); NTConfig_ClearGlacialTrail = false; // Set true to clear all (not just uniques / champions). //NTConfig_Script.push("NTIcyCellar.ntj"); NTConfig_ClearIcyCellar = false; // Set true to clear all (not just uniques / champions). //NTConfig_Script.push("NTWorldStoneKeep.ntj"); //NTConfig_Script.push("NTBaal.ntj"); NTConfig_KillBaal = true; NTConfig_MakeHotTP = true; NTConfig_Wave3 = 0; // 0 = Don't Move, 1 = Right Side, 2 = Left Side. (Use left side if you have a leecher grabing xp shrines.) NTConfig_HolyBoltBaal = false; // Use Holy Bolt attack sequince? (Can be bad for leechers.) NTConfig_WalkAround = false; // Move character slightly if Holy Bolt is being blocked? NTConfig_TownBeforeBaal = false; // Check inventory & town if holding any items before going to Worldstone to kill Baal. (Requires NTConfig_FreeSpace correctly configured.) NTConfig_MakeHelpTPBeforeThrone = false; // TP in WS lvl 3 for help clearing the Throne Room. NTConfig_TeleEachWave = false; // Teleport bot before each wave to keep merc close (not position based yet)? NTConfig_ClearWSK = 0; // 0 = Don't Clear, 1 = Clear Path Only, 2 = Cull Clear Of WSK 2 & 3 NTConfig_PsnW2 = false; // Heal after Baal wave 2 if poisoned? //------------------------\\ // "Public Baal Settings" \\ //------------------------\\ NTThrone_Announce = true; // Announce mobs in the Throne room pre-tp? Baal_WSlvl3tpMSG = "TP for WS lvl 3 up, help me clear throne"; // Message for portal in WS lvl 3. (Clears throne faster with help.) Baal_HotTp = "TP up."; // Hot TP message. (NTConfig_MakeHotTP must be set true.) Baal_SafeTp = "TP safe."; // What to say when bot opens the safe TP. Baal_KillBaalMessage = "Let's kill Baal!"; // What to say after last wave, before entering chamber. Baal_NextGameMessage = "Etal Bot - D2Etal.com"; // What to say after killing Baal. (We appriciate those who leave the shameless plug.) Baal_FreeSpaceMessage = "Towning to clear space"; // Used with NTConfig_FreeSpaceBeforeBaal for message before going to town to clear inventory Baal_BSayNextGame = "Next game will be "; // Message before announcing next game. "Next game will be chaos" for example. (Leave empty to disable.) //------------------------------------------------------------------------------ // NTWPGrabber Instructions //------------------------------------------------------------------------------ // NTWPGrabber iterates through areas grabbing relevant waypoints. // * NTWPGrabber can be started (pause / unpause) in any area & will start from this point going forward. // // Uncomment (remove the preceeding "//") to enable quests. (The quest module will not run unless at least one is uncommented). // * If the quest is already done, this will be detected & skipped. (Disable those you cannot handle...) // // It's HIGHLY recommended to disable all normal pickits while running the quest module. // * Quest nip is required while running the quest module. // * Make sure you have space in your stash (& a clear cube) for the quest items // // Your character WILL die if you cannot handle the quest. //------------------------------------------------------------------------------ //NTConfig_Script.push("NTWPGrabber.ntj"); NTConfig_DoQuests = [ //"Den Of Evil", //"The Search For Cain", //"Radament's Lair", //"Horadric cube", //"Lam Esen's Tome", //"Golden Bird", // After Esen's Tome will clear the Ruined Temple in attempt for the Bird. (Doesn't always drop.) //"Golden Bird Travincal", // Will attempt to drop the Bird from Council. (Doesn't always drop.) //"Fallen Angle", //"Siege on Harrogath", //"Prison Of Ice", //"Rite Of Passage", ]; //NTConfig_NIPFilePath.push("Quest.nip"); // Uncomment this to pick quest items. //------------------------------------------------------------------------------ // Misc. Scripts //------------------------------------------------------------------------------ //NTConfig_Script.push("WpGiver.ntj"); // Gives waypoints to another character via in-game chat commands. //NTConfig_Script.push("mulelogger.ntj"); // Blank Script, loads Libs, CharConfig & Nips & enters delay loop. //NTConfig_Script.push("TLNipCheck.ntj"); // Checks for errors in pickit files. (Alternatively, you can also use NumPad "+" while ingame.) //NTConfig_Script.push("TLInventory.ntj"); // Logs items to text file. (Alternatively, you can use NumPad "5" while ingame.) NTConfig_TLInventory_SkipEquipped = true; // Skip logging what you have equipped (useful for logging mules). LogHostiles = false; // Captures any hostile character's in "NTBot/tools/Hostile Name's/permLog.txt". channelName = ""; // Enter channel name within quotes if you're banning characters appearing on the hostile list from your channel. (To disable, keep quotes empty ""). hostile_GetThenQuit = false; // Capture's hostile's name & leaves game. (me.quitonhostile must be false.) twelveHourClock = false; // Check permLog.txt in "NTBot/tools/Hostile Names" //NTConfig_Script.push("NTManual.ntj"); // Manual play with some enhancements (auto potting etc). NTConfig_PickitOn = false; // Manual play with pickit. NTConfig_ShowEnemies = false; // Manual play with enemies on minimap NTConfig_RevealMap = false; // Manual play with maphack NTConfig_CheckStuff = false; // Gives warning when low on pots, scrolls or merc is dead. //------------------------------------------------------------------------------ // Speed Settings //------------------------------------------------------------------------------ me.maxgametime = 1200; // Maximum game length in seconds (0 is infinite). NTConfig_StartDelay = 0; // Delay time in milliseconds to wait at start. NTConfig_AreaDelay = 500; // Delay time in milliseconds to wait on each area change. NTConfig_SnagDelay = 500; // Delay time in milliseconds (added to ping delay) to wait before each pickit call. //------------------------------------------------------------------------------ // Chicken settings //------------------------------------------------------------------------------ NTConfig_SkipHealLife = 90; // If you are over this percentage of life, you won't go to a healer. NTConfig_SkipHealMana = 70; // If you are over this percentage of mana, you won't go to a healer. NTConfig_LifeThresh = 85; // Drink a health potion if under this percent of life. NTConfig_LifeRejuvThresh = 45; // Drink a rejuvenation potion if under this percent of life. (Will not use health potions under this %) NTConfig_ManaThresh = 30; // Drink a mana potion if under this percent of mana. NTConfig_ManaRejuvThresh = 0; // Drink a rejuvenation potion if under this percent of mana. (Will not use mana potions under this %) NTConfig_LifeChicken = 20; // This is your chicken life percent. If you go below this life total, exit game. NTConfig_ManaChicken = 0; // This is your chicken mana percent. If you go below this mana total, exit game. NTConfig_TPChicken = 60; // Under this % of health will attempt to tp to town and heal. (Set 0 to disable.) NTConfig_MercLifeThresh = 50; // Give merc a health potion if under this percent of life. NTConfig_MercRejuvThresh = 30; // Give merc a rejuvenation potion if under this percent of life. (Will not use health potions under this %) NTConfig_MercChicken = 0; // This is your mercs chicken life percent. If he goes below this, exit game. (Set 0 to disable.) //------------------------------------------------------------------------------ // Inventory settings //------------------------------------------------------------------------------ NTConfig_FreeSpaceBeforeBoss = 2; // If # of free columns is less than this, will town before killing bosses. NTConfig_FreeSpace = 4; // Number of free columns. If bot has less than this amount after id'ing, it will go to stash. // These numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to have the bot manage the slot. NTConfig_Columns[0] = [1,1,1,1,0,0,0,0,0,0]; NTConfig_Columns[1] = [1,1,1,1,0,0,0,0,0,0]; NTConfig_Columns[2] = [1,1,1,1,0,0,0,0,0,0]; NTConfig_Columns[3] = [1,1,1,1,0,0,0,0,0,0]; NTConfig_MinGoldToStash = 100000; // Maximum gold amount carried before going to stash //---------------------------------------------------------------------------------------------- // Belt Settings // Type of potion used in each belt column // Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too. // Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice. // Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types). // Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns). // To use rejuvenations only, put "rv" in all columns. //---------------------------------------------------------------------------------------------- NTConfig_BeltColType[0] = "hp"; NTConfig_BeltColType[1] = "hp"; NTConfig_BeltColType[2] = "mp"; NTConfig_BeltColType[3] = "rv"; //----------------------------------------------------------------------------------- // Pickit (SnagIt) Configuration // * Select one group only (normal / advance / extreme / Master) //----------------------------------------------------------------------------------- //NTConfig_NIPFilePath.push("normal/normal.nip"); //NTConfig_NIPFilePath.push("normal/magic_rare.nip"); //NTConfig_NIPFilePath.push("normal/set.nip"); //NTConfig_NIPFilePath.push("normal/unique.nip"); //NTConfig_NIPFilePath.push("normal/craft.nip"); //NTConfig_NIPFilePath.push("normal/key.nip"); //NTConfig_NIPFilePath.push("advance/normal.nip"); //NTConfig_NIPFilePath.push("advance/magic_rare.nip"); //NTConfig_NIPFilePath.push("advance/set.nip"); //NTConfig_NIPFilePath.push("advance/unique.nip"); //NTConfig_NIPFilePath.push("advance/craft.nip"); //NTConfig_NIPFilePath.push("advance/key.nip"); //NTConfig_NIPFilePath.push("extreme/normal.nip"); NTConfig_NIPFilePath.push("extreme/magic_rare.nip"); //NTConfig_NIPFilePath.push("extreme/set.nip"); NTConfig_NIPFilePath.push("extreme/unique.nip"); NTConfig_NIPFilePath.push("extreme/craft.nip"); NTConfig_NIPFilePath.push("extreme/key.nip"); NTConfig_NIPFilePath.push("Master/Charms.nip"); NTConfig_NIPFilePath.push("Master/Crafted.nip"); NTConfig_NIPFilePath.push("Master/Cubed.nip"); NTConfig_NIPFilePath.push("Master/CustomAdditions.nip"); //NTConfig_NIPFilePath.push("Master/FAST.nip"); NTConfig_NIPFilePath.push("Master/Gold Potions Runes Gems Essences Keys Organs.nip"); NTConfig_NIPFilePath.push("Master/Magic.nip"); NTConfig_NIPFilePath.push("Master/Rare.nip"); NTConfig_NIPFilePath.push("Master/Set.nip"); NTConfig_NIPFilePath.push("Master/Unid.nip"); NTConfig_NIPFilePath.push("Master/Unique.nip"); NTConfig_NIPFilePath.push("Master/White.nip"); NTConfig_NIPFilePath.push("Master/Runeword.nip"); NTConfig_SnagRange = 40; // Radius to check for dropped items. 40 is a good number here //------------------------------------------------------------------------------ // Runeword configuration // // * Format: NTConfig_Runeword.push([base item classid, rune1 classid, rune2 classid....]); // * Use NTItemAlias.ntl to find classids // * YOU MUST USE THE EXACT ORDER OF RUNES // * Base item needs to be in the pickit, rest is picked auto. // * To keep a runeword, include NTConfig_KeepRuneword.push("pickit syntax"); after NTConfig_Runeword.push //------------------------------------------------------------------------------ NTConfig_MakeRunewords = false; //NTConfig_Runeword.push([498, 616, 619, 618, 620]); // Sacred Targe, Tal, Thul, Ort, Amn SPIRIT NTConfig_KeepRuneword.push("[name] == sacredtarge # [fcr] >= 35"); //NTConfig_Runeword.push([447, 616, 619, 618, 620]); // Monarch, Tal, Thul, Ort, Amn SPIRIT NTConfig_KeepRuneword.push("[name] == monarch # [fcr] >= 35"); //NTConfig_Runeword.push([29, 616, 619, 618, 620]); // Crystal Sword, Tal, Thul, Ort, Amn SPIRIT NTConfig_KeepRuneword.push("[name] == crystalsword # [fcr] >= 35"); //NTConfig_Runeword.push([254, 617, 612, 616, 621]); // Colossus Voulge, Ral, Tir, Tal, Sol NTConfig_KeepRuneword.push("[name] == ColossusVoulge # [fcr] >= 35"); //NTConfig_Runeword.push([255, 617, 612, 616, 621]); // Thresher, Ral, Tir, Tal, Sol NTConfig_KeepRuneword.push("[name] == thresher # [fcr] >= 35"); //NTConfig_Runeword.push([256, 617, 612, 616, 621]); // Cryptic Axe, Ral, Tir, Tal, Sol NTConfig_KeepRuneword.push("[name] == crypticaxe # [fcr] >= 35"); //NTConfig_Runeword.push([21, 627, 635, 630, 619]); // Flail, Ko, Vex, Pul, Thul NTConfig_KeepRuneword.push("[name] == flail # [fcr] >= 40"); //NTConfig_Runeword.push([21, 620, 617, 632, 633, 636]); // Flail, Amn, Ral, Mal, Ist, Ohm NTConfig_KeepRuneword.push("[name] == flail # [IAS] >= 40"); //NTConfig_Runeword.push([29, 620, 617, 632, 633, 636]); // Crystal Sword, Amn, Ral, Mal, Ist, Ohm NTConfig_KeepRuneword.push("[name] == crystalsword # [IAS] >= 40"); //------------------------------------------------------------------------------ // Cubing configuration //------------------------------------------------------------------------------ NTConfig_Cubing = false; // Enable Cubing? //NTConfig_CubingItem.push([NTCU_GEM, 560]); // Flawless Amethyst //NTConfig_CubingItem.push([NTCU_GEM, 565]); // Flawless Topaz //NTConfig_CubingItem.push([NTCU_GEM, 570]); // Flawless Saphire //NTConfig_CubingItem.push([NTCU_GEM, 575]); // Flawless Emerald //NTConfig_CubingItem.push([NTCU_GEM, 580]); // Flawless Ruby //NTConfig_CubingItem.push([NTCU_GEM, 585]); // Flawless Diamond //NTConfig_CubingItem.push([NTCU_GEM, 600]); // Flawless Skull //NTConfig_CubingItem.push([NTCU_MAGIC, 420]); // Magic Tiara //NTConfig_CubingItem.push([NTCU_MAGIC, 421]); // Magic Diadem //NTConfig_CubingItem.push([NTCU_MAGIC, 285]); // Maiden Javelin - ilvl 71 //NTConfig_CubingItem.push([NTCU_MAGIC, 295]); // Ceremonial Javelin - ilvl 77 //NTConfig_CubingItem.push([NTCU_MAGIC, 305]); // Matriarchal Javelin - ilvl 80 //NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 603]); // Magic Small Charm //NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 605]); // Magic Grand Charm //NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 382]); // Craft Heavy Bracers //NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 452]); // Craft Vambraces //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 354]); // Craft Blood Casque //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 424]); // Craft Blood Armet //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 388]); // Craft Blood Battle Boots //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 458]); // Craft Blood Mirrored Boots //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 381]); // Craft Blood Sharkskin Gloves //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 451]); // Craft Blood Vampirebone Gloves //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 392]); // Craft Blood Mesh Belt //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 462]); // Craft Blood Mithril Coil //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_AMULET, 520]); // Craft Blood Amulet //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_RING, 522]); // Craft Blood Ring //NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_AMULET, 520]); // Craft Caster Amulet //NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BOOTS, 385]); // Craft Caster Demonhide Boots //NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BOOTS, 455]); // Craft Caster Wyrmhide Boots //NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BELT, 461]); // Craft Caster Vampirefang Belt //NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BELT, 391]); // Craft Caster Sharkskin Belt //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_SHIELD, 447]); // Craft Monarch //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_AMULET, 520]); // Craft Amulet //NTConfig_CubingItem.push([NTCU_ESSENSE, 0]); //NTConfig_CubingItem.push([NTCU_RUNE_THUL, 562]); //NTConfig_CubingItem.push([NTCU_RUNE_AMN, 557]); //NTConfig_CubingItem.push([NTCU_RUNE_SOL, 567]); //NTConfig_CubingItem.push([NTCU_RUNE_SHAEL, 577]); //NTConfig_CubingItem.push([NTCU_RUNE_DOL, 572]); //NTConfig_CubingItem.push([NTCU_RUNE_HEL, 582]); //NTConfig_CubingItem.push([NTCU_RUNE_IO, 563]); //NTConfig_CubingItem.push([NTCU_RUNE_LUM, 558]); //NTConfig_CubingItem.push([NTCU_RUNE_KO, 568]); //NTConfig_CubingItem.push([NTCU_RUNE_FAL, 578]); //NTConfig_CubingItem.push([NTCU_RUNE_LEM, 573]); //NTConfig_CubingItem.push([NTCU_RUNE_PUL, 583]); //NTConfig_CubingItem.push([NTCU_RUNE_UM, 564]); //NTConfig_CubingItem.push([NTCU_RUNE_MAL, 559]); //NTConfig_CubingItem.push([NTCU_RUNE_IST, 569]); //NTConfig_CubingItem.push([NTCU_RUNE_GUL, 579]); //NTConfig_CubingItem.push([NTCU_RUNE_VEX, 574]); //NTConfig_CubingItem.push([NTCU_RUNE_OHM, 584]); //NTConfig_CubingItem.push([NTCU_RUNE_LO, 565]); //NTConfig_CubingItem.push([NTCU_RUNE_SUR, 560]); //NTConfig_CubingItem.push([NTCU_RUNE_BER, 570]); //NTConfig_CubingItem.push([NTCU_RUNE_JAH, 580]); //NTConfig_CubingItem.push([NTCU_RUNE_CHAM, 575]); //***** Include the following, Primary item must be setted in item_configs folder ***** //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 436]); // Socket Great Hauberk //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 435]); // Socket Boneweave //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 443]); // Socket Archon Plate //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 438]); // Socket Hellforge Plate //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 439]); // Socket Kraken Shell //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 442]); // Socket Sacred Armor //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 254]); // Socket Colossus Voulge //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 255]); // Socket Thresher //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 256]); // Socket Cryptic Axe //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 257]); // Socket Great Poleaxe //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 258]); // Socket Giant Thresher //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 29]); // Socket Crystal Sword //NTConfig_CubingItem.push([NTCU_SOCKET_SHIELD, 447]); // Socket Monarch //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 148]); // HONE SUNDAN : Exceptional -> Elite //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 157]); // RIBCRACKER : Exceptional -> Elite //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 103]); // SUICIDE BRANCH : Exceptional -> Elite //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 295]); // TITANS'S REVENGE : Exceptional -> Elite //NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 335]); // BLOODFIST : Normal -> Exceptional //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 381]); // BLOODFIST or GRAVEPALM: Exceptional -> Elite //NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 337]); // MAGEFIST : Normal -> Exceptional //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 383]); // MAGEFIST or LAVA GOUT : Exceptional -> Elite //NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 339]); // HOTSPUR: Normal -> Exceptional //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 385]); // HOTSPUR or INFERNOSTRIDE : Exeptional -> Elite //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 386]); // WATERWALK : Exeptional -> Elite //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 389]); // GORE RIDER : Exceptional -> Elite //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 360]); // SKIN OF THE VIPERMAGI : Exceptional -> Elite //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 365]); // SHAFTSTOP : Exeptional -> Elite //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 420]); // KIRA'S GUARDIAN : Exeptional -> Elite //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 477]); // ARREAT'S FACE : Exceptional -> Elite //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 487]); // HOMUNCULUS : Exceptional -> Elite //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 481]); // HERALD OF ZAKARUM : Exceptional -> Elite //------------------------------------------------------------------------------ // Gamble Configuration // * To specify what items to gamble, adjust the array with the desired item codes. //------------------------------------------------------------------------------ NTConfig_Gamble = false; // Enable gambling? NTConfig_GambleStartGold = 2000000; // Gold amount to start the gambling. NTConfig_GambleStopGold = 300000; // Gold amount to stop the gambling. NTConfig_GC = false; // Enable gambling for craft amulet. This will keep one amulet for crafting on you when possible. Requires char lvl >= 88. NTConfig_GCAmuGold = 300000; // Gold amount to stop gambling for amulet to craft. NTConfig_GambleItem.push(520); // Amulets NTConfig_GambleItem.push(522); // Rings NTConfig_GambleItem.push(418); // Circlets NTConfig_GambleItem.push(419); // Coronets //NTConfig_GambleItem.push(334); // Leather Gloves //NTConfig_GambleItem.push(335); // Heavy Gloves //NTConfig_GambleItem.push(336); // Chain Gloves //NTConfig_GambleItem.push(337); // Light Gauntlets //NTConfig_GambleItem.push(338); // Gauntlets NTConfig_GambleItem.push(331); // Kite Shield //------------------------------------------------------------------------------ // General configuration //------------------------------------------------------------------------------ NTConfig_PublicMode = false; // Enables "Public" features (Partying, Tp'ing etc). (Cannot be true while NTConfig_PartyOnlyLeader is.) NTConfig_CheckCloneDiablo = true; // Set to true if you want to wait in game after "Diablo Walks the Earth" msg. NTConfig_SoJWaitTime = 5; // Time in minutes to wait for the next SoJ sale. Set to 0 to disable SoJ notifier. NTConfig_FastPickit = false; // This is a new option that causes far less crashes(maybe none). Is independent of snag delay NTConfig_UseMerc = false; // Set true if you will use a mercenary, will revive merc at a reviver npc. NTConfig_ResetEnigma = false; // Set true to reset enigma when tele bug exists. (Safe.) NTConfig_KillHostilePlayer = false; // Set true to kill payers which hostile you. (Must have me.quitonhostile & hostile_GetThenQuit false.) me.quitonhostile = false; // Set true to quit when hostiled. NTConfig_QuitOnPing = 900; // Ping threshold. (0 to disable.) NTConfig_PingInterval = 10; // If ping is greater than threshold for x seconds, exit game. (0 = Disabled, x = Time Interval In Seconds.) NTConfig_ClearPosition = false; // Set true if you want to clear area after killing boss. NTConfig_PrioritizeWeakerFoes = false; // Enable to kill weaker foes with higher priority as well as clear areas of minions and other foes prior to killing bosses NTConfig_PrioritizeWeakerFoesAreaDisable = []; // Use IDs from D2NT\sdk\areas.txt to disable for specific areas, e.g. [124,83] would disable Nihlathak and Travincial NTConfig_SwitchTele = false; // Use tab 2 for teleporting (higher fcr breakpoint in tab 2)? (Slight chance of breaking an eth cta spirit.) NTConfig_PreBuffFade = false; // Stand in fire until fade is triggered? (Must have Last Wish / Treachery etc.) NTConfig_StopIfStashInventoryFull = false; // Pauses bot when stash/inventory are full. (Helpful for HardCore players.) Must configure NTConfig_FreeRowsQuit below. NTConfig_FreeRowsQuit = 2; // If after stashing less than this number of inventory columns are free, bot will pause. NTConfig_SkipRegularMonsters = false; // If true will only kill Champions, Uniques and Bosses. NTConfig_DropExtraRejuvs = false; // When belt is full bot will either drop extra rejuvs when a new rejuv is found or drink them. (true to drop, false to drink). NTConfig_TeleGrab = 0; // 0 = No, 1 = Yes. Changes pickit to run after each teleport (instead of after each clear call). (Recommended for aura stacking only with a NTConfig_SnagDelay of 0.) (Can cause complications (chickens etc) depending on system / setup.) NTConfig_CheckPassword = false; // Check for game password, quit if none. NTConfig_GoWestFromLut = false; // If new game starts in act 2, use Warriv to return to act 1? NTConfig_MinPots = 1; // If less then this many (Health or Mana) potions, will return to town on checkselfsafe 0x01 is calls. NTConfig_AutoMule = false; // Set to true to enable muling. Requires NTMule entry point. NTConfig_UseKeysForPlaceHolder = true; // Set to true to keep a key in your inventory. (In the event that the bot has no space for ID scrolls, will sell the key instead of one of your items.) NTConfig_PropsForEtal = 1; // Advertising etal at the end of public games. set to 0 to disable. Set to 1 or greater for the number of phrases spoken before exiting public games. See D2NT\scripts\NTBot\char_configs\EtalPR.ntl for instructions on adding or removing phrases //------------------------------------------------------------------------------- // Advanced XML Item Logging //------------------------------------------------------------------------------- NTConfig_UseXMLItemlog = false; // Log kept, sold and ignored items in an XML log file? NTConfig_IndependantLog = true; // Create a seperate file for each character. Item Logfile is found in logs/Item Log/ NTConfig_LogSoldItems = false; // Logs items sold to item logfile? NTConfig_LogIgnoredItems = false; // Log ignored items to item logfile? NTConfig_LogCraftedItems = false; // Log crafted items to item logfile? NTConfig_LogItemQuality = 5; // Quality of items logged is >= of value: (3 = White, 4 = Magic, 5 = Sets, 6 = Rares, 7 = Uniques, 8 = Crafted). //------------------------------------------------------------------------------- // General Log File Options //------------------------------------------------------------------------------- NTConfig_LogShrines = false; // Log shrines found by NTConfig_Shrines array? NTConfig_LogCraftingString = false; // Log the string of ingredients that goes into cube? //------------------------------------------------------------------------------ // Manager Log Options //------------------------------------------------------------------------------ NTConfig_LogSoldItemQuality = 7; // Quality of items logged is >= of value: (3 = White, 4 = Magic, 5 = Sets, 6 = Rares, 7 = Uniques, 8 = Crafted, 0 = Disabled). NTConfig_CubeProcessToManager = 2; // Logs the string of ingredients that goes into cube (0 = Don't Log, 1 = Log In Item Log, 2 = Log To Common Log). //------------------------------------------------------------------------------- // Immunity Skipping //------------------------------------------------------------------------------- NTConfig_AreasToNotSkipImmunes = [131, 108]; // Add area ID's into the array seperated by "," for to disable immunity skipping within said area. NTConfig_SkipSingle[0] = false; //Skips all physical immunes. NTConfig_SkipSingle[1] = false; //Skips all magic immunes. NTConfig_SkipSingle[2] = false; //Skips all fire immunes. NTConfig_SkipSingle[3] = false; //Skips all lightning immunes. NTConfig_SkipSingle[4] = false; //Skips all cold immunes. NTConfig_SkipSingle[5] = false; //Skips all poison immunes. NTConfig_SkipDual[0] = false; //Skips all dual physical + magic immunes. NTConfig_SkipDual[1] = false; //Skips all dual physical + fire immunes. NTConfig_SkipDual[2] = false; //Skips all dual physical + lightning immunes. NTConfig_SkipDual[3] = false; //Skips all dual physical + cold immunes. NTConfig_SkipDual[4] = false; //Skips all dual physical + poison immunes. NTConfig_SkipDual[5] = false; //Skips all dual magic + fire immunes. NTConfig_SkipDual[6] = false; //Skips all dual magic + lightning immunes. NTConfig_SkipDual[7] = false; //Skips all dual magic + cold immunes. NTConfig_SkipDual[8] = false; //Skips all dual magic + poison immunes. NTConfig_SkipDual[9] = false; //Skips all dual fire + lightning immunes. NTConfig_SkipDual[10] = false; //Skips all dual fire + cold immunes. NTConfig_SkipDual[11] = false; //Skips all dual fire + poison immunes. NTConfig_SkipDual[12] = false; //Skips all dual lightning + cold immunes. NTConfig_SkipDual[13] = false; //Skips all dual lightning + poison immunes. NTConfig_SkipDual[14] = false; //Skips all dual cold + poison immunes. //------------------------------------------------------------------------------ // ID Options & Other Town Configs //------------------------------------------------------------------------------ NTConfig_IdInField = false; // set to true to have bot id items in field. MUST have a tome of id in inventory NTConfig_FillTombsInField = false; // set true and the bot will fill id and tp tombs in field. Must uncomment/add id and tp scrolls in nip files "[Name] == scrolloftownportal" and "[Name] == scrollofidentify" NTConfig_FreeSpaceXY = [2, 4]; // free block if less bot will id. Easiest way to explain this is [2,4] would be free space big enough to hold a thresher NTConfig_AnnounceDroppedItems = false; // anounce items that are being dropped. NOTE does not work with items sold to vendor NTConfig_dropMessages = [ // randomly selected phrase used for NTConfig_AnnounceDroppedItems. Add as many as you want following the provided format "up for grabs ", "dropping ", "tossing ", "free item on ground ", ]; NTConfig_IdentAtCain = false; // Identify @ Cain? (Quicker & will skip using cain if something in inventory is suppose to be kept unidentified. Will not log sold items.) NTConfig_PocketChange = 500000; // Amount of gold you want to keep on hand used for repairs. Make adjustments to this & repair % to keep equipment from breaking. NTConfig_DontCainAct = []; // List any act you don't want to use cain on seperated by ",". Set to "0" to id in all acts. NTConfig_Repair = "40"; // Set to how much durability you want to repair at, 40 is normal, 99 is as soon as you loose one point. NTConfig_AlwaysUseCain = false; // Always use cain to ID? (Will ID items which are set to keep unid if they are in the inventory when visiting Cain.) NTConfig_DropCainItems = false; // set to true to drop items/false sells them to vendor //------------------------------------------------------------------------------ // DPS Meter Config //------------------------------------------------------------------------------ DPSMeter = false; // This toggles the DPS Meter on / off. miniDPSDisplay = false; // Set true if you run a resolution below 800*600. (Formatting removed.) DPSScanSpeed = 50; // Delay between each scan (in ms). DPSDisplayRate = 1000; // Interval DPS is recalculated and displayed (in ms). (Default 1000.) DPSScanHist = 2; // Scan history (in seconds) to average. (Default 2.) //---------------------------------------------------------------------------------- //Open chest configs configs. // * Chest ID's can be added to NTConfig_Chestids. Look for ID's in "Chest ID's.txt". //---------------------------------------------------------------------------------- NTConfig_OpenChest = false; // Open most super unique chests at the end of runs. (Chest ID settings below do not effect this.) NTConfig_OpenChestsInArea = false; // Open chests set by NTConfig_chestids @ end of run? (Currently supports most maps.) NTConfig_CheckChestid = false; // Print chest ID's to screen as they're opened? NTConfig_keys = 8; // Minimum # of keys to keep on hand. (>12 will result in multiple stacks.) NTConfig_OpenChestsInAreaClearing = false; // Open chests while using clear functions? (Uses NTConfig_Chestids.) NTConfig_AreasToOpenChestClearing = []; // Enter areas for chests to be cleared within. (Areas seperated by commas.) // Remove area / chest ID's in the arrays below to open (all chests within removed area) / (specific chest). // * Current area ID can be displayed ingame by pressing Num Pad "*". // * Nearby chest ID's can be displayed ingame by pressing Num Pad "2". // * Default listed ID's are the currently supported ID's. NTConfig_DontOpenChestAreas = [2, 3, 4, 5, 6, 7, 8, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 41, 42, 43, 44, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 119,120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131]; NTConfig_Chestids = [104, 105, 106, 107, 5, 6, 87, 143, 140, 141, 144, 146, 147, 148, 174, 175, 176, 177, 181, 183, 198, 240, 241, 242, 243, 329, 330, 331, 332, 333, 334, 335, 336, 354, 355, 356, 371, 387, 389, 390, 391, 397, 405, 406, 407, 413, 420, 424, 425, 430, 431, 454, 455, 501, 502, 504, 505, 580, 581, 1, 3, 50, 51, 53, 79, 54, 55, 56, 57, 58, 20, 55, 139, 155, 159]; //------------------------------------------------------------------------------ // Shrine Grabber Settings //------------------------------------------------------------------------------ NTConfig_ShareExpShrine = false; // Cleare around exp shrines and TP? (Will not grab experience shrines if true.) NTConfig_Shrines = [0, 0, 0, 0, 0]; // Change 0's to the corresponding #'s found in /D2NT/sdk/shrines.txt (To add more shrines, seperate values with a comma.) //------------------------------------------------------------------------------ // Attack Configuration // * Change the -1's to the corresponding #'s found in /D2NT/sdk/skills.txt // * As of Jan 17th: -1 = Disabled, 0 = Normal Attack. //------------------------------------------------------------------------------ NTConfig_AttackSkill[0] = 0; // First skill. Set to 0 if you won't NTConfig_AttackSkill[1] = 112; // Primary skill to boss. NTConfig_AttackSkill[2] = 113; // Primary aura to boss. Set to 0 if you won't NTConfig_AttackSkill[3] = 112; // Primary skill to others. NTConfig_AttackSkill[4] = 113; // Primary aura to others. Set to 0 if you won't NTConfig_AttackSkill[5] = 0; // Secondary skill in case monster is immune to primary skill. Set to 0 if you won't NTConfig_AttackSkill[6] = 0; // Secondary aura. Set to 0 if you won't NTConfig_AttackSkill[7] = 0; // Tertiary skill in case monster is immune to primary skill. Set to 0 if you won't NTConfig_AttackSkill[8] = 0; // Tertiary aura. Set to 0 if you won't prewavespot = [15092, 5028]; // Pre-Wave standing (X,Y) coordinates. (For Baal Scripts.) NTconfig_HighMaxAttack = true; // Use HighMaxAttacks? (False = LowMaxAttacks.) High/Low are below. NTConfig_HighMaxAttackAreas = [131]; // If above is set false (you're using LowMaxAttacks), add areas to bypass LowMaxAttacks and use HighMaxAttacks instead. (Recommended in Baal's Throne Room.) NTConfig_HighMaxAttacks = 300; // Maximum number of attacks (HIGH) before skipping. NTConfig_LowMaxAttacks = 15; // Maximum number of attacks (LOW) before skipping. MonstersToAttackFirst = // Monster ID's to attack first. (Monsters which resurrect / spawn others are good choices.) [58,59,60,61,62,101,102,103,104,190,191, 192,193,194,206,207,208,209,228,239,240, 241,278,279,280,281,282,283,303,312,480, 481,482,483,484,485,486,529]; //------------------------------------------------------------------------------ // Check Safe Settings //------------------------------------------------------------------------------ // Check Self Safe. Set to []; for none. // 01=Potion. 02=Poison. 04=Amplify Damage. 08=Weaken. 10=Iron Maiden. 20=Decrepify. 40=Lower Resist. 80=Blood Mana. // Use this format: ['01','02'] etc. Add as many or as few as you want. NTConfig_CheckSelfSafe = []; // Check Merc's Safe. Set to []; for none. // 01=Death, 02=Poison, 04=Amplify Damage, 08=Weaken, 10=Iron Maiden, 20=Decrepify, 40=Lower Resist // Use this format: ['01','02'] etc. Add as many or as few as you want. NTConfig_CheckMercSafe = []; //------------------------------------------------------------------------------ // Class Specific Settings //------------------------------------------------------------------------------ NTConfig_OnlySmiteStationary = false; // Use Attackskill 3 on bosses which can be knocked back. Fixes potential bugs. NTConfig_UseRedemptionHP = 80; // Use Redemption if under this % health. (Set 0 to disable.) NTConfig_UseRedemptionMP = 60; Use Redemption if under this % mana. (Set 0 to disable.)