# In C++ code i can do CutsceneVM->playScene("intro"); # it searches for the 'scene' defined as intro Scene intro; # background to draw over the map bg="data/textures/bg/cutscenes/background.png"; # no collision will happen nor gravity if using another bg # which actors are in the scene and where are their starting positions archduke (400,200); # duke is the sprite type (so I can use its animations) maid (100,200); # maid (another sprite type) magnus (100,200); # player sprite type # the scene's operations fadein; archduke say "She's a WHORE!"; # say command wait 10; # wait 10 seconds before next line magnus move right 20; # move command moves the player x pixels towards direction waitmove; # wait until movement is done magnus say "Screw you!"; # again say command magnus move left 100; # run off the screen maid move left 100; # make her come with fadeout; # fade the scene to darkness play scene intro2; # and plays the scene named intro2 end; # end of the scene