player = game.Players.6312 if script.Parent:IsA("Tool") then return end tool = Instance.new("Tool") script.Parent = tool tool.GripPos = Vector3.new(0, -1, 0) tool.Name = "Le Lanza" tool.Parent = player.Backpack local clicks = Instance.new("NumberValue") clicks.Parent = tool clicks.Value = 0 handle = Instance.new("Part") handle.Name = "Handle" handle.Size = Vector3.new(1,7,1) handle.TopSurface = 0 handle.BottomSurface = 0 handle.BrickColor = BrickColor.new("Brown") local mesh = Instance.new("CylinderMesh") mesh.Parent = handle mesh.Scale = Vector3.new(0.3, 1, 0.3) --NECESSARY NEEDS local sla = Instance.new("Sound") sla.Parent = handle sla.Volume = 1 sla.SoundId = "rbxasset://sounds\\swordslash.wav" local handle2 = Instance.new("Part") handle2.Size = Vector3.new(1,1,2) handle2.TopSurface = 0 handle2.BottomSurface = 0 handle2.BrickColor = BrickColor.new("Medium stone grey") handle2.CanCollide = false local mesh2 = Instance.new("SpecialMesh") mesh2.Parent = handle2 mesh2.MeshType = "FileMesh" mesh2.MeshId = "http://www.roblox.com/asset/?id=1033714" mesh2.Scale = Vector3.new(0.3, 1.7, 0.3) local handle3 = Instance.new("Part") handle3.Size = Vector3.new(1,1,1) handle3.TopSurface = 0 handle3.BottomSurface = 0 handle3.BrickColor = BrickColor.new("Medium stone grey") handle3.CanCollide = false local mesh3 = Instance.new("SpecialMesh") mesh3.Parent = handle3 mesh3.MeshType = "FileMesh" mesh3.MeshId = "http://www.roblox.com/asset/?id=1033714" mesh3.Scale = Vector3.new(0.3, 0.5, 0.3) local handle4 = Instance.new("Part") handle4.Size = Vector3.new(1,1,1) handle4.TopSurface = 0 handle4.BottomSurface = 0 handle4.CanCollide = false handle4.BrickColor = BrickColor.new(21) local mesh4 = Instance.new("BlockMesh") mesh4.Parent = handle4 mesh4.Scale = Vector3.new(0.296, 5, 0.1) local handle5 = handle4:clone() handle5.Mesh.Scale = Vector3.new(0.1,5,0.296) handle5.Name = "Handle5" local handle6 = Instance.new("Part") handle6.Size = Vector3.new(1,1,1) handle6.TopSurface = 0 handle6.BottomSurface = 0 handle6.CanCollide = false handle6.BrickColor = BrickColor.new(21) local mesh6 = Instance.new("SpecialMesh") mesh6.Parent = handle6 mesh6.Scale = Vector3.new(0.36, 0.4, 0.36) local handle7 = handle6:clone() local handle8 = handle6:clone() handle.Parent = tool handle2.Parent = tool handle3.Parent = tool handle4.Parent = tool handle5.Parent = tool handle6.Parent = tool handle7.Parent = tool handle8.Parent = tool brick1 = Instance.new("Part") brick1.Parent = player.Character brick1.formFactor = "Symmetric" brick1.Size = Vector3.new(1,1,1) brick1.CFrame = player.Character.Torso.CFrame * CFrame.new(-1.5,0.5,0) brick1.Shape = "Ball" brick1.CanCollide = false brick1.Transparency = 1 mesh1 = Instance.new("SpecialMesh") mesh1.Parent = brick1 mesh1.MeshType = "Sphere" mesh1.Scale = Vector3.new(1.4,1.4,1.4) brick2 = Instance.new("Part") brick2.Parent = player.Character brick2.formFactor = "Symmetric" brick2.Size = Vector3.new(1,1,1) brick2.CFrame = player.Character.Torso.CFrame * CFrame.new(1.5,0.5,0) brick2.Shape = "Ball" brick2.CanCollide = false brick2.Transparency = 1 mesh2 = Instance.new("SpecialMesh") mesh2.Parent = brick2 mesh2.MeshType = "Sphere" mesh2.Scale = Vector3.new(1.4,1.4,1.4) wads = Instance.new("Weld") wads.Parent = player.Character.Torso wads.Part0 = wads.Parent wads.Part1 = brick1 wads.C1 = CFrame.new(-1.5,-0.5,0) wads2 = Instance.new("Weld") wads2.Parent = player.Character.Torso wads2.Part0 = wads2.Parent wads2.Part1 = brick2 wads2.C1 = CFrame.new(1.5,-0.5,0) lewe = Instance.new("Weld") riwe = Instance.new("Weld") lewe.C1 = CFrame.fromEulerAnglesXYZ(-1,0,-0.7) * CFrame.new(-0.28,0.25,0.3) riwe.C1 = CFrame.fromEulerAnglesXYZ(-1.57,-0.4,-1.46) * CFrame.new(0,0.3,0.5) --OnEquip function function equip() lewe.Parent = brick2 lewe.Part0 = lewe.Parent lewe.Part1 = player.Character["Left Arm"] lewe.C1 = CFrame.fromEulerAnglesXYZ(-1,0,-0.7) * CFrame.new(-0.28,0.25,0.3) riwe.Parent = brick1 riwe.Part0 = riwe.Parent riwe.Part1 = player.Character["Right Arm"] riwe.C1 = CFrame.fromEulerAnglesXYZ(-1.57,-0.4,-1.46) * CFrame.new(0,0.3,0.5) local w1 = Instance.new("Weld") w1.Parent = handle w1.Part0 = w1.Parent w1.Part1 = handle2 w1.C1 = CFrame.new(0, -3.6, 0) local w2 = Instance.new("Weld") w2.Parent = handle w2.Part0 = w1.Parent w2.Part1 = handle3 w2.C1 = CFrame.fromEulerAnglesXYZ(0,0,3.2) * CFrame.new(0, -2.79, 0) local w3 = Instance.new("Weld") w3.Parent = handle w3.Part0 = w1.Parent w3.Part1 = handle4 w3.C1 = CFrame.new(0, 0.5, 0) local w4 = Instance.new("Weld") w4.Parent = handle w4.Part0 = w1.Parent w4.Part1 = handle5 w4.C1 = CFrame.new(0, 0.5, 0) local w5 = Instance.new("Weld") w5.Parent = handle w5.Part0 = w1.Parent w5.Part1 = handle6 w5.C1 = CFrame.new(0, 1, 0) local w6 = Instance.new("Weld") w6.Parent = handle w6.Part0 = w1.Parent w6.Part1 = handle7 w6.C1 = CFrame.new(0, 1.5, 0) local w7 = Instance.new("Weld") w7.Parent = handle w7.Part0 = w1.Parent w7.Part1 = handle8 w7.C1 = CFrame.new(0, 0.5, 0) end local fire = Instance.new("Fire") fire.Parent = handle fire.Size = 1 fire.Heat = 5 local fire2 = Instance.new("Fire") fire2.Parent = handle4 fire2.Size = 1 fire2.Heat = 5 fire.Enabled = false fire2.Enabled = false --KILL FUNCTION function b(h) if h.Parent.className == "Hat" then return end local hum = h.Parent:findFirstChild("Humanoid") if hum ~= nil then local par = game.Players:findFirstChild(h.Parent.Name) if par ~= nil then local dam = math.random(5,15) hum.Health = hum.Health - dam local sho = Instance.new("BillboardGui") sho.Parent = game.Workspace sho.Size = UDim2.new(0,150,0,150) sho.Adornee = hum.Parent.Head local showdmg = Instance.new("TextLabel") showdmg.Parent = sho showdmg.Size = UDim2.new(0,40,0,40) showdmg.Text = dam showdmg.TextColor = BrickColor.new("Really black") showdmg.BackgroundColor = BrickColor.new("Bright red") showdmg.FontSize = "Size12" showdmg.Position = UDim2.new(0,math.random(-70,70),0,math.random(-120,-60)) showdmg.BackgroundTransparency = 0 showdmg.Visible = true for i=1, 4 do local blood = Instance.new("Part") blood.Parent = game.Workspace blood.BrickColor = BrickColor.new(21) blood.formFactor = "Plate" blood.Size = Vector3.new(1, 0.4, 1) blood.CFrame = h.CFrame blood.TopSurface = "Smooth" blood.BottomSurface = "Smooth" blood.Name = "Blood" blood.Anchored = false blood.Velocity = Vector3.new(math.random(-20,20), math.random(-10,30), math.random(-20,20)) blood.RotVelocity = Vector3.new(math.random(-30,40), math.random(-30,30), math.random(-30,30)) blood.CanCollide = false blood:breakJoints() local mesff = Instance.new("SpecialMesh") mesff.Parent = blood mesff.MeshType = "Brick" mesff.Scale = Vector3.new(0.6, 0.6, 0.6) end wait(0.5) sho:remove() end end end handle2.Touched:connect(b) riwesa = riwe.C1 lewesa = lewe.C1 function effect() local p1 = handle:clone() p1.Parent = game.Workspace p1.BrickColor = BrickColor.new(21) p1.Transparency = 0.2 p1.CFrame = handle.CFrame p1.CanCollide = false p1.Anchored = true p1.Sound:remove() local p2 = handle2:clone() p2.Parent = game.Workspace p2.BrickColor = BrickColor.new(21) p2.Transparency = 0.2 p2.CFrame = handle2.CFrame p2.CanCollide = false p2.Anchored = true local p3 = handle3:clone() p3.Parent = game.Workspace p3.BrickColor = BrickColor.new(21) p3.Transparency = 0.2 p3.CFrame = handle3.CFrame p3.CanCollide = false p3.Anchored = true coroutine.resume(coroutine.create(function() for i = 1, 8 do wait(0.01) p1.Transparency = p1.Transparency + 0.1 p2.Transparency = p2.Transparency + 0.1 p3.Transparency = p3.Transparency + 0.1 end p1:remove() p2:remove() p3:remove() end)) end --ATTACKS START HERE function att1() for i = 1, 9 do wait(0.01) riwe.C1 = riwe.C1 * CFrame.fromEulerAnglesXYZ(-0.3,-0.1,0.2) lewe.C1 = lewe.C1 * CFrame.fromEulerAnglesXYZ(0,0,-0.2) effect() end for i = 1, 7 do wait(0.01) riwe.C1 = riwe.C1 * CFrame.fromEulerAnglesXYZ(0.6,0,0) lewe.C1 = lewe.C1 * CFrame.fromEulerAnglesXYZ(0,0,0.45) effect() end wait(0.01) riwe.C1 = riwesa lewe.C1 = lewesa end function att2() for i = 1, 6 do wait(0.01) riwe.C1 = riwe.C1 * CFrame.fromEulerAnglesXYZ(0,0.4,0.3) effect() end wait(0.01) riwe.C1 = riwesa end function att3() for i = 1, 6 do wait(0.01) riwe.C1 = riwe.C1 * CFrame.fromEulerAnglesXYZ(0,-0.08,0.2) lewe.C1 = lewe.C1 * CFrame.fromEulerAnglesXYZ(0,0.08,-0.16) effect() end for i = 1, 4 do wait(0.01) riwe.C1 = riwe.C1 * CFrame.fromEulerAnglesXYZ(-0.35,0,0) lewe.C1 = lewe.C1 * CFrame.fromEulerAnglesXYZ(-0.35,0,0) effect() end for i = 1, 4 do wait(0.01) riwe.C1 = riwe.C1 * CFrame.fromEulerAnglesXYZ(0.9,0,0) lewe.C1 = lewe.C1 * CFrame.fromEulerAnglesXYZ(0.9,0,0) effect() end wait(0.01) riwe.C1 = riwesa lewe.C1 = lewesa end function att4() local spin = Instance.new("BodyAngularVelocity") spin.maxTorque = Vector3.new(1000000,1000000,1000000) spin.angularvelocity = Vector3.new(0,15,0) for i = 1, 4 do wait(0.02) riwe.C1 = riwe.C1 * CFrame.fromEulerAnglesXYZ(0,0.4,0.3) lewe.C1 = lewe.C1 * CFrame.fromEulerAnglesXYZ(0,-0.4,0) end spin.Parent = player.Character.Torso for i = 1, 20 do wait(0.01) local num = math.random(1,3) if num == 1 then sla:Play() sla.Pitch = math.random(0.7,1) end local part = Instance.new("Part") part.Parent = game.Workspace part.formFactor = "Symmetric" part.Size = Vector3.new(2,1,1) part.TopSurface = 0 part.BottomSurface = 0 part.BrickColor = BrickColor.new(21) part.Transparency = 0.2 part.CFrame = handle2.CFrame part.CanCollide = false part.Anchored = true local mes = Instance.new("BlockMesh") mes.Parent = part mes.Scale = Vector3.new(1,1,1) coroutine.resume(coroutine.create(function() for i = 1, 8 do wait(0.02) part.Transparency = part.Transparency + 0.1 end part:remove() end)) end spin:remove() sla.Pitch = 1 riwe.C1 = riwesa lewe.C1 = lewesa end function att5() tool.GripPos = Vector3.new(0, 0.5, 0) for i = 1, 6 do wait(0.01) riwe.C1 = riwe.C1 * CFrame.fromEulerAnglesXYZ(-0.1,0,0) lewe.C1 = lewe.C1 * CFrame.fromEulerAnglesXYZ(0.04,0,0) end sla:Play() for i = 1, 25 do wait(0.01) local num = math.random(1,2) if num == 1 then sla:Play() sla.Pitch = math.random(0.6,1) end riwe.C1 = riwe.C1 * CFrame.fromEulerAnglesXYZ(0,0,0.75) lewe.C1 = lewe.C1 * CFrame.fromEulerAnglesXYZ(0,0,0) effect() end for i = 1, 3 do wait(0.01) riwe.C1 = riwe.C1 * CFrame.fromEulerAnglesXYZ(0.2,0,0) lewe.C1 = lewe.C1 * CFrame.fromEulerAnglesXYZ(-0.08,0,0) end sla.Pitch = 1 wait(0.01) tool.GripPos = Vector3.new(0, -1, 0) riwe.C1 = riwesa lewe.C1 = lewesa end --Click function debounce = false function hit() clicks.Value = clicks.Value + 1 if clicks.Value == 1 then debounce = false sla:Play() att1() debounce = true end if clicks.Value == 2 then debounce = false sla:Play() att2() debounce = true end if clicks.Value == 3 then debounce = false sla:Play() att3() end if clicks.Value == 4 then debounce = false sla:Play() att4() handle.Touched:connect(b) end if clicks.Value == 5 then debounce = false sla:Play() att5() clicks.Value = 0 debounce = true handle.Touched:connect(b) end end function onActivated() if not tool.Enabled then return end tool.Enabled = false hit() tool.Enabled = true end tool.Activated:connect(onActivated) function uneq() lewe.Part0 = nil lewe.Part1 = nil riwe.Part0 = nil riwe.Part1 = nil end tool.Unequipped:connect(uneq) tool.Equipped:connect(equip)