18 Mar - final released - Reworked cp3 - Added stairs instead of snow ramp to the left of cp1 - Completely redone optimisation - Fixed some detail/lighting/clipping issues 14 Jan - rc4 released - Added a custom explosion provided by Rexy - Added a one way door on the balcony - Changed large ammo pack on cp2 to a medium ammo pack - Fixed nobuild area in one way tunnel - Reduced fog and added interior fog settings - Fixed fog not affecting the trees in the skybox - Improved detailing, clipping (pipes on cp2) and prop fade distances 29 Dec - rc3 released - Raised the ceiling in the upward tunnel at cp1-2 - Moved cp2 back slightly, to the top of the tunnel - Fixed a clipping bug with a backwards displacement creating some kind of vortex - Added boxes for cover on the first part of the balcony - Added some more detail to some areas - Added a small nobuild area at the one way gate at cp4 - Filled the stairs on the balcony - Improved optimisation around cp1 13 Dec - rc2 released - Widened the catwalk on the last point - Boarded up a window on the last point - Improved detailing in numerous places - Fixed (or lessened) a bug where stickies could go through setup gates - Fixed some clipping 2 Dec - rc1 released - Widened the chokepoint at cp3 - Extended the rails on the balcony slightly - Lowered fog level - Lighting, detailing and clipping improvements/fixes (added HDR) 27 Nov - b6 released - Added one-way route between cp3 and cp4 - Lots of optimisation (better vis, occlusion, fade distances etc.) - Detailing and clipping fixes - Fixed pit firing out ragdolls 20 Nov 2010 - b5 released - Added a no entry door to the left of red's spawn - Fixed some clipping and detailing - Moved some health and ammo around - Explosion trigger now has range (gibs at close range, kills at longer range) - Changed some staircases to solid stairs (rather than separated stairs) - Fixed menu photos 18 Nov 2010 - b4 released - Fixed a bug with the cart triggers not being in the correct place - Added roll back and forward zones - New skybox, lighting and fog - Some more minor clipping and detail 15 Nov 2010 - b3 released - Extended the balcony on cp2 (and added large ammo to it, made large ammo below medium) - Added a staircase up to the room/balcony at cp3 - Added rails to the sides of the metal balcony - Added no entry doors to the right of the red spawn (open after cp1 is capped) - Lots of clipping (rails, doors, roof frames etc.) and a bit of detail here and there 8 Nov 2010 - b2 released - Fixed gates not opening on cp1 capture - Fixed some clipping - Fixed a spectator camera - Fixed menu photos 7 Nov 2010 - b1 released - Detail. Lots of detail - Moved cp3 back a bit - Lots of other things I can't remember 18 Jul 2010 - a3 released - Detailed most of the map - Adjusted balcony to accommodate attackers more - Added new stairs at the last point 9 Jul 2010 - a2 released - Complete theme revamp - Largely detailed the first 2 1/2 points - Added more cover the first point, and stairs to benefit the defenders - Added cover to the balcony - Added a new route on the final point 30 Jun 2010 - a1 released