//PERFOMANCE TWEAKS fps_max_splitscreen "300" //Max FPS on dual monitors fps_max "120" //Max FPS for client to render. mat_triplebuffered "0" //Enable with vsync for a performance boost if fps is less than 60. mat_queue_mode "-1" //Quad core rendering. sv_forcepreload "1" //Force server side preloading. snd_mix_async "1" //Multicore sound rendering engine_no_focus_sleep "0" //Reduces resources consumed when dota 2 loses focus. //Netgraph net_graph 1; // Display net_graph net_graphproportionalfont 0; // Reduce font size net_graphinsetbottom 437; // Reposition vertically net_graphinsetright -75; // Reposition horizontally //Minimap dota_unit_use_player_color "1" //Player colors (Individual colors "1";Team colors "0"). dota_minimap_hero_size "750" //Hero icons on minimap. dota_minimap_misclick_time "0" //Removes delay before allowing input on minimap. dota_minimap_tower_defend_distance "115"//Distance from tower to iniate ping tower instead of ping map. dota_minimap_ping_duration "4" //Duration of pings. dota_minimap_ping_tag_duration "4" //Duration of shield pings on towers. dota_minimap_hero_name_shadowsize "4" //Shadow size dota_enemy_color_r "1" //Enemy color red. dota_enemy_color_g "0" //Enemy color green. dota_enemy_color_b "0" //Enemy color blue. dota_neutral_color_r "0" //Neutral color red. dota_neutral_color_g "1" //Neutral color green. dota_neutral_color_b "0" //Neutral color blue. dota_friendly_color_r "1" //Allied color red. dota_friendly_color_g "1" //Allied color green. dota_friendly_color_b "1" //Allied color blue. //Netcode cl_cmdrate "30" //Amount of updates sent to server per second. cl_interp "0.0152" //Sets the interpolation amount (bounded on low side by server interp ratio settings). cl_interp_ratio "1" //Multiplies final result of cl_interp. cl_lagcompensation "1" //Perform server side lag compensation of weapon firing events. cl_pred_optimize "2" //Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2) cl_smooth "0" //Smooth view/eye origin after prediction errors. cl_smoothtime "0.01" //When errors occur smooth display over X time. cl_updaterate "30" //Amount of updates received from server per second. rate "80000" //Total amount of bandwidth Dota 2 may use. cl_resend "1.5" //Delay in seconds before the client will resend the 'connect' attempt sv_forcepreload "1" //Force server side preloading. cl_spectator_cmdrate_factor "0.5" //Multiplier for CMD rate while spectating. cl_spectator_interp_ratio "2" //Multiplier for interp while spectating. echo /* ---------------------------------------------------- */; echo /* ------|Revo's Mixed DoTA2 Autoexec Activated|------- */; echo /* ---------------------------------------------------- */;