function SetIconTextures(control, optID) local id = optID or control.Data.id -- AZ ADDITION -- Load the unit icons into a cache instead of retrieving it every time. -- This helps performance significantly. if id then if not UnitIconCache[id] then if DiskGetFileInfo(UIUtil.UIFile('/icons/units/'..id..'_icon.dds')) then UnitIconCache[id] = UIUtil.UIFile('/icons/units/'..id..'_icon.dds') else UnitIconCache[id] = default_icon end end control.Icon:SetTexture(UnitIconCache[id]) if __blueprints[id].StrategicIconName then local iconName = __blueprints[id].StrategicIconName if DiskGetFileInfo('/textures/ui/common/game/strategicicons/'..iconName..'_rest.dds') then control.StratIcon:SetTexture('/textures/ui/common/game/strategicicons/'..iconName..'_rest.dds') control.StratIcon.Height:Set(control.StratIcon.BitmapHeight) control.StratIcon.Width:Set(control.StratIcon.BitmapWidth) else control.StratIcon:SetSolidColor('ff00ff00') end else control.StratIcon:SetSolidColor('00000000') end else control.Icon:SetTexture(default_icon) control.StratIcon:SetSolidColor('ff00ff00') end -- END AZ ADDITION end