[I would propose splitting the current Rupee page up into two pages; a page entitled 'Earning and Spending Rupees' in the Empire Guide explaining basic information to new players, and a more general 'Rupees' page explaining things such as inflation, faucets, sinks and other stuff. My proposed write-up of the 'Rupees' page is as follows.] The rupee is the official currency of Empire Minecraft. It is used in trades between other players and the server itself (for services such as the Vault). Rupees can be sent via commands, shop signs, and by performing certain actions such as locking a chest. Rupees do not exist as an item in the game, but only as a number which can be viewed using the /r command or by checking on the Empire Minecraft website. Rupees have been an integral part of Empire Minecraft since the beginning of the servers. Players used to be able to exchange fractions of a rupee (for example, 0.2r) and before the daily bonus, players would be rewarded with 1r for every minute they played. Through many updates and tweaks, the rupee system has evolved from a primitive means of exchange and accounting to what we know today. Denominations of rupees are often expressed as a number followed by a lowercase 'r', for example 700r. Larger quantities of rupees in the thousands are expressed as a number followed by a lowercase 'k', for example 70k, which means 700,000r. Rupees currently are not divisible; for example, you cannot have 0.5 of a rupee. The rupee is a central component in the Empire Minecraft economy. Almost all trades which take place result in rupees being exchanged in return for a good or service; bartering is rare. There are many different 'faucets' which create rupees, such as the daily bonus received by all players and voting rewards, and 'sinks' which remove rupees, such as vault fees and the Empire Shop. Faucets and sinks are carefully controlled by Staff to ensure that the value of the rupee remains relatively constant. = Faucets, Sinks and Transfers = When looking at the economies of multi-player games, such as EVE Online, World of Warcraft and Minecraft, players speak of the faucets and sinks in a monetary system. A faucet is any feature which creates new money, and a sink is any feature which destroys money. Like many other virtual currencies in games, the rupee has faucets and sinks. Where the rupees being created by faucets exceed the rupees being destroyed by sinks, inflation occurs, meaning the rupee supply increases in size. This makes individual rupees less valuable. Where the rupees destroyed by sinks exceed the rupees being created by faucets, deflation occurs, meaning the rupee supply increases in size. The Staff team have stated their aim is to steadily inflate the rupee supply. A transfer is the act of transferring rupees from one player to another, without any rupees being created or destroyed. This does not affect the size of the rupee supply. Faucets include: - the daily bonus, which deposits between 100r and 1,300r into the rupee supply each time a player signs into EMC for the first time in a 24 hour period - voting rewards, which deposit a minimum of 100r into the rupee supply every time a player votes for EMC - the donation page, which deposit a variable amount of rupees into the rupee supply depending on how much a player donates - promotions made available via social media, which deposit a variable amount of rupees into the rupee supply depending on how much the promotion is worth and how many players take advantage of it - referrals, which deposit 5,000r into the rupee supply every time a player is referred to the Empire by an existing player - the lock refund, which deposits 500r or 1,000r into the rupee supply when a player breaks a lock they have created in the Frontier or Nether worlds Sinks include: - the Empire Shop, which removes rupees from the rupee supply every time a player buys an item from it - vault fees, which remove 10r from the rupee supply every time a player uses their vault - eggification fees, which remove 100r from the rupee supply every time a player eggifies a mob outisde of Town - locking fees, which remove 1,000r from the rupee supply every time a player creates a lock in the Frontier and Nether worlds - force-claiming residence fees, which remove 5,000r from the rupee supply every time a player force-claims a residence - Vault expansion fees, which remove 10,000r from the rupee supply every time a player expands their Vault Transfers include: - direct player-to-player transfer, using the /r pay command - player shop transactions, where a player either buys or sells items to another player's shop = History = The earliest version of the rupee plugin was implemented along with the launch of Empire Minecraft, on 25th July 2011. Early updates include changes to item names on shop signs, edits to the daily sign-in bonus message to inform the player when they would next get their daily bonus, and changes to the time at which supporters receive their daily bonus in the event they don't log in. On 11th December 2011, the rupee system was completely rewritten from scratch. Before this point, fractional rupees were supported, but the new update broke this feature. The /r command debuted as an alias for /rupees, and commands relating to the rupee leaderboard were removed. The rupee history page was added to the site, support was added for rupee giveaways, and bugs were fixed. On 13th December 2011, rupees were added for voting. Two days later, support was added to allow players to buy or sell items for 'FREE' via player shops, and soon another website was added. On 28th December 2011, the Community Marketplace was implemented on the forums, and today continues to serve as the central hub for commerce across the entire Empire. In February 2011, support for spawn eggs and Charcoal was added to player shops.