//======Name======================================== // Daily Monster Hunt //======Version===================================== // 1.2 //======Author(s)=================================== // Sandbox //======Comments==================================== // This NPC allows your player to hunt a random amount // of a random monster, within a random time // *randomception!* // If the player successfully hunts the monster // within the time limit, he'll receive a reward! //======Credits===================================== // KeyWorld, nanakiwurtz, NeoMind, Kido // Thanks for helping me out guize! //================================================== prontera,143,175,3 script Daily Quest 78,{ if(#dailytimer > gettimetick(2)) { mes "[Daily Quest NPC]"; mes "Quest will be available again in:"; mes "" + callfunc("Time2Str" ,#dailytimer); close; } mes .Npc_Name$; if(Hunter) { mes "You have killed ^880000"+HuntCount+"^000000/^0000FF"+Amt+"^000000 "+getmonsterinfo(Hunt,0)+"s, keep it up!"; close; } if(gettimetick(2) < HuntDelay) { mes "You can only do this quest once a day!"; close; } mes "Hello, do you want to take on the Monster Hunting Challenge?","I will give you a random time limit to kill a random amount of a monster, If you manage to kill them within the given time, you'll receive a whopping 300 SPECs!"; if(select("Bring it on!:How about no?")==2) { mes .Npc_Name$; mes "Fine!"; close; } next; mes .Npc_Name$; Hunt = .Mob_List[rand(getarraysize(.Mob_List))]; Time = rand(480,900); //Timer Amt = rand (15,30); //Amount of mob to hunt Hunter++; mes "You have to hunt ^0000FF"+Amt+" "+getmonsterinfo(Hunt,0)+"^000000 in ^AA0000"+Time+"^000000 seconds!"; next; mes .Npc_Name$; mes "Go go go!"; close2; showdigit Time,3; HuntDelay = gettimetick(2)+86400; //Once a day only. HuntStart = gettimetick(2)+Time; sleep2 1000*Time; if(Hunter) dispbottom strnpcinfo(1)+": I'm sorry, you didn't make it!"; HuntStart = 0; //Reset all variables Hunt = 0; Hunter = 0; HuntCount = 0; Time = 0; Amt = 0; end; //----------Config---------- OnInit: .Npc_Name$ = "[^0000FF NPC ^000000]"; setarray .Mob_List[0],1002,1007,1063, 1153, 1095, 1068, 1052, 1076, 1015, 1113; //Mobs to hunt. Default: Poring, Fabre, Lunatic .Reward = 6153; //Reward ID .RewAmt = 300; //Reward Amount end; OnNPCKillEvent: if(Hunter > 0) { if(gettimetick(2) < HuntStart) { if(killedrid == Hunt) { HuntCount++; dispbottom "You have killed "+HuntCount+"/"+Amt+" "+getmonsterinfo(Hunt,0)+"s, keep it up!"; if(HuntCount >= Amt) { dispbottom strnpcinfo(1)+": Congratulations! You did it!"; getitem .Reward,.RewAmt; set .Hour,24; set #dailytimer,gettimetick(2) + ( .Hour * 3600 ); HuntStart = 0; Hunt = 0; Hunter = 0; HuntCount = 0; Time = 0; Amt = 0; showdigit 1,3; } } } } end; }